Hi Hardwig,
Thanks!
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Hi Sanat,
I have not read the complete source code of VPB yet, but my current
understanding is:
Visualizing a VPB terrain, you only load the root file. This means, in the root
file the next sublevel tiles must be noted down. So if we are zooming in, the
viewer calculates the appropriate LOD
Hi Sanat,
I have exactly the same problem. Additionally to cut wholes in the surface, I'd
like to manipulate the terrain height. This way it would be possible to
manipulate terrain in any way.
I have one question regarding your problem: Do you want to modifiy the terrain
at runtime during
Hi, Nico,
I use VPB terrain in osgVisual in combination with the Silverlining Framework,
and it works well! maybe an issue of your visualizing tool?
Cheers,
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Hi,
Which OS, which architecture?
Thank you!
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Hi,
osgTDs is quite old and does not work with the current standart Terrain
technique TERRAIN, only with the old polygon mesh.
If you have a solution for your problem, let me know, I have the same Problem.
Thank you!
Cheers,
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Hi,
look into the source code, then you will unserstand how the example works and
which commandline options are used.
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Hi,
Another solution could be to use libtiff newer than 4.0, with support for
bigTiff (Tiff files larger than 4 GB)
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Hi,
Are you rendering the front or back? The image looks if you are renderuing the
terrain from below, so from the back side..
Thank you!
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Hi,
osgTDS works not with VPB databases in the TERRAIN format, so its obsolete.
I'm interested in such a terrain editing process too, maybe we can develop a
solution together!
...
Thank you!
Cheers,
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Hi Wang,
I'm really looking forward to this book, I'm sure it will be a great help to
learn key techniques of OSG!
Thank you!
Cheers,
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Hi Dženan ,
thanks for this hint, I will try it in VS2008 and report if it works too :)
Thank you!
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Hi Robert,
thanks for 2.9.91
Im out of office for a week now, but I'll test it afterwards.
Thank you!
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Hi,
please read this thread:
http://forum.openscenegraph.org/viewtopic.php?t=6526highlight=
more people including me have the black screen problem, it seems to be a driver
issue.
Thank you!
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Hi Paul,
thanks for the release, i'm very interested in osgAudio :)
Thank you!
Cheers,
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Hi Ren,
I used this network setup last year and due to the lack of deeper information
if noted it down to a quite detailed setup for linux.
I'm developing unter windows, mainly for windows, but if you have a VPB build
job large enough for a cluster run, you must render under linux because
Hi,
I have the same problem. As workaround, you could start your software not as
fullscreen with the --window parameter.
Thank you!
Cheers,
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Hi Mike,
I sent you an email regarding osgVisual.
Thank you!
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Hi,
If you are using MSVC2008, there are prebuild collada binaries in the 3rdParty
packages, so it is easy to build OSG against it.
As soon as Robert adds my last submission, your CMake will even find the
libraries it self.
Cheers,
Torben
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Hi,
do you build static or dynamic?
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Hi Tim,
thank you for this hint! I will look at it.
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Hi,
Does OSG provide a Callback (preFrame callback) which is called at the
beginning of each frame, prior to the event callback or any osg calculation?
Of course I could place my preFrame calls in the main rendering loop prior to
any traversal, but it would be more clear to use such a
Hi Robert,
of course this solution is possible. But the software hast many modules, and
some of them requre some actions prior to the first traversal. Adding all of
them manually to the frameloop is'nt very modular because the maintainer of the
loop has to take care of every module. If there
Hi bduvenhage,
You saif you are using GDAl 1.7.x ..
As I tried to compile VPB with GDAL 1.7.x last time, it failed since there are
some modified function signatures.
Is VPB modified to work with GDAL 1.7.x ?
Thank you!
Cheers,
Torben
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Hi Robert,
enjoy your trip!
Cheers,
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Hi Bernhard,
ok, than I will try it with the newer GDAL versions and will update the VS 2008
precompiled binary package after my holidays.
Thank you!
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Hi Sanat,
Ok, letts assume you don't use a full fleged pc but a single monitor on the
remote site.
Instead plugin this monitor directly to your pc, you plaug teh video
rtansmitter on the pc and the monitor on the video receiver.
e.g
Hi,
I don't understand your hardware setup. You have a main PC with a monitor
running your software and generating the 4 views. At the slave side, do you
have only a monitor or a complete second pc with PC+monitor?
If you have only a monitor, you could render it on your main pc to a second
Hi,
... Yesterday I got osgVisual compiling and Working on linux :)
So now I'm able to use Valgrind, seems to be much more sophisticated than the
MSVC memory debugger!
I get plenty of errors, I don't know I they are real problems or what causes
them.
Maybe someone give me a hint how to
Hi Robert,
wow, thats fast! :)
No, everything is dry, sorry for my english..
I meant a real memory leak, or is Valgrind just a little bit too sensitive (I
am from the windows world, I'm used to get false positives from the memory
debugger *g*
I'll try to link my application against the debug
Hi Brad,
if you have build the package successfully, I could host it for the community
as I host the VS2008 3rdPartyPackage.
Would be nice to improve the osg Windows world :)
Thank you!
Cheers,
Torben
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Hi J-S
I removed the camera manipulators on the slave machines, and it instantly
worked.
But I should explain my project in more detail, maybe you can give me some
feedback :)
I'm working on a cluster solution for osgVisual (www.osgVisual.org).
I use ENet as UDP implementation (better than my
Hi Chris,
is it possible to share your height modification algorithms you mentioned at
the beginning of ths thread?
Thank you!
Cheers,
Torben
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Hi J-S,
thank you for your explanation regarding the camera manipulators. this explains
everything and after the correction it worked instantly :)
Thank you!
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Hi,
due to my orientation problem with my viewmatrix, I try do understand the frame
cycle to write a overview page in the wiki.
the framecylce consists of 4 parts:
Code:
advance();
eventTraversal();
updateTraversal();
drawTraversal();
My question:
- The camera manipulators handle();
Hi LMB,
Thanks for your intresting project!
I'll take a look on it at weekend :)
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Hi,
After some time nearly absent (due to my job) I have nearly finished my cluster
module for OSG based on ENet (UDP).
But now I'm struggling to integrate it in my application by a lack of overview
on the viewmatrix.
My situation:
I have two rendering machines, one acting as master and one
Hi jason,
If you are using VS 2010 and you build your libraries with VS 2010, everthing
should be fine as long as you compiled for the same architecture (32 or 64 bit
).
If you have linking issues while building your OSG, please play a little bit
with the static or dynamic versions of your
Hi lucielemon,
it looks like a unfinished database where the full LOD is not reached. have you
tried to rum osgdem without the lLOd limitation to Level 5 ?
osgdem.exe -d 104n04_0100_deme.dem -o 104n04_0100_deme.osg
Cheers,
Torben
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Hi,
it looks like a problem with normals. I don't know if the corresponding code is
the same for geocentric and flat databases.
Of course, if you finish your database build without LOD limitation, it takes
more time than a inclomplete DB :)
My first VPB attempts with incomplete VPB runs
Hi Jason,
I have uploaded also the source collection which I used to compile the VS2008
deps. The package contains instructions for all packages which are not self
explanatory and will work for VS2005 as well.
You could download them and build it for 32 and 64 bit if you want.
Cheers,
Hi Jason,
if you have build the full package for 32 and 64 bit, it would great if you
could share your build. I can assist you to pack it the right way to be
recognized by the cmake find scripts and I could host it additionally to the
VS2008 packages. Just an offer to help people in similar
Hi Jason,
great! Good luck!
Cheers,
Torben
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Hi,
VPB usually interpolates the lower source until the LOD is high enough to show
the used high resulution data.
I use the SRTM DEM data with 3 arcs (~90m per pixel) resolution in combination
with 0.25m texture files. It works like a charm.
Thank you!
Cheers,
Torben
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Hi Crisium,
your project is great, I planned to assign exactly this project to a student,
because I would like to use it in osgVisual :)
I hope to contribute some features!
Thank you!
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Hi,
you can analyse the HUD example to learn how to draw 2D over a 3D scene:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples
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Hi Robert,
I will compile 32 and 64 bit this weekend, maybe today.
Win7
VS 2008 SP1
Thank you!
Cheers,
Torben
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Hi,
has anyone read this paper and thought about integration in osgOcean?
http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.publi_arti...@125fe8a8322_1ac3379/article.pdf
The demo-application looks great, maybe it could be used for osgOcean to avoid
ocean tiling but preserve the ability
Hi,
Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine
and resubmitting task.
means, that the osgdem run of this task failed. You can read the logfile
corresponding to this task to get information why it failed.
Failed tasks let vpbmaster blacklist the host
Hi LittleG,
you can control the screen which OSG should use with the env variable
OSG_SCREEN screen number, beginning with 0
You could set this env variable in your software with putenv.
Thank you!
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Hi Dwivedi,
your email address seems to be subscribed to the openscenegraph mailinglist.
please unsubscribe on http://lists.openscenegraph.org to receive no further osg
emails.
Thank you!
Cheers,
Torben
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Hi,
As far as I know, Robert has refactored a lot of the database pager code.
Have you tried to upgrade to trunk or at least to 2.9.7?
Have you played with the optimizer to handle the redundant texture?
Thank you!
Cheers,
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Hi Wang,
It sounds great. At the moment I'm in Vancouver on conference, but when I'm
back in europe next week I*l hav a glance at it. :)
Thank you!
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Hi,
you can backup the current OSG states, perform your OpenGL operation and
restore the preevious render states.
cons: low performance.
For example:
Code:
// save OSG-State
osg::ref_ptrosg::StateSet clonedStateSet = reeinterpret_castosg::StateSet*(
Hi,
after upgrading my osg to newest SVN with the new manipulators,
my software throws a lot of warnings during flight manipulator usage.
The warning text ist:
Code:
Manipulator warning: eventTimeDelta = -
-XXX is a quite small number down to XXe-005
Any clue what this warning
Hi Robert,
thanks for your update!
I'll test it as soon the osg::Fog submussion is merged - then I need to rebuild
osg anyway :)
Thank you!
Cheers,
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Hi Xin Li,
the submission protocol is available on
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Thank you for your submission!
Cheers,
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Hi,
as far as I know, you can only make rotate/translate/scale once on a matrix
because it resets the prior values.
But you can always create a matrix as you did, and add its operation via
multiplying your temporary matrix with the final matrix. This way you can sum
up your operations in
Hi,
Speed issues of VS2010 are often reporten (-google)
You could speed up your compile process by using multiple cores for compiling.
Read /MP documentation: http://msdn.microsoft.com/en-us/library/bb385193.aspx
Thank you!
Cheers,
Torben
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Hi,
because you have it in your project's linker dependency, VS tries to open it
and fails.
Are you sure the library has this name? My Library is called osgGA.lib or
osgGAd.lib. Maybe the second 'a' of osgGAad.lib is only a typo. Try to adapt
the lib dependency entry in your project settings
Hi Stefan,
This sounds interesting! Maybe this is a better solution than my own simple
implementation based on osgDB::Serializer / boost::asio.
I have some questions about how it works:
a ) Is the output a single image which is constructed from all nodes image
parts, or is it possible to use
Hi,
hold your osg nodes (or the root node of your complete scenegraph) with osg
reference pointer (osg::refT) instead standard pointers. Assign NULL to this
pointer, than the ref pointer doesn't point any longer the node, and the node
will be destroyed - unless you point with other pointers to
Hi,
i noted down my own setup in my don't forget wiki.
It is in german, but maybe it can help you:
https://www.dannhauer.info/horde/index.php
in short:
- install MS Visual Studio with sp1,
- install CMAKE newest version
- checkout OSG in your folder.
- download precompiled 3rd Party binaries
Hi Kim,
regarding the prospecitve feature of rivers and the ocean tecnique: is it now
possible to use it in combination with geocentric databases? I haven't followed
osgocean for a while.
Thank you!
Cheers,
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Hi,
maybe this can help you: http://forum.openscenegraph.org/viewtopic.php?t=5599
Cheers,
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Hi,
Code:
C:\Program Files\Microsoft SDKs\Windows\v6.1osgviewer cow.osg
Windows Error #170: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation()
- Unable to set current OpenGL rendering context. Reason: Die angeforderte Ress
ource wird bereits verwendet.
Warning: detected OpenGL error
Hi J.P.
It seems to be located in Graphicswindow32.cpp, all other changes are too minor.
I'm absolutely unaware how the rendering backend from OSG to windows is
implemented, so this will be my first dive in in that section..
well, let's see what I can found :))
Thank you!
Cheers,
Torben
Hi J.P.
Yes, Rev 11356 worked. I I'll try to reorganize this function the old way, and
will look if it fixes, but I'll do it after work I.
Thank you!
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Hi,
Ah, thank you :)
Thank you!
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Hi akilan,
May we have got our wires crossed.
You can create osgTerrain with more than one texturelayer. As default layer 0
is shown. You can blend to an of the other texture layers with the multi
texture control.
If I read your problem, I wonder If you are talking about fading to differenz
Hi Mikhail,
showing what code causes trouble implies the same efford for applying patch
etc. as reviewing for merge, so also for that purposes it would be great to
follow the submission protocol.
If you have additionally modified your file containing some private code lines
you don't want to
Hi Akilan,
thank you, than your question is my question too :)
My thoughts:
I don't know if osg already provides a fading node to fade in/out the
subsequent scenegraph.
If not, maybe you should develop one. This node could be used in your
osgTerrain to introduce fading in the LOD mechanism.
Hi Nick,
sounds interesting! You can try to implement your interpolation step also in
c++. Ask google, e.g. http://www.alglib.net/interpolation/spline3.php
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Hi Terry,
maybe you should explain your workflow more detailed.
What is your vpbmaster call?
My on is:
Code:
vpbmaster --geocentric --terrain --compressed -d directory with
digitalElevationModel files -t dir with textures -o /mydatabase/database.osgb
What would you like to do with .flt?
Hi Nick,
In what area are you interested? In my project, we ordered imagery from
geocontent (http://geocontent.de), they provide data for europe.
Thank you!
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Hi Terry,
sorry that I can' help you, I have no deep experience with polygonal and flat
database.
Can you explain me what the leaf node is?
Thank you!
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Hi J.P.,
Thank you for your help, I'll try this as soon as possible, it sounds very
intersing for me. At the moment I'm under heavy load at my job, and I use all
other time to write documentation and wikipages for my project to prepare
publication.
Thank you!
Cheers,
Torben
Hi,
I think he intends fading out tiles (via alpha) which are replaced by tiles
with higher or lower LOD.
Is there any predefined method? Would be nice to test, especially regarding
performance :)
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Hi Paul,
I'm working on extact the same issue! My plan was to finish my cluster
implementation and then discuss with the community if some parts could be
reused to add cluster functionality to osg something like osgCluster.
At first I tried to use boost::asio for my project, because the usage
Hi Delport,
I'm a bloody beginner using boost, so I tried to compile it myself (failed) and
to install/use prebuild packages for VC 2005 (also failed).
Finally, after a full week of disappointment I stopped this approach and
implemented my own simple upd transmission.
In linux, I think it is
Hi,
yepp ;) contact me on further questions
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) 2009-2010 Torben Dannhauer
*
* This library is based on OpenSceneGraph, open source and may be
redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included
Hi Wang,
thanks for your info! That explains everything with the binary format!
I' tested all formats with the compressor, so I discovered already the only
binary format is compressable.
Thank you very much for this great serializer :)))
Cheers,
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Hi,
hmm don't know the solutiuon... but instead of building vpb without full osg,
why don't you download an compile osg full? it works out of a box, just
downloading, and compiling, and the everything should work!
Thank you!
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Hi,
I'm working again on my serializer problem and I don't unterstand why my binary
stream is as long as my ascii stream. binary should be smaller as ascii I
suppose
My Testcode code is:
Code:
// Writing object to stream
std::stringstream myOstream;
std::string
Hi Robert,
yesterday I played with this announced include but it doen't fix.
I'll get an update tomorrow and try compiling again.
Thank you and happy Easter!!
Cheers,
Torben
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Hi Robert,
sorry, I was too curious ;)
your fix doesn't help.
I'm using QT 4.5.3..
anyway... let's continue next week ;)
Thank you!
Cheers,
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Hi,
because I'm working on osgVisual to start publishing my sources, I'm enhancing
my trac installation.
Does anyone know which plugin/technique is used to create this nice table of
content at the right side?
It makes navigation in the wiki quite simple and I'd like to use it at my
project
Hi,
modifying source data is the approach I plan. For elevation data I'm in
discussion with some colleagues for an algorithy which outputs elevation per
vertice wich results, if applied to the ellipsoid of the geocentric database, a
flat area. Maybe this approach could be extendet to provide
Hi Chris,
that sounds VERY interesting :)
Cheers,
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Hi,
osg trunk is not compiling.
Win Vista 32 bit, VS2005 SP1:
Error osgQt:
Code:
Error 1 fatal error C1189: #error : The header file
'QGraphicsViewAdapter' doesn't include QObject.
Hi,
It seems that Q_MOC_OUTPUT_REVISION is not defined.
I don't know how Qt precompiling (MOC) is don in cmake. Where should this
constant be defined?
Thank you!
Cheers,
Torben
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Hi,
Are you sure you tested all osg versions in combination with all vpb versions?
thats a lot... :)
You have seen the compatiblity list provided on vpb project site?
I use osg dev 2.9.7 with newest vpb and it works like a charm. I use VC2005.
Do you use 32bit or 64 bit?
Cheers,
Torben
Hi,
I use cmake 2.8.0
Waht are your error messages? At which stages? compiling? linking?
I haven't used VS 2005 Express, so I dont know if you fail on a specifiy 2005
Express limitation..
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Hi,
or preprocess you data with globalmapper to lower resolution.
Thank you!
Cheers,
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Hi,
I've migrated my Project to CMAKE, it works great.
For other CMAKE beginners:
http://www-flc.desy.de/ldcoptimization/documents/talks/CMake_Tutorial.pdf
Generating vcproj file, if using MSVC to preset debugging parameter:
Hi Jason,
I use a geocentric database.
How can I determine the osgEarth version?
I also do not understand how the split level management (flat, nested etc.) is
used in osgEarth, the documentation is quite unclear.
It only worked to display with an old database with all files in one directory.
Hi Mikhail,
please send the full file, patches are not welcome in OSG :)
Thank you!
Cheers,
Torben
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Hi,
well, must of this forum's users are not chinese aware ;) can you translate the
error message into english?
Thank you!
Cheers,
Torben
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Hi Robert,
If I Remember right, Wang wrote in the context of the serializer introduction,
that a wrapper/introspection could be build up on that technique.
I'm not sure if I remember right, but could this be a solution to maintain a
kind of introspection/wrapper functionality and to move the
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