Hi Nick,
is there any problem working with ndk r8b? It seems that Android example has
been done using r8b version.
Thank you very much,
Francesco
Trajce Nikolov NICK wrote:
Hi Francesco,
this top was discussed heavely last week (look for osgAndroidExample in the
archive). Here is a fix
Hi Francesco,
no idea. Others have to answer this one. I was adviced to use r8d. After
that small fix it should work ok
Nick
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote:
Hi Nick,
is there any problem working with ndk r8b? It seems that Android example
has
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote:
Hi Nick,
is there any problem working with ndk r8b? It seems that Android example
has been done using r8b version.
I am using the r8d version with no major problems. The r8e (the latest) has
some issues, though.
S2LR wrote:
[...]
I'm getting the following error when I run the make...
Android NDK: Parsing Application.mk
Android NDK: APP_PIE is
C:/AndroidDevelopment/android-ndk-r8e/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''. Stop.
make[2]: ***
Hi Francesco,
this top was discussed heavely last week (look for osgAndroidExample in the
archive). Here is a fix for that error - you have to edit a file
http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
Cheers,
Nick
On Thu, Apr 18, 2013 at
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Shayne Tueller
Sent: 03 April 2013 16:30
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] How to build OpenSceneGraph for Android in Windows
Hi Shayne and Allistair,
Maybe the OSG documentation about android is not enough (specially if you
try to build it in windows). But if you have new tutorials or you can
improve the existing ones, don't hesitate to ask for an account to edit
http://openscenegraph.com website. New documentation or
Hello,
On Thu, Apr 4, 2013 at 12:59 AM, Shayne Tueller
shayne.tuel...@hill.af.milwrote:
I'm aware of that. I actually use both the email list and the forum
interchangeably. I assumed most people did as well to see the full context
of discussion. Apparently that is not the case.
Ah, I
You do not need Cygwin installed or active to build NDK code for Android any
more - it was a prerequisite for old NDKs, and it is still needed if you want
to use Google's Eclipse plug in for C/C++ code debugging, though.
From our internal documentation page where Nathan assembled the
On 04/03/2013 10:10 AM, Alistair Baxter wrote:
You do not need Cygwin installed or active to build NDK code for Android any
more - it was a prerequisite for old NDKs, and it is still needed if you want
to use Google's Eclipse plug in for C/C++ code debugging, though.
From our internal
Thanks to everyone for their input so far.
I guess if one presents information or a tutorial for building OSG on Android
for Windows, it should be complete, accurate, and thorough. It appears that
vital information or detail is missing in the tutorial regarding the role of
the Android NDK or
For your sanity don't use r8e yet there have been complaints about some
toolchains broken. Check with r8d.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hello,
On Wed, Apr 3, 2013 at 5:29 PM, Shayne Tueller
shayne.tuel...@hill.af.milwrote:
Thanks to everyone for their input so far.
I guess if one presents information or a tutorial for building OSG on
Android for Windows, it should be complete, accurate, and thorough. It
appears that vital
Jan,
My comments or inquries were in reference to the tutorial as presented in this
thread. Of course I don't expect the OSG wiki doc to go into explicit detail
regarding the Android NDK. My point is that if someone posts a tutorial (in
this case the main gist of this thread), there should be
On 04/03/2013 07:49 PM, Shayne Tueller wrote:
Jan,
My comments or inquries were in reference to the tutorial as
presented in this thread.
Careful. Many people (including me) are reading this via the mailing
list, not forum - there is a gateway between the two, so forum posts go
to the list
Careful. Many people (including me) are reading this via the mailing
list, not forum - there is a gateway between the two, so forum posts go
to the list and list posts show up on the forum.
Thus I had no clue which tutorial as presented in this thread are you
referring to. For me the
Hi,
I went through this tutorial and got stuck when invoking the make command to
build OSG. It errors out with the message
ANDROID_NDK-NOTFOUND\ndk-build ...
I'm supposing that there was a step omitted in the tutorial that tells the
cmake configure utility on where to find the android ndk
Hello,
Quoting from the documentation on the Wiki:
CMake building script will search the Ndk (With the original name as it is
in google releases) in $HOME or $HOME/android_development.Otherwise you can
set manually it's location with the environment variable: ANDROID_NDK.
I.e in cygwin bash (it
Hi Jan,
So are you saying that Cygwin is the best way to compile OSG for Android on
Windows? I don't think the tutorial in this thread uses Cygwin which makes this
all the more confusing...
I'll try setting the ANDROID_NDK environment variable to the path where it
resides and issue the make
On 04/02/2013 06:56 PM, Shayne Tueller wrote:
Hi Jan,
So are you saying that Cygwin is the best way to compile OSG for Android on
Windows? I don't think the tutorial in this thread uses Cygwin which makes this
all the more confusing...
I'll try setting the ANDROID_NDK environment variable to
Thanks. I will do that.
I'll most likely have more questions as I move along...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan
Ciger
Sent: Tuesday, April 02, 2013 1:25 PM
To:
Revision 13218 introduced a Bug that breaks Android execution (not
compilation), Still, OSG 3.1.3 works.
2013/2/13 Jordi Torres jtorresfa...@gmail.com
Hi Nathan,
Could you say if you can compile the trunk version after a svn update?
Thanks!
2013/2/6 Robert Osfield
Hi Nathan,
Could you say if you can compile the trunk version after a svn update?
Thanks!
2013/2/6 Robert Osfield robert.osfi...@gmail.com
Hi Nathan,
Thanks for the posting the guide.
On 4 February 2013 14:39, Nathan Collins nat...@mve.com wrote:
The most important thing is to use the
Hi Nathan,
Thanks for the posting the guide.
On 4 February 2013 14:39, Nathan Collins nat...@mve.com wrote:
The most important thing is to use the latest stable version of OSG (3.0.1) -
we found that the svn trunk version just does not want to work. This is due
to issues loading
libraries
Hi there,
We have been attempting to build OSG for Android and thought it would be a good
idea to share the steps we used to finally get it to work in Windows. This
guide assumes you have Eclipse, the Android SDK and NDK installed and set up
already. Whilst you may be used to using the NDK
Hi Nathan,
good tutorial! It could be useful to post this to the android section of
the new openscenegraph joomla site:
http://www.openscenegraph.com/index.php/documentation/platform-specifics/android
Cheers.
2013/2/4 Nathan Collins nat...@mve.com
Hi there,
We have been attempting to build
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