Hi again!
It's a versioning problem. I upgraded to OSG 2.5.1 (I used 2.5.0
before) and it works now!
Thanks for your help, though!
Rick
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Hi all,
It's really good news this morning in this mailing list / forum. The kdTree
implementation would help us to speed up any intersection tests against
line, spheres and or geometries. So may we should only thing streight
forward for line intersection tests and it's speed up for intersection
Hi Alejandro,
the PSSM is based on GLSL shaders and no other specials. how did you fixed
it on the NVidia GeForce 7300LE card? it would be important to get more
detail in the problem you got.
regards
2008/6/4 Alejandro Segovia [EMAIL PROTECTED]:
Hello list.
I wanted to ask if anyone knows
Hi Brian,
CMake shouldn't find WxWidgets. Could you try rm CMakeCache.txt and
then rerun ./configure, and then if you still get the error send us
the CMakeCache.txt, perhaps this might gleen something.
Robert.
On Wed, Jun 4, 2008 at 6:57 PM, Brian Keener [EMAIL PROTECTED] wrote:
Updated from
Hi Hugo,
Using a Camera DrawCallback would be one way, or implementing your own
GraphicsOperation that is attached to the GraphicsWindow.
Could you explain a bit more about what you are trying to do. It
almost sounds like you want to do just OpenGL rendering, no OSG
rendering at all.
Robert.
Hi, How do I retrieve the body axis of the model? I'm thinking of retrieving
the body axis of the model and use it to rotate the model by osg::Quat
rotation(osg::Quat(yaw, body_axis_z)*osg::Quat(roll,
body_axis_y)*osg::Quat(pitch, body_axis_x)); pat-setAttitude(rotation);instead
of osg::Quat
Hi,
CG wrote:
How do I retrieve the body axis of the model?
Not sure what you mean by body axis, but what you could do is load
both your model and the axes.osg sample dataset. Simply use
osgviewer your-model-file axes.osg
The axes object will show the world coordinate system and should help
Hi,
After download of the last 3rdParty from SVN, I've some problem on
compilation :
In the Cmake 2.4 config, with advanced values, Freetype ask for
*FREETYPE_INCLUDE_DIR_freetype2
*and I didn't found something about that... If I put some directory like
Steven Thomas wrote:
You're using the OSG 2.4 release then with DOM 2.1? Due to some breaking
changes in the DOM, OSG didn't work with the latest version of the DOM
(2.0 and up) until sometime in early May. Seems like we just missed the
OSG 2.4 release.
Yes the fix was in r8282, osg 2.4 was
Hi Paul,
On Thu, Jun 5, 2008 at 9:05 AM, Paul Melis [EMAIL PROTECTED] wrote:
Yes the fix was in r8282, osg 2.4 was released around r8238. This sounds
like a good candidate for inclusion in 2.4.1.
This was done after the moving to supporting DOM 2.1, so it's one of
sticky ones, is moving to DOM
Morning Robert,
Robert Osfield wrote:
On Thu, Jun 5, 2008 at 9:05 AM, Paul Melis [EMAIL PROTECTED] wrote:
Yes the fix was in r8282, osg 2.4 was released around r8238. This sounds
like a good candidate for inclusion in 2.4.1.
This was done after the moving to supporting DOM 2.1, so
thanks a lot J-S
the problem was that the libpng13.dll was not in the path. I thought that only
osgdb_png.dll was needed
i owe you one ;)
Date: Wed, 4 Jun 2008 09:02:07 -0400
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] problem with osg 2.4
Hi Roland,
Ok, I'll try to merge the two during the weekend.
- John
Smeenk, R.J.M. (Roland) wrote:
Note that there already exist an example page with screenshots and some descriptions here
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples
Roland
Hi users,
ok.. this might be a silly question,, but here goes.
does osg have any form of a timer-callback or do I have to create it myself
using an update callback?
regards,
Peter
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Hi Vincent,
is 3rdPart.../bin in your path when you run?
CMake should pick up the FREETYPE_INCLUDE_DIR if you give a proper
value to ACTUAL_3RDPARTY_DIR.
What messages do you get when you set OSG_NOTIFY_LEVEL to DEBUG_INFO
cheers
MAttias
On 6/5/08, Vincent Bourdier [EMAIL PROTECTED] wrote:
Hi Peter,
If you are looking for a virtual void OnTimer() you're out of luck ;)
the osg::Timer class is simple and smart and wraps the
high-performance timer on Windows. I typically uses it as a timer in
state machines like
osg::Timer_t enterState;
double timeInState;
void update()
{
Hi Adrian,
On Thu, Jun 5, 2008 at 7:34 AM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
important in each kd-tree implementation for line / ray intersection testing
is the SAH heuristic for good kd trees. SAH like kd-trees are a little bit
slover in building but much faster in
CG wrote:
My model's axes are aligned to the world coordinate system. What I
need is the body/local coordinate system of the plane to rotate the
plane correctly in each tick. I've attached a screen shot which shows
the wrong rotation using world coordinate system (the plane is rotated
90
Hi,
My model's axes are aligned to the world coordinate system. What I need is the
body/local coordinate system of the plane to rotate the plane correctly in each
tick. I've attached a screen shot which shows the wrong rotation using world
coordinate system (the plane is rotated 90 degrees to
Hi Peter,
Do it yourself with an update callback. :)
Just retrieve the current time with the framestamp attached to the visitor
and do your stuffs. You can also retrieve the framestamp from the viewer, so
you can implement you time callbacks into a manipulator or in your frame
loop.
Cheers,
On
Hi all,
I have an object HeighField , and I want to put an effect (smoke,
explosion) in the exact point of my land.
How could I do?
root
/
positionAttitudeTransform
Hello Miriam,
see the osgparticleeffects example. It's probably more then you asked
for but after stripping out the animation paths and picking it does
put explosion and smoke plums on a terrain.
You can possibly use the picking stuff to get the desired world location.
good luck
Mattias
On
The problem still here :
My PATH :
Z:\OSG_2.4\binaries\bin;Z:\OSG_2.4\binaries\bin\osgplugins-2.4.0;Z:\OSG_2.4\sources\3rdParty\bin;
Osg 2.4 Freetype compilation : ok. No error, no warnings
in my project :
linker : Z:\OSG_2.4\sources\3rdParty\lib;Z:\OSG_2.4\binaries\lib;
include :
I had a similar problem and it was related to the version of Visual Studio used
for building OSG. Mike's 3rd party binaries were compiled with VS2005 Service
Pack 1. If you're using the standard VS2005 the plugins will build ok but won't
get loaded. I found that upgrading SP1 fixed the problem.
Hi Vincent,
I'd spend a buck on Colin's reply.
Though it's a bit odd that you have 3rdParty../include/freetype in
your include path. I guess you have added this yourself in CMake
setup. The freetype plugin just includes ft2build.h which is in
3rdParty/include. It probably won't hurt of course,
Hi Robert,
...and you thought you could just sneak in a new example ;)
The new osgkdtree example won't compile until you commit the Shape
header. It's missing apply(KDTree) and const companion.
cheers
Mattias
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Mattias Helsing wrote:
Hi Robert,
...and you thought you could just sneak in a new example ;)
The new osgkdtree example won't compile until you commit the Shape
header. It's missing apply(KDTree) and const companion.
I think it's still work in progress...
Paul
Hi Mattias,
Yes I added myself some path for the linker to be sure it was not the
problem...
Before compiling all OSG once again, I'll try to put the SP1 on Visual
Studio as suggested by Collin. Don't know why but I thing It is a problem
like this, because OSG compiles very well and the .dll are
of course. I didn't mean to rush anything. Apologies if I did.
Mattias
On 6/5/08, Paul Melis [EMAIL PROTECTED] wrote:
Mattias Helsing wrote:
Hi Robert,
...and you thought you could just sneak in a new example ;)
The new osgkdtree example won't compile until you commit the Shape
header. It's
Basically you can not use VS SP1 libs with a no SP1 Applications
You can use non SP1 libs with SP1 applications in some cases,
But I would highly suggest you always use either ALL SP1 libs or ALL none
SP1 libs ( you will have to build all 3rd party files to match)
I would also recommend any
Hi Mathias,
Sorry about this, forgot to do a svn checkin of include/osg/Shape,
it's now checked in. This now has a accept(Shape) which fixes the
build problem you've seen.
While this is in dev functionality, my interim check-ins shouldn't
break the build, so please shout if they do.
Robert.
Hi everyone,
I'm using an IntersectionVisitor with a PagedLOD database, employing a
ReadCallback to allow the intersector to traverse the paged nodes. I
discovered that if the visitor is unable (for any reason) to load a subtile
via the ReadCallback, the intersection fails. However, I had the
Robert Osfield wrote:
Sorry about this, forgot to do a svn checkin of include/osg/Shape,
it's now checked in. This now has a accept(Shape) which fixes the
build problem you've seen.
While this is in dev functionality, my interim check-ins shouldn't
break the build, so please shout if they do.
Hi Glenn,
The IntersectionVisitor::accept(PagedLOD) should fallback to a lower
res child when one is not available. If you've gone ahead and
implemented this missing code then please post it to osg-submissions
so I can review it.
Cheers,
Robert.
On Thu, Jun 5, 2008 at 1:56 PM, Glenn Waldron
Hi Robert, Paul
works like a charm.
Now going home for a weekend on the bike.
cheers
Mattias
On 6/5/08, Paul Melis [EMAIL PROTECTED] wrote:
Robert Osfield wrote:
Sorry about this, forgot to do a svn checkin of include/osg/Shape,
it's now checked in. This now has a accept(Shape) which
On Thu, Jun 5, 2008 at 3:38 AM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
Hi Alejandro,
the PSSM is based on GLSL shaders and no other specials. how did you fixed
it on the NVidia GeForce 7300LE card? it would be important to get more
detail in the problem you got.
I
Hi,
I have a similar problem.
The debug build of OSG is unable to load the osgdb_freetype plugin.
The release build has no problem with this plugin.
I'm using visual express 2005 SP1. The dependency walker tool from
microsoft says
that msvcp80d.dll and msvcp80d.dll are missing.
I don't
Quick question... Based on digging through the source, it seems all
PixelBufferObjects are currently automatically set to
GL_PIXEL_UNPACK_BUFFER_ARB by default and there's no way to change this to
GL_PIXEL_PACK_BUFFER_ARB, correct? Meaning they can only be used for writing
to the framebuffer, not
Hi, with osg 2.4 it solves the problem !
All seems to be good now.
I'll try with osg 2.5.1 tomorrow...
Gordon, did you verify your VS proj is configured for dll multithread ?
2008/6/5 Lionel Lagarde [EMAIL PROTECTED]:
Hi,
I have a similar problem.
The debug build of OSG is unable to load
Linking osgdb_freetype with freetype235.lib (not
freetype235_D.lib) works. I hope
this will not lead to crt conflict.
Vincent Bourdier wrote:
Hi, with osg 2.4 it solves the problem !
All seems to be good now.
I'll try with osg 2.5.1 tomorrow...
Gordon, did you verify your VS proj is
If there is a new in freetype235_D.lib or any STL calls then you are likely
to run into CRT and heap issues at some point sadly this is one of the bad
features of Windows and MS you should not mix release and debug, we have had
many discussion on this in the past a search of the archive should
Hi Robert,
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, June 04, 2008 10:32 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgscreencapture example
Hi J-S,
On Wed, Jun 4, 2008 at 4:10 PM,
My subject sort of says it all, what's the difference between ProgrammingGuides
and KnowledgeBase on the wiki? They seem to contain very similar info.
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I discovered this problem with the D 3rdparty libs some time ago, and have
posted here extensively regarding it, and have discussed the issue at length
with Mike Weiblen. Up until now I was the only person reproducing this
issue. I've found the problem also occurs with D versions of libPNG and
This caught my eye:
state-setAttributeAndModes(prg.get(), osg::StateAttribute::ON);
}
// otherwise bind the program and deactivate it.
else{
state-setAttributeAndModes(m_program.get(),
osg::StateAttribute::OFF);
}
osg::StateAttribute::ON/OFF does not work on osg::Program, as
Hi Mike,
thanks for the hint, but this is not the failure. This is the normal
way to bind the program to the different state sets and it works.
Meenwhile I think that I've a problem with the actualization of the
program and/or shaders. So I've called the setDirty methods on all
but with no
Hi Chris,
The present version of PixelBufferObject only supports copying from
main memory to GPU, not back. For the recent osgscreencapture example
use PBO's but I had to implement the PBO setup myself since the core
osg::PixelBufferObject didn't support it. I haven't had a chance to
refactor
On Thu, Jun 5, 2008 at 5:28 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
I'm curious, for additional off-screen capture fun, have you explored using
FBO render target, and have you guidance on any subtle sensitivities for
reading via PBO?
I haven't tried FBO for off screen capture, but this
Hi users,
I get a message in my console that osg can't find the plugin for ttf
I find this kinda strange because the osgdb_freetyped.dll is in the
osgPlugins-2.4.0 directory and all my environment variables are setup
correctly. osg doesn't have problems using the other plugins?
does anyone know
Thanks so much! I got the latest SVN version and now dae seems to work,
but I'm getting the following errors for the osgDB:
Error1error LNK2019: unresolved external symbol public:
__thiscall osgDB::DatabasePager::DatabaseThread::DatabaseThread(class
osgDB::DatabasePager *,enum
Hi
i don't use any geometrie shader. it works event on my elder card (ATI
X1600M) . can you disable in the pssm source code the glsl, just a define to
unmark. does shadow map work ?
regards
2008/6/5 Alejandro Segovia [EMAIL PROTECTED]:
On Thu, Jun 5, 2008 at 3:38 AM, Adrian Egli
Hi Adrian,
Thanks for you quick reply.
On Thu, Jun 5, 2008 at 3:10 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
Hi
i don't use any geometrie shader. it works event on my elder card (ATI
X1600M) . can you disable in the pssm source code the glsl, just a define to
unmark.
Ok, maybe my original message was too vague. If you look at the main
documentation page:
http://www.openscenegraph.org/projects/osg/wiki/Support
Programming Guides was for online reference programming guides how to use
OpenSceneGraph
And Knowledge Base was for background reading on scene
update..
DEBUG_INFO gives the following
2.4.0\osgdb_freetyped.dll ...
itr='D:\OSG\OpenSceneGraph-2.4.0\build\bin'
FindFileInPath() : trying
D:\OSG\OpenSceneGraph-2.4.0\build\bin\osgPlugins-2.4.0
\osgdb_freetyped.dll ...
FindFileInPath() : USING
I would personally have less problems with making the 2.1 DOM the
dependency for 2.4.1 instead of 2.0.
I definitely recommend DOM 2.1 over 2.0. A few serious problems with the
Visual Studio builds were fixed.
Steve
On Thu, 2008-06-05 at 10:40 +0200, Paul Melis wrote:
Morning Robert,
Robert
Hello Pedro,
FindFileInPath() : USING
D:\OSG\OpenSceneGraph-2.4.0\build\bin\osgPlugins-2.4.0\
osgdb_freetyped.dll
DynamicLibrary::failed loading osgPlugins-2.4.0/osgdb_freetyped.dll
Check the archives, please. There was discussion on this as recently as
today... (hint: search for Unable to
Hm. Well, I _thought_ I had VS2005 SP1 installed, but apparently I was just
running vanilla VS 2005. After downloading and installing SP1, I'm once
again able to use the D version of Mike's 3rdParty binaries. (Confirmed
with osgviewerd cow.osg, then hit the 's' key, which loads
osgdb_truetyped.dll
Hi all,
The code in the example is not bad place to start.
OK, here's a first cut, just for comments.
Oops, I just realized that I sent that out to all of osg-users. Sorry
about that, meant it for osg-submissions.
J-S
--
__
Hi,
I just got into this thread now.. I too am having problems with the .ttf
format.
As I can understand.. the fix is too make sure to have service pack 1
installed for developer studio.
I'm using express 2008 and there doesn't seem to be any service pack for it,
it actually seems like the
2008
Peter Wraae Marino wrote:
Hi,
I just got into this thread now.. I too am having problems with the
.ttf format.
As I can understand.. the fix is too make sure to have service pack 1
installed for developer studio.
This is only true if you're running Visual Studio 2005
I'm using express
Hi,
you might be on to something there.. i used the following dep.
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/
these version numbers are really confusing from microsoft vs80sp1 is
that for 2005 and vs90sp1 is 2008?? or other?
Peter
Cool. I thought that was the favored hypothesis, glad to hear its been proven
FWIW I've checked in the output of About Visual Studio from my build machine
at:
its for Visual Studio 2005/VS8.0
I HIGHLY would recommend that any one running 2005 installs Sp1 for
VS2005/VS8.0
I know we will be still on V2005 for at least 2 years
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website :
Hello Peter,
I'm using express 2008 and there doesn't seem to be any service pack for
it, it actually seems like the
2008 version has indirectly installed service pack 1 when the
application got it installed.
So i'm kinda at square 1 with this problem.
the osgdb_freetyped.dll exists on my
If your running VS 2008 then you will HAVE to compile all the 3rd party
dependencies yourself...
At this time nobody is contributing a package like Mike W's package for
VS2005/SP1
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website
Hi Jean,
I download freetype and built an express2008 verison of it... and it
works... thx
Any chance we could get a 2008 (express,professional) dep package soon?
Peter
On Thu, Jun 5, 2008 at 10:35 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello Peter,
I'm using express 2008 and
There are many ways that the truetype plugin might fail to load; read this
thread for several possible causes/fixes. Using VS2005 SP1 is,._possibly_,
the fix for just one of the possible failures. (It appears to be a fix for
me, but I haven't seen anyone else chime in and state that it solved
Robert,
Thanks for the reply. I felt like a complete heel when I saw the
osgscreencapture example thread pop up right after I sent my message. Sorry
about that.
Thanks for the advice on getting PBOs to work efficiently. Now I don't have
any excuse not to do the work. ;)
-Chris B
On Thu, Jun 5,
You have 2008 ;). so you could contribute
I'm sure Mike would share his build stuff etc ...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
FYI, in my personal experience, the release VS2005 3rdParty binaries seem to
work OK with a release VS2008 OSG build.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Sent: Thursday, June 05, 2008 2:50 PM
To: [EMAIL PROTECTED]; 'OpenSceneGraph
Rick,
The most likely explanation is that you have two copies of OSG on your
system, compiling against the headers of one, linking against the other.
That's the first thing I thought too. Some mismatch between a header and a
library, but I've double checked and I can't find anything
Vincent Bourdier wrote:
Osg 2.4 Freetype compilation : ok. No error, no warnings
in my project :
linker : Z:\OSG_2.4\sources\3rdParty\lib;Z:\OSG_2.4\binaries\lib;
include :
\OSG_2.4\sources\3rdParty\include\freetype;Z:\OSG_2.4\sources\3rdParty\include
Could this be a float matrix issue? Have a check back up the stack and see
if there are any Matrixd references on there.
Roger
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 05 June 2008 23:42
To: OpenSceneGraph
Hi,
When I am running dual display using Nvidia GeForce 9800GX2 graphics card, OSG
will crash at the code
viewer-getCamera()-getViewport()-width() or
viewer-getCamera()-getViewport()-height()
but it will work fine in single display. Thanks.
regards
LH
Hello.I have some question about the svn of VPB.
vpbinfo is only used for getting the number of processors?And the
vpbextrusion is use for putting two or more terrain models together?
When I use vpbheightfieldmapping,I can't find it's data.I also want to know
what the
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