Dear Ba,
Here's a working example of integrating OSG with C++/CLI and WinForms, which
was made by Hesicong a year ago:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html
You can integrate this into a Visual Studio solution with a C# project.
Kind
Hi Kim,
Sorry, I should mention that we only work with geocentric models, so I
forgot to consider flat terrain models in the naming:) A world without
elevation is just an Ellipsoid for us. Hence, a new TerrainManipulator
that ignores elevation altogether, would basically be an
Hello Robert,
now, I use the osgUtil::IntersectionVisitor. The example was very
helpfully. But I have a new little problem. I get the first
intersection:
const osgUtil::LineSegmentIntersector::Intersection hit =
_ray-getFirstIntersection();
After this, I get the intersection point in world
Indeed Ulrich,
It seems that for some reason Opengl32.dll uses a software implementation of
microsoft, which only supports a few basic features.
Strangely, when I retry to load the same scene in the same conditions, it
sometimes uses the correct nvidia driver and hardware.
Even re-installing
HI Loic,
Could you try removing your CMakeCache.txt file and then re-run
./configure to see if the variables get set up correctly.
Robert
On Sun, Jun 21, 2009 at 6:52 PM, Simon Loicsimon1l...@gmail.com wrote:
Hi Robert,
I perfectly understand the aim of this test.
Though I'm a bit perplexed
Hi Robert.
I don't understand. I've just tried at work and the build goes well. I'll
try to see what went wrong at home.
Thanks
Loïc Simon
On Mon, Jun 22, 2009 at 9:41 AM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Loic,
Could you try removing your CMakeCache.txt file and then re-run
Le dimanche 21 juin 2009 à 15:40 +0100, Kim C Bale a écrit :
Hi Pierre,
I won't have many time next week, but if I can, I'll try to witch the
2 cards, just to see if it's working well with the 4600 on debian 32
bits...
If you could that would be brilliant, but I realise it's a big ask.
Hi Christian,
Looks great! The behaviour of the coins is spot on.
It's crying out for some shiny shaders though..
Kim.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Christian Buchner
Sent: 21 June
osg _email_list
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Hi Ba,
maybe i could recommend you two books about C++/CLI:
First, Pro Visual C++/CLI and the .NET 2.0 Platform by Stephen R.G.
Fraser. This is an introductory manual to .NET from the C++/CLI perspective.
It's like a beginner C# book, but instead using c#, it uses C++/CLI. Here
you will
Hi,
I've just downloaded osnNV 0.6.2, compiled it, and tried to run osgNVCg1
example.
When I execute the sample, a dialog box says that message : the
cgGetParametersBufferOffset function cannot be find in cg.dll
Do I have a bad version of CG on my computer ??
My CG.dll version seems to be
Hi All,
I've just tagged the OpenSceneGraph-2.8.2-rc1, below is what I've
posted on the OSG dev blog : http://blog.openscenegraph.org/
--
I have just tagged the OpenSceneGraph-2.8.2-rc1, the first release
candidate for the up coming stable OpenSceneGraph-2.8.2 release.
OpenSceneGraph-2.8.2 will
I have a game-engine-learning-project that uses SDL for input and works fine
able to open a window a recieve the input so far but now I want to add OSG to
it. I'm completely new and have never used it before, neither am I the most
experienced programmer ever so... I may be missing something.
Are you Visual Studio 2005 ? If so have you installed SP1 ,
This can also happen if your mixing 2005 and 2008 DLL's
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Hi all (and thank you for your help in the past).
I work on an application were I'm using OSG to display viewports of a model. I
have a function of my application where I use PBO's to take high-res
screenshots of the displayed model. However, I now also need to be able to take
screenshots from
Hi Jesper,
You can't do OpenGL rendering without a graphics context, that
graphics context has to be supplied by either a window or a pbuffer.
In your case you'll be wanting to use a pbuffer. The osgscreencapture
uses a pbuffer to enable the capture a screen shot without a window
appearing.
Thank you very much, I must have missed that one (somehow) when looking through
the examples. From you description, this sounds to be exactly what I'm looking
for.
I will take a look at that example, and hopefully it'll be easy to translate to
my specific needs.
Regards, and thanks.
Jesper D.
I'd like to see the SceneGraphOrderRenderBin implementation if it could fit in.
It was discussed in May.
andy
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Saturday, June 20,
Hello Robert,
I dig into the LineSegmentIntersector code and I found the lines 391 -
399:
if (geometry) // it is true
{
osg::Vec3Array* vertices = dynamic_castosg::Vec3Array*
(geometry-getVertexArray());
if (vertices) // it is always false
{
osg::Vec3* first = (vertices-front());
Hi Andy,
On Mon, Jun 22, 2009 at 1:14 PM, Andy Skinnerandy.skin...@mathworks.com wrote:
I'd like to see the SceneGraphOrderRenderBin implementation if it could fit
in. It was discussed in May.
It's already checked in, we just need to put together an example ;-)
Robert.
Hi Martin,
A perplexing result for which I have no answer.
Robert.
2009/6/22 Großer Martin grosser.mar...@gmx.de:
Hello Robert,
I dig into the LineSegmentIntersector code and I found the lines 391 - 399:
if (geometry) // it is true
{
osg::Vec3Array* vertices =
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Mon, Jun 22, 2009 at 12:35 AM, buidinhba5 buidinh...@gmail.com wrote:
Hi Jason Beverage
You can give more
Hi Sebastien,
osgNV seems to work well with Cg 2.2 (April 2009). Maybe you could check if
you have different Cg libraries on your computer. For example, there is
another version of Cg included in Autodesk Maya, which may conflict
with current 2.2.0.6.
Yours,
Wang Rui
2009/6/22 Sebastien Nerig
Hi Robert,
Nightly builds of the OSG-2.8 branch are probably the primary touch
point right now as the OSG-2.8.2 will be the first in the series of
releases to go out the door.
OK great, I'll switch my nightly builds to build the 2.8 branch.
J-S
--
I'm using Visual C++ 2008 Express Editon.
Downloaded these files from the OSG website:
openscenegraph-all-2.8.1-win32-x86-vc80sp1-Debug.zip
openscenegraph-all-2.8.1-win32-x86-vc80sp1-Release.zip
And I followed this guide:
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
I have
That's correct mixing dll's built with different version of VS in this
case 2005/2008 is not recommend and cause the issue you are seeing
You need to have the dll's/libs all build with the same compiler version
Gordon
Product Manager 3d
Hello Robert,
i find out something. I try to print out the adress of the geometry
object and the vertices like the following lines:
std::cout Adresse Geometry: (*geometry) std::endl;
std::cout Adresse Vertices: (*vertices) std::endl;
The result was...
In LineSegmentIntersector:
Hi Martin,
Something really odd is going on your system. It kinda looks like a
compiler bug or a build error. I have g++ 4.3.3 on my Kubuntu system.
It might be useful to put together an example code that illustrate
this problem in way that others (like myself) can pick up and
reproduce the
Vic Ace wrote:
In Visual C++ Express Edition I looked at the Help-About page and there it
says:
Microsoft Visual Studio 2008
Version 9.0.30729.1 SP
Would that be the version number that we're talking about?
For the SDL lib it says VC8 in the file path so that would be compiled in 8.0?
And
Hi
Microsoft Visual Studio 2008
is VC9
For the SDL lib it says VC8
that is why you have problems
Regards
Sergey
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Hi Robert,
The reason I started to look at this flag is because I'm getting
frequent access violations when shutting down my app.
Usually, the problem is in GraphicsContext::runOperations().
When I shut down, I call setDone(true) on my viewer instance. I also
call stopThreading() and make
Hi Cory,
Do you find that normal OSG apps have problems when shutting down?
Which version of the OSG are you using?
When you say delete, exactly how are you going about delete? Could
you supply an example of the clean up code you are using, it does
sound like there is something amiss.
Robert.
Hi all,
I get some code from NodeTrackerManipulator to get my own manipulator able
to track a node, and I suceed, but there is some point I do not understand :
I get the node rotation using :
double sx = 1.0/sqrt(localToWorld(0,0)*localToWorld(0,0) +
localToWorld(1,0)*localToWorld(1,0)
Hi Robert,
I just saw your post about the release of 2.9.5 and it includes
threading fixes. I think I'll grab that and give it a go before I
bother the list about this any more.
Thanks,
Cory
Robert Osfield wrote:
Hi Cory,
Do you find that normal OSG apps have problems when shutting
Hi All,
My last release of the day is VirtualPlanetBuilder-0.9.11. This is a
key milestone towards 1.0 as I've now completed all the must have
features for VirtualPlanetBuilder for it's 1.0, and for here on out
I'll be focusing on testing, debugging and yes documentation ;-)
The main
Hi Andrew,
Andrew Cunningham schrieb:
Hi Peter,
Although your fix did not work - it is definitely the scale part of the
transform causing the problem. If I remove the scaling part of the transform , then the
polytope picking works as expected
...
Thank you for the example.
It turns
I am new to openscengraph, help!!
How can translate OSG 1.2 to OSG 2.8, the following code???:
osg::ref_ptrosgProducer::Viewer m_pViewer;
for (unsigned int i=0;im_pViewer-getSceneHandlerList().size();i++)
I tested Dependency Walker, didn't know there was such a thing, thanks!
The result was that it found one MSVCP90D.DLL and one MSVCR90D.DLL.
The only difference is one character P and R. What does that mean?
--
Read this topic online here:
David Oyarzun wrote:
Dear all,
I
am developing an application that allows to apply geometry deformations
vertex
by vertex. For doing this, I manage a list with the vertex indices of a
geometry node. That is, for example I translate the vertex 5th
independently
Oh, very cool, thanks! I like the way that looks a lot better. Though I'm
still trying to find a way to keep from bogging my video card down so badly.
Making a decent looking plume = tons of particles, and even then it doesn't
look solid from the side. Not sure how to get around this yet...
Hi? Could you please sign with the name you wish to be addressed as
we're all humans rather than automaton.
On Mon, Jun 22, 2009 at 5:32 PM, data...@alumni.uv.es wrote:
How can translate OSG 1.2 to OSG 2.8, the following code???:
osg::ref_ptrosgProducer::Viewer m_pViewer;
for (unsigned int
Hi Robert,
I've just tagged the OpenSceneGraph-2.8.2-rc1, below is what I've
posted on the OSG dev blog : http://blog.openscenegraph.org/
Builds fine on Windows Vista, VC++ 2005 SP1. Quick testing of some osg
apps and examples reveals no major problems (see below). Also tested a
compile
Hi, back to home and found the problem. I had another cmake installed which
was 2.6.0.
However when typing which cmake in a console I was getting the ubuntu
repositories version.
Everything is ok now.
thanks Robert.
Loïc Simon
On Mon, Jun 22, 2009 at 10:27 AM, Simon Loic simon1l...@gmail.com
I was just testing 2.9.5 with the highest level of debug messages turned on and
noticed that DatabasePager::addLoadedDataToSceneGraph is called on every frame
- even when the model was simply loaded from an osg file. Do I have to do
anything to disable the database pager if I'm not using it?
A simple Google would get you
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
__
Hi J-S,
On Mon, Jun 22, 2009 at 6:55 PM, Jean-Sébastien
Guayjean-sebastien.g...@cm-labs.com wrote:
Builds fine on Windows Vista, VC++ 2005 SP1. Quick testing of some osg apps
and examples reveals no major problems (see below). Also tested a compile
with our framework and it went fine, but
I ran my test case for this issue on the 282 tag on Windows and
encountered no problems. I'll try the same on the problem Mac system
this evening.
-Paul
Robert Osfield wrote:
Hi Paul,
On Sun, Jun 21, 2009 at 7:42 PM, Paul Martzpma...@skew-matrix.com wrote:
Excellent! That
Hi Martin,
The addLoadedDataToSceneGraph is called on every frame but if there is
PagedLOD nodes then this call will effectively be a non op so there
will be practically no computation overhead so I wouldn't worry about
it, it's been design to work this way and largely keep out of your way
when
Jean-Sébastien Guay wrote:
Hi Robert,
Builds fine on Windows Vista, VC++ 2005 SP1. Quick testing of some osg
apps and examples reveals no major problems (see below). Also tested a
compile with our framework and it went fine, but there too I only had
time to test a few of our examples - no in
Hi Robert,
Would it be possible to double check these apps against OSG-2.8.0 and
OSG-svn/trunk just to see if there is anything different there.
As expected (you and I both) these are visible in svn trunk. I don't
have a build of 2.8.0 with examples handy to test, but I expect it will
Thanks Robert - I commented out the timing message it generates.
Other than that 2.9.5 works great in my admittedly limited usage.
Martin
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14369#14369
Hi, Peter
Thanks for looking into this a tricky bug ... I got really lost trying to
trace the problem myself. good luck!
I think as a workaround I will scale the geometry manually without using a
transform.
Andrew
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Dear all,
I need to run OpenSceneGraph on a hand-held device (a Viliv S5) and it
has a integrated graphics card only. So I want to reduce the
resolution of my application so that the frame rate can be higher
(right now it renders images at 1024x600 and runs at 0.5 fps or less).
Is there a way to
Using env vars:
set OSG_SCREEN=1
osgviewer cow.osg
Will open it up on screen 1.
Using command line:
osgviewer cow.osg --screen 1
In windowed mode:
set OSG_WINDOW=100 100 500 500
osgviewer cow.osg
osgviewer cow.osg --window 100 100 500 500
Or just use a osgViewer .view config file
Re-tested with 8 core Mac and 2.8.2 tag. Verified fixed. Thanks again!
-Paul
Robert Osfield wrote:
Hi Paul,
On Sun, Jun 21, 2009 at 7:42 PM, Paul Martzpma...@skew-matrix.com wrote:
Excellent! That nailed it, Robert. Bug is not present with current sen head.
Tested my app
Hi.
I have some models in a scene rendering perfectly. But when I add a specific
model everything becomes dark.
All models are child of a single osg::Group. I guess it´s a lightning problem
with that model, so i tried to turn lights off for that model (with no luck)
with:
osg::StateSet*
Hello Cervantes (I assume that's your first name, please correct me if
I'm wrong and please sign with your first name at the end of your
messages as it makes for much friendlier conversation)
I don´t have access to the original model, so i cannot modify it. Can someone
give me a hint of how
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