I still don't understand why frameskip auto shows higher fps values than
frameskip none.
When frameskip is on (either 1,2,3,... or auto) it could cause frame
skipping.
In this case the number of rendered frames is lower. But how can it be
higher?
It could be possible higher when it render more
SAD
The more recent utility for Win32 and DOS is called
2sad and can be found inside SimCoupe 0.79 package.
This utility converts dsk -- sad images
and does internal GZ compression, so it is very time-saving
utility. (I think.)
2sad is available at NVG (inside SimCoupe 0.79)
or at my web site.
I'm a bit disappointed in Aley's SAAEmu 0.61.
1. Credit on the main screen (as requested!). Preferably immediately below
the line that says Z80 emulator by FMS Aley Keprt, libraries by (c) FMS
1996. If possible, credit should say SAA-1099 emulator (c)1999 Dave
Hooper
latest @ http
I use Pentium 3/450 and Windows 2000 rc 2.
Here is the table. It shows some interesting numbers, there are probably
some
weird bugs (in SimCoupe).
Yes, there are definitely some weird bugs in SimCoupe. But I thought we
were
talking about WinCoupe? (As far as I remember, you were the
mode 3 on --- 175fps with skip auto --- 142fps with skip none
mode 3 off --- 50fps with skip auto --- 25fps with skip none
Firstly, I hope it's obvious that it shouldn't run that slowly, so there's
a
problem! Does disabling the 'Hardware support' option still give similar
results?
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
For what it's worth, I didn't 'get' the PC Driver joke. (Although
presumably
the PC version of Driver screws up the windows desktop, right?)
false
Driver is fine. (Maybe because I
Dave Hooper wrote:
I was actually thinking of emulating the sound interference you
get when the disk drive is going :)
(Seriously ! Would it be a cool idea, or just stupid?)
Might be nice as an option! ;-) In what way would you change the sound
when
it's active/stepped?
Si
I have
Robert Wilkinson wrote:
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
It it re-arranging them to a 320x240 rectange in the top left of your
desktop? (so anything further down or right is pulled into that
rectangle).
I've only seen that happen when
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
On second thoughts, it's probably not a bug, just the result of using
full screen mode (320X200).
The correct mode comes back to me on exit from Wincoupe (800X600) just the
Icons
Not necessarily - my SAA emulation doesn't necessarily take into account
all
the many ways in which the chip does unexpected things (e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 1:53
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
(e.g. the volume
control registers should provide 16 levels of amplitude control ...
UNLESS
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 3:36
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
3-bit resolution when
The latest SAAemu 0.61 is available at my web site. It was there for weeks
already, but there some people announced problems with downloading the
file. Now it is fixed. Click to download the file directly:
http://risc.upol.cz/~keprta/soft/sam/saa061.zip
The package contains the player, and
Hey, you are the man who could use
SAAemu instead of SAAsound in SimCoupe.
Si Owen doesn't believe but this is really true.
DOS SimCoupe cannot use all that hardware acceleration of the latest
video/audio cards, but
it can still run well on P100.
Yeah, its a bit slow on my machine in Win98 as well, unless i put it
in 1x1 mode and turn *off* the hardware support, but its a little
difficult to see in 1x1 mode at 1280x1024.
1x1, hardware support off, accrate mode3 off = 75 fps
1x1, hardware support off, accrate mode3 on = 65 fps
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 12. listopadu 1999 16:30
Subject: RE: Wincoupe
Robert Wilkinson wrote:
My machines a 166 pentium.
Wincoupe needs a faster machine than this, needs a zimmer frame to get
around in this machine.
I have F16 Playable demo on DSK.
Does someone really want this stuff?
Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
e-mail: [EMAIL PROTECTED] ***
On Mon, 11 Oct 1999, Gavin Smith wrote:
Aley Keprt wrote:
I have F16 Playable demo on DSK.
Does someone really want this stuff?
Yes indeedy! If you could email it to me *off the list* I'd be ever so
grateful! Or can you stick it on NVG or somewhere we can all get at it?
Pleasy weasy
Aley's sound code is not a library that forms a part of the program, as
it's possible to run the program without the DLL.
Simon
Well ... unfortunately that is precisely the problem we have here. Aley's
code is not in a DLL. Presumably It is possible to recompile a version of
Sim
Although Southpark is funny, I think it should be prohibited.
There are too many bad threads, especially for children (children
like every cartoons, especially when they consist of many words
like sh*t, f*ck, b**ch etc.)
And there is to much rasism, anti-semitism, nationalism,
and all other
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 29. zárí 1999 18:05
Subject: RE: SAD Disk format?
Si Cooke wrote:
By the way... does anyone have any documentation on the SAD format?
Never seen an official spec either, but here's what I use:
On Thu, 23 Sep 1999, Simon Cooke wrote:
From: Si Owen [EMAIL PROTECTED]
note: Win32 version with HQ driver (high quality) is not
ready for public, because the author Dave Hooper
don't want to release HQ driver.
I was in touch with Dave yesterday, and I certainly won't be releasing
I've sent the WORKING library to Si Owen some weeks ago!
Si, don't you remenber?
I got SAASound.dll, which works great with your SAA32.EXE, but the only
extra source stuff was a .LIB and a simple header file that includes some
structures and a class definition (no class implementation).
Dave Hooper wrote:
What I can't seem to understand is where Aley's code is - how can other
software interface with it? Aley has supplied a header file for his
library,
and the import library file saaemu.lib. He has also supplied a copy of my
SAASound.dll (this contains only my SAA-1099
I got Aley's SAA32.exe working under Windows NT by renaming the 'audio'
subdirectory to 'saa32audio'
Nice. Really nice. But I tested it here on NT, and it works without
changes. Tunes named xxx.sng don't need that audio directory. Tunes
named xxx (without suffix) need E-Tracker remote player,
On Sun, 26 Sep 1999, Chris White wrote:
Okay whats the file in need to create images
sbk.exe, smd.exe
or is there another
C
SBK (SamBackup)
Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
Aley went for the latter- although what he's actually done, as far as I can
tell, is actually build up that buffer every 1/50th of a second and then
squirt it. This means that changes that occur at finer than 1/50th sec
resolution will be lost using Aley's code as far as I can see - so much
On Sun, 26 Sep 1999, Chris White wrote:
Is there anyway of pointing Sam_Dos.exe @ a dir ( with Sub Dirs ) and
getting it to output listings for all SAD files , If not Aley could you help
me out here
C
I'm not sure what you're talking about. SMD_DOS?
SMD simply ignores subdirs. It shows
Batz n Ballz. Great game, but impossible to play without a mouse.
Nobody i know can get past the demo on a keyboard or joystick.
I can... I always thought that using a mouse on Batz n Balls was kind of
cheating...
Simon
Yes, I didn't finish more than 2 levels on the keyboard.
But,
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 23. záøí 1999 2:05
Subject: Re: Teledisk shmeleshmisk
Aren't we all fed up with tdo files by now? I can't remember the last
time I successfully got teledisk to give me an uncorrupted SAM
New SimCoupe 0.79
-
1. new 32bit SAAemu 0.60, you don't need separate audio libraries anymore!
(supports currently only OPL2, OPL3)
2. new floppy interface, can read/write GZipped SAD images!!!
included utilities for Win32 and DOS:
SBK - converts between real
Yes, that's a big problem. I wanted to it too. But I couldn't get
Teledisk
work. I tried several PC's with no success.
btw. GZipped SAD images are now preffered, SimCoupe can read them.
Unless the disk is a standard Sam unprotected format, in which case a
gzipped .DSK would be better
Aley Keprt wrote:
2. new floppy interface, can read/write GZipped SAD images!!!
Is SAD version 2 just SAD version 1 in a gzip archive, or are there any
other structural changes? Is gzipped DSK support too, as they're more
commonly used.
DSK can't be GZipped, since there is no header
- Original Message -
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 23. záøí 1999 17:25
Subject: Re: Teledisk, SAD.GZ etc.
On Thu, 23 Sep 1999, Aley Keprt wrote:
btw. GZipped SAD images are now preffered, SimCoupe can read them.
Unless the disk
As I wrote, I can send the missing files.
But I can serve only with the latest SimCoupe version (0.783a2).
See, I can't even find a zip file of 783a2. The latest I can locate is a1.
Where do you upload these things, and can I suggest ftp.nvg.ntnu.no in
future?
Look, 0.783a2 is not a
On Sun, 12 Sep 1999, Thomas Harte wrote:
Just to say thanks for everyone who posted follow ups. Using the
relevant
information I've been able to use a regular scart to scart and snip enough of
the 'un-necessary' wires to create a fully working lead! I'm probably now only
using the
Well,
What is the really worst ever game?
Some weeks ago somebody said Parallax, Vegetable Vacation, or
FutureBall.
What is the worst one?
When I understand worst as unplyable I must mention
FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris.
(Also all the games written by me. ;-)
On Wed, 8 Sep 1999, Thomas Harte wrote:
You did realise that the SimCoupé DOS releases from Aley only contain as
much
source as has been changed since the last Allan Skillman release
(SimCoup078_DOS.zip I think)?
This was trying to compile *Allan's* release, not Aley's. :-)
This was a
Message -
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 7. záøí 1999 15:04
Subject: Re: SimCoupe 0.783a - ZIP
On Tue, 7 Sep 1999, Aley Keprt wrote:
Andrew Collier wrote:
Internally packed SAD is still a SAD.
It's a compressed sad -- the user *needs* to know
On Fri, 10 Sep 1999, Aley Keprt wrote:
I must say again, that I mean internal compression of SAD,
which won't compile the file header.
But isn't it easier just to compress the whole thing with zlib?
I'm author of SAD, so I think I am allowed to make the
new version of SAD. SAD has
From: Stuart Brady [EMAIL PROTECTED]
On Tue, 31 Aug 1999 Aley Keprt wrote:
I am really sorry for this, but
I must recommend Stuart Brady to shut up.
I haven't actually made a posting for several weeks, so maybe you should
shut up?
--
Stuart Brady
Okay, lets shut up together
Hi,
Two things - firstly, is anyone actually maintaining this at present?
I do.
Secondly, did anyone actually get the source included to compile? Mine
kept
complaining about missing header files; don't remember exactly which, I'll
check tomorrow.
I can send the missing files.
Andrew Collier wrote:
Surely it is better to have different extensions for distinguishable file
types.
It is.
[snip]
No no no, the filename extension should be meaningful to the user (as
well
as to the computer, if the computer takes any notice of it anyway).
Yep. That's the
Excuse me for me complete sadness, but I can't find any new versions of
Sim
Coupe. The latest I have is dated early 98.
Is there a new homepage for the programmer? Where is the official
distribution site?
You can get the latest DOS version at http://get.to/aley
Cheers
Simon Osborne
Well, after tens mails of nonsense, I will try to explain
the problem again.
Note: The name of this mail reflects the original name
(Sim Coupe : wide spead?) and I will talk about starting
DSK files in SimCoupe (DOS).
I wrote it many times, but most people saw only my
missed point sentences,
Well,
as fas as I can remember, I coded at least two
programs for converting SAM disks to/from floppies.
SMD (SamMasterDos) and SBK (SamBackup).
There are several versions of SMD written in Pascal
and the newer SBK which replaced earlier SMD.
I stopped the work when I bought my new PC and it
On Fri, 16 Jul 1999, Andrew Collier wrote:
On Fri, 16 Jul 1999, Aley Keprt wrote:
Summary:
Somebody (??) could add these functions to SimCoupe:
1. fast reset
2. auto-boot SAD images (snapshots can do 12)
The thing is, you have to remember that SimCoupe is a Sam emulator
On Sat, 17 Jul 1999, Tim wrote:
3. start from non-SimCoupe directory
4. faster disk emulation (DOS is poor, Win32 is faster)
It would be nice to be able to double-click on a dsk image, and have
SimCoupe load with that image in drive 1. You could then just press F9 to
load the game.
I agree with you wanting to keep your work available as a stand-alone
package, but if we want the more general user to investigate
SimCoupe, the installation should be as straight-forward as possible.
This is very interesting opinion.
I think not only instalation should be straight forward.
Stuart Brady wrote:
You are always able to read the contents of an archive, so it can have
any
extension, but I
really preffer hte original one (packed SAD will be still SAD).
IMHO, you shouldn't have the same extension for the compressed image and
for the uncompressed image...
Also,
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 14. èervence 1999 12:26
Subject: Re: SAM disk formats (was: SimCoupe 0.783a - ZIP)
On Tue, Jul 13, 1999 at 07:34:01PM -0700, Simon Cooke wrote:
The current format has no concept of sector
PCX is compressed, so it *can* be smaller than BMP.
Should save quite a bit with the usual SAM graphics, especially since
you are going to need 12 palette changes to go over the single pixel
encoding limit.
Just by the way (and my reason for posting), you are aware that some PC
paint
The way I see it, Aley doesn't want to make any new file formats that
people don't like. Aley's also discussing the type of compression to be
used before implementing it. Aley added sad support, but there's
absolutely nothing wrong with adding support for a file format which was
written when
Look at details:
-
Defenders - graphics reasonable,
..actually, i thought the graphics in defenders were some of the best ever
seen on the sam,
and don't forget when we did defenders there was not one single game out !
Yes, Defenders is very old. Maybe the first one.
The graphics
Stuart Brady wrote:
1. He's still working on it.
He really should consider releasing the source code whilst he's working
on it, so that the Linux and DOS versions have a chance to catch up.
We (DOS/Linux) are already LOST! :-(
I think Si could release a beta version (with or without
- Original Message -
From: Rob Holman [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 29. èervna 1999 12:06
Subject: RE: Enigma Variations
So how long have you been around sam-users then?
just the last 4 days ! :o)
...did a search for sam things in a moment of boredom the other
Stuart Brady wrote:
I do, however, urge Si Owen to release the code, no matter how buggy or
incomplete it is. I was under the impression that he was waiting until
he'd got the basics working first, but he seems to be well past that
stage, if he's thinking about disk image formats. Have you
From: Andrew Collier [EMAIL PROTECTED]
4. The only person who knows what he's doing on it is Simon himself.
That's the problem. At least a todo list and some changelogs would be
better than nothing.
Personally I'd rather he spend time coding, than writing up useless
documantation.
From: Stuart Brady [EMAIL PROTECTED]
1. He's still working on it.
He really should consider releasing the source code whilst he's working
on it, so that the Linux and DOS versions have a chance to catch up.
So you're saying that people write bug-free code the first time they write
it?
Well, you could make installation a hell of a lot easier by not asking the
user
to find and install various external programs before you can get SimCoupe
running. It's bad enough that you have to find, download and install the
sound
chip driver. IMHO everything should be in a single install
- Original Message -
From: Justin Skists [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 1. července 1999 18:35
Subject: RE: New: SimCoupe 0.783a
zip, too. They've always used zip in the past, and they see no reason to
change. Gzip *is* better for single files, though - simply
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 1. července 1999 17:45
Subject: Re: New: SimCoupe 0.783a
Nick Humphries wrote:
Well, you could make installation a hell of a lot easier by not asking
the user to find and install various
- Original Message -
From: Nick Humphries [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 1. èervence 1999 17:23
Subject: Re: New: SimCoupe 0.783a
-Original Message-
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Date: Thursday, July
4. The only person who knows what he's doing on it is Simon
himself.
That's the problem. At least a todo list and some changelogs would
be
better than nothing.
Personally I'd rather he spend time coding, than writing up useless
documantation. And (I'm playing devil's
On Thu, 1 Jul 1999, Nick Humphries wrote:
PCs don't have gzip by default. What's wrong with writing a custom
compression
routine which is portable between the various platforms?
Why reinvent the wheel *again*? WinZip can handle gzip, and most windows
machines have winzip. If they don't,
Martin Fitzpatrick wrote:
I think the point is that the custom compression would be built into the
main Sim-Coupe program, so whenever you open up a compressed DSK file,
its automatically decompressed on the fly... So the user doesn't even
know
Zlib would be built in, too. Anyway, the
From: Andrew Collier [EMAIL PROTECTED]
I just think Defenders is about nothing.
Maybe it is old, and it was hadr work to do, but this cannot
change the situation.
Do you think Manic Miner has brilliant graphics? I think no.
And if you say it is very old you are right, but compared with
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 8. července 1999 20:28
Subject: Re: Searching for screen converter
In message [EMAIL PROTECTED],
Aley Keprt [EMAIL PROTECTED] writes
Currently I use SamView which displays Sam pictures
Stuart Brady wrote:
Paul Walker writes
a palette (also storing line interrupt info). A BMP is a horizontally
mirrored 1, 2, or 4-bit bitmap, with a palette. It shouldn't be too
much
Vertically, last time I looked.
That is, it's stored upside down. Never did work out why.
since we must discuss the fileformat at first. (I don't want to make my
own standards as Si does.)
Then how do you explain the following in SimCoupe's fdi.h:
#define SAD_FORMAT_ID Aley's disk backup
SAD is *OLDER* than SimCoupe and [EMAIL PROTECTED], so I couldn't discuss it.
Clear?
On Thu, 1 Jul 1999, Andrew Gale wrote:
I haven't checked the FAQ but on the +3 it's 4 and 4 and I'd be
surprised if the other 128K models were different. I don't know
how the hardware is arranged but this would seem to indicate
that it's in two blocks of 64K.
If there are four
On Mon, 28 Jun 1999 [EMAIL PROTECTED] wrote:
I believe there was a Sam screen converter in an old issue of SAM Supplement.
The program formatted a SAM disk to a sort-of PC format, which allowed you
to save about a dozen SAM screenshots to it in a PC format (.BMP or .JPG?) I
can't remember
On Wed, 30 Jun 1999, Rob Smith wrote:
Hello Sam Users,
I recently rediscovered my Spectrum and Sam and have since been transferring
Specy games to Sam disc via a Messenger. I have to get rid of quite a few
specy game as I have little space to keep them all (although I am keeping a
On Thu, 1 Jul 1999, Andrew Collier wrote:
Two months ago, you were saying people should be careful about piracy, ie
not allowing image files of protected disks to be made. Which I think is
probably a sensible idea...
But don't you think that memory-snapshots will also encourage piracy or
Big thanks to Rob Holman and Chris White (The President) for info on Enigma.
I must say that all games by Enigma have got nice graphics and good music.
But I can't find any playability there.
Maybe that's the reason why people didn't bought new games from Enigma
(probably not the main reason,
I'm searching for a simple screen converter, which can convert Sam MODE 4
screenshots
I've made in some games to a legal PC format (GIF,BMP).
I don't need this stuff for Sam, since I have my pictures on a PC (made
using SimCoupe).
I have one converter already, but it is stupid - I view a
- Original Message -
From: Paul Walker [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 23. èervna 1999 12:53
Subject: Re: Win2000 (was: Re: Linux vs. Win32 SimCoupe - must I fight?)
On Wed, 23 Jun 1999, Aley Keprt wrote:
This wouldn't be 100%, but it would be 99% (or 98
- Original Message -
From: Robert van der Veeke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 20. èervna 1999 23:36
Subject: Re:
Van: Simon Cooke [EMAIL PROTECTED]
Aan: sam-users@nvg.ntnu.no
Onderwerp: Re:
Datum: zondag, juni 20, 1999 11:10
Well, at one point I had a
There are probably more emulators that support TAP files, especially when
TAP is the standard.
One of them is my TAP Emulator for Sam made in spring 1995.
It was a question of 1 hour.
I've made also automatic tape-to-TAP cenverter which makes standard TAP
files.
I didn't mentioned this since I
PLEASE STOP!
I think we have enough..
Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
e-mail: [EMAIL PROTECTED] *** http://get.to/aley
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 9. èervna 1999 9:05
Subject: Re: Linux vs. Win32 SimCoupe - must I fight?
*takes a deep breath*
Aley Keprt originally wrote:
Since Si Owen doesn't want to release his sources (I hate him
- Original Message -
From: Paul Walker [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 6. èervna 1999 16:34
Subject: Re: The win32 SIM Coupe
On Sat, 5 Jun 1999, Stuart Brady wrote:
Please, just *DON'T* make it dependant on DOS/Windows, whatever you do.
I know you don't care much
Mode-X on Sam? I haven't heard this.
On PC, Mode-X shouldn't be used anymore, since
1.) it is extremely slow
2.) it is low resolution only
3.) you can't use accelerators
4.) Windows doesn't support all x-modes
5.) As you showed, it is extremely complicated to use mode-x.
SVGA is faster in hires
Since it is noncommercial product, people doing Win32 version
probably won't have sufficient resources (time, ability, ...) to do anything
with Linux. Sorry.
Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
The Lyra III from NVG doesn't work.
Can somebody put there a working version?
The problem is that lyra3.dsk.gz file is
either not a GZip file
or contains neither DSK nor Tar file.
Aley [eili] Keprt - student, programmer
If you get error No DPMI when running SimCoupe from DOS, it means that you
don't have DPMI server.
To solve this problem, search through your hard drive for the file
CWSDPMI.EXE. Alternatively you can use ANY OTHER DPMI server, e.g. DPMS.EXE
by Novell.
Windows 95/98 contains its own DPMI server,
and
accurate timing!!!)
Well, it's not me that's writing that part of it - Dave Hooper, Aley
Keprt
and Simon Cooke are involved with the sound side of things.
Are they/you working on support for generic DSP devices, or still just the
SoundBlaster hardware? I was about to start writing
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 22. dubna 1999 16:41
Subject: RE: Win32 SimCoupe (was: Z80 flags for INI(R) and OTI(R)? #2
(oops!))
Aley Keprt wrote:
I can't imagine the situation, where unions are inefficient.
Go and try
The thing is, if these chips are illegal, then most of the PSX owning
populace of the North West of England are criminals. Dunno about other
places.
Dave
(1) Well, not literally. Just a handy excuse for a footnote.
I'm sure, not only NW-England.
Richard Jowett wrote:
According to a TV program It is illegal to chip and maybe even to own a
chipped PSX (not sure if they said own). Yet loads of shops/people are
offering this service, but nothing is really being done about them. If a
company as big as Sony cannot stop this then
On Tue, 13 Apr 1999, Si Owen wrote:
It'd probably work if done as a C union, but I wasn't sure how efficient
that'd compile up to be compared to the simple variable version. I might
give it a try with HL to see what different it makes.
Si
I was under the (probably ill-informed)
bytes, and
there are some 4 or 8 tables in the Z80 emualtor. Is this too much for
Celeron's cache? I don't think so.
Aley Keprt
I'm affraid about copyright laws.
I'm no legal expert, but isn't it just considered a backup copy as long
as
you still own the original version?
your are not aloud to create a copy of anything , without the copyright
owners permission.
That's wrong, or at least, wrong in England (I
Hello folks,
I'd like to get help on this...
I have my Sam brokne since Oct 1992 (!!!).
I have still one strange problem: green colour of RGB is missing.
Since I am not experienced in hw I couldn't solve this problem.
Now (after 7 years) I now something new: I need to replace one transistor.
But
At 11:43 pm +0100 9/4/99, Chris White wrote:
This is an extract from a online Law site
In many cases, unlicensed copies of computer programs, including copies
that have been downloaded from an IAP server, cannot be executed without
appropriate serial number, or unless the program is
I have my floppies since 1991. And most of them work.
97% w/o errors, 3% with some sectors bad.
Doesn't is this enought? (I have stored floppies in antistatic boxes.)
The main problem of CD's is not the lifetime, the main problem is called
people.
Many people are unable to keep the CD's in good
Well, here comes the describtion of scart-to-scart cable, which can be used
to connect Sam to TV, VCR or satellite.
out: 1,4,3,19,21
in: 2,4,6,20,21
Remember to connect pin 21 as screen.
Simply connect the specified pins (IN THAT ORDER!).
Then connect out side to Sam, and in side to TV/VCR/Sat.
Chris White wrote:
your are not aloud to create a copy of anything , without the copyright
owners permission. Having a backup of a disk thats not used for illegal
purposes , is like have a gun and NEVER thinks of firing it (Pointless)
Are you 100% sure about this? The +D interface on the
From: Aley Keprt [EMAIL PROTECTED]
Can anyone recommend any demos or games that have use fairly
non-standard
disk formats?
I can only recommend not to do this!
If soomeone made a protection, he probably wanted us not to copy these
diskettes. I'm affraid
Best thing I ever heard was Mat of ESI telling me that it took him over 24
hours, non-stop coding, to crack the protection I wrote for Parallax.
:)
Simon (NSFMSFT)
You both are happy people, since I have never seen Parallax.
(I think my problem is, that I live neither in Britain (to buy
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