Hi, I have my Weight tool almost finished and I'm thinking in releasing it once
it's been tested on our current project.
I'm using PySide for 2.6 (SI 2013) and 2.7 (2014 and 2015), and
PyQTforSoftimage. Since its been a little tricky to get PySide working with
Softimage, I'd like to release a
.pic is, I think, a deprecated "picture" filetype in Mac-OS-world. So
Quicktime or Preview thinks it should be able to open it but fails. There
once was a Quicktime 7 extension someone made for .pic maybe, but I doubt
it's supported now.
to avoid confusion, everyone I know sends jpegs, or if
For particles below some threshold just render them as spheres?
*written with my thumbs
On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote:
> So I have some small particles I want to polygonize. Using the built in
> version. I can't seem to get the mesh really tight/close to the
I would reject your softimage pic files in any compositor on any platform :D
Instead of putting the burden on ‘them’ why not reach a common denominator in
file types, e.g. TIFF, PNG, etc.?
Andy
> On Apr 08, 2016, at 21:22, Olivier Jeannel wrote:
>
> Hi guys,
>
> Is
forgot the link: https://vimeo.com/84752755 Maybe it helps.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, April 8, 2016 11:13 PM
To: softimage@listproc.autodesk.com
Subject: RE: polygonizer and
It largely depends on the resolution of the sim in terms of particle density.
The general approach of meshing particles is using their distances to one
another. Usually it's a distance in all directions which means even there are
points that should belong to a "flow or string" in the fluids
No, I do redshift, since beta. I just need store color in channel node to
work and I am complete. For now
2016-04-08 20:49 GMT+02:00 Jason S :
>On 04/08/16 14:45, Artur W wrote:
>If it's up to me I go redshift, although I am still waiting for custom
> AOVs
>
> I
So I have some small particles I want to polygonize. Using the built in
version. I can't seem to get the mesh really tight/close to the particles.
I can get there a bit with some insane settings but its too slow and not
close enough. Is it sensitive to particle size in relation to SI units? Do
Modo is releasing V10, the workflow between Modo and Unity looks
interesting.
Leoung
https://modo.thefoundry.co.uk/?elqTrackId=5a8ec8547d9048a7b528996262be4218=ea6f8f3e70d3488eb35f0bffd49412b4=1974=1=1562
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Hi guys,
Is this possible to open on a Mac, in After Effects, a .pic picture ?
Not very aware of the mac universe here, and i need to communicate with
"them" :/
Thanks ! :)
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On 04/08/16
14:45, Artur W wrote:
If it's up to me I go redshift, although
I am still waiting for custom AOVs
I agree depending on the type of project, though I'm glad they are
still making strides as it's definitely still an excellent
Yes definitely feel free to request for adding them. We started with one
list added already ton of them so feel free to request for more if we
missed something.
Best way is on email on contact page.
We also have some new things planned, one of bigger is chat as well. I know
that there is already
I use Octane through C4D, which... oh my god.
It's just a legacy project so this is why Octane.
If it's up to me I go redshift, although I am still waiting for custom AOVs
2016-04-08 20:02 GMT+02:00 Jason S :
> Don't know if you got the latest build (or if it's even out
Hey Rob :)
Thank you for answering :)
Running fine now, just drawning under the work ..and the absence of
organization ;)
On Fri, Apr 8, 2016 at 9:56 AM, Rob Wuijster wrote:
> Files that are opened and actively accessed and saved are a main target
> for corruption in a power
Don't know if you got the latest build
(or if it's even out yet)
But they (or Stephan) are ongoingly fixing/improving a bunch of
things,
Now supports sub () compounds & shaderballs, with
-tons- of shaders/nodes that have been added,
Unleash your other side
http://wp.me/powV4-3jf
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Breath taking, to say the leaset. Oh I love how grass looks, those
strands...Fabulous, excellent work!
On Fri, Apr 8, 2016 at 7:18 AM, Schoenberger wrote:
> >It is stunning work. Did they use Softimage?
>
> Softimage + Arnold was used.
>
>
> Holger Schönberger
> technical
Hey Mirko
Joined :)
I would suggest some softwares to add (unless you can add whatever, I
didn't seem to be able to do it). Let me know where's the best channel to
do that.
Good luck with the website.
Cheers
On Fri, Apr 8, 2016 at 5:21 PM, Mirko Jankovic
wrote:
> Hey
Can't you just override geo approximation as well? To save all the tessellation
time. Or just disable displacement altogether?
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Artur W
Sent: Friday, April 8, 2016 6:40 PM
To:
Well new features on whats new list is what sells new licences. :)
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.. like I am trying to render previs and it has material overrides, but
still generates materials with displacement that are overridden.
So, render part is like 5 sec but frame takes 30 sec.
and then suddenly stops rendering altogether...
just doing it now
2016-04-08 17:02 GMT+02:00 Artur W
Hey Pedro!
Well we finaly finished that new page I was talking about
It is at www.cgfolio.com
Does the hob of trello but much much better!
That is why we are closing trello board and moving there. So hope to see
you as well :)
Let em know of you have any other questions
On Fri, Apr 8, 2016 at
Hey Mirko
I had the email service I used to join Trello down for two weeks and now I
see many emails where I'm mentioned in Trello cards. I'll be honest I
joined but didn't grasp it. I see the last message is saying you're closing
the page. So it's to be disregarded completely, right?
Thanks
On
They better fix all the shit that is still there since version 1.
Redshift in alpha is more production ready than Octane v2.
Artur
2016-04-08 16:57 GMT+02:00 Cristobal Infante :
> Wouldn't brigade be a better solution? Not sure exactly how it works, but
> it seems the octane
Wouldn't brigade be a better solution? Not sure exactly how it works, but
it seems the octane shaders would transfer.
On 8 April 2016 at 15:46, Rob Wuijster wrote:
> It would also be interesting to see when their Unreal Engine plugin is
> finally finished.
> That would give an
"CPU support" this could help convert a few studios to the dark art of GPU
rendering...
On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>
> They have a few things very interesting
Thought you guys might be interested in this.
http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
Marc-André Carbonneau
Production Manager
Unannounced Project - Ubisoft
>It is stunning work. Did they use Softimage?
Softimage + Arnold was used.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
_
From: softimage-boun...@listproc.autodesk.com
I hope too. Built it first because of selfish reason to find someone to
help me out when I need it as well :)
Just recently wasted 2 weeks looking for someone to help me with some
project. Then started building my own lib of friends and then figured why
not to expand.
More of us in there more we
Files that are opened and actively accessed and saved are a main target
for corruption in a power cut.
But unless the cut physically damaged your drives, you -should- be fine.
(fine print... mumble mumble not my fault... ;-) )
But if you want to be absolutely sure, reinstall Soft? Or start
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