Re: [osg-users] Dynamic Terrain

2010-11-22 Thread Torben Dannhauer
Hi Hardwig, Thanks! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33955#33955 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgTerrain: Terrain Class and TerrainTile Understanding

2010-11-22 Thread Torben Dannhauer
Hi Sanat, I have not read the complete source code of VPB yet, but my current understanding is: Visualizing a VPB terrain, you only load the root file. This means, in the root file the next sublevel tiles must be noted down. So if we are zooming in, the viewer calculates the appropriate LOD

Re: [osg-users] Dynamic Terrain

2010-11-17 Thread Torben Dannhauer
Hi Sanat, I have exactly the same problem. Additionally to cut wholes in the surface, I'd like to manipulate the terrain height. This way it would be possible to manipulate terrain in any way. I have one question regarding your problem: Do you want to modifiy the terrain at runtime during

Re: [osg-users] [vpb] Terrains created appear iluminated when are displayed in RunTime at night (no lights)

2010-11-16 Thread Torben Dannhauer
Hi, Nico, I use VPB terrain in osgVisual in combination with the Silverlining Framework, and it works well! maybe an issue of your visualizing tool? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33770#33770

Re: [osg-users] [osgPlugins] OSG Plugins

2010-11-15 Thread Torben Dannhauer
Hi, Which OS, which architecture? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33765#33765 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Torben Dannhauer
Hi, osgTDs is quite old and does not work with the current standart Terrain technique TERRAIN, only with the old polygon mesh. If you have a solution for your problem, let me know, I have the same Problem. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] osg precipitation example

2010-11-10 Thread Torben Dannhauer
Hi, look into the source code, then you will unserstand how the example works and which commandline options are used. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33651#33651 ___

Re: [osg-users] [vpb] bulid a geocentric database with large image(.img )bigger than 4G

2010-10-29 Thread Torben Dannhauer
Hi, Another solution could be to use libtiff newer than 4.0, with support for bigTiff (Tiff files larger than 4 GB) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33247#33247 ___

Re: [osg-users] Terrain tiles disappears

2010-10-28 Thread Torben Dannhauer
Hi, Are you rendering the front or back? The image looks if you are renderuing the terrain from below, so from the back side.. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33175#33175

Re: [osg-users] Terrain geometry

2010-10-22 Thread Torben Dannhauer
Hi, osgTDS works not with VPB databases in the TERRAIN format, so its obsolete. I'm interested in such a terrain editing process too, maybe we can develop a solution together! ... Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] OpenSceneGraph 3.0 Beginners' Guide, drawing to a close

2010-10-18 Thread Torben Dannhauer
Hi Wang, I'm really looking forward to this book, I'm sure it will be a great help to learn key techniques of OSG! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32823#32823

Re: [osg-users] Better debug visualization in Visual Studio

2010-10-15 Thread Torben Dannhauer
Hi Dženan , thanks for this hint, I will try it in VS2008 and report if it works too :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32769#32769 ___ osg-users mailing

Re: [osg-users] OpenSceneGaph 2.9.9 dev release tagged :-)

2010-09-21 Thread Torben Dannhauer
Hi Robert, thanks for 2.9.91 Im out of office for a week now, but I'll test it afterwards. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31894#31894 ___ osg-users

Re: [osg-users] Preparing for OpenSceneGraph-2.9.9 developer release, please test :-)

2010-09-16 Thread Torben Dannhauer
Hi, please read this thread: http://forum.openscenegraph.org/viewtopic.php?t=6526highlight= more people including me have the black screen problem, it seems to be a driver issue. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] ANN: Audio, Physics, and Developer Tools for OpenSceneGraph

2010-09-13 Thread Torben Dannhauer
Hi Paul, thanks for the release, i'm very interested in osgAudio :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31553#31553 ___ osg-users mailing list

Re: [osg-users] [vpb] How to build terrain database across a network of machines

2010-09-10 Thread Torben Dannhauer
Hi Ren, I used this network setup last year and due to the lack of deeper information if noted it down to a quite detailed setup for linux. I'm developing unter windows, mainly for windows, but if you have a VPB build job large enough for a cluster run, you must render under linux because

Re: [osg-users] Problem with samples

2010-09-02 Thread Torben Dannhauer
Hi, I have the same problem. As workaround, you could start your software not as fullscreen with the --window parameter. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31262#31262

Re: [osg-users] [consulting] OSG terrain consultant/contractor needed for short-term project

2010-08-31 Thread Torben Dannhauer
Hi Mike, I sent you an email regarding osgVisual. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31179#31179 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] Qt, Collada OSG

2010-08-31 Thread Torben Dannhauer
Hi, If you are using MSVC2008, there are prebuild collada binaries in the 3rdParty packages, so it is easy to build OSG against it. As soon as Robert adds my last submission, your CMake will even find the libraries it self. Cheers, Torben -- Read this topic online here:

Re: [osg-users] [3rdparty] Qt, Collada OSG

2010-08-31 Thread Torben Dannhauer
Hi, do you build static or dynamic? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31204#31204 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] preFrame Callback available?

2010-08-17 Thread Torben Dannhauer
Hi Tim, thank you for this hint! I will look at it. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30816#30816 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] preFrame Callback available?

2010-08-16 Thread Torben Dannhauer
Hi, Does OSG provide a Callback (preFrame callback) which is called at the beginning of each frame, prior to the event callback or any osg calculation? Of course I could place my preFrame calls in the main rendering loop prior to any traversal, but it would be more clear to use such a

Re: [osg-users] preFrame Callback available?

2010-08-16 Thread Torben Dannhauer
Hi Robert, of course this solution is possible. But the software hast many modules, and some of them requre some actions prior to the first traversal. Adding all of them manually to the frameloop is'nt very modular because the maintainer of the loop has to take care of every module. If there

Re: [osg-users] floating point exeption in VPB...

2010-08-10 Thread Torben Dannhauer
Hi bduvenhage, You saif you are using GDAl 1.7.x .. As I tried to compile VPB with GDAL 1.7.x last time, it failed since there are some modified function signatures. Is VPB modified to work with GDAL 1.7.x ? Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] Away on a trip this week

2010-08-10 Thread Torben Dannhauer
Hi Robert, enjoy your trip! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30669#30669 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] floating point exeption in VPB...

2010-08-10 Thread Torben Dannhauer
Hi Bernhard, ok, than I will try it with the newer GDAL versions and will update the VS 2008 precompiled binary package after my holidays. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30670#30670

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-05 Thread Torben Dannhauer
Hi Sanat, Ok, letts assume you don't use a full fleged pc but a single monitor on the remote site. Instead plugin this monitor directly to your pc, you plaug teh video rtansmitter on the pc and the monitor on the video receiver. e.g

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-04 Thread Torben Dannhauer
Hi, I don't understand your hardware setup. You have a main PC with a monitor running your software and generating the 4 views. At the slave side, do you have only a monitor or a complete second pc with PC+monitor? If you have only a monitor, you could render it on your main pc to a second

[osg-users] First Steps in Valgrind: Problems in osg::GLBufferObjectManager::getGLBufferObjectManager ?

2010-07-31 Thread Torben Dannhauer
Hi, ... Yesterday I got osgVisual compiling and Working on linux :) So now I'm able to use Valgrind, seems to be much more sophisticated than the MSVC memory debugger! I get plenty of errors, I don't know I they are real problems or what causes them. Maybe someone give me a hint how to

Re: [osg-users] First Steps in Valgrind: Problems in osg::GLBufferObjectManager::getGLBufferObjectManager ?

2010-07-31 Thread Torben Dannhauer
Hi Robert, wow, thats fast! :) No, everything is dry, sorry for my english.. I meant a real memory leak, or is Valgrind just a little bit too sensitive (I am from the windows world, I'm used to get false positives from the memory debugger *g* I'll try to link my application against the debug

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-29 Thread Torben Dannhauer
Hi Brad, if you have build the package successfully, I could host it for the community as I host the VS2008 3rdPartyPackage. Would be nice to improve the osg Windows world :) Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] event traversal: camera manipulator executed before or after eventCallback?

2010-07-25 Thread Torben Dannhauer
Hi J-S I removed the camera manipulators on the slave machines, and it instantly worked. But I should explain my project in more detail, maybe you can give me some feedback :) I'm working on a cluster solution for osgVisual (www.osgVisual.org). I use ENet as UDP implementation (better than my

Re: [osg-users] [vpb] VPB terrain, Locator, geospatial coordinates

2010-07-25 Thread Torben Dannhauer
Hi Chris, is it possible to share your height modification algorithms you mentioned at the beginning of ths thread? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30246#30246

Re: [osg-users] event traversal: camera manipulator executed before or after eventCallback?

2010-07-24 Thread Torben Dannhauer
Hi J-S, thank you for your explanation regarding the camera manipulators. this explains everything and after the correction it worked instantly :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30238#30238

[osg-users] event traversal: camera manipulator executed before or after eventCallback?

2010-07-23 Thread Torben Dannhauer
Hi, due to my orientation problem with my viewmatrix, I try do understand the frame cycle to write a overview page in the wiki. the framecylce consists of 4 parts: Code: advance(); eventTraversal(); updateTraversal(); drawTraversal(); My question: - The camera manipulators handle();

Re: [osg-users] ANN: OSGUIsh updated (GUI-like events for OSG nodes)

2010-07-22 Thread Torben Dannhauer
Hi LMB, Thanks for your intresting project! I'll take a look on it at weekend :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30206#30206 ___ osg-users mailing list

[osg-users] osg cluster, some questions regarding view matrix and frame composition

2010-07-20 Thread Torben Dannhauer
Hi, After some time nearly absent (due to my job) I have nearly finished my cluster module for OSG based on ENet (UDP). But now I'm struggling to integrate it in my application by a lack of overview on the viewmatrix. My situation: I have two rendering machines, one acting as master and one

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-16 Thread Torben Dannhauer
Hi jason, If you are using VS 2010 and you build your libraries with VS 2010, everthing should be fine as long as you compiled for the same architecture (32 or 64 bit ). If you have linking issues while building your OSG, please play a little bit with the static or dynamic versions of your

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Torben Dannhauer
Hi lucielemon, it looks like a unfinished database where the full LOD is not reached. have you tried to rum osgdem without the lLOd limitation to Level 5 ? osgdem.exe -d 104n04_0100_deme.dem -o 104n04_0100_deme.osg Cheers, Torben -- Read this topic online here:

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Torben Dannhauer
Hi, it looks like a problem with normals. I don't know if the corresponding code is the same for geocentric and flat databases. Of course, if you finish your database build without LOD limitation, it takes more time than a inclomplete DB :) My first VPB attempts with incomplete VPB runs

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, I have uploaded also the source collection which I used to compile the VS2008 deps. The package contains instructions for all packages which are not self explanatory and will work for VS2005 as well. You could download them and build it for 32 and 64 bit if you want. Cheers,

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, if you have build the full package for 32 and 64 bit, it would great if you could share your build. I can assist you to pack it the right way to be recognized by the cmake find scripts and I could host it additionally to the VS2008 packages. Just an offer to help people in similar

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, great! Good luck! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29712#29712 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] High resolution terrain

2010-07-03 Thread Torben Dannhauer
Hi, VPB usually interpolates the lower source until the LOD is high enough to show the used high resulution data. I use the SRTM DEM data with 3 arcs (~90m per pixel) resolution in combination with 0.25m texture files. It works like a charm. Thank you! Cheers, Torben -- Read

Re: [osg-users] using camera for intersection

2010-06-22 Thread Torben Dannhauer
Hi Crisium, your project is great, I planned to assign exactly this project to a student, because I would like to use it in osgVisual :) I hope to contribute some features! Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] How do I draw 2D controls over my 3D rendering

2010-06-20 Thread Torben Dannhauer
Hi, you can analyse the HUD example to learn how to draw 2D over a 3D scene: http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29186#29186

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Torben Dannhauer
Hi Robert, I will compile 32 and 64 bit this weekend, maybe today. Win7 VS 2008 SP1 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29114#29114 ___ osg-users mailing list

[osg-users] [osgOcean] Using BRDF technique instead of tiling.

2010-06-16 Thread Torben Dannhauer
Hi, has anyone read this paper and thought about integration in osgOcean? http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.publi_arti...@125fe8a8322_1ac3379/article.pdf The demo-application looks great, maybe it could be used for osgOcean to avoid ocean tiling but preserve the ability

Re: [osg-users] VPBMaster failing

2010-06-16 Thread Torben Dannhauer
Hi, Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine and resubmitting task. means, that the osgdem run of this task failed. You can read the logfile corresponding to this task to get information why it failed. Failed tasks let vpbmaster blacklist the host

Re: [osg-users] How can I define the screen which show me my viewer?

2010-06-10 Thread Torben Dannhauer
Hi LittleG, you can control the screen which OSG should use with the env variable OSG_SCREEN screen number, beginning with 0 You could set this env variable in your software with putenv. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] MESSAGE

2010-06-08 Thread Torben Dannhauer
Hi Dwivedi, your email address seems to be subscribed to the openscenegraph mailinglist. please unsubscribe on http://lists.openscenegraph.org to receive no further osg emails. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] DatabasePager performance problem

2010-06-08 Thread Torben Dannhauer
Hi, As far as I know, Robert has refactored a lot of the database pager code. Have you tried to upgrade to trunk or at least to 2.9.7? Have you played with the optimizer to handle the redundant texture? Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] The progress of the reflection framework using serializers

2010-06-03 Thread Torben Dannhauer
Hi Wang, It sounds great. At the moment I'm in Vancouver on conference, but when I'm back in europe next week I*l hav a glance at it. :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28562#28562

Re: [osg-users] Integrate 3rd Party OpenGL Library Callback

2010-05-30 Thread Torben Dannhauer
Hi, you can backup the current OSG states, perform your OpenGL operation and restore the preevious render states. cons: low performance. For example: Code: // save OSG-State osg::ref_ptrosg::StateSet clonedStateSet = reeinterpret_castosg::StateSet*(

[osg-users] Manipulator warning: eventTimeDelta =

2010-05-29 Thread Torben Dannhauer
Hi, after upgrading my osg to newest SVN with the new manipulators, my software throws a lot of warnings during flight manipulator usage. The warning text ist: Code: Manipulator warning: eventTimeDelta = - -XXX is a quite small number down to XXe-005 Any clue what this warning

Re: [osg-users] Purge of osg::notify() done, replaced by OSG_INFO/OSG_NOTICE etc.

2010-05-28 Thread Torben Dannhauer
Hi Robert, thanks for your update! I'll test it as soon the osg::Fog submussion is merged - then I need to rebuild osg anyway :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28327#28327

Re: [osg-users] Maybe this is an improvement

2010-05-27 Thread Torben Dannhauer
Hi Xin Li, the submission protocol is available on http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Thank you for your submission! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28310#28310

Re: [osg-users] rotation and scale in the same MatrixTransform

2010-05-26 Thread Torben Dannhauer
Hi, as far as I know, you can only make rotate/translate/scale once on a matrix because it resets the prior values. But you can always create a matrix as you did, and add its operation via multiplying your temporary matrix with the final matrix. This way you can sum up your operations in

Re: [osg-users] OT: VS2010 is slow

2010-05-25 Thread Torben Dannhauer
Hi, Speed issues of VS2010 are often reporten (-google) You could speed up your compile process by using multiple cores for compiling. Read /MP documentation: http://msdn.microsoft.com/en-us/library/bb385193.aspx Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] Development Environment

2010-05-19 Thread Torben Dannhauer
Hi, because you have it in your project's linker dependency, VS tries to open it and fails. Are you sure the library has this name? My Library is called osgGA.lib or osgGAd.lib. Maybe the second 'a' of osgGAad.lib is only a typo. Try to adapt the lib dependency entry in your project settings

Re: [osg-users] [ANN] osgScaleViewer

2010-05-18 Thread Torben Dannhauer
Hi Stefan, This sounds interesting! Maybe this is a better solution than my own simple implementation based on osgDB::Serializer / boost::asio. I have some questions about how it works: a ) Is the output a single image which is constructed from all nodes image parts, or is it possible to use

Re: [osg-users] How to delete osg graphs properly?

2010-05-17 Thread Torben Dannhauer
Hi, hold your osg nodes (or the root node of your complete scenegraph) with osg reference pointer (osg::refT) instead standard pointers. Assign NULL to this pointer, than the ref pointer doesn't point any longer the node, and the node will be destroyed - unless you point with other pointers to

Re: [osg-users] Development Environment

2010-05-15 Thread Torben Dannhauer
Hi, i noted down my own setup in my don't forget wiki. It is in german, but maybe it can help you: https://www.dannhauer.info/horde/index.php in short: - install MS Visual Studio with sp1, - install CMAKE newest version - checkout OSG in your folder. - download precompiled 3rd Party binaries

Re: [osg-users] Create a simple river

2010-05-10 Thread Torben Dannhauer
Hi Kim, regarding the prospecitve feature of rivers and the ocean tecnique: is it now possible to use it in combination with geocentric databases? I haven't followed osgocean for a while. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] [vpb] color of terrain

2010-05-04 Thread Torben Dannhauer
Hi, maybe this can help you: http://forum.openscenegraph.org/viewtopic.php?t=5599 Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27530#27530 ___ osg-users mailing list

[osg-users] Error using osgviewer in windows vista 32 bit, VS 2005 in osg trunk

2010-04-22 Thread Torben Dannhauer
Hi, Code: C:\Program Files\Microsoft SDKs\Windows\v6.1osgviewer cow.osg Windows Error #170: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation() - Unable to set current OpenGL rendering context. Reason: Die angeforderte Ress ource wird bereits verwendet. Warning: detected OpenGL error

Re: [osg-users] Error using osgviewer in windows vista 32 bit, VS 2005 in osg trunk

2010-04-22 Thread Torben Dannhauer
Hi J.P. It seems to be located in Graphicswindow32.cpp, all other changes are too minor. I'm absolutely unaware how the rendering backend from OSG to windows is implemented, so this will be my first dive in in that section.. well, let's see what I can found :)) Thank you! Cheers, Torben

Re: [osg-users] Error using osgviewer in windows vista 32 bit, VS 2005 in osg trunk

2010-04-22 Thread Torben Dannhauer
Hi J.P. Yes, Rev 11356 worked. I I'll try to reorganize this function the old way, and will look if it fixes, but I'll do it after work I. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27127#27127

Re: [osg-users] looking for a terrain database building

2010-04-22 Thread Torben Dannhauer
Hi, Ah, thank you :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27172#27172 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Torben Dannhauer
Hi akilan, May we have got our wires crossed. You can create osgTerrain with more than one texturelayer. As default layer 0 is shown. You can blend to an of the other texture layers with the multi texture control. If I read your problem, I wonder If you are talking about fading to differenz

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-04-21 Thread Torben Dannhauer
Hi Mikhail, showing what code causes trouble implies the same efford for applying patch etc. as reviewing for merge, so also for that purposes it would be great to follow the submission protocol. If you have additionally modified your file containing some private code lines you don't want to

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Torben Dannhauer
Hi Akilan, thank you, than your question is my question too :) My thoughts: I don't know if osg already provides a fading node to fade in/out the subsequent scenegraph. If not, maybe you should develop one. This node could be used in your osgTerrain to introduce fading in the LOD mechanism.

Re: [osg-users] Anybody interested in a Keyframe Capturer?

2010-04-21 Thread Torben Dannhauer
Hi Nick, sounds interesting! You can try to implement your interpolation step also in c++. Ask google, e.g. http://www.alglib.net/interpolation/spline3.php Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27119#27119

Re: [osg-users] looking for a terrain database building

2010-04-20 Thread Torben Dannhauer
Hi Terry, maybe you should explain your workflow more detailed. What is your vpbmaster call? My on is: Code: vpbmaster --geocentric --terrain --compressed -d directory with digitalElevationModel files -t dir with textures -o /mydatabase/database.osgb What would you like to do with .flt?

Re: [osg-users] recent satellite imagery

2010-04-20 Thread Torben Dannhauer
Hi Nick, In what area are you interested? In my project, we ordered imagery from geocontent (http://geocontent.de), they provide data for europe. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27023#27023

Re: [osg-users] looking for a terrain database building

2010-04-20 Thread Torben Dannhauer
Hi Terry, sorry that I can' help you, I have no deep experience with polygonal and flat database. Can you explain me what the leaf node is? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27046#27046

Re: [osg-users] osgIntrospection serialization

2010-04-19 Thread Torben Dannhauer
Hi J.P., Thank you for your help, I'll try this as soon as possible, it sounds very intersing for me. At the moment I'm under heavy load at my job, and I use all other time to write documentation and wikipages for my project to prepare publication. Thank you! Cheers, Torben

Re: [osg-users] osgEarth fading effect?

2010-04-14 Thread Torben Dannhauer
Hi, I think he intends fading out tiles (via alpha) which are replaced by tiles with higher or lower LOD. Is there any predefined method? Would be nice to test, especially regarding performance :) Cheers, Torben -- Read this topic online here:

Re: [osg-users] osgIntrospection serialization

2010-04-14 Thread Torben Dannhauer
Hi Paul, I'm working on extact the same issue! My plan was to finish my cluster implementation and then discuss with the community if some parts could be reused to add cluster functionality to osg something like osgCluster. At first I tried to use boost::asio for my project, because the usage

Re: [osg-users] osgIntrospection serialization

2010-04-14 Thread Torben Dannhauer
Hi Delport, I'm a bloody beginner using boost, so I tried to compile it myself (failed) and to install/use prebuild packages for VC 2005 (also failed). Finally, after a full week of disappointment I stopped this approach and implemented my own simple upd transmission. In linux, I think it is

Re: [osg-users] osgIntrospection serialization

2010-04-13 Thread Torben Dannhauer
Hi, yepp ;) contact me on further questions Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26710#26710 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgIntrospection serialization

2010-04-13 Thread Torben Dannhauer
) 2009-2010 Torben Dannhauer * * This library is based on OpenSceneGraph, open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included

Re: [osg-users] serializer again: stream sizes and some questions

2010-04-06 Thread Torben Dannhauer
Hi Wang, thanks for your info! That explains everything with the binary format! I' tested all formats with the compressor, so I discovered already the only binary format is compressable. Thank you very much for this great serializer :))) Cheers, Torben -- Read this topic

Re: [osg-users] [vpb] binaries of osgDem

2010-04-05 Thread Torben Dannhauer
Hi, hmm don't know the solutiuon... but instead of building vpb without full osg, why don't you download an compile osg full? it works out of a box, just downloading, and compiling, and the everything should work! Thank you! Cheers, Torben -- Read this topic online here:

[osg-users] serializer again: stream sizes an some questions

2010-04-05 Thread Torben Dannhauer
Hi, I'm working again on my serializer problem and I don't unterstand why my binary stream is as long as my ascii stream. binary should be smaller as ascii I suppose My Testcode code is: Code: // Writing object to stream std::stringstream myOstream; std::string

Re: [osg-users] several trunk compile errors: osgQt and introspection of database pager

2010-04-03 Thread Torben Dannhauer
Hi Robert, yesterday I played with this announced include but it doen't fix. I'll get an update tomorrow and try compiling again. Thank you and happy Easter!! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26420#26420

Re: [osg-users] several trunk compile errors: osgQt and introspection of database pager

2010-04-03 Thread Torben Dannhauer
Hi Robert, sorry, I was too curious ;) your fix doesn't help. I'm using QT 4.5.3.. anyway... let's continue next week ;) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26421#26421

[osg-users] Trac website: Which plugin used for TOC at the right side?

2010-04-02 Thread Torben Dannhauer
Hi, because I'm working on osgVisual to start publishing my sources, I'm enhancing my trac installation. Does anyone know which plugin/technique is used to create this nice table of content at the right side? It makes navigation in the wiki quite simple and I'd like to use it at my project

Re: [osg-users] looking for a terrain database building

2010-04-02 Thread Torben Dannhauer
Hi, modifying source data is the approach I plan. For elevation data I'm in discussion with some colleagues for an algorithy which outputs elevation per vertice wich results, if applied to the ellipsoid of the geocentric database, a flat area. Maybe this approach could be extendet to provide

Re: [osg-users] looking for a terrain database building

2010-04-02 Thread Torben Dannhauer
Hi Chris, that sounds VERY interesting :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26386#26386 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] several trunk compile error

2010-04-02 Thread Torben Dannhauer
Hi, osg trunk is not compiling. Win Vista 32 bit, VS2005 SP1: Error osgQt: Code: Error 1 fatal error C1189: #error : The header file 'QGraphicsViewAdapter' doesn't include QObject.

Re: [osg-users] several trunk compile errors: osgQt and introspection of database pager

2010-04-02 Thread Torben Dannhauer
Hi, It seems that Q_MOC_OUTPUT_REVISION is not defined. I don't know how Qt precompiling (MOC) is don in cmake. Where should this constant be defined? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26399#26399

Re: [osg-users] [vpb] binaries of osgDem

2010-04-01 Thread Torben Dannhauer
Hi, Are you sure you tested all osg versions in combination with all vpb versions? thats a lot... :) You have seen the compatiblity list provided on vpb project site? I use osg dev 2.9.7 with newest vpb and it works like a charm. I use VC2005. Do you use 32bit or 64 bit? Cheers, Torben

Re: [osg-users] [vpb] binaries of osgDem

2010-04-01 Thread Torben Dannhauer
Hi, I use cmake 2.8.0 Waht are your error messages? At which stages? compiling? linking? I haven't used VS 2005 Express, so I dont know if you fail on a specifiy 2005 Express limitation.. Cheers, Torben -- Read this topic online here:

Re: [osg-users] [vpb] Backing off elevation

2010-04-01 Thread Torben Dannhauer
Hi, or preprocess you data with globalmapper to lower resolution. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26363#26363 ___ osg-users mailing list

Re: [osg-users] CMake Structure for new projects

2010-04-01 Thread Torben Dannhauer
Hi, I've migrated my Project to CMAKE, it works great. For other CMAKE beginners: http://www-flc.desy.de/ldcoptimization/documents/talks/CMake_Tutorial.pdf Generating vcproj file, if using MSVC to preset debugging parameter:

Re: [osg-users] looking for a terrain database building toolchain

2010-03-30 Thread Torben Dannhauer
Hi Jason, I use a geocentric database. How can I determine the osgEarth version? I also do not understand how the split level management (flat, nested etc.) is used in osgEarth, the documentation is quite unclear. It only worked to display with an old database with all files in one directory.

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-03-29 Thread Torben Dannhauer
Hi Mikhail, please send the full file, patches are not welcome in OSG :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26241#26241 ___ osg-users mailing list

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-24 Thread Torben Dannhauer
Hi, well, must of this forum's users are not chinese aware ;) can you translate the error message into english? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26052#26052

Re: [osg-users] Future of osgIntrospection + genwrapper

2010-03-12 Thread Torben Dannhauer
Hi Robert, If I Remember right, Wang wrote in the context of the serializer introduction, that a wrapper/introspection could be build up on that technique. I'm not sure if I remember right, but could this be a solution to maintain a kind of introspection/wrapper functionality and to move the

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