Re: [osg-users] Reading from a texture in a compute shader

2013-04-11 Thread Michael Bach Jensen
Hi, Robert Thank you! I will give it a try. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53521#53521 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Reading from a texture in a compute shader

2013-04-11 Thread Michael Bach Jensen
Hi again, Robert That did the trick! I moved applyModeList and applyAttributeList down right before if(_shaderCompositionEnabled). I don't know if it produces any side effects. I tried running my application on top of the change and didn't notice anything. It uses osgEarth and Wang Rui's

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
If you don't see the blue screeen of OSG then it's exiting abnormally. First: What version of OSG are you compiling? 3.1... trunk? Second: What device are you using? Third: What options did you use in Cmake? Fourth: GLES1 or 2? 2013/4/10 Jan Ciger jan.ci...@gmail.com Hello, On Wed, Apr

Re: [osg-users] build osgmotionblur

2013-04-11 Thread Robert Osfield
HI Alfonso, The osgmitionblur example is written to demonstrate use of the OpenGL accumulation buffer. If you driver doesn't support the accumulator buffer then it won't work. However, I would expect it to compile. What platform and OpenGL version are you working with? Robert. On 10 April

Re: [osg-users] Reading from a texture in a compute shader

2013-04-11 Thread Robert Osfield
Hi Michael, On 11 April 2013 08:00, Michael Bach Jensen mich...@ifad.dk wrote: That did the trick! I moved applyModeList and applyAttributeList down right before if(_shaderCompositionEnabled). I don't know if it produces any side effects. I tried running my application on top of the change

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jan, Jorge, first of all, thanks for the support in timely fashion ! Jan, also, thanks for the details in your email, you really talk as to a child - yes I am doing these baby steps in Android development now so it is highly appreciated. Let me answer Jorge first: - I am working with the

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
HI all, just for the sake of documenting for future readers. I had a look at Ogre3D some config files (which builds and runs ok btw) and I found this CMake option -DANDROID_ABI=xxx. Jan, is this the way how to set the abi. I have built the ogre3d sample with the armeabi-v6 with VFP and it runs

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
HI me again, this is for Jan. I have built everything with armeabi-v7a and I am seeing another armeabi-v7a with NEON which lead me to think that my build is actually without neon. Is this correct? Nick On Thu, Apr 11, 2013 at 10:54 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
Hello, On Thu, Apr 11, 2013 at 10:28 AM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, Jorge, ... Jan, here are more questions: ...Either compile for the version 5 ABI (armeabi - which doesn't use Neon) or disable the Neon instruction set according to the instructions

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jan, Well, I don't want to sound too harsh, but if *you* don't have time to actually read the documentation and go through the tutorials, why do you think people on the list should have time to support you? Especially as the question above is really a FAQ issue that was addressed on the list

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
Hello, On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Good question. That is the purpose of the community I guess. While back when while I was more active with this list I used to support people just because. Also, I work as freelance so I know

Re: [osg-users] particles

2013-04-11 Thread Peter Wraae Marino
Hi, does anyone know whay the particlesystem.org is dead? has it moved? Thank you! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53539#53539 ___ osg-users mailing list

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
HI, I have built all from scratch with the suggested armeabi only, and the same results. Interesting what I am seeing is when I do $ANDROID_SDK/tools/android list targets I see only two targets and both for armeabi-v7a . can this be an issue? Nick On Thu, Apr 11, 2013 at 12:44 PM, Jan

[osg-users] Confused by rendering loop

2013-04-11 Thread Paul Heraty
Hi, I'm using some profiling tools to try to understand how to optimize an OSG application built on osgviewer. In fact, for the purpose of this question, I am just running osgview cow.osg. When I look at the rendering calls, I can see that glDrawArrays get's called around 4000 times at

Re: [osg-users] osgviewer render loop profiling

2013-04-11 Thread Paul Heraty
Hi, I think I see why. It seems that osgviewer is using display lists for drawing. Thank you! Cheers, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53543#53543 ___ osg-users mailing list

Re: [osg-users] Confused by rendering loop

2013-04-11 Thread Robert Osfield
Hi Paul, By default the OSG usages display lists that have to be compiled once at start up and then are reused there after so that subsequent glDrawArray calls are avoided. Robert. On 11 April 2013 13:15, Paul Heraty heratyp...@eircom.net wrote: Hi, I'm using some profiling tools to try to

Re: [osg-users] osgviewer render loop profiling

2013-04-11 Thread Paul Heraty
Thanks Robert - that explains what I'm seeing, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53545#53545 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
I don't understand your last message... the compiled osg will be under [cmake_install_prefix]/lib/ABI 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com HI, I have built all from scratch with the suggested armeabi only, and the same results. Interesting what I am seeing is when I

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
It is compiled. There are no issues with the build. The compiled osg is under [cmake_install_prefix]/obj/local/armeabi Available Android targets: -- id: 1 or android-17 Name: Android 4.2.2 Type: Platform API level: 17 Revision: 2 Skins: WQVGA400, WXGA720, WVGA800

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
BTW el HTC wildfire seems that has a Qualcomm Armeabi V11 processor of the low end so i would not use armeabi-v7 and go for armeabi ABI. Btw i had one a device with similar specs and i can only say that you are going to suffer a little bit, so... my condolences. Ah... try to check the Logcat,

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
¿Orly? I think we are lossing the topic... One thing it's your NATIVE ABI compilation: armeabi, armeabi-v7a, x86,mirps... Other thing are the targets... FROM the SDK that are Virtual machines that you have created... That info seems to be info from the targets of your SDK nothing more... heck i

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
BTW every NDK has every ABI 2013/4/11 Jorge Izquierdo Ciges jori...@gmail.com ¿Orly? I think we are lossing the topic... One thing it's your NATIVE ABI compilation: armeabi, armeabi-v7a, x86,mirps... Other thing are the targets... FROM the SDK that are Virtual machines that you have

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jorge, good to know. thanks for clearing some of my confusions. But, I have tried to run it on few Samsung Galaxy models and the same behavior .. Starts for a while, I can even press the Light On/OFF button but no blusih osg screen :/ I got this development machine somewhat setup so I am

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
On Thu, Apr 11, 2013 at 2:00 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: HI, I have built all from scratch with the suggested armeabi only, and the same results. Interesting what I am seeing is when I do $ANDROID_SDK/tools/android list targets I see only two targets and

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
Hi Trajce, On Thu, Apr 11, 2013 at 3:50 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, good to know. thanks for clearing some of my confusions. But, I have tried to run it on few Samsung Galaxy models and the same behavior .. Starts for a while, I can even press

Re: [osg-users] Converting .ive model to .osg - including textures

2013-04-11 Thread David Glenn
Greetings! Pardon me, but can you also convert .dds using the Gimp? ... D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here:

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jan, I am setting up properly now everything from scratch, reading all over web ... I want to be sure and to learn how to setup the dev env first. Eclipse is something new to me (Visual Studio and vi guy till now :) ..), as well android as you already know. How to set up the build to use v5? I

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki? Nick On Thu, Apr 11, 2013 at 6:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jan, I am setting up properly now everything from scratch, reading

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
It varies from the NDK that things are build and Eclipse version (? I am sure something behind it). With the latest NDK r8e when I build the sample it says: Fatal error: invalid -march= option: `armv5te' any clue? Nick On Thu, Apr 11, 2013 at 6:50 PM, Trajce Nikolov NICK

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
On 04/11/2013 06:11 PM, Trajce Nikolov NICK wrote: Hi Jan, I am setting up properly now everything from scratch, reading all over web ... I want to be sure and to learn how to setup the dev env first. Eclipse is something new to me (Visual Studio and vi guy till now :) ..), as well android as

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jan Ciger
On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki? I am using those on the Wiki. However, do check the Logcat for any errors - if the app crashes or is killed, the

Re: [osg-users] How does computeIntersections() work?

2013-04-11 Thread hornuda
Any Ideas? Hello, I sucessfully used view-computeIntersections(..) to select a Drawable in a osg scene. But how does it work? Can someone give me some hints or links how this is done? Cheers, hornuda ___ osg-users mailing list

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
Trajce, please dump the logcat because i think i know what's happening. 2013/4/11 Jan Ciger jan.ci...@gmail.com On 04/11/2013 06:50 PM, Trajce Nikolov NICK wrote: Just a question. Can the 3rd party libs be compiled with some switches? Are you using the one pre-built available on wiki? I

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jorge, Jan, I can not build it now with the ndk I downloaded - my dev machine is setup based on the wiki page by Jorge with the latest ndk. It says: Fatal error: invalid -march= option: `armv5te' Any clue? osg built just ok On Thu, Apr 11, 2013 at 9:02 PM, Jorge Izquierdo Ciges

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
I haven't tested ndk r8e but people are ranting about several bugs in the makefiles so use the r8d. It's difficult to say anything else without looking it by myself 2013/4/11 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com Hi Jorge, Jan, I can not build it now with the ndk I downloaded -

[osg-users] osgEarth 2.4 is now available!

2013-04-11 Thread Glenn Waldron
Friends, I am happy to announce that osgEarth 2.4 has arrived! osgEarth is a terrain engine SDK built on top of OpenSceneGraph. You can read the 2.4 Release Notes here: http://goo.gl/JVpQN Along with this release, we are making a couple of administrative changes as well. First, we are retiring

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jorge, ok, I will stick with d then Nick On Thu, Apr 11, 2013 at 9:57 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, attached is the log. Also when I run Eclipse it says: Failed to resolve android-8 Jorge, Thanks ! Nick On Thu, Apr 11, 2013 at 9:26 PM,

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jorge, this is with clean build with d ndk and Juno Eclipse for android-7 (that is the default in the example) 01-01 12:29:25.179: I/GLThread(2034): noticed surfaceView surface lost tid=10 01-01 12:29:25.308: I/GLThread(2034): onResume tid=10 01-01 12:29:25.421: I/GLThread(2034): noticed

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
also, when I build nativeLib, and donot remove -Werror it failed to build .. Nick On Thu, Apr 11, 2013 at 10:36 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Jorge, this is with clean build with d ndk and Juno Eclipse for android-7 (that is the default in the example)

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Trajce Nikolov NICK
Hi Jan, after some reading from web I managed to set the build (and understand some of the background and terminology) to use armeabi version 5 for all the builds. So the build should be ok, just to see why is still crashing. Progress for this day :-). And thanks to you and Jorge. Cheers, Nick

[osg-users] reading dem/image files...

2013-04-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm attempting to load a height field by using osg::HeightField *grid = osgDB::readHeightFieldFile(...) where the file is a gdal supported dem/image file format. When I attempt to read the file, I'm getting the error Warning: could not find plugin to read objects from file... Is this

Re: [osg-users] osgAndroidExample

2013-04-11 Thread Jorge Izquierdo Ciges
Let's see first Eclipse it says: Failed to resolve android-8 It's because you have to open the ADT and then download the SDK files for platform Android-8 Short explanation... in Android you have two platform versions, Native and Dalvik layer, they don't have to be the same number because it

Re: [osg-users] reading dem/image files...

2013-04-11 Thread Shayne Tueller
osgEarth is sort of an overkill for my little app that just displays raw DTED (*.dt1) geocells for inspection. I did find an earlier thread that addresses my question. The plugin is found if you append .gdal onto the file name (i.e. w112_n42.dt1.gdal). The plugin is now found and the file is

[osg-users] [ANN] OSGExp 1.1.0 released

2013-04-11 Thread Farshid Lashkari
Hello fellow 3ds Max users, OSGExp 1.1.0 has just been released. You can download the installer or source code from the downloads page (http://goo.gl/Q7KKD). This version supports the latest 3ds Max 2014 release. Please note, Autodesk has discontinued 3ds Max for 32-bit platforms starting with

Re: [osg-users] How does computeIntersections() work?

2013-04-11 Thread michael kapelko
Hi. By the time you waited you could have already looked at the sources and asked for the moments you didn't understand. 2013/4/12 hornuda horn...@googlemail.com Any Ideas? Hello, I sucessfully used view-computeIntersections(..) to select a Drawable in a osg scene. But how does it work?

[osg-users] NodeCallback for osg::Group

2013-04-11 Thread Sabine Briem
Hi all, I try to set a NodeCallback for a osg::Group. But I do not run into it. For Geodes it does work. Do I anything wrong? Or does it really not work for Groups? Thank you! Cheers, Sabine -- Read this topic online here: