Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Francesco Argese
Hi Nick, is there any problem working with ndk r8b? It seems that Android example has been done using r8b version. Thank you very much, Francesco Trajce Nikolov NICK wrote: Hi Francesco, this top was discussed heavely last week (look for osgAndroidExample in the archive). Here is a fix

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Trajce Nikolov NICK
Hi Francesco, no idea. Others have to answer this one. I was adviced to use r8d. After that small fix it should work ok Nick On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote: Hi Nick, is there any problem working with ndk r8b? It seems that Android example has

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Jan Ciger
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote: Hi Nick, is there any problem working with ndk r8b? It seems that Android example has been done using r8b version. I am using the r8d version with no major problems. The r8e (the latest) has some issues, though.

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-18 Thread Francesco Argese
S2LR wrote: [...] I'm getting the following error when I run the make... Android NDK: Parsing Application.mk Android NDK: APP_PIE is C:/AndroidDevelopment/android-ndk-r8e/build/gmsl/__gmsl:512: *** non-numeric second argument to `wordlist' function: ''. Stop. make[2]: ***

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-18 Thread Trajce Nikolov NICK
Hi Francesco, this top was discussed heavely last week (look for osgAndroidExample in the archive). Here is a fix for that error - you have to edit a file http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653 Cheers, Nick On Thu, Apr 18, 2013 at

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-04 Thread Alistair Baxter
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Shayne Tueller Sent: 03 April 2013 16:30 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How to build OpenSceneGraph for Android in Windows

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-04 Thread Jordi Torres
Hi Shayne and Allistair, Maybe the OSG documentation about android is not enough (specially if you try to build it in windows). But if you have new tutorials or you can improve the existing ones, don't hesitate to ask for an account to edit http://openscenegraph.com website. New documentation or

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-04 Thread Jan Ciger
Hello, On Thu, Apr 4, 2013 at 12:59 AM, Shayne Tueller shayne.tuel...@hill.af.milwrote: I'm aware of that. I actually use both the email list and the forum interchangeably. I assumed most people did as well to see the full context of discussion. Apparently that is not the case. Ah, I

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Alistair Baxter
You do not need Cygwin installed or active to build NDK code for Android any more - it was a prerequisite for old NDKs, and it is still needed if you want to use Google's Eclipse plug in for C/C++ code debugging, though. From our internal documentation page where Nathan assembled the

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
On 04/03/2013 10:10 AM, Alistair Baxter wrote: You do not need Cygwin installed or active to build NDK code for Android any more - it was a prerequisite for old NDKs, and it is still needed if you want to use Google's Eclipse plug in for C/C++ code debugging, though. From our internal

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Thanks to everyone for their input so far. I guess if one presents information or a tutorial for building OSG on Android for Windows, it should be complete, accurate, and thorough. It appears that vital information or detail is missing in the tutorial regarding the role of the Android NDK or

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jorge Izquierdo Ciges
For your sanity don't use r8e yet there have been complaints about some toolchains broken. Check with r8d. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
Hello, On Wed, Apr 3, 2013 at 5:29 PM, Shayne Tueller shayne.tuel...@hill.af.milwrote: Thanks to everyone for their input so far. I guess if one presents information or a tutorial for building OSG on Android for Windows, it should be complete, accurate, and thorough. It appears that vital

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Jan, My comments or inquries were in reference to the tutorial as presented in this thread. Of course I don't expect the OSG wiki doc to go into explicit detail regarding the Android NDK. My point is that if someone posts a tutorial (in this case the main gist of this thread), there should be

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Jan Ciger
On 04/03/2013 07:49 PM, Shayne Tueller wrote: Jan, My comments or inquries were in reference to the tutorial as presented in this thread. Careful. Many people (including me) are reading this via the mailing list, not forum - there is a gateway between the two, so forum posts go to the list

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-03 Thread Shayne Tueller
Careful. Many people (including me) are reading this via the mailing list, not forum - there is a gateway between the two, so forum posts go to the list and list posts show up on the forum. Thus I had no clue which tutorial as presented in this thread are you referring to. For me the

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Shayne Tueller
Hi, I went through this tutorial and got stuck when invoking the make command to build OSG. It errors out with the message ANDROID_NDK-NOTFOUND\ndk-build ... I'm supposing that there was a step omitted in the tutorial that tells the cmake configure utility on where to find the android ndk

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Jan Ciger
Hello, Quoting from the documentation on the Wiki: CMake building script will search the Ndk (With the original name as it is in google releases) in $HOME or $HOME/android_development.Otherwise you can set manually it's location with the environment variable: ANDROID_NDK. I.e in cygwin bash (it

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Shayne Tueller
Hi Jan, So are you saying that Cygwin is the best way to compile OSG for Android on Windows? I don't think the tutorial in this thread uses Cygwin which makes this all the more confusing... I'll try setting the ANDROID_NDK environment variable to the path where it resides and issue the make

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Jan Ciger
On 04/02/2013 06:56 PM, Shayne Tueller wrote: Hi Jan, So are you saying that Cygwin is the best way to compile OSG for Android on Windows? I don't think the tutorial in this thread uses Cygwin which makes this all the more confusing... I'll try setting the ANDROID_NDK environment variable to

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thanks. I will do that. I'll most likely have more questions as I move along... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: Tuesday, April 02, 2013 1:25 PM To:

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-03-17 Thread Jorge Izquierdo Ciges
Revision 13218 introduced a Bug that breaks Android execution (not compilation), Still, OSG 3.1.3 works. 2013/2/13 Jordi Torres jtorresfa...@gmail.com Hi Nathan, Could you say if you can compile the trunk version after a svn update? Thanks! 2013/2/6 Robert Osfield

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-02-13 Thread Jordi Torres
Hi Nathan, Could you say if you can compile the trunk version after a svn update? Thanks! 2013/2/6 Robert Osfield robert.osfi...@gmail.com Hi Nathan, Thanks for the posting the guide. On 4 February 2013 14:39, Nathan Collins nat...@mve.com wrote: The most important thing is to use the

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-02-06 Thread Robert Osfield
Hi Nathan, Thanks for the posting the guide. On 4 February 2013 14:39, Nathan Collins nat...@mve.com wrote: The most important thing is to use the latest stable version of OSG (3.0.1) - we found that the svn trunk version just does not want to work. This is due to issues loading libraries

[osg-users] How to build OpenSceneGraph for Android in Windows

2013-02-04 Thread Nathan Collins
Hi there, We have been attempting to build OSG for Android and thought it would be a good idea to share the steps we used to finally get it to work in Windows. This guide assumes you have Eclipse, the Android SDK and NDK installed and set up already. Whilst you may be used to using the NDK

Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-02-04 Thread Jordi Torres
Hi Nathan, good tutorial! It could be useful to post this to the android section of the new openscenegraph joomla site: http://www.openscenegraph.com/index.php/documentation/platform-specifics/android Cheers. 2013/2/4 Nathan Collins nat...@mve.com Hi there, We have been attempting to build