Re: Alembic export in 2015 not exporting attibutes

2014-05-05 Thread Ho Chung Nguyen
Those attributes were not found or defined on the exported objects. It's not a problem if you don't use those attributes in your scene. The default list is comprehensive, including necessary attributes for the built-in renderers and sample scenes. Therefore you sometimes gets these warning if y

RE: softimage help files online

2014-05-05 Thread Hsiao Ming Chia
Hi Francisco, Sorry that the online help is not working for you. Can I check with you if you are using the following help links for 2013? http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.h

RE: softimage help files online

2014-05-05 Thread Matt Lind
I recommend downloading the documentation and installing it locally on a server and have your users point to that via user preference settings. Not only does it put you in control of the situation, but improves performance too. Matt From: softimage-boun...@listproc.autodesk.com [mailto:s

Re: softimage help files online

2014-05-05 Thread Francisco Criado
My mistake, don't know why seems some parts of the documentation cannot be found online, but for other stuff works okay...already found the installer and done. F. On Monday, May 5, 2014, jentzen mooney wrote: > Stephen Blair has some nice ones > > http://xsisupport.com/2012/06/26/searching-the

Re: Softimage Python versus Maya Python

2014-05-05 Thread Raffaele Fragapane
Yeah, I can agree with pretty much all of it. It's a shame, because coverage and performance are very good, but the fact there is no hand crafting of a higher thin layer makes it horrendously clunky. With just a little bit of additional effort it could actually be very suitable for a lot more than

Re: Softimage Python versus Maya Python

2014-05-05 Thread Raffaele Fragapane
Python in Maya is generally a good deal faster, at least through OpenMaya. That's largely due to the fact that it's a fairly 1:1 wrap (SWIG on headers I believe) of the C++ API. Sadly, you pay a price for that in how you have to write it, which is a crapload of explicitly typed work that clashes wi

Re: Softimage Python versus Maya Python

2014-05-05 Thread Serguei Kalentchouk
That certainly holds true if you intend to do any plugin development. For all the pipeline / glew / build code you will still need to operate within Maya Python unfortunately. Otherwise the Python implementation in Maya is very straight forward but you have to make your piece with the fact that it

Re: Overrides in Maya

2014-05-05 Thread Jordi Bares
We need to invite Ricky Gervais to the list. Jordi Bares jordiba...@gmail.com On 5 May 2014, at 23:25, Sofronis Efstathiou wrote: > Thanks guys..yep. .its already becoming frustrating. Propagation of > materials, parameters and visibility options is very different, I was hoping > methodology

Re: Softimage Python versus Maya Python

2014-05-05 Thread Cesar Saez
I totally agree, when it comes to custom nodes just skip python, but for general purposes pymel is not that bad (actually python seems way faster on maya than in softimage). On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > My personal recommendation when

Re: softimage help files online

2014-05-05 Thread jentzen mooney
Stephen Blair has some nice ones http://xsisupport.com/2012/06/26/searching-the-sdk-docs/ On Monday, May 5, 2014, Francisco Criado wrote: > Well, > > it seems our dear friends of Autodesk removed online help files from their > site for Softimage 2013... > so anyone could share help installer fo

Re: Alembic export in 2015 not exporting attibutes

2014-05-05 Thread Leoung O'Young
Hi Ben, I watch the video, quite impressive, can the same workflow work with XSI and MODO. Thanks, Leoung On 05/05/2014 1:26 PM, Ben Houston wrote: Exocortex Crate supports custom ICE attributes -- here are some details: http://exocortex.com/blog/crate_custom_attribute_softimage -ben On

Re: Softimage Python versus Maya Python

2014-05-05 Thread Raffaele Fragapane
My personal recommendation when it comes to Python and Maya is to learn C++. I wish I was kidding. On Mon, May 5, 2014 at 10:46 PM, Leendert A. Hartog wrote: > Is there any good tutorial on Maya Python from a Softimage Python > perspective? > The pitfalls, the gotchas, that sort of thing... > >

Re: Overrides in Maya

2014-05-05 Thread Chris Gardner
Yeah, maya doesn't really have much of a system for propagating attributes or materials (nowhere near as elegantly as soft). *some* things will propagate down a hierarchy (vis for instance), but other than that, you need to think quite differently. Maya's renderlayers are, behind the scenes, brute

RE: Overrides in Maya

2014-05-05 Thread Sofronis Efstathiou
Thanks guys..yep. .its already becoming frustrating. Propagation of materials, parameters and visibility options is very different, I was hoping methodology from Soft would be transferable. ..not so. I'll have to dig deeper into the documents and start from scratch. God knows if there is a Model

Re: Overrides in Maya

2014-05-05 Thread Siew Yi Liang
Hi Sofronis: Actually I was wrong about the subdivisions thing (since I was curious I went to take a closer look), you can override it on a per-shape node basis for mental ray. Select your object, and in its shape node, go to the Subdivision Levels tab, and uncheck 'use Preview level for rend

softimage help files online

2014-05-05 Thread Francisco Criado
Well, it seems our dear friends of Autodesk removed online help files from their site for Softimage 2013... so anyone could share help installer for this version? Thanks in advance and special thanks to Autodesk for being such a lovely company! F.

Re: Overrides in Maya

2014-05-05 Thread Meng-Yang Lu
Yeah, not nearly as safe or robust. Something that MIGHT help thought. If you are in a render layer that you created, and go into the Attribute Spreadsheet to mass change a value on an attribute, Maya will create an attribute override for that attribute automatically for that render layer. Hones

Re: Overrides in Maya

2014-05-05 Thread Jordi Bares
I am afraid you are going to resort to many different tricks and prone to human mistakes as they are very involved… this is something us XSI users are going to be suffering for years to come. Jordi Bares jordiba...@gmail.com On 5 May 2014, at 20:53, Sofronis Efstathiou wrote: > Ok, > > Fan

RE: Overrides in Maya

2014-05-05 Thread Sofronis Efstathiou
Ok, Fantastic, thank you. I'll try and figure out some of workarounds as suggested. Shame it's not as flexible as Soft's. Cheers Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition and Festival Director Computer Animation Academic Group National Centre for Computer Animation

Re: Alembic export in 2015 not exporting attibutes

2014-05-05 Thread Arvid Björn
Thanks Ben :) I didn't know that! What's the latest version of Crate btw? Can't seem to find any version numbers or release info on your site. On Mon, May 5, 2014 at 7:26 PM, Ben Houston wrote: > Exocortex Crate supports custom ICE attributes -- here are some details: > > http://exocortex.com/b

Re: Alembic export in 2015 not exporting attibutes

2014-05-05 Thread Ben Houston
Exocortex Crate supports custom ICE attributes -- here are some details: http://exocortex.com/blog/crate_custom_attribute_softimage -ben On Mon, May 5, 2014 at 1:21 PM, Arvid Björn wrote: > Hey folks, > > I'm trying to export an Alembic with some custom properties, Exocortex Crate > doesn't see

Alembic export in 2015 not exporting attibutes

2014-05-05 Thread Arvid Björn
Hey folks, I'm trying to export an Alembic with some custom properties, Exocortex Crate doesn't seem to export anything other than the usual attributes, and there are no options for it. Then I noticed that the new built-in exporter has options for this, but when I export, I get this for just about

Re: Softimage Python versus Maya Python

2014-05-05 Thread Leendert A. Hartog
I think you've got me convinced. I'll be ordering the book soon. Thanks. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
Hi Hirazi: It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very non-pythonic manner, but it's still a good resouce imho. Still, for what it is (and its price) it's about the most comprehensive beginner's intro guide to working with Maya (and some API stuff as well!

Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
I kinda get what you mean (although I am unsure of how to judge this - as the same thing ['lack of flexibility'] could also be phrased 'exactly know what you (dont) want') Still, I am pretty sure having implemented any of the photoshopish UI suggestions would (a) not have solved the most itching

Re: Softimage Python versus Maya Python

2014-05-05 Thread Leendert A. Hartog
Thanks for the kind offer, I'm afraid I'm going to have to take you up on that... ;) On the CGTalk the book you mention was said to be somewhat outdated, which I cannot really judge for myself, lacking the necessary Maya experience, they advised me to wait for "Practical Maya Programming with P

Re: Softimage Python versus Maya Python

2014-05-05 Thread Siew Yi Liang
Hi Hirazi: http://www.amazon.com/Maya-Python-Games-Film-Reference/dp/0123785782 It's not really from a "XSI perspective", but it's the most useful resource I have among all the Maya python tutorials I've come across so far. But most people I think will advise switching to PyMEL these days. I

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
Well, basically a lack of flexibility, which he attributes to the software/code itself, while the way the article is written seems to point more at a lack of flexibility of the people "making" Blender. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-com

Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
Hi Leendert, what exactly is his response telling you? > "Leendert A. Hartog" hat am 5. Mai 2014 um 16:12 > geschrieben: > > Thomas Volkmann schreef op 5-5-2014 16:07: > > > > The crtiticism of Blenders UI had some valid points, but his > > > proposals to make it better were ho

Re: [OT] Regarding Blender

2014-05-05 Thread philipp.oeser
agree that AndrewPrices suggestions were valid in some scenarios but not the ideal solution in many scenarios... agree on z-up as well (has its origins in OpenGL I think), BUT: where exactly can this not be worked around? IO addons/functionality in blender usually comes with an option for "which ax

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
Thomas Volkmann schreef op 5-5-2014 16:07: The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. True, but I wanted to address mister Roosendaals response, not the original critique, as I found mister Roosendaals response rather tellin

Re: [OT] Regarding Blender

2014-05-05 Thread Thomas Volkmann
The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. The UI isn't really that bad! Differen't but not (that) bad. As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't a plus for either Blender or Max, but it sho

Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog
I don't think Blenders GUI is the big problem either. The big problem would seem to be the somewhat rigid thinking behind it, as demonstrated by mister Roosendaals rebuttal of Andrew Price's criticism of Blenders GUI. Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx Greetz Le

Re: [OT] Regarding Blender

2014-05-05 Thread Halim Negadi
GUI is not that bad, just a few hints helps going through like setting input preferences to "maya mode" so you go back to select using lmb rather than rmb. GUI is very smart and you can very easlily split and merge views which makes layout customization very fast. The major issue remains a non-nego

Aw: Re: Communication between C4D and XSI

2014-05-05 Thread Leo Quensel
We just had a project involving C4D, Maya and Softimage. C4D hat massive trouble importing our alembic files from either package exported by crate - all transforms were completely messed. The C4D downloaded the latest version (beta or nightly - don't really know) which fixed the problem, so ther

Softimage Python versus Maya Python

2014-05-05 Thread Leendert A. Hartog
Is there any good tutorial on Maya Python from a Softimage Python perspective? The pitfalls, the gotchas, that sort of thing... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Communication between C4D and XSI

2014-05-05 Thread Ben Houston
If the camera transfered between Softimage and 3DS Max correctly but didn't import into C4D correctly, it is likely a C4D bug I would guess and probably should be reported to them with an example file. Given how much work has been done with Exocortex Crate, I would think that the camera transforms

A bit of help for anyone transitioning to C4D

2014-05-05 Thread Matthew ONeill
I’ve been keeping an eye on a few threads, let me first just say that it’s a bit sad to see SI going. I almost ended up making some training videos for it back in the XSI days but never got around to it (Still have my blue usb dongle!). What I can do though is maybe help some people who are look

Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
Blarg...I was "repulsed" :P not "revulsion" On Mon, May 5, 2014 at 5:45 AM, Eric Turman wrote: > I was revulsion to when I tried Blender a couple of months ago; I was > horrified that the direction they went in interface revamp was to choose > inspiration from 3Ds Max. Lots of icon tab deck an

Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of . On Sun, May 4

Re: hair rendering

2014-05-05 Thread Andreas Bystrom
like I said the min pixel width is 0.25 by default, even without the arnold parameters property. 0.25 means that no hair strand will be thinner than 0.25 pixels in screen space, how much the hair gets scaled up depends on how far away your camera is, and at what resolution you render at. I'm not s

Re: hair rendering

2014-05-05 Thread Mario Reitbauer
Ty guys, looks like it's rly about the min pixel width. I don't rly understand why that could cause a different result if I got the same size of the object in the userview and the camera. So even without an arnold parameter it shouldn't matter should it ? How isthe min pixel width calculated ? Wh

Re: hair rendering

2014-05-05 Thread Andreas Bystrom
then it does sound like min pixel width, it could be a refresh problem also, try doing a destroyScene inbetween the renders, it might be that arnold uses the data from the render camera when rendering in the user view and vice versa. On Mon, May 5, 2014 at 8:24 PM, Mario Reitbauer wrote: > Sry,

Re: hair rendering

2014-05-05 Thread Mario Reitbauer
Sry, missed to mention that ;) Yes its Arnold. No lens shaders, same render settings in all regions. 2014-05-05 10:21 GMT+02:00 Andreas Bystrom : > which renderer? if it's arnold it has the min pixel width enabled for hair > by default, this will scale hairs up in screen space to avoid flickeri

Re: hair rendering

2014-05-05 Thread Stefan Kubicek
Same Render (Region) Settings for both views? Any lens shaders? Hey guys Got a question about hair rendering. Anyone knows why hair rendering looks different when rendered in user view compared to rendering in camera view ? Got a hairy animal and the hair rendering looks more blury in the

Re: hair rendering

2014-05-05 Thread Andreas Bystrom
which renderer? if it's arnold it has the min pixel width enabled for hair by default, this will scale hairs up in screen space to avoid flickering when the hair strands are far away, it's 0.25 by default in sitoa, and it might be what's causing the different look.. On Mon, May 5, 2014 at 8:13

hair rendering

2014-05-05 Thread Mario Reitbauer
Hey guys Got a question about hair rendering. Anyone knows why hair rendering looks different when rendered in user view compared to rendering in camera view ? Got a hairy animal and the hair rendering looks more blury in the userview. So maybe someone allready stunbled upon this. cheers Mario