Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Mathieu Marache
Hi Robert and al, [...] Spreading tasks and responsibility OK, how do we put all this discussion of submissions/knowledge and avoiding too much multi-tasking together in a form of solutions? We'll I believe that specializing Knowledge and Responsibility go hand in hand with making more

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Chris, On Mon, Feb 22, 2010 at 10:03 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: I have said before that I think it would be nice if code submissions could be made via SVN somehow, maybe to a 'scratch' or 'working' tree, and from there, migrated to the real codebase by

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Cedric Pinson
Hi All, Hi Chris, On Mon, Feb 22, 2010 at 10:03 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: I have said before that I think it would be nice if code submissions could be made via SVN somehow, maybe to a 'scratch' or 'working' tree, and from there,

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Chris, All I can say this email is, did you read my previous one? Here I listed that parts of the OpenScenGraph would be appropriate for spinning off to the community to take responsibility over. I'd also add that (to be blunt :-), that have been tasks that I've tried to pass over to the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Nick, Documentation is certainly and issue, not just for code but for how the project is run, how to use the various resources etc. There is actually a huge amount of resources out there, but it very distributed and not coherent enough. To address the issues of documentation I believe we

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Tim Moore
I just wanted to touch on a couple of points that all came in series in your mail. I'm reacting to them as a heavy git user and student of the structure of communities that tend to use the new breed (git, mercurial, etc.) of distributed VCS that encourage branching and merging. First, there seems

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi J.P, On Tue, Feb 23, 2010 at 7:04 AM, J.P. Delport jpdelp...@csir.co.za wrote: I've also thought that something like an open branch might help. Granted, it would be easier if using a dvcs, but maybe it can be tested out with svn for a start. I see a few potential benefits: * No additional

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi J.P. On Tue, Feb 23, 2010 at 7:08 AM, J.P. Delport jpdelp...@csir.co.za wrote: like you've said, this experience is difficult to acquire and pass on, but the only way other people would get this experience is if they get their hands dirty. It need not be on the trunk, maybe on a branch (or

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Cedric, On Tue, Feb 23, 2010 at 9:16 AM, Cedric Pinson cedric.pin...@plopbyte.netwrote: I think that migrating to a decentralized version control will help a lot to merge branch and sharing changes set from users. Because of decentralized it could help too for submission, like giving an

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jose Luis Hidalgo
Hi Robert ( and everybody else ), I will try to focus my post on the server and the tools that it could provide to carry on with OSG's development. As some of you have pointed I would like to see OSG using git or mercurial, in my exprience git is more efficient but mercurial is a lot easier to

[osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
On 22 February 2010 20:55, Robert Osfield robert.osfi...@gmail.com wrote: Michael Platings was also granted write permission to the new FBX plugin, but alas hasn't yet been able to successfully check anything in which has certainly held back maintenance of this new component. Sorting this out

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Jose Luis Hidalgo
Hi Michel, This is the config related to fbx, the user is taken from the wiki (so if you can log into the wiki, your password is correct): [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*] * = r robert = rw mplatings= rw So... did I misspelled something? JL. On Tue, Feb 23, 2010 at 11:32

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Tim, I agree with most of your points but would like to clarify a couple of points, add my own two pennies, so I'll be rather savage a cut down your email to key points that I'd to clarify. On Tue, Feb 23, 2010 at 9:32 AM, Tim Moore timoor...@gmail.com wrote: Is there a critical mass of

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-23 Thread Rafa Gaitan
Hi Allen, We are going to upgrade our documentation and we will try to answer all your questions.. please be patient! :). Your documentations suggestions are really good for us. Rafa. On Mon, Feb 22, 2010 at 9:38 PM, Allen Saucier allen.sauc...@itt.com wrote: Hi Jordi what you said does

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Philip Lowman
On Tue, Feb 23, 2010 at 4:32 AM, Tim Moore timoor...@gmail.com wrote: Is there a critical mass of power users willing to use an experimental tree? I'm not sure. Even if not, automated testing of the examples would help verify any OSG tree. How would you go about setting up automatic testing of

[osg-users] [3rdparty] Config url compile error?

2010-02-23 Thread Akilan Thangamani
Hi, I have just started working on osgEarth. I wrote my first code with osg2.8.2 to load a map something like ... #include osgEarth/Config ... Config conf; conf[url]=../data/world.tif; . Compiling the program gives an error saying dat ther s no predefinition for url.

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
Is the config file whitespace sensitive? I notice there's a space between robert and =, but no space between mplatings and =. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] how to scale whole scene with cameras etc

2010-02-23 Thread Seppo
Hi, How can I scale the scene so that cameras scale along too? If I scale the scene using code similar to following, the models are scaled, but what happens is that the scene seems to run away as the camera stays still while all models get smaller. : -- shadowedScene = new

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Luc Frauciel
How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? -- Philip Lowman Hi, An idea could be to mimic the way VTK handle that question ( http://www.vtk.org) They generate a bunch of reference automatic screenshots through CTest and

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Tim Moore
On Tue, Feb 23, 2010 at 12:40 PM, Luc Frauciel luc.frauc...@star-apic.comwrote: How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? -- Philip Lowman Hi, An idea could be to mimic the way VTK handle that question (

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Philip Lowman
On Tue, Feb 23, 2010 at 5:40 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Tim, I agree with most of your points but would like to clarify a couple of points, add my own two pennies, so I'll be rather savage a cut down your email to key points that I'd to clarify. On Tue, Feb 23,

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Montgomery, John T.
I don't know much about this, but just in case you haven't come across this.. I have found that the URL has to be https://... For TortoiseSVN to get through our firewall, etc. :-) John Montgomery, Glassel, Scotland. From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Philip Lowman
On Tue, Feb 23, 2010 at 7:02 AM, Tim Moore timoor...@gmail.com wrote: On Tue, Feb 23, 2010 at 12:40 PM, Luc Frauciel luc.frauc...@star-apic.com wrote: How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? -- Philip Lowman

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Luigi Calori
Luc Frauciel wrote: How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? -- Philip Lowman Hi, An idea could be to mimic the way VTK handle that question ( http://www.vtk.org) They generate a bunch of reference automatic

[osg-users] osg ac3d texture problem.

2010-02-23 Thread Andre Simoes
Hello all. I had a behavior with ac3d objects and osgconv that i think can be a wrong behavior and i'd like to check with you. I have an ac3d model with textures that are being saved on different path. /home/simoes/model/ac3d_model.ac /home/simoes/texture/ac3d_texture.rgb I shall emphasize

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Mourad Boufarguine
Hi Jose Luis, What do you get in apache error log when Michael tries to commit to the trunk? Mourad On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo joseluis.hida...@gmail.com wrote: Hi Michel, This is the config related to fbx, the user is taken from the wiki (so if you can log into

Re: [osg-users] CMake Structure for new projects

2010-02-23 Thread Philip Lowman
On Mon, Feb 22, 2010 at 7:37 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi Robert, in our project we have minimum required 2.6.3. I've quickly checked the cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is there at least. Philip Lowman will be able to give more detail I think.

[osg-users] [osgPPU] FFT users?

2010-02-23 Thread josselin . petit
Hi, I just would like to know if someone already used a fft algorithm with osgPPU (for image processing), with pixel shaders or CUDA? Or maybe could you tell me if it's difficult to use CUDA in osgPPU? I'm quite experimented with PPU but not with CUDA, and I would like to know how it

Re: [osg-users] [3rdparty] Config url compile error?

2010-02-23 Thread Glenn Waldron
Akilan, First, what is the exact compile error that you see printed? Second, with the new driver API (in trunk) you no longer need to assemble Config objects by hand. Grab the trunk and look at the sample apps for details. Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Tue, Feb 23,

Re: [osg-users] [osgPPU] FFT users?

2010-02-23 Thread Art Tevs
Hi Josselin, I've used Cuda's FFT library with osgPPU in some of my projects last year. Actually exactly for that purpose I've developed the osgPPU::UnitModule which can run any module as a unit on the input data. There is a CUDA example with osgPPU, showing how to use it. Just grab it and

Re: [osg-users] osgPPU needs to be updated for OpenSceneGraphSVN : getDeprecatedDotOsgObjectWrapperManager()

2010-02-23 Thread Art Tevs
Hi Adrian, Robert, thank you for pointing this out. I've corrected the code and submitted changes to svn. regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24696#24696 ___ osg-users

[osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Torben Dannhauer
Hi, I have to secure a std::vector for multithreaded access and used a Reentrant Mutex for this. (btw: Whats the diferent between reentrant mutex and mutex?) On my development Platform (Vista) this works great. On windows XP 32 bit, the application hangs on this mutex, although it is not

Re: [osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Trajce (Nick) Nikolov
hi Torbenand OpenThreads::ScopedLock do what the name says. It works with sync objects (like Mutex) to make the scope of the lock thread safe. At the construction it locks the sync object and in the destructor it release it so for example { OpenThreads::ScopedLockOpenThreads::Mutex l(myMutex)

Re: [osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread J.P. Delport
Hi Torben, Torben Dannhauer wrote: Hi, I have to secure a std::vector for multithreaded access and used a Reentrant Mutex for this. (btw: Whats the diferent between reentrant mutex and mutex?) reentrant mutex can be locked multiple times from the same thread, standard mutex cannot. On

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
I have found that the URL has to be https://... For TortoiseSVN to get through our firewall, etc. Thanks John. I gave this a try but unfortunately still got the same error. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Robert, all, OK, so I leave for the night and come back and there are tens of new messages in this thread, perhaps I should work in GMT hours so I'd be up during the same hours as many of you! :-) I think the discussion is rolling nicely, we've got a few good leads on what to improve.

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Philip, On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman phi...@yhbt.com wrote: (submitter) $ svn diff -u changes.diff $ # email changes.diff (reviewer) $ # download changes.diff $ cd clean_trunk $ cat changes.diff |patch -p0 $ meld . And... how many steps are there for the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Trajce (Nick) Nikolov
Hi J-S if it comes to, I know that piece of code well. So this extra one might be me. Also, I know pretty well the TerraPage loader. Nick I say partial because I'd like to ask at least one other person to volunteer with me. -Nick On Tue, Feb 23, 2010 at 4:46 PM, Jean-Sébastien Guay

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Mathieu Marache
Hi, Le 23 févr. 10 à 15:46, Jean-Sébastien Guay a écrit : Hi Robert, all, OK, so I leave for the night and come back and there are tens of new messages in this thread, perhaps I should work in GMT hours so I'd be up during the same hours as many of you! :-) I think the discussion is

Re: [osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Robert Osfield
Hi Torben, Nick's answer most of your questions so I won't dive into the details. What I would like to add is that last week I refactor OpenThreads::ReentrantMutex and Mutex so that the later now provides an option in its constructor for deciding whether to set up a reentrant/recusrive mutex or

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check it a few times to see if it finishes. Then, any suggestions of how to go about checking it out?

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi again Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check it a few times to see if it finishes. I just noticed the github pricing, this is what they

[osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
Hi osg-users, I would like to report/ask a problem that I encounter when I use 2 GeForce GTS 250 cards in my Windows 7 Home Premium 32 bit system. With all the combinations of enabled/disabled SLI and connected/disconnected SLI bridge, I get a black window on my 2nd monitor when I use

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Mathieu Marache
Le 23 févr. 10 à 16:16, Jean-Sébastien Guay a écrit : Hi Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check it a few times to see if it finishes.

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, I get a black window on my 2nd monitor when I use osgviewer without arguments (and other programs that I tried). The second window is rendered ok when the first window does not have focus, i.e. when another program is on top of it. I get the same on Windows 7 64 bit with nVidia

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Mathieu, Quick Start Guide :-) Yes, thanks! :-) If your the of TortoiseSVN sort I am :-) thanks. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, I hadn't noticed this because I always start up osgviewer fullscreen on my second monitor only, or in a window. And about this, I think this new problem might be related to the weird behavior I and others have noticed with OSG apps before: - Start fullscreen on screen 0 : the

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 3:32 AM, Michael Platings wrote: If anyone has any idea how to resolve this I'd appreciate it. I'm using TortoiseSVN on Windows XP. When trying to add a file I get the following messages: Do other SVN operations like Update and such work ok? I've had situation where if you

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 8:16 AM, Jean-Sébastien Guay wrote: reduce the amount of management we need to do. All we would need on the real openscenegraph.org would be a redirect to that wiki, and the files/downloads section (for releases and stuff). I am very hesitant about changing our wiki and VC

[osg-users] Frame Rate oddity

2010-02-23 Thread Guy Volckaert
Hi, Many developers at my locations are experiencing odd frame rate readings (from the StatsHandler), and we would like to know if others are having the same issue. We are running in a multiple window/camera enviroment. When I minimize a windows, then the frame rate drops! I would expect

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Chris, I am very hesitant about changing our wiki and VC hosting. While what we have is not perfect, it works 99% of the time, and is mostly under our control. Changing to a new platform involves MORE work, not less, and we don't really know the reliability and performance of the new

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 1:59 AM, Robert Osfield wrote: I know you don't like issues trackers/queues, but I think you're in the minority there. Some system really do make a big difference with productivity, some work against it, and some the cost/benefit ratio is pretty close to breaking even.

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Tim Moore
On Tue, Feb 23, 2010 at 4:16 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-23 Thread Jean-Sébastien Guay
Hi Robert, After a long slog tending to some very meaty submissions, and similarly taxing bug fixes/feature refinements, and can finally say that 2.9.7 is here. Yay! A bit late to the game this time, but I just wanted to tell you that I've compiled one of our simulators with OSG 2.9.7 and

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 3:29 AM, Jose Luis Hidalgo wrote: problem... no, we can update Trac and possible as Chris suggested move on sqlite to a better database with better support. I see Trac has extensions to support Git or Mercurial if needed. My suggestion is: - disable Trac's navigation and

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 2:42 AM, Robert Osfield wrote: There are of course some areas of the OSG that we are weak in, osgManipulator and osgIntrospection being two good examples of places where even I struggle. Even though we a knowledge poor here I think we have to look for people who have the scratch

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Tim Moore
On Tue, Feb 23, 2010 at 3:49 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Philip, On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman phi...@yhbt.com wrote: (submitter) $ svn diff -u changes.diff $ # email changes.diff (reviewer) $ # download changes.diff $ cd clean_trunk $ cat

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Chris, I believe we could introduce a issue ticket tracker without cost to you. I'd be curious to hear input from other significant OSG developers about whether they use an issue tracker in their work, if they find it effective and useful, and if they believe it would be similarly

[osg-users] Generate indexed vertex lists

2010-02-23 Thread Lars Richter
Hi, I'm new to OSG. I'm working on a problem where I use OSG and osgNV. I'm reading Geometry from .osg files which I exported from 3ds MAX using OSGExp. There are different methods to add a shape via osgNV. For simple shapes like spheres, boxes etc. everything is nice and simple. But to add an

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 4:15 AM, Philip Lowman wrote: On Tue, Feb 23, 2010 at 4:32 AM, Tim Moore timoor...@gmail.com wrote: Is there a critical mass of power users willing to use an experimental tree? I'm not sure. Even if not, automated testing of the examples would help verify any OSG tree. How would

Re: [osg-users] Generate indexed vertex lists

2010-02-23 Thread Tim Moore
I don't think here is an existing optimizer that builds draw element lists from arrays of vertices like you describe. I've written one and will submit it in the next 24 hours. Tim On Tue, Feb 23, 2010 at 4:12 PM, Lars Richter hottehue1234567...@gmx.netwrote: Hi, I'm new to OSG. I'm working

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Martin Naylor
Hi, Aero desktop enabled? Try it disabled and see if it still does it, set your theme to windows 7 classic or something like that? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
Hi Chris, On Tue, Feb 23, 2010 at 4:40 PM, Chris 'Xenon' Hanson xe...@alphapixel.comwrote: I believe we could introduce a issue ticket tracker without cost to you. Err no, if a ticket system comes in it will directly affect me. We can't have some people use it and some not, it simply

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Mathieu Marache
Le 23 févr. 10 à 17:43, Tim Moore a écrit : I don't have any opinions about github.com, but we're starting to use gitorious.org on the FlightGear project. Gitorious is owned by Nokia and used by the Qt project for its version control. I like the merge request feature and the team

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
Yes Update works fine. Your idea of checking out with full credentials sounds promising, but how do you do that? TortoiseSVN only asks for username/password when anonymous access is not permitted. ___ osg-users mailing list

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Robert Osfield
On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore timoor...@gmail.com wrote: You're assuming that the submission is actually worthy of being applied ;) With a context diff, it's often easy to see by inspection that the submitter is off in the weeds, or to quickly determine that the patch is worth

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Norman Vine
On Feb 23, 2010, at 12:12 PM, Michael Platings wrote: Yes Update works fine. Your idea of checking out with full credentials sounds promising, but how do you do that? TortoiseSVN only asks for username/password when anonymous access is not permitted. it sounds as if you checked out from

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
it sounds as if you checked out from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph instead of https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph which is the 'authenticated' uri of the project When using https I get a warning about a

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
Hi J-S, Fyi: I tried to go back in time w.r.t. nvidia drivers but the helpful (sigh...) windows update kept installing version 196.21 somehow... I installed 196.34 (from laptopvideo2go) and the problem is still the same. I do have the OpenGL knowledge but lack of time to dive into this. Is

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Mathieu Marache
Le 23 févr. 10 à 18:28, Michael Platings a écrit : it sounds as if you checked out from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph instead of https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph which is the 'authenticated' uri of the

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Mourad Boufarguine
You may clear the authetication data in tortoise (settingSaved Data) and try a commit, so it will ask you for the username/password. Mourad On Tue, Feb 23, 2010 at 6:12 PM, Michael Platings mplati...@gmail.comwrote: Yes Update works fine. Your idea of checking out with full credentials

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 10:28 AM, Michael Platings wrote: When using https I get a warning about a security certificate, but other than that it behaves exactly the same unfortunately. By that you mean it never prompts you for a login and password, or that it did prompt you but the subsequent checkin

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
Hi, Good point. Just tried it and the results are even weirder (with classic): 2nd window *is* drawn but not correctly: it halts until focus is switched. And when going from 2nd window to 1st window (by setting focus) the rendering on the first window goes crazy: e.g. a rotating model will

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
By that you mean it never prompts you for a login and password, or that it did prompt you but the subsequent checkin still fails? At checkout it doesn't ask for login/password. At checkin it asks for login/password as normal and still fails as before.

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
Clearing authentication data and doing the whole checkout checkin process again didn't work either :\ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 10:28 AM, Michael Platings wrote: When using https I get a warning about a security certificate, but other than that it behaves exactly the same unfortunately. I believe you can force authentication tokens to be passed by putting them into the URL:

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, Is there a way to let the osg open just 1 window that spans accross the 2 monitors? You can modify osgviewer to create the context in any way you like. By default when using run() it will call one of the setUpView*() methods, in this case setUpViewAcrossAllScreens(). You can

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Norman Vine
On Feb 23, 2010, at 12:28 PM, Michael Platings wrote: it sounds as if you checked out from http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph instead of https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph which is the 'authenticated' uri of the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Paul Martz
Robert Osfield wrote: I really don't have any doubt that we could do better with a more distributed version control system. I'm a bit daunted by the transition, as it will learning new tools and ways of working efficiently. I see a lot of support here for Mercurial and Git, so I wanted to

[osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Andrew Cunningham
Hi, I have to make our Windows OSG app function in a reasonable manner under Microsoft Remote Desktop, which means OpenGL 1.1.0 In general it actually works pretty well but at each window refresh, I am getting a Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,) What

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Michael Platings
Chris, putting the username password in the URL didn't make any difference. In fact I still had to enter the username/password into the popup that appeared. Norman, no I haven't tried setting up any SSH stuff beyond doing the default TortoiseSVN install. Try the steps under Testing SSH with

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Martin Naylor
Oh well worth a shot, osgshadow seems to lose focus and I have to use alt-tab on that screen to bring it back into focus, only with aero enabled. I put it down to a that stupid balloon tip that pops up saying 'windows has changed your desktop'. Running the latest driver from nvidia, windows 7 x64,

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Chris 'Xenon' Hanson
On 2/23/2010 11:11 AM, Michael Platings wrote: Chris, putting the username password in the URL didn't make any difference. In fact I still had to enter the username/password into the popup that appeared. Ok. Norman, no I haven't tried setting up any SSH stuff beyond doing the default

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Sergey Kurdakov
Hi Paul, hi All I have successfully done a few complex branch merges in svn. here is my idea ( keep patient on me, please ) to keep working things as is (Robert controls main branch), but then also have experimental branch ( or branches ) with a volunteer maintainer from community who

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Guillaume Tazé
Hello I have experienced this kind of problems with recent nvidia drivers, but with the version 191.07 it seems ok for me (no black screen at start when the window is getting the focus). Try the 191.07 it may help you. --- Guillaume Tazé 2010/2/23 Martin Naylor martin.nay...@dsl.pipex.com

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Paul Martz
Robert Osfield wrote: There is also write permission granted to Paul Martz, and I believe a couple of engineers to the svn/osg/branches portion of the OSG svn. This enables others to maintain branches and make releases without my intervention. As far as I'm

Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Michael Platings
Call setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE) on your osg::State ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Paul Martz
Andrew Cunningham wrote: What is the best way to track down why I am getting this error? Use a tool like GLIntercept (if you're single-threaded). glintercept.googlecode.com has the latest version. I have no experience with Windows remote desktop, so not sure whether GLIntercept will work in

Re: [osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Torben Dannhauer
Hi, Thanks to all for your information, now I'm awar of scopedLock :) I used it and rewrote my code to use it and now it works in XP AND vista. ( But I don't know why, because it was strait forward, no path alternatives, just lock, doing and unlock. ) Well, how ever: Thank you! Cheers,

Re: [osg-users] [osgPPU] FFT users?

2010-02-23 Thread Jason Daly
Art Tevs wrote: Just grab it and put instead of the kernel used in that example your FFT code and it should work. There is just one drawback, when using Cuda within OpenGL, the performance. The memory space of Cuda and OpenGL is not shared, hence it costs you some time to copy a texture into

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Paul Martz
Nick Schultz wrote: Perhaps there should be an enforcement of better commenting standards on submitted code. This might reduce the load of questions being asked by the community as they can understand the code better and increase the amount of users who can answer them effectively. Obviously

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Tim Moore
On Tue, Feb 23, 2010 at 6:15 PM, Robert Osfield robert.osfi...@gmail.comwrote: On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore timoor...@gmail.com wrote: You're assuming that the submission is actually worthy of being applied ;) With a context diff, it's often easy to see by inspection that the

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread J.P. Delport
Hi, Luigi Calori wrote: Luc Frauciel wrote: How would you go about setting up automatic testing of the examples? What could you test here and how would you do it? They generate a bunch of reference automatic screenshots through CTest and then do image comparisons. That was also what I would

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread J.P. Delport
Hi, Tim Moore wrote: robert.osfi...@gmail.com mailto:robert.osfi...@gmail.com wrote: I'm pretty fed up with have to repeat this stuff over and over. Diff's don't work form me and they never will. The accumulated bad experiences I have had with diff over the years me really detest

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Paul Martz
Jean-Sébastien Guay wrote: Hi Chris, I am very hesitant about changing our wiki and VC hosting. While what we have is not perfect, it works 99% of the time, and is mostly under our control. Changing to a new platform involves MORE work, not less, and we don't really know the reliability

Re: [osg-users] Improving the OpenSceneGraph project efficiency andbalance

2010-02-23 Thread Paul Martz
J.P. Delport wrote: this just popped up on opengl.org http://rastergrid.com/blog/2010/02/unit-testing-opengl-applications/ In addition, it's been a while since I did the OpenFlight export submission and created its regression test suite, so I'll refresh people's memory with this:

Re: [osg-users] Committing to SVN problem

2010-02-23 Thread Mourad Boufarguine
Hi JL, What if you remove the asterisk at the end of the path in [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*] == [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx]. Mourad On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo joseluis.hida...@gmail.com wrote: Hi Michel, This is the config

Re: [osg-users] QOSGWidget display problem

2010-02-23 Thread Ehsan Azar
Hi, Thanks for the fix! the null-returning paintEngine solved flickering problem for me as well. I am using a simplified osgviewerQtWidget and the flickering was very painful before I applied your suggestion. Thank you! Cheers, Ehsan -- Read this topic online here:

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Paul, I'm top-posting because I totally agree with all your points. You'll notice I replied to all suggestions, whether they involve changes in process or tools or infrastructure. Any of those might help, and the total gain we need might not come from any one solution but from a

Re: [osg-users] Changing scenes on the fly

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I haven't done what you're wanting to do. I only support the case where I have multiple scenes that I add before I enter the rendering loop. I then switch to whatever one I want during the rendering. Obviously this is trivial. Rendering more than one at the same time with the effect you want is

  1   2   >