Hi All,
I'm delighted to announced the 2.8.2 release, the second patch release
of the OpenSceneGraph-2.8 series. We don't have any binaries yet, so
I'd appreciate if some gracious souls could pitch in and build the
binaries and then upload them to ftp so we can work on getting them
uploaded to
Hi Robert,
Thank you very much for quick response. I solved this problem your last
resposne helped me.
Thank you!
Cheers,
Danny
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15526#15526
___
Hello,
I tried opening the txp in the following viewers (results are in the front). I
also tried paning and zooming, but it didnt help.
osgviewer -- Could not see anything, no errors reported
Delta3D -- Could not see anything, no errors reported
ViewTec's TerrainView 4.1 -- The terrain was
Hey, I reinstalled everything, ARToolkit, OSG and OSGART and made sure that I
built everything as release (because I think I build some as release and some
as debug) and now it works, so I fixed my problem, thanks anyway :D
David
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Read this topic online here:
Hey, I am following the OSGART tutorial and am trying to write my first OSG /
OSGART app.
it says this is the Code for a simple empty Viewer Window:
Code:
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
int main(int argc, char* argv[]) {
// Create a viewer
osgViewer::Viewer
This is not really a OSG question
this is a how to use/setup Visual Studio question
I would suggest reading up on how to use Visual studio to create C++
based projects also a simple step to see things are correct to build
one of the OSG example programs and copy the vs project files setting
Hello hello I'm back!
Yes, so perhaps as a first step hiding the transform and just giving access to
s/getHeight() would be safer. If OceanTechnique subclasses from
MatrixTransform, then people will think they can position it by calling
oceanTechnique-setMatrix(), which might lead to problems
Hi Peter,
I'm not sure which debug library CMake is refering to, the screenshot
you sent is tiny!
Can you send a larger one?
Cheers,
Kim.
2009/7/28 Peter Clemenko III th3fly...@gmail.com:
Hi,
I'm getting this error when I try to compile the 1.0 source with Cmake using
the vs08 option
Hello Peter,
I'm getting this error when I try to compile the 1.0 source with Cmake using
the vs08 option
CMake Error at osgOcean/CMakeLists.txt:97 (TARGET_LINK_LIBRARIES):
The debug argument must be followed by a library.
Could someone please give me any ideas on why it is saying this?
Hi,
I have questions about two things I noticed with the object cache
in osgDB::Registry. First, in Registry::readImplementation,
addEntryToObjectCache is called without a timestamp. This gives them
a timestamp of 0.0, so it seems to me that objects can be booted from
the cache one frame after
Hi Mach,
Osgviewer isn't the best tool to look at txp databases. Usually the
eyepoint starts too far from the terrain in combination with the
database lod settings to see anything. If you move your eyepoint around
enough you will eventually run across terrain.
I'm not surprised you are having
So what would you recommend will be a better tool for viewing txp files ?
And thanks for your suggestions
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15541#15541
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osg-users mailing list
Hi,
Is there a way to keep a program always on top ?
I try grabFocus at each frame, it's works under xp, but under vista I received
this message : Failed grabbing the focus.
Any ideas ?
Thanks
--
Read this topic online here:
Hi,
I have a lot of particle systems in my scene. I want to freeze the particle
systems that are currently not seen. How can I get informed when a node is
culled away? I have a geometry the max size of the particle system, so I would
like to be informed when that geometry is culled away /
Hi Mach,
I think Presagis has release a viewer for txp databases.
You can modify osgviewer. Specifically you can change the home position
to be in the middle of the database. You can also modify the max range
of the lowest lod nodes to a larger value.
-Original Message-
From: Mach
Hi all,
I saw (once upon a time...) a library/toolkit/nodekit/whatever that's able to
nicely adapt/modify a terrain mesh so that a given 3D object (say a building)
is on the floor instead of floating over it. You know, when you got a
heightfiled that does not match the building altitude...
I
Strictly speaking, I am not sure these are OSG questions as much as they
are Qt questions, but since I am a developer an OSG/Qt app myself, I
will share what little I know.
I know that reparenting under some windowing systems can invalidate
window IDs, so that might be related to your BadWindow
Do you mean this one?
http://andesengineering.com/Projects/TDS/
Alberto
El Martes 28 Julio 2009ES 16:59:02 suky0...@free.fr escribió:
Hi all,
I saw (once upon a time...) a library/toolkit/nodekit/whatever that's able
to nicely adapt/modify a terrain mesh so that a given 3D object (say a
Yeep! I just love you!!! ;)
Thanks for the lightning fast answer.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Alberto Luaces alua...@udc.es
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Envoyé: Tue, 28 Jul
suky0...@free.fr wrote:
Yeep! I just love you!!! ;)
Thanks for the lightning fast answer.
The only problem is, I don't think TDS works with modern heightfields
generated by the
current best-practice output of VirtualPlanetBuilder.
Sukender
PVLE - Lightweight cross-platform game engine
Try loading your txp file into osgviewer again, then use the '*' key
(shift-8 on U.S. keyboards) to increase LOD scale until the terrain shows
up.
Don
So what would you recommend will be a better tool for viewing txp files ?
And thanks for your suggestions
--
Read this
With most TXPs you can just zoom in (right button) in osgviewer and you'll
eventually see the terrain. Or decrease the LOD scale ( forward slash key )
a few times until the terrain comes within LOD range.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Tue, Jul
Hi Robert, Jose -- For the past five days I have been trying to update
(or checkout) the current svn trunk and have been unable to do so.
After updating (or adding) several files, I get the following message:
Error: REPORT of '/svn/osg/!svn/vcc/default': Could not read response
body:
Hi Paul,
Any help would be appreciated.
Perhaps a 'svn cleanup' helps.
Greetings,
Daniel
--
Daniel Trstenjak Tel : +49 (0)7071-9457-264
Ah yes? What do you mean exactly by modern heightfields and best-practice?
What if I operate outside VPB?
Thanks
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Chris 'Xenon' Hanson xe...@alphapixel.com
À: OpenSceneGraph Users
Hi Lee,
The sample code is a work in progress which I posted. It's based on the
previous osgviewerQt example with an added Qt Designer generated interface
description developed by a co-worked of mine, and miscellaneous
patches and fixes I found in the OSG archives.
The Bad Window errors are
Thanks. In case it wasn't clear from my post, I was trying both an
update, as well as a clean checkout, and got the same failure from
both. As the issue also occurs with a clean checkout, I doubt a "svn
cleanup" will help. But I'll give it a shot.
Paul Martz
Skew Matrix Software LLC
As I suspected, cleanup did not help and I'm still encountering this
issue.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
Paul Martz wrote:
Thanks. In case it wasn't clear from my post, I was trying both an
update, as well as a clean checkout, and got
Hi Paul,
Hi Robert, Jose -- For the past five days I have been trying to update
(or checkout) the current svn trunk and have been unable to do so. After
updating (or adding) several files, I get the following message:
Error: REPORT of '/svn/osg/!svn/vcc/default': Could not read response
body:
Hi All,
I'm after this issue, but still working on it. It is not clear
where the bug is, subversion, apache, apr... or even a networking
problem. Thanks for reporting, I will ping the list once we find out
what could be possible happening.
JL.
On Tue, Jul 28, 2009 at 6:26 PM,
Hi All,
Is anybody experiencing this issue on Linux, MacOS X, ... anything
but windows?
It looks like it only happens with tortoiseSVN under windows.
JL.
On Tue, Jul 28, 2009 at 7:07 PM, Jose Luis
Hidalgojoseluis.hida...@gmail.com wrote:
Hi All,
I'm after this issue, but still
suky0...@free.fr wrote:
Ah yes? What do you mean exactly by modern heightfields and
best-practice? What if I operate outside VPB?
Thanks
It doesn't work on the Heightfield objects VPB now recommends you use. I
believe it
wants th eold-style TIN terrain. I don't know if you can still make
Hi Jose Luis,
(sorry, my reply originally went to you directly, I had intended it to
go to the list)
I'm after this issue, but still working on it. It is not clear
where the bug is, subversion, apache, apr... or even a networking
problem. Thanks for reporting, I will ping the list once we
Lee,
Btw, the BadWindow errors are not new:
% osgviewerQT cow.osg --QOSGWidget --MTCompositeViewer
Using QOSGWidget - QWidget + osgViewer creating the graphics context.
+ using standard CompositeViewer with seperate contexts (Multithreaded mode /
EXPERIMENTAL !)
X Error: BadWindow (invalid
Hi JL-- This problem is not limited to TortoiseSVN on Windows. I see
the same thing when I try to svn checkout on OS X.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
___
osg-users mailing list
Hi,
Yes, I started with this example but it does not completely accomplish what I
need. I need more than a hud and there can be N amount of 2D and 3D cameras in
the graph. So for an example something like a 2D camera in front with 2D
content, then a 3D camera with 3D content and then another
Hi Paul,
That's curious, I can only reproduce the problem with tortoiseSVN
on windows, but it works fine from several machines on Linux and MacOS
X (here inside the university). The virtual machine is right now in
the University's Data Center... it's possible there is a much more
restrictive
I'm seeing the same errors, so it's not your data center (unless you are
talking about the one where the svn server lives).
Lee
- Original Message -
From: Jose Luis Hidalgo joseluis.hida...@gmail.com
Date: Tuesday, July 28, 2009 14:43
Subject: Re: [osg-users] problems with svn
Hi All, as I'm trying to set up my scenegraph for rendering in two ways, I'm
thinking I want 2 complete copies: one to set callbacks and statesets on
for the shader-version and another to have that user can throw without any
of this stuff. Then I can user the viewer::setSceneData to swap them.
Hi Lee,
I'm talking about the one where the host of the svn server lives
right now, it's different from the one where it was one week ago. It's
the only thing that has changed...
Just in case anybody knows what could be happening, this are the logs
we are seeing with this issue:
[Tue Jul 28
If you want to run a live, monitored test, I can arrange that.
Lee
- Original Message -
From: Jose Luis Hidalgo joseluis.hida...@gmail.com
Date: Tuesday, July 28, 2009 14:56
Subject: Re: [osg-users] problems with svn repository
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Tools from terrex/presagis
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
__
-Original Message-
From:
I have been attempting to upgrade my C++/CLI MDI application from OSG1.0 to
OSG2.0. Currently I am using OSG1.0 to render to one of the MDI child
forms. There are 2 problems I am having with
osgViewer::Viewer that do not occur when using osgProducer::Viewer. Both
problems are related to my
Hi,
I have a large hi res globe which I've built showing 250 odd kms of river with
30cm resolution terrain and 20cm imagery - I've been asked to mod the texture
so that it shows an increase in the level of the river.
For small areas I typically create a contour polygon at the new water elevation
Hi,
I am having trouble updating by svn,
This started a few months ago, but until Flightgear began requiring a
newer version of osg, I didn't make fixing this a priority.
I have upgraded svn as reported by --version
svn, version 1.6.2 (r37639)
compiled Jul 28 2009, 21:53:53
and here is the
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