hi,
i'm u student interaction design and i could really use open sound control
(osc) in softimage.
OSC is used in a lot of programs for communication between other programs.
here is some more info about it
http://en.wikipedia.org/wiki/Open_Sound_Control
My beef with ATI last time I tried FirePro was that it had a hard time
locking into 25fps playback in some apps, as if the refresh rate was locked
to 30/60. Realtime playback in Softimage would stutter annoyingly IIRC.
Plus it seemed to draw text slightly differently in some apps.
Nvidia just
well no idea about pro cards.. really never got financial justification to
get one, quadro 4000 in old company didn;t really felt anything much better
than gaming cards so...
but in gaming segment..
opengl scores in sinebench for example:
gtx 580: ~55
7970: ~90
to start with
not to mention
Yes and honestly its just amazing how much more hair it can handle without
affecting the performance that much, mental ray on the other hand it was
always kind of hitting a wall after a certain hair count.
Using the pixel width optimization helps too.
When doing the transparent hair setup i also
Apologies for the job advert, I know it's not really the done thing but...
We are in great need of a senior fluid artist to come and work in the
studio in soho, I think ICE and emfluids would suit our needs best but am
open to other options.
This job will be as technical as it is creative so
hey gang,
i'm trying to stick some particles to another pointclouds
strandspositions... so all i really want to do is stick them to the
closest strandposition. is this simply not possible or what am i missing?
geerz,
roman
hey roman,
you can't search the closest strand position as these are no actual points
in the scene, they are some kind of point attributes. You could create an
intermediate pointcloud that has actual points on the strandpositions
locations and later stick to them.
cheers
vladi
On Thu, Mar 21,
FBX export/import in After Effects would be brilliant. Especially if
they'd allow you to export the AE's new camera tracker. It's surprisingly
good/fast.
I've seen the Send to LW feature for AE and it works very well (including
with tracker data), except it seems you have to export each
I managed to send AE tracking datas (Camera, nulls) to SI via collada
format.
Le 21/03/2013 15:02, Paul Griswold a écrit :
FBX export/import in After Effects would be brilliant. Especially if
they'd allow you to export the AE's new camera tracker. It's
surprisingly good/fast.
I've seen
Peter,
Thanks. This is useful information. Had not considered the anti-aliasing yet so
that's good to know.
I'm rendering 960x540 for pre-viz and test runs, but had not decided on what
the best format was for finished work. I'll have to work with the renders some
more to see what kind of
Eric,
I can't disagree with the opinion. I've been using AME since CS Production
Suite 1.5 or so. It's definitely evolved since then. I've got CS6 so I should
be set.
Thanks
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research
Hi Pete,
The rendermap generater gives you the option to select the uv map you
need to re-project to. It's on you to generate the uv layout you need
and then select it under the format subsection of the basic tab within
the rendermap property page. I haven't looked onto a way to change the
Something like Gustavo's *Constrain Along Strand* compound perhaps?
https://vimeo.com/25101153
http://gustavoeb.com.br/blog/wp-content/uploads/2011/06/gb-Constraint-Along-Strand.zip
On Thu, Mar 21, 2013 at 8:41 AM, Roman Kaelin romen.kae...@gmail.comwrote:
hey gang,
i'm trying to stick
this will help sticking the object to the strand but not to find the
desired closest position of that object on the strand.
On Thu, Mar 21, 2013 at 4:46 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Something like Gustavo's *Constrain Along Strand* compound perhaps?
I wouldn't spend the time worrying about the amount of negative space.
Just make sure you are using an image format that will compress with run
length
encoding. This will keep you image maps small in file size.
On Thu, Mar 21, 2013 at 10:30 AM, Pete Edmunds pete3dmu...@gmail.comwrote:
I'm
Hi,
Had some advice from media projection guys when dealing with 16Gb+ video files.
Even if you've created an H264 with decent quailty out of something like AE,
it's worth trying to re-exporting out of QT Pro as the temporal compression is
much better with the same quality.
Didn't compare
As far as long term viability of video content, I have found nothing that
gives me 10+ yr plus security. Every codec I have used for mastering in my
career has been phased out or replaced. The only codec that seems to stand
the test so far is Animation but it's only 8bit. Right now I'm using Apple
I'm having issues with arccos returning nan for some values.
Is there a way to filter out the nan and just return 0? It can break
renders and simulations.
What would cause arccos to return nan, is it like divide by zero? Maybe I
can do a check of the values before I'm operating on them.
Thanks
Hi Jimmy,
Clamp your input values to the range -1..1 before calling arccos.
Probably just some small numerical error creeping in and pushing it slightly
outside that range.
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Cosine is always between -1 and 1 inclusive, so arccos (which is its inverse)
is undefined outside that range. Just clamp your inputs, and you should be fine.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of jimmy gass
Sent:
ah, thanks a lot.
jimmy
On Thu, Mar 21, 2013 at 4:11 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
Cosine is always between -1 and 1 inclusive, so arccos (which is its
inverse) is undefined outside that range. Just clamp your inputs, and you
should be fine.
gray
From:
Clamp input to be in -1 to 1 range?
On 21 Mar 2013 20:50, jimmy gass ji...@nervegass.net wrote:
I'm having issues with arccos returning nan for some values.
Is there a way to filter out the nan and just return 0? It can break
renders and simulations.
What would cause arccos to return nan,
not really tried the topology stuff in ice yet, but wanting to merge a bunch
of objects into a new one.
i would have thought creating a group, an empty mesh, then on the empty mesh
doing a merge topo with the contents of the group?
apparently not!
im trying to create a slice tool
perfect!!!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
Chamon
Sent: 21 March 2013 21:10
To: softimage@listproc.autodesk.com
Subject: Re: ICE topo on a group
made one here some time ago.
2013/3/21
Are you finding the full HD renders to take an extraordinary amount of hard
disk space?
Full HD is about 6 times the amount of pixels, so you have 6 times more data in
theory. With compression this can be less, but I always had uncompressed as a
master format. Ofcourse lossless
Can anyone recommend a good storyboard software?
One important feature we would like to have is the ability in frames and
other frames will
automatic re-order themselves.
Thanks,
Leoung
I haven't used this much but take a look.
http://www.adobe.com/products/story-family.html?kw=psdid=JRSJCskwcid=AL!30
85!3!21295289722!b!!g!adobe%20storyef_id=UUuJGwAAAcJFJl2u:20130321222635:s
-Original Message-
From: softimage-boun...@listproc.autodesk.com
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