Re: [osg-users] RTT and new color_buffer binding per frame.

2011-10-12 Thread J.P. Delport
Hi Alexej Sergey, also note that if you only want to change a texture attachment and the formats and sizes stay the same, you can in the cull callback change it. Like so: void KeepHistoryPass::CameraCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv) { osg::Camera* fboCam

Re: [osg-users] Extend LineSegmentIntersector : where to start ?

2011-10-12 Thread Aurelien Albert
If it walks like a duck and quacks like a duck it's a duck :-) In my case, it walks like a dog but it quacks like a duck, so it's probably a dock... We compute line-geometry intersections, and the only special case is when geometry is made of lines : in this situation, we have to consider

Re: [osg-users] Using osgViewer::Viewer with independant slave cameras

2011-10-12 Thread Carsten Scharfe
Thanks for pointing me to the example, Robert. That helped. Obviously, I was too blind to see the part in the example. Cheers, Carsten _ Carsten Scharfe Software Developer Experiment Software ESIM dSPACE GmbH Rathenaustraße 26 33102 Paderborn Germany Tel.: +49 5251

Re: [osg-users] RTT and new color_buffer binding per frame.

2011-10-12 Thread Alexej Fink
Hello together, Thanks for the help! I will try the cheaper approach next. But in general, the current behavior of ignoring the color_buffer binding looks more like a bug to me. Cause having such essential changes on the camera settings, I would expect the renderer to be aware of that!?

Re: [osg-users] Does pure GL3 context work with default camera manipulator ?

2011-10-12 Thread PP CG
O.K. in any case, thank you for your time Paul. @Community, I wonder if this behavior should be treated as bug and should be reported. What else could be done to find the source of the problem ? Summary: My GL3 compiled osg version does not reach the code where a forward compatible GL3

Re: [osg-users] VBO Bug ?

2011-10-12 Thread Jason Daly
On 10/12/2011 09:55 AM, Wojciech Lewandowski wrote: I have prepared a modified osgViewer source which can be used to reproduce the bug (run it without args). See attached screenshots for correct and incorrect output. I will be grateful for some feedback on this issue... Hi, Wojtek, RHEL 6.1

Re: [osg-users] Viewer thread safety question

2011-10-12 Thread Joshua Cook
Hey, I appreciate the advice from everybody and have implemented a lot of it as it will help me develope better code. However, my original problem does not stem from thread safety but from the .IV plugin and COIN. We discoved this before I left for the day and I believe this may be an issue

Re: [osg-users] VBO Bug ?

2011-10-12 Thread Sebastian Messerschmidt
Hi Wojciech, I get the bad result, running on NVidia Quadro NVS 140M, Driver version 186.94, Windows 7 Enterprise 32bit. Hi Robert and Community, I am seeing strange problem with VBOs in OSG on Windows and several NVidia boards and several driver versions. Basically a set of geometries with

[osg-users] [osgCompute] Render order

2011-10-12 Thread J.P. Delport
Hi, I want to mix some FBO pre-render cameras and osgCuda. Basically I need to do the following in a single frame: - do some FBO rendering - some cuda ops - again some FBO rendering - some cuda ops - again some FBO rendering For each cuda ops part I have a Computation node. Ideally I'd like

Re: [osg-users] VBO Bug ?

2011-10-12 Thread J.P. Delport
Hi, On 12/10/2011 15:55, Wojciech Lewandowski wrote: Could you guys check if this problem also happens in other systems ? I'm getting the good result. Debian Sid 64-bit Nvidia Quadro 2000M Driver 280.13 jp -- This message is subject to the CSIR's copyright terms and conditions, e-mail

Re: [osg-users] Viewer thread safety question

2011-10-12 Thread Chris 'Xenon' Hanson
On 10/12/2011 8:31 AM, Joshua Cook wrote: To make a long story short COIN was failing in a bad way but the standard notify message at the INFO level is: DynamicLibrary::failed loading osgPlugins-3.0.0/osgdb_ivd.dll Warning: Could not find plugin to read objects from file ../../some_file.iv.

Re: [osg-users] [vpb] Placing an object on a UTM file generated with osgdem

2011-10-12 Thread Ethan Fahy
I got everything working but have one more question: If the units of the object I am attaching to my terrain are in meters, and the original geotiffs that I started with before converting them using osgdem were also in meters, is any further scaling of the attached object necessary? I am

Re: [osg-users] [vpb] Placing an object on a UTM file generatedwith osgdem

2011-10-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
The --geocentric flag in osgdem builds a round earth database in meters with the coordinate system origin being the center of the earth. When you place your models on the earth (position and orientation), you'll need to keep this in mind. If your models are in meters you should be good and no

Re: [osg-users] [vpb] Placing an object on a UTM file generatedwith osgdem

2011-10-12 Thread Chris 'Xenon' Hanson
On 10/12/2011 10:12 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: The --geocentric flag in osgdem builds a round earth database in meters with the coordinate system origin being the center of the earth. When you place your models on the earth (position and orientation), you'll need

Re: [osg-users] VBO Bug ?

2011-10-12 Thread PP CG
On 12.10.2011 15:55, Wojciech Lewandowski wrote: Could you guys check if this problem also happens in other systems ? Hi Wojtek, bad result. Win 7 x64, osg build for x86 NVIDIA GTX 295 driver 280.26 Cheers, PP ___ osg-users mailing list

Re: [osg-users] [vpb] Placing an object on a UTM file generated with osgdem

2011-10-12 Thread Ethan Fahy
S2LR wrote: The --geocentric flag in osgdem builds a round earth database in meters with the coordinate system origin being the center of the earth. When you place your models on the earth (position and orientation), you'll need to keep this in mind. If your models are in meters you should be

Re: [osg-users] [osgCompute] Render order

2011-10-12 Thread J.P. Delport
Hi, reply to self... On 12/10/2011 16:45, J.P. Delport wrote: Hi, I want to mix some FBO pre-render cameras and osgCuda. Basically I need to do the following in a single frame: - do some FBO rendering - some cuda ops - again some FBO rendering - some cuda ops - again some FBO rendering For

Re: [osg-users] VBO Bug ?

2011-10-12 Thread Wojciech Lewandowski
Hi, Thank You Guys Yeah, pattern starts to show. Its most probably something related to NVidia OpenGL drivers on Windows. When I have sent the email I realized I may test the code on Intel HD 3000 I have on a wife laptop. And I got “good” result there and “bad” when switched to NVidia 540

Re: [osg-users] Rendering From First Person

2011-10-12 Thread Jeremy Moles
On Sun, 2011-10-09 at 04:53 +0200, Rishabh Taneja wrote: Hi Jeremy, I am a newbie in osg. I am working on a project to build a virtual environment.After trying a lot, I am not able to create first person experience in my environment. Can you help me out in this regard. Sure, do you have

Re: [osg-users] Simulation Loop in osgWidget

2011-10-12 Thread Jeremy Moles
On Tue, 2011-10-11 at 04:08 +0200, dan marshal wrote: Very sorry! If I create a window using: osgViewer::Viewer viewer; osgWidget::WindowManager* wm = new osgWidget::WindowManager( viewer, WINDOW_WIDTH, WINDOW_HEIGHT, MASK_2D ); ..

Re: [osg-users] VBO Bug ?

2011-10-12 Thread Mikhail I. Izmestev
12.10.2011 20:45, Wojciech Lewandowski wrote: So if you are on Linux and have a minute please let me know how the test passed on your machine ;-) Hi, Wojtek, gentoo x86_64 GeForce 9600 GT 270.41.06 good result Mikhail. ___ osg-users mailing list

Re: [osg-users] Viewer thread safety question

2011-10-12 Thread Paul Martz
On 10/12/2011 9:41 AM, Chris 'Xenon' Hanson wrote: On 10/12/2011 8:31 AM, Joshua Cook wrote: To make a long story short COIN was failing in a bad way but the standard notify message at the INFO level is: DynamicLibrary::failed loading osgPlugins-3.0.0/osgdb_ivd.dll Warning: Could not find

Re: [osg-users] [osgCompute] Render order

2011-10-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J.P. Thanks for sharing... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport Sent: Wednesday, October 12, 2011 10:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] [osgCompute]

[osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms

2011-10-12 Thread Chris 'Xenon' Hanson
I finally got around to updating the links on my download page to point to the 3.0.1 binaries that were made back in August. Previously I was hosting only the buggy 3.0.0 release. You can access them here:

[osg-users] help running examples

2011-10-12 Thread James Morgan
Hi. Noob here. I'm not sure if this is intended to be a help forum, but I can't find one so I'm posting here. I just installed the OSG binaries from the Debian repository, and I'm trying to follow the instructions for running the examples, but Unix, bash: export

[osg-users] How to use osgParticle to achieve tail flame effect?

2011-10-12 Thread Sobeit Wang
Hi, I followed the osgParticle example to achieve some simple fire effects. But I find it difficult for me to build a tail flame effect. I mean, how should I set those parameters like size range, radius and life time to achieve a decent tail flame effect? Does anyone have any ideas? Thank

Re: [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms

2011-10-12 Thread Paul Martz
On 10/12/2011 1:11 PM, Chris 'Xenon' Hanson wrote: I finally got around to updating the links on my download page to point to the 3.0.1 binaries that were made back in August. Previously I was hosting only the buggy 3.0.0 release. You can access them here:

Re: [osg-users] help running examples

2011-10-12 Thread Chris 'Xenon' Hanson
On 10/11/2011 3:20 PM, James Morgan wrote: Hi. Noob here. I'm not sure if this is intended to be a help forum, but I can't find one so I'm posting here. I just installed the OSG binaries from the Debian repository, and I'm trying to follow the instructions for running the examples, but

[osg-users] RTT with Shadows (LispSM)

2011-10-12 Thread Craig S. Bosma
Hi, I'm trying to incorporate the LispSM shadow technique into my renderer (osg 2.8.2, SceneView-based) but can't get the shadows to work when added under an RTT camera (FBO). I came across this thread http://forum.openscenegraph.org/viewtopic.php?t=8347 that seems to describe my problem

[osg-users] ANN: osgBullet v2.0 RC available

2011-10-12 Thread Paul Martz
Hi all -- I'm pleased to announce that osgBullet v2.0 has release candidates available. I hope some of you will join in the testing of this, the first major refresh of osgBullet since its debut. Grab the featured download from osgbullet.googlecode.com, or check out from this URL:

Re: [osg-users] How to use osgParticle to achieve tail flame effect?

2011-10-12 Thread Robert Osfield
Hi Sobeit, osgParticle in it's present form isn't great for simulating fire effects being emitted by fast moving objects. For now I'd recommend implementing your own custom osg::Geometry and shader or update callback for the animation. Robert. On Tue, Oct 11, 2011 at 11:47 AM, Sobeit Wang

Re: [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms

2011-10-12 Thread Robert Osfield
Thanks Chris :-) On Wed, Oct 12, 2011 at 8:11 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote:  I finally got around to updating the links on my download page to point to the 3.0.1 binaries that were made back in August. Previously I was hosting only the buggy 3.0.0 release.  You can

Re: [osg-users] RTT with Shadows (LispSM)

2011-10-12 Thread Robert Osfield
Hi Craig, I would recommend using OSG-3.0.1 as their are improvements in shadow support, I would also recommend using osgViewer rather than SceneView. If you are happy using the svn/trunk version of the OSG then the new osgShadow::ViewDependentShadowMap implementation will probably be your best

Re: [osg-users] VBO Bug ?

2011-10-12 Thread J.P. Delport
Hi, On 12/10/2011 18:45, Wojciech Lewandowski wrote: So if you are on Linux and have a minute please let me know how the test passed on your machine ;-) tested on two more for you, both Debian 32-bit. 1: dual nvidia GTS250s, driver 270.41.19, good result across 4 screens. 2: nvidia 9600GT,