Re: [osg-users] Blender Export Textures

2009-10-05 Thread Can T. Oguz
Hi, As you know, .osg file does not include the texture, but refers to it. Search file paths within the .osg file, and then make sure the paths are not relative and that they are available during the load time (you can edit the .osg and give full paths after exportation) and then I suggest you

[osg-users] [osgPlugins] Images with transparency

2009-10-05 Thread Wagner Dias
Hi, I'm trying to use images (.png or .gif) with transparency. Images charge normally but I can't see the background. Does anyone have any suggestions? Thank you! Cheers, Wagner -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17862#17862

Re: [osg-users] [osgPlugins] Images with transparency

2009-10-05 Thread Rafa Gaitan
Hi Wagner, Probably you need to enable Blending. myNodeWithTheTexture-getOrCreateStateSet()-setMode(GL_BLEND,osg::StateAttribute::ON); Rafa. On Mon, Oct 5, 2009 at 1:21 AM, Wagner Dias wagnerld...@gmail.com wrote: Hi, I'm trying to use images (.png or .gif) with transparency. Images charge

Re: [osg-users] Resizing windows and p-buffers

2009-10-05 Thread Robert Osfield
Hi Fredrick, On Sun, Oct 4, 2009 at 7:52 PM, Fredrik Hemström fre...@foi.se wrote: 1) How do I change/resize the osgViewer window-size in from my application? You use GraphicsWindow::setWindowRectangle(x,y,width,height). Have a look at the WindowSizeHandler implementation found in

[osg-users] Does CoordinateSystemNode affect the RTT?

2009-10-05 Thread zhuliangxiong
I use RTT to post texture for a terrain which under a CoordinateSystemNode. I am not sure whether the CoordinateSystemNode affect the RTT, since the RTT camera doesn't under that CoordinateSystemNode but the root node of scene data. Regards, abe.

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-05 Thread Jean-Claude Monnin
Hi all, I also need to query the height of the ocean. Based on Dimitrios posted code, I modified it to do a bi-linear interpolation. Below is the code I would like to share. Should there be general interest in height query of the ocean, then it would be good to put this or similar code in the

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-05 Thread Kim Bale
Hi Gopal, After consulting with J-S I've got a few more suggestions for you, Typing bt or backtrace' after the seg fault in the gdb prompt would shed a few more clues.. and..if you run the command: export OSG_NOTIFY_LEVEL=DEBUG osgviewer cow.osg output.txt 21 and send the file to me, I will

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-05 Thread Kim Bale
Hi Jean-Claude, Thanks for code snippet, this does seem to be a popular bit of functionality so I'll go through it and work out the best way to integrate it. To avoid these windows header conflicts, would it be possible to change Not a problem I'll make those changes to the trunk today.

Re: [osg-users] Does CoordinateSystemNode affect the RTT?

2009-10-05 Thread Robert Osfield
HI Abe Zhi, The CoordinateSystemNode is just passive node that provides coordinate system information for nodes/callbacks/user code that needs this information, it doesn't do anything actively itself, so will not effect how RTT will work, it will be just like having a group node above your

[osg-users] Bug in LineSegmentIntersector or ShapeDrawable

2009-10-05 Thread Andreas Goebel
Hi, I have used OpenSceneGraph 2.2.x for quite some time and have now upgraded to 2.8.2. I found that picking shape Drawables has become very very unprecise. This can be reproduced with the osgpick-example. The drawable is still picked even if the mouse is miles away. This error did not occur

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-05 Thread gopal goenka
Hi kim, this i have got typing bt in gdb and i am using 00:02.0 VGA compatible controller: Intel Corporation 945G/GZ Express Integrated Graphics Controller (rev 02) graphics card. [r...@localhost bin]# gdb ./oceanExample GNU gdb Red Hat Linux (6.3.0.0-1.96rh) Copyright 2004

Re: [osg-users] Bug in LineSegmentIntersector or ShapeDrawable

2009-10-05 Thread Robert Osfield
Hi Andreas, Thanks for the test file. I can confirm the bug at my end. My guess it's a bug in the geometry code for the cylinder in ShapeDrawable::accept(PrimtiveFunctor). I'm not in a position to dive in a fix this bug right away. Can yourself or someone else help out? Robert. On Mon, Oct

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-05 Thread Nemo Ulysse
Hi, no I do not us osg::DIsplaySetting. but as I didn't have the file osgViewer/StataHanler in the instalation of osg and do not manage to instal it. I delete the EventHandler, do you think that it could be the reason why when I use m_G = new osgViewer::GraphicsWindow; m_G-

[osg-users] How to Create RTT camera in UpdateCallback

2009-10-05 Thread zhuliangxiong
Hi there, I am using a PagedLOD data generated by osgdem. there is a requirement that after a new file is loaded, i must post RTT texture for that node. so i write a UpdateCallback and hooked it on the root node.In that UpdateCallback, i use a NodeVisitor to collect a list of node which are

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-05 Thread Ümit Uzun
Hi Nemo, I ask DisplaySetting configuration because of some system hardware not support more multisampling and sometimes viewer open up in full screen. Your suspect about stateHandler does not cause this problem. But you should check your m_hWnd. It should be right handler for your CView. Because

Re: [osg-users] Bug in LineSegmentIntersector or ShapeDrawable

2009-10-05 Thread Andreas Goebel
Robert Osfield schrieb: Hi Andreas, Thanks for the test file. I can confirm the bug at my end. My guess it's a bug in the geometry code for the cylinder in ShapeDrawable::accept(PrimtiveFunctor). I'm not in a position to dive in a fix this bug right away. Can yourself or someone else

[osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi, I try to generate a big (750 GB) database with VPB 0.9.10 OSG 2.8.2 under kubuntu 8.04 (32 bit). Unfortunately it seems to be too big, even Linux crashes (windows crashed even in quite small databases, therefor I use only Linux for Database generation). The crash it self is a failure of

Re: [osg-users] [3rdparty] osgOcean collision detection

2009-10-05 Thread Jan Ciger
Jean-Claude Monnin jc_mon...@emailplus.org wrote: Hi all, I also need to query the height of the ocean. Based on Dimitrios posted code, I modified it to do a bi-linear interpolation. Below is the code I would like to share. Should there be general interest in height query of the ocean, then

Re: [osg-users] [osgCompute] PostProcessGL

2009-10-05 Thread Mick Keller
Hi Michael, GMan wrote: So on to the next hurdle... It seems that the post process example only works for a single render I'm looking into the cause right now but maybe this is something obvious for you guys. additionally, you need to call unmap onto srcArray after you have called

Re: [osg-users] Bug in LineSegmentIntersector or ShapeDrawable

2009-10-05 Thread Andreas Goebel
Robert Osfield schrieb: Hi Andreas, Thanks for the test file. I can confirm the bug at my end. My guess it's a bug in the geometry code for the cylinder in ShapeDrawable::accept(PrimtiveFunctor). I'm not in a position to dive in a fix this bug right away. Can yourself or someone else

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-05 Thread Jean-Sébastien Guay
Hi Gopal, 00:02.0 VGA compatible controller: Intel Corporation 945G/GZ Express Integrated Graphics Controller (rev 02) graphics card. Yeah, that isn't going to work with osgOcean in its current form. We could possibly check for a set of extensions we know we need

Re: [osg-users] Blender Export Textures

2009-10-05 Thread Jan Ciger
Russell Morris russell.co...@gmail.com wrote: I'm having issues exporting textured objects to .osg with blender. Generally when I export and view them with osgviewer or osganimationviewer i don't get the total image as a texture, I just end up with a color as the texture. If I try to

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Robert Osfield
Hi Torben, To work out what is causing the failures have a look at the logs/*.log and the task/*.task files for the build, look for warnings and error messages. The status line in the .task file should say completed when the task has been successfully completed, and pending if it's still in the

Re: [osg-users] Blender Export Textures

2009-10-05 Thread Cedric Pinson
Hi all, Normally the texture set in the material should be exported correctly. If you have an issue with that can you give a sample scene to test then i will check to fix it Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon,

Re: [osg-users] Bug in LineSegmentIntersector or ShapeDrawable

2009-10-05 Thread Robert Osfield
Thanks for the fix Andreas, I've now merged it with svn/trunk. Cheers, Robert. On Mon, Oct 5, 2009 at 1:34 PM, Andreas Goebel a-goe...@gmx.de wrote: Robert Osfield schrieb: Hi Andreas, Thanks for the test file.  I can confirm the bug at my end.  My guess it's a bug in the geometry code for

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, checking 7 log files and 7 task files manually is a lot of work ;) my syslog told my that osgdem crashed multiple, sometimes caused bei libxbc and sometimes by gdal. I'll try got get any more detailed error message. what was your biggest successfvul rendered database?

[osg-users] osgManipulator::RotateCylinderDragger rotation axis

2009-10-05 Thread Harold Comere
Hi all, Is it possible to redefine rotation axis of RotateCylinderDragger ? It seems to only want to rotate around Z axis of object space.. but i need to have a rotation around Y axis due to object geometry construction. Another question, i saw that there will be a nice osgManipulator

Re: [osg-users] any existing Camera Manipulator with TUIO support? Who is willing to share?

2009-10-05 Thread Robert Osfield
Hi Christian, On Mon, Oct 5, 2009 at 3:12 PM, Christian Buchner christian.buch...@gmail.com wrote: By the way, how many months (years) out is any officially supported Multi Touch feature in OSG? Have there been any Multi-Touch contributions into OSG accepted so far? I have no plans for

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Robert Osfield
Hi Torben, On Mon, Oct 5, 2009 at 3:27 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: checking 7 log files and 7 task files manually is a lot of work ;) my syslog told my that osgdem crashed multiple, sometimes caused bei libxbc and sometimes by gdal. I'll try got get any more

Re: [osg-users] osgManipulator::RotateCylinderDragger rotation axis

2009-10-05 Thread Jean-Sébastien Guay
Hi Harold, Is it possible to redefine rotation axis of RotateCylinderDragger ? It seems to only want to rotate around Z axis of object space.. but i need to have a rotation around Y axis due to object geometry construction. I bet you can place a MatrixTransform with a 90 degree rotation

Re: [osg-users] any existing Camera Manipulator with TUIO support? Who is willing to share?

2009-10-05 Thread Christian Buchner
By the way, how many months (years) out is any officially supported Multi Touch feature in OSG? Have there been any Multi-Touch contributions into OSG accepted so far? Well, anything that's in the trunk (and not in some third party contrib folder) can be considered official. Of course then it

Re: [osg-users] osgManipulator::RotateCylinderDragger rotation axis

2009-10-05 Thread Robert Osfield
On Mon, Oct 5, 2009 at 3:53 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Another question, i saw that there will be a nice osgManipulator refactoring in osg 2.10. Is there any schedule for 2.10 release ? I'll let Robert answer this, I don't know. I know about as much as JS

Re: [osg-users] FirstPersonManipulator

2009-10-05 Thread Andreas Goebel
Simon Loic schrieb: Hi christian, I'm glad to hear feedback on this manipulator. The problem you mention about the home position is exactly those I have to face right now. Ideally the camera should fall down to the terrain. Anyway I can send you the osg example I set up so far (with the bug)

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, i've restartet the build process to get the error messages. For example: The logfile of the task contains: Code: 0.011: Adding terrainTile 0.339: DataSet::_run() 0 0 3.161: started DataSet::createDestination(13) 3.236: Time for after_reproject

[osg-users] Announcement: OpenGL ES 2.0 port underway

2009-10-05 Thread Robert Osfield
Hi All, I'm delighted to announce that as of today I'm now working on porting the OpenSceneGraph to work on OpenGL ES 2.0 ;-) I'll be working on this through this month, and likely into November to tie up all the loose ends, and get the work integrated into svn/trunk and then into a stable

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Robert Osfield
Hi Torben, If you can isolate a specifc task that fails you should be able to re-run that osgdem task on it own using the command line options list in the task file. If running osgdem crashes then the next step would be to build the OSG + VPB as a debug and then run osgdemd in gdb or another

[osg-users] MatrixTransform and particle system

2009-10-05 Thread Poirier, Guillaume
I am trying to apply a transform to a particle system like this: _transform = new osg::MatrixTransform; _transform-setMatrix(osg::Matrix::rotate(fromDir, toDir)); _geode = new osg::Geode; _geode-addDrawable(particleSystem.get()); _transform-addChild(_geode.get());

[osg-users] Restoring a Viewer's MatrixManipulator

2009-10-05 Thread Tessier, Philip A (IS)
Greetings, all. I've been a lightweight user of OSG for some time now, and have a fair understanding on how the basic components fit together. There's something I'm missing, though, in my current quest. I'm adding XML persistence to my OSG objects. In general, I wrap OSG objects in my

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, executing the taskfiles manually works without crash. If I would write a script which analyses all taskfiles regarding their pending status, and execute that taskfile if it's status is pending - would it result in a usable database? Because osgdem itselfs works properly I assume

Re: [osg-users] MatrixTransform and particle system

2009-10-05 Thread Jolley, Thomas P
Hi Bill, What version of osg are you using? Tom Jolley From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Poirier, Guillaume Sent: Monday, October 05, 2009 11:18 AM To: OpenSceneGraph Users

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Robert Osfield
Hi Torben, Have a look at how much memory each individual task is requiring as it runs, it's memory use will grow through to when it builds the last level into the quad tree/pyramid that it's handling. It could be that one task takes up lots of memory, but runs fine, but run multiple osgdem in a

Re: [osg-users] Texture Wrapping Texture2DArray (Clamping doesn't work)

2009-10-05 Thread Johannes Schüth
If i had read the specs earlier i would probably also remember the section you mentioned. Are there any other possible issues regarding this problem? Wojciech Lewandowski wrote: Hi Johannes, My apologies, I must have misinterpreted this pragraph of the spec: Otherwise i'm really stuck

Re: [osg-users] MatrixTransform and particle system

2009-10-05 Thread Poirier, Guillaume
Yes sorry I should have mentioned that... I am using 2.8.2. cheers ! bill From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jolley, Thomas P Sent: October-05-09 12:42 PM To:

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, my diskdrive is mounted with default settings, which includes async. vpbmaster calls up to 250 Mb, seems to be OK. The usage of an osgdem call is not pssible, because ALL osgdem calls fails, so no one lives long enought to get his memory consumption. re-running vpbmaster with the

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Robert Osfield
Hi Torben, On Mon, Oct 5, 2009 at 6:18 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: my diskdrive is mounted with default settings, which includes async. I can't recall the exact settings off the top of my head (it's a year since I last looked into the specific topic of NFS), so you'll

[osg-users] question about OpenSceneGraph and deformable objects

2009-10-05 Thread Michel Audette
Hello, I am interested in determining the capabilities of OpenSceneGraph for displaying dynamically deformable objects, such as in interactive surgery simulation in conjunction with real-time haptic and visual rendering. Does your software support this kind of scene? Thanks for your kind

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-05 Thread Cory Riddell
Hi Nemo, Nemo Ulysse wrote: I already work on this example but the 3d model is open in full screen and I don’t manage to change that. Are you saying the example program is doing what you want, except you don't want the view to be maximized? If you click on the restore button, do you get

Re: [osg-users] question about OpenSceneGraph and deformable objects

2009-10-05 Thread Andreas Goebel
Michel Audette schrieb: Hello, I am interested in determining the capabilities of OpenSceneGraph for displaying dynamically deformable objects, such as in interactive surgery simulation in conjunction with real-time haptic and visual rendering. Does your software support this kind of scene?

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-05 Thread Chip Collier
So I built this as 32-bit on snow leopard and I still get a segfault when attempting to get a node name from an osg::Node. Any other ideas? :) Thanks for the help! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17916#17916

[osg-users] [osgPlugins] Loading a model

2009-10-05 Thread Giering Joseph
Hi, I have a problem to load a model by using this code: // load model osg::Node* pLoadedModel = osgDB::readNodeFile( C:\Programme\ADTF\2.1.1\lib\OpenSceneGraph-2.6.1\bin\tour.obj ); if(!pLoadedModel) { std::cout Error: Couldn't find model! std::endl; }

[osg-users] [osgPlugins] Loading an image to a texture

2009-10-05 Thread Giering Joseph
Hi, I have a problem to load an image to a texture by using this code. // create drawable geometry object osg::Geometry* pGeo = new osg::Geometry; // add 4 vertices creating a quad osg::Vec3Array* pVerts = new osg::Vec3Array; pVerts-push_back( osg::Vec3( 0, 0, 0 ) );

Re: [osg-users] [osgPlugins] Loading a model

2009-10-05 Thread Thrall, Bryan
Giering Joseph wrote on Saturday, October 03, 2009 9:26 AM: I have a problem to load a model by using this code: // load model osg::Node* pLoadedModel = osgDB::readNodeFile( C:\Programme\ADTF\2.1.1\lib\OpenSceneGraph-2.6.1\bin\tour.obj ); if(!pLoadedModel) { std::cout

Re: [osg-users] [osgPlugins] Loading a model

2009-10-05 Thread Jean-Sébastien Guay
Hi Joseph, osg::Node* pLoadedModel = osgDB::readNodeFile(C:\\Programme\\ADTF\\2.1.1\\lib\\OpenSceneGraph-2.6 .1\\bin\\tour.obj ); I think using forward slashes instead (which don't need to be escaped) would work as well. Yep, and keeps visual clutter to a minimum: osg::Node* pLoadedModel

Re: [osg-users] [osgPlugins] Loading an image to a texture

2009-10-05 Thread Jean-Sébastien Guay
Hello Joseph, The image can't be found by readNodeFile. Where needs the image-file to be stored? Must I compile the jpeg-plugin? How can I compile this plugin? See the answers to your similar thread where you tried to load an obj file. Please don't post questions twice (these are the same

Re: [osg-users] OpenSceneGraph debug libraries?

2009-10-05 Thread Randolph Fritz
On 2009-10-05, Rainer Müller rai...@macports.org wrote: On 2009-10-05 03:33 , Randolph Fritz wrote: Is there any way I can get MacPorts to build debug versions of the OSG libraries? Or does it already do so and me not knowing? No, MacPorts does use -O2 in CFLAGS by default. OK, thanks. --

[osg-users] VPB: Multitexture control question

2009-10-05 Thread Alejandro Aguilar Sierra
Hello: I have a terrain with two layers of texture, the first one is from bluemarble and the other is a landsat image of much higher resolution. I first tested the multitexturecontrol example with just one landsat image and it works fine: from a distance it shows only the bluemarble layer. When I

[osg-users] setUpViewerAsEmbeddedInWindow and wxPython glcanvas

2009-10-05 Thread Randolph Fritz
Does anyone have an example of this? I'm developing a C++ class that I'm importing via Boost.python. I can't figure out what arguments to pass, what methods to call, or when to call them. yet I know people have done this. Anyone? -- Randolph Fritz design machine group, architecture

Re: [osg-users] Blender Export Textures

2009-10-05 Thread Russell Morris
Hey guys, Thanks for the responses. Once I added UV mapping everything worked fine. However I guess I'm unclear as to how to repeat an image over the surface of an object with UV mapping. I will keep playing with it to see what I come up with. Thanks again, you guys rock! -Russ

Re: [osg-users] [osgPlugins] Images with transparency

2009-10-05 Thread Wagner Dias
Hi Rafa, I finaly solved the problem setting the background color of box to setColor(0.0f, 1.0f, 0.0f, 0.3f) Thanks for help. Cheers, Wagner -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17931#17931