[osg-users] Happy New Year!!! OSG - the BEST!
Happy New Year!!! OSG - the BEST! Russia. Tyumen. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg in Visual C++ Express Edition 2008
Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0 was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg in Visual C++ Express Edition 2008
I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues who use 2008 with OSG will be back I am sure they will know the answer... Linking apllication built with VS 2008 against VS 2005 or VS 2003 libs is bad idea. There will be a conflict between OSG runtime and your program runtime libs (crashes and exceptions). So the only option is to get CMAKE work and rebuild whole OSG. Other option would be to go back to VS 2005 but I would rather wait few days ;-) Happy New Year, Wojtek - Original Message - From: Sashidhar Guntury To: OpenSceneGraph Users Sent: Monday, December 31, 2007 4:01 PM Subject: [osg-users] osg in Visual C++ Express Edition 2008 Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0 was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Texturing a Terrain On A Sphere..!
Hi ümit, You really need to be more specific about what you are trying to do, and what type of data you are trying to use. Are you trying to do the database building yourself? Using VirtualPlanetBuilder?? Robert. On Dec 28, 2007 7:44 PM, ümit uzun [EMAIL PROTECTED] wrote: Hi mew; Sorry for giving wrong link! the real link is http://www.palomino3d.org/pal/openscenegraph/ and I make a terrain Converting GIS Satellite Images for OSG with VTP (Virtual Terrain Project) using osgdem command! I have a *.osga formatted terrain! I look at the osgtoy but it can not help me texturing the terrain on sphere! Ümit UZUN Date: Fri, 28 Dec 2007 11:10:26 -0600 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Texturing a Terrain On A Sphere..! -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of ümit uzun Sent: Friday, December 28, 2007 8:09 AM To: OSG OSG Subject: [osg-users] Texturing a Terrain On A Sphere..! Hi All; I have a terrain which has a Cordinate System like in http://www.palomino3d.org/opnescenegraph And I want to texture map this terrain on the sphere (like earth) ! How can I do this work on my earth figure! Could anybody show me how to this please..! Or rotate me to right example like this! That link doesn't work, so unclear of your goal, but here's one way to put a texture a sphere http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgtoy/trunk/src/osgPlugins/globe/ -- mew ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _ Yeni nesil Windows Live Servisleri'ne şimdi ulaşın! http://get.live.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] access frame buffer when using osgViewer::Viewer
On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote: You can do it just calling glReadPixels after viewer.frame() This *only* works when you have a single window, and run single threaded, all other times the above will crash. Use a Camera post DrawCallack, placing the glReadPixels in the callback. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg in Visual C++ Express Edition 2008
Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings pd: By the way i think is a good idea to use windows xp , the .Net framework 3 works on XP and there isn't any emulation of opengl here. That is my case :P, i had to uninstall windows vista ... any way this is only a tip ;) Happy new year :P 2007/12/31, Wojciech Lewandowski [EMAIL PROTECTED]: I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues who use 2008 with OSG will be back I am sure they will know the answer... Linking apllication built with VS 2008 against VS 2005 or VS 2003 libs is bad idea. There will be a conflict between OSG runtime and your program runtime libs (crashes and exceptions). So the only option is to get CMAKE work and rebuild whole OSG. Other option would be to go back to VS 2005 but I would rather wait few days ;-) Happy New Year, Wojtek - Original Message - *From:* Sashidhar Guntury [EMAIL PROTECTED] *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Monday, December 31, 2007 4:01 PM *Subject:* [osg-users] osg in Visual C++ Express Edition 2008 Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg in Visual C++ Express Edition 2008
I can state with full confidence that OpenGL is most certainly not emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL 1.4 only, and it is only enabled when certain games are detected by Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows Vista. You must however download and install these drivers after installing Vista. As for CMake on Windows... I have no standing ;-) For further reference on OpenGL on Vista, see this article: http://www.opengl.org/pipeline/article/vol003_7/ Richard On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote: Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings pd: By the way i think is a good idea to use windows xp , the .Net framework 3 works on XP and there isn't any emulation of opengl here. That is my case :P, i had to uninstall windows vista ... any way this is only a tip ;) Happy new year :P 2007/12/31, Wojciech Lewandowski [EMAIL PROTECTED]: I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues who use 2008 with OSG will be back I am sure they will know the answer... Linking apllication built with VS 2008 against VS 2005 or VS 2003 libs is bad idea. There will be a conflict between OSG runtime and your program runtime libs (crashes and exceptions). So the only option is to get CMAKE work and rebuild whole OSG. Other option would be to go back to VS 2005 but I would rather wait few days ;-) Happy New Year, Wojtek - Original Message - From: Sashidhar Guntury To: OpenSceneGraph Users Sent: Monday, December 31, 2007 4:01 PM Subject: [osg-users] osg in Visual C++ Express Edition 2008 Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0 was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg in Visual C++ Express Edition 2008
Nice info, thank you, i read the link and find this: Performance-wise, developers can expect a decrease of around 10-15% on Windows as compared to Windows XP. So i think the people to try to develop on vista have to follow a few tips of this interesting article. Greetings 2007/12/31, Richard S. Wright Jr. [EMAIL PROTECTED]: I can state with full confidence that OpenGL is most certainly not emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL 1.4 only, and it is only enabled when certain games are detected by Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows Vista. You must however download and install these drivers after installing Vista. As for CMake on Windows... I have no standing ;-) For further reference on OpenGL on Vista, see this article: http://www.opengl.org/pipeline/article/vol003_7/ Richard On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote: Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings pd: By the way i think is a good idea to use windows xp , the .Net framework 3 works on XP and there isn't any emulation of opengl here. That is my case :P, i had to uninstall windows vista ... any way this is only a tip ;) Happy new year :P 2007/12/31, Wojciech Lewandowski [EMAIL PROTECTED]: I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues who use 2008 with OSG will be back I am sure they will know the answer... Linking apllication built with VS 2008 against VS 2005 or VS 2003 libs is bad idea. There will be a conflict between OSG runtime and your program runtime libs (crashes and exceptions). So the only option is to get CMAKE work and rebuild whole OSG. Other option would be to go back to VS 2005 but I would rather wait few days ;-) Happy New Year, Wojtek - Original Message - *From:* Sashidhar Guntury [EMAIL PROTECTED] *To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org *Sent:* Monday, December 31, 2007 4:01 PM *Subject:* [osg-users] osg in Visual C++ Express Edition 2008 Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg in Visual C++ Express Edition 2008
Performance-wise, developers can expect a decrease of around 10-15% on Windows as compared to Windows XP. Sometimes it's even worse ;-) XP drivers are basically highly evolved Windows NT drivers... the vendors have had a lot of years to tune them into oblivion... with Vista, they basically had to start over (at least this is what one NVidia engineer told me). Developers will also find a whole new set of driver bugs to contend with. Richard On Dec 31, 2007, at 4:24 PM, Percy Camilo Triveño Aucahuasi wrote: Nice info, thank you, i read the link and find this: Performance-wise, developers can expect a decrease of around 10-15% on Windows as compared to Windows XP. So i think the people to try to develop on vista have to follow a few tips of this interesting article. Greetings 2007/12/31, Richard S. Wright Jr. [EMAIL PROTECTED]: I can state with full confidence that OpenGL is most certainly not emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL 1.4 only, and it is only enabled when certain games are detected by Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows Vista. You must however download and install these drivers after installing Vista. As for CMake on Windows... I have no standing ;-) For further reference on OpenGL on Vista, see this article: http://www.opengl.org/pipeline/article/vol003_7/ Richard On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote: Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings pd: By the way i think is a good idea to use windows xp , the .Net framework 3 works on XP and there isn't any emulation of opengl here. That is my case :P, i had to uninstall windows vista ... any way this is only a tip ;) Happy new year :P 2007/12/31, Wojciech Lewandowski [EMAIL PROTECTED] : I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues who use 2008 with OSG will be back I am sure they will know the answer... Linking apllication built with VS 2008 against VS 2005 or VS 2003 libs is bad idea. There will be a conflict between OSG runtime and your program runtime libs (crashes and exceptions). So the only option is to get CMAKE work and rebuild whole OSG. Other option would be to go back to VS 2005 but I would rather wait few days ;-) Happy New Year, Wojtek - Original Message - From: Sashidhar Guntury To: OpenSceneGraph Users Sent: Monday, December 31, 2007 4:01 PM Subject: [osg-users] osg in Visual C++ Express Edition 2008 Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0 was not found. Could anybody please tell me where am I going wrong? Since the building wasn't working, I downloaded the binaries and installed them. But now wierd things keep happening. A very simple code of just loading a model and displaying it doesn't seem to work. It gives an error like this -- Unhandled exception at 0x00a10017 in CameraControl.exe: 0xC005: Access violation writing location 0x004205b8. I tried both the debug as well the release build, but the same error is given. Please help me... :( thanks and happy new year to all the guys at osg :) bye Sashidhar ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list
[osg-users] OSX installation changes
Hi, I have the 2.0 and 2.2 OSX *.dmg I noticed that the 2.0 DMG has a installable package, which I had installed a couple of months ago. Now I am looking at 2.2 and the *.dmg contains folders which we are suppose to drag across. Is the long term plan to get a use to drag individual folders to various locations or to use an installable package. Personally, as a newbie, I prefer the installable package as I know the bits will be installed at all the right locations. New Year Resolution : Must be fluent in OpenSceneGraph API Regards and Happy New Year. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSX installation changes
I only intend to do the dmg/drag-and-drop release. It's extremely well documented and even has screencasts now. Somebody else did the installer but I don't think there are concrete plans to continue it. Newbies should understand the concepts discussed in the screencasts, installer or not. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips -Eric On 12/31/07, Nicholas Yue [EMAIL PROTECTED] wrote: Hi, I have the 2.0 and 2.2 OSX *.dmg I noticed that the 2.0 DMG has a installable package, which I had installed a couple of months ago. Now I am looking at 2.2 and the *.dmg contains folders which we are suppose to drag across. Is the long term plan to get a use to drag individual folders to various locations or to use an installable package. Personally, as a newbie, I prefer the installable package as I know the bits will be installed at all the right locations. New Year Resolution : Must be fluent in OpenSceneGraph API Regards and Happy New Year. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] STL vectors and function calls
*MyIterator-AnotherMethod(); should be MyIterator-AnotherMethod(); On Dec 30, 2007 12:47 AM, Renan Mendes [EMAIL PROTECTED] wrote: Hi, everyone. I've got quick question on STL vectors. I've created a class (let's call it MyClass) with the method 'bool MyMethod(std::vectorMyClass MyVector)' that calls another method 'void AnotherMethod()' that makes a simple check on a variable inherent to every instance of MyClass. How do I write that method? Or better put: how do I change the following code to make it right? bool MyClass::MyMethod(std::vectorMyClass MyVector) { std::vectorMyClass::iterator MyIterator; for(MyIterator = MyVector.begin(); MyIterator != MyVector.end(); MyIterator++) { *MyIterator-AnotherMethod(); } } I read that an iterator was a pointer to the content of the vector, why doesn't it work? Thanks, Renan M Z Mendes ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- 吴晓东 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] access frame buffer when using osgViewer::Viewer
Thanks Robert. That's what I need. On Dec 31, 2007 12:40 PM, Robert Osfield [EMAIL PROTECTED] wrote: On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote: You can do it just calling glReadPixels after viewer.frame() This *only* works when you have a single window, and run single threaded, all other times the above will crash. Use a Camera post DrawCallack, placing the glReadPixels in the callback. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org