I remember Don's point about the background paint attribute being different on
windows Qt but i could never get a reliable fix.
The dummy QPaintEngine function has fixed the flicker problem for me on Windows
(XP, Qt4.6.0, Osg 2.9.6).
What further testing do we need for it to be an accepted fix
Ahh -- you explored a bit! That's cool, thanks -- yeah, not sure what's
going to become of that effort, but someday maybe I'll pick it back up.
Also, don't hesitate to ask if you need some explanation of the G4OSG code
... I haven't used it for a while either, but I can probably recall what's
goi
Thanks Ashraf.
Kim.
2009/12/18 Ashraf Sultan :
> Hi,
>
> The free version is still available, it can be downloaded from
> http://www.simlab-soft.com/Products_files/OSGComposerLite.exe
>
> We did hide it as many none OSG users are now using, some of them found the
> difference between the two co
Hi,
The free version is still available, it can be downloaded from
http://www.simlab-soft.com/Products_files/OSGComposerLite.exe
We did hide it as many none OSG users are now using, some of them found the
difference between the two confusing.
OSG Composer Lite is very similar in functionality
If you are looking for things like 3D mark 2006, I do not know. But for
a very simple benchmark measuring basic OpenGL characteristics like
vertices per second throughput and pixels per second (fillrate), you may
take a look on lsperf.sourceforge.net . (No binaries yet, sources in
svn: |svn co
>I'm planning to put together a test app and would like to be able to
>add some new content to OpenSceneGraph-Data such as a vehicle and house(s).
www.flightgear.org
www.delta3d.org
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http://lis
Is anyone aware of any nice OpenGL benchmarking software for Linux? Do I
need to write something like this? (LIKE I HAVE THE TIME!) :)
--
Follow us on Twitter! http://twitter.com/emperorlinux
EmperorLinux, Inc.
http://www.emperorlinux.com
1-888-651-6686
_
ps: on a different note, from a traffic person, I like
www.betterbusroute.com .
t
www.mto.umn.edu
On Fri, Dec 18, 2009 at 10:56 AM, ted morris wrote:
>
> Yeah, I found it -- in the examples. just looking in the wrong place. duh!
>
> thanks very much.
>
> -t
>
>
> 2009/12/17 Charles Cossé
>
>>
Shayne,
We run it under linux and if I remember correctly, it just broadcasts
out to the local subnet based on whatever your broadcast mask is set to.
If you have multiple network interfaces, I think there is a spot in
the socket setup to specify which one you want. I don't have the code
i
robertosfield wrote:
> HI Massimo,
>
> What exactly do you mean by bad rendering?
> Do you have vync on?
>
> Robert.
>
Thanks for your answer Sir,
and... sorry for my bad English.
I have attached 3 Images to show what i mean.
In the image moving_slow.jpg the camera is moving slowly towards
Hi,on osx 10.6 (cocoa)starting from a installed osg trunk version, i'm now tring to build :http://www.openscenegraph.org/projects/VirtualPlanetBuilderi downloaded the svn trunk version, then i run ccmake .. inside the build directory :cd VirtualPlanetBuildermkdir buildcd buildccmake .."c" configur
Hi,
on osx 10.6 (cocoa)
starting from a installed osg trunk version, i'm now tring to build :
http://www.openscenegraph.org/projects/VirtualPlanetBuilder
i downloaded the svn trunk version, then i run ccmake .. inside the build
directory :
cd VirtualPlanetBuilder
mkdir build
cd build
ccmake .
All,
I'm looking at the osgCluster example and I have a question on getting in
going.
I'm assuming you can execute osgCluster on different machines where one is
the master and the other is the slave. I can see where I specify the socket
# but where do I specify the IP address? Does anyone h
Hi all,
It was discussed a long time ago but I dit not find an answer. Saving to DDS an
uncompressed RGB image and then loading from the file works: the loaded image
is the same as the original. However, the file is BGR (R and B inverted). I
tried three 3rd-party tools (image viewer/converters)
Hi Nick,
You're very optimistic! No, the 3DS writer doesn't export animations. I don't
remember about animation support in the reader, but it's "TODO" for the writer.
However, I strongly suggest to avois this very old format as much as possible.
Actually I guess I won't work on animation suppor
Yeah, I found it -- in the examples. just looking in the wrong place. duh!
thanks very much.
-t
2009/12/17 Charles Cossé
> Ted,
> The code I directed you to is pure C++, and nothing Python about it.
> -C
>
>
> On Thu, Dec 17, 2009 at 12:33 PM, ted morris wrote:
>
>>
>> hi Charles,
>>
>> thank
Hi Wang,
Wow, that was a quick turn around. I've begun a code review, and so
far am impressed as how much code you've been able to share between
the binary + ascii implementations. I do wonder about the performance
impact on binary reading that there will be due to adding all the if
statements t
here is a crash after release of everything (viewer = 0; viewer is
osg::ref_ptr ...)
if (needDelete)
{
if (getDeleteHandler()) deleteUsingDeleteHandler();
else delete this;
}
in referenced
> osg62-osgd.dll!osg::Referenced::unref() Line 183 + 0x1e bytes C++
osg62-osgd.dl
huh... I would love to. It works now. :-) Did not changes anything.
MIght be a sporadic crash
But thanks anyway Robert!
Nick
http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey
On Fri, Dec 18, 2009 at 5:57 PM, Robert Osfield wrote:
> Hi Nick,
>
> On Fri, Dec 18, 2009 at 3:
Hi,
does this thing exports animations too?
Nick
http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey
On Fri, Dec 18, 2009 at 6:18 PM, Sukender wrote:
> Hi Miguel,
>
> > I would like to know why face normals are use despite of vertex
> > normals whereas there is "if (_usePerVertex
Hi Miguel,
> I would like to know why face normals are use despite of vertex
> normals whereas there is "if (_usePerVertexNormals)" in
> ReaderWriter3DS.cpp ?
Because I had weird results when testing. But I must admit face normals were
enough for me.
You're welcome to make more tests and make t
On Fri, 2009-12-18 at 11:08 +, David Martín wrote:
> Hi,
>
> i´ve got an osgWidget::Box and some osgWidget::Label as it´s children
>
> i can set the initial box position with setPosition(x, y, z) with no
> problems, but if i want to change the position later in time, the same method
> does
Hi Nick,
On Fri, Dec 18, 2009 at 3:55 PM, Trajce Nikolov
wrote:
> I made it work somewhat in release mode. Debug still crashes osg ... Any
> ideas?
Hows about posting your stack trace.
Robert.
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osg-users mailing list
osg-users@lists.openscenegraph.
HI Massimo,
What exactly do you mean by bad rendering?
Do you have vync on?
Robert.
On Fri, Dec 18, 2009 at 1:58 PM, Massimo Tarantini wrote:
> Hi all,
>
> i have added some snow to my scene (it's Christmas time!), after looking the
> example osgprecipitation.
> It renders very well when the
I made it work somewhat in release mode. Debug still crashes osg ... Any
ideas?
Nick
http://www.linkedin.com/in/tnick
On Thu, Dec 17, 2009 at 9:49 PM, Trajce Nikolov wrote:
> thanks Paul!
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Ünalan, İstanbul, Turkey
>
> On Thu, Dec 17, 2009
Hello,
I would like to know why face normals are use despite of vertex normals whereas
there is "if (_usePerVertexNormals)" in ReaderWriter3DS.cpp ?
Thank you
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21662#21662
__
Hi all,
i have added some snow to my scene (it's Christmas time!), after looking the
example osgprecipitation.
It renders very well when the scene is static, and quite well when moving fast,
but very bad when moving slow.
Code:
osg::ref_ptr precipitationEffect = new
osgParticle::Precipitatio
Eddy,
OverlayNode won't work on a whole globe. Try looking at osgEarth (
http://osgearth.org) and the feature-stencil function (
http://wush.net/trac/osgearth/wiki/TileSourcePluginModelFeatureStencil).
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Fri, Dec 18,
Hi,
Yeah i have had a look at it, but i would like to move the model using a big
text file of data as the position values will be taken from real life sensor
data
Thank you!
Cheers,
James
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21657#21
Hi,
i´ve got an osgWidget::Box and some osgWidget::Label as it´s children
i can set the initial box position with setPosition(x, y, z) with no problems,
but if i want to change the position later in time, the same method does not
work
do i need to call some other method in order to move the bo
u r welcome
Nick
http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey
On Fri, Dec 18, 2009 at 12:24 PM, J.P. Delport wrote:
> Hi Nick,
>
> thanks a lot.
>
> rgds
> jp
>
> Trajce Nikolov wrote:
>
>> This should disable it:
>>
>> osgViewer::ViewerBase::Windows wins;
>> viewer->getWind
Hi Nick,
thanks a lot.
rgds
jp
Trajce Nikolov wrote:
This should disable it:
osgViewer::ViewerBase::Windows wins;
viewer->getWindows(wins);
osgViewer::GraphicsHandleWin32* hwnd =
dynamic_cast(wins[0]);
HMENU hMenu = ::GetSystemMenu(hwnd->getHWND(), FALSE);
::EnableMenuItem(hMenu, SC_CLOSE,
have a look at osgsimulation example. It uses osgSim::OverlayNode
Nick
http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey
On Thu, Dec 17, 2009 at 5:29 AM, Eddy Lee wrote:
> Hi,
>
> I am able to read ESRI shapefiles as nodes. I would like to draw these
> shapes onto a sphere. Can y
This should disable it:
osgViewer::ViewerBase::Windows wins;
viewer->getWindows(wins);
osgViewer::GraphicsHandleWin32* hwnd =
dynamic_cast(wins[0]);
HMENU hMenu = ::GetSystemMenu(hwnd->getHWND(), FALSE);
::EnableMenuItem(hMenu, SC_CLOSE, MF_BYCOMMAND | (MF_DISABLED | MF_GRAYED));
Nick
http://w
Thanks dimi!
Nick
http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey
On Fri, Dec 18, 2009 at 10:45 AM, dimi christop wrote:
> Use
> CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);
>
>
> --
> *From:* Trajce Nikolov
> *To:* OpenSceneGraph Users
> *Sen
Hi,
Trajce Nikolov wrote:
Get a handle of the window and set the style. If you are one windows,
refer to title...
I
might help you with some code.
refer to first question...
Help appreciated, I'm a Windows agnostic.
jp
Nick
http://www.linkedin.com/in/tnick
On Fri, Dec 18, 2009 at 10
Hi,
I am able to read ESRI shapefiles as nodes. I would like to draw these shapes
onto a sphere. Can you advise on how to proceed with it?
These shape files are shapes of countries.
My intention is to draw these shapes onto a ellipsoid globe model.
Thank you!
Cheers,
Eddy
--
R
On Thu, Dec 17, 2009 at 10:34 PM, Danny Lesnik wrote:
> Hi,
>
> I saw the following announcement in OSG 2.9.6:
>
>
>> Http support in present3D to allow online presentations to by
>> browsed directly.
>>
>
>
> Could any body explain what this option will do?
Try:
present3D
http://www.openscene
Hi Alex,
The SingleThreaded and CullDrawThreadPerContext threading models both
run the update and cull-draw pairs in series, they never overlap.
It's only in DrawThreadPerContext and
CullThreadPerCameraDrawThreadPerContext that the update and the cull
draw will ever overlap, and then only if the d
Use
CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);
From: Trajce Nikolov
To: OpenSceneGraph Users
Sent: Tue, December 15, 2009 7:48:19 PM
Subject: [osg-users] osgCal2 flipped textures
Hi,
I am having a model exported from 3d studio and I see the textu
Get a handle of the window and set the style. If you are one windows, I
might help you with some code.
Nick
http://www.linkedin.com/in/tnick
On Fri, Dec 18, 2009 at 10:05 AM, J.P. Delport wrote:
> Hi all,
>
> anyone have some code for disabling the close button on the OSG created
> window? AFA
Hi all,
anyone have some code for disabling the close button on the OSG created
window? AFAICS from the code one either gets all decorations or none and
the window close event is not easy to skip (there are viewer functions
for skipping escape and quit events, but not close).
Would an additi
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