Hi Jeremy
Window* parent = wl-back()-getParent(); // wl is declared as 'const
WidgetList* wl'
Was this the only line you needed to change? Were there others? :)
If it had only been as easy as modifying 1 line, I would have sent you
a patch rather than complaining :)
I could not get the
I didn't manage to find out what is going on. The only different between
osgthirdpersonview (not working) and osgcompositeviewer (working) is
that the former uses separate windows to render its output.
Paul
Paul Melis wrote:
Paul Martz wrote:
Good suggestions, Robert -- Those are the most
hello everyone,
I want to draw something in memory dc ,then convert the drawing to
osg::Image.
I tried it like this:
CDC dc;
dc.CreateCompatibleDC(NULL);
CBitmap bitmap;
bitmap.CreateCompatibleBitmap (dc, 100, 100);
CBitmap*
Thanks to J-S and the others who have filled in the osgshadow documentation, it
is really starting to come together.
Question of the day: I find a setTextureSize method on ShadowMap and
SoftShadowMap, but not on the 3 other techniques (even in SVN head). In
particular ShadowTexture has code
Hi Jeremy,
Which osg version had you used? Now I have 2.4 and it doesn't work.
Cheers,
Martin
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jeremy
Moles
Gesendet: Dienstag, 13. Mai 2008 15:37
An: OpenSceneGraph Users
Betreff: Re: [osg-users]
-
From: Wojciech Lewandowski
Sent: Tuesday, May 13, 2008 12:35 PM
Hi Ben, J-S, and All,
I have recently fixed SSM debuging HUD. Its now functional. I think this
is quite useful option that is worth some presentation to wider audience.
What is this HUD? It sounds very interesting,
Hi Ben,
Ouch, I my bad. I used SSM name and it was interpreted as SoftShadowMap. I
meant standard shadow map. SSM is commonly used in various shadowing papers
as an acronym for uniform shadow map.
So to clarify I made my fixes for osgShadow::ShadowMap and thats what I
meant by SSM. Debug
Hi Mike,
On Wed, May 14, 2008 at 3:44 AM, Mike Weiblen [EMAIL PROTECTED] wrote:
(ab)using the curl plugin for up-to-the-minute gold quotes, see attached :-)
I download the file and loaded it, and couldn't work out where the
image came from as you
just provided the .osg, then... it dawned on me
Robert Osfield writes:
Hi Linh,
On Wed, May 14, 2008 at 3:09 AM, Linh Phan
[EMAIL PROTECTED] wrote:
Even when I set that to say, -2000, and regenerate the
DEM_1m_VictoriaCrater.tif, osgdem/VPB always use a value of
0 for everywhere
there is a NoDataValue in the generated terrain and
Hi Paul,
On Wed, May 14, 2008 at 8:21 AM, Paul Melis [EMAIL PROTECTED] wrote:
I didn't manage to find out what is going on. The only different between
osgthirdpersonview (not working) and osgcompositeviewer (working) is that
the former uses separate windows to render its output.
Could you try
Hi Forest,
There isn't any OSG code in your example, so it is that you have a
stumbling block before
you even start trying to pass data to the osg::Image?
As for examples of setting up osg::Image have a look through the
various image plugins such
as src/osgPlusgins/rgb, png, tga etc.
Robert.
Hi Ben,
On Wed, May 14, 2008 at 8:28 AM, Ben Discoe [EMAIL PROTECTED] wrote:
But no setTextureSize method. So it seems like it would be very easy to add
it. Is there some technical reason it's not there, or just an oversight? If
oversight, may i implement and submit it?
The various
On Wed, May 14, 2008 at 8:31 AM, Martin Großer [EMAIL PROTECTED] wrote:
Hi Jeremy,
Which osg version had you used? Now I have 2.4 and it doesn't work.
I have SVN version of the OSG, but its very very close to 2.4 so that
fact that you still get the problem eradicates the OSG version from
the
Hi David,
In VPB SVN archive support is temporarily disabled, I do plan to
re-enable it this month. BTW, what platform are you using? I haven't
seen a performance delta between archive and non archived forms - I
work under Linux.
FYI, In OSG-2.4 and VPB SVN there is support for build with
Hi
we´re using osgdem to generate islands in our project and we´re considering
moving to OSG 2.4. We´re currently in 2.2
the last osgdem in SVN generates the island meshes with some kind of
optimization so the meshes are not so high density but still have high res
textures
we´re really
I found your answer really interesting, i´ll check the --terrain stuff this week
We´re currently running both Windows XP and Windows Vista
the performance drop is not very huge but it´s there.
We saw this drop while making some stress tests, with 16 islands and 20.000 to
40.000 ive´s each
Is it possible (and appropriate) to use compositeViewer inside a GLUT window?
/Björn
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
On Wed, May 14, 2008 at 11:12 AM, David _ [EMAIL PROTECTED] wrote:
We´re currently running both Windows XP and Windows Vista
the performance drop is not very huge but it´s there.
The Windows files system is pretty crappy, and is known to have
problems with finding files
in directories with
Hi Björn,
On Wed, May 14, 2008 at 11:41 AM, Björn Blissing [EMAIL PROTECTED] wrote:
Is it possible (and appropriate) to use compositeViewer inside a GLUT window?
Both osgViewer::Viewer and CompositeViewer can work with GraphicsWindowEmbedded,
and therefore will work with GLUT.
However, I
Hi Björn,
The reason for us thinking of using GLUT and not just sticking with pure OSG
is that we want to use the built-in menu capabillities of GLUT. But perhaps
there is a simple OSG way of doing that as well?
osgViewer itself doesn't provide menu support, its literally focused
on the
Thanks Robert. By external file reference you mean a proxyNode correct?
Robert Osfield wrote:
HI Brett,
What I have done VirtualPlanetBuilder is to have a quad tree scene
graph structure like:
Group
PagedLOD
child 0 - local tile geometry at low resolution
child 1 -
Hi All
Im getting a chrash when using a hardwaremesh defined in the open source
engine delta3d, I have postet this question on thir forum as well but so far
no one has answered and since this might be relatet to osg or opengl ill try
posting it here.
My application makes use of two windows window
Forest,
You may need to convert the DDB to a DIB and then use GetDIBits to convert
the DIB to an osg::Image.
Reference: http://www.codeguru.com/cpp/g-m/bitmap/article.php/c1765/
I do have some code to convert the DIB to an image if you need help on that
end of it.
Glenn
2008/5/14 forest37
On Wed, May 14, 2008 at 1:54 PM, Brett Wiesner [EMAIL PROTECTED] wrote:
Thanks Robert. By external file reference you mean a proxyNode correct?
No, I mean the files referenced from the PagedLOD
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osg-users mailing list
Hi Ralf,
Perhaps the HardwareSubmeshDrawable isn't thread safe, beyond this I
can't really help, its not OSG code.
Robert.
On Wed, May 14, 2008 at 1:56 PM, Ralf Stokholm [EMAIL PROTECTED] wrote:
Hi All
Im getting a chrash when using a hardwaremesh defined in the open source
engine delta3d,
Hi Ben,
Question of the day: I find a setTextureSize method on ShadowMap and SoftShadowMap, but not on the 3 other techniques (even in SVN head).
In addition to what Robert said, I'll add that setTextureSize is only
relevant to texture-based shadow techniques, so for example it makes no
Still having the problem...
I've looked at Mario's example and he's added the following to the
onKeyDown Code:
int GraphicsWindowWX::adaptKey(wxKeyEvent event)
{
#if wxUSE_UNICODE
int key = event.GetUnicodeKey();
#else
int key = event.GetKeyCode();
#endif
bool caps_lock =
Hi Wojtek,
I am bit surprised to see my name called out. Of course its a pleasure and I
am ready to help but I am not an author of any technique. I took part in
many discussions and sent few fixes for SSM.
You also mentioned you were working on a LiSPSM implementation! Any news
on that? :-)
Hi Steven
On Wed, May 14, 2008 at 3:42 PM, Steven Powers [EMAIL PROTECTED] wrote:
Still having the problem...
The problem I am having is that OnKeyDown and OnKeyUp methods are never
called when I press a key. The mouse handler functions work fine so I
can control the camera with the mouse.
Hi,
Steven Powers wrote:
Still having the problem...
This seems to be a wxWigets 2.8 problem. If I compile a slightly
modified version of the example with wxWidgets 2.6.3 the key event
handlers are called. The exact same code compiled against 2.8.7.1 does
not generate them. I've sent a
I added SetFocus() to the onMouse handler and it worked like a charm!
Thanks everyone for your help!
-Steve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thibault Genessay
Sent: Wednesday, May 14, 2008 10:05 AM
To: OpenSceneGraph Users
Subject:
I noticed that OSG 2.2 does not properly calculate the normals of VRML files.
It seems like it points all the normals at (0, -1, 0). This is only when the
normals are not explicitly specified in the file. If you open a VRML file like
this in osgviewer, you can see that the coloration of the
On Wed, 2008-05-14 at 08:57 +0200, Thibault Genessay wrote:
Hi Jeremy
Window* parent = wl-back()-getParent(); // wl is declared as 'const
WidgetList* wl'
Was this the only line you needed to change? Were there others? :)
If it had only been as easy as modifying 1 line, I would
Hi J-S,
I am bit surprised to see my name called out. Of course its a pleasure
and I
am ready to help but I am not an author of any technique. I took part in
many discussions and sent few fixes for SSM.
You also mentioned you were working on a LiSPSM implementation! Any news
on that? :-)
Hi Ben,
The answer to the question Has this bug been fixed in version 2.4
can be found by browsing
the SVN repository online:
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp
From this:
3) Smoothed normals are computed if no
Hello Wojtek,
I got my company permission to publish it. The thing is rather complex
and I need to create convincing demo to show how to use it. I can post
technique classes as is but I doubt anyone will be able to take
advantage. I will be doing this demo in incoming weeks.
Excellent, I
Jeremy,
Just to keep you informed: the code compiles well for the 0.1.7 tag on
both machines, but fails for both on the trunk.
The prototype for ref_ptr::get looks like this:
T* get() const { return _ptr; }
After reviewing the 0.1.7 code, this makes perfect sense. It is legal
to get
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Ben Axelrod wrote:
I noticed that OSG 2.2 does not properly calculate the normals of VRML
files. It seems like it points all the normals at (0, -1, 0). This is
only when the normals are not explicitly specified in the file. If you
open a
FYI, I submitted a slightly changed version of the example to
osg-submissions. This should make key handling work with both wxWidgets
2.6 and 2.8
Paul
Steven Powers wrote:
I added SetFocus() to the onMouse handler and it worked like a charm!
Thanks everyone for your help!
-Steve
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Robert Osfield wrote:
Hi Ben,
The answer to the question Has this bug been fixed in version 2.4
can be found by browsing the SVN repository online:
Hi Thibault,
On Wed, May 14, 2008 at 4:02 PM, Thibault Genessay [EMAIL PROTECTED] wrote:
I really don't know why it is this way - I had actually never noticed
that ref_ptr had this feature. It makes more sense to me how the
observer_ptr is implemented because ref_ptr and observer_ptr are
just
Hi Robert, Jeremy
Okay I have spotted the alien and the FBI. I was using 2.3.4 and
updated to 2.4 - how I could forget that the version of the OSG I was
using was something to investigate is beyond me.
The observer_ptr is now defined correctly and all my errors
automagically went away.
I am sorry
All,
The Delaunay triangulator still causes VS 2005's debugger to complain if
my VS 2003 DLL that uses it is built in DEBUG and native code debugging
is enabled for my 2005 app. I'm crossing over runtimes because of legacy
code that I must mesh with.
John
-Original Message-
From: [EMAIL
Hi folks,
I am gladly to inform you that I have tagged the v0.2 of the osgPPU library.
The list of all changes since the last tagged version is long. The main new
features are:
- Unit derived from osg::Node to allow simple graph structure to create new
unit pipelines
- Cycles in the graph are
Hello All,
I am updating an application from osgProducer to osgViewer. The last
bit of functionality I need to replicate is taking a screenshot. I
used osgProducer::Viewer::setWriteImageWhenDone in the past and was
wondering if there was a replacement for it. I searched the archives
but didn't
My goal to make a URL to a .osg file directly viewable by clicking on
the link in a browser.
I want to automatically run osgviewer if given a URL eg
http://mew.cx/testing/spot_gold_cylinder.osg
But so far I haven't managed to coax firefox to do that, still investigating.
kitco was just a
Hi,
osg::ref_ptrosg::Image image = new osg::Image;
image-readPixels(_x,_y,_width,_height, GL_RGB,GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*image,_filename);
you could add that piece to a osgGA::GUIEventHandler so that it take the
snapshot on a key press.
Hope this helps.
Regards
Hi Galen and Arne,
On Wed, May 14, 2008 at 7:32 PM, Arne Kreutzmann
[EMAIL PROTECTED] wrote:
osg::ref_ptrosg::Image image = new osg::Image;
image-readPixels(_x,_y,_width,_height, GL_RGB,GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*image,_filename);
you could add that piece to a
Hi Robert,
In VPB there isn't any support for substituting a custom value for
NoDataValue elements,
this could be added though.
That would be great if you can added to VPB. Please let me know when
you have it in so I can test it. :) Thanks Robert.
FYI, I'm now back working on VPB for
Hi Robert,
My plan is to add an EventHandler to do screen snapshots and provide
this along with the osgViewer::ViewEventHandlers family of handlers,
its just time and a overflowing todo list has prevented me from
tackling it. Others are welcome to dive in and add it :-)
I'll do it, I'll do
Hi Brian,
I had this exact error and resolved it by upgrading to the latest cmake.
-bob
On Wed, 14 May 2008, Brian R Hill wrote:
Art,
I'm getting the following error running CMake 2.6:
CMake Error at example/hdr/CMakeLists.txt:16(LINK_INTERNAL):Unknown CMake
command LINK_INTERNAL
Any
Hi Brian,
hmm, actually the LINK_INTERNAL is a CMake macro, which is defined in the
CMakeModules/OsgPPUMacroUtils.cmake
The same macro is also defined in the osg cmake files. Hence if your cmake
version don't blame osg compilation, then it also shouldn't blame osgppu on
this part ;)
Are
Brett,
PagedLod is similar to ProxyNode in that you can set the filenames for
the child nodes and they will be loaded as needed, but it has added
support for unloading them, too.
So how should someone construct this scenegraph:
Group
PagedLOD
child 0 - local tile geometry
Brett Wiesner wrote on Wednesday, May 14, 2008 4:02 PM:
So how should someone construct this scenegraph:
Group
PagedLOD
child 0 - local tile geometry at low resolution
child 1 - external file reference
PagedLOD
child 0 - local tile geometry at low
Hi,
I am trying to use a triangle mesh. And for some reason, it always shows up
black. Here is a snipit of code:
osg::ref_ptrosg::Geode _geode;
_geode = new osg::Geode();
osg::ref_ptrosg::TriangleMesh _trimesh;
_trimesh = new osg::TriangleMesh();
osg::ref_ptrosg::ShapeDrawable
Ben,
I promised to answer some of your questions today. Some time ago I was
studying SoftShadowMap code and I had the feeling that I understood it. But
today when I tried to look at this again to find the answers for your
questions about jitter scale and softness width I realized I am not so sure
There's something i'm not understanding about osgShadow, and it's probably a
basic behavior of OSG.
So, the simple question first:
The default node mask for all nodes is 0x.
It i set the mask to 0, then the node (and its children) is not drawn.
If i set the mask to some other value, then
Hi Ben
I can answer the Node Mask
See http://www.vis-sim.com/imgdp/vp_rendermasks_01.jpg
http://www.vis-sim.com/imgdp/vp_rendermasks_01a.jpg
These were part of the Vega/Vega Prime course I used to teach, they explain
how masks work , the difference for Vega/Vega Prime/Performer is they had 3
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