Mike,
Thanks very much for all you do with putting up the dependencies.
um ok. On Dependencies
the second paragraph (_before_ mention of the almost 3 year old .zip
archive) clearly informs: [..] required for
OpenSceneGraph-2.3 and later, is maintained by Mike Weiblen, and can
be
Yes, I'm running in debug mode under Windows Server 2008 with 174.74
driver and enabled Aero.
NVIDIA OpenGL SDK 10 gives me a 3D texture rendering demo. This demo
first bind one of the slice of 3D texture and then perform some render
to update the texture. Three 128*128*128 3D texture are
Hi,
I just want to know if OSG supports 1D or 2D evaluators with the likes of
glMap?
Any pseudo code will be appreciated.
Regards,
Franclin.
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Hi,
Is it possible to change the texture coordinates of built-in shape drawable
objects (Sphere, Capsule and so forth)?
Waiting for your reply.
Franclin.
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Hi Ariel,
I just tried setting OSG_NOTIFY_LEVEL to DEBUG and tried this
again with a 2.4 svn checkout and I get this:
G:\users\colin\OSGosgmovie Sample.mov
GraphicsContext::setWindowingSystemInterface() 00DD8730 1018C218
CullSettings::readEnvironmentalVariables()
Ben YOU can update the Wiki page if you think it wrong. and place the
correct info up there it is a wiki after all ;)
I have disagree with your view that binaries should never go into source
control. I believe having 3rdparty files that do not typically change are
perfect candidates for
Hi all
I have a problem in loading LOD's in orthographic projection system.
In my application I have orthographics projection system and for zooming
the view I am scaling the object but the LOD's are not getting loaded as
I am zooming the view.
What I have to do for loading the details?
Does I
I think another way should be possible:
Only one RTT camera, under it there are 256 pieces of slice to render.
When render Nth slice, change RTT camera's Z index to N. Is it possible
to use osg::StateSet to do so?
Ulrich Hertlein wrote:
Hi,
Quoting hesicong2006 [EMAIL PROTECTED]:
Greetings All -
I have an error with CMAKE generating build files for Visual Studio 9 2008 for
the latest OpenSceneGraph (2.4.0).
The problem is when I select the static configuration
(DYNAMIC_OPENSCENEGRAPH=OFF, DYNAMIC_OPENTHREADS=OFF), with BUILD_EXAMPLES=ON
The 'Configure' button works.
I've been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation, and
the animations don't appear to show when I load them into osgViewer.
I had a
Hi,
I am having an issue with FrameBufferObjects and I was hoping someone could
help. I want the master camera of my view to render to an FBO. This works
fine by just calling
view-getCamera()-setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT).
However, I cannot figure out how to get the
Greetings -
In compiling osg 1.2, I am getting the following problems:
LNK4217 - Locally defined symbol warning:
osgplanets.obj : warning LNK4217: locally defined symbol [EMAIL
PROTECTED]@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@Z (public: __thiscall
osg::Array::Array(enum
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation,
and the animations don’t appear
As far as the 8.04 release is concerned, what is the status of the
Ubuntu package?
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Hey dtidev,
First you have to make sure you have the .libs for those classes
included in your project.
Also your executable will need access to the corresponding .dlls for
those classes. E.g. Copy the dlls to the directory where your executable
is.
Hi Ben,
responses inline...
On Thu, May 1, 2008 at 2:31 AM, Ben Discoe [EMAIL PROTECTED] wrote:
Mike,
Thanks very much for all you do with putting up the dependencies.
um ok. On Dependencies
the second paragraph (_before_ mention of the almost 3 year old .zip
archive) clearly informs:
Hi J-S,
On Thu, May 1, 2008 at 8:35 AM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
...
However, Mike, do the zips you posted contain source? Since you no
longer have access to a VS71 build environment, I think it would be nice
to make the source of the dependencies package available (in one
Hi Mike,
I do not include the actual upstream source archives, but I do include
a script with exact URLs that will pull all those upstream archives
using wget. So getting the sources is one wget away, assuming the
upstream site hasn't stopped serving the file.
OK, point taken. Thanks. (OP,
Hello,
The Web3D consortium has resurrected it's H-Anim working group. So, OSG
powers that be, might want to keep tabs on that working group. This would
possibly prevent many different skeletal standards among the Web3D / Collada
/ Scenegraph community.
John F. Richardson
-Original
Hi,
I'm having a cannot find -ljpeg problem compiling OSG2.4 on MinGW,
but when I do a ls on C:/Program Files/OpenSceneGraph/lib, I see:
C:/Program Files/OpenSceneGraph/lib/libjpeg.lib
C:/Program Files/OpenSceneGraph/lib/libjpegD.lib
(these are Michael's Prebuilt OSG binaries for Windows.)
Hello,
I am using WinXP and MSVC 8 and had a working OSG 2.2 build
running.
I downloaded the 2.4 zip and the new 3rd part zip, run
cmake,
build the default viewer applications.
Running osgviewerd with full debug I see the following
output.
On Thu, May 1, 2008 at 4:06 PM, John F. Richardson
[EMAIL PROTECTED] wrote:
...
So, OSG powers that be,
...
heh, we have seen the Powers That Be, and They is Us!
:-)
-- mew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Moles
Sent:
Quoting hesicong2006 [EMAIL PROTECTED]:
I think another way should be possible:
Only one RTT camera, under it there are 256 pieces of slice to render.
When render Nth slice, change RTT camera's Z index to N. Is it possible
to use osg::StateSet to do so?
I was actually wondering whether the
I have compiled OSG on devcpp , and OK.
I transform all .lib to .a like these steps:
pexports zlib1.dll zlib1.def
dlltool -k -d zlib1.def -l libzlib1.a
or like these steps
reimp -d libmysql.lib
dlltool -k -d libmysql.def -l libmysql.a
and under CMAKE,choose these .a files instead of .lib
Hi all.
I want to set maincamera to a 2D orthographic projection. I do like this
int main( int argc, char **argv )
{
osg::ref_ptrosg::Node loadedModel = osgDB::readNodeFile(cow.osg);
osgViewer::Viewer viewer;
osg::ref_ptrosg::Group root = new osg::Group;
root-addChild(loadedModel.get());
Kim C Bale wrote:
I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation,
and the animations don’t appear to show when I load them into
//得到模型的包围盒
osg::BoundingBox bb;
bb.expandBy(positioned-getBound());
//将模型的中心点移动到原点
double xMid = (bb.xMin() + bb.xMax())/2;
double yMid = (bb.yMin() + bb.yMax())/2;
double zMid = (bb.zMin() + bb.zMax())/2;
double radius = bb.radius();
On Thu, May 1, 2008 at 3:38 PM, [EMAIL PROTECTED] wrote:
As far as the 8.04 release is concerned, what is the status of the Ubuntu
package?
I believe Hardy (Ubuntu 8.04) is tracking 2.2.0:
https://launchpad.net/ubuntu/hardy/+source/openscenegraph
It looks like the Debian maintainer of the
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