programmer request - osc in ice for softimage

2013-03-21 Thread Doeke Wartena
hi, i'm u student interaction design and i could really use open sound control (osc) in softimage. OSC is used in a lot of programs for communication between other programs. here is some more info about it http://en.wikipedia.org/wiki/Open_Sound_Control

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Arvid Björn
My beef with ATI last time I tried FirePro was that it had a hard time locking into 25fps playback in some apps, as if the refresh rate was locked to 30/60. Realtime playback in Softimage would stutter annoyingly IIRC. Plus it seemed to draw text slightly differently in some apps. Nvidia just

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Mirko Jankovic
well no idea about pro cards.. really never got financial justification to get one, quadro 4000 in old company didn;t really felt anything much better than gaming cards so... but in gaming segment.. opengl scores in sinebench for example: gtx 580: ~55 7970: ~90 to start with not to mention

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-21 Thread Nuno Conceicao
Yes and honestly its just amazing how much more hair it can handle without affecting the performance that much, mental ray on the other hand it was always kind of hitting a wall after a certain hair count. Using the pixel width optimization helps too. When doing the transparent hair setup i also

ICE / EMfluid TD needed

2013-03-21 Thread ste dalton
Apologies for the job advert, I know it's not really the done thing but... We are in great need of a senior fluid artist to come and work in the studio in soho, I think ICE and emfluids would suit our needs best but am open to other options. This job will be as technical as it is creative so

Strand Location?

2013-03-21 Thread Roman Kaelin
hey gang, i'm trying to stick some particles to another pointclouds strandspositions... so all i really want to do is stick them to the closest strandposition. is this simply not possible or what am i missing? geerz, roman

Re: Strand Location?

2013-03-21 Thread Vladimir Jankijevic
hey roman, you can't search the closest strand position as these are no actual points in the scene, they are some kind of point attributes. You could create an intermediate pointcloud that has actual points on the strandpositions locations and later stick to them. cheers vladi On Thu, Mar 21,

Re: Adobe Maxon join forces

2013-03-21 Thread Paul Griswold
FBX export/import in After Effects would be brilliant. Especially if they'd allow you to export the AE's new camera tracker. It's surprisingly good/fast. I've seen the Send to LW feature for AE and it works very well (including with tracker data), except it seems you have to export each

Re: Adobe Maxon join forces

2013-03-21 Thread olivier jeannel
I managed to send AE tracking datas (Camera, nulls) to SI via collada format. Le 21/03/2013 15:02, Paul Griswold a écrit : FBX export/import in After Effects would be brilliant. Especially if they'd allow you to export the AE's new camera tracker. It's surprisingly good/fast. I've seen

RE: Rendering to video and formats

2013-03-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Peter, Thanks. This is useful information. Had not considered the anti-aliasing yet so that's good to know. I'm rendering 960x540 for pre-viz and test runs, but had not decided on what the best format was for finished work. I'll have to work with the renders some more to see what kind of

RE: Rendering to video and formats

2013-03-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Eric, I can't disagree with the opinion. I've been using AME since CS Production Suite 1.5 or so. It's definitely evolved since then. I've got CS6 so I should be set. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research

Re: Rendermap layout help

2013-03-21 Thread Rares Halmagean
Hi Pete, The rendermap generater gives you the option to select the uv map you need to re-project to. It's on you to generate the uv layout you need and then select it under the format subsection of the basic tab within the rendermap property page. I haven't looked onto a way to change the

Re: Strand Location?

2013-03-21 Thread Alan Fregtman
Something like Gustavo's *Constrain Along Strand* compound perhaps? https://vimeo.com/25101153 http://gustavoeb.com.br/blog/wp-content/uploads/2011/06/gb-Constraint-Along-Strand.zip On Thu, Mar 21, 2013 at 8:41 AM, Roman Kaelin romen.kae...@gmail.comwrote: hey gang, i'm trying to stick

Re: Strand Location?

2013-03-21 Thread Vladimir Jankijevic
this will help sticking the object to the strand but not to find the desired closest position of that object on the strand. On Thu, Mar 21, 2013 at 4:46 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Something like Gustavo's *Constrain Along Strand* compound perhaps?

Re: Rendermap layout help

2013-03-21 Thread Stephen Davidson
I wouldn't spend the time worrying about the amount of negative space. Just make sure you are using an image format that will compress with run length encoding. This will keep you image maps small in file size. On Thu, Mar 21, 2013 at 10:30 AM, Pete Edmunds pete3dmu...@gmail.comwrote: I'm

Re: Rendering to video and formats

2013-03-21 Thread Adam Seeley
Hi, Had some advice from media projection guys when dealing with 16Gb+ video files.  Even if you've created an H264 with decent quailty out of something like AE, it's worth trying to re-exporting out of QT Pro as the temporal compression is much better with the same quality. Didn't compare

Re: Rendering to video and formats

2013-03-21 Thread Byron Nash
As far as long term viability of video content, I have found nothing that gives me 10+ yr plus security. Every codec I have used for mastering in my career has been phased out or replaced. The only codec that seems to stand the test so far is Animation but it's only 8bit. Right now I'm using Apple

arcCos nan

2013-03-21 Thread jimmy gass
I'm having issues with arccos returning nan for some values. Is there a way to filter out the nan and just return 0? It can break renders and simulations. What would cause arccos to return nan, is it like divide by zero? Maybe I can do a check of the values before I'm operating on them. Thanks

RE: arcCos nan

2013-03-21 Thread Brent McPherson
Hi Jimmy, Clamp your input values to the range -1..1 before calling arccos. Probably just some small numerical error creeping in and pushing it slightly outside that range. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: arcCos nan

2013-03-21 Thread Grahame Fuller
Cosine is always between -1 and 1 inclusive, so arccos (which is its inverse) is undefined outside that range. Just clamp your inputs, and you should be fine. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of jimmy gass Sent:

Re: arcCos nan

2013-03-21 Thread jimmy gass
ah, thanks a lot. jimmy On Thu, Mar 21, 2013 at 4:11 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: Cosine is always between -1 and 1 inclusive, so arccos (which is its inverse) is undefined outside that range. Just clamp your inputs, and you should be fine. gray From:

Re: arcCos nan

2013-03-21 Thread Amaan Akram
Clamp input to be in -1 to 1 range? On 21 Mar 2013 20:50, jimmy gass ji...@nervegass.net wrote: I'm having issues with arccos returning nan for some values. Is there a way to filter out the nan and just return 0? It can break renders and simulations. What would cause arccos to return nan,

ICE topo on a group

2013-03-21 Thread adrian wyer
not really tried the topology stuff in ice yet, but wanting to merge a bunch of objects into a new one. i would have thought creating a group, an empty mesh, then on the empty mesh doing a merge topo with the contents of the group? apparently not! im trying to create a slice tool

RE: ICE topo on a group

2013-03-21 Thread adrian wyer
perfect!!! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: 21 March 2013 21:10 To: softimage@listproc.autodesk.com Subject: Re: ICE topo on a group made one here some time ago. 2013/3/21

Re: Rendering to video and formats

2013-03-21 Thread peter_b
Are you finding the full HD renders to take an extraordinary amount of hard disk space? Full HD is about 6 times the amount of pixels, so you have 6 times more data in theory. With compression this can be less, but I always had uncompressed as a master format. Ofcourse lossless

Storyboard software

2013-03-21 Thread Leoung O'Young
Can anyone recommend a good storyboard software? One important feature we would like to have is the ability in frames and other frames will automatic re-order themselves. Thanks, Leoung

RE: Storyboard software

2013-03-21 Thread Scott Lange
I haven't used this much but take a look. http://www.adobe.com/products/story-family.html?kw=psdid=JRSJCskwcid=AL!30 85!3!21295289722!b!!g!adobe%20storyef_id=UUuJGwAAAcJFJl2u:20130321222635:s -Original Message- From: softimage-boun...@listproc.autodesk.com