Re: [osg-users] crash at delete mViewer

2008-10-31 Thread Ümit Uzun
Hi forest, If you had implement cOSG class on your program, you should be careful about destroying viewer and threads precedence. Sometimes it can be crash as you experienced because when destroying threads process time need. In osgviewerMFC project AfxMessageBox(Exit Rendering Thread); message

Re: [osg-users] mingw build problems

2008-10-31 Thread Alberto Luaces
Hi Csaba, thank you very much for the pointers. As you said, activating the reports on cmake generates the DartConfiguration.tcl. Now I'm wrestling with some issues that I think are Cygwin specific. Hope to be a new neighbour soon :) El Jueves 30 Octubre 2008ES 14:26:07 Csaba Halász escribió:

Re: [osg-users] OpenSceneGraph Stereo Viewer question

2008-10-31 Thread Alberto Luaces
Hi Thanh, In addition of what J-S said, you can also recover the options passed to your program with the ArgumentParser and then initialize the viewer with them: int main(int argc, char **argv){ osg::ArgumentParser args( argc, argv); osgViewer::Viewer v(args); ... } this will make your

[osg-users] Offscreen rendering in PixelBufferWin32 and readPixels

2008-10-31 Thread Matthias.Hellerer
Hi, I currently try to render a setup of multiple cameras off screen in order to read them to an osg::Image (raw data of some kind would be enough - I know how to convert it to an osg::Image). The point is, I want those cameras to be nicely arranged (the way I can arrange them on other graphics

Re: [osg-users] Offscreen rendering in PixelBufferWin32 and readPixels

2008-10-31 Thread Robert Osfield
HI Mathias, I've haven't read through your post with a fine tooth come, but it does kinda look like your are making things more complicated than they need to be. Setting up a pbuffer is as simple as setting the osg::GraphicsContext::Traits::pbuffer to true, you shouldn't need to directly

[osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Ümit Uzun
Hi Folks, I follows mail list and I know there was a discussion about converting animated MAX format to any format which osg can understand. I searched the all archive and want to ask same question again around the different content. As I said, I have animated MAX format models and want to

[osg-users] problem with image

2008-10-31 Thread Miriam D'Elia
Hi to all in my application I am applying a texture (. bmp) to a sphere, I have no problems with the plugin, but I do not see the image. What can I do? Miriam ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] problem with image

2008-10-31 Thread Tomlinson, Gordon
Not enough information or detail in you post to allow people to really help you How are you applying the texture to the sphere ? How are you setting up you texture coordinates on the sphere ? Gordon __ Gordon Tomlinson Product

[osg-users] Browser integration

2008-10-31 Thread Andreas Goebel
Hello, I would like to embed an osgviewer to standard-browsers (firefox, ie, safari). I already saw Luigi Caloris great work osg4web, but this aims at a much larger scale than what I need. I would just like to embed quite small osg-files to a 3d-gallery. As I saw that browser-integration is

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Tomlinson, Gordon
On the animation front the Collada plug-in for OSG does not at this time support animation As to efficiency not sure what you mean, but as a file format Collada is not about speed its about being an interchange format Gordon __ Gordon

Re: [osg-users] CompositeViewer event delivery bug? [patch included]

2008-10-31 Thread Robert Osfield
Hi Thomas, Could you please post the complete source file to osg-submissions. Thanks, Robert. On Thu, Oct 30, 2008 at 7:06 PM, thomas weidner [EMAIL PROTECTED] wrote: Hi, I use osgViewer::CompositeViewer with several views. All views share parts of their scene graphs. Within these common

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Ümit Uzun
Hi Kim, Thanks so much for reply. I remember, you have worked on VENUS project. In this project how can you achieve fish motion modeling? Do you use only shaders to give special motion mathematics on each skeletal model or do you use sophisticated tools? I mean, I want to model school of fish by

[osg-users] multiple rotation with Quat

2008-10-31 Thread Vincent Bourdier
Hi, This a math problem, depending on OSG. I need to apply 2 rotation to a vector. I would be very simple if I can cumulate the 2 quat in one. How to do it ? Do Osg implement a method to combine two rotations ? thanks. Regards, Vincent. ___

Re: [osg-users] Offscreen rendering in PixelBufferWin32 and readPixels

2008-10-31 Thread Robert Osfield
Hi Mathias, If you are doing pbuffer work you don't need to QT at all, in fact I'd strongly recommend that you just use the functionality in osgViewer as 3rd party window toolkits like often don't have good pbuffer support. You should be able to mix and match osgViewer created pbuffers with other

Re: [osg-users] QT4 ViewerQOSG and Q_OBJECT

2008-10-31 Thread Robert Osfield
HI MMBMGH Could you sign your posts with the name your wish to be address as, it helps us keep track of who's who and keep discussions more friendly. Also could try to reply to previous posts in a thread, as just posting an email in a new thread, that requires info from the other thread to

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Robert Osfield
Hi Sean, Welcome back :-) Transforms are relatively expensive, as the transforms need to be tracked as well as the view frustum needing to be transformed into the local coords below the transform for culling performance. You two subgraphs have 100 vs 10,000 transforms per frame, 100 won't take

Re: [osg-users] multiple rotation with Quat

2008-10-31 Thread Paul Melis
Vincent Bourdier wrote: Hi, This a math problem, depending on OSG. I need to apply 2 rotation to a vector. I would be very simple if I can cumulate the 2 quat in one. How to do it ? Do Osg implement a method to combine two rotations ? Can't you simply multiply them? I.e osg::Quat q1, q2,

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Kim C Bale
In my experience the feelingsoftware collada exporter gives the most reliable results when exporting models from Max. However, as far as I know there is no way of getting any animation information out of max and into the OSG. I've noticed that the animation toolkit (osgATK/osgAnimation I

Re: [osg-users] multiple rotation with Quat

2008-10-31 Thread Vincent Bourdier
Hi I was not sure that the * operator would compute the quaternion that I'm looking for. I looked in the sources, but the code is very hard to understand for me. If you are sure, I will do it of course. thanks Vincent. 2008/10/31 Paul Melis [EMAIL PROTECTED] Vincent Bourdier wrote: Hi,

Re: [osg-users] multiple rotation with Quat

2008-10-31 Thread Paul Melis
Vincent Bourdier wrote: Hi I was not sure that the * operator would compute the quaternion that I'm looking for. I looked in the sources, but the code is very hard to understand for me. It probably does what you expect: compute a combined quaternion. Just try it with 2 rotations like 90

[osg-users] Offscreen rendering in PixelBufferWin32 and readPixels

2008-10-31 Thread Matthias.Hellerer
Thank you Robert This was actually my first attempt (setting pbuffer true for my QTAdapterWidget) but it doesn't have the desired effect. Important for me is, that the graphics context is still rendered and grabbed correctly when the window is not completely visible. Just setting pbuffer true and

Re: [osg-users] problem with image

2008-10-31 Thread Tomlinson, Gordon
2 things 1: osg::Sphere is does not have texture coords so you would not see a texture anyway ( search the archives on Shapes and what they were designed for ) 2) is rfi.TGA in your path, turn the debug notification up see whats being said , place a break point in the TGA

Re: [osg-users] problem with image

2008-10-31 Thread Miriam D'Elia
Sorry You're right! Explain better: when I run my application, the message is printed: no image. Thanks This is the code: _ osg::Geode* logoGeode= new osg::Geode(); osg::ShapeDrawable* s= new

Re: [osg-users] multiple rotation with Quat

2008-10-31 Thread Vincent Bourdier
If I apply 2 quat on the same vector in the same line or in two instruction, the result is the same... so q = q1*q2 look the 2 rotation accumulation, depending of the order of course. thanks, Vincent. 2008/10/31 Paul Melis [EMAIL PROTECTED] Vincent Bourdier wrote: Hi I was not sure

Re: [osg-users] Browser integration

2008-10-31 Thread Wang Rui
Hi, I have written an example before, which results in a very simple OCX file that displays local/http models and images. The website below is in Chinese but maybe you would like to look into some code. :) http://www.osgchina.org/projects/osgChina/wiki/Support/3rd/OSGandIE.php Wang Rui

[osg-users] Computing bullet collision models from .3ds files

2008-10-31 Thread Dusten Sobotta
I'm developing a 3d engine that will eventually support exporting collision models from the lowest poly LOD node of a .3ds file for in-game development. The following functions can be used to load (or use existing data in memory) to define the collision box for a .3ds model. btTriangleMesh*

Re: [osg-users] Computing bullet collision models from .3ds files

2008-10-31 Thread Brian R Hill
I'm not really sure what you are asking. You can export any osg data using the .osg plugin. osgDB::writeNodeFile(*your_node_or_sub_graph,your_filename.osg) Then open the file (your_filename.osg) in any text editor and you'll see your mesh data as Primitives and VertexArrays in Geometrys. The

[osg-users] Two pass shader help

2008-10-31 Thread Tiziano Diamanti
Hi I have a problem with a two pass shader, moving from release 1.9.8 of OSG to 2.2 and later. The shader used to work properly, and now all I get are black pixels! I can see that the scene is actually there because I can pick the objects, even if they are totally black. The program is a two

Re: [osg-users] problem with image

2008-10-31 Thread Jean-Sébastien Guay
Hi Gordon, 2 things 1: osg::Sphere is does not have texture coords so you would not see a texture anyway ( search the archives on Shapes and what they were designed for ) Sorry to enter a thread for this, but yes, osg::ShapeDrawables have texcoords. See src/osg/ShapeDrawable.cpp,

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Sean Spicer
Robert, interesting. Thank you for the detailed explanation. Looking at the osgforest shader-path, one challenge that I see is that if one needs to be able to pick the geometry, then the SG doesn't know about where it is in space to run an interesector. Any thoughts on a strategy to overcome

Re: [osg-users] problem with image

2008-10-31 Thread Miriam D'Elia
Executing yours example I get this: itr='D:\Visual Studio Projects\RFI\RFI\Debug' FindFileInPath() : trying D:\Visual Studio Projects\RFI\RFI\Debug\osgplugins-2.6 .1\osgdb_tgad.dll ... FindFileInPath() : USING D:\Visual Studio Projects\RFI\RFI\Debug\osgplugins-2.6. 1\osgdb_tgad.dll Opened

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Robert Osfield
Hi Sean, On Fri, Oct 31, 2008 at 2:16 PM, Sean Spicer [EMAIL PROTECTED] wrote: Looking at the osgforest shader-path, one challenge that I see is that if one needs to be able to pick the geometry, then the SG doesn't know about where it is in space to run an interesector. Any thoughts on a

Re: [osg-users] Browser integration

2008-10-31 Thread Andreas Goebel
Hello Wang Rui, if this is all code needed, it is quite simple. Very nice! Thank you for posting this. Unfortunately I do not understand enough to see if this would be useful for me. Maybe my interest motivates you to translate your wiki (at least this part of it) to english, I am sure

Re: [osg-users] VNC client done in 3D

2008-10-31 Thread Cedric Pinson
Hi Robert, It just great ! you can imagine a lot of cool stuff with that. supervising a lot of computer screen :) could be good for a network teacher very interesting Cheers, Cedric Robert Osfield wrote: Hi All, Elements of the Volume rendering project that is now underway are to do with

Re: [osg-users] VNC client done in 3D

2008-10-31 Thread Jeremy Moles
On Fri, 2008-10-31 at 14:33 +, Robert Osfield wrote: Hi All, Elements of the Volume rendering project that is now underway are to do with doing multi-media/multi-application presentations in 3D, with volume rendering the central media of interest, but also bring in other

Re: [osg-users] Browser integration

2008-10-31 Thread Wang Rui
Hi, I don't think it easy for me to translate the whole page into english in a short time. :) But I'm glad to share my project freely. I will send you a private mail later in order not to bother others. Wang Rui 2008/10/31 Andreas Goebel [EMAIL PROTECTED] Hello Wang Rui, if this is all code

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Kim C Bale
Hi Umit, Yes, I am employed on the VENUS project, how on earth do you know that? I, personally haven't worked with any flocking algorithms, it's a feature I haven't got round to adding yet. However, I did supervise an MSc student project on flocking using OSG. In order to simulate fish

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Sean Spicer
Thanks. Is there a primmer on osg::KdTree anywhere? sean On Fri, Oct 31, 2008 at 9:37 AM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Sean, On Fri, Oct 31, 2008 at 2:16 PM, Sean Spicer [EMAIL PROTECTED] wrote: Looking at the osgforest shader-path, one challenge that I see is that if one

Re: [osg-users] MAX to COLLADA or which format ?

2008-10-31 Thread Ümit Uzun
Hi Kim, 2008/10/31 Kim C Bale [EMAIL PROTECTED] Hi Umit, Yes, I am employed on the VENUS project, how on earth do you know that? I have searched on internet and so know VENUS project and your MSc student Franclin Foping and another student Philip Apery who worked same project before. I

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Robert Osfield
On Fri, Oct 31, 2008 at 3:28 PM, Sean Spicer [EMAIL PROTECTED] wrote: Thanks. Is there a primmer on osg::KdTree anywhere? I'm afraid the source code and mailing lists discussions is all have right now. The KdTree data structure is actually quite simple, as is the algorithm that

Re: [osg-users] VNC client done in 3D

2008-10-31 Thread Robert Osfield
Hi Cedric, On Fri, Oct 31, 2008 at 3:04 PM, Cedric Pinson [EMAIL PROTECTED] wrote: It just great ! you can imagine a lot of cool stuff with that. supervising a lot of computer screen :) could be good for a network teacher I haven't tried creating more than one client yet, whether it's possible

Re: [osg-users] problem with image

2008-10-31 Thread David Spilling
Miriam, Just on the off chance that your problem is really simple: in my application I am applying a texture (. bmp) to a sphere, and osg::Image* img = osgDB::readImageFile(rfi.TGA You say your applying a .bmp, but you're trying to load a .tga. Could that be it? David

Re: [osg-users] Computing bullet collision models from .3ds files

2008-10-31 Thread Paul Martz
Hi Dusten -- The short answer (probably) is that you should look at osg::TriangleFunctor. The longer answer: I'm currently developing an open source library containing utilities for integrating OSG with Bullet. Here is the code I use to create triangle meshes. The code for ComputeTriMeshVisitor

[osg-users] Debugging using Visual Studio

2008-10-31 Thread Renan Mendes
Hi, Until the present date, I've been using cout's to debug my application, which is really annoying, for I didn't know how to configure Visual Studio to be able to debug running a OSG application. At one time I've read how to do it, but I lost that source... Can anyone teach me how? Thanks.

Re: [osg-users] osgManipulator::Dragger and osg::AutoTransform

2008-10-31 Thread Jean-Sébastien Guay
Hi all, Replying to myself again. So no one has any ideas about this? I guess I'll go with my hunch and see where it goes. I found a solution to my problem. For reference, what I did is that since my dragger is a composite dragger, I made it so that the structure was CompositeDragger -

Re: [osg-users] Browser integration

2008-10-31 Thread Mario Mango Furnari
Quoting Wang Rui [EMAIL PROTECTED]: Hi Wang, I'm interested too ([EMAIL PROTECTED]) Thank you in advance. Mario Mango Furnari Hi, I don't think it easy for me to translate the whole page into english in a short time. :) But I'm glad to share my project freely. I will send you a private

Re: [osg-users] Browser integration

2008-10-31 Thread Charles Cossé
me three! On Fri, Oct 31, 2008 at 12:43 PM, Mario Mango Furnari [EMAIL PROTECTED] wrote: Quoting Wang Rui [EMAIL PROTECTED]: Hi Wang, I'm interested too ([EMAIL PROTECTED]) Thank you in advance. Mario Mango Furnari Hi, I don't think it easy for me to translate the whole page into

Re: [osg-users] Browser integration

2008-10-31 Thread ami guru
me four!!! [EMAIL PROTECTED] sajjad On Fri, Oct 31, 2008 at 8:32 PM, Charles Cossé [EMAIL PROTECTED] wrote: me three! On Fri, Oct 31, 2008 at 12:43 PM, Mario Mango Furnari [EMAIL PROTECTED] wrote: Quoting Wang Rui [EMAIL PROTECTED]: Hi Wang, I'm interested too ([EMAIL PROTECTED])

Re: [osg-users] Browser integration

2008-10-31 Thread Erik den Dekker
And five,… Isn’t it a good idea to just to mail to osg-users? Erik _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ami guru Sent: Friday, October 31, 2008 21:02 To: OpenSceneGraph Users Subject: Re: [osg-users] Browser integration me four!!! [EMAIL

Re: [osg-users] Debugging using Visual Studio

2008-10-31 Thread Jean-Sébastien Guay
Hi Renan, You've said that: If you want to debug into OSG itself, you'll need to have compiled OSG with debug symbols too (i.e. in Debug configuration), and link to that. I didn't understand this... What does it mean to debug into OSG itself? If you want to trace into an OSG function, say

Re: [osg-users] animtk release 0.0.9

2008-10-31 Thread Sukender
Yes i guess i would need to add export in order it compiles on windows. Hum... I'm interested in using animTK in a cross-platform way... I tried to CMake-it under Windows but it can't find pkg-config (of course). I guess the CMake script has to be changed, but I'm new to CMake and I can't. I

Re: [osg-users] Browser integration

2008-10-31 Thread Wang Rui
Hi, ok... It is a RAR file with a VS8 project inside. i'm not sure if the project could run immediately on your computer, but the code is proved to be usable. BTW, I remember there is a publc account of the OSG website. But I lost the user name and password. Could anybody tell me again, plz? I

[osg-users] Disable self shadows (ShadowMap)

2008-10-31 Thread Jefferson Pinheiro
Consider this scene: - Terrain and some buildings: osg::Group sceneNode - Several cars: osg::Group carNode Both are children of a ShadowedScene. I'm using ShadowMap as a technique. I want that the buildings cast shadows on the terrain/road (that is working fine), and that the cars cast shadows

[osg-users] Untextured materials = pure black

2008-10-31 Thread Jefferson Pinheiro
Every material that has no texture associated becomes completely black when I do one of the following: - change the shadow technique from ShadowMap to SoftShadowMap - add any of the GLSL bloom shader I found on the net (

Re: [osg-users] Computing bullet collision models from .3ds files

2008-10-31 Thread Ulrich Hertlein
Hi Paul, hi Dusten, On 1/11/08 5:44 AM, Dusten Sobotta wrote: Thanks a lot; this has been incredibly useful. What is the eta for the first release of your library? I've also solved a few problems with integrating osg + bullet, and might be able to contribute a few things if you're up to it.

[osg-users] Reversed Normal in Smoothing Visitor on TRIANGLE_STRIP

2008-10-31 Thread Sean Spicer
Hi All, OSG 2.7.4 - I'm seeing a reversed normal when running osgUtil::SmoothingVisitor on a drawable containing only tri-strips. Not sure if it is the first or last vertex, but I've repeated it with several different examples. Has anyone else seen this? sean -- Sean Spicer Executive Vice