Hello,
Some small thing I'd like to say regarding that.
Not all dynamic objects must have callbacks.
One could change the objects attributes manually between calls to
frames, not using the callback mechanism, especially if the rate of
calls to frame() is significantly different from the update()
Hello,
In continue to what I said before, I don't believe it's possible to
change the subgraphs MRT definitions, since all the subgraph under the
camera renders to the camera attachments. So if the camera is using MRT,
then all the subgraph is rendered MRT.
The differences in the subgraphs could
Hi,
I think we have discussed this issue before.
I also not familiar with the general framework use of SetState, I myself
implemented solution similar to that of JS with the exception that I
activated the glDrawBuffer extension in the apply method of the FBO. I
also made another difference, I didn
yes, you're right. Also I found some code that actually converts MS slashes
to unix slashes in #ifdef Win32 block and there's the policy.
So my quick (naive) fix would be to convert the FileNameToUnixStyle when
populating the indexMap in OSGA_Archive line 238 (for Win32). This seems to
work for me.
Hi Mike,
> yes, I noticed that the "developer.3Dlabs.com" GLSL website has gone away,
> end of an era.
> and yes, I did archive the website beforehand ;-)
> I intend to host the downloads on my website, and as a courtesy, have asked
> 3Dlabs for permission. (Under terms of the license I feel pe
After looking into this further, it seemed that using glGetTexImage
would be able to copy from a texture used as a render target (FBO). I
have tried this only to be left with a black texture that never gets
filled in. I know that function works by grabbing whatever texture is
currently bound and
I don't believe there is too big an issue with slashes and MS Windows - just
use forward slashes because most Windows library calls understand forward
slashes - required for POSIX compliancy since WinNT and VS5. You may come
unstuck when composing any "shell commands" since these must use backward
Shame you didn't get to see the BBC TV news report on the discovery of film
footage of flying penguins, which seems a vaguely tenuous link to this
newsite wrt to Linux users !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mike
Weiblen
Sent: 02 April 2008 0
I can pledge thousands of dollars in monopoly money!!!
I knew it was a joke almost immediately but I still tasted a little of
my own vomit in the back of my throat. So there is that.
-Paul
P.S.: For an interesting WTF, I've noticed that some of the computer
stores around here are now advertis
I was wondering if we'd make it through the day without japes. Glad
to see not :-)
-- mew
On Tue, Apr 1, 2008 at 4:37 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> One more thing...
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
___
osg-u
Colin, I'm using Windows XP (Visual Studio 2005) and OSG 2.3.5. Yes any help at
all would be beneficial. So, if I have a camera hooked up to my Firewire input,
I should be able to use the plugin for the camera feed?
___
osg-users mailing list
osg-users@li
hi all,
second drop today. Hope you're seeing the same void as i or i'm
clogging. if so - sorry.
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters doesn
Don't forget to convert all the source code to use DOS line breaks!
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Robert Osfield
> Sent: Tuesday, April 01, 2008 3:37 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OpenSceneGr
hi all,
I found that the DatabasePager doesn't work with osga archives on Win32.
This is classic slash bug. On lowest level a vector search fails in
OSGA_Archive.cpp line 667 because directory delimiters doesn't match.
Extracting the master(.osg) from the archive reveals that paths are stored
with
Hi Judie -- I don't think anyone is using VC6 for OSG anymore due to exactly
the types of problems you've encountered. VC6's STL isn't up to par, and the
various hacks to get around that (STLPort) are difficult tow work with.
Robert might comment but I believe OSG v2.0 "officially" dropped support
Hi Mike,
yup right now it'll work from an attached device as Stephan said
but in addition including a capture card, provided the device has
a quicktime driver installed. When I wrote the live feed extension
part of the work included support for a stream, however I did not
get that far and the capt
Hi, I am new to this community. To qualify, let me say that I have
downloaded all the files for building the OpenSceneGraph 2.2.0 osg
core plus the applications and examples. I have configured builds for
both VC 8 and VC 6. I installed SVN so I could optain the latest
3rdParty items. I have built t
On Tuesday 01 April 2008 at 23:37:21, Robert Osfield wrote:
> One more thing...
>
> In the light of the recent efforts from Microsoft to support standards
> and for opening their source code. I've been thinking of making this
> one the last release before tagging in 2.4 next week or so. Then I
> wi
hi all,
this got lost so sorry if i'm double posting.
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d map_0_0
On Tue, 2008-04-01 at 23:54 +0200, Mattias Helsing wrote:
> pfhiey, you almost gave me a stroke.
Me too, I was actually cussing to my co-workers. :)
> On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield
> <[EMAIL PROTECTED]> wrote:
> One more thing...
>
> In the light of the
pfhiey, you almost gave me a stroke.
On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> One more thing...
>
> In the light of the recent efforts from Microsoft to support standards
> and for opening their source code. I've been thinking of making this
> one the last rel
Ha,ha,ha... it's not late yet for AF ;)
El Martes 01 Abril 2008ES 23:37:21 Robert Osfield escribió:
> One more thing...
>
> In the light of the recent efforts from Microsoft to support standards
> and for opening their source code. I've been thinking of making this
> one the last release before t
One more thing...
In the light of the recent efforts from Microsoft to support standards
and for opening their source code. I've been thinking of making this
one the last release before tagging in 2.4 next week or so. Then I
will be starting to move OpenSceneGraph from exclusive OpenGL support
to
Hi, I'm trying to retrieve texture data that I have rendered from video
memory back to main memory. I was initially hoping I could set up a
render target as usual and then just call GetImage on the Texture2D but
that doesn't work. Is there any easy way to do this?
Thanks,
Michael Guerrero
_
hi all,
using osgdem with a jpg texture and png elevation generates a mirrored
elevation terrain (for me :)
in simplest form I invoke odgdem like:
osgdem -l 8 -o test.osg --xx 4096 --yy 4096 --zt 100 -t map_0_0_0_i.jpg
--xx 4096 --yy 4096 -d map_0_0_0_h.png --no-terrain-simplification
the above
Hi J-S,
yes, I noticed that the "developer.3Dlabs.com" GLSL website has gone away, end
of an era.
and yes, I did archive the website beforehand ;-)
I intend to host the downloads on my website, and as a courtesy, have asked
3Dlabs for permission. (Under terms of the license I feel permission
Hello Richard,
> I have a copy I've put it here for you temporarily:
Excellent, thanks!
J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.
Please join us, Cedric. It is open to tout le monde, or as many as will fit
in Serge's office. :-)
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Cedric Pinson
> Sent: Tuesday, April 01, 2008 11:49 AM
> To: OpenSceneGraph Users
> Subje
I have a copy I've put it here for you temporarily:
http://www.starstonesoftware.com/files/ShaderGen-3.0.exe
Richard
On Apr 1, 2008, at 2:31 PM, Jean-Sébastien Guay wrote:
> Hi all,
>
> I was looking for the ShaderGen program which 3DLabs made a while ago.
> I'm looking to make some shaders
Mike Greene schrieb:
> I've been using the QT plugin for sometime now with a pre-recorded movie
> (.mov). I now want to send it live streams. Is there any
> documentation/examples on how to do this? I use VideoLan Client to start
> a multicast stream (udp://@2xx.xxx.xxx.xxx:1234) and can see it
I've been using the QT plugin for sometime now with a pre-recorded movie
(.mov). I now want to send it live streams. Is there any
documentation/examples on how to do this? I use VideoLan Client to start
a multicast stream (udp://@2xx.xxx.xxx.xxx:1234) and can see it
remotely, so I know it is st
Hi Cedric,
Yes it is, I'm like you (I not follow the course and I live at Paris), and I
will come.
See you soon.
David Callu
2008/4/1, Cedric Pinson <[EMAIL PROTECTED]>:
>
> Hi everyone,
> Is it open to people who does not follow the course ? I live in Paris
> and i would like to meet osg users
Hi All,
I have now tagged the OpenSceneGraph-2.3.7 developer release, details
can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.3.7, released on 1st April 2008. Changes
include : new OpenFlight writer support and libcurl based
Hi Brian,
There is chance that a bug in CullVisitor w.r.t CullSettings
inheritance is responsible, this has now been fixed in SVN and the
2.3.7 dev version. However, I can't say for sure as I don't know your
code well enough.
Uprading from 2.2 to SVN or 2.3.7 should be straight forward so it'd
b
Hi all,
I was looking for the ShaderGen program which 3DLabs made a while ago.
I'm looking to make some shaders to emulate the fixed pipeline and would
be interested in seeing this program. However, it doesn't seem to be
available on 3DLabs' website anymore.
http://www.3dlabs.com/downloads/sha
Hi,
I've recently made the move from OSG 1.2 to 2.2. In the past, my code would
set up two cameras. One of these rendered the main view, and the other
rendered an IR scene to a texture. The code set up two cull masks (one for
each camera) of IR_NODE_MASK (0x1) and MAIN_NODE_MASK (0x2).
E
Hi Jean-Baptiste,
The most likely cause of the OpenGL error is that your code that is
calling glReadPixels doesn't have the graphics context current. You
have to call OpenGL from the thread that has the graphics context
current. The easist way to do his is to attach a Camera post draw
callback, t
Hi Marco,
On Tue, Apr 1, 2008 at 5:58 PM, Marco Jez <[EMAIL PROTECTED]> wrote:
> The obvious fix in my application is to add a STATIC_OBJECT_DETECTION flag
> to the Optimizer, but it's not enough. It seems that
> StateSet::computeDataVariance() only changes attributes' variance from
> UNSPECIF
Hi everyone,
Is it open to people who does not follow the course ? I live in Paris
and i would like to meet osg users too, to have a drink or restaurant.
It would be nice to have a meeting.
Cedric
Art Tevs wrote:
> Hi Serge,
>
> ok, thats sounds nice. I couldn't live without tasting
> the frenc
Hi everyone,
I am trying to get screenshots of a generated scene with OSG. In order to do
that I am using the method readPixels of the class osg::image. But it seems
that the function glReadPixels used by readPixels fails. Here is a part of
the code:
//start the rendering
float * depthBufferR
Thanks, Robert -- propdel did the trick.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Robert Osfield
> Sent: Tuesday, April 01, 2008 9:53 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Testing of OSG and VPB SVN in prep
>
Hi all,
I will come.
Cheers
David Callu
2008/4/1, Mike Weiblen <[EMAIL PROTECTED]>:
>
> Be sure to take pictures!
> cheers
> -- mew
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:osg-users-
>
> > [EMAIL PROTECTED] On Behalf Of Paul Martz
> > Sent: Tuesday, April 01, 20
> if (itr->second.first->getDataVariance()==UNSPECIFIED &&
>(itr->second.first->getUpdateCallback() ||
> itr->second.first->getEventCallback()))
>{
>itr->second.first->setDataVariance(DYNAMIC);
>}
>else// <- ADDED this block
>{
>
Hi Robert,
> It's a bit of long shot, but you could have a look at what the
> osgUtil::Optimizer is doing with the data, perhaps OSG-2.x is being
> more conservative with collapsing "duplicate" state.
Thanks, precious hint. I've just finished diff'ing the log messages emitted
by osgUtil::Optimiz
Be sure to take pictures!
cheers
-- mew
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Tuesday, April 01, 2008 10:23 AM
> To: 'OpenSceneGraph Users'
> Subject: [osg-users] OSG user meeting in Paris - Monday 28 April
>
Hi Nathan,
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Monteleone, Nathan
> Sent: Tuesday, April 01, 2008 10:04 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Uniforms and state sorting
...
> I'd think the uniform state would
Hi Paul,
My clean checkout works fine, but an updated to another machine fails,
and cleanup doesn't help in the same way that you had problems.
Doing a:
svn pd svn:externals
svn update
Did the trick though.
It looks like my check in of removal the svn:externals doesn't seem to
help already
Hi Paul,
Sorry to hear you're still encountering problems. I'm just doing a
clean checkout of the OSG to see if things are OK. If this works then
I'll boot up one of my other machines and do an svn update to see what
happens.
If things don't settle down at your end it may be a case of doing a
c
Hi Art,
I wouldn't be too discouraged from the ideal of having an
osg::DrawBuffers StateAttribute, it wouldn't be something you'd
integrated into osg::State though any more than you'd do it with other
OpenGL state.
Whether it should be a StateAttribute is really down to how useful it
will be outs
I've discussed this offline with Serge, and I want to thank him for
graciously volunteering his office space for the OSG Users Group meeting. It
will be Monday 28 April, 6pm onwards, with a probable breakout to some local
social venue.
Can we get a headcount of interested participants, so we can p
Not sure how that line got screwed up. I blame whatever flu I was
coming down with on Friday :(
As for the override value, getOrCreateUniform() will call addUniform()
if the uniform doesn't already exist. By default, addUniform sets the
inheritance to ON (not OVERRIDE). I'm creating all my Text
Hi Serge,
ok, thats sounds nice. I couldn't live without tasting
the french beer ;-))
I think if Paul is ok with that location, we should
start some counting of users (and their companions)
who want to attend the user-meeting.
cheers,
Art
--- Serge Lages <[EMAIL PROTECTED]> schrieb:
> Hi
Hi Robert -- Still having problems with OpenThreads. Here's my steps for
updating, and the results:
1) rm include/OpenThreads and src/OpenThreads
2) svn update
Looks like SVN gets me fresh copies of both directories and their files,
then displays the following error:
Error: Working copy 'C:\O
I think you had a typo in the second post. You meant:
osg::StateSet* NewSS = new osg::StateSet;
NewSS->setName("LightPoint state set");
NewSS->getOrCreateUniform("Texture2DEnabled",
osg::Uniform::BOOL)->set(true); // this line got screwy.
lpn->setStateSet(NewSS);
Now given that, I am confused.
Se
Hi Art,
Don't worry, after the "work meeting", we can off course go to a pub or
anywhere to drink some beers. :) They are plenty of them next to our
offices. We are really at the center of Paris and it should be easy to find
a nice place.
So we can first meet at the office to start talking and sh
Hi Robert, J.P.,
Of course the camera is a good place for it. However I
would also prefer to have it somewhere else, because I
am not always using cameras to make render to texture.
Ok, maybe I am the one who is using the FBOs and RTT
functionality out of the camera ;-)
Hmm, maybe I was to fast i
On Tue, Apr 1, 2008 at 2:58 PM, Reint Boer Iwema
<[EMAIL PROTECTED]> wrote:
> Well, that's splendid news! But, how about the old versions? Will they
> still be broken, or is there an easy way of fixing things?
Older versions will still be broken unfortunately. They need to be
revised to use a s
Paul Melis wrote:
>Robert Osfield wrote:
>
>
>
>>Hi Paul,
>>
>>On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>
>>>Hmm, it's still there in r8023...
>>>
>>>
>>>
>>>
>>OK, just did the same thing again... and another checkin.
>>
>>Could you see if th
On Tue, Apr 1, 2008 at 2:52 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
> No changes, the latest revision stays at 8023:
Argg, svn gave me dump error on checkin. A svn update then svn commit
looks to have
succeeded this time.
Robert.
___
osg-users maili
Hi Stephan, Charles, and Robert,
Thank you for your replies.
> Using SVN to access any of the 1.9.x onward tags will exhibit this
> problem too
Hmm, that is what I figured out from the discussions on this topic as well.
> I am about to make OSG-2.3.7 which won't have this problem as it'll
> not
Robert Osfield wrote:
>Hi Renit,
>
>On Tue, Apr 1, 2008 at 1:36 PM, Reint Boer Iwema
><[EMAIL PROTECTED]> wrote:
>
>
>> The change of svn:externals seems to have broken the 2.3.6 (tag)
>> version. On check-out I get the following error:
>>
>> External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Robert Osfield wrote:
>Hi Paul,
>
>On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
>
>
>> Hmm, it's still there in r8023...
>>
>>
>
>OK, just did the same thing again... and another checkin.
>
>Could you see if this work now?
>
>
No changes, the latest revision stays
Hi Paul,
On Tue, Apr 1, 2008 at 2:41 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
> Hmm, it's still there in r8023...
OK, just did the same thing again... and another checkin.
Could you see if this work now?
Robert.
___
osg-users mailing list
osg-users@
Hi Renit,
On Tue, Apr 1, 2008 at 1:36 PM, Reint Boer Iwema
<[EMAIL PROTECTED]> wrote:
> The change of svn:externals seems to have broken the 2.3.6 (tag)
> version. On check-out I get the following error:
>
> External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
> Error: URL
> 'http://www.open
Robert Osfield wrote:
>Hi Paul and David,
>
>Thanks for the feedback/suggestions.
>
>On Tue, Apr 1, 2008 at 1:29 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
>
>
>> Robert can do a delete on the property on his side and everybody will
>> get it on the next update.
>>
>>
>
>Now done. Let us kno
Hi Art & J.P,
I'm curious about the going for a custom StateAttribute for
DrawBuffers. In terms of encapsulation osg::Camera isn't a bad place
for it, as there is already lots of RTT support there already. If
there are cases when you want to enable/disable different combinations
of DrawBuffers w
hi,
It's a wired problem, the program crash, after a while on:
> WoHouse_s.exe!free(void * pBlock=0x0103a970) line103 C
WoHouse_s.exe!std::allocator,std::allocator >,0>
>::_Node>::deallocate(std::_Tree_nod,std::allocator >,0> >::_Node * _Ptr=0xd0ff0274, unsigned int
__formal=1853548630)
Hi Paul and David,
Thanks for the feedback/suggestions.
On Tue, Apr 1, 2008 at 1:29 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
> Robert can do a delete on the property on his side and everybody will
> get it on the next update.
Now done. Let us know how you got on.
Robert.
___
Hi Stephan,
OK. Thanks. I read right over that.
chuck
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephan
Maximilian Huber
Sent: Tuesday, April 01, 2008 9:29 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Change of svn:externa
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too!
Awesome...
On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote:
> Hi All,
>
> Thanks to Sherman Wilcox the cause of the crash in osgText looks to
> have been tracked down to a problem with some NVidia drivers handling
> subloa
Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] schrieb:
Hi,
The change of svn:externals seems to have broken the 2.3.6 (tag)
version. On check-out I get the following error:
External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Error: URL
'http://www.openscenegraph.org/svn/osg/OpenThreads/trunk
Hi,
> The change of svn:externals seems to have broken the 2.3.6 (tag)
> version. On check-out I get the following error:
>
> External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
> Error: URL
>
'http://www.openscenegraph.org/svn/osg/OpenThreads/trunk/include/OpenThr
ea
> ds'
> doesn't exist
>
>
It is done very perfect! I get the right result, thank you Robert!
Robert Osfield wrote:
Hi Hesicong,
On Mon, Mar 31, 2008 at 9:54 AM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
Changes to osg::Camera, osgUtil::SceneView and possibly
osg::CullSettings will be required but these
Hi Art,
Art Tevs wrote:
> Hi J.P.
>
> I am also using MRT, however completely without
> osg::Camera.
Yes, I've compiled osgPPU and ran the examples; cannot say that I fully
understand the code yet :)
>
> However since I am working with FBOs directly I would
> prefer to have something like an e
Hi Robert,
The change of svn:externals seems to have broken the 2.3.6 (tag)
version. On check-out I get the following error:
External: D:\OpenSceneGraph\2.3.6\include\OpenThreads
Error: URL
'http://www.openscenegraph.org/svn/osg/OpenThreads/trunk/include/OpenThreads'
doesn't exist
Can you cha
Hi Paul,
Oupps Well see, thanks
So for end users :
cd OpenSceneGraph
rm include/OpenThreads
rm src/OpenThreads
svn update
svn cleanup
2008/4/1, Paul Melis <[EMAIL PROTECTED]>:
>
> David Callu wrote:
>
> > BTW, the svn:externals property on my trunk directory is still here.
> > It is
David Callu wrote:
> BTW, the svn:externals property on my trunk directory is still here.
> It is just an empty property.
> I have removed it ("svn pd svn:externals" in OpenSceneGraph directory),
> and do ''svn update" to check if it come back, but nothing. I think
> end user have to remove it m
David Callu wrote:
> BTW, the svn:externals property on my trunk directory is still here.
> It is just an empty property.
> I have removed it ("svn pd svn:externals" in OpenSceneGraph directory),
> and do ''svn update" to check if it come back, but nothing. I think
> end user have to remove it m
Hi all
I have the same problem (directory already exist ...)
but I have many copy of OSG SVN.
I have tested your solution Robert, and svn cleanup is required after all
command.
I have try an svn rm include/OpenThreads to keep subversion more aware of
the action but this not solved the problem.
B
Hi J.P.
I am also using MRT, however completely without
osg::Camera.
However since I am working with FBOs directly I would
prefer to have something like an extra StateAttribute
or something which should setup the MRT. Or maybe the
setDrawBuffers as an extra method in the FBO code.
I think having
Hi Wojtek,
Wojciech Lewandowski wrote:
> I tried to compile it and link on Windows with latest SVN. Compiled and
> linked fine.I ran osg prerender and shadow exmples with fbo. Again no
> problems. But frankly haven't tested MRT functionality at all.
thanks for the testing, I'm glad other fbo co
Hi Paul,
On Tue, Apr 1, 2008 at 12:22 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
> Just curious: did you remove the svn:externals and add the OpenThreads
> files _in the same svn revision_? I would expect that a revision in
> which the svn:externals is removed followed by a revision in which the
Robert Osfield wrote:
>Hi Paul,
>
>On Tue, Apr 1, 2008 at 11:44 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
>
>
>> This probably needs manual intervention to do an update, as I currently get
>>
>> 12:43|[EMAIL PROTECTED]:~/c/osg-svn> svn up
>> svn: Failed to add directory 'include/OpenThreads': ob
I tried to compile it and link on Windows with latest SVN. Compiled and
linked fine.I ran osg prerender and shadow exmples with fbo. Again no
problems. But frankly haven't tested MRT functionality at all.
Cheers,
Wojtek
- Original Message -
From: "J.P. Delport" <[EMAIL PROTECTED]>
To:
same here.
svn update -> error "already a direcotry with that name"
remove both OpenThreds directories manually
svn update -> error "please run cleanup"
svn cleanup -> ok
svn update -> ok
On Tue, Apr 1, 2008 at 12:57 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:
> Hi Paul,
>
> On Tue, Apr 1, 200
Hi Paul,
On Tue, Apr 1, 2008 at 11:44 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
> This probably needs manual intervention to do an update, as I currently get
>
> 12:43|[EMAIL PROTECTED]:~/c/osg-svn> svn up
> svn: Failed to add directory 'include/OpenThreads': object of the same
> name already
Sometimes similar "errors" occur when the depth dest is not active or depth
write mask is false, check that the first one is active and the second one
is set to true
2008/3/31 Wu Xiaodong <[EMAIL PROTECTED]>:
> The error could be caused by the wrong triangle normals.
>
> Thanks all the same.
>
>
Robert Osfield wrote:
>Hi All,
>
>Thanks for the testing and feedback.
>
>In prep for 2.3.7 I have just made a change to SVN externals
>management that has been pending for almost a year. Hopefully no
>users should notice any problems on there next svn update, and those
>who use https will find l
Hi J.P,
On Tue, Apr 1, 2008 at 11:29 AM, J.P. Delport <[EMAIL PROTECTED]> wrote:
> is anyone looking at this, or should I assume no news is good news and
> just submit it as a patch?
I'm afraid I haven't yet had a chance to test, feel free to submit the changes.
Robert.
___
Hi,
is anyone looking at this, or should I assume no news is good news and
just submit it as a patch?
rgds
jp
J.P. Delport wrote:
> Hi,
>
> over the weekend I have consolidated previous hacks to enable MRT into
> what I hope would be an acceptable patch for OSG.
>
> I would like to have it t
Hi All,
Thanks for the testing and feedback.
In prep for 2.3.7 I have just made a change to SVN externals
management that has been pending for almost a year. Hopefully no
users should notice any problems on there next svn update, and those
who use https will find life easier. I do need users to
I Can also report successful build(s) on Win32. Updated osg and vpb(HEAD)
one hour ago.
And BTW. This early in my project I really had no complaints about the
DBPager but the latest improvement was *noticable*. great.
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Hi,
On Tuesday 01 April 2008 11:12, Robert Osfield wrote:
> The current API is a stop gap solution introduced by Mathias Froehlich
> for the basic support cursors. It would be nicer to have general
> support such as using an osg::Image as source, but as you mention this
> requires quite a bit mo
Thanks Stephan & Tatsuhiro, fixes now merged and submitted to SVN.
> IMHO is the cursor-interface suboptimal, it tries to mimick the
> GLUT-cursors, which are not available on every platform. Perhaps we should
> refactor the cursor-stuff, so that the user can create mouse-cursors from
> osg::I
Hi Robert,
Thanks very much I understand well why I have these results.
I'll see how I can manage it.
Thanks a lot.
Regards,
Vincent.
2008/4/1, Robert Osfield <[EMAIL PROTECTED]>:
>
> HI Vincent,
>
> The osgUtil::IntersectionVisitor will return multiple Intersection
> objects if there are mu
Hi:
I try to support collada files but I not success.
I was installed collada DOM
In Cmake I put COLLADA_STATIC option in OFF so produce DDOM_DYNAMIC be defined.
All was correctly compiled but..
When I try to run osgviewer file.dae
I receive message :
"unsupported effect profile profile_GLSL"
In ot
HI Vincent,
The osgUtil::IntersectionVisitor will return multiple Intersection
objects if there are multiple intersections with a geometry. For
instance when a ray goes through a box it'll produce two hits, if it
goes through a plane it'll produce one. There are exceptions that do
to numerical p
Hmm,.. I should also say anything in french now, but I
cann't ;-)...
I would suggest to have a user-meeting in some cafe or
restaurant, or maybe bowling-bar or anything else
where we could spend also the free time not only on
showing our work each other, but also making more
fun-like stuff, I thin
Hi all,
For my application, I use the picking. but there is something strange :
When I pick a node (geode) I get a list of node path... so all is good...
but in the list, the same nodepath can appear more that one time, sometimes
two, sometimes four...
Is there any reason for that ? Or what can
Hi Selman,
I presume from the variable naming you using Producer, in which case
you are best posting your question on the Producer-users list. This
problem does sound like a bug so a fix might involve tweaking the
internals of Producer. With tracking down the problem you'll need to
provide deta
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