Hi Terry,
maybe you should explain your workflow more detailed.
What is your vpbmaster call?
My on is:
Code:
vpbmaster --geocentric --terrain --compressed -d directory with
digitalElevationModel files -t dir with textures -o /mydatabase/database.osgb
What would you like to do with .flt?
Thanks for your reply giving info ,Martin Scheffler
I am trying avango.
Donlin
在2010-04-17 16:40:38,Martin Scheffler osgfo...@tevs.eu 写道:
you can also check out Avango (http://www.avango.org/). It uses OSG and
provides ways to replicate scene graph structures. i don't know if the network
Oh nice, I havn't compiled examples :D This work fine
Best regards
bouffa wrote:
Hi Dario,
You can find osganimationviewer in the examples folder.
Mourad
On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri () wrote:
Hi,
I have the same problem with some simple model
Hi Hartwig,
Eye linear TexGen is positional state, that in OpenGL requires you to
apply a specific modelview matrix prior to doing the glTexGen - it's
the TexGenNode's role to provide the way of telling the OSG's
rendering backend which modelview matrix to bind to the osg::TexGen
(and associated
Hi Terry,
On Tue, Apr 20, 2010 at 12:20 AM, Terry Welsh mogu...@gmail.com wrote:
1. Units. My database defaults to being built in degrees.
VPB defaults to the coordinate system of your source data unless you
specify a different coordinate system. Using --geocentric will
provide a ECEF
It would be sensible to merge osganimationviewer with osgviewer to avoid
this confusion, if anyone has any time to do it?
On 20 April 2010 09:22, Dario Minieri para...@cheapnet.it wrote:
Oh nice, I havn't compiled examples :D This work fine
Best regards
bouffa wrote:
Hi Dario,
You
Hi Gordon,
Yes, now I am able to view the surfaces with shades after adding a normal to
the geometries. But it was it of trial and error to set up the normal.
I am still not clear theoretically what is a Normal and how a Normal Array for
a given geometry is defined. I am trying something to
Hi, everybody
i would like to know the formula for calculating level computing equation, for
generating different resolution satellite imageries using osgdem
Thank you!
Cheers,
raghu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26940#26940
Hi all,
Job offer! I need someone to develop an OSG readerwriter plugin (where reader
is the most important part).
- Job can be either freelance or not.
- Good C++ skills required.
- For your information, our office is located in Paris (France), but you may
work from anywhere.
- Written english
On Apr 20, 2010, at 6:17 AM, Sukender wrote:
I need someone to develop an OSG readerwriter plugin (where reader is the
most important part).
It would be easier to help if we knew more about what file format you wanted to
read
Norman___
Hi Dario,
no the FBX reader doesn't necessarily have to triangulate the mesh, I just
wrote it that way (a) for simplicity and (b) because triangle lists are
faster to render than separate polygons.
Presumably you're viewing the model in wireframe - are the extra lines a
major issue for your
Hi Norman,
Well, please contact me directly to get more details... :)
Cheers
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Norman Vine n...@cape.com a écrit :
On Apr 20, 2010, at 6:17 AM, Sukender wrote:
I need someone to develop an OSG
Hello Everybody,
My question is not osg specific but I ran in a strange issue and would like
to know if anybody would know what happens:
I have developped a GPU multi draw Geometry
it that draws composite geometries in a texture until no more pixels are
drawn.(FBO render to texture)
The pseudo
Hi Mikail,
Could you please post the whole modified file, as per the other
requests and the detailed on the SubmissionsProtocol page.
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Thanks,
Robert.
On Sun, Mar 28, 2010 at 8:12 PM, Mikhail I. Izmestev
Hello,
Here's my problem. I develop an application using OSG 2.8.2 under windows and
Linux. On windows all is OK.
But with Linux I have problems with severals computers.
It is a centos 5 Linux. When I execute my programs the Xorg server crashed
(but sometimes it works and I can have a black
They are 2 different examples on purpose
For me by default I want animations OFF and I will turn them on via code
when required in my application
What might be appropriate is one of two things or may be both (if there
not already there)
1) Update the OSGviewer to take a command
Hi Michael
Thanks for you reply. Yes, the wireframe view shows triangle instead 4gons.
This isn't a real problem for me when you say:
(b) because triangle lists are faster to render than separate polygons.
I'm not very familiar with 3D inside concepts, but I thought that having
fewer
Hi.
I need to use an buffer to update a texture. I can do it but the bad point is
that my item is a full collored Quad and not an image. The color is the first
color of my buffer.
i can change every things but not the buffer, i receive it as a unsigned
char* and i know the width and the
Terry,
I have a couple of suggestions based on our use:
1. Units. My database defaults to being built in degrees. I would
prefer meters, which can be achieved using the --range option.
Not sure here. Our source data is GeoTiffs in feet, and the resulting
DB units are feet, without
Hi,
where are you calling the update code from?
Try adding texture_-getImage()-dirty(); after the update
jp
On 20/04/10 15:29, Anthony Face wrote:
Hi.
I need to use an buffer to update a texture. I can do it but the bad point is
that my item is a full collored Quad and not an image. The
Hi all,
I'm currently having a problem with NVidia hardware on Linux, it's not
directly OSG related, but I hope someone here can help me.
Here is my setup :
Ubuntu 9.10
195.36.15 NVidia drivers
2 GTX 285 graphic cards (one DVI, one VGA and one HDMI port)
4 screens (2 screens on each cards), all
Hi folks,
so, I just realized that the solution I posted yesterday is the same as was
proposed by Mick.
I just implemented another solution for proper resizing. You can find it in the
svn. With the current implementation resizing works like a charm with almost
any example (motionblur still
Any good OpenGL book will tell you about Normals or tutorials such as
http://nehe.gamedev.net/
Also simple search of the examples files using something like 'normal'
or 'setNormalArray' will show you many examples of setting normals such
as in OpenSceneGraph\examples\osggeometry
Gordon
Hi,
I have create a arrow up to the sky ,its position is OSG::Vec3(x,y,z),its
rotation is osg::quat quat1(osg::degreetoradians(90.0)*osg::Vec3(0,0,1)).
I just want to rotate this arrow ,make it point to another
point(osg::Vec3(x1,y1,z1)).
Thank you!
Cheers,
Lv
--
Read
Hi
One reason is that you can construct very optimal triangular meshes, that take
you through the fast path on the graphics pipe, 4+ polygonal are not a
optimizeable as the triangles, so unless you really need to preserve the
polygonal shape I would recommend just using the triangles and let
it is easy
let say your point is osg::Vec3(x,y,z) and by default your arrow is poining
up osg::Vec3(0,0,1), then
osg::Vec3 point(x,y,z)
osg::Node* arrowPointingUp =
osg::Quat q;
osg::Vec3 a = point.
a.normalize();
q.makeRotate(osg::Vec3(0,0,1),a);
osg::MatrixTransform* mxt = new
Hi Serge,
This does sound like a driver issue, and it's been a while since I had
two NVidia cards plugged into my Linux box, but I don't recall having
problems with vsync. I did, however, enable vync via the old env var:
export __GL_SYNC_TO_VBLANK=1
There is slim chance that this might
Hi Community,
any idea from where I can order recent satellite imagery??
Thanks!
-Nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Nick,
In what area are you interested? In my project, we ordered imagery from
geocontent (http://geocontent.de), they provide data for europe.
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27023#27023
Hi Torben,
thanks for your hint. I am interested in some parts of Macedonia. I
contacted them. Thanks again
-Nick
On Tue, Apr 20, 2010 at 4:29 PM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Hi Nick,
In what area are you interested? In my project, we ordered imagery from
geocontent
Companies like
GeoEye
http://www.geoeye.com/CorpSite/products/imagery-sources/Default.aspx
Orbital http://www.orbital.com/SatellitesSpace/ImagingDefense/
Gordon Tomlinson
Product Manager 3d Technology Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
From:
Hi Community,
recently there was submission on osg-submission list with shader
composition. Has anyone done some work on it? What are your thoughts,
experience?
-Nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Thanks Gordon!
-Nick
On Tue, Apr 20, 2010 at 4:38 PM, Tomlinson, Gordon
gtomlin...@overwatch.textron.com wrote:
Companies like
GeoEye
http://www.geoeye.com/CorpSite/products/imagery-sources/Default.aspx
Orbital http://www.orbital.com/SatellitesSpace/ImagingDefense/
*Gordon
Hi Gordon,
as you're referring to your own application I'm guessing there's some
confusion over which project I'm referring to - the executable project named
Applications osgviewer, not the library osgViewer.
Don't worry, I'm not suggesting anything that will force animations into
anyone else's
Thanks Robert, we'll make these tests and let you know !
Cheers,
On Tue, Apr 20, 2010 at 4:21 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Serge,
This does sound like a driver issue, and it's been a while since I had
two NVidia cards plugged into my Linux box, but I don't recall
Hi Robert and all,
Another question related to multi-screen/multi-context applications (yes,
still one...). I am currently trying to save some memory on my application,
so I want some of my textures to be uploaded in the graphic card and release
it from the classic RAM, that's why I set
Hi,
I create osgppu pipeline with a prerender camera as input. The pipeline working
fine but only one issue, the output unit. If I let outputUnit to render to
framebuffer, it will cover all the scene ( I mean the rendering scene from main
camera). I try to use UnitInOut to output PPU's
Hi Serge,
Enable the unref image after apply in your case is a bit awkward as,
as you have found, the mechanism assumes that all contexts will
require the texture.
Another way around the issue is to use the texture object pool to keep
a cap on the memory usage on the driver and GPU side.
Hi Huiliang,
so as far as I understand you want to have the output of the osgPPU's pipeline
for further processing, right? If so, then take a look into video example.
There the output of the osgPPU pipeline is used as texture over the quad. In
this example last unit is UnitInOut in order to
Hi Robert,
yes, this is what I understand, I think. But that means the example relies on
the fact that children added to a parent are ordered in the same way as they
are added.
So,
root-addChild(texGenNode);
root-addChild(loadedModel);
should not work, or?
Thank you!
Cheers,
Hartwig
Thank you for the replies everyone. Now I have a few more things
worth looking into. To explain my current situation in more detail,
this is the current test database that I'm working on:
osgdem --polygonal --compressed --mip-mapping-hardware --range -87721
87721 111320 -111320 -t
Hi Anton,
the current implementation is not using the height as an index for the contour
but the x-coordinate (as you mentioned). You did nothing wrong.
If somebody is interested I can provide a patch.
Cheers,
Hartwig
--
Read this topic online here:
Hi Terry,
sorry that I can' help you, I have no deep experience with polygonal and flat
database.
Can you explain me what the leaf node is?
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27046#27046
43 matches
Mail list logo