Re: [osg-users] Mac OS X Snow Leopard

2009-11-03 Thread Nico Kruithof
Hi Paul, I tried to compile osg/trunk as a static library on Snow Leopard this week and it failed somewhere with a message about the quicktime library if I remember correctly. I could build trunk again (shared or static) and send the results to the cdash server if you are interested. It is a

Re: [osg-users] Mac OS X Snow Leopard

2009-11-03 Thread Nico Kruithof
Hi, I submitted an experimental test. It shows on the cdash site, but it doesn't show the errors. I took the current trunk, applied the Atomic patch, that was previously sent to this list and ran the test with no arguments to cmake. It fails in ReaderWriterQT.cpp, which is probably easy to fix.

Re: [osg-users] Rendering on two GPUs under linux

2009-11-20 Thread Nico Kruithof
Hi, We did some tests with SLI as well, GeForce 285. We had a single screen and a way to expensive shader on a single quad. Just to be sure the CPU wasn't the bottleneck. Worked like a charm. Frame rate doubled when we enabled SLI under windows. We had to set the settings to alternate frame as

[osg-users] VBO's - lifetime.

2009-11-24 Thread Nico Kruithof
Hello, When a node with VBO's enabled outlives the lifetime of it's renderer, I get an access violation in GLBufferObjectSet::orphan when I try to destroy the node. I tried to write down the scenario: using namespace osg; ref_ptrNode node(new Node); ref_ptrGeometry geom(new osg::Geometry); //

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
, Nico Kruithof n...@nghk.nl wrote: Hello, When a node with VBO's enabled outlives the lifetime of it's renderer, I get an access violation in GLBufferObjectSet::orphan when I try to destroy the node. I tried to write down the scenario: using namespace osg; ref_ptrNode node(new Node

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
robert.osfi...@gmail.comwrote: Hi Nico, On Wed, Nov 25, 2009 at 10:07 AM, Nico Kruithof nicokruit...@gmail.com wrote: I used windows vista 64 and 32. It happens with an up to date trunk and I didn't have the problem with a previous version. I don't know the revision I used to use, was probably

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
at J.P. example to see if that help track down one or more of the problems with the VBO clean up. Whether any solution to J.P's observed problems will address the one you are observing I can't say without being able to reproduce your problem. Robert. On Tue, Nov 24, 2009 at 8:18 PM, Nico

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, The first call (no --vbo) runs correctly. The second and third (with --vbo) do not crash, but the second and third screen are wrong. I also tried the fourth combination osgcamera -r 3 --shared glider.osg. That one worked fine. -- Nico This is the output: osgcamera -r 3 glider.osg

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, I realised that another difference is that I'm using the static viewer. I'll try the texture patch, however the model I constructed didn't contain any textures. Just vertices, normals and triangles. -- Nico On Wed, Nov 25, 2009 at 8:08 PM, Robert Osfield

Re: [osg-users] VBO's - lifetime.

2009-11-25 Thread Nico Kruithof
Hi Robert, Not too much good news I'm afraid. I tried my application and the osgcamera. I have to stop now. I might have some time to test tomorrow night (it's a private project for now). I attached the model I'm using. It loads fine in my application, but crashes when I close it. The osgcamera

Re: [osg-users] VBO's - lifetime.

2009-11-26 Thread Nico Kruithof
Sure, I'll do that tonight. Thanks a lot for looking into this. -- Nico On Thu, Nov 26, 2009 at 1:36 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nico, I've tracked down issues with both the clean up of the texture object pool and buffer object pool that has required introduction of

Re: [osg-users] VBO's - lifetime.

2009-11-26 Thread Nico Kruithof
BufferObject::releaseGLObjects() BufferObject::releaseGLObjects() BufferObject::releaseGLObjects() -- Nico On Thu, Nov 26, 2009 at 1:57 PM, Nico Kruithof nicokruit...@gmail.comwrote: Sure, I'll do that tonight. Thanks a lot for looking into this. -- Nico On Thu, Nov 26

Re: [osg-users] VBO's - lifetime.

2009-11-26 Thread Nico Kruithof
Aargh. Yes, -r it was. I'll try this tonight or tomorrow. Nico On Thu, Nov 26, 2009 at 7:12 PM, Robert Osfield robert.osfi...@gmail.comwrote: HI Nico, On Thu, Nov 26, 2009 at 5:16 PM, Nico Kruithof nicokruit...@gmail.com wrote: Hi Robert, Perfect! My application works exits normally

Re: [osg-users] VBO's - lifetime.

2009-11-27 Thread Nico Kruithof
Hi Robert, Everything works fine now. Thanks a lot for investigating this problem. -- Nico On Fri, Nov 27, 2009 at 12:49 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Nico, I have just checked in the implementation of the GL object clean up, and all the debug messages are now

Re: [osg-users] Debug versus release libraries.

2010-01-12 Thread Nico Kruithof
Hi Jean-Sebastien, Thanks for the clear explanation and sorry for not searching the archives. I know I should. My main experience is from the linux world where I used to do it quite often. -- Nico On Tue, Jan 12, 2010 at 3:00 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote:

Re: [osg-users] Lego Augmented Reality

2010-02-15 Thread Nico Kruithof
It seems they used openAR (augmented reality). There is a link from the openar.net site to the lego movies as well. Indeed quite a nice application. Bests, Nico Kruithof On Mon, Feb 15, 2010 at 7:36 PM, Tomlinson, Gordon gtomlin...@overwatch.textron.com wrote: As to who, I would say

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Nico Kruithof
Hi, I managed to get OSG compiling on OSX (Snow Leopard). From the top of my head, I'm using the imageio instead of quicktime. Then I had to specify the 10.6 platform in the main CMakeLists.txt and disable Quicktime. I planned to submit these changes, but didn't have time yet. I'll give it a go

Re: [osg-users] Extending Node or a Nodekit ?

2009-04-08 Thread Nico Kruithof
that I need to extend the node and write an exporter for the osg format. Is there a small example/tutorial that I could use as a basis? I couldn't find anything. -- Nico Kruithof On Tue, Apr 7, 2009 at 10:16 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Martin, So I can add

[osg-users] Problem with the MFC example on Vista

2009-04-18 Thread Nico Kruithof
ran the example on a laptop with a GeForce 9600M GT. Can somebody confirm the problem? Thanks, Nico Kruithof ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ref_ptr::release() and Quick Start Guide

2009-04-20 Thread Nico Kruithof
? Bests, Nico Kruithof On Sun, Apr 19, 2009 at 1:21 AM, Paul Martz pma...@skew-matrix.com wrote: FYI -- As part of my revision to the OSG Quick Start Guide (in progress), I've modified the current svn head of the example code to use ref_ptr::release(). This technique will be discussed

Re: [osg-users] World space bounding box

2009-05-14 Thread Nico Kruithof
is contained in the sphere and the sphere is contained in the resulting box. In effect every transform would increase the sphere with sqrt(3). Or is there a smart trick that I didn't think about? Bests, Nico Kruithof On Thu, May 14, 2009 at 9:32 PM, Paul Martz pma...@skew-matrix.com wrote: The fast

[osg-users] Update question.

2009-06-23 Thread Nico Kruithof
all other nodes? Bests, Nico Kruithof ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Update question.

2009-06-23 Thread Nico Kruithof
that I missed? Or should I make a new root node that gets called before all other nodes? Bests, Nico Kruithof ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Update question.

2009-06-24 Thread Nico Kruithof
all other nodes? Bests, Nico Kruithof ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list

[osg-users] Extending drawinstanced example.

2009-07-09 Thread Nico Kruithof
Hello, I'm trying to extend the draw instanced example in such a way that I can position the quads outside of the shader. So I would like to be able to use an array of positions inside the vertex shader that I would index with gl_InstanceID and use that to offset the current instance. The array

Re: [osg-users] Extending drawinstanced example.

2009-07-09 Thread Nico Kruithof
the Uniform header. For the shader side of things, see the orange book, or attend my upcoming OpenGL 3 course: www.techsoupcorp.com. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 Nico Kruithof wrote: Hello, I'm trying to extend the draw instanced example

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-08 Thread Nico Kruithof
= Cocoa OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = imageio Hope this helps. 2010/3/8 Nico Kruithof nicokruit...@gmail.com Hi, I managed to get OSG compiling on OSX (Snow Leopard). From the top of my head, I'm using the imageio instead of quicktime. Then I had to specify the 10.6 platform

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Nico Kruithof
Hi Jordi, I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two CMake defines you provided. Bests, Nico On Mon, Mar 8, 2010 at 2:08 PM, Nico Kruithof nicokruit...@gmail.comwrote: Hi Jordi, I know for certain that the 10.6

Re: [osg-users] Could not find plugin on Mac OS X 10.6.2

2010-03-09 Thread Nico Kruithof
...@digitalmind.dewrote: Hi, Am 09.03.10 17:52, schrieb Nico Kruithof: I submitted a patch to be able to use the 10.6 framework. The trunk compiles, with this patch together with the two CMake defines you provided. Your fixes will probably break compilation of the quicktime-plugin on windows

Re: [osg-users] OS X 10.6, is OSG building OK here?

2010-03-21 Thread Nico Kruithof
Hi Paul, There were some fixes to the CMake files on trunk which got things compiling. - Nico On Sun, Mar 21, 2010 at 2:29 AM, Paul Martz pma...@skew-matrix.com wrote: Hi all -- I've got an offline report that the 2.8 branch isn't building on OS X 10.6 with the 10.6 SDK, so I wanted to post

Re: [osg-users] OSG Architecture

2013-05-03 Thread Nico Kruithof
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Nico Kruithof nghk.nl ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG + Qt + threading.

2011-10-29 Thread Nico Kruithof
an independent view using createGraphicsContext() it creates the window as expected, however it shows up in the task bar as a separate window. Is it possible attach the graphics context to the Qt widget that is the placeholder in the Qt interface? -- Nico Kruithof nghk.nl

Re: [osg-users] OSG + Qt + threading.

2011-10-31 Thread Nico Kruithof
Hi, I was incorrecly assuming that the QTimer that initiates the rendering of a frame was started from the thread doing the event handling. The solution is very elegant indeed. Best regards, Nico On Sat, Oct 29, 2011 at 2:07 PM, Nico Kruithof n...@nghk.nl wrote: Hello, I'm trying to develop

Re: [osg-users] OSG + Qt + threading.

2011-11-09 Thread Nico Kruithof
=43664#43664 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Nico Kruithof nghk.nl ___ osg-users mailing list

Re: [osg-users] Qt and OpenThreads

2012-09-17 Thread Nico Kruithof
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Nico Kruithof nghk.nl ___ osg-users mailing list osg-users

Re: [osg-users] How to add a camera

2017-02-21 Thread Nico Kruithof
Ah, ok. Thanks for the help. Nico On Tue, Feb 21, 2017 at 11:44 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > On 21 February 2017 at 10:38, Nico Kruithof <n...@nghk.nl> wrote: > > Could it be that slave camera's show up in the stats viewer, but > children i

Re: [osg-users] How to add a camera

2017-02-21 Thread Nico Kruithof
Could it be that slave camera's show up in the stats viewer, but children in the scene graph do not? Nico On Tue, Feb 21, 2017 at 9:45 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nico, > > On 21 February 2017 at 08:19, Nico Kruithof <nicokruit...@

[osg-users] How to add a camera

2017-02-21 Thread Nico Kruithof
Hi all, There are two ways to add a camera to a view. First, there is the addSlave (osgcamera example) and second, you can add the camera to a group node in the scene (osgprerendercubemap example). What is the difference between the two and when would you use one or the other? -- Nico Kruithof