[osg-users] IntersectVisitors and LODs

2008-07-23 Thread Javier Taibo
be any obvious thing that I am not doing, so any ideas or any advice about where to search would be very appreciated. Thanks in advance. -- Javier Taibo VideaLAB. Grupo de Visualización en Ingeniería, Arquitectura y Urbanismo Universidade da Coruña E.T.S.I. de Caminos, Canales y Puertos Campus

[osg-users] OSG rendering inside OpenGL application

2007-10-13 Thread Javier Taibo
would like to know the experts suggestions, just in case I am doing it the wrong way. Is there any example/tutorial/source code doing something similar that I can take a look at? Thanks in advance. -- Javier Taibo VideaLAB. Grupo de Visualización en Ingeniería, Arquitectura y Urbanismo

Re: [osg-users] gDEBugger and OpenSceneGraph

2007-11-28 Thread Javier Taibo
the sender and delete the email. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Javier Taibo VideaLAB. Grupo de Visualización en Ingeniería, Arquitectura

Re: [osg-users] gDEBugger and OpenSceneGraph

2007-11-28 Thread Javier Taibo
That was exactly the problem. Thank you very much, Robert! Best Regards, O Mér, 28-11-2007 ás 10:54 +, Robert Osfield escribiu: On Nov 28, 2007 9:28 AM, Javier Taibo [EMAIL PROTECTED] wrote: Hi Paul, I tried gDEBugger releases from beta7 and experienced the same behaviour

Re: [osg-users] access frame buffer when using osgViewer::Viewer

2007-12-28 Thread Javier Taibo
for your response! Yanling ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Javier Taibo VideaLAB. Grupo de Visualización en Ingeniería, Arquitectura y

[osg-users] draw callbacks

2010-09-02 Thread Javier Taibo
it? camera post-draw callbacks? rendering bins? any other? I am not very familiar with render passes in OSG, so the way I am trying is probably not the best way. I would appreciate any suggestion, advice or pointer to any related documentation or source code. Thanks in advance. Javier

Re: [osg-users] draw callbacks

2010-09-02 Thread Javier Taibo
) and CappingEffect to the camera. Robert Milharcic *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Javier Taibo *Sent:* Thursday, September 02, 2010 1:09 PM *To:* osg-users@lists.openscenegraph.org *Subject:* [osg

Re: [osg-users] draw callbacks

2010-09-06 Thread Javier Taibo
from osg::Group node) and CappingEffect to the camera. Robert Milharcic *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Javier Taibo *Sent:* Thursday, September 02, 2010 1:09 PM *To:* osg-users

[osg-users] Maya to OSG exporter and importer

2010-09-07 Thread Javier Taibo
it is fairly usable for the basic features. If you are interested init, stay tuned... more features are on the way. User feedback is very welcome. Enjoy! Best regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Wiki editing

2010-09-08 Thread Javier Taibo
I would like to have editing access to the OSG Wiki. I sent two e-mails to the address in the page http://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing leaving a month between them and I had no response. Maybe the address is no longer this? Thanks in advance. Javier Taibo

[osg-users] osgParticle emitter and transforms

2010-09-20 Thread Javier Taibo
suggestion on how to solve it? Maybe creating a new shooter (DirectionalShooter)? Best Regards Javier Taibo. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Load texture in *.obj

2010-09-23 Thread Javier Taibo
If you build your models in Maya, you can try the Maya2OSG exporter in http://maya2osg.sourceforge.net Texture coordinates and texture transformations are exported to OSG file. Best regards, Javier Taibo. On Thu, Sep 23, 2010 at 12:10 AM, John Kush dfoo...@gmail.com wrote: Hi, I'm

Re: [osg-users] [build] Error compiling osgText on mingw (trunk)

2010-09-26 Thread Javier Taibo
Hi David, Add #include osg/Geode to Glyph file. At least it worked for me. Best Regards, Javier Taibo. On Sun, Sep 26, 2010 at 8:41 AM, David Wilson spam...@gmail.com wrote: Hi, I checked out the trunk of OSG so I could get into the new Qt stuff. I'm compiling using

[osg-users] Missing osgUtil::RegisterRenderBinProxy

2010-09-30 Thread Javier Taibo
it, just pure curiosity :) Is it not the recommended way to define RenderBins anymore? Best regards, Javier Taibo. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Missing osgUtil::RegisterRenderBinProxy

2010-10-01 Thread Javier Taibo
Hi Robert, On Fri, Oct 1, 2010 at 9:41 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Javier, On Thu, Sep 30, 2010 at 6:54 PM, Javier Taibo javier.ta...@gmail.com wrote: I searched the list and the web but I couldn't found any reference to this fact. I was wondering the reason

[osg-users] Autorotating scene elements (osg::Billboard vs. osg::AutoTransform)

2010-10-05 Thread Javier Taibo
it. Is there any evident way to do it that I am missing (this is probable)? In case there is not, do you think it would be interesting to add this feature to AutoTransform? Best Regards, Javier Taibo. P.S.: Maybe I am nostalgic of old VRML Billboards, that in fact were a Group node

[osg-users] Camera config file problems

2010-10-13 Thread Javier Taibo
? (the -c command-line option is not shown in the osgviewer help) If it is not, what am I doing wrong? Is there any way to see the initial camera position defined in the config file, without needing to modify the osgviewer code? Any help would be very appreciated. Best Regards, Javier Taibo

Re: [osg-users] Camera config file problems

2010-10-14 Thread Javier Taibo
I have not an extremely deep knowledge of the intricacies of OSG code, but if there is something I can help with, let me know. Anyway, is it OK to use osgDB::writeObjectFile on the osgViewer::Viewer object to create the config file? Best regards, Javier Taibo. On Thu, Oct 14, 2010 at 9

Re: [osg-users] osgviewer: specify camera position at the command line

2010-11-18 Thread Javier Taibo
camera in Maya. Best regards, Javier Taibo. On Thu, Nov 18, 2010 at 3:36 PM, Ares Lagae ares.la...@gmail.com wrote: Thanks for your quick reply. Some comments: - I assumed there was support for this since camera paths are supported. - I am perfectly prepared to extend osgviewer. I

[osg-users] Cameras and FBOs

2011-02-14 Thread Javier Taibo
is using from a Camera draw callback? or, even not getting it, is there a way to bound the FrameBufferObject of this Camera? Thanks in advance! -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgCompute CMake

2011-02-16 Thread Javier Taibo
.c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx Any clue about how to solve it? Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgCompute CMake

2011-02-16 Thread Javier Taibo
. cheers jp On 16/02/11 12:35, Javier Taibo wrote: Hi,   I have found a problem building osgCompute in Ubuntu 10.04 with CMake 2.8. My knowledge about CMake is near zero, so I cannot give much more info than the error I get: CMake Error in examples/osgGeometryDemo/src/CMakeLists.txt

[osg-users] Perspective division MVPW

2011-02-18 Thread Javier Taibo
it. Thanks in advance. -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Perspective division MVPW

2011-02-18 Thread Javier Taibo
Well... I suppose this method is meant to be used with orthographic cameras only. Regards, On Fri, Feb 18, 2011 at 5:01 PM, Paul Martz pma...@skew-matrix.com wrote: On 2/18/2011 5:27 AM, Javier Taibo wrote:   Hi all,   I am using the MVPW matrix to transform vertices from object space

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-05 Thread Javier Taibo
in advance, As I already said in the other list, contributions are always welcome. It's nice to see there is people interested in the project. Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-05 Thread Javier Taibo
. Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-06 Thread Javier Taibo
a clear sign that you're not using CMake to its full potential. Yes. That is *exactly* the point :) I'll have a look at it tomorrow morning. Thank you very much. I really appreciate it. -- Javier Taibo ___ osg-users mailing list osg-users

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-06 Thread Javier Taibo
directly with it. Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-06 Thread Javier Taibo
. Don't worry about it. By the way, I tested the file you sent me with tangent space normal maps, and worked OK. At least nobody crashed. The mapping is a bit weird however, but I suppose it is just a test to see if it is working. I can send you a snapshot if you want. Regards, -- Javier

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-06 Thread Javier Taibo
On Fri, May 6, 2011 at 7:41 PM, Javier Taibo javier.ta...@gmail.com wrote: research to discover what computations does Maya for it. Now we have a first approximation :)  However, I don't know if it is working ^ Please

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-06 Thread Javier Taibo
taking a look at it. If I discover something I'll let you know... -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-08 Thread Javier Taibo
. I tested it in a version prior to the osgAnimation stuff and mesh export changes and it crashes the same way. It is not at all a random crash. I suppose I didn't noticed that because I always use the Debug configuration. Regards, -- Javier Taibo

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-09 Thread Javier Taibo
to svn/trunk. So find the modified files attached. They all go in src/GLSL, except the CMakeLists.txt which goes into the root. Do you know of an easy way for CMake to create the folders (e.g., GLSL) inside the Visual Studio project source tree? Cheers! -- Javier Taibo

Re: [osg-users] Looking at OSGExp and maya2osg (3dsmax and Maya export plugins)

2011-05-09 Thread Javier Taibo
! :-) -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
, 2011 at 11:08 PM, Ryan Pavlik rpav...@iastate.edu wrote: The changes to osgpreview.cpp are for the first issue, while the changes to utility.h are for the second way of solving the second issue. Ryan On Tue, May 24, 2011 at 12:59 PM, Javier Taibo javier.ta...@gmail.com wrote:  Hi Ryan

Re: [osg-users] Maya2OSG patches

2011-05-25 Thread Javier Taibo
of the template parameter in calling code. Simpler and more explicit all around, I think - hopefully this will be acceptable. It build cleanly here: windows, vc9, maya 2012 x64 Ryan On Tue, May 24, 2011 at 5:20 PM, Javier Taibo javier.ta...@gmail.com wrote:  Thanks for the fixes. Changes are now

Re: [osg-users] Please test svn/trunk before todays 2.9.15 dev release.

2011-05-30 Thread Javier Taibo
-- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-13 Thread Javier Taibo
, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-3.0.0-rc3 tagged, and plan to final 3.0.0 release

2011-06-23 Thread Javier Taibo
-users-openscenegraph.org -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Update-Draw frame numbering coherence

2011-07-15 Thread Javier Taibo
of the frame to which this callback belongs. Thoughts? Anybody else has faced problems with frame numbering in draw callbacks? Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] using ClipNode to cut a model in two, then cap the open side

2011-07-26 Thread Javier Taibo
). Thanks, Cory ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Javier Taibo ___ osg-users mailing list osg-users

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
to contribute, they are welcome. It's funny that after about two years out of the list, the more recent thread I read is this :-) Regards, -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
a precompiled binary we could test with Maya? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Javier Taibo ___ osg-users

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
a compiler or SDK, and so we are hoping to have a binary install recipe that is relatively easy to explain. This is for people in the automotive industry who are authoring art assets in Maya. On Fri, Jan 31, 2014 at 4:17 PM, Javier Taibo javier.ta...@gmail.comwrote: Hi Chris, I can

Re: [osg-users] multiple inheritance ERROR

2014-09-26 Thread Javier Taibo
-users-openscenegraph.org -- Javier Taibo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] maya2osg with Maya 2015

2014-11-14 Thread Javier Taibo
directed towards Javier Taibo. I just wanted to make sure this has been tested by someone before we put in for our upgrade from 2014 to 2015. Thanks. Karl ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] OsgMovie ffmpeg and audio (SDL2) - Audio seems to make video slower. Audio has hiccoughing

2018-06-12 Thread Javier Taibo
gt; Cheers, > Andrea > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74033#74033 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org &g