Hi,
first of all thank you David.
I found the error. I worked with two different OSG versions :-* I took the libs
from osg 2.8.3 but used the src from 2.2.0.
Cheers,
Diana
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Hi,
On 07/06/11 17:34, hemanth korrapati wrote:
Thank you for your answer. can I find an example related to this idea ?
I can make you one, but that would leave no fun/exploration for you :)
Start simple and look at what osgviewer --image myimage.jpg does. Or
look at osgmovie. These
Hi,
I'm trying to write something like a flightsimulator for simulating a sensor.
For this I have some world data for my scene.
Now I'm trying to create a camera. But the camera doesen't look to where I want
it to look at. I get the following values
- the position in lat[deg], lon[deg] and
Hi Isa,
From your description I can't work out what might be wrong. What you
could try just pointing osgvolume at the directory that contains the
separate dcm images. i.e.
osgvolume DirectoryContainingDicomImages
osgvolume will work out that you are referring directory and the dicom
plugin
Hi Diana,
If you are controlling the camera from a user defined path or
simulation then you are best to not attach a camera manipulator to the
viewer and just set the viewer's master camera directly yourself. If
you do try to set the camera's view matrix yourself but still have a
camera
Hi Basil,
On OpenSceneGraph.sln choose to compile the project ALL_BUILD , rather than
Rebuild Solution.
hopes it help :)
Mohamed ALJI
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Thanks Robert,
but when I try
viewer.setSceneData(loadedModel);
viewer.realize();
while(!viewer.done())
{
...
viewer.frame();
}
it doesen't display my scene. viewer.run() works fine.
Diana.
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Hi Peter,
On Tue, Jun 7, 2011 at 9:51 PM, Peter Amstutz
peter.amst...@tseboston.com wrote:
Thank you for taking up this task. While not central to the mission of
graphics rendering, this feature will certainly make writing
applications around OSG a little bit easier for all of us.
My
Hi Diana,
On Wed, Jun 8, 2011 at 9:29 AM, Diana Kittelmann
diana.kittelm...@gmx.de wrote:
it doesen't display my scene. viewer.run() works fine.
What do you mean, doesn't display your scene. What do you see? Just
the default blue backgroud?
Did you set your view matrix to look at the scene?
Hi,
My applicaiton use a quiet large terrain model (about 4000KM*4000KM),and when I
viewing some very small flying objects(about 20m*20m) above the terrain ,the
object seems been culled.
I know it is the Near and Far Plane issue,so I
Hi Lv,
If you have a scene with a very large distance range then depth
precision is an awkward issue to deal with - the lower the near/far
ratio the lower the precision. To retain precision you have to either
push out the near plane or pull in the far plane, and they work as
ratios so doubling
Hi Vijay,
On 7/06/11 23:32 , Vijay Kalivarapu wrote:
I have a bunch of timesteps of data that I need to animate between. I set up
my code
so that each timestep corresponds to a switch node and I attempted to animate
between each
switchnode.
...
Currently, the speed at which the switch
Yeah, I'm just seeing the blue background. And yaeh im struggeling with the
math to set up my matrix.
I set it up like this:
while(!viewer.done())
{
osg::EllipsoidModel convert;
convert.convertLatLonHeightToXYZ(lat, lon, height, x, y, z);
osg::Vec3 pos(x, y, z);
osg::Matrixd
Hello
I have win7 x64 nvidia video card
I found strange problem after update to version 275.33 of nvidia drivers.
I see artifacts with shaders, i tried to find why.
Part of shader uniform variables are not work correctly.
i try to debug it with gdebugger and i noticed non-initialized values in
Hi Diana,
I'm afraid I don't have the time to write up a full tutorual on maths
of setting view matrixes and matrix maths, the topic has been covered
lots of time by the community so I'd recommend you have a look through
the archhives.
As a quite note, I'd mention that in OpenGL and the OSG the
On 8/06/11 10:59 , Diana Kittelmann wrote:
Yeah, I'm just seeing the blue background. And yaeh im struggeling with the
math to set up my matrix.
I set it up like this:
while(!viewer.done())
{
osg::EllipsoidModel convert;
convert.convertLatLonHeightToXYZ(lat, lon, height, x, y,
Hi,
I have a problem with the call setDuration of osgAnimation::Animation. If I
define the animations at the beginning of the application do it correctly. But
if I change the duration, defined above, in execution, for example by putting
half the time, makes the animation faster but twice ...
Thanks alot Robert. I try to teach me some math on my own now, but your answers
were really helpful.
@ulrich
I did include I just missed to write it in my Post.
Diana
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The 275.33 Drivers are not good I personally would avoid like the plague, they
are causing all sorts of problems for people
Gordon Tomlinson
System Engineering Consultant
Overwatch®
An Operating Unit of Textron Systems
__
WARNING:
Hi,
I was trying to build the OSG Collada plugin for Xcode.
I followed the step-by-step instruction on
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada,
but I get the same error as Siddhi:
Compiling src/cfxAnnotatable.cpp to build/mac-1.4/obj/cfxAnnotatable.o
In fact related to the code it makes sense. Because strip duration is
initialized from the Animation duration.
Could you try to manipulate the duration of the strip instead ?
Cedric
On Wed, 2011-06-08 at 12:52 +0200, Aitor Ardanza wrote:
Hi,
I have a problem with the call setDuration of
Ok, I also needed to be defined in ActionStripAnimation. It works now!
Thank you!
Cheers,
Aitor
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Hi Eric,
I didn't make it this year (the 12-hour window before it sold out was way
too short!) Perhaps I'll make it next year, but I'm not doing much on my mac
these days (besides running Linux on it).
Eric S.
On Tue, Jun 7, 2011 at 11:45 PM, Eric Wing ewmail...@gmail.com wrote:
Hi all,
If
Thanks for reply!
I connected the camera, which returns createHud to osgViewer, Hud has been
successfully drawn over the 3D-model, but when i change POST_RENDER to
PRE_RENDER, an image of 3D-model (simple pyramid) among an empty space entirely
overlaps Hud
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Hi Kataev? Victor? Could you sign with the name you'd like to be
addressed as it's difficult to guess.
On Wed, Jun 8, 2011 at 1:56 PM, Kataev Victor victor1...@list.ru wrote:
I connected the camera, which returns createHud to osgViewer, Hud has been
successfully drawn over the 3D-model, but
Hi All,
@Ricky,
it works for me as expected now.
First I attach a new viewport with e.g. half res of my output window, and
attach a texture with the same half res to the Color Buffer of the Camera. This
can be done with different Cams and resolutions, if you have some funky
pipeline.
Hi,
I thougt, that when I start Xcode and go to File - New Project… and choose IOS
- Application in the drawer, there will appear OSG Application.
But it isn´t so. Was my thougth false or what should I do in order that it
appear?
Because I want to create a new OSG-Project like the project in
Hi Diana,
I find it pretty convenient to use
Code:
getCamera()-setViewMatrixAsLookAt (const osg::Vec3 eye, const osg::Vec3
center, const osg::Vec3 up)
for setting up the view matrix, it was one of Robert's suggestions but I
thought I'd re-emphasize it. Vec3 eye will be the position you're
Hi all,
The osgOcean wiki mentions that FFTSS is released under LGPL. I can't find any
reference to LGPL on their website or in the source code... Does anyone know
where that information came from?
The text in the FFTSS COPYING file seems more liberal than LGPL, basically
saying you have to
For consistency's sake, I did a clean solution then build solution of
ALL_BUILD with the same results (massive errors). Any ideas?
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Folks,
Our FOSS4G presentation has been accepted! Thanks to everyone who took the
time to cast a vote.
We hope to see some of you in Denver this September!
Glenn Waldron / Pelican Mapping / @glennwaldron
On Wed, Apr 27, 2011 at 11:53 AM, Glenn Waldron gwald...@gmail.com wrote:
osgEarth
Hi,
I'm using Qt 4.6.3 together with OSG 2.9.8 (precompiled from
http://www.multigesture.net/articles/how-to-compile-openscenegraph-2-x-using-mingw/).
I have tried several ways to render an OSG window on top of the Qt GUI. I
always get the same behaviour, that is, when I open OSG viewer for
Hi Juan,
I can't comment on the possible memory leak with using Qt. What I
can say is that quite has bit has changed in the OSG and it's Qt
integration since 2.9.8 so I would recommend grabbing the svn/trunk or
2.9.15 dev release and building this directly yourself.
If you still see issues
Diana,
First off, I don't see where you're setting the view matrix for the
camera in your code below. You compute the transform, but you'll need to
attach it to the camera.
Since it looks like you're navigating on a sphere, I would try the
following in your while loop below...
Thanks Ulrich. I didn't know about this earlier. Looks like this is what I
might need. I will post my findings on this soon.
...
Thank you!
Cheers,
Vijay
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ps: ALL_BUILD is a project part of the solution OpenSceneGraph.sln !
Mohamed ALJI
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I am aware. However, when I do a build solution on ALL_BUILD, it still produces
the same slew of errors.
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Hi,
I tried loading it like that, it generates a volume, and looks much better than
before, but it still doesnt look right... It looks like most of the image is
getting cut off..So i tried loading only 1 dicom file and it looks Like only
the top 1/4th right hand corner of the image is getting
Hi Isha,
The image data still looks corrupted to me - the lines aren't normal,
so I'd suspect this is part of the problem along with only part of the
image being read.
As to what the problem might be I can't answer. I would suspect an
issue with DCMTK reading the image itself. I don't have
Hi All,
I'm planning to tag the 2.9.16 dev release tomorrow so would
appreciate testing of svn/trunk. Please let me know of success or
failure so I know how well things are shapping up for the release.
Cheers,
Robert.
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Concur.
They broke 3DVision (dual OC'd 250's)
Transmitter lights up, flashes, then turns off.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson,
Gordon
Sent: Wednesday, June 08, 2011 5:28 AM
To:
Hello people!
Lot of time without writing anything here. Anyway I've been using a lot OSG
in almost all my projects.
I just one to tell you that one of them have just been nominated in the CG
Architect Awards 2011, for Best Real-Time Application, and is completely
based on OpenSceneGraph. It's
Hi,
I run it using osgvolume dir of dcm files
as you suggested...
this is the link to the dcm data
https://jshare.johnshopkins.edu/pkazanz1/Skull-2mm.zip
I dont seem to understand when i render only one of the files, how it looks
right, except that it looks like a part of that image...
The latest source builds successfully with everything possible enabled on
Ubuntu Natty x64.
On Wed, Jun 8, 2011 at 1:26 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi All,
I'm planning to tag the 2.9.16 dev release tomorrow so would
appreciate testing of svn/trunk. Please let me know
The first thing to do is update the wiki, and generate the official zip
distribution. I have made a zip file by exporting the subversion tag given,
and I can upload it somewhere if that would help. I'm in the process of
creating rpm files for use on Fedora 14, x86_64. I will also soon make rpm
Thanks, Robert -- I just tried to log in to the wiki so that I could get the
wiki markup source for the 2.8.4 press release to use as a template:
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.4
However, I got an error when I tried to log in to the wiki:
Trac detected an
On 6/8/2011 2:18 PM, Eric Sokolowsky wrote:
The first thing to do is update the wiki, and generate the official zip
distribution. I
have made a zip file by exporting the subversion tag given, and I can upload
it somewhere
if that would help. I'm in the process of creating rpm files for use
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