On Dec 12, 2007 10:00 PM, Paul Martz [EMAIL PROTECTED] wrote:
I'll bump the version number up once I tag the 2.3.0 release,
I've been hanging back while more testing is carried out.
Can I suggest a change in policy? The version number should get bumped as
soon as the first post-release
hi,
i am sure this question has been asked before. i searched the archives but i
could not find any answer.
i have a (rather simple) scenegraph that is renedered with CompositeViewerQT.
when constructing the scenegraph, i create a group node. while the app is
running, i'm trying to add nodes
Hi Till,
Is it as simple as the viewer's camera not pointing at the part of the
scene containing the new object?
Robert.
On Dec 13, 2007 9:44 AM, till busch [EMAIL PROTECTED] wrote:
hi,
i am sure this question has been asked before. i searched the archives but i
could not find any answer.
hi robert,
you were right in a way. i was using overpainting like demonstrated in a
qt/opengl example. looks like this influences opengl state in a way that
makes newly created geometry disappear.
i think i'll have to replace overpainting with something more osg-ish.
thanks a lot,
- till
On
Hi all,
I am currently getting a strange error with my app, it crash when an object
calls ref() because the variable _refMutex (from Referenced) is corrupted.
The object itself doesn't seem to be corrupted, all the other variables are
setted with correct values.
It doesn't seems to come from a
Hi, Andreas.
Although my German is a bit rusty, I visited your website and
congratulate you for the software you developped. I hope you're getting a
proportional reward to the ammount of work you must've had... Unfortunately,
I can't use your software for a couple of reasons: it is not
Wojtek,
I think the problem you are hitting here is caused by the windows library
loading code checking if a module (dll, etc) which has the same base file
name (i.e. name excluding any path components) as the module to be loaded
has already been loaded into the process address space. If a
Hello Adrian,
i have some linking problem and compiler warnings.
There was discussion about this yesterday. You need to update your
3rdParty to Mike Weiblen's latest version, not the one that dates from
2005 which is on OSG's main site... I'll update the wiki so it's clear
too, as I think
hi robert,
i have some linking problem and compiler warnings.
Plugins freetype error LNK2019: unresolved external symbol
_FT_Outline_Get_BBox referenced in function protected: void __thiscall
FreeTypeFont3D::init(void) ([EMAIL PROTECTED]@@IAEXXZ)
Plugins freetype fatal error LNK1120: 1
Hello Serge,
I am currently getting a strange error with my app, it crash when an object
calls ref() because the variable _refMutex (from Referenced) is corrupted.
The object itself doesn't seem to be corrupted, all the other variables are
setted with correct values.
It doesn't seems to
Hello Renan,
You have explained to me in words how does the whole intersection
process works, but I still am not able to create a class that manages mouse
picking. Can you pass me one of those that you said worked with shape
drawables?
I forget if we asked you this question before, but
I'm really excited about this, especially the inclusion of the environment
variable reference (which you've seen me pouring my sweat in to these past
few weeks). Previously undocumented, OSG's environment variables are a
powerful debugging and tuning mechanism that all OSG developers should be
Thanks for your reply JS but my app already run in single threaded. :)
After some investigation it seems to come from an observer_ptr use. Removing
it fix the crash. When I'll have more time I will try to find why this
observer_ptr wasn't properly cleared.
On Dec 13, 2007 3:11 PM, Jean-Sébastien
I have found various resources about setting modes for
light in OSG. But I do not want to use setMode(), but
getMode(), which is giving me some problems.
I want to issue a command like the OpenGL
glIsEnabled(GL_LIGHT0) to see if a certain light is
already active. This is needed to find a free
Hi Adrian,
Update your 3rd party package. It has been discussed one or two days ago on
the list, the latest changes ask for a newer version of freetype.
On Dec 13, 2007 3:20 PM, Adrian Egli [EMAIL PROTECTED] wrote:
hi robert,
i have some linking problem and compiler warnings.
Plugins
Basic Soft wrote on Thursday, December 13, 2007 8:40 AM:
I have found various resources about setting modes for
light in OSG. But I do not want to use setMode(), but
getMode(), which is giving me some problems.
I want to issue a command like the OpenGL
glIsEnabled(GL_LIGHT0) to see if a
What is the the suggested method to fix the build(ie avoid linking errors)
on OSX 10.5 with CMake?Our app doesn't use frameworks etc so I run into the
freetype linking error during compile. I'm not all that familiar
with CMake so other than setting the couple of freetype path variables in
the
Hi Wojtek,
On Dec 13, 2007 4:11 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote:
Roger,
I totally agree with you that manifests should probably stay in plugins. I
made my research out of curiosity.
I may add that indeed this mechanism looks like you described. Its
interesting though that
Roger,
I totally agree with you that manifests should probably stay in plugins. I made
my research out of curiosity.
I may add that indeed this mechanism looks like you described. Its interesting
though that problem does disappear only if the executable loaded MSVCRT DLLs.
If they were not
Note to be a code-style Nazi, but wouldn't be
shorter to do something
like the following (untested) code?
Thanks a lot for the hint. I actually thought that
when associating my lightsource with the StateSet via
setStateSetModes() the value of GL_LIGHTx would have
been set to ON. Now I do this
Nice work, thanks for the effort I so much like a dog eared book of a man or
web page ;)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Thursday, December 13, 2007 9:40 AM
To: 'OpenSceneGraph Users'
Subject: [osg-users] ANN: Reference Manual for v2.2
Just wanted to give another heads up on the state of development and
perhaps solicit some more feedback (which has been very small so far,
seeing as there isn't much code yet--only about 2100 lines). There is an
SVN tag of 0.1.1, and a new tarball in the downloads section.
I was slightly wrong in what I said originally. The os does not ignore the
searching sequence if the dll is already loaded it just does not load the
module and does not call the dlls entry point with DLL_PROCESS_ATTACH.
Here is the full sequence on LoadLibrary.
An Activation Context is
Thanks for all this info. Its quite useful what you have found. We have another
completely non OSG related problem where your observations might help.
Its particularly interesting that manifest checking is done by runtime DLLs
itselves - so everyone can look at the runtime source code and see
Hi ümit,
On Nov 19, 2007 11:48 AM, ümit uzun [EMAIL PROTECTED] wrote:
Hi Robert;
I used ;
osgdem --xx 10 --yy 10 -t ps_texture_1k.tif \
--xx 10 --yy 10 -d ps_height_1k.tif \
-l 8 -v 0.1 -o puget.ive -a pegout.osga
options like in introductions.
Is there any simple example about vpb? I
By the way: this also includes comments like, OMG THIS SUCKS LOL, if
you're that kind of person... :)
Not just positive feedback, so to speak.
On Thu, 2007-12-13 at 12:19 -0500, Jeremy Moles wrote:
Just wanted to give another heads up on the state of development and
perhaps solicit some more
Hi all,
Does anyone have any experience working with the DIS protocol (
http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation) or
something similar? I have to rewrite our OSG application to render a scene
described/updated via DIS and I'm unsure of the best way to go about it
(from a
Here I am, then, asking anyone that can answer me,
why it didn't work even though I used a box rendered
vertex by vertex?
There is a known bug with the Polytope intersection class: at least one
vertex must be in the polytope in order for it to return a hit. If you
mouse-click in the
Hello,
I looked at the archives and found someone else posted question about Z axis.
Here is link:
http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-July/000209.html
I question this part of the answer:
The OSG follows the majority of the vis-sim industry in having
I think you quoted the why in your own email -- Z-up corresponds to the
predominant usage in the vis-sim community.
OpenGL doesn't enforce an up vector policy. Object coordinates are arbitrary
and up to the application. If you don't set the modelview matrix, then
object coordinates are
Hello,
I need to retrieve the current contextID or the contextID that a
Viewer is working on, how do I do it?
I saw in the documentation that one should retrieve the SceneView but
it doesn't say how / from where, and I couldn't
figure it out, as far a I could see osg::View and its subclasses
We use DIS and OSG. Our host running our simulation interprets the DIS
packets and maintains a list of enities. The entity objects contain the
position, orientation, state, etc, info from the DIS packets (or other
enitity update information souces).
We then map the entities to CIGI entities
osgViewer doesn't expose SceneView, even though it uses it under the hood.
So, if you have an osgViewer-based app, you need another way to get the
contextID.
State has the contextID, so you should be able to getState()-getContextID()
to get it.
But who has State? Well, in many callbacks, you're
OK, grabbed the latest copy of OSG out of SVN (latest as of about 2PM
today) and ran my test app again. With the latest OSG the app doesn't
crash, but there are still major issues. So, the multi-threading issue
is still there. The database pager simply stops working, I get all
manner of errors in
Hi J-S,
yeah, it would be great if the osg system could be built with participating
media in mind, even though not necessarily implemented. Myself, i've done
some osg raytracing of both smoke and water, and i've been trying to think,
based on the your and Adrian's replies, how Adrian's system
let me pile on and say i'm thrilled we're done with this too. :)
i'd also ask of all those users out there who are interested in better
documentation to send us an email: [EMAIL PROTECTED] - tell us what
would is most important to you in our next book. what you'd like to
see, what you think
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Hash: SHA1
Paul Martz wrote:
osgViewer doesn't expose SceneView, even though it uses it under the hood.
So, if you have an osgViewer-based app, you need another way to get the
contextID.
You can get to the SceneView(s) in osgViewer.
untested:
Renderer*
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