Hi Fred,
On Sat, 13 Dec 2008 17:02:38 +0100, Frederic Bouvier fredlis...@free.fr
wrote:
If you want to see this funny effect in action, watch this video
http://www.vimeo.com/2511328 ( move forward to 5:00 )
Very nice vid. But besides from raining inside the plane, it seems that
the
HI Joakim Fred,
I noticed the same vertical rain artifact.
osgParticle::PreciptiationEffect will normally fall vertically but
when the camera moves it will appear with the correct motion, so it
looks like the effect is moving with the camera with this usage,
normally the effect would be move
Hi Robert et al,
I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.ive on
almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB,
WinXP). I must say it runs just fine with a decent framerate. The only
problem that I have is that when I zoom into bay area textures
Hi Dusten,
On Sat, Dec 13, 2008 at 7:14 PM, Dusten Sobotta dispraeka...@gmail.com wrote:
Is there a page that depicts specific changes and/or enhancements with 2.8
over 2.4?
Afraid not. There is the ChangeLog that lists every submissions, but
this will contain many hundreds of changes so is
Hi Maciej,
This isn't a bug, rather just an attribute of the way that the
resolution selection algorithm is working for each tile, if a tie
contains a high res region of elevation data then it'll be sampled at
a high res, if it doesn't then a lower res of tile will be used. At
the lowest level
I need to change my chnnel or camera view for an upper view
i tried to to use :
osg::Matrix lookAt;
lookAt.makeLookAt(osg::Vec3(0.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 0.0f),
osg::Vec3(0.0f, 0.0f, 0.0f));
viewer.getCamera()-setViewMatrix(lookAt);
but the program crashed
i tried
Hi Maciej,
On Sun, Dec 14, 2008 at 10:32 AM, Maciej Krol mack...@gmail.com wrote:
Hi Robert et al,
I am testing http://www.openscenegraph.org/data/earth_bayarea/earth.ive on
almost seven years old PC (Athlon 1700+, 256 MB RAM, GeForce 4MX 64MB,
WinXP). I must say it runs just fine with a
Hi Fred,
On Sat, Dec 13, 2008 at 5:45 PM, Frederic Bouvier fredlis...@free.fr wrote:
The release manager was talking about making the release at the end of
next week ( around the 19th )
This is pushing it for us. I believe svn/trunk is a quite a good
state, but there a few loose ends that
Hi Robert,
Robert Osfield a écrit :
Hi Fred,
On Sat, Dec 13, 2008 at 4:02 PM, Frederic Bouvier fredlis...@free.fr wrote:
The same problem affect FlightGear too : it rains into the cockpit.
Would it be possible to kill a particle when it comes under a certain
distance from the viewer ?
Thanks Robert,
I was afraid that it's a bug, not a feature :)
Regards,
Maciej
2008/12/14 Robert Osfield robert.osfi...@gmail.com
Hi Maciej,
On Sun, Dec 14, 2008 at 10:32 AM, Maciej Krol mack...@gmail.com wrote:
Hi Robert et al,
I am testing
HI Olfat,
On Sun, Dec 14, 2008 at 10:11 AM, olfat ibrahim olfat_ibra...@yahoo.com wrote:
I need to change my chnnel or camera view for an upper view
i tried to to use :
osg::Matrix lookAt;
lookAt.makeLookAt(osg::Vec3(0.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f,
0.0f), osg::Vec3(0.0f, 0.0f,
Hi all,
Recently I've found a quite strange problem in osg 2.6.1.
My application needs to load/add some ive files(contains some pagedlod
nodes) to the scene root after the the viewer is ran. In order to make pagedlod
available, I get the database pager in osgViewer::viewer and use the
Hi Simba,
I'm afraid I can't really follow your email well enough to know what
might be up.
What I can say is that there has been a number of improvements to the
DatabasePager since 2.6.1 that allow you to manage memory usage much
better. To enable this you have use the appropriate settings,
Hi there,
I am trying to combine the power of osgLua and osgSWIG in a new project
(no I am not mad :)) ... However, I couldn't get osgLua play nicely on
Linux - I did all the patching mentioned but no avail. I am on 64bit
Ubuntu ... any idea where things go haywire ... seems that RTTI get
When menu shadows in Windows XP are enabled, I get a flickering artifact
where some menu shadows overlaps with the area being rendered. This
happens with the build in examples, such as osglogo.exe. I'm allowing
the osgViewer module to create the window, using the OSG_WINDOW
environment
Hi,
I have a construction like this:
TheGeometry-addPrimitiveSet(new
osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,numCoords));
which is inspired by an osg- example.
I ask myself if this will give a memory-leak, or if this is ok, as the
pointer is directly passed to the
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