until I get home.
Best,
Chris.
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for you when you want to be really creative.
So long,
Chris
David Schaffer wrote:
Hi,
Is there such thing as a DMX language oriented library for pd? I never
heard of it but it would certainly be an amazing step forward for the
program: being able to deal with sound, video, midi
On 9/20/07, Tim Boykett [EMAIL PROTECTED] wrote:
Problem 2: on OSX there are no codecs - I have had this working but
now the
codeclist message gives me a series of null codecs. so I cannot
record anything!
Your version was probably compiled incorrrectly. Not having any codecs
would mean
This looks like a limitation of your graphics card. Sorry.
On 9/15/07, Jack [EMAIL PROTECTED] wrote:
Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1
/pipermail/pd-list/2007-04/049179.html
It's odd that the Gem binaries as distributed in Pd extendded are
compiled in such a way that they won't even run on generic hardware
(on which Gem would still be extremely powerful!)
cheers
Miller
On Sat, Sep 15, 2007 at 10:54:55AM -0500, chris clepper
Hi,
http://sciencegirlrecords.com/chr15m/music/CD005/Chris%20McCormick%20-%20wopax_I.mp3
http://sciencegirlrecords.com/chr15m/music/CD005/Chris%20McCormick%20-%20wopax_II.mp3
Enjoy!
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as well as being
acceptable to us abnormal computer scientists (as Matju pointed out
already).
Best,
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On Wed, Sep 12, 2007 at 08:10:42AM +0200, Atte André Jensen wrote:
Chris McCormick wrote:
In this particular case of Andre's legato object,
The name is Atte :-)
My apologies, how rude of me!
I see no positive
reason whatsoever for it being an external. I see several positive
reasons
On 9/12/07, Jerome Tuncer [EMAIL PROTECTED] wrote:
Hi,
I've been using GEM for quite a while and I never had to/never did use
the [fullscreen( message to the GEMWin object. The right [offset x y(
combined with the according [size x y( sent to the GEMWin do the job so
well that it never
You are most likely turning on software rendering by accessing the texture
in the vertex shader.
Textures are uploaded as 8 bit per component which is the standard for
images and video. Changing this to 32 bit floats is extremely inefficient.
There might be a way to specify the GPU storage to be
run without modifications under anyone's Pd, instantly.
3. Nobody would need to compile anything.
4. It probably would have been quicker to make in Pd than in code.
Best,
Chris.
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To add to this: There are a few paying installation jobs in the next few
months in Dallas plus maintenence after that. The clients are all high
profile including DMA, OneArts Plaza and Neiman Marcus.
On 9/4/07, chris clepper [EMAIL PROTECTED] wrote:
Anyone in the Dallas area using Pd and GEM
Works fine under tons of 10.4 configurations here. It used to work
for 10.3because that is the OS version where we had to come up with
those.
Note, this has to be done before you create the window! Example:
[dimen 1024 768, offset 0 -50, mouse 0, menubar -1, create, 1(
This will open a window
Anyone in the Dallas area using Pd and GEM? There is some paying work that
needs to be done on a large installation there. Knowledge of Macs, HD cams,
Plasma screens would be helpful.
Chris
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Either the Intel GPU doesn't support FSAA at all or turning it on reverts to
software rendering. The former is possible since the GPU has so little
power to begin with. GEM doesn't support software rendering on OSX and
there is a chance that something fails silently and then goes back to
On Mon, Aug 27, 2007 at 07:48:56PM +0200, Roman Haefeli wrote:
(who's sad, that is already over)
I have been so jealous these last few days! I am so there next year.
Chris.
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As I recall this is possible if you make the window into an alert. I think
it permanently steals all of the UI events until closed which is pretty
annoying. There might be another way to do it that I haven't found though.
On 8/27/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Hey,
Is
On Mon, Aug 27, 2007 at 11:56:45PM -0400, Mathieu Bouchard wrote:
On Mon, 27 Aug 2007, Chris McCormick wrote:
On Mon, Aug 27, 2007 at 07:48:56PM +0200, Roman Haefeli wrote:
(who's sad, that is already over)
I have been so jealous these last few days! I am so there next year.
There's
The 'menubar' message will take care of this. Send a 0 to disable it
completely, -1 to have it show and hide on mouseover and 1 to keep it.
On 8/26/07, gilberto bernardes [EMAIL PROTECTED] wrote:
Dear all,
I'm having a problem when projecting in fullscreen mode in Gem because I
can't remove
of intelligent comments he has made in relation to software. The
Cathedral and The Bazaar is an interesting read, but full of so much
speculative pseudo science that I felt slightly ill after reading it.
Best,
Chris.
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You don't need three windows to have three cams in GEM. SIze the one window
3X by Y and tile the images across. Do you even need to see the video
onscreen beyond testing?
On 8/7/07, David Divilly [EMAIL PROTECTED] wrote:
Thanks Derek .. I was using GEM already and that was my original
On 8/3/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Just curious, why wouldn't there ever be a 64-bit version of GEM?
Apple reversed a previous decision and killed the 64 bit Carbon C/C++ API.
I've been thinking that a 64-bit build of Pd-extended would be nice to have,
especially
On 8/3/07, Steffen Leve Poulsen [EMAIL PROTECTED] wrote:
OK what about [walk] ?
[stagger]
[stumble]
[tipsy]
[blotto]
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Ask for the very impressive CALIT2 tour. California residents will know
exactly where their exorbitant taxes get spent! ;)
On 8/3/07, Miller Puckette [EMAIL PROTECTED] wrote:
There's a SIGGRAPH-associated art show at CALIT2 (UCSD) where I
work - I'll be checking that out but probably won't
I have at least 4 MacPros running GEM here right now. Assuming you want to
run OSX there aren't that many problems related to the Intel chips beyond
the general decrease in performance over the previous G5/PPC 970.
There is no 64bit version of GEM for OSX and there never will be one.
On 8/3/07,
There is always the possibility of paging RAM to disk at any point for any
bit of memory and this goes for something like pix_buffer or Pd's
table/array too. Obviously, the machine needs to have not only the free
memory for the RAM disk but a comfortable amount of headroom.
The OSX memory
The answer depends a lot on your OS and hardware.
On 7/29/07, yonsei [EMAIL PROTECTED] wrote:
Hi,
Is there a 'native' container or codec for [pix_film], in terms of
minimizing cpu load in rendering to gemwin?
I guess qt mov would be the preferred container, but is there anything
better?
On 7/24/07, Matteo Sisti Sette [EMAIL PROTECTED] wrote:
When the error message GL: out of memory appears on the PD output
window,
does it mean that it has run out of computer RAM, or is it the graphics
card's memory?
The GL documentation is unclear on which. The official word is here:
-backup is your friend (and it's apt-get installable). It lets you
forget all about backups until you actually need to recover something.
Chris.
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http://local.wasp.uwa.edu.au/~pbourke/projection/
This page has quite a bit of data on doing dome planetarium projections -
most of it on the cheap.
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To the best of my knowledge there is no built-in GL functionality to do just
render any old scene in a spherical projection. Something like an
environment map is pre-computed as a bitmap before being textured. You can
render into a framebuffer (FBO), which GEM supports, and then apply
On 7/24/07, Derek Holzer [EMAIL PROTECTED] wrote:
error: GEM: pix_movie: Couldn't open the movie file: 2_1.mov (-2020)
GEM: pix_film: Loaded file: /Volumes/one/derek/baruch/video/2_1.mov with
0 frames (0x0)
Error -2020 means Quicktime was not initialized which is not really possible
on a
On 7/24/07, Derek Holzer [EMAIL PROTECTED] wrote:
I'm completely stumped. How else can I test if Quicktime is working
right on my machine? Should I reinstall that as well? Am I right in
understanding that PD simply calles the Quicktime which is loaded on the
system already?
Do all of the
You know you need to create a window before loading files right?
On 7/24/07, Derek Holzer [EMAIL PROTECTED] wrote:
Well, I've gotten it to load the binaries from the GEM site (including
CVS) already, and they didn't work either.
I was using Quicktime 7.1, just tried updating to 7.2 and I get
I could change this to allow loading before window creation, but the general
idea is that you need a window to do anything so create that first.
On 7/24/07, Derek Holzer [EMAIL PROTECTED] wrote:
ROTFLMAO. At myself!
No, I didn't. Thanks Chris, now I know neither me or my laptop is crazy.
I
;-)
best,
d.
chris clepper wrote:
I could change this to allow loading before window creation, but the
general idea is that you need a window to do anything so create that
first.
On 7/24/07, * Derek Holzer* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
ROTFLMAO. At myself
Do you see a Quicktime error posted in the console? GEM uses bog standard
QT API calls used by other QT applications, so a clip that works in one
should work in the others.
The gemwindow message is not an error.
On 7/23/07, Paul Verity Smith [EMAIL PROTECTED] wrote:
Am attempting to load
On 7/23/07, Derek Holzer [EMAIL PROTECTED] wrote:
That's the problem... we're long on memory and short on CPU with the
patch I'm working on. I hoped I could use [pix_buffer] to get some of
that CPU back at the expense of a lot of RAM...
Besides, I couldn't preload *all* my clips with the 'ram'
On Sun, 01 Jul 2007, Mathieu Bouchard wrote:
On Sat, 30 Jun 2007, Chris McCormick wrote:
On Sat, Jun 30, 2007 at 01:29:40PM -0400, Mathieu Bouchard wrote:
Anyway, seriously, if you wanted [unpost] as an external
for Miller's pd, you can't, because Miller rejected the
sys_printhook patch
device $1 message to pix_video should change the source or you can use
'dialog' to bring up the standard Quicktime capture panel. Each device
manufacturer presents their sources slightly different so the dialog might
be the only way to select the device and input to use.
On 7/20/07, David
is in place, I will let
people know. The program is already running in the UK (contact me if you
want to know which universities are currently participating).
Great! Congratulations on the neat job sir, glad to see that you are
having a positive effect already.
Best,
Chris
On Sun, Jul 15, 2007 at 10:41:13PM -0400, Chris McCormick wrote:
On Sun, Jul 15, 2007 at 03:18:05PM +0200, Derek Holzer wrote:
This is fairly esoteric to me. Could you give a real world example of
what such an object would be used for? What need does it fulfill in your
own patching
On Mon, Jul 16, 2007 at 04:44:27PM -0400, Mathieu Bouchard wrote:
On Mon, 9 Jul 2007, Chris McCormick wrote:
On Mon, Jul 09, 2007 at 06:02:10PM -0400, Mathieu Bouchard wrote:
Ignoring each other also comes from the impression of talking past each
other. Compared to hostility, it's more mature
On 7/15/07, Libero Mureddu [EMAIL PROTECTED] wrote:
I have also a question: originally the piece had also an animation made
with gem. Do you know how to export as a video file a gem animation?
pix_snap followed by pix_record or use pix_write and a third party tool like
Quicktime Pro to make
like this would be useful for
making sure your signal paths are connected and data is flowing in the
way that you expect. This should be obvious by reading the patch, but
in a very complicated patch it could be quicker to check with tracecall.
I think it would make it easier to fix bugs.
Chris
Hi,
I am using PD (0.40.2-2) under Linux (Ubuntu 7.04). Some days ago I
compiled and installed Thomas Grill's Flext and Pyext (Which still runs
kind of buggy) version 0.2.0, I also tried the CVS-version later.
I also needed some header and other devel-files, like numeric,
numarray,, stk and
Ok, an update,
it seems to work with jack with alsa-backend now, no matter at which
samplingrate.
But I still don't understand why it doesn't work with alsa directly.
Chris schrieb:
Hi,
I am using PD (0.40.2-2) under Linux (Ubuntu 7.04). Some days ago I
compiled and installed Thomas Grill's
be change to this :
glUniform1i(m_loc[i], (GLint)m_param[i][0]);
now, it work ok here.
cyrille
chris clepper a écrit :
CVS is updated. Hopefully this won't break anyone's compiles.
The attached files are a test patch and the shaders. I will be out of
town for a few days and not able
it is done.
On 7/12/07, cyrille henry [EMAIL PROTECTED] wrote:
hello,
this is not the best documentation ever, but i'll investigate.
cyrille
chris clepper a écrit :
http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
Section 3.11.5 has all of the instructions
CVS is updated. Hopefully this won't break anyone's compiles.
The attached files are a test patch and the shaders. I will be out of
town for a few days and not able to work on this again until next
week.
On 7/12/07, chris clepper [EMAIL PROTECTED] wrote:
I have multitexturing working
[menubar -1( should be the equivalent of what Hans posted. [menubar
0( can lock out the mouse and keyboard.
[border 0( will remove the title bar if that shows.
On 7/11/07, Max Neupert [EMAIL PROTECTED] wrote:
why so complicated if
[menubar 0(
just works?
Am 11.07.2007 um 15:21 schrieb
.
But it doesn't seem very practical. Can you tell me of any user who wants
that amount of flexibilty and choice?
Chris.
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Did you try my suggestion to send a 'texunit $1' message to
pix_texture? It sets the texture unit for the shader to read from.
On 7/5/07, vade [EMAIL PROTECTED] wrote:
Well, ive released the beta for Jitter. You guys are free to port whatever
you want, but Ive heard nothing on the
I managed to take a look at GLSL and multi-texturing for a few minutes.
Here's what I found:
1) ARB_fragment works exactly as expected with multiple texture units in GEM
2) GLSL does not work with the same GL setup commands in GEM
3) Apple's ShaderBuilder does not work with Anton's shader nor
embedded system[1], or a flash-ROM
based system with no X[2].
Chris.
[1] http://www.linuxdevices.com/news/NS7851725125.html
[2] http://en.wikipedia.org/wiki/Gp2x
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On Wed, Jul 04, 2007 at 11:42:12PM -0400, Mathieu Bouchard wrote:
On Wed, 4 Jul 2007, Chris McCormick wrote:
On Wed, Jul 04, 2007 at 04:37:26PM -0400, Mathieu Bouchard wrote:
I don't see what's the problem. You don't have to install the whole X
Window System, because it's already installed
prefixes in object
boxes.
What about http://artengine.ca/desiredata/gallery/completions2.gif ?
That is really cool.
Best,
Chris.
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On 6/30/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Do you know of any example patches for varying geometries using shaders in
Gem? I'd like to see that kind of stuff.
The shaders Cyrille posted includes one that deforms geometry. I think I
have one that does the same as the
Anton
You want to set the texture unit that pix_texture uses correct? pix_texture
should take a 'texunit $1' (or texUnit) message to do this. Multitexturing
was one of Jamie's projects which remains unfinished...
Send me a shader to work with if you can't get it working.
On 6/29/07, vade
example of being able to catch and process errors in-patch. I
would love to see your work in my favorite Pd distribution.
Chris.
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the one external for Python, Ruby, Scheme, C or whatever
takes your fancy.
Best,
Chris.
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On Sat, Jun 30, 2007 at 10:55:20AM +0200, Frank Barknecht wrote:
Chris McCormick hat gesagt: // Chris McCormick wrote:
5. You might win an award for the first practical use of the scheme
language. ;)
Maybe not: Larry Troxler wrote a scheme external some years ago:
http://www.westnet.com
this will also stop the problem where people quote the entire
digest in their replies to the list, which is very annoying for people
using text based mailers (thankfully you are not guilty of that).
Best,
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What type of video files and at what size? How many clips are playing on
one machine at the same time? What is the display resolution? The Intel
graphics have some problems above usual desktop sizes and shader performance
is really horrible too.
Try increasing the gemwin frame rate above 30
On 6/23/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
These are all simple enough, but what about this next one?
5/ set Pd to start or a script to run on login in
SystemPreferences:Accounts:YourUser:LoginItems
Kyle you are overdoing it!
Just drag Pd.app into the Login Items in the Accounts
of 1.333 ms,
means I get about 12 different values out of my tube.
Has anyone an idea how I can get more precise readings? I thought about
comparing the amplitudes of the two waves I get, but I have no idea how
to do this or if this would be more exact.
Thanks for any help,
Chris
I have thought about making a 'real time' metro. One of the features
I was considering was what to do if the event happens too late, would
the output fire or drop the event?
On 6/22/07, Enrique Erne [EMAIL PROTECTED] wrote:
hi
has anybody built a dropout save metro ... say if pd freezes for a
send a [draw point( message to [part_draw]
On 6/22/07, Javier García [EMAIL PROTECTED] wrote:
noone knows anything about [part_damp]
From: Javier García [EMAIL PROTECTED]
To: PD-list@iem.at
Subject: [PD] GEM: [part_damp] help patch doesnt show anything
Date: Tue, 19 Jun 2007 02:13:06 +0200
this for the NDS again. Will post about it
if/when it's successful.
Chris.
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in Pure Data alone.
Best,
Chris.
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Hi,
This tune was made in Pure Data. It's dedicated to the people of the
country where I was born, Zimbabwe.
http://sciencegirlrecords.com/chr15m/music/CD005/Chris%20McCormick%20-%20z1m848w3.mp3
Best,
Chris.
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WIth a pixel shader.
On 6/15/07, Max Neupert [EMAIL PROTECTED] wrote:
hi list,
how do i make a pix_film with a linear gradiation transparent (from
left to right?)
thank you
max
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Write a pixel shader that ties the x,y pixel position to the
transparency. This is easier to do left to right and top to bottom.
On 6/15/07, Kyle Klipowicz [EMAIL PROTECTED] wrote:
Could you please elaborate in greater detail?
~Kyle
On 6/15/07, chris clepper [EMAIL PROTECTED] wrote
On 6/14/07, moritz [EMAIL PROTECTED] wrote:
hello
i had exact the same question a couple of days ago.
it is a bug of pix_record that it writes movies with hardcoded framerate
of 20 per second.
Only on Linux is this the case. Windows and OSX use timers to determine how
long each render
That sort of crash seems like a bad movie file. Basically, there is
no beginning of the movie since it crashes trying to find the start
point. Does the clip play in the Quicktime player?
MPEG-4 is intended for highly compressed end content delivery.
Apple's MPEG-4 implementation is the worst
Post the crash log which is in ~/Library/Logs/CrashReporter/. I have
patches that do something similar hundreds of thousands of times without
crashing. MPEG-4 is not a very good codec to use in general so try a codec
like Photo-JPEG or Apple Intermediate Codec.
On 6/12/07, Riku Mäkinen
I read:
i'd like to take an informal survey. is it true that you can do no serious
work with puredata using the jack audio server for linux and mac os x?
no (not true)
but what is serious work anyway ;)
I use jack and pd + supercollider + ardour + a couple of other apps routing
between them
request dev access on SF and check these changes in?
Chris.
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your site.
Check out
http://svnbook.red-bean.com/nightly/en/svn-book.html#svn.advanced.externals
Though I don't think it works with CVS : (. Yet another reason for a
switch : ).
Perfect, thanks! Now to re-ignite the flamewars about moving from CVS.
Chris.
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WxPython (which will give you native
widgets on every platform) or Pygame (which will allow you to make
game-like widthgets like graphical knobs etc.). You could even set up
the client to popen() `pd -nogui` in the background on startup and kill
it when done.
Have fun.
Best,
Chris
,
Chris.
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On 6/8/07, marius schebella [EMAIL PROTECTED] wrote:
yes, I get a message in the output window, but I cannot use the output
window to trigger actions within Pd.
marius.
There is a way to do this depending on platform. pix_film will load
images on OSX (and should on Windows) and it gives the
that or is it real? I can't
find anything in the docs about the struct output, though I know I've
used it before.
Chris.
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job?
Best,
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Luckily there is a hell of a lot more to Pd than the extended distro.
Try one of those options?
On 6/5/07, timon [EMAIL PROTECTED] wrote:
To whom it may concern,
Some time ago I was explained the issues of why FTGL libs was not
included GEM for the extended OSX release of PD. The answer did
On 6/5/07, Tim Blechmann [EMAIL PROTECTED] wrote:
loading a soundfile in the background is trivial ... just the way the pd
interpreter uses them (instantiate a patch / resort the dsp chain) isn't
realtime safe ...
Even applications like Logic do not create new audio threads while
audio is
Make sure that DLL is in the pd /bin folder and it will be found.
On 6/3/07, David Powers [EMAIL PROTECTED] wrote:
Hi list,
I installed the latest pd-extended specifically hoping to finally use
py/pyext. But py/pyext don't work I guess. Anyone know why? I'm on
WinXP RC1. Specifically, I get
internals
and their function.
Best,
Chris.
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. I don't think we are too
far off from having 4096 processors on one chip.
Speaking of that; sequential programming is going to start sucking really
badly when that happens. Concurrent languages like Erlang, Parallel
Haskell, and Puredata (if it adapts fast enough) are going to rule.
Best,
Chris
The Intel library struct is a different data type than the Pd symbol
data type. Pd doesn't have any idea what your frame pointer is
pointing to so it throw that error. You really need to have a working
knowledge of C data types to do what you want to do.
On 5/29/07, [EMAIL PROTECTED] [EMAIL
On 5/29/07, xname [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Yo!
Anyone can tell what should be the equivalent of this line on osx:
ld -export_dynamic -shared -o pippo.pd_linux pippo.o -lc -lm
-bundle -undefined suppress -flat_namespace -o pippo.pd_linux
On Mon, May 28, 2007 at 11:44:22AM +0200, Tim Blechmann wrote:
On Sun, 2007-05-27 at 23:39 -0400, Chris McCormick wrote:
Also, whenever somebody's patch
is not accepted by Miller they often decide to fork Pd. In other open
source projects it is very normal for the project maintainer to drop
On 5/27/07, Jaime Oliver [EMAIL PROTECTED] wrote:
Hi Chris, thanks for your response
Well, color definition is important since the project i am working on
involves color tracking (two mallets one blue one red), so some
resolution is necessary to achieve that. they are between 1.5 and 2.5
backwards compatability. It seems like Miller favours incremental
change over drastic overhauls, which is probably a good thing for a
software project with so many active users.
If you want to influence the direction of Pd, then slow and steady wins
the race is the maxim of the day.
Best,
Chris
Do you really need good color resolution for tracking? I've tested a range
of industrial gear designed for tracking and all of it has poor color
handling compared to even $500 DV cams. It seems that determining if a box
is out of place on the assembly line doesn't require knowing what color it
Hi Josh,
On Wed, May 23, 2007 at 09:37:20PM -0700, Josh Steiner wrote:
just curious if this is actually happening? -josh
Yep, two patches are done so far and I'm about to send it on to the next
person later today.
Best,
Chris.
---
http://mccormick.cx
On Wed, May 16, 2007 at 05:07:48PM -0500, Kyle Klipowicz wrote:
On that note, I could not download s-abs from Chris' site!
My apologies; I moved them to my SVN repository instead of CVS and
forgot to update it on the s-abstractions page. New links:
Tarball:
http://mccormick.cx/viewcvs/s
. Also, for those who don't like Bitstream Vera Sans
Mono, there is the -typeface flag. Should be in tomorrows auto-
builds.
Great! Seems like the best solution to me. Thanks for your work.
Chris.
---
http://mccormick.cx
___
PD-list
I would suggest you try to modify pix_multiblob for better performance.
This will get you familiar with C++, pixel processing, and how GEM is
written. Also, and perhaps most important, you would learn what makes code
fast or slow.
The first clues for why pix_multiblob takes for ever to process
If you have accurately measured the distortion you can correct it by
rendering the entire scene offscreen then mapping it onto corrected
geometry. You could also do it by sight with less exact results.
I have seen this done perfectly once for a hemispherical projection system
designed for DoD
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