Hi JS.
On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers with commit access to svn/trunk and
svn/branches. In the case of
Hello Robert,
On Feb 22, 2010, at 8:36 AM, Robert Osfield wrote:
Hi JS.
On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers
Hi,
Robert Osfield wrote:
I will state again. svn access does not scale like testing and
debugging does. You can't scale up commit access and retain quality,
consistency and productivity. Might I suggest reading a text like the
Mythical Man Month will give you a few pointers about the
Hi Robert,
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers with commit access to svn/trunk and
svn/branches. In the case of svn/trunk those with commit access are
for specific portions that they are the lead author
Hi JS,
On Mon, Feb 22, 2010 at 3:04 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
You know full well I meant commit access to the core on svn trunk. That's
the main point right now.
No I didn't know you meant something other than what you said. You
said something that wasn't
On Mon, Feb 22, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
how about having some tree of patch flow like e.g. linux kernel? Robert at
the top - some people with experience on some subsystems/build configs -
users/other devs.
Ahfhfhghghg this is not the thread to discuss
On Mon, Feb 22, 2010 at 2:38 PM, Doug McCorkle mc...@iastate.edu wrote:
Is this document somewhere where the community can see who has what
permissions where on the svn repository?
I thought there was one of what was loosely termed osg-crew from a few
years back, but I can't find any details on
Hi Robert,
Just a small typo correction for the last link in
http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I
think you meant
http://c*d*ash.openscenegraph.orghttp://cash.openscenegraph.org/
and not http://cash.openscenegraph.org :)
Mourad
On Mon, Feb 22, 2010 at 5:11
Hi Robert,
You know full well I meant commit access to the core on svn trunk. That's
the main point right now.
No I didn't know you meant something other than what you said. You
said something that wasn't true so I corrected it. Don't forgot that
you're not the only one reading this thread.
Mourad Boufarguine wrote on 2010-02-22:
Just a small typo correction for the last link in
http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I
think you meant http://cdash.openscenegraph.org
http://cash.openscenegraph.org/ and not
http://cash.openscenegraph.org
Hi J.P.,
PS. I've come across this great lecture series (with videos) from Andrew
Tridgell (of Samba fame). Lecture 7: FOSS Governance might be of
interest (in the sense of being informative, not prescriptive).
http://cs.anu.edu.au/students/comp8440/lectures.php
Thanks for sharing this! I've
Hi JS,
On Sun, Feb 21, 2010 at 1:31 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Robert,
I am angry because of your attitude towards me, accusations of
un-professionalism - something based on my inability to live up to
your expectations on just how much work I can
Robert Osfield wrote:
Yes there is has been a bottleneck with submissions, and we've made
some steps towards - we now have more contributors with write
permission. However, this is really at the issue w.r.t this
particular thread. It's the fact that I can't do testing on as
widespread a
Hi Paul,
On Fri, Feb 19, 2010 at 10:50 PM, Paul Martz pma...@skew-matrix.com wrote:
Also, the general rule for most software development projects
is: you break it, you fix it.
In the context of community software project this attitude is corrosive.
If we were all to apply this rule to all the
Hi J-S -- Thanks for trying to intervene, it's appreciated.
Jean-Sébastien Guay wrote:
And Robert's under the gun (perhaps his own gun) to get a dev release
out the door in a few days too. So suggesting he set up something new at
this point in time was the same as him suggesting you fix the
Hi Paul,
On Sat, Feb 20, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote:
Robert isn't angry with me because I didn't submit a fix. he's angry because
I said I thought he would want to test a GL3 build before tagging the
release. His assertion that I should've fixed the errors came
Hi Robert,
I am angry because of your attitude towards me, accusations of
un-professionalism - something based on my inability to live up to
your expectations on just how much work I can personally take on.
These expectations *are* unreasonable, so I will never be able to live
up to your
Hi Paul,
I need a complete list is am to fix them... :-)
Robert.
On Fri, Feb 19, 2010 at 6:39 PM, Paul Martz pma...@skew-matrix.com wrote:
Hi Robert -- r11087 is currently broke for GL3 builds. I get errors of this
form:
5..\..\..\src\osg\TexEnvFilter.cpp(41) : error C2039: 'notify' : is
Hi Paul,
Is it simply that these .cpp's don't pull in include/osg/Notify any
more due to clean ups of the headers?
Robert.
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Robert Osfield wrote:
Is it simply that these .cpp's don't pull in include/osg/Notify any
more due to clean ups of the headers?
It's only occurring in the GL3 build; GL1/2 builds fine. If it were just
a header issue, I'd think it'd be the same for both builds.
-Paul
On Fri, Feb 19, 2010 at 7:24 PM, Paul Martz pma...@skew-matrix.com wrote:
Robert Osfield wrote:
Is it simply that these .cpp's don't pull in include/osg/Notify any
more due to clean ups of the headers?
It's only occurring in the GL3 build; GL1/2 builds fine. If it were just a
header issue,
On Fri, Feb 19, 2010 at 7:23 PM, Paul Martz pma...@skew-matrix.com wrote:
Robert Osfield wrote:
I need a complete list is am to fix them... :-)
Downloading gl3.h from opengl.org would allow you to do your own build.
Please remember there is only one of me. I do try and chase up lots
of
Robert Osfield wrote:
On Fri, Feb 19, 2010 at 7:23 PM, Paul Martz pma...@skew-matrix.com wrote:
Robert Osfield wrote:
I need a complete list is am to fix them... :-)
Downloading gl3.h from opengl.org would allow you to do your own build.
Please remember there is only one of me. I do try
On Fri, Feb 19, 2010 at 7:55 PM, Paul Martz pma...@skew-matrix.com wrote:
It took me about 5 minutes to download gl3.h and set up an automated GL3
build for CDash on my second system. Regardless of your time constraints,
you're just about to tag a release, so I'd think you would take the time
Robert Osfield wrote:
On Fri, Feb 19, 2010 at 7:55 PM, Paul Martz pma...@skew-matrix.com wrote:
It took me about 5 minutes to download gl3.h and set up an automated GL3
build for CDash on my second system. Regardless of your time constraints,
you're just about to tag a release, so I'd think you
On Fri, Feb 19, 2010 at 9:09 PM, Paul Martz pma...@skew-matrix.com wrote:
I reject your assertion that I'm out of line. If you were an employee at any
company I've worked at in the past, and were about to tag a release without
testing the build, you'd be cited for poor QA.
Right back at you
I hate being the one to get between you two, but I think this is getting
out of hand. As is often the case in these heated arguments, you're both
right, and you're both wrong.
Paul, finding which header is missing from the places where you get the
errors would probably not be too hard.
Jean-Sébastien Guay wrote:
Paul, finding which header is missing from the places where you get the
errors would probably not be too hard.
I often do provide fixes, but I'm under the gun to get demos out the
door in a few days. Also, the general rule for most software development
projects is:
Robert Osfield wrote:
Thanks for the error file. GL1/2 build fine because for the files
you've specified there is not notify usage in the GL1/2 paths, only in
the non GL1/2 paths.
Ah! Makes sense.
r11097 has fixes the vast majority of the errors. There is only one
dangler at this point:
Hi Paul,
Paul, finding which header is missing from the places where you get
the errors would probably not be too hard.
I often do provide fixes, but I'm under the gun to get demos out the
door in a few days.
And Robert's under the gun (perhaps his own gun) to get a dev release
out the
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