http://wiki.puredata.info/en/Talk:about
Nearly every IP-edit in pdpedia. I would delete them, but I have no
admin-account.
--
Chris
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as an alternative to Euclidean geometry:
http://en.wikipedia.org/wiki/Riemann
http://en.wikipedia.org/wiki/Riemannian_manifold
http://en.wikipedia.org/wiki/Riemannian_geometry
Best,
Chris.
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allow
for more end user manipulation than the vertex_objects could ever offer.
On Dec 22, 2007 8:43 AM, Chris McCormick [EMAIL PROTECTED] wrote:
On Fri, Dec 21, 2007 at 01:25:21PM -0500, Mathieu Bouchard wrote:
On Thu, 13 Dec 2007, Chris McCormick wrote:
It would be way cool if gem
On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
This is what the vertex_array objects basically do. The vertex_model object
opens up a .obj and then passes the vertex, normal, texcoord and color data
to other vertex_ objects for processing. The speed is pretty good - better
)
a
2007/12/19, chris clepper [EMAIL PROTECTED]:
On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote:
My intention was to create an object for GEM that would insert a 3D
animation. But i have seen this email:
http://lists.puredata.info/pipermail/pd-list/2007-12
easy, but having Pd handling it would be more flexible. Anyway,
sending something to pd, that there's a new caller definitely is a good
idea for various reasons.
--Chris
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On Dec 21, 2007 2:46 PM, Alexandre Quessy [EMAIL PROTECTED] wrote:
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading
texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example
I have tested quite few models of security cams and JVC makes some of the
better ones. On most of these models you can disable AGC and get a standard
fixed or zoom lens. I would recommed the auto iris unless you have 100%
control of the lighting.
Don't expect a great image compared to a DV
algorithm to solve the
halting problem for all possible program-input pairs cannot exist.
Best,
Chris.
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don't think I
posted here yet is to make [until] artificially use stack space up so
that it does eventually explode when stack is all used, in the same way
as other Pd infinite loops. That's kind of gross but it would work.
Best,
Chris.
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On Dec 19, 2007 5:48 PM, Javier Garcia [EMAIL PROTECTED] wrote:
My intention was to create an object for GEM that would insert a 3D
animation. But i have seen this email:
http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
There are certainly other ways to do animation without
might not have to modify much at all).
Best,
Chris.
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Sounds like a good project for you. It looks like a lot of work so be sure
to ask questions on gem-dev.
cgc
On Dec 18, 2007 9:37 AM, marius schebella [EMAIL PROTECTED]
wrote:
hi,
I know this is max/jitter stuff, but the external is open source, so
maybe we can get this to work in GEM, too.
frustrated by this in the past, but my intentions are to have better
software, not to annoy you.
Best,
Chris.
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On Dec 17, 2007 9:20 AM, Claude Heiland-Allen [EMAIL PROTECTED]
wrote:
BTW, I like how I can turn on [pix_write] and [writesf~] and have
everything work in logical time (with very many dropouts) and the final
video be in perfect sync with the sound. Using [gemhead] for sequencing
the audio
going to have to wrap some functions of the SDL
library in an external since that's very cross platform, and very widely
supported. I've been meaning to do it to get in joystick data for
ergates for a while now.
Best,
Chris.
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Chris McCormick wrote:
My dream of writing a quake style shooter in Gem (heh) has been foiled.
Apparently neither Gem nor luagl support the glutWarpPointer call which
On Fri, Dec 14, 2007 at 02:42:09PM -0500, marius schebella wrote:
the idea (and watch out the max/jitter list during the next
On Mon, Dec 17, 2007 at 12:14:25AM -0500, Hans-Christoph Steiner wrote:
On Dec 16, 2007, at 1:07 AM, Chris McCormick wrote:
On Dec 14, 2007 4:43 AM, Chris McCormick [EMAIL PROTECTED] wrote:
My dream of writing a quake style shooter in Gem (heh) has been
foiled.
Apparently neither Gem nor
On Dec 14, 2007 4:43 AM, Chris McCormick [EMAIL PROTECTED] wrote:
My dream of writing a quake style shooter in Gem (heh) has been foiled.
Apparently neither Gem nor luagl support the glutWarpPointer call which
On Fri, Dec 14, 2007 at 09:43:24AM -0600, chris clepper wrote:
It would mean
On Fri, Dec 14, 2007 at 12:56:37PM -0600, chris clepper wrote:
On Dec 14, 2007 10:49 AM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
For the other, I know that X11 also has XWarpPointer, no idea about
glutWarpPointer, I don't know any GLUT. If none of the gem devs want it,
you could make
It would mean requiring GLUT to build GEM, which is a dependency we removed
a while ago. Also, this function apparently does not work on OSX.
On Dec 14, 2007 4:43 AM, Chris McCormick [EMAIL PROTECTED] wrote:
Hi,
My dream of writing a quake style shooter in Gem (heh) has been foiled
On Dec 14, 2007 10:49 AM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
For the other, I know that X11 also has XWarpPointer, no idea about
glutWarpPointer, I don't know any GLUT. If none of the gem devs want it,
you could make yourself a very small external that wouldn't depend on gem
but would
.
It would be way cool if gem was truly dataflow, with the [cube] or another
geometry source at the top of the stack and then geometry/colour/texture
modifiers all the way down until a [render] object. Imagine doing audio
style filtering on geometry streams.
One can dream I guess.
Best,
Chris.
PS
pattern and patch cords all run in
the margins. This would make creating patches faster as you could use
tabs and carriage returns between cells etc.
Best,
Chris.
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Hi,
I haven't seen anyone post on the list about this, so I thought I'd
mention it.
http://www.nytimes.com/2007/12/08/arts/music/08stockhausen-1.html?_r=1ref=obituariesoref=slogin
Best,
Chris.
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If I were running a commercial software firm and software made by random
people in their spare time compared pretty well with my pricey software, I
would be a little concerned.
On Dec 6, 2007 1:08 PM, Kyle Klipowicz [EMAIL PROTECTED] wrote:
And this is precisely the unfortunate reason why the
On Dec 6, 2007 10:46 AM, marius schebella [EMAIL PROTECTED]
wrote:
no real multitexture support for opengl. that is a must, if you want to
work with shader languages like glsl.
Multitexturing works fine. The only drawback is that only texcoords from
the texture unit in the chain with the
?
Hi Matju,
Didn't I once see screenshots from you of patches that showed segmented
and spline curve patch chords?
Best,
Chris.
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and copyright.
Best,
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That message means there is no error in creating the gemwin. Do the example
patches work?
On Dec 5, 2007 12:31 PM, Rebecca Schatz [EMAIL PROTECTED] wrote:
Hi.
When trying to use gemwin, I keep getting an error in the pd window which
says: 'GemWindow Activate err = 0'. When this happens I am
Segmented patch cords fall somewhere between deferred maintenance and turd
polish on the continuum of practicality. Of course in Max you can always
resort to sweeping the whole mess under the rug as a last resort.
Stick that in your revolution!
On Dec 5, 2007 12:42 PM, vade [EMAIL PROTECTED]
, but at a certain point going 11 windows deep to find or fix something
is nearly as ridiculous as cramming everything into a single spider webbed
window.
On Dec 5, 2007 1:07 PM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Tue, 4 Dec 2007, Chris McCormick wrote:
I think the key point to take
On Tue, Dec 04, 2007 at 11:39:23PM -0500, Hans-Christoph Steiner wrote:
On Dec 4, 2007, at 8:36 PM, Chris McCormick wrote:
On Tue, Dec 04, 2007 at 06:29:00PM +0100, Frank Barknecht wrote:
Btw.: Even many Max users prefer non-segmented cords, don't they?
I think the key point to take from
would
follow MS-Windows-guidelines ...
my vote goes clearly for same behaviour of pd over all platforms.
Same here, but with a configuration option for 'use platform keybindings'
for people who want that.
Best,
Chris.
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great it is to not have patch chords, but the lack
of that feature/bug definately annoys some [potential] users and puts
them off Pd. If the people want it, why not give it to them?
Best,
Chris, who feels totally neutral about segmented patch chords.
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connect
video-callers to a v4l-device, so you could use this in gem.
Well, some weird thoughts. I have no idea how hard this all would be to
code, but anyway I'd like to beta-test when there's something ready.
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On Sun, Dec 02, 2007 at 07:32:31PM -0500, Hans-Christoph Steiner wrote:
On Dec 1, 2007, at 9:17 PM, Chris McCormick wrote:
If you change the behaviour of something as fundemental as [select]
in pd-extended and it doesn't get changed in Pd, then the patches and
libraries I write under Pd won't
On Sun, Dec 02, 2007 at 03:19:27PM +0100, Frank Barknecht wrote:
The
docs contain an example, J09.bandlimited.pd, which I transformed into
an abstraction, [splicetrans~]
This rules, Frank. Thank you so much for this work. Yay, no more wave
table jiggery.
Chris.
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on [receive pd]-[route version] for the response.
Might be a good idea if it acheives widespread use.
Best,
Chris.
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On Fri, Nov 30, 2007 at 03:02:21PM -0500, Mathieu Bouchard wrote:
On Fri, 30 Nov 2007, Chris McCormick wrote:
Which has bitten me on the ass at least once when making music with
someone who uses pd-extended. Hans, I wonder if you could make it clear
to people who download pd-extended
.
You may also want to rebuild the binaries you are distributing
on your site using more recent libraries.
Great, thanks for the tip! I will update those asap.
Best,
Chris.
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.
Best,
Chris.
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page as my other
Nintendo DS + Pure Data project (KnobsAndSlidersDS):
http://mccormick.cx/projects/KnobsAndSlidersDS/
Someone asked me to write some software that would turn their DS into
a Kaospad, and that's basically what it does.
Best,
Chris.
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Ok, here is my script (it wasn't a AGI-script), a really really short
one. It doesn't give any information back to asterisk, because i didn't
need that information. But this should be _really_ easy to implement
into a real AGI-script.
You will need python and the simpleosc lib from
I suspect it is Apple's subpar OpenGL causing this. Rather than use a
ton of sphere objects use [model] and an obj of a sphere. Performance
should increase.
On Nov 21, 2007 1:38 PM, cyrille henry [EMAIL PROTECTED] wrote:
hello,
i just made a performance test on osX, using pmpd exemple 22 (i
has already pointed out, that sounds to me an awful lot like a
problem that is solved much more easily using SSSAD.
Best,
Chris.
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a discussion between two other people. I
think that what Matju and Chuck were discussing was very much on topic,
and was quite interesting.
Best,
Chris.
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a sample table?
Best,
Chris.
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On Fri, Nov 02, 2007 at 10:01:08AM +, ilya .d wrote:
On Thu, Nov 01, 2007 at 04:37:15AM -0400, Chris McCormick wrote:
Who wants to make some fractal music? Here are two abstractions that
implement a Lindenmayer system. http://en.wikipedia.org/wiki/L-system
the plants look very nice
Hi,
I finally found some time to put together a small demo (attached). It
requires the latest version of s-abstractions which you can find here:
http://mccormick.cx/projects/s-abstractions/page/download
Best,
Chris.
On Sun, Nov 04, 2007 at 03:30:02AM -0800, punchik punchik wrote:
hello cool
On Mon, Nov 12, 2007 at 08:15:20PM +, Andy Farnell wrote:
Good lord Chris, those are very impressive. My first thought
wasn't how cool they would look skinned in a game, but how powerful
this is to the field of robotics. Build your real robots as models
in this gravity/friction
The maximum is set by the video hardware.
On Nov 12, 2007 9:56 AM, Robert Gruendler [EMAIL PROTECTED] wrote:
Hi there,
i'm trying to create a gemwin over 4 screens but
somehow the width set by the 'dimen' message
only creates a window up to about 3300 pixels width.
Sending bigger values to
Cg is provided by Nvidia and GLSL covers most of what Cg does.
HLSL is specific to DirectX and there is no way to use it in GEM.
On Nov 12, 2007 11:07 AM, marius schebella [EMAIL PROTECTED] wrote:
thanks,
but hlsl and cg are different languages than glsl. and it looks as there
is no support
This chain is essentially the process although a few details prevent it from
actually working properly. The audio needs to remain in floating point
format and pix_texture and the read back from the screen are integer based.
The solution is to use an offscreen framebuffer object (like
their topology. The exception would be trees and plants
built using the L-system type bifurcation I guess.
The Ken Perlin also does a great talk on procedural animation. I think
he gave it at SIGGRAPH a couple of years back. Google Ken Perlin
Procedural Animation for details.
Best,
Chris
You want to process audio, video or data? Video is covered with GEM
but the others are not. Latency might be a problem especially since
the read back from the GPU is pretty slow. There is at least one
forum online dedicated to GPGPU that I have seen and there are a few
toolkits around to use as
What sort of hardware setup? If you have multiple graphics cards
driving the displays then having one instance of Pd/GEM per card is
the best way to work. Spreading one context over multiple cards will
fall back to software rendering and be very slow.
On Nov 7, 2007 10:53 AM, Robert Gruendler
Can one make the patch background transparent but all of the objects opaque?
On Nov 7, 2007 3:21 PM, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Ok, all this Tcl/Tk has started to rot my brain, so here are some
stupid GUI tricks:
http://eds.org/~hans/pdsketch/stupidguitricks.png
-
What parts of Pd crash?
On Nov 7, 2007 4:43 PM, marius schebella [EMAIL PROTECTED] wrote:
whoever wants to change to Leopard, no good idea at the moment.
lots of crashes with pd here...
marius.
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It's pd and not GEM that takes care of the window focus. Maybe Rez no
longers works on 10.5?
On 11/4/07, marius schebella [EMAIL PROTECTED] wrote:
hi,
somehow gemwin does not take the focus anymore with the newest release
of the highly praised OS X. when I click on it, it just stays in the
the current look of Pd can easily
put in command line flags or .pdrc settings to make it looks the way it
does now. Ideally this would be something like -originalgui. As for
the default look, that could be decided by majority vote I guess.
Best,
Chris.
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Lindenmayer system
which was not quite as flexible.
Best,
Chris.
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This looks like a poor man's Supercollider. ;)
On 11/1/07, Frank Barknecht [EMAIL PROTECTED] wrote:
I mean something like this: http://www.lua.org/pil/10.1.html of course
adapted to music, so a datafile could look like:
Instruments{
bass = tb303{
cutoff = 10,
in space from the positions of the LEDs in it's view.
Best,
Chris.
On Sun, Oct 28, 2007 at 08:36:42PM +0100, Roman Haefeli wrote:
On Sun, 2007-10-28 at 01:12 -0700, punchik punchik wrote:
Hi , is there any way of using the ir sensor bar with
the wimote in pure data?
yes, that is possible
and forum, as this one is on the whole, not interested.
Best regards,
Chris.
On Fri, Oct 26, 2007 at 03:26:34PM -0400, vade wrote:
Its a joke. Get over it. Comedians do it at venues of over a 1000 all
the time. Ever hear of George Carlin, Bill Hicks, Eddy Murphy (back
when he was funny
, what an utterly wonderful piece of work! This is my new favorite
video, thanks for sharing. I wish more people would post stuff like this
to the pd-list.
Chun, I am really interested in what tools you used to make this. Has it
been exhibited or screened anywhere?
Best,
Chris
; this statement is not at all useless for people who's primary
Pd platform is Miller's version, on the contrary it's quite true, and of
great concen.
Best,
Chris.
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I just stole his patch and
changed the colors :) )
Best,
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.
Anyway, I will try to post to the pd-list about it as we draw near to
the end.
Best,
Chris.
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in
the webring)
I don't remember subscribing this page to the webring, and I am not sure
why it's in there. It shouldn't be; how do I remove it?
Best,
Chris.
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It only runs on OS9 so you need an older Mac.
b1257+12 was a sample mangling patch. I don't recall how many samples it
loaded (2?) but it really did not do that much out of the ordinary. It may
have had some random walk type of parameter changes and in true NN style the
interface was
On 10/14/07, Thomas Mayer [EMAIL PROTECTED] wrote:
[gemhead]
|
[pix_(movie|film|image)] -- reg_exp for human reading only
|
[pix_texture]
|
[gemhead] |
| |
[pix_texture]
|
[square]
I can't figure out what this diagram is showing. Why are there two
GEM itself has nothing that does this. pix_share can be used to move pixels
between processes on the same machine but not GL info.
You might find Chromium useful:
http://chromium.sourceforge.net/doc/LLNLcopy.html
On 10/14/07, punchik punchik [EMAIL PROTECTED] wrote:
hello, is it possible to
On 10/12/07, jared [EMAIL PROTECTED] wrote:
Big Sky Brew: http://www.bigskybrew.com/
I'm not a Moose Drool fan but I like the Bayern Pilsner and particularly the
Red Lodge Ales (my family has a place in Red Lodge).
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partconv~ is a convolution reverb like Altiverb. Load any soundfile
Impulses in .wav format and enjoy. It is a little CPU heavy but I did tweak
it for G4 and G5 CPUs if you have one of those.
On 10/13/07, Thomas Jeppesen [EMAIL PROTECTED] wrote:
Hi all,
I'm looking for good sounding reverb
On 10/12/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
Is it possible to make the frame-display call non-blocking ?
Just like when you read from or write to a socket with O_NONBLOCK so that
it returns immediately, or use SIGALRM to put a timeout on a read or write
operation.
This used to
There is one catch to using vsync that not many know about. This
illustrates it pretty well:
[gemwin 60] with pix_movie playing back a 29.97 fps DV clip:
print: 6.001
print: 27.532
print: 5.823
print: 27.144
print: 6.313
print: 27.383
print: 5.992
print: 28.492
print: 4.613
print: 29.411
print:
Also, this isn't really a problem to being with. There is enough time to
complete the calls and it runs at the correct Quicktime framerate and the
request GL one too.
On 10/12/07, chris clepper [EMAIL PROTECTED] wrote:
On 10/12/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
Ok
On 10/12/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
Ok, then the only solution is to start a small thread that only tries to
display the last completed frame. It's sort of like the threaded
soundfiler.
Threading and OpenGL are a no-no. Plus, the driver is just going to stall
on all GL
On 10/11/07, Thomas Grill [EMAIL PROTECTED] wrote:
Frank Barknecht schrieb:
And Max will never beat Pd's price.
I'm quite sure this is wrong, given the time i for one invested in
implementing certain kernel features, fixing bugs and providing
workarounds.
On the other hand, two of us beat
You need to raise the gemwin framerate. Just create the object like this:
[gemwin 50] and you should see all of the flashes. Also, setting the gemwin
to the refresh rate of the display might be best.
On 10/11/07, Batuhan Bozkurt [EMAIL PROTECTED] wrote:
Hi,
A friend from our schools
There is no clock available from the GPU.
On 10/11/07, Roman Haefeli [EMAIL PROTECTED] wrote:
but for many other applications it would be better (read: the result
would look nicer), if [gemhead] would get it's tick from the gpu and not
from pd/audiocard, i think.
is that something that
On 10/11/07, Roman Haefeli [EMAIL PROTECTED] wrote:
On Thu, 2007-10-11 at 19:39 -0500, chris clepper wrote:
There is no clock available from the GPU.
yo, sorry, i am just guessing 'into the blue'. i actually don't know,
from where the screen gets its clock.
The display device has
On Wed, Oct 10, 2007 at 02:18:00AM -0400, Mathieu Bouchard wrote:
On Wed, 10 Oct 2007, Chris McCormick wrote:
implying that the phrase Mongolian hordes represents a historically
valid viewpoint is perpetuating a western-biased (racist) falsehood.
horde is not a viewpoint. It's a noun
I tested your patch here on an Intel Mac and it works like I think it should
work. Two of the layers are partially transparent based on the individual R
G and B values. Can you post a screen capture of the working and
non-working output?
On 10/8/07, Oded Ben-Tal [EMAIL PROTECTED] wrote:
hi,
On 10/10/07, Roman Haefeli [EMAIL PROTECTED] wrote:
that is why i
propose, that the next one, who continues this certain thread, pays for
a round of beer.
As loing as it is not the crap beer we make in America! ;)
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On Tue, Oct 09, 2007 at 11:26:59AM -0400, Mathieu Bouchard wrote:
On Mon, 8 Oct 2007, Chris McCormick wrote:
On Mon, Oct 08, 2007 at 12:41:22PM -0400, Mathieu Bouchard wrote:
There's a difference between being sensitive to racism and dismissing
history.
I wonder why we don't refer
, it's very complicated, but my point is that we
only refer to the Mongolian hordes because we are biased towards a
pro-western way of thinking. That is most definately ignorant, and
probably racist.
Best,
Chris.
And
dont forget the Vikings, we were pretty legendary. Then the damn
Christians
On 10/8/07, Maciej Wojnicki [EMAIL PROTECTED] wrote:
the idea seems very similar to using the [repeat] object
do you think that using doubled gemhead has any advantages over using
repeat??
is there any difference in practice?
The gemhead object resets the states for OpenGL and also some
hundred years? There is a difference between dismissing history and
selective memory.
Best,
Chris.
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What video capture hardware are you using to get the video? What type of
CPU?
The only resolutions you can use are the ones listed in the dialog.
On 10/5/07, Peter Forde [EMAIL PROTECTED] wrote:
Hello Again,
I am running some live video from a security camera but my computer chugs
a lot
and looking for places where it blocks.
Best,
Chris.
PS for people who want a nice middle ground between fluxbox's
minimalism and gnome/kde's user friendly funcitonality, xfce4 comes
highly recommended. It's very light, very fast, and very configurable
(through menus, not text files
GEM CVS:
http://sourceforge.net/cvs/?group_id=64325
Also, they are .cpp files so you need a bit of C++ knowledge to work with
them.
On 10/3/07, Jaime Oliver [EMAIL PROTECTED] wrote:
Hello I am trying to find a .c file for the pix objects in GEM, i
think it is something easy, but can't find
don't have to eat my words.)
Best,
Chris.
---
http://mccormick.cx
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there,
with all your fan club,
and speaking of your life,
of how you code ( standing up )
and of your cat,
all things we don't give a fuck about here...
me, i only see your racist and sexist shit..
cat .procmailrc EOF
:0
* ^From: [EMAIL PROTECTED]
/dev/null
EOF
Best regards,
Chris
Hi,
Does anyone on the list have a patch for emulating a quake style
'mouselook' to move the camera around in Gem? Roman, I think you said
something about this once, but I can't find it in the list archives.
Best,
Chris.
---
http://mccormick.cx
On Sun, Sep 30, 2007 at 04:47:59PM +0200, Yves Degoyon wrote:
cat .procmailrc EOF
:0
* ^From: [EMAIL PROTECTED]
/dev/null
EOF
Best regards,
Chris.
---
http://mccormick.cx
yeh i think people understand me when i complain
about MB's spam, and also
I'm pretty sure I fixed this in CVS a few months ago.
On 9/28/07, Max Neupert [EMAIL PROTECTED] wrote:
hi list,
pix_write makes strange snapshots on OS X: everything is pale blue
and negative.
no matter if .tiff or .jpg.
if i open the files in photoshop i get an file format error.
they
locations,
including Silicon Valley, are possible too. This is all paid work.
Thanks,
Chris
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but there
is a growing amount of artwork in the area which requires specific technical
knowlege like Pd. Other good skills to have are a familiarity with Macs,
video cameras and plasma/LCD displays.
Digital and electronic art conservation is a growing field! Call now for
your free brochure! ;)
Chris
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