Hello Winfried,
It's really easy to simulate this problem.
Benjamin Wesch send me a patch off list. I added it to mine, so here are 4
different way to go. (using mass2d, pmpd2d, pmpd2d~ and pmpd3d~)
The biggest challenge is finding initial conditions that did not result in a
very fast
The postrender code is executed a bit early. I notice a problem with
pix_texture, but this will cause problem with lot's of other objects.
I just fill a bugreport.
cheers
c
Le 15/04/2024 à 16:10, cyrille henry a écrit :
hello,
I always assume that you can split a gemchain using trigger
could see there where some connections
missing? So I am not quite sure if this missing connections/objects on
the left side have been intentional.
I could apply a texture to 2 squares with the texture-chain split by
[t a a]
see the attached file
all best,
Peter
On 15/04/2024 16:10, cyrille henry
situations, without ever have fully
understanding the causes. And without checking your patch, so maybe not helpful.
Best anyways,
Jonas
cyrille henry mailto:c...@chnry.net>> schrieb am Mo., 15. Apr.
2024, 16:12:
hello,
I always assume that you can split a gemchain using trigger. Lot's
hello,
I always assume that you can split a gemchain using trigger. Lot's of my patch
are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the
I don't think it's weird for a lowpass filter to go under 20Hz. They are not
restricted to audio signals.
I use them a lot to smooth control signals, or to replace line~.
(I really hate line~ to control sound amplitude or preset transition, it's way
too robotic)
cheers
c
Le 12/04/2024 à
hello,
shmem is an external that allow to share memory between pd instance. It is
specially useful when working with pd~.
New feature was sleeping on github for years.
I just made the v1.2 released. It is on deken, compiled for most architecture.
cheers
Cyrille
Hello,
pmpd v0.13.2 in now on deken!
it include 2 new examples and input sanitizing bug-fix.
cheers
Cyrille
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hello,
I experience a strange problem I can not understand.
for (pmpd) development purpose, I don't want to install it from deken, but use
my local build.
binary are in ~/pd/git/pd-pmpd/build
help files are in ~/pd/git/pd-pmpd
when I start :
pd -noprefs -path ~/pd/git/pd-pmpd/build/ -path
Thanks a lot Iohannes for your work!
cheers
C
Le 13/03/2024 à 00:42, IOhannes m zmölnig a écrit :
On 3/12/24 17:07, cyrille henry wrote:
I don't know about debian package. Is it Iohannes job,
it is.
or should I do
something?
no.
cmfsadr
IOhannes
I don't know about debian package. Is it Iohannes job, or should I do something?
cheers
c
Le 12/03/2024 à 16:47, Peter P. a écrit :
Génial! Thanks to Benjamin and to you Cyrille! Hope it will be be
packaged as updated pd-pmpd for Debian in addition to the Deken
release.
best, P
* cyrille
same problem.
Em seg., 11 de mar. de 2024 às 14:19, cyrille henry mailto:c...@chnry.net>> escreveu:
Le 11/03/2024 à 17:58, Alexandre Torres Porres a écrit :
> Nice, but I'm getting errors on my 2013 macbook air on 10.14.6
what architecture is your macbook?
che
2024 às 11:11, cyrille henry mailto:c...@chnry.net>> escreveu:
Hello,
Thanks to all the help provide by Benjamin Wesch, pmpd (Physical Modelling
for Pure Data) version 0.13 is ready.
pmpd aim to provide physical modelling (mass/spring system) simulation to
control data in natura
Hello,
Thanks to all the help provide by Benjamin Wesch, pmpd (Physical Modelling for
Pure Data) version 0.13 is ready.
pmpd aim to provide physical modelling (mass/spring system) simulation to
control data in natural ways. Audio synthesis is also possible, now in 2d or 3d
thanks to the new
binary on github :
https://github.com/avilleret/pd-pmpd/actions/runs/8006223225/artifacts/1266688251
cheers
c
Em sáb., 17 de fev. de 2024 às 07:01, cyrille henry mailto:c...@chnry.net>> escreveu:
Le 16/02/2024 à 19:16, Alexandre Torres Porres a écrit :
> ok, one m
I know a little bit about filters and will try to investigate more. I've been
avoiding physical modelling for ages and it seems its finally time to dig in :)
Here is the most simple usable structure : a mass and a link.
it look like a 2nd order resonant filter.
now, the challenge is to find
Le 20/02/2024 à 17:10, Alexandre Torres Porres a écrit :
Em sáb., 17 de fev. de 2024 às 07:01, cyrille henry mailto:c...@chnry.net>> escreveu:
if you put 1 mass and 1 spring, you have a 1st order filter.
hmm, ok
or maybe a 2nd order, since it can resonate. sorry, I'm no
Le 16/02/2024 à 19:16, Alexandre Torres Porres a écrit :
ok, one more thing...
The 1st is just a very basic implementation : it's not possible to
define a non-linear link for example.
The 2nd one solve them in a very simple scenario : 1 mass and 1 spring.
So it's not
Le 15/02/2024 à 06:19, Alexandre Torres Porres a écrit :
Em sáb., 27 de jan. de 2024 às 05:00, cyrille henry mailto:c...@chnry.net>> escreveu:
Now let me see if I can get the main principal, is it like you have
wave table points that move according to spring like motion
Le 26/01/2024 à 23:35, Alexandre Torres Porres a écrit :
...
by the way, Ben says there's a new pmpd version not up in deken yet, is that
it? When can we have it if so?
I'm working in a new pmpd version that include the new pmpd2d~ and pmpd3d~.
Nothing important change for the rest.
pmpd
Le 16/01/2024 à 17:12, Alexandre Torres Porres a écrit :
Em ter., 16 de jan. de 2024 às 05:08, cyrille henry mailto:c...@chnry.net>> escreveu:
Hello,
If you want to try scann synthesis, I suggest to try pmpd. specially
example 47.
Running this in Extended now, it looks amazi
Hello,
If you want to try scann synthesis, I suggest to try pmpd. specially example 47.
cheers
c
Le 15/01/2024 à 22:45, Alexandre Torres Porres a écrit :
When reading about 'Scanned synthesis' in
https://en.wikipedia.org/wiki/Scanned_synthesis
greatly
great!
cheers
c
pat
Le 5 janv. 2024 à 15:59, cyrille henry a écrit :
hello,
Benjamin Wesch did compile pmpd for OSX (arm and x86).
Before putting them on deken, ca anyone test them?
http://chnry.net/data/pmpd_fat.zip
Thanks a lot to everyone and specially to Benjamin!
Cheers
Hello,
Thanks everyone for the test.
Le 06/01/2024 à 21:35, Benjamin Wesch a écrit :
@cryille: where can one get the canonical source code for pmpd these days?
still from the olde sourceforge SVN?
quickly commenting on the build that cyrille posted here now, too: i
took the code from
hello,
Benjamin Wesch did compile pmpd for OSX (arm and x86).
Before putting them on deken, ca anyone test them?
http://chnry.net/data/pmpd_fat.zip
Thanks a lot to everyone and specially to Benjamin!
Cheers
Cyrille
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Le 16/10/2023 à 15:49, Winfried Ritsch a écrit :
Hello,
Anybody knows of a library and object reading PTP on a linux computer ?
Need to synchronize puredata messages on milliseconds accuracy with some ESP32
devices playing audio.
If not I will code an external for it.
mfg
winfried ritsch
...and I forget the iir object (vanilla abstraction) in the pure_mapping lib...
cheers
Le 27/09/2023 à 16:18, cyrille henry a écrit :
ho,
and you can cascade 2 line, in order to smooth the 1st one, just like this
example.
But the best is probably to use line~ with lop~ and control
ine
Le mer. 27 sept. 2023 à 16:12, cyrille henry mailto:c...@chnry.net>> a écrit :
hello,
it's not vanilla, but line3 is using a 3rd degree polynomial to allow
continuity of the tangents. It is also working if you trigger a new line before
the end of the current.
equation is
ho,
and you can cascade 2 line, in order to smooth the 1st one, just like this
example.
But the best is probably to use line~ with lop~ and control the glissandi in
audio...
cheers
Le 26/09/2023 à 20:06, Peter P. a écrit :
Hi list,
often when I use [line¨] to make frequency glissandi, the
hello,
it's not vanilla, but line3 is using a 3rd degree polynomial to allow
continuity of the tangents. It is also working if you trigger a new line before
the end of the current.
equation is not very complex and can be ported to vanilla, but I was lazy...
You can find it in nusmuk_somthing
if you put pd log verbosity to 3, you'll see in the log the backend used by
pix_film.
On my computer, I've got :
[pix_film]: quicktime4linux support
[pix_film]: image support
You probably have others.
According to pix_film help file, you need to send a "loader" message to use
only a specific
Under windows works correctly.
On Wed, 20 Sep 2023 at 10:29, cyrille henry mailto:c...@chnry.net>> wrote:
Le 20/09/2023 à 09:39, Csaba Láng a écrit :
> I have found this discussion on the web.
>
> https://github.com/microsoft/WSL/issues/2855
.com>> wrote:
Indeed too complicated, especially taking into account that I have
something like 100 patches using the same thick lines. So it is not Gem related
according to you but openGL?
On Wed, Sep 20, 2023 at 8:29 AM cyrille henry mailto:c...@chnry.net>> wrote:
h
, especially taking into account that I have something
like 100 patches using the same thick lines. So it is not Gem related according
to you but openGL?
On Wed, Sep 20, 2023 at 8:29 AM cyrille henry mailto:c...@chnry.net>> wrote:
hello,
The width message is working as expected here.
GE
hello,
The width message is working as expected here.
GEM: ver: 0.94.git v0.94-351-g2ba06167
GEM: compiled on Jan 12 2023
Can you send the test patch you are using, or try the curve-help file and tell
us if the width message is working?
if it's not a patch problem, it's the hardware that
hello,
expr~ is in vanilla!
so [expr atan2($f1, $f2)] should work.
cheers
Le 01/06/2023 à 09:55, Peter P. a écrit :
Dear list,
I am still trying to calculate (unwrapped) phases from cartesian complex
numbers output by [rfft~] and got pointed to cyclone's [atan~] and
[phasewrap~]. I am
Le 14/04/2023 à 12:44, Roman Haefeli a écrit :
On Fri, 2023-04-14 at 12:37 +0200, cyrille henry wrote:
Le 14/04/2023 à 09:59, Roman Haefeli a écrit :
On Fri, 2023-04-14 at 09:05 +0200, cyrille henry wrote:
This sound like a problem in the serial connection, maybe the
arduino
misses some
Le 14/04/2023 à 09:59, Roman Haefeli a écrit :
On Fri, 2023-04-14 at 09:05 +0200, cyrille henry wrote:
This sound like a problem in the serial connection, maybe the arduino
misses some data because they are send to fast.
You make it sound like it behaves like UDP where some packets
Hello Rick,
This sound like a problem in the serial connection, maybe the arduino misses
some data because they are send to fast.
Have you tried to slow down the messages you send (not sending them all on the
same time)?
Have you try to configure and use all pin interdependently?
Cheers
C
Le
to look at it for now:
https://github.com/ch-nry/pd_shmem/blob/main/.github/workflows/build-pd-externals.yml
cheers
C
Message transféré
Sujet : Re: [PD] Shared memory for [pd~] processes
Date : Wed, 1 Feb 2023 18:13:31 +
De :Phil Stone
Pour : cyrille henry
’ by Cyrille Henry back in
2012: https://lists.puredata.info/pipermail/pd-list/2012-11/098714.html
<https://lists.puredata.info/pipermail/pd-list/2012-11/098714.html> but I can’t
find any other mention of it.
Best,
Phil
Phil Stone
Davis, Californ
Le 27/01/2023 à 05:01, Phil Stone a écrit :
Hi all,
I hope this is a quick question: is it possible for a [pd~ start foo.pd(
message to **not** open/display foo.pd’s canvas? This seems like it might be a
job for ‘-nogui’, but I’ve had no luck with that (and where would it go, if
it’s the
hello,
The timing to bang a gemhead is very specific. You need to bang it after the
beginning of the rendering process and before the end of the rendering process.
(In short, you need to use an other gemhead)
If you want to sync our render on a ~ object, the easiest solution is to use single
it and test!!!
cheers
C
Le 17/03/2022 à 18:04, Charles Z Henry a écrit :
On Thu, Mar 17, 2022 at 3:26 AM IOhannes m zmölnig wrote:
On 3/17/22 08:58, cyrille henry wrote:
Notable limitations:
1. Every process needs to know/use the same size for shmem ID's.
is that a real limitation?
Do you have
Hello
Le 17/03/2022 à 10:05, Lucas Cordiviola a écrit :
On 17/03/2022 05:55, cyrille henry wrote:
I did not find any binary on deken so I don't know where they are!
On Deken's preferences un-tick "Hide foreign architectures"
thanks!
so, V1.0 is on deken for darwin, linux and wi
Le 17/03/2022 à 09:24, IOhannes m zmölnig a écrit :
On 3/17/22 08:58, cyrille henry wrote:
Notable limitations:
1. Every process needs to know/use the same size for shmem ID's.
is that a real limitation?
Do you have a practicable example where one need to share memory of different
size
that he manage to compile it for windows, so a proper
deken release should be made.
cheers
C
Le 17/03/2022 à 09:33, Lucas Cordiviola a écrit :
On 17/03/2022 04:58, cyrille henry wrote:
so the last version is only available in deken for linux and osX.
I'll be happy if anyone else want to gives
Hello Chuck,
Le 16/03/2022 à 22:00, Charles Z Henry a écrit :
[...]
My conclusion there was that shmem can be used for asynchronous
inter-process communication with minimal risk to real-time.
it can also be used between 2 synchronous process!
It's very
good as a fundamental object--it
Le 17/02/2022 à 21:24, Roman Haefeli a écrit :
[...]
My impression is that the OpenGL side is all 32bit float. I tried
'quality 1' to [pix_texture] which does (from what I see) linear
interpolation. And I also tried bicubic interpolation with a shader
written by Cyrille Henry from 2007
hello,
I've got some problem with pd~.
I'm using pd 0.51.4 and pd~ version 0.54.
It look like pd~ scheduling have been changed from what I was used to.
now, pd~ with or without gui did not react on the same way. And I also experience crash
with "broken pipe" error in various situation.
See
Le 06/10/2021 à 16:46, Alexandre Torres Porres a écrit :
hmmm, I thought there was a pretty simple and straightforward and "universal" definition of a fork, which would be
basically a parallel (independent) development. Maybe there's just no "official scientific definition"? Wikipedia
electronic art forked pd to became the audio engine of a game (spore). I don't
know the name of the fork since it was not public.
Other company have probably done the same without advertising it.
cheers
Le 05/10/2021 à 04:12, Alexandre Torres Porres a écrit :
hi folks, I'm writing a text
hello,
can you elaborate about share-mem lib overhead?
I'm not aware of such problem.
cheers
Cyrille
Le 18/09/2021 à 18:43, Sebastian Lexer a écrit :
Hi List,
I want to share memory between several instances of PD running on separate
reserved cores. I've tried the share-mem lib, but it has a
Hello,
I bought one octo for a project thanks to Thomas experience,
It worked great at home when I plugged it on my mix table, but when I install
everything in the project final destination, plug the sound-card on an
amplifier, switch everything on: the sound card did not works anymore.
I
Le 25/05/2021 à 23:16, ro...@dds.nl a écrit :
hi,
because of the problems i had with calculations using floating point math,
and following Roman's advice, i changed to integer math.
however that's easier said then done.
i'm running again into an unexpected limitation:
32-bits can
hello,
you need to send a message [pd~ start -nogui patch.pd< to your [pd~] object so
it open your patch without gui.
Since pd and pd~ are synchronised at sample rate, if one of the process lag,
the other will also lag. So it's not a good way to separate Gem from the audio.
Solution are :
-
hello,
I've got a problem with pd~ on one of my patch, on a specific computer.
The patch works on all computer I tried except one. On this computer, other
patch using pd~ works great.
(all computer run different ubuntu flavor, and pd (vanilla) version)
The computer that cause this problem is a
hello,
[trigger b b b b]
||||
DCBA
will do to A, B, C and D.
if you want to do C and D only depending of the result of B, the best "pd"
solution is not to stop the trigger. You should use 2 trigger :
[trigger b b]
||
BA
|
[test result]
|
[select 1]
|
[trigger b
pmpd is maintained!!!
Le 02/03/2021 à 10:31, Lucas Cordiviola a écrit :
On 3/2/2021 4:26 AM, IOhannes m zmoelnig wrote:
so I would need a list of libraries to import.
There might be more but these are not maintained AFAIK:
adaptive
arraysize
bassemu~
boids
chaos
ekext
hexloader
log
markex
Le 15/02/2021 à 10:46, oliver a écrit :
cyrille henry wrote:
What I understand from the original question was how to feed an image generated
with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
on a more general note:
it would
someone show me how to achieve the texture on a rectangle 16 9 so I can
rotate and crop it and not only as a mask, as it is now in the patch.
Probably totally easy just cannot figure out how to add the pix_snap or
pix_snap2tex
On Mon, Feb 15, 2021 at 10:04 AM cyrille henry mailto:c...@chnry.net
What I understand from the original question was how to feed an image generated
with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.
Cheers
c
Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
On 2/14/21 9:52 PM, Miller Puckette via
hello,
have a look at pix_snap
(be aware that this is a relatively slow process)
cheers
C
Le 14/02/2021 à 17:29, Csaba Láng a écrit :
Dear List,
I am using a camera with a fisheye lens for motion detection.
The distortion had to be corrected with a shader (method from Matlab) but now I
need
ect a source device \, then bang a destination device
to create a connectioin. Shift click to destroy the connection;
#X text 11 128 Cyrille Henry 2021;
#X connect 0 0 1 0;
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here we are :
https://xkcd.com/927/
Le 21/01/2021 à 20:48, Antoine Rousseau a écrit :
You can also have a look to my "AutoPreset" system. It's available from deken.
It's rather old, but that's what I use every day...
Le jeu. 21 janv. 2021 à 19:39, Alexandre Torres Porres
hello,
I had a problem with hidpi screen on linux (ubuntu mate, 20.04):
everything looks good using a 4K screen, everything is also ok when using only
one 1920x1080 screen, but pd (and only pd) use very big font when using both
screen in the same time.
The solution was to set dpi with :
hello,
if you don't mind using eternals, you can put all data in a table, then use
tab_downsample from nusmuk_utils to create 2 tables with MSB and LSB, then the
iem_tab library will provide the other mathematical object to multiply 1st
table by 256 and add the other one.
It should perform
hello,
why don't you just use [route] ?
cheers
Le 21/09/2020 à 02:52, Matt Davey a écrit :
Here’s my proposal:
If a sel object is created with arguments, add a list method to truncate
incoming lists to the first item.
If a sel object is created without any arguments, behaviour stays the
ah! I just realise that the deken plugin in ~/Documents/pd is also useless with
pd 0.50.0.
Cheers
c
Le 25/08/2020 à 12:08, IOhannes m zmoelnig a écrit :
On 25.08.20 10:35, cyrille henry wrote:
why did the new plugin did not overwrite the old one, just like without
this flag?
iirc, there's
:
On 24.08.20 17:20, cyrille henry wrote:
i'm on ubuntu linux 18.04
pd 0.51.0
are you sure about the Pd-version?
my interpretation of the issue you see is:
0. there has been a single change to the deken package format; the
minimum deken version required for the new package format is deken-0.3.0
g a écrit :
On 24.08.20 15:16, cyrille henry wrote:
Hello,
Is it the desired behaviours that deken did not find externals when used
with "pd -noprefs" ?
It look like deken propose only already downloaded externals, but not
the one on the server.
hmm, that would be weird as deken does not
s m zmoelnig a écrit :
On 24.08.20 15:16, cyrille henry wrote:
Hello,
Is it the desired behaviours that deken did not find externals when used
with "pd -noprefs" ?
It look like deken propose only already downloaded externals, but not
the one on the server.
hmm, that would be weir
Hello,
Is it the desired behaviours that deken did not find externals when used with "pd
-noprefs" ?
It look like deken propose only already downloaded externals, but not the one
on the server.
I suppose a part of deken is not loaded when pd is started with -noprefs flag,
but is that really
hello,
According to the error, I think your problem is that the shader is not loaded.
This is maybee because it can only be loaded after the gemwin creation. It's
possible that few years ago it was possible to load them with a loadbang.
cheers
c
Le 03/06/2020 à 07:27, Ronni Montoya a écrit :
hello,
The open GL rendering is made in the GPU. grabbing the images by the CPU in
order to compress them and to record them in the HDD is a slow operation.
I think some software are able to compress the image in the GPU in order to
grab a smaller file, but Gem don't.
So, there is not a lot's
Le 16/04/2020 à 18:17, Antoine Rousseau a écrit :
is there any chance to change the width of the lines when you send the
message [draw line( to any of the geometrical objects?
use: [width $1(
1 to 10 (but no more...)
the max limit depend on your hardware. It's not a software limitation...
hello,
you can use the openGL command glLineWidth directlly with gem object
[GEMglLineWidth]
but some (all?) primitive may reset this value. If so, you can send a [width 4<
message to this primitive.
Cheers
C
Le 16/04/2020 à 13:35, Csaba Láng a écrit :
Dear list,
is there any chance to
Le 02/03/2020 à 04:42, Fede Camara Halac a écrit :
...
You might use your DAC to send control voltages for a modular synthesizer, for example.
I have never tried this, but I guess it might be an edge case, and quite an
interesting one.
(un)fortunately, most soundcard are DC filtered. This
but it only
got worse, is there any workaround?
thanks!
On Sat, Feb 1, 2020 at 11:44 AM cyrille henry mailto:c...@chnry.net>> wrote:
yes, I did write that. But Miller implemented a binary transfer from pd to
pd~ so the native solution must be lot's more efficient now. I did no
did you try [pix_resize 1 1] ?
cheers
Le 04/02/2020 à 14:17, enrike a écrit :
hi
Is it possible to get the average luminance of the camera input using GEM?
I am exploring pix_data but as far as I can see it only works with individual
pixels. If I could average or reduce the color
will then have latency of one block size + fifo right?
On Sat 1. Feb 2020 at 10:29, iftah gabbai mailto:ift@gmail.com>> wrote:
@chris, thank you for that, very good piece of info!
On Fri 31. Jan 2020 at 20:03, cyrille henry mailto:c...@chnry.net>> wrote:
Le 31/01/
Le 31/01/2020 à 18:30, iftah gabbai a écrit :
so it is confirmed to work on linux? if so than great :)
it's working on my computer!
c
On Fri 31. Jan 2020 at 13:58, cyrille henry mailto:c...@chnry.net>> wrote:
I don't know why it fail on mac. You can try to split in smaller
on linux, the problems im having are on mac,
thanks!
On Thu 30. Jan 2020 at 17:47, cyrille henry mailto:c...@chnry.net>> wrote:
what is your OS?
Le 30/01/2020 à 17:10, iftah gabbai a écrit :
> hey C, i have 16gb of ram, and if i did not completely messed up my
calc
what is your OS?
Le 30/01/2020 à 17:10, iftah gabbai a écrit :
hey C, i have 16gb of ram, and if i did not completely messed up my calcs i
tried to allocate 2 min of 96khz (11.520.000)
thanks again!
On Thu 30. Jan 2020 at 17:06, cyrille henry mailto:c...@chnry.net>> wrote:
hello,
Do you have enough free memory on your computer?
I just test on y computer, I can reproduce this error as soon as I ask an
allocation bigger than the available memory on my hardware.
(between 500 000 000 and 1 000 000 000 points)
cheers
Cyrille
Le 30/01/2020 à 12:11, iftah gabbai a
most redefinition are a conflict between liboscia and m_pd.h
I would try to remove liboscia from your compilled path.
But I don't know if m_ph.h should be included :
it is removed for max from pd~ source thanks to a #define line 54 :
#ifdef PD
#include "m_pd.h"
#include "s_stuff.h"
static
On Sun, Jan 26, 2020 at 11:58:37AM +0100, cyrille henry wrote:
Hello,
Does anyone know where I can find the pd~ object compiled for max/MSP on OSX?
I don't have any apple computer, nor max/MSP, but I have to work on a project
that should run on this configuration.
pd~ source code is made
Hello,
Does anyone know where I can find the pd~ object compiled for max/MSP on OSX?
I don't have any apple computer, nor max/MSP, but I have to work on a project
that should run on this configuration.
pd~ source code is made to be compiled for max, so I hope I can use it but
can't find any
Le 26/11/2019 à 12:15, IOhannes m zmölnig a écrit :
On 11/25/19 9:00 AM, Roman Haefeli wrote:
Personally, I use this so often it would warrant its own keyboard
shortcut.
i use this so seldomly, that i wouldn't have thought about adding a
keyboard shortcut.
anyhow: i think the way forward
helo,
I don't understand why most people use send and receive object all the time
exept when sending message to pd.
I think > [;
pd open $1.pd /path-topatch;(
is very confusing.
having :
[open $1.pd /path-topatch;(
|
[send pd]
is lot's more logic.
moreover, you can add a print and see
look at shmem, in deken.
cheers
c
Le 15/11/2019 à 11:31, iftah gabbai a écrit :
hi all, is there a way to share buffers throughout pd~ subprocesses?
thanks and have a great weekend!
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Le 11/11/2019 à 19:53, Jakob Laue a écrit :
Okay,
now I found some time to look at Giulios patch and I think I understood it :P
(So many $'s in there :P)
So, what actually happens in that patch is that on [loadbang] we read 32768
samples into an array using soundfiler.
Then when the file
hello,
you can use [fudiparse] better than [list tosymbol] to convert it directlly to
a number.
cheers
c
Le 12/10/2019 à 09:01, João Pais a écrit :
Hi list,
I was trying something without succes, and couldn't find any documentation for
it as well.
I wanted to split the symbol 2/4 to
to do, but I'm sure you can find a way not doing it one by one.
C
Ingo
-Original Message-
From: Pd-list [mailto:pd-list-boun...@lists.iem.at] On Behalf Of cyrille
henry
Sent: Sunday, September 22, 2019 2:35 PM
To: pd-list@lists.iem.at
Subject: Re: [PD] [SPAM] [pd~] and sharing sample
hello,
Le 22/09/2019 à 13:49, Ingo a écrit :
Hi everybody,
I have 3 questions about using the [pd~] object in an efficient way.
I'm trying to spread some heavy sample voices over multiple processor cores.
1)
How can I read from common sample tables (or other parameter tables as well)
without
Hello ,
your OS resize a window created bigger than your screen.
you can adjust it's size manually, or you can create your windows using "border 0,
offset 0 0 , dimen 3840 1080" to have your Gem window full size of your 2 screen.
cheers
c
Le 21/09/2019 à 23:52, Csaba Láng a écrit :
Dear
hello,
this look like an impressive work.
I had to install libglfw3 in ubuntu to make the deken version to work.
The few examples I tried works perfectly.
Thanks for your work, I'll give a deeper look as soon as I have more time.
cheers
Cyrille
Le 17/08/2019 à 03:12, Zack Lee a écrit :
Hi,
Hello,
- When reading a file at slower speed, tabread4~ create audible artefact.
tabred4c~ use the same algorithm but with small difference in the interpolation
coefficient (tabread4c~ use very classic coefficient for audio interpolation.
Miller use a coefficient set that minimize artefact
Le 03/06/2019 à 09:35, Lorenzo Sutton a écrit :
On 02/06/19 17:46, Christof Ressi wrote:
bleeding from the interpolation artefacts audible in almost every second
composition.
in your specific cases, are the artifacts really caused by the interpolation
scheme or rather a product of indexing
Le 02/06/2019 à 17:46, Christof Ressi a écrit :
bleeding from the interpolation artefacts audible in almost every second
composition.
in your specific cases, are the artifacts really caused by the interpolation
scheme or rather a product of indexing [tabread4~] with large floats (instead
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