Re: Another Lego-iser

2014-04-04 Thread Ed Manning
On Fri, Apr 4, 2014 at 8:40 AM, olivier jeannel olivier.jean...@noos.frwrote: AD should sell SI to Lego. That. Is. A. BRILLIANT. Idea. A consumer-facing company with MUCH deeper pockets than Autodesk, and a hit movie that used the software... Please someone get this idea to Carl Bass.

Re: Another Lego-iser

2014-04-04 Thread Ed Manning
Actually, just get the idea to this guy: Jørgen_Vig_Knudstorphttp://en.wikipedia.org/wiki/J%C3%B8rgen_Vig_Knudstorp He can probably just buy Autodesk, then tell Carl to revive Soft... ;-) On Fri, Apr 4, 2014 at 8:53 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Apr 4, 2014 at 8:40 AM

Re: Sort Controller - Open Source Release!

2014-04-03 Thread Ed Manning
An excellent timesaver that I've missed when at shops other than PSYOP. Thanks, Jonah, and Andy! -- and the management beings who signed off on releasing it into the wild. Sanity check next? Pleez?

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ed Manning
Trying to look at this from a high-level non-TD user perspective... In Soft, whether it was intentional design or just fell out of the toolset that evolved, any geometrical object (not using the word in the programming sense) has, through centers, pivots, reference planes, neutral poses,

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL?

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote: Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote

Re: humanize maya, SOFT top 5

2014-03-25 Thread Ed Manning
Icons really only work under limited circumstances. Among them, when the things being symbolized are few in number, and are themselves organizable into a small number of classes. Maya sometimes seems as if its design manual starts with iconify... all the things! with little regard for the

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Ed Manning
What Paul said. Of course, with 2 workstations, you could have 2 artists working concurrently. I for one believe that you should put as much hardware resources to work as you possibly can for each artist as a force multiplier. so if you're talking about resources for a single artist I'd

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Ed Manning
I would put the performance/dollar value of the 770/780 Ti about the same as a Titan. The difference is going to show up in your needs -- amount of VRAM, power requirements, slots available, etc. With the hardware I have, the Titans made the most sense (heck, the 780Ti hadn't even come out when

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Ed Manning
extrapolating, we should see 50,000 CUDA cores w/240GB RAM at ludicrous clock speed for $300, drawing 50 watts, in about 4 years. (only a slight exaggeration) Interesting times.

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Ed Manning
In all seriousness, though. This means that rendering power is going to be effectively free very soon. By which I mean that the capital costs of any given amount of render power will be insignificant compared to the non-rendering production costs for any given project. Which means that render

Re: Rendering alternative to mental ray needed..

2014-03-23 Thread Ed Manning
Yes! It will always take 10-100 minutes to render a final frame. But the cost (which will always be finite) will cease to be as much of a consideration as it was. Schedule will be the primary driver, if it isn't already.

Re: An Open Letter to Carl Bass

2014-03-23 Thread Ed Manning
Well, I think or hope the cloud issue will be settled by the contract lawyers for the film studios and advertisers. There's a big difference between putting up a $100M building and making

Re: An Open Letter to Carl Bass

2014-03-23 Thread Ed Manning
different and the idea that there could be some magical cloud solution that fits both would appear to be wishful thinking at best, snake oil at worst. In the long run, I just don't see what AD can do for the M E world with this attitude. On Sunday, March 23, 2014, Ed Manning etmth...@gmail.com

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Ed Manning
Redshift. I've done lots of work for fine artists using it. Never let me down and very economical. On Saturday, March 22, 2014, Emilio Hernandez emi...@e-roja.com wrote: Definitevely IMHO the new kid on the block AKA Redshift on daily's base is the winner for me. Except for volumetric

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Ed Manning
On the economic advantages of redshift or other gpu renderers. My current workstations are Mac Pro 3.1s which are left over from the company I shut down in 2009 (bootcamped into Windows). Essentially worthless from a CPU standpoint. Putting a single $1000 titan gpu into one of them makes it

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
I can't speak for them, but as an occasional freelancer at PSYOP, I can say that some of their best/coolest work was critically dependent on ICE. Maybe one of the guys from there could add specific, official examples (hint, hint)?

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
Some tests -- ICE modeling, animation, procedural lighting (I guess it's technically texturing) https://vimeo.com/82347039 https://vimeo.com/79642973 https://vimeo.com/78064818

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
And although they include a lot of what's been mentioned, you get a real sense of the scope of things people do with ICE by looking here: https://vimeo.com/groups/ice https://vimeo.com/search/page:2/sort:relevant/format:thumbnail?q=softimage+ice

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:18 AM, Jeffrey Dates jda...@kungfukoi.comwrote: Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. It certainly has been until now. Perhaps if we keep clubbing them with it

Re: Softimage to Maya rendering requests

2014-03-21 Thread Ed Manning
and maintain a substantial library of scripts and plug-ins, and be able to install them every time I sit down to a new desktop environment, right? This, in order to do nothing special at all, just reduce the time-suckage and annoyance factor. So, by all means, let's continue the discussion! Ed

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote: We should make an edit of all this ice work into a 2-3 mins showcase. That would really ram home the point.. Call it what is ice? Agree, but I think we'd need more like 20 minutes to even scratch the surface.

Re: Softimage to Maya rendering requests

2014-03-21 Thread Ed Manning
By Jove, I think he's got it! ;-) One question -- might just be a terminology/translation issue between Mayan and Softese -- in point 3, when you say without entering the layer, I assume you mean what currently happens when you click on/highlight the layer. If that's correct, then yeah, you'd

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are published so that they can be opened and freely edited. You learn a LOT by opening up other people's compounds. And it makes it possible to build on

Re: Softimage to Maya rendering requests

2014-03-21 Thread Ed Manning
Hi Laurence -- While improvements to the process are conceivable, and it would be wonderful to make design decisions now that will allow for them, please don't lose sight of the nearer-term goal of usability! Dynamic/conditional tools sound interesting. There are also some things about the

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
I really can't imagine a CEO of any company the size of AD taking the time to pay that much attention to videos he probably doesn't have the technical background or context to even follow them. I doubt Bass even made, or had to sign off on, the decision to kill Soft, anyway. It would be nice to

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
would love to hear more about that 'slow down boys' episode... when was that? Every year at SIGGRAPH? #snark #sorry

Re: Redshift3D Render

2014-03-20 Thread Ed Manning
We should all put our money into 3-person startups. Better ROI than subscription.

Re: Autodesk webinar

2014-03-18 Thread Ed Manning
On Tue, Mar 18, 2014 at 1:15 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: i would be VERY surprised to learn that more than 10% of your subscription payment was actually spent on softimage i would imagine 50% on new tech (revit, bifrost etc) and the rest in the shareholders

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-17 Thread Ed Manning
Excellent point, Dan! Maybe start a new thread with this topic?

Re: Autodesk webinar

2014-03-17 Thread Ed Manning
I think AD has hired the guys who coordinated Bush's Katrina response.

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Ed Manning
Yeah. The question itself, as well-intentioned as it may be, suggests such a fundamental misapprehension of ICE and why it's useful that it seems to confirm the worst fears of many of us. It wasn't a pile of golden eggs, it was the goose. And now it's dead.

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
1. full functionality available to a non-scripting, non-technical artist (some people are calling this the out-of-the-box or pipeline-in-a-box quality) 2. ICE, which extends this notion to a granular level 3. workflow smoothness -- relatively few clicks, multi-ppg mode,

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
On Thu, Mar 13, 2014 at 3:15 PM, Steven Caron car...@gmail.com wrote: you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to

Re: A germ of an idea.

2014-03-13 Thread Ed Manning
Y'know, the goofing around is spoiling what was a good thread about a potentially great idea. Making a short film is, as you know, *work*. If you respect Paul, and his idea, maybe take the screw AD chatter to a different thread?

Re: A germ of an idea.

2014-03-12 Thread Ed Manning
Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone

Re: A germ of an idea.

2014-03-12 Thread Ed Manning
http://www.youtube.com/watch?v=iRZ2Sh5-XuM I wonder if David Lewandowski used Soft for this... would be lovely to include.

does anyone benefit at all from Softimage being killed?

2014-03-11 Thread Ed Manning
Ed Manning

Re: Redshift rendering using Deadline for submission

2014-03-10 Thread Ed Manning
is Redshift installed for all users on slaves? maybe the deadline render daemon/service (sorry, it's been a while) is trying to run a version of soft that's not Redshifted? or isn't linking to workgroups?

Re: Open letter to Autodesk

2014-03-10 Thread Ed Manning
On Mon, Mar 10, 2014 at 8:17 PM, Adam Sale adamfs...@gmail.com wrote: Personally, I find it amusing that we have heard more from AD's product managers in the last week than in the last 6 - 7 years combined. Or maybe just sad.

Re: Softimage 2015 Last Release Announcement

2014-03-06 Thread Ed Manning
On Thu, Mar 6, 2014 at 9:43 AM, Paulo César Duarte paulocdua...@gmail.comwrote: Any chances that we can see this Voodoo from Rhythm Hues, release commercially? http://rhythm.com/labs/ I have a GREAT idea -- Autodesk could buy it, oh wait...

Re: Considering recent events....

2014-03-05 Thread Ed Manning
thank-you, Tim. On Wed, Mar 5, 2014 at 7:16 PM, Tim Crowson tim.crow...@magneticdreams.comwrote: I know this represents the 'noise' in 'signal-to-noise', and feel free to put me in my place, but if you get any laughs out this, then maybe it's worthwhile, in these dismally dark and desperate

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Ed Manning
thanks, Maurice. Forthright. Can't say I'd want to be you today. I'm pretty peeved with Autodesk collectively, but as individuals doing a job you have my sympathy. Good luck.

Re: Softimage transition audience poll

2014-03-04 Thread Ed Manning
On Tue, Mar 4, 2014 at 12:42 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I

Re: License to END if you migrate?!

2014-03-04 Thread Ed Manning
IANL, but it seems to me that there are 2 workarounds that AD can do nothing to really enforce. A. use a crack (you may be surprised that such things exist, but they do! ;-) ) B. use an older version of both Softimage and License Manager like, say, 2013 SAP, maybe even 2014. Smarter people than

Re: License to END if you migrate?!

2014-03-04 Thread Ed Manning
Maurice -- Can we transition some seats to Maya and some to Max? or must we pick one for all?

Re: A way forward - We are kingmakers.

2014-03-04 Thread Ed Manning
On Tue, Mar 4, 2014 at 5:43 PM, Jonah Friedman jon...@gmail.com wrote: For myself, I just want to be heading in a direction of somewhere I actually want to be. When I think of spending the next 5 years maintaining a pile of python to make render layers barely work, I just want to cry. And all

Fwd: Autodesk kills software that made Lego Movie, Jurassic Park, etc.

2014-03-04 Thread Ed Manning
-- Forwarded message -- Date: Tue, Mar 4, 2014 at 6:50 PM Subject: Autodesk kills software that made Lego Movie, Jurassic Park, etc. To: tip...@gizmodo.com So, Autodesk, which owns nearly the entire 3D animation software market, has just decided to kill the best of the 3D

Re: Autodesk kills software that made Lego Movie, Jurassic Park, etc.

2014-03-04 Thread Ed Manning
oops. sorry for the reposts...

Re: Softimage Devs petition

2014-03-03 Thread Ed Manning
Make no mistake, to AD, we are the goats. Or lambs to the slaughter...

Re: Softimage Devs petition

2014-03-03 Thread Ed Manning
On Mon, Mar 3, 2014 at 8:09 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Nex, Bitfrost, moving the soft team onto maya, the new look of the node editor, i'd say they are doing some pretty desperat folding, however both your options whether selective asimilation, or abandone mont

Re: new upgrade policy

2014-02-28 Thread Ed Manning
On Thu, Feb 27, 2014 at 11:55 PM, Matt Lind ml...@carbinestudios.comwrote: I'm on a project which has been under development for nearly 9 years and is expected to be on the market as an iterated product for several years. We cannot switch so easily. Even if we rewrote our tools and had them

successor animation software

2014-02-28 Thread Ed Manning
rather than thinking about Maya (which is no more the future than Softimage, maybe less), why don't we think about what might be needed in a worthy successor to both? This might be a good place to start: http://rhythm.com/labs/ Maybe someone could get RH's new owners to commercialize this. Or

Re: Softimage Devs petition

2014-02-28 Thread Ed Manning
I guess that's unnouncement then?

Re: successor animation software

2014-02-28 Thread Ed Manning
or... https://www.hash.com/

Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Ed Manning
that -processing flag might not be there forever... Although I guess if you plan on using the last perpetual version until it just won't run, that won't matter.

testing testing 1-2-3

2014-02-27 Thread Ed Manning
is this thing on?

Re: Reverse lighting - how to convert CG light setup to live action set up?

2014-02-26 Thread Ed Manning
That's a tricky one. Assuming that your CG scene setup is using linear workflow, physically-based lights and physically-based or plausible materials, global illumination of some sort, an unbiased renderer, and you're doing minimal color-correction and compositing to make it look right, you can in

Re: 3d scene from photographs

2014-02-25 Thread Ed Manning
http://www.autodesk.com/products/recap/overview On Tue, Feb 25, 2014 at 9:15 AM, Daniel G simpletang...@gmail.com wrote: Autodesk ImageModeler (2009?) would be another option, if you want precise rectilinear/architectural stuff. Unfortunately AD saw fit to discontinue it... On Tue, Feb

Re: Redshift3D Render

2014-02-18 Thread Ed Manning
FWIW, I've done some pretty heavy archvis-type scenes with Redshift. Several million triangles (usually straight out of CAD, so, yuck), a few hundred ray-traced area lights, an HDRI dome, about 50 MB of textures (so not very much there), TONS of procedural noise textures, bump maps on most

Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots

Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone

Re: 3d printing

2014-02-17 Thread Ed Manning
I've been very happy with Shapeways. Be very careful designing for minimal volume! You can save or waste a LOT that way. On Sun, Feb 16, 2014 at 5:21 AM, Tim Leydecker bauero...@gmx.de wrote: At least for a good reference, I can recommend shapeways. If you take the time to create an

Re: Softimage Hair options?

2014-02-13 Thread Ed Manning
https://vimeo.com/80382153 On Thu, Feb 13, 2014 at 5:10 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A new hair system is kinda over due. :( On 12 February 2014 16:54, Luc Girard l...@shedmtl.com wrote: Hi Tim, Thanks for the way you mentioned our projects :) . I would

Re: fuel 3d scanner

2014-02-11 Thread Ed Manning
The Fuel scanner looks nice, but I can't help noticing it doesn't exist as a shipping product yet! The sample scans look nice, but there's no way to tell from what they make available on their site how much work is involved in getting from raw scan data to finished mesh. That said, if they can

Re: Survey - how would you do this?

2014-02-11 Thread Ed Manning
re: collision avoidance -- how big are the asteroids WRT the toroidal volume? the requirement for varying linear (meaning orbital I guess?) speeds needs to be balanced against the volume of space that each sweeps through. the position jitter I guess I would try to do via clever parenting and use

Re: Matte from Geo intersection

2014-01-23 Thread Ed Manning
on the material you want to have generate the matte, use a rayswitch to make refraction and transparency rays white, all others black (or a different color for each, whatever you need). Then make the other object 100% transparent with a refractive index of 1, and turn off its shadow-casting

Re: Pointcloud Point Lights

2014-01-22 Thread Ed Manning
I *think* you can do this using a kludge I used to get ICE color info into Redshift (but without the Redshift part of course!). Basically: - instead of creating one instance master point light, you make, say, 11 of them, one at 0 intensity, one at 0.1, one at 0.2, up to the last at 1.0.

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Ed Manning
Bootcamp all the way. Ran a 12-seat company on them for 3 years. Still run 2 of the workstations 3 years later. Nice things about the (old) Mac Pro compared to almost any Windows machine: looks, build quality, near silence, efficient cooling, plus you could put a Mac-friendly cheap graphics card

Re: rigging in xsi vs maya

2014-01-08 Thread Ed Manning
I just worked on a project in Maya that had some very complex facial rigs. I was flabbergasted to learn that we couldn't do *ANYTHING* at the artist level to make shape adjustments of even the most basic kind, until we got the rigger/TD (the excellent Lee Wolland) back in to build us a tool that

Re: Redshift3D Render

2014-01-08 Thread Ed Manning
+1

Re: Krakatoa and Partio Softimage plugins open sourced

2013-12-31 Thread Ed Manning
Thank-you! On Tue, Dec 31, 2013 at 1:21 PM, James Vecore jvec...@hellopluto.comwrote: Hello Everyone, I've open sourced two plugins that I have written for Softimage: *KrakatoaForSoftimage* (requires a Krakatoa render license) https://github.com/jamesvecore/KrakatoaForSoftimage

Re: positivity

2013-12-20 Thread Ed Manning
one of these: with one of these: 1976 or 7 Wrote a game that had to do with firing artillery. The teletype actually printed a screen showing the gun, the target, and the explosion. Not very responsive... On Fri, Dec 20, 2013 at 9:47 PM, Bradley Gabe witha...@gmail.com wrote: Insects

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
use polygonizer, then shrinkwrap? On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote: like 3dcoat, you might be able to use openVDB. essentially voxelize the mesh and convert that volume back into a mesh. here is a link to the plugin i made. i don't have precompiled

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
27, 2013 at 11:48 AM, Ed Manning etmth...@gmail.com wrote: use polygonizer, then shrinkwrap? On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote: like 3dcoat, you might be able to use openVDB. essentially voxelize the mesh and convert that volume back into a mesh. here

Re: skin lots of cubes

2013-11-27 Thread Ed Manning
: that is probably one of the best options without any 3rd party tools. On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning etmth...@gmail.comwrote: use polygonizer, then shrinkwrap? On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron car...@gmail.com wrote: like 3dcoat, you might be able to use openVDB

Re: I'll be back...

2013-11-20 Thread Ed Manning
Have you tried instantiating new Image nodes rather than editing the paths? Or rebuilding the shaders from scratch (yuck)? You could also try your path fix, then while it's still working, save the entire shader out as a RTcompound (NOT a preset), then delete the old material shader completely, and

Re: face_list or faceless?

2013-11-20 Thread Ed Manning
is that all you get from the logfile in debug mode? On Wed, Nov 20, 2013 at 2:44 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I’ve got a scene that is giving me these errors. I’ve got a lot of models in the scene. Any ideas on what I should be looking for or how to

Re: face_list or faceless?

2013-11-20 Thread Ed Manning
I guess you could do a binary tree deletion model if you really have to, i.e. delete 1/2 the models in the scene, see if the error goes away, repeat, etc. That goes WAY faster than 1 by 1. On Wed, Nov 20, 2013 at 5:44 PM, Ed Manning etmth...@gmail.com wrote: is that all you get from

Re: Dynamic ICE wireframe

2013-11-19 Thread Ed Manning
I'd think about making something that could plausibly shrinkwrap onto both objects, if they're topologically similar, and use those shapes to drive the ICE cloud. On Tue, Nov 19, 2013 at 3:30 PM, Tony Naqvi tony.na...@wearesmartcookie.com wrote: Hi Alan. Different meshes, averaging the

Re: semi OT: flying from space to street level

2013-11-12 Thread Ed Manning
Depends on so many factors -- how quickly you're moving, does your landing zone stay in frame the whole time or do you fly over the horizon to get there, can you fly through clouds to create a transition, etc. etc. Mainly try very hard to map out a single smooth trajectory and stick to it --

Re: Giving texture coordinates to an ICE pointcloud

2013-10-29 Thread Ed Manning
easier to do it without projection; get global y-position per point and use a rescale node driving a gradient, then set either alpha of point color or an attribute of your own naming. bring the appropriate attribute into your render tree. On Tue, Oct 29, 2013 at 1:27 PM, Szabolcs Matefy

Re: d3 technologies content

2013-10-22 Thread Ed Manning
Can't help, but I'd ask you to share whatever you might find out -- looks very interesting.

Re: Autodesk´s Sales model

2013-10-15 Thread Ed Manning
When people start to wonder why ADSK is doing something in a particular way, I always think of this: http://www.youtube.com/watch?v=mkJ-Uy5dt5g I find it sadly illuminating, if also illustrative of the challenges they've set themselves. On Tue, Oct 15, 2013 at 7:06 PM, Sebastien Sterling

Re: New Plugin: LK Fabric

2013-10-09 Thread Ed Manning
Bravo, Leonard Royale! On Wed, Oct 9, 2013 at 7:35 AM, Stefan Kubicek s...@tidbit-images.com wrote: Hi Leonard, thanks a ton to you for releasing those tools, and Royale for generously funding it). I remember I was blown awy when I saw the commercials, so much detail in the animations, and

Re: ICE: Raycast against instanced geo?

2013-10-01 Thread Ed Manning
Hey Tim -- if this is related to your earlier DOF control post... Instead of using an ICE approach, you could try the following, which might be adequate: 1. create your ICE instance cloud 2. create a null -- let's name it null for creativity's sake 3. add your bokeh lens shader to the

Re: ICE: Raycast against instanced geo?

2013-10-01 Thread Ed Manning
offsets and there aren't too many of them, or too many polygons in them, this might work well. Now you can snap to any point or surface on any of the copies of the mesh. On Tue, Oct 1, 2013 at 1:52 PM, Ed Manning etmth...@gmail.com wrote: Hey Tim -- if this is related to your earlier DOF

Re: ICE: Camera Rig with Focal Point Control

2013-09-27 Thread Ed Manning
I'm not a real TD so maybe I'm just being silly posting, but could you... - Put all of the scene objects into a group - do a raycast onto the geo using the vector from the camera to your null - get the distance from the raycast compound? On Thu, Sep 26, 2013 at 6:34 PM, Alok Gandhi

Re: ICE: Camera Rig with Focal Point Control

2013-09-27 Thread Ed Manning
Hey Tim -- Doesn't the position of the null == the position in space where the ray from the camera intersects that surface when you've snapped the null to the geo in the viewport? This might be simpler although less cool than the ICE approach. You'd also easily be able to keyframe the null's

Re: ICE: Camera Rig with Focal Point Control

2013-09-27 Thread Ed Manning
in the previous post I should have clarified -- you'd then use the distance to camera expression to drive the bokeh parameter On Fri, Sep 27, 2013 at 12:13 PM, Ed Manning etmth...@gmail.com wrote: Hey Tim -- Doesn't the position of the null == the position in space where the ray from

Re: Strand Mechanics

2013-09-11 Thread Ed Manning
Gee, sometimes I really wish I knew what NASA has you working on, Joey. Gotta love that you're working in Soft in that environment. On Wed, Sep 11, 2013 at 4:36 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: So….. ** ** If there is anyone out there who can

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
bet, but damn... its an expensive card. On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning etmth...@gmail.com wrote: I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: changing the project structure

2013-03-20 Thread Ed Manning
Maybe you can create a symbolic link to the new backup folder location? On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski l...@sekow.com wrote: awesome! Am 20.03.2013 um 11:42 schrieb Stephen Blair stephenrbl...@gmail.com: No On 20/03/2013 6:31 AM, Sebastian Kowalski wrote: hey

Re: Baking Physical sunlight on a Rendermap

2013-03-19 Thread Ed Manning
Just don't use photographic exposure. I've been making HDR Rendermaps in Soft for years, using HDRI illumination. No problems. On Tue, Mar 19, 2013 at 7:14 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you very much Rob and Leonard. I´ll try those methods. Wouldn´t it be

Re: Industry Solidarity...

2013-02-25 Thread Ed Manning
this is why we can't have nice things... On Mon, Feb 25, 2013 at 7:25 PM, Eric Thivierge ethivie...@gmail.comwrote: :D Eric Thivierge http://www.ethivierge.com On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane raffsxsil...@googlemail.com

Re: Octane render

2013-02-25 Thread Ed Manning
I thought exactly the same, because of Autodesk's idiotic documentation. It is a fundamentally different approach to sampling for MR. As I understand it (smart people, plese help me out here!), MR formerly simply added or in some cases, multiplied the number of samples cast from each ray hit.

Re: [plug] introducing Creation: Stage

2013-02-22 Thread Ed Manning
Lovely. Beautiful work. I was just wondering (because I've been installing and trying to work with a bunch of renderers) whether it would be a good idea to have 3rd-party renderers simply read something like Alembic, rather than try to engineer their own translators for all 3D packages, which

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