Re: [osg-users] fix the gap between terrain tile

2007-12-04 Thread Robert Osfield
Hi, On Dec 4, 2007 3:48 AM, MingWei [EMAIL PROTECTED] wrote: I'm working on the 3D terrain visualization. I want to split the Terrain Image into many tiles. And then build their LODs( like Quad tree ). Now I don't konw how to fix the gap between adjacent tile( in the same and different LOD

Re: [osg-users] Multiple plugins for a single format

2007-12-04 Thread Robert Osfield
Hi Paul, Its a pretty unusal instance - having two plugins implementing support for a single format, so I'm inclined to look for specific workarounds for this case rather than introduce greater complexity into the internals of osgDB. One thing I'd do right now is preload your writer plugin

[osg-users] Computing BoundingBox from RenderBin ?

2007-12-04 Thread Wojciech Lewandowski
Hi Everyone, I am trying to implement Shadow Mapping algorithm somewhat similar to Trapezoidal/Perspective shadow maps. During this work I learned that one of most effective optimizations is proper calculation of minimal shadowed world area and appropriate construction of minimal shadow map.

Re: [osg-users] Computing BoundingBox from RenderBin ?

2007-12-04 Thread Wojciech Lewandowski
Thank You, Seems that studying OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be appropriate for my task. Thats a huge piece of code. Thanks again. Wojtek - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users

Re: [osg-users] Computing BoundingBox from RenderBin ?

2007-12-04 Thread Robert Osfield
On Dec 4, 2007 12:39 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: Thank You, Seems that studying OverlayNode::traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY may be appropriate for my task. Thats a huge piece of code. Thanks again. My plan is to refactor OverlayNode so that the code

Re: [osg-users] convert GPS coordinates to local terrain coordinates

2007-12-04 Thread Glenn Waldron
Stephane, When we deploy txp databases, we always create an archive.prj file to accompany the archive.txp file. The prj file contains a WKT-format description of the projection. (WKT is a standard format that OGR can read directly.) This, along with the offsets in projInfo.txt, gives you

[osg-users] Changing the polygon winding

2007-12-04 Thread Kim C Bale
Is it possible to specify change the polygon winding for individual Primitive Sets? I've just noticed I've got the winding incorrect on some bands between terrain tiles and rather than modify the draw order I thought I'd just flip the winding to clockwise. Cheers Kim.

Re: [osg-users] Computing BoundingBox from RenderBin ?

2007-12-04 Thread Wojciech Lewandowski
Amount of job you do - causes me to suspect that you are twins at least. After cloninig there would be a three or four of you ? I also noticed CustomPolytope class and its methods. Does it work for some special cases only or can be used to compute intersections of any arbitrary convex volumes

[osg-users] HOW CAN I OPEN TERRAIN DB WITH OSG..

2007-12-04 Thread ümit uzun
Hi All; I am working with terrain and I have a database which in terrapage! i am trying to process it with OSG. i dont understand the process of timing on database. if anyone has simple code about using terrain with OSG, please post me. i will be greatfull if you help me.. Thanks...

[osg-users] OSGViewer : how are we supposed to follow mobile objects with the camera ?

2007-12-04 Thread LOREK Christophe
hi, As anyone already tried to have a camera track a mobile object ? How is it supposed to be done using OSGViewer ? if someone has some sample code, it would be welcome. here is what I have tried, so far : I'm using the OSGViewer, and I'm trying to have a camera follow a mobile object. First,

Re: [osg-users] Changing the polygon winding

2007-12-04 Thread Thrall, Bryan
Kim C Bale wrote on Tuesday, December 04, 2007 8:01 AM: Is it possible to specify change the polygon winding for individual Primitive Sets? I've just noticed I've got the winding incorrect on some bands between terrain tiles and rather than modify the draw order I thought I'd just flip

Re: [osg-users] Multiple plugins for a single format

2007-12-04 Thread Paul Martz
Its a pretty unusal instance - having two plugins implementing support for a single format, Hm. I thought I recalled a post from you saying that two plugins for a single format, one for reading and one for writing, should work. (I tried to find this in the archives but they don't seem to go

Re: [osg-users] HOW CAN I OPEN TERRAIN DB WITH OSG..

2007-12-04 Thread Robert Osfield
Hi Umit, osgViewer::Viewer viewer; osg::ref_ptrosg::Node node = osgDB::readNodeFile(mydatabase.txp); viewer.setSceneData(node.get()); viewer.run(); The second line is all you need to load the database as the OSG has a terrapage plugin that does all the loading for you, and the osgDB has

[osg-users] osgOQ updated

2007-12-04 Thread Paul Martz
Hi folks -- Based on feedback of the previous version, I've posted a new release candidate of osgOQ. You can download it from here: http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgOQ At this point, I'd like to move beyond the build it and run the canned demo stage of

Re: [osg-users] Getting the depth clamped projection matrix of a CameraNode

2007-12-04 Thread Alan Purvis
Hi Robert, Thanks for the thorough response. I am using OSG 2.2, though I'm still using the depreciated names for some of the OSG classes, sorry. I really should grep the code (and my brain) to sort that one out. My use of 2.2 comes with caveat that I can't use the new Viewer classes and

Re: [osg-users] OSGViewer : how are we supposed to follow mobile objects with the camera ?

2007-12-04 Thread Robert Osfield
Hi C.L, There are number of different ways to control the camera, and to compute the view matrix required to track objects in the scene. As you've found out placing a camera in the scene and assume that it'll somehow track the world by placing it beneath it - as this creates a circular

Re: [osg-users] Win32 crash

2007-12-04 Thread Panagiotis Papadakos
Hi again. Well my app is Single Threaded and unfortunately the same problem exists while running the app using an ATI card. Again I can't reproduce it in Linux using Nvidia and valgrind does not show anything suspicious. An easy way to reproduce the problem is by continuously clicking the

Re: [osg-users] Getting the depth clamped projection matrix of a CameraNode

2007-12-04 Thread Robert Osfield
Hi Alan, On Dec 4, 2007 4:20 PM, Alan Purvis [EMAIL PROTECTED] wrote: I am using OSG 2.2, though I'm still using the depreciated names for some of the OSG classes, sorry. I really should grep the code (and my brain) to sort that one out. Confusion reigns... now a bit clearer. My use of 2.2

Re: [osg-users] Upgrading OSG and need to know....

2007-12-04 Thread Robert Osfield
HI Allen, osg::Camera is subclassed from osg::CullSettings as is SceneView so... viewer.getCamera()-setCullingMode(osg::CullSettings::ENABLE_ALL_CULLING); I hope this makes sense :-) Robert. On Dec 4, 2007 4:22 PM, Danklefsen, Allen M [EMAIL PROTECTED] wrote: Hello, Im upgrading my osg

Re: [osg-users] DynamicLibrary::failed loading

2007-12-04 Thread Michael Ebner
Hi all, Serge Lages wrote: [have you tried compiling the plugins with Embed Manifest = false] It seems to be a good addition to the default build options for the plugins, any CMake expert can do the modifications and submit it ? Or tell me where to make them ? :) I would also appreciate

Re: [osg-users] Win32 crash

2007-12-04 Thread Himar Carmona
Hi, Ati and nvglont.dll ? isn't the last associated with NVIDIA icd? well, you can try gDebugger and debug the opengl calls. Also with VS you can do a step by step debugging. And OSG have osg notifylevel and opengl error checking. Try setting the last to ONCE_PER_ATTRIBUTE, instead of

Re: [osg-users] Win32 crash

2007-12-04 Thread Panagiotis Papadakos
Hi Himar. nvglont.dll refers to my original stack trace from a system with Nvidia card. Thanks for the tips. I'll try them. Panagiotis Papadakos On Tue, 4 Dec 2007, Himar Carmona wrote: Hi, Ati and nvglont.dll ? isn't the last associated with NVIDIA icd? well, you can try

Re: [osg-users] Creating shapes using Geometry

2007-12-04 Thread Renan Mendes
Very nice of you, Paul. Thanks very much. Renan M Z Mendes ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Adding an alpha channel to a texture?

2007-12-04 Thread Glenn Waldron
I want to set up a geometry such that when I apply a texture, it renders, but when no texture is applied it is invisible. I created the geometry with color (1,1,1,0) and I'm using the TexEnv::GL_REPLACE mode. This works perfectly on 4-channel RGBA textures (because texture alpha replaces fragment

Re: [osg-users] Adding an alpha channel to a texture?

2007-12-04 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Glenn Waldron wrote: I want to set up a geometry such that when I apply a texture, it renders, but when no texture is applied it is invisible. I created the geometry with color (1,1,1,0) and I'm using the TexEnv::GL_REPLACE mode. This works

Re: [osg-users] Camera manipulation

2007-12-04 Thread Himar Carmona
Hello, the math involved depends on whether the rectangle is perpendicular to the camera view direction (no rotation needed) and if the projection is either orthographic or perspective and if it is symmetric or not. In either case you must take into account which edges of the rectangle you

Re: [osg-users] Adding an alpha channel to a texture?

2007-12-04 Thread Himar Carmona
Hi, i think you are asking for the *texture blending* functions. In OSG look at BlendFunc, BlendEquation and BlendColor. Sure there is a combination of the blending factors to achieve the effect you want. See osgblendequation. You can also program a shader of course. Another trick could be

[osg-users] Checkerboard stereo

2007-12-04 Thread Garry Keltie
I am very intrigued by this new move by TI and support from OSG for it. I wonder though (obvious answer expected), whether you do require a display device that can implement TI's 'SmoothPicture' algorithm? Samsung's '3D Ready' DLP TVs are not yet available in Australia although the older DLP

Re: [osg-users] Adding an alpha channel to a texture?

2007-12-04 Thread Roger James
Set the texture format to RGBA and when you bind a RGB image a default alpha channel will be added. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glenn Waldron Sent: 04 December 2007 20:21 To: OpenSceneGraph Users Subject: [osg-users] Adding an alpha channel to a

[osg-users] How to generate cultures on terrain

2007-12-04 Thread weng heng sze tho
Hi, I managed to generate a terrain using elevation(tif) and texture(tif) files using Virtual Planet builder's OsgDem. I'd like to add cultures on to it like vegetation and buildings using .shp files. I noticed that OSG has plugins for ESRIShape, so I guess that it should be supported. How do I

Re: [osg-users] Adding an alpha channel to a texture?

2007-12-04 Thread Glenn Waldron
Thanks to everyone for the responses. I ended up going with Roger's suggestion to set the internal texture format to RGBA. Works great! -gw On Dec 4, 2007 7:35 PM, Roger James [EMAIL PROTECTED] wrote: Set the texture format to RGBA and when you bind a RGB image a default alpha channel will be