Chris, the possibilities when using ICE are so endless, that all nodes are
fair game. Hard to narrow it down to just a few, especially with a lot of
the heavy duty ICE users. Just have a look at the vast repository on rray.de
There are some very innovative ideas to be found there, it's also the
Thanks Eric,
I certainly hope it's useful in pushing a cross platform solution forward.
Regards,
On Sat, Mar 15, 2014 at 12:26 PM, Eric Turman i.anima...@gmail.com wrote:
Thank you Greg and Andy,
Back in 2007, my friend Michael Werckle was saying very good things about
the ZooGloo system.
On 15/03/2014 17:44, Graham Bell wrote:
I¹ve absolutely no doubt, but in all the time I¹ve demoed Softimage, even
pre-AD, there was never anyone who didn¹t like the software, tech or
couldn¹t see the potential benefits. However despite this, it wasn¹t easy
for people to simply adopt.
We could
This is excellent!
Focus on making the project first useful in the Hybride and for the TDs. I
think the artistic approach is something that can be build on top.
It will also motivate the studios spend their efforts more if there is
already a studios commited on support and development. Feed the
excellent stuff Julian.
-Original Message-
From: Julian Johnson
Sent: Sunday, March 16, 2014 9:47 AM
To: softimage@listproc.autodesk.com
Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free
w/Mayaor Max or any Suite.
On 15/03/2014 17:44, Graham Bell wrote:
I¹ve
Hi Greg,
thanks a lot for releasing your rigging framework! Are there any guides on
how to use it?
thanks,
Cris
On Sunday, 16 March 2014, Greg Maguire g...@inlifesize.com wrote:
Thanks Eric,
I certainly hope it's useful in pushing a cross platform solution forward.
Regards,
On Sat, Mar
Yeah I get your point, but for that to happen i can imagine that maya would
have to be almost totally rewritten, right?
Em 16/03/2014 05:22, Raffaele Fragapane raffsxsil...@googlemail.com
escreveu:
Yeah Nuno, I can easily enough. The stack is a patch for the lack of
proper graph, not a feature
the shader tree is fun and easy to work, you can override many materials and
have groups of materials sharing certains part, that make it easy to modify and
lighter for rendering since doesn't have to compile deiferent chonks of shaders
all the time.
shader tree oppose to other 3d packages,
You already have most of what is possible in ice in Maya, it's called
splice for Fabric. The only thing missing are some primitives and the
visual programming paradigm and GUI, performance and portability are
mostly better already.
Honestly, I don't know why people keep mentioning things such
I ducking hate writing emails on a phone.
yeah was gonna say Raph, its a bit rich complaining about Emelio not making
much sense the other day after trying to leverage some comprehension into
your last statement..!
Get Brads phone model, his seems much more lucid to write on :P
On 16 March 2014 11:12, Raffaele Fragapane
Nope
And Bradley put it so well that there is nothing else to say.
At this moment a U turn is the best Autodesk can do.
Hi Folks,
Can anyone give me a name/list of Soft and Maya render farms?
Thanks in advance!
D.
Hey Greg, please correct me if I'm wrong but from your description and
after very quickly overlooking at your code, does it mean that you had to
write the code to build each rig component (block) twice? Once for each
software?
On 15 March 2014 06:57, Greg Maguire g...@inlifesize.com wrote:
Hi
Didn't notice ;-)
2014-03-15 21:25 GMT+01:00 Cristobal Infante cgc...@gmail.com:
there had been discussion of the same thing in Si-community:
http://www.si-community.com/community/viewtopic.php?f=26t=4947
I think it's a good idea of developers are up for it and there is demand
for the
a talk about modo as a plataform (Nexus) vs a modeler only product...
sorta directed at ex-XSI users
http://community.thefoundry.co.uk/discussion/topic.aspx?f=3t=85865
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-03-16
Selling SI is something that has already been discussed thousands of times
since the EOL announcement and it is clear that it will never going to happen.
I guess if someone offer 10x what Autodesk paid may have a chance to but that
will never happen so let's stop with that topic.
SI is never
There may be a case here for an Antitrust Class Action Lawsuit against
Autodesk. We would need to have a lawyer look at the details and I'm not
the person to be able to do this, as I don't have the resources,
connections or credibility to do so.
However, if successful, it is potentially possible
I don't know if it's clear, but AD already reverted the decision of
timebombing licences tied to a suite, so you already get a perpetual
concurrent licence of Soft if you downgrade to Maya.
The problem, and something worth fighting for IMO, is expanding, since no
new seats will be available for
I'm not a lawyer either, but a few thoughts. When AD first bought Softimage
there were talks of monopoly. Unfortunately for us, AD's biggest market is
CAD, and they have several competitors in that arena. The government
doesn't really parcel out the market in a way that favors a claim on
monopoly
Just to let everyone know Carl got the letter and is asking questions and will
write back when he gets into the office on Monday.
cv/
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Leoung O'Young
Raf is right. We focused a lot on modernizing the core of Maya so that we can
enable third parties to play nice within the Maya environment and Bifrost works
much the same way splice works in that it is a node inside Maya that passes
data back and forth to another world that is more suited to a
Thank you for the update Chris. I hope that Autodesk will reconsider and
make the right decision to bring us back Softimage.
Hi everyone,
Things are very different than six years ago. In terms of competition for
Autodesk, you can now argue in different industries there is Cinema 4D, Modo,
Houdini, Zbrush, 3D coat, and even Unity (now has modeling tools) that can
replace functionality that was once only available
Its easily done, you fire the guy that took the decision and reinstall
confidence on both parties. Business 101
Jordi Bares
jordiba...@gmail.com
On 15 Mar 2014, at 21:31, Eric Thivierge ethivie...@gmail.com wrote:
On Sat, Mar 15, 2014 at 5:26 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Heh,
Hi Julian,
I feel like the open letter written by Perry captures the best sentiments of
the threads I have read the last few weeks. Carl will respond as he is very
pragmatic and down to earth and was a software developer writing tools for many
years. Sending the letter to Chris and Carl is the
Or the guy that in the meeting raised his hand and said why we don't kill
Softimage...
Thank you for letting me know, Chris.
On Mar 16, 2014, at 1:24 PM, Chris Vienneau chris.vienn...@autodesk.com
wrote:
Just to let everyone know Carl got the letter and is asking questions and
will write back when he gets into the office on Monday.
cv/
The topic was bringing over ICE graphs into Bifrost. We will not show the
Bifrost graph in the first version but if you click here
(https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/)
you can see what we showed at Siggraph last year in terms of the
great site
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Adam Sale
[adamfs...@gmail.com]
Sent: Sunday, March 16, 2014 3:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Idea- Just keep Mental Ray and
Correct me if I am wrong but Bifrost at this moment seems to me that it is
only for fluid sim from that article. What about the rest that ICE is for?
What questions is he asking???
On Mar 16, 2014, at 1:24 PM, Chris Vienneau chris.vienn...@autodesk.com wrote:
Just to let everyone know Carl got the letter and is asking questions and will
write back when he gets into the office on Monday.
What new strategy can we use to convince the Softimage community that an
inferior product (Max, Maya) is better than Softimage?
On 3/16/2014 3:02 PM, Thomas Volkmann wrote:
What questions is he asking???
On Mar 16, 2014, at 1:24 PM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Just to
I'm not a lawyer, but i think with Autodesk history there's maybe a case
here. The only way i think this could be accomplished is with all the
community support; from studios to freelancers; important people; then,
gather all the info from past years, videos, open letters, discussions,
petitions,
Chris, seriously? yo ad want it all right?
F.
On Sunday, March 16, 2014, Chris Vienneau chris.vienn...@autodesk.com
wrote:
The topic was bringing over ICE graphs into Bifrost. We will not show the
Bifrost graph in the first version but if you click here (
Lets promise them they are going to have ice on Maya! if we can't, lets buy
FE.
F.
On Sunday, March 16, 2014, Dan Pejril d...@upbeatunique.com wrote:
What new strategy can we use to convince the Softimage community that an
inferior product (Max, Maya) is better than Softimage?
On 3/16/2014
I imagine questions like, what is this 'soft image' and why should I care?—
Sent from Mailbox for iPad
On Sun, Mar 16, 2014 at 3:02 PM, Thomas Volkmann li...@thomasvolkmann.com
wrote:
What questions is he asking???
On Mar 16, 2014, at 1:24 PM, Chris Vienneau chris.vienn...@autodesk.com
Another interesting demo with C4D, octane and 7 titans ;). How fast is that!
https://vimeo.com/82836433
On Thursday, 13 March 2014, Cristobal Infante
cgc...@gmail.comjavascript:_e(%7B%7D,'cvml','cgc...@gmail.com');
wrote:
Hi,
Tim Clapham from hellolux has been kind enough to share a code for
? ad ?
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Francisco Criado
[malcriad...@gmail.com]
Sent: Sunday, March 16, 2014 3:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Top List of ICE Nodes That
Hi Chris - Ronald was the main (very gifted) designer and he's now at
Ubisoft, so I'd suggest he's really the key person from the original ICE
team and doesn't work for either AD or Fabric. At Fabric we have Jerome and
Peter who were involved in much of back-end multi-threading work, and Phil
and
I really hope it goes something like this.
http://youtu.be/g4UeHWPeOrA
On Sun, Mar 16, 2014 at 3:37 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I imagine questions like, what is this 'soft image' and why should I
care?
--
Sent from Mailbox
Yes materials are not closed entities like they are in Softimage. Also,
if you need to make the shader tree easier to read, there is an option
to filter by current selection, so that the tree will only show
materials that are assigned to the current selection.
-Tim
On 3/16/2014 5:45 AM,
Quite sure a lot of things are faster with 7 titans...
On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote:
Another interesting demo with C4D, octane and 7 titans ;). How fast is
that!
https://vimeo.com/82836433
On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com
The more I think about this, the more angry I get, so much of society is
driven by greed and money.
It is not just AD, it is much of the corporate world. The bottom line is
money.
Who really care how many people this will hurt and turn their life
upside down.
One of the good thing that came out
http://www.foxrenderfarm.com/
A quick search also brings up https://www.rendercore.com/
search for more yourself and compare.
On 3/16/2014 8:19 AM, Darren Blencowe | VA wrote:
Hi Folks,
Can anyone give me a name/list of Soft and Maya render farms?
Thanks in advance!
D.
--
*Rares
Leoung, I tend to,disagree that this is about greed. Softimage is less than a
drop in the bucket of Autodesk's portfolio. Based on how it's played out, it's
seems to be a situation where Autodesk believes it knows what's best for us
and they're just forcing us to do it.
Autodesk is our
Thanks Paul. I think everyone here respects all the hard work everyone put into
ICE and that the whole team did not leave and many of the key people involved
in ICE kept working on what eventually became Bifrost. Bifrost will be launched
this week so people will get their first real glimpse of
you don't have to explain ICE to us, i personally have been using some
incarnation of ICE for about 7 years now. grabbing a list of categories
from the docs and asking us which ones we use the most makes me wonder if
you know what are doing... we need all of those lower level nodes to create
the
On Sun, Mar 16, 2014 at 2:30 AM, David Saber davidsa...@sfr.fr wrote:
If Ad asks you to leave your young beautiful wife, and choose your fat
ugly mother in law instead, would you accept?
Well, to be fair, Autodesk are promising to apply many layers of makeup to
her face and make her use the
Fair enough. I have had this conversation with a few people face to face and it
is obviously easier than a mailing list. Thanks for the thought as it is
consistent with what other people have said.
cv/
From: softimage-boun...@listproc.autodesk.com
Am 3/16/2014 10:05 PM, schrieb Christian Gotzinger:
On Sun, Mar 16, 2014 at 2:30 AM, David Saber davidsa...@sfr.fr
mailto:davidsa...@sfr.fr wrote:
If Ad asks you to leave your young beautiful wife, and choose your
fat ugly mother in law instead, would you accept?
Well, to be fair,
I can vouch for rendercore. Awesome group of guys. Ive been using them for
years they are very helpful.
On Mar 16, 2014 4:35 PM, Rares Halmagean ra...@rarebrush.com wrote:
http://www.foxrenderfarm.com/
A quick search also brings up https://www.rendercore.com/
search for more yourself and
Amen. Finally some sensible words — thank you Raffaele.
Andy
On Mar 16, 2014, at 12:11, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Honestly, I don't know why people keep mentioning things such as she of vote
or rewrites and the such. XSI wasn't rewritten to get ICE with its
Hey Chris,
A few questions:
1. How do you respond to the people who have been long time die hard
Softimage users who have also been exposed to other DCC's, maya
specifically, who have little to no faith in AD being innovative or
responsive to their user base as history has shown. I can give you a
Let me ask a very open question to Paul Doyle. Paul when people say the
creators of ICE work at Fabric do you agree? Many on the Bifrost team would
argue they were just as much a part of it than the hard working guys at
Fabric. I think it is great that there are two companies following this
I going to ask something and in my defense I am completely ignorant of most
things technical, given how fast redshift is at GPU rendering (and to me it is
just magic how much faster it is than plain old 6-core cpu rendering), why
can’t more parts of these Programs which require a lot of
Uhm.
Actually I know others who say that the key people behind Ice went to a
quite new company which name starts with F and ends with abric Engine.
So someone is wrong here.
About your question.
Actually I think there is not even a single node which should miss in ICE.
Some are redundant and
Hi Phil - the problem is that the GPU is not as broad in capabilities as
the CPU. What this means is that many kinds of work have to be moved back
and forth from the CPU memory to the GPU memory in order to complete them -
they can't just stay on the GPU. The cost of this movement usually kills
Say there was a 50/50 split of the ice team.
I would always go with the team that decided to take matters into their own
hands with the confidence to start their own company, rather than the team that
went to work for their competitors- being a company infamous for slow plodding
development and
On Sun, Mar 16, 2014 at 3:51 PM, Paul Doyle technove...@gmail.com wrote:
What is unclear is how the ICE approach (as a high-level visual programming
paradigm) meshes with Bifrost as publicly shown to date - I expect that is
driving the questions people are raising. Because of that, I think it
I think i might give it a try again as i played around with it once a
couple of months ago.
Heres the mail.
ognj...@gmail.com
On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Yes materials are not closed entities like they are in Softimage. Also,
if you
I think it will be very expensive but i would be happy to donate some.
2014-03-16 20:16 GMT+01:00 Tenshi Sama tenshu...@gmail.com:
I'm not a lawyer, but i think with Autodesk history there's maybe a case
here. The only way i think this could be accomplished is with all the
community support;
Perry - thank you for this letter. Very comprehensive.
Morten
Den 15. marts 2014 kl. 16:13 skrev Perry Harovas perryharo...@gmail.com:
Dear Mr. Bass
My name is Perry Harovas.
You don't know me, but I am a 10 year Softimage user.
10 years is actually a small amount of time when
if only to shit in their coffee :P
On 17 March 2014 01:02, Doeke Wartena clankil...@gmail.com wrote:
I think it will be very expensive but i would be happy to donate some.
2014-03-16 20:16 GMT+01:00 Tenshi Sama tenshu...@gmail.com:
I'm not a lawyer, but i think with Autodesk history
What i don't understand is why Autode$k want people hate them. I mean, look
at The Foundry, such a nice reputation. Why Autodesk don't want to be a
good company?
They only need to listen customers; that's all. It's easy.
On Sun, Mar 16, 2014 at 9:29 PM, Sebastien Sterling
Everyone: can you see the jpg?
:)
Just thinking...just, thinking.
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reelattachment: paulo-coelho.jpg
This video has been posted before, so I credit the one who did it.
In the mean time: Play from minute 48 onwards.
I was crying in joy. How could´ve we have not seen this in our softimage era?
* Passes and materials interactive architecture: YES give me TWO to go, please!!
* Swipe cursor over
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