[osg-users] fog

2008-06-23 Thread Peter Wraae Marino
hi users, i have tried to create a simple example using fog. As I understand it the start and end values define where the fog starts and ends relative to the camera? but not matter what values I use it doesn't effect my rendering. I seem to always get the same fog rendering. can someone

Re: [osg-users] fog

2008-06-23 Thread Raymond de Vries
Hi Peter, As the osg fog is a wrapper for the (fixed functionality) OpenGL fog, you can use the OpenGL docs for this. There you will see that the start and end values only make sense for the linear mode, not for exp or exp2. However, density does make sense for exp and exp2. Regards, good

[osg-users] Is the Web Site Down?

2008-06-23 Thread Can T. Oguz
Hi, It seems that www.openscenegraph.org is down. Anybody to confirm? Can ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Is the Web Site Down?

2008-06-23 Thread hesicong2006
Hi, Can T.Oguz: It's OK. China Telecom network. Can T. Oguz wrote: Hi, It seems that www.openscenegraph.org is down. Anybody to confirm? Can ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] What's the problem with openscenegraph.org page?

2008-06-23 Thread Robert Osfield
Hi All, Server is back up, just got news back from Jose, seems there might have been a problem with a router or similar hardware infrastructure problem. Thanks to Jose for chasing this up. Robert. On Sun, Jun 22, 2008 at 10:32 PM, Jose Luis Hidalgo [EMAIL PROTECTED] wrote: The server is

Re: [osg-users] Improvements for OSX application bundles

2008-06-23 Thread Robert Osfield
Hi James, On Sun, Jun 22, 2008 at 11:08 PM, James Killian [EMAIL PROTECTED] wrote: If 2.6 can solve the need to having the config files in the source (for out-of-source environment) then I'll be looking forward to the change. :) As far as I'm aware fixes on Friday mean that the config header

Re: [osg-users] Get A line on the terrain surrface at current lod level

2008-06-23 Thread Robert Osfield
Hi Davd, ElevationSlice is designed to extract the high res level. Selecting the elevations that are on screen would require a visitor that makes LOD decisions based on a view frustum - this could be written - a variation/tweaks of the osgUtil::IntersectionVisitor for instance. You are welcome

Re: [osg-users] lod and txp

2008-06-23 Thread Robert Osfield
Hi Peter, What you'll need to do is adjust the viewers Camera's LODScale as you do the zoom i.e. viewer.getCamera()-setLODScale(scale); // scale = 1.0 is default Robert On Mon, Jun 23, 2008 at 8:12 AM, Peter Wraae Marino [EMAIL PROTECTED] wrote: Hi users, In our application we are using

Re: [osg-users] Questions about use of osgUtil::PlaneIntersector

2008-06-23 Thread Robert Osfield
Hi Hesicong, I'm afraid I've got waaay to much work on my plate right now to get looking at user code, perhaps others can dive in. Robert. On Mon, Jun 23, 2008 at 8:53 AM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert: I googled again and again and searched OSG code, but found little about

Re: [osg-users] static ShadowMap

2008-06-23 Thread Martin Großer
Hello adrian, my database is a terrain, that’s right. And I use a simple point light. My problem is, I think the PSSM need more performance than the static shadow map (texture)? Or it is a wrong thought? And what is a frustum base shadow map? Thanks, Martin _ Von:

Re: [osg-users] Improvements for OSX application bundles

2008-06-23 Thread Robert Osfield
Hi All, Since Eric's changes moves things forward under OSX, without any impact on other platforms I have gone ahead and merged his changes. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread amalric alexandre
Hi osg-users, I maybe found a bug on CompositeViewer::addView(osgViewer::View* view) in OSG 2.5.2. I have an application wich add and remove views on a compositeViewer embedded in MFC windows. When I try to add a new view it crashes. With debug information I've noticed that in addView function

Re: [osg-users] need some help on multi pass render

2008-06-23 Thread Art Tevs
Hi Benoit, I try to make a multi pass rendering in order to apply post effect after each pass. I try to have this pass order: camera1-RTT1-Quad-camera2-RTT2-Quad-camera3. Group* subgraph; Node* model; Geode quad1, quad2; each camera is use like :

Re: [osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread Robert Osfield
HI Alex, I can't work out exactly what you mean w.r.t your setup. What threading model is the viewer set up as? W.r.t SingleThreaded not setting the _threadsRunning flag... well, if it's single threaded then no extra threads will be running, so the code is perfectly correct. Also if you report

Re: [osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread amalric alexandre
Hi robert, My composite viewer is set as : m_rpCompoViewer = new osgViewer::CompositeViewer; m_rpCompoViewer-setThreadingModel(osgViewer::Viewer::SingleThreaded); I've found a osg message [osg-users] Adding Views to a Running CompositeViewer wich talks about the same problem as I have. I've

Re: [osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread Robert Osfield
Hi Alex, What we might have to do is extended the addView method so it handles situations like your more seemlessly, i.e. do the realize etc, however, one has to be careful about this as often you'll add views well before you actually want them to realize. Perhaps the best thing would to some

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing as other build changes (such as Eric's changes for OSX) have been introduced. So if you could spare a few CPU cycles could you do an svn update and build/test on as many platforms that you have can.

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source build. I have some mods I'd like to submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x... 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi All, I would like to tag

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi Mathieu, On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source build. I have some mods I'd like to submit that are now been tested with a CMake 2.4.x and an

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I've already posted it on osg-submissions. 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi Mathieu, On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source

Re: [osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread Robert Osfield
Hi Alex, Thanks for the explanation. I'll reflect on this issue and hopefully come up with a solution for automatically doing realize on new windows. I won't be able to get to this right away though. Robert. On Mon, Jun 23, 2008 at 11:18 AM, amalric alexandre [EMAIL PROTECTED] wrote: In fact

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread John Vidar Larring
Hi Robert, trunk (svn revision 8486) successfully built with gcc 3.4.6, 2.6.9-67.0.7.ELsmp, x86_64. - John 2008/6/23 Robert Osfield [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing as

Re: [osg-users] CompositeViewer and SingleThreaded crash on addView

2008-06-23 Thread amalric alexandre
Thank you Robert for your support, I forget to say that the problem is quite similar on run-time removing views. Kind regards, 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi Alex, Thanks for the explanation. I'll reflect on this issue and hopefully come up with a solution for automatically

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I've already posted it on osg-submissions. Now merged, could users do another svn update if you've already kicked off a build. Thanks, Robert. ___ osg-users mailing list

Re: [osg-users] Improvements for OSX application bundles

2008-06-23 Thread Eric Sokolowsky
This is a good point. I should have thought about this. I will for the future. Thanks for testing! I also agree that we should require CMake 2.6 for OSX platform. -Eric On Fri, Jun 20, 2008 at 11:02 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Eric, I have named the files so that

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
Hi Robert, it indeed does work but when I try using it on a camera doing RTT it has no effect? basically what I do is: m_rCamTex-GetCamera()-setInheritanceMask( m_rCamTex-GetCamera()-getInheritanceMask() ~osg::CullSettings::LOD_SCALE ); m_rCamTex-GetCamera()-setLODScale(

Re: [osg-users] lod and txp

2008-06-23 Thread Robert Osfield
Hi Peter, I'm afraid I can only point you in what I think it probably in the right direction, I can't get my head around all your code, especially given tiny snippets of code out of context and I am *busy*. Robert. On Mon, Jun 23, 2008 at 12:54 PM, Peter Wraae Marino [EMAIL PROTECTED] wrote:

[osg-users] how can I render a video??

2008-06-23 Thread Martin Großer
Hello, there are a nodekid, which I can render what I see in a video file with 25 frames per seconds?? Have anyone gained experience about this problem? Cheers, Martin -- GMX startet ShortView.de. Hier findest Du Leute mit Deinen Interessen! Jetzt dabei sein: http://www.shortview.de/[EMAIL

[osg-users] How to control a car in a big scene?

2008-06-23 Thread 浣曚紵
Hi, I load a car model in a big scene,i want to control the car like the camera in the DriveManipulator. Anybody give me a hint? regards, Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] how can I render a video??

2008-06-23 Thread Art Tevs
Hi Martin, do you want to render your animation with 25FPS or do you want to show a running video as a textrue with 25FPS? What is the problem? Best regards, Art --- Martin Großer [EMAIL PROTECTED] schrieb am Mo, 23.6.2008: Von: Martin Großer [EMAIL PROTECTED] Betreff: [osg-users] how

Re: [osg-users] how can I render a video??

2008-06-23 Thread Martin Großer
Hello, I want to render the animation with 25FPS. Cheers, Martin Original-Nachricht Datum: Mon, 23 Jun 2008 12:35:21 + (GMT) Von: Art Tevs [EMAIL PROTECTED] An: OpenSceneGraph Users osg-users@lists.openscenegraph.org Betreff: Re: [osg-users] how can I render a video??

Re: [osg-users] how can I render a video??

2008-06-23 Thread Art Tevs
I think there is no such node kit, because this is actually very simple thing to do. First take a look into the osgViewer::Viewer class, it provides you with some methods to setup your own time. Hence you just set on every new frame a new time, which is based on your desired fps. Second after

[osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Art Tevs
Hi folks, sorry, it seems there is something wrong with my email account. Every time I write something to the list my mails are forwarded to some Swedish Defence Research Agency, FOI I think I was hacked ;) I checked my mail settings and there is nothing suspicious. Maybe somebody of you

Re: [osg-users] How to control a car in a big scene?

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 1:48 PM, Zoltán [EMAIL PROTECTED] wrote: 浣�浼� wrote on Monday 23 June 2008: I load a car model in a big scene,i want to control the car like the camera in the DriveManipulator. Anybody give me a hint? Same question here: I would like to write a Space-shuttle

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Robert Osfield
Hi Art, Perhaps it's just that one of the osg-users subscribes is at the address that is firing back the email at you automatically because it just not set up correctly for handling subscription to public mailing lists. Robert. On Mon, Jun 23, 2008 at 1:59 PM, Art Tevs [EMAIL PROTECTED] wrote:

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Art Tevs
Hi Robert, Do you also see that mails, as soon as I write something? Or is it only my email-account that makes this problems. Art --- Robert Osfield [EMAIL PROTECTED] schrieb am Mo, 23.6.2008: Von: Robert Osfield [EMAIL PROTECTED] Betreff: Re: [osg-users] FOI Postmaster (hacked???) An:

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 2:09 PM, Art Tevs [EMAIL PROTECTED] wrote: Do you also see that mails, as soon as I write something? Or is it only my email-account that makes this problems. Occasional I do see odd mails go fast, but not everyday, and not so far from the same address as yourself

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread J.P. Delport
Hi, when I attach .zip files I normally get a reply from some company saying that it violates their email policy (don't remember FOI though). I assume someone there is subscribed to the list and their mail server does not like certain attachments or source addresses. jp Art Tevs wrote: Hi

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread amalric alexandre
Hi Robert, what seems strange to me is that I add other event handler like for example a custom stats handler or a osgGA::StateSetManipulator wich are derived from the same class as the LODScaleHandler (ie: osgGA::GUIEventHandler). And with those 2 others event handler everything is working fine,

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread amalric alexandre
Thank you Robert, it was exactly what you said, I call stopThreading before removing and call startThreading after and everything is apparently working fine, no more crash. I wonder why stopThreading and startThreading aren't call in CompositeViewer::removeView ?? 2008/6/23 Robert Osfield [EMAIL

[osg-users] Advice on Rendering Streaming video

2008-06-23 Thread spowers
I need to write a media player like app that will decode a custom video stream and display it on the screen. The video stream will be in Bayer format and will need to be converted to RGB before being displayed on the screen. I will also need to zoom the image and pan the image back and forth.

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 3:08 PM, amalric alexandre [EMAIL PROTECTED] wrote: I wonder why stopThreading and startThreading aren't call in CompositeViewer::removeView ?? They are in the SVN version of the OSG. What version are you working on? ___

Re: [osg-users] how can I render a video??

2008-06-23 Thread Gerwin de Haan
I had a brief look into this recently, and looked into the use of the OSG Xine plugin functionality for this. It appears Xine uses some timing control to keep video playback speed constant, which also seemed to work fine from slow- or fast-running OSG apps with integrated video(s) (It appears to

Re: [osg-users] Textures disappear when removing and adding views

2008-06-23 Thread amalric alexandre
Hi Christer, I have also the same problem with my composite viewer, I add and remove views at run-time and sometimes my textures are disappearing when I add a new view. If you fixed your issue by setting your application rather than commenting code please let me hear. Kind regards, 2007/12/10

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread amalric alexandre
Hi Robert, For sure I'm using OSG 2.5.2 and removeView is : void CompositeViewer::removeView(osgViewer::View* view) { for(RefViews::iterator itr = _views.begin(); itr != _views.end(); ++itr) { if (*itr == view) { bool threadsWereRuinning =

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread Robert Osfield
Hi Alex, But stopThreading() is only called if _threadsRunning is true, wich is not the case because as I said in a previous post we return before setting this variable to true in void ViewerBase::startThreading() function if we are in SingleThreaded mode. So in this case (SingleThreaded)

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread amalric alexandre
Hi Robert, Tomorrow I hope I will have time to derive the MFC sample to reproduce my behaviour. It will help me to show you some others odd behaviour that I have. Kind regards, 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi Alex, But stopThreading() is only called if _threadsRunning is

[osg-users] osgFX : Cartoon effect problem with textured object

2008-06-23 Thread arnaud houegbelo
Hello all, I have a problem with osgFx::Cartoon. I display in my scene a simple textured object (osg::Geometry) and I want to have a cartoon effect. When I use osgFx::Cartoon on my node it works fine but the texure image of my object disapears. I have the same problem when I make a color binding

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread Robert Osfield
Hi Alex, Could you modify a more general purpose example, as osgviewerMFC only works under Windows... and the very large number (more than half) including myself don't use or have access to Windows. Cheers, Robert. On Mon, Jun 23, 2008 at 4:45 PM, amalric alexandre [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread amalric alexandre
Hi Robert, I know that the community isn't really appreciating windows and MFC but I'm not sure to reproduce the bug in an other example, I'll give a try and you will hear from me if I succeed. Kind Regards, 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi Alex, Could you modify a more

[osg-users] [Multi views of the same scene]

2008-06-23 Thread Jean-Baptiste Authesserre
Hi, I would like to have simultaneously many points of view of the same scene. I try to obtain this by using the CompositeViewer. I use the following code, but it doesn't work. Nothing appear to the second window. And in the first, the camera properties aren't those I give in the code! When I

Re: [osg-users] LODScaleHandler crash on unref

2008-06-23 Thread Jean-Sébastien Guay
Hello Alexandre, I know that the community isn't really appreciating windows and MFC but I'm not sure to reproduce the bug in an other example, I'll give a try and you will hear from me if I succeed. I wouldn't interpret what Robert said as the community isn't really appreciating Windows

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
HI Robert, no problem. the setLODScale was the help that was needed.. I know and can see that you are very *busy*... i'm actually amazed that you can reply to so many people, work on the scenegraph, update the website... you have full respect from me :) about the snippets.. it's on purpose I

Re: [osg-users] View::computeIntersections Bug withGUIEventAdapter::Y_INCREASING_DOWNWARDS?

2008-06-23 Thread Somerville, Andrew
After double checking it looks like the sanity check of my analysis actually did work after all. I've outfitted the osgviewerQT example to illustrate the issue. Andy -Original Message- From: [EMAIL PROTECTED] on behalf of Robert Osfield Sent: Sun 6/22/2008 1:21 PM To:

Re: [osg-users] Get A line on the terrain surrface at current lod level

2008-06-23 Thread erf
Hi David and Robert, I have not followed this discussion, but have recently been working on something similar myself other software. Would it not be advantagous to have a callback function as part of the terrain LOD block, so that each time there is a change of LOD, the terrain block is

Re: [osg-users] CMake 2.6 + VS 9

2008-06-23 Thread Bill Hoffman
Jean-Sébastien Guay wrote: Hi Robert, Both CMake 2.6 and VS 9 are pretty new so it make take a little time for 2.6 to fully support VS 9. This is an issue that needs to be brought up with the Cmake team, but first we need to characterise it a bit more - i.e. see others reproduce it, work out

Re: [osg-users] Quick question: how to change the color of a node.

2008-06-23 Thread Gordon Tomlinson
Some possibilities 1) Could use a shader 2) You could apply a material color 3) You traverse the nodes scene graph, finds it geometry, retrieves the color arrays and change their values _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hui Sent: Monday, June 23,

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All, There have been too many build changes, and not enough testing feedback for me to go with a dev release with any confidence so I'll not do one today. I'm away on a trip Tuesday and Wednesday, when I get back online on Thursday I could possible make OSG-2.5.3 then, so you have a few more

Re: [osg-users] Finding point of intersection using depth buffer

2008-06-23 Thread Robert Osfield
Hi Rhaul/Sumit? You should avoid doing CPU based frame buffer reads if you can as it's en extremely slow way of getting this info. You are far better off use using ray based testing as per the osgpick example, or if you need to try and do the op on the GPU, such as by doing a render to texture.

Re: [osg-users] Finding point of intersection using depth buffer

2008-06-23 Thread Rahul Jain
Robert Osfield wrote: Hi Rhaul/Sumit? My colleague sumit was trying to send this post but could not send it through because of some problem in his mail client so i sent the mail on his behalf :) You should avoid doing CPU based frame buffer reads if you can as it's en extremely slow way

[osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to explicitly set the view matrix for a camera in osgViewer. I'm not using viewer-run() so I'm not using the default camera manipulator. Here's the code I'm using: osg::Matrixf vm; vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-23 Thread Paul Martz
Hi Robert -- I just returned from a vacation and am encountering multiple build failures. I haven't waded through all the osg-users emails yet, but from your post below, it doesn't sound like you're aware of the issues. Many are STL issues under VS2005 (use of std::max, for example, instead of

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Robert Osfield
Hi Shayne, The view matrix is the matrix that takes the world coordinates into eye coordinates, not the eye into world, so you'll need to apply the inverse of what you are doing. Robert. On Mon, Jun 23, 2008 at 10:43 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote:

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Paul Martz
The OpenGL view matrix is an inverse transform. Try negating the translation. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Monday, June 23, 2008 3:44 PM To: osg-users@lists.openscenegraph.org Subject:

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-23 Thread Mike Weiblen
Hi, likewise, I'm seeing many build failures with svn top-of-tree @ 8492 (45 projects build, 112 failed) on WinXPsp2, VS2005sp1, cmake 2.4.7 The huge # of failures are do to std::max, std::min but there are several others too 2Font.cpp

[osg-users] Windows build is broken (was: RE: Please test SVN of OpenSceneGraph in pre for2.5.3dev release)

2008-06-23 Thread Paul Martz
I see the same, though this exact same code compiled OK in the 2.5.2 dev release, so I imagine this new issue is caused by a change to the cmake config files. -Paul 2Font.cpp 2..\..\..\..\..\externals\OpenSceneGraph\src\osgText\Font.cpp(477) : error C2589: '(' : illegal token on right side

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Cedric Pinson
Build fine an gentoo box on intel. Robert Osfield wrote: On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I've already posted it on osg-submissions. Now merged, could users do another svn update if you've already kicked off a build. Thanks, Robert.

Re: [osg-users] Windows build is broken (was: RE: Please test SVN ofOpenSceneGraph in pre for2.5.3dev release)

2008-06-23 Thread Paul Martz
The only significant compile option differences between 2.5.2 (which works) and svn head (which fails) is that the svn head contains an additional /I option not present in 2.5.2: /I C:\OSGDev\OSG\bld\include (that is, essentially, a new include subdirectory within the build directory, which

[osg-users] osgViewer help needed

2008-06-23 Thread Argentieri, John-P63223
All, I need to have a callback from within osgViewer::CompositeViewer that happens just before each graphics context's renderer does cull_draw(). It can't be part of the cull traversal or the camera's pre-draw traversal, or the update traversal. Single threaded, and right before the cull

Re: [osg-users] Windows build is broken (was: RE: Please test SVNofOpenSceneGraph in pre for2.5.3dev release)

2008-06-23 Thread Paul Martz
The only significant compile option differences between 2.5.2 (which works) and svn head (which fails) is that the svn head contains an additional /I option not present in 2.5.2: /I C:\OSGDev\OSG\bld\include (that is, essentially, a new include subdirectory within the build

Re: [osg-users] Windows build is broken

2008-06-23 Thread Jean-Sébastien Guay
Hi Mike, Paul, I see the same, though this exact same code compiled OK in the 2.5.2 dev release, so I imagine this new issue is caused by a change to the cmake config files. Strange, I'm not seeing any of this (SVN rev 8492, Windows Vista, CMake 2.6, VS 8). Everything builds fine for me.

Re: [osg-users] Windows build is broken

2008-06-23 Thread Jean-Sébastien Guay
Hi Paul, Hm. The OpenThreads\Config header (in this directory) #defines a symbol that results in the inclusion of windows.h within OT's Atomic header. I wonder if this could be why std::max is giving us grief? Hmm, I think you're right, there should probably be the classic #define NOMINMAX

[osg-users] multi threaded with slave camera and fbo

2008-06-23 Thread Cedric Pinson
Hi, I would like to know if other found some strange issue with multi threaded, and render slave camera to fbo. Here what i do. In order to get screenshoot of top view and front view of a scene, i added two slave camera (AbsoluteRF) and share the same graphiccontext. I start from the

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Ulrich Hertlein
Art Tevs wrote: sorry, it seems there is something wrong with my email account. Every time I write something to the list my mails are forwarded to some Swedish Defence Research Agency, FOI That must be the new Swedish mini-Echelon intercepting Internet traffic?!? ;-) /ulrich

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Steven Thomas
Unfortunately I think it's going to be pretty difficult to find an example of a Collada file with an embedded texture. Although Collada allows for this via the data element, nothing is specified about the format of this data, making any sort of interchange infeasible. I've never seen the data

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Gordon Tomlinson
See http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCont rol Note the values given to a matrix for HPR are Radians not degrees __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL

Re: [osg-users] Windows build is broken

2008-06-23 Thread Paul Martz
But at this point I'm rebuilding from scratch (osg done, halfway through osgDB and osgUtil) and am not getting the errors you're getting... Spoke too soon. I'm now getting the errors you and Mike spoke of. I'll look into it. (note that I'm not involved with the Config headers

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Jason Daly
Steven Thomas wrote: To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't support the data element. Tellingly, no one's ever complained about that. That's rather amusing :-) --J ___ osg-users mailing list

Re: [osg-users] Windows build is broken

2008-06-23 Thread Jean-Sébastien Guay
Hi Paul, Thanks for taking a look. At some point I'd like to understand this change and why it was required, but right now I don't feel like wading through ~40 emails to understand it. I actually followed the e-mails related to this and *still* don't understand why a Config header is

Re: [osg-users] Get A line on the terrain surrface at current lod level

2008-06-23 Thread ZHMW
Hi Robert, I'm pleased to dive in a code, I want to release the method get/setEyePoint(osg::Vec3 ) and getDistanceToEyePoint() to select the right level of lod, also change the code of apply(lod ) and apply(PagedLOD ), and then add some method to set the traverse mode( the heightest level of

Re: [osg-users] Setting a camera view frustum

2008-06-23 Thread Bob Balfour
For the dome simulation project I'm working on, they went with using a 3rd party projector calibration/blending/warping system/SDK (instead of using some OSG dome correction capability as I was anticipating and had previously mentioned to you), which is initially providing me with the view

Re: [osg-users] Windows build is broken

2008-06-23 Thread Jean-Sébastien Guay
Hi again, The problem is probably something else. I'll check it out. I'm well on my way on a new build, which seems to be going well. I just changed the Atomic header to set the defines which are commonly set to avoid windows.h polluting the namespace with lots of junk, i.e.: #if

Re: [osg-users] Windows build is broken

2008-06-23 Thread Jean-Sébastien Guay
Hi again, I'll let you know how it goes. Still a no go. I'm turning in for the night, but I'll try something else tomorrow. I'm considering splitting Atomic into a header and a .cpp file, so that windows.h can be included only in the implementation and not the header. That would fix it,