Re: [osg-users] LineSegmentIntersector

2020-04-15 Thread OpenSceneGraph Users
In my case its Perspective. I was able to work around the problem by using a PolyTope intersector with a 1x1 rectangle. That worked perfectly. On Tuesday, April 14, 2020 at 11:56:24 PM UTC-7, OpenSceneGraph Users wrote: > > Hi Andrew, > > When you say you have a isometric view, to be clear,

Re: [osg-users] LineSegmentIntersector

2020-04-15 Thread OpenSceneGraph Users
Hi Andrew, When you say you have a isometric view, to be clear, you mean you have an orthographic projection of the scene? The OSG itself support orthographic projection via the osg::Camera's ProjectionMatrix, the intersection. It can only account for this if the IntersectionVisitor knows about

[osg-users] LineSegmentIntersector

2020-04-14 Thread OpenSceneGraph Users
Hi, I am having a lot of problems with picking with LineSegmentIntersector in OSG 3.6.5. I have reduced the problem to a a simple cube, center 0.5,0.5,0.5 with a boundingSphere radius of 1.2142 I create the intersection with ( x , y are screen coordinates) picker=new

Re: [osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
Hi Andrew, On Thu, 6 Feb 2020 at 18:11, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > This is an old issue that appears to still be in 3.6.3 > It appears that if any geometry is under a MatrixTransform node then > osg::LineSegmentIntersector fails to intersect properly with

[osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
This is an old issue that appears to still be in 3.6.3 It appears that if any geometry is under a MatrixTransform node then osg::LineSegmentIntersector fails to intersect properly with this geometry. I am not using scaling in the matrix transform.The only solution is to manually transform the

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
I found the problem, and it was mine. It helps if I attach my root node to the scene BEFORE I try to insect with it. ;) On Monday, February 3, 2020 at 1:04:10 PM UTC-5, Nonsanity wrote: > > Thanks. I had thought to apply the visitor to the scene, but GetScene() > didn't have Accept(). With your

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
Thanks. I had thought to apply the visitor to the scene, but GetScene() didn't have Accept(). With your confirmation that using the scene was correct, I found that viewer.getSceneData()->accept( iv ) did exist. However, calling that line just results in a segfault. The rest of the code is the

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
Hi Chris, I guess you want the scene to accept the IntersectionVisitor, not the camera. Laurens. On Sat, Feb 1, 2020 at 1:18 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I have a scene built with a few objects loaded, the most pertinent one > being a large plane surface

[osg-users] LineSegmentIntersector and MODEL Frame

2020-02-01 Thread OpenSceneGraph Users
I have a scene built with a few objects loaded, the most pertinent one being a large plane surface centered at the origin. I want to cast a ray from a particular point at a particular angle inside the scene and get a list of everything it intersects—both the point of intersection and the Node

Re: [osg-users] LineSegmentIntersector::intersect + performance

2018-06-27 Thread Guy Volckaert
Excellent. I tested it and everything seems to work as expected. Thanks for the quick response. BTW: I'm also investigating a way to somehow "cache" the last drawable that we intersected with (terrain only). If this works, it could prove to be a significant performance gain in situations

Re: [osg-users] LineSegmentIntersector::intersect + performance

2018-06-26 Thread Robert Osfield
HI Guy, On Tue, 26 Jun 2018 at 20:10, Robert Osfield wrote: > As for the creation or the Settings object on the heap, as it's a > local new/delete and operation within a single thread it is probably > safe to replace with an object on the stack. I have implemented this and checked it into the

Re: [osg-users] LineSegmentIntersector::intersect + performance

2018-06-26 Thread Robert Osfield
Hi Guy, Just how many separate LineSegmentIntersection and Drawables are you trying to intersect with? As for the creation or the Settings object on the heap, as it's a local new/delete and operation within a single thread it is probably safe to replace with an object on the stack. Robert. On

[osg-users] LineSegmentIntersector::intersect + performance

2018-06-26 Thread Volckaert, Guy (CA - MTS)
Hi, I recently upgraded to the OSG v3.6.1 and I noticed that the new LineSegmentIntersector has changed significantly compared to v3.4.0. As I was reviewing the changes, I noticed that the LineSegmentIntersector now allocates an instance of LineSegmentIntersectorUtils::Settings every time the

Re: [osg-users] LineSegmentIntersector doesn't give accurate Coordinates

2018-06-21 Thread Jochen Schwitzer
Hi, fixed the issue. I was using a defect Drawer. Thanks anyway Thank you! Cheers, Jochen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74103#74103 ___ osg-users mailing list

Re: [osg-users] LineSegmentIntersector doesn't give accurate Coordinates

2018-06-21 Thread Jochen Schwitzer
Hi Robert, thanks for your quick response. so here's what I'm doing: Code: if (viewer) { returnValue = ReactOnLCSPointClick( *viewer, i_eventAdapter.getX(), i_eventAdapter.getY()); } I tried as well with

Re: [osg-users] LineSegmentIntersector doesn't give accurate Coordinates

2018-06-21 Thread Robert Osfield
Hi Jochen, There is too many unknowns about what you are doing for us to be provide any specific advice as to what is going wrong. It could be that your are passing in the mouse coords incorrectly. It could be that you are interpreting the intersections coordinates incorrectly. It could be

Re: [osg-users] LineSegmentIntersector NaN warnings on zero-scaled nodes.

2015-11-21 Thread Robert Osfield
HI Jannik, I haven't had a look at the modified example yet, it's the weekend so I'm just briefly online. Quick thoughts are: inverting a zero'd matrix will naturally lead to an invalid matrix. My inclination is that the case where a zero matrix could be produced is a special case that needs

[osg-users] LineSegmentIntersector NaN warnings on zero-scaled nodes.

2015-11-21 Thread Jannik Heller
Hi, The LineSegmentIntersector creates NaN warnings when applied to a node with zero scale. I've attached a 3 line change to osgintersection.cpp to reproduce the issue. The NaN's first pop up when OSG tries to invert a zero matrix here:

Re: [osg-users] LineSegmentIntersector bug?

2014-10-06 Thread Robert Osfield
HI ? Could you sign your post so we know how to address you :-) From the description of the problem it looks likely to be a precision issue where the line segment aligns right along the edge between two triangles with neither triangle passing the test. In the svn/trunk version of the OSG there

Re: [osg-users] LineSegmentIntersector bug?

2014-10-06 Thread weijianggood
::Intersector::PrecisionHint::USE_DOUBLE_CALCULATIONS); It worked. Woo! Thanks again. Rubby From: Robert Osfield Date: 2014-10-06 16:22 To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector bug? HI ? Could you sign your post so we know how to address you :-) From

[osg-users] LineSegmentIntersector bug?

2014-10-05 Thread weijianggood
Hi, When i use LineSegmentIntersector in the following code. there must be 8 lines. but after I run the code, only 7 lines exist. int main( int argc, char** argv ){ float height = 5.f; osg::ref_ptrosg::TessellationHints hints; hints = new osg::TessellationHints;

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-09-02 Thread Robert Osfield
Hi All, I have just checked into svn/trunk the following changes to better handle numerical precisions issues with the clamping of the line segment to the bounding box in LineSegmentIntersector.cpp. These changes are compatible with being merged with the OSG-3.2 branch and hence could be part of

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-09-02 Thread Aurelien Albert
Hi Robert, This is perhaps un-related, but in a previous project, I've experienced intersections numerical precision problems with big scenes, and I've switched to the double precision line segment intersector taken fomr osgEarth source code. Maybe swiching from float precision to double

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-09-02 Thread Robert Osfield
Hi Aurelien, On 2 September 2013 11:22, Aurelien Albert aurelien.alb...@alyotech.frwrote: This is perhaps un-related, but in a previous project, I've experienced intersections numerical precision problems with big scenes, and I've switched to the double precision line segment intersector

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-22 Thread PCJohn
Hi Robert, if I understand you correctly, you proposed the idea to not expand bounding box, but to lengthen the line segment. I feel it as more complicated as I am not convinced that it will not tend to more numerical problems. On small slopes close to the edge, you may easily hit different

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-22 Thread Robert Osfield
Hi John, I wasn't thinking of expanding the line segment, rather expanding the bounding box just with a epsilon scaled by the line segment length. However, you confusion about what I was thinking has given me an idea - perhaps the best thing to do is do the intersection against the original

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-22 Thread PCJohn
Hi Robert, after this new idea, I am starting to ask myself, what are the cases for which we need epsilon? - when the line segment accidentally misses bbox while triangle intersection routines would indicate intersection (can this happen?) - when clipping puts the start or end point inside the

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-20 Thread PCJohn
Hi Robert and Alistair, I gave it another long thought and found one more idea. Let me show it on example of bounding box of bb_max.[x,y,z] set to 1'000'000 and bb_min.[x,y,z] set to 999'999. I such case, the size of bounding box does not matter and distance of start and end neither

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-20 Thread Robert Osfield
Hi John, On 20 August 2013 06:09, PCJohn pec...@fit.vutbr.cz wrote: ** We could use Robert's idea to get start and end points. From them, we can get the biggest value for epsilon as well that would provide better epsilon. It should be smaller in most cases, but still big enough to always

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-20 Thread PCJohn
Hi Robert, I have lost in your reasoning. Let me go back to be sure we understand each other. The bounding box based epsilon will likely fail when the size of the box is very small compared to the length of the line segment. I came to conclusion that size of bounding box does not matter.

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-20 Thread Robert Osfield
Hi John, I'm a bit confused as what to further explain. For precision purposes it's the math operations done to clamp the line segment to the bounding box that is important. The maths operations bascially use the length of the line segment in each axis and the distance from each face to the

[osg-users] LineSegmentIntersector numerical imprecisions

2013-08-19 Thread PCJohn
Hi Robert, there was recently a commit concerning epsilon in LineSegmentIntersector that is now carried as class member. I can imagine motivation behind, but I belive there is a better approach to the problem. If the motivation is just to allow the setting bigger epsilon for bigger objects

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-19 Thread Alistair Baxter
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of PCJohn Sent: 19 August 2013 07:38 To: OpenSceneGraph Users Subject: [osg-users] LineSegmentIntersector numerical imprecisions The correct solution in my

Re: [osg-users] LineSegmentIntersector numerical imprecisions

2013-08-19 Thread Robert Osfield
Hi John et. al, I too am not too happy with the approach of a fixed epilson, adding the ability for the user to set this value isn't much better. Scaling the epsilon by the size of the bounding box may be an improvement but I'm not yet convinced it's the best approach. The epsilon is there is

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2013-08-01 Thread Robert Osfield
Hi Jaap, In svn/trunk I've introduced the ability to set the Eplsion value to a user specified value rather than the default of 1e-4, this may not be an ideal solution though, I'd much rather have the code work with defaults correctly. The clipping of the line length to the bounding box is done

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2013-07-31 Thread Jaap Glas
Dear Peter, Robert, and all. I would like to endorse Peter's remarks on the current implementation of the LineSegmentIntersector. We experience precisely the

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2012-11-16 Thread Peter Bako
Hello Robert. I digged a bit into the OSG source code and I found out that its a precision problem. I use big models where the vertex coordinate values are 1000. I don't know the exact process of the intersection search, but I assume that the lineSegment is clipped in the

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2012-10-25 Thread Robert Osfield
HI Peter, I'm afraid I've not got enough time available to look into this problem right now, hopefully others can dive in. My suspicision is that due to nuermical precision issues on constructing the linesegment and/or intersecting this with the bonding volumes or meshes you aren't always

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2012-10-23 Thread Peter Bako
I use the LineSegmentIntersector in my application to select planar faces. The problem is that sometimes when I click on the face facing to you (check the red Xes on the picture), I get no intersection of this face. I get only an intersection on the face which is not visible from this view -

Re: [osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2012-10-22 Thread Robert Osfield
Hi Peter, I can't specifically say what you are seeing a problem, but it does rather sound like a precision issue with projecting the mouse poistion into clip space and then to world and final object coordinates. Robert. On 17 October 2012 14:19, Peter Bako osgfo...@tevs.eu wrote: Hi, I've

[osg-users] LineSegmentIntersector gives incorrect results (intersections missing)

2012-10-17 Thread Peter Bako
Hi, I've got a problem with line segment intersector. Sometimes I get only one intersection (on the bootom side of the table), while I should get two. Please check the screenshot. Do you have any idea why this happens? What should I do? STLFILE.stl (ZIPPED) is attached Thank you! Cheers,

Re: [osg-users] LineSegmentIntersector question...

2012-09-13 Thread Shayne Tueller
Ok...so I upgraded to OSG 3.0.1 and tried this intersection limit test in my app (setIntersectionLimit()) I first tried LIMIT_ONE. Performance did improve over the NO_LIMIT case but I noticed that the number of intersections calculated were as high as 6 for some of the line segments. I would

Re: [osg-users] LineSegmentIntersector question...

2012-09-13 Thread Farshid Lashkari
Hi Shayne, On Thu, Sep 13, 2012 at 10:32 AM, Shayne Tueller shayne.tuel...@hill.af.mil wrote: I first tried LIMIT_ONE. Performance did improve over the NO_LIMIT case but I noticed that the number of intersections calculated were as high as 6 for some of the line segments. I would have

Re: [osg-users] LineSegmentIntersector question...

2012-09-13 Thread Shayne Tueller
Farshid, I'm actually modifying the osgSim::LineOfSight class for my tests. I went into LineOfSight.cpp and modified the computeIntersections() method to support setIntersectionLimit() since there's currently no way to control this for the Line of Sight stuff in OSG. I added the call

Re: [osg-users] LineSegmentIntersector question...

2012-09-13 Thread Farshid Lashkari
Hi Shayne, Is each LineSegmentIntersector instance getting more than one intersection result? Or is the total number of results among all intersectors more than 1? The limit is applied to each intersector instance, so the total number of results should max out at the number of intersectors being

Re: [osg-users] LineSegmentIntersector question...

2012-09-13 Thread Shayne Tueller
Farshid, If I understand the code correctly, each intersector in the LOS code is associated with a start end pair defining the line segment. In other words, it's a 1 to 1 mapping. If I have 45 LOS queries, the code generates 45 LineSegmentIntersectors. Each intersector in turn is added to an

[osg-users] LineSegmentIntersector question...

2012-09-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a couple of questions regarding LineSegmentIntersector. I noticed that for a given line segment, it currently computes and returns ALL intersections with a given geometry in the scene. My questions are: 1) Does it support a feature of detecting a hit and then

Re: [osg-users] LineSegmentIntersector question...

2012-09-11 Thread Farshid Lashkari
Hi Shayne, The base osgUtil::Intersector class supports setting the limits on intersection results, using the setIntersectionLimit() method. The current options are NO_LIMIT, LIMIT_ONE_PER_DRAWABLE, LIMIT_ONE, LIMIT_NEAREST. On Tue, Sep 11, 2012 at 9:47 AM, Tueller, Shayne R Civ USAF AFMC 519

Re: [osg-users] LineSegmentIntersector question...

2012-09-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org] On Behalf Of Farshid Lashkari Sent: Tuesday, September 11, 2012 11:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector question... Hi Shayne, The base osgUtil::Intersector class supports setting the limits on intersection results, using

Re: [osg-users] LineSegmentIntersector question...

2012-09-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector question... Farshid, Thanks much for the input and addressing my questions. That is good news that the support is there. I'm assuming the default is NO_LIMIT. Is this true? Thanks, -Shayne -Original Message- From

Re: [osg-users] LineSegmentIntersector question...

2012-09-11 Thread Farshid Lashkari
Sent: Tuesday, September 11, 2012 11:13 AM To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector question... Farshid, Thanks much for the input and addressing my questions. That is good news that the support is there. I'm assuming the default is NO_LIMIT. Is this true

Re: [osg-users] LineSegmentIntersector question...

2012-09-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, September 11, 2012 11:13 AM To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector

Re: [osg-users] LineSegmentIntersector which objects are returned?

2011-02-11 Thread Heiko Thiel
Hi Robert, robertosfield wrote: Secondly the intersections you get returned return the leaf node and drawable that is intersected along with the node path from the root of the intersection traversal down to the leaf node that was intersected. you found my problem: I forgot that the demo

Re: [osg-users] LineSegmentIntersector which objects are returned?

2011-02-11 Thread Jean-Sébastien Guay
Hello Heiko, But this won't compile too: error C2039: 'getName': Ist kein Element von 'std::_Vector_const_iterator_Myvec' error C2839: Ungültiger Rückgabetyp 'osg::Node *const *' für überladenen Operator '-' IntelliSense: Der Ausdruck muss den Typ pointer-to-class aufweisen. Any idea? I

Re: [osg-users] LineSegmentIntersector which objects are returned?

2011-02-11 Thread Heiko Thiel
Hi, you are right :). I tried this myself before and saw that VS show me nevertheless an error. But didnt seen that the error message changed (I had forgot the .empty() on comparism) ;) Thank you! Cheers, Heiko -- Read this topic online here:

Re: [osg-users] LineSegmentIntersector which objects are returned?

2011-02-07 Thread Robert Osfield
Hi Heiko, I'm afraid I can't work out what is going on from your description so the best I can do is provide some general suggestions. First up only polygonal meshes can be interested by LineSegmentIntersector, so point clouds and lines will not return intersections. Secondly the intersections

[osg-users] LineSegmentIntersector which objects are returned?

2011-02-06 Thread Heiko Thiel
Hi, I have a simple question to LineSegmentIntersector: Which objects can be intersect with the test ray? I ask because I have following problem: I have following osg tree: - Geode -Field - Node (Model loaded from disc) - Contains Name obj1 by Model (so not set by my - don't want to presume

Re: [osg-users] LineSegmentIntersector::Intersection contains no indexList

2011-01-12 Thread Oliver Neumann
Hi Robert, thanks for the reply. I have used the ShapeDrawable as an example. My code uses nodes read from COLLADA models and it doesn't work there either (those nodes display just fine, with the texture on them, so I know uv mapping is also working). I can't understand why the code allows the

Re: [osg-users] LineSegmentIntersector::Intersection contains no indexList

2011-01-06 Thread Robert Osfield
Hi Oliver, There isn't much the osgUtil intersection code can do about temporary data as created by ShapeDrawable. ShapeDrawable is really just meant for very simply usage, such as quick a dirty debugging, I don't recommend it's general usage. Robert. On Tue, Jan 4, 2011 at 1:52 PM, Oliver

[osg-users] LineSegmentIntersector::Intersection contains no indexList

2011-01-04 Thread Oliver Neumann
Hi, I am trying to get uv coordinates and color of a point I found using the LineSegmentIntersector. My problem is that the found intersection has no indexList so I cannot use the code used in osgmovie. This short code example should boil down to the point: Code: osg::Box* b = new osg::Box(

[osg-users] LineSegmentIntersector...

2010-08-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a question about LineSegmentIntersector. Does it always return all intersections or does it have a feature that tells you whether or not you got a hit or not? I have a need to use something for terrain masking from a viewpoint to another location. In this case, all I want to know

Re: [osg-users] LineSegmentIntersector...

2010-08-24 Thread Tomlinson, Gordon
...@lists.openscenegraph.org] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, August 24, 2010 1:13 PM To: OpenSceneGraph Users Subject: [osg-users] LineSegmentIntersector... All, I have a question about LineSegmentIntersector. Does it always return all intersections or does it have a feature

Re: [osg-users] LineSegmentIntersector...

2010-08-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
input. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson, Gordon Sent: Tuesday, August 24, 2010 11:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] LineSegmentIntersector... In the past

Re: [osg-users] LineSegmentIntersector and alpha-blended polygons

2009-11-01 Thread Matthew Hielsberg
Hi, I finally found another post that gets pretty close to what I wanted, but did not work right out of the box (see http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-January/021653.html). I wrote the following function starting from the above post's code and it

[osg-users] LineSegmentIntersector and alpha-blended polygons

2009-10-30 Thread Matthew Hielsberg
Hi, Does anyone know how to access the rgba texture values at the point of intersection in a polygon found using osgUtil::IntersectionVisitor and osgUtil::LineSegmentIntersector? Ideally I would pass a threshold to the IntersectionVisitor so that it automatically skips intersecting polygons

Re: [osg-users] LineSegmentIntersector and alpha-blended polygons

2009-10-30 Thread J.P. Delport
Hi, look at the intersection code in osgmovie. I think it gets the texture coords of intersection. jp Matthew Hielsberg wrote: Hi, Does anyone know how to access the rgba texture values at the point of intersection in a polygon found using osgUtil::IntersectionVisitor and

Re: [osg-users] LineSegmentIntersector and alpha-blended polygons

2009-10-30 Thread Jean-Sébastien Guay
Hello Matthew, Does anyone know how to access the rgba texture values at the point of intersection in a polygon found using osgUtil::IntersectionVisitor and osgUtil::LineSegmentIntersector? Ideally I would pass a threshold to the IntersectionVisitor so that it automatically skips

Re: [osg-users] LineSegmentIntersector, IntersectionVisitor and children

2009-09-16 Thread Robert Osfield
Hi Julien-Charles, The interesection code only using the node bounding spheres during traversal, it doesn't use them for the final intersection calculation as this is done against the actual primitives of the drawable leaves. I can't say way is wrong with your setup, but it won't be a parental

[osg-users] LineSegmentIntersector, IntersectionVisitor and children

2009-09-15 Thread Julien-Charles Levesque
Hi, I am using LineSegmentIntersectors with IntersectionVisitor to do some ray casting in my architecture. Everything works fine to select and move objects. However I want to implement a drag-and-drop interaction, where I can move an object onto another and have something different happen. I

[osg-users] LineSegmentIntersector with transformations

2009-05-14 Thread Poirier, Guillaume
Hello, I am trying to use a LineSegmentIntersector and want to specify start and end points in world space coordinates. Aditionally, the Drawable I want to intersect has parent nodes with transformations (translate / rotate / scale). How can I achieve this ? regards, bill

Re: [osg-users] LineSegmentIntersector with transformations

2009-05-14 Thread Jean-Sébastien Guay
Hello Guillaume, I am trying to use a LineSegmentIntersector and want to specify start and end points in world space coordinates. Aditionally, the Drawable I want to intersect has parent nodes with transformations (translate / rotate / scale). How can I achieve this ? When you use your

[osg-users] LineSegmentIntersector and line width

2008-11-21 Thread a.lagnier
Hi, I'm using osgUtil::LinesegmentIntersector to pick objects from my scene. It works all fine except Geode containing line geometry (with LineWidth stateset). But, I want to pick somes thick lines, how can I do? Thanks in advance! Aude Créez votre adresse électronique [EMAIL PROTECTED]

Re: [osg-users] LineSegmentIntersector and line width

2008-11-21 Thread Peter Hrenka
Hi Aude, a.lagnier schrieb: Hi, I'm using osgUtil::LinesegmentIntersector to pick objects from my scene. It works all fine except Geode containing line geometry (with LineWidth stateset). But, I want to pick somes thick lines, how can I do? LinesegementIntersector cannot pick lines (or

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Robert Osfield
Hi Judd, I have done some work on osgUtil::IntersectionVisitor to add proper support for Billboards. Could you try out the attached IntersectionVisitor header/source files and let me know how you get on. This builds against OSG-2.6/OSG-SVN, but might also compile against 2.4. In my own testing

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Judd Tracy
It seems to work just fine in my application. Thanks for the support. Judd Robert Osfield wrote: Hi Judd, I have done some work on osgUtil::IntersectionVisitor to add proper support for Billboards. Could you try out the attached IntersectionVisitor header/source files and let me know how

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Judd Tracy
Robert I have added a method called set (did not know what to call it) that allows you to set the start and end points for the LinSegmentIntersector using the CooridnateFrame and the x, y values like one of the constructors does. It just makes it easier to reset the start and end points

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-14 Thread Robert Osfield
Hi Judd, Could you post your ammendments to osg-submissions. Cheers, Robert. On Thu, Aug 14, 2008 at 5:11 PM, Judd Tracy [EMAIL PROTECTED] wrote: Robert I have added a method called set (did not know what to call it) that allows you to set the start and end points for the

Re: [osg-users] LineSegmentIntersector does not work with Billboards

2008-08-12 Thread Robert Osfield
Hi Judd, I've just tried osgpick lz.osg And zooming into the trees and attempting picking is showing no intersections results where I'd expect. Reviewing the relevent code in IntersectionVisitor.cpp suggests that there is no special code for handling the local model transforms that are

Re: [osg-users] LineSegmentIntersector LEAK-Problem ?

2008-07-23 Thread Kaiser, Hagen (CT)
Yes you are right. Code compiles fine in release-mode. Greetings Hagen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] LineSegmentIntersector LEAK-Problem?

2008-07-22 Thread Kaiser, Hagen (CT)
Hello everyone, I using the following code: Is it a bug? Its used inside C++/CLI Environment but inside a pure native class. This was halfways copypasted from one of the examples. It's a function inside a GUIEventHandler called in cas of a GUIEvenetAdapter::REALESE: void pick(const

Re: [osg-users] LineSegmentIntersector LEAK-Problem?

2008-07-22 Thread Robert Osfield
HI Hagen, I think there is a good chance that this is false reading or perhaps a bug in your setup/environment. FYI, the intersection visitor isn't multi-threaded so there will be no need to enforce thread safe ref/unref. Robert. On Tue, Jul 22, 2008 at 9:38 AM, Kaiser, Hagen (CT) [EMAIL

[osg-users] LineSegmentIntersector LEAK-Problem?

2008-07-22 Thread Kaiser, Hagen (CT)
I traced the error now: The function LineSegementIntersector::getFirstIntersection() executes very well to the last bit that is: Dereference _intersections.begin(); It jumps therefor to xtree.h : reference operator*() const { // return designated value

Re: [osg-users] LineSegmentIntersector LEAK-Problem?

2008-07-22 Thread Robert Osfield
Hi Hagen, I believe the OSG code is OK, a quick code review just now doesn't reveal anything that might be amiss. I have been told of bug with certain combinations of VS's iterator debugging. I'm not a Windows developers so the exact details went over my head, but my guess is that this might be

Re: [osg-users] LineSegmentIntersector - nodePath invalid?

2007-11-14 Thread Robert Osfield
Hi Glenn, Your analysis is correct, when the DatabaseCacheReadCallback is deployed one can potentially end up with dangling pointers. Switching to ref counted NodePath would be the safest way to fix this. There is a performance penalty though, which is why a straight NodePath was used. There