I posted this on the Softimage User Voice but I really really want to
try this Geodesic Voxel Binding:
https://vimeo.com/69268846
On Thursday, January 09, 2014 10:34:36 AM, Sergio Mucino wrote:
I've been doing quite a bit of rigging in Modo lately, and I have been
very surprised by its
Just because I want to fuel the fire, I'll toss in that while the
workflow in Maya is quite flawed out of the box, you can get to more
internals of the scene graph and manipulate it than we have in
Softimage.
On Wednesday, January 08, 2014 4:15:04 PM, Alan Fregtman wrote:
Bravo! Bravo!! :) I
!
2014/1/8 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com
Just because I want to fuel the fire, I'll toss in that while the
workflow in Maya is quite flawed out of the box, you can get to
more internals of the scene graph and manipulate it than we have
in Softimage
Like!! hahaha
Blame the driver not the car for those closures...
On 1/6/2014 10:49 AM, Luc-Eric Rousseau wrote:
On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek s...@tidbit-images.com wrote:
Is it just my biased point of view that all studios that closed or filed for
bancruptcy last year were
Hey all,
I'm able to export nurbs curves from Softimage to Maya using FBX but am
unable to go the other way. Any ideas on how to go about it?
Thanks,
Eric T.
6, 2014 at 12:00 PM, Eric Thivierge ethivie...@hybride.com wrote:
Hey all,
I'm able to export nurbs curves from Softimage to Maya using FBX but am
unable to go the other way. Any ideas on how to go about it?
Thanks,
Eric T.
opening the FBX on the other side when you don't have
both apps open.
It's a known 'issue'
Rob
\/-\/\/
On 6-1-2014 18:45, Eric Thivierge wrote:
Hey Joey,
Yeah I tried that but for some reason the Send To it's not working
correctly or is misconfigured. Another things
, Jan 6, 2014 at 1:07 PM, Eric Thivierge ethivie...@hybride.com wrote:
Thanks. I have both open and then for some reason it launches two new
Softimage instances... not sure what the deal is... will continue to
tinker.
I saw that a long time ago (its from 2011) and was very upset when it
was sent around as it is obviously not done by someone who really
understands both systems. It's a shame it's even posted for public
consumption. I'm a hater on the general workflow clunkiness of Maya but
giving it a fair
Last paragraph needs to be framed and hung on the wall. :P
On Monday, January 06, 2014 3:47:41 PM, Meng-Yang Lu wrote:
These days, I think rigging has gotten so sophisticated that the stuff
he's comparing only accounts for about 40 percent of the rigging
process. There's a hefty 70 percent
Depends how many Animators I have to deal with... :P
On Monday, January 06, 2014 4:24:39 PM, Angus Davidson wrote:
Rigging has become such a specialized field that its both very scary for new
people , and I can only hope also very rewarding for those people who have the
dedication and drive
better in Softimage than Maya. The weight
editor is a really good feature that I think Maya should have (Admitting my
ignorance on the topic if there is such editor and I've missed it, unlike
some blog posters out there).
Eric Thivierge
http
of the earth
or are too busy to support them.
Eric Thivierge
http://www.ethivierge.com
On Mon, Jan 6, 2014 at 6:41 PM, Eric Turman i.anima...@gmail.com wrote:
You mean like the one that inspired the Maya tool? ;)
http://www.youtube.com/watch?feature
Even if not an original feature, it is new to the application... typically
what I think they mean by new feature. :)
Eric Thivierge
http://www.ethivierge.com
On Mon, Jan 6, 2014 at 7:22 PM, Eric Turman i.anima...@gmail.com wrote:
True, too true
Interested in getting back into Softimage as a small side project there
Luc-Eric and getting us a draw bone inside mesh tool? :D
Eric Thivierge
http://www.ethivierge.com
On Mon, Jan 6, 2014 at 7:37 PM, Luc-Eric Rousseau luceri...@gmail.comwrote
Truer words have never been spoken. I have enough to maintain. Also I know
not of the C++ and Custom Tool API. :(
Eric Thivierge
http://www.ethivierge.com
On Mon, Jan 6, 2014 at 7:47 PM, Steven Caron car...@gmail.com wrote:
it sounds like you just
I always like to see these stats.
Super happy to see that Raf beat me this year on post count. :) Not
surprised Mr. Fregtman still sits atop his throne as well.
Good luck in the New Year everyone!
Eric T.
On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:
You have to make sure you're using a consistent object / position for
the up vector. When you have the object at 0 in the path slider and
have set the tangency axis and the up vector reference you'll see it's
default pose at that position.
If you need a specific orientation at a certain point
Matt's as well no? Forget it if they are both debating something in the
same thread. :P
On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:
As we dwell on counting methods Raff's post should have a multiplier
of 2 for length.
Em 02/01/2014 16:53, Ed Harriss
Objects evaluate keyframes, then constraints so the keyframe should
reset the orientation then the constraint will kick in and reevaluate
the orientation for you.
On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
Because you didn't keyframe it?
Kinematics evaluate per frame and
, Jan 2, 2014 at 3:51 PM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Objects evaluate keyframes, then constraints so the keyframe
should reset the orientation then the constraint will kick in and
reevaluate the orientation for you.
On Thursday
What tool are you using to subdivide?
On Friday, December 20, 2013 10:15:49 AM, David Gallagher wrote:
I'd like to get this geometry to subdivide just as I see it with
geometry approximation. Surprisingly, I'm having a hard time finding
any tool to do that. What am I missing?
Original in
Shift + D will not get you good results.
Create Poly Mesh Subdivide
or
Select all polygons right click Local subdiv refinement should.
On Friday, December 20, 2013 10:19:11 AM, Eric Thivierge wrote:
What tool are you using to subdivide?
On Friday, December 20, 2013 10:15:49 AM, David
Using the Object Model will allow you to do this. This code you've
written is using Commands.
# Python
si = Application
sel = si.Selection
log = si.LogMessage
# Set Path Percentage
targetObj = sel(0)
constraints = targetObj.Kinematics.Constraints
pathConstraint = constraints(0) # Zero only
Rumors should stay rumors and not get sent around on channels like this
unless 90% verified... my opinion at least.
Eric T.
Only thing I have beef with myself is the thread hijacking that
snowballs into a long slog of boohooism. I'm tired of it. In recent
times I have to think twice about posting to the list because I'm
afraid my thread will get pulled into the black hole of negativity and
what could have been a
This would be a perfect case for a for loop script. No tools built in
that I know of.
On Wednesday, December 18, 2013 9:54:43 PM, David Gallagher wrote:
I'm looking for some functionality that might already be there in
Softimage.
I want to connect a list of controls to other items -- in this
This is why Fabric is so cool and appealing!
https://vimeo.com/82296039
Eric Thivierge
http://www.ethivierge.com
Follow us on
Facebook http://www.facebook.com/ModusFX
Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:
This is why Fabric is so cool and appealing!
https://vimeo.com/82296039
Ah right, forgot what list I was posting to. I should have known
better...
On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote:
.. that doesn't make me really happy. I mean what's the point in the
end if everything goes to maya?
Well anyway...
What renderer are you using?
On Friday, December 13, 2013 10:59:54 AM, Antonin Messier wrote:
I have a shot of a character covered in vegetation, that starts from a
closeup of his hand and ends in a full body shot. The last frames,
where we see the whole character (including the hand), are very
look at the 2 point constraints for this type of stuff. It gives you
control of what axis points down the joint and also to set an object as
an up vector to stabilize them. Might get rid of the need for the 2
constraints.
If you're sticking with the 2 constraints, you'd set the first
It's not possible and I've requested it many times before...
On Wednesday, December 11, 2013 3:05:19 PM, Tony Barbieri wrote:
Hello!
Does anyone know if it's possible and if so how to query the start and
end frame of a selected region in the timeline?
Thanks!
--
-tony
, December 11, 2013 3:18:48 PM, Tony Barbieri wrote:
Damn. Thanks Eric and hope all is well!
-tony
On Wed, Dec 11, 2013 at 3:12 PM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
It's not possible and I've requested it many times before...
On Wednesday
I've had really consistent results with ICE deformers over the years.
Various little issues but nothing that would deter me from using them
or thinking they are buggy.
Just to double check, you have a non-simulated ICE tree, but do you
have a simulated tree as well?
What if you copy all the
Ref models are fine with ICE Deformers. You just need to ensure that
the 'Get Data' nodes are using 'this_model' and / or 'self' instead of
the full name. Since when you import a ref model it will most likely
change the top model name and your ICE deformations will crap out.
Can you open the
Maybe something worth officially requesting...
On 12/9/2013 3:55 PM, Paul Griswold wrote:
That's my impression, but better safe than sorry.
You'd think Autodesk would give the option of removing installation
files once completed.
Yeah looks like they changed it. Or hid it somewhere else.
You could create a custom plug-in to register a new menu item on that
menu and use the ApplyICEOp() command to do the same thing I believe
though.
Eric T.
On Friday, December 06, 2013 12:25:35 PM, Gustavo Eggert Boehs wrote:
Hi I
.
It doesn't use any code from anything else though.
On 12/4/2013 1:42 PM, Eric Thivierge wrote:
Was that picker not a derivative of another generic Maya picker plugin?
- Eric T.
Hey all,
I'm trying to create local relative blend shapes using Python and I am
getting some strange results when applying them back. I'm getting the
PointPosition and PointReferenceFrame ICE Attributes for speed /
convenience. If I do the same math via ICE I get the correct results so
it's
Found my own problem (Look I'm pulling a Brad!) :)
srcPointRefFrameICEArray =
list(srcObj.ActivePrimitive.Geometry.GetICEAttributeFromName(PointReferenceFrame).DataArray)
Should be pulling from the target object not the source. At least now
we all have some code on the list to refer to in
I had tons of problems with this_model in expressions last year and
thus stayed away from them. Just use the model name and it should
update fine when used in Ref models and multi-imported instances of the
model. In my experience at least.
- Eric T.
On Wednesday, November 27, 2013 2:55:05
Problems like the references to the objects breaking and corruption of the
expressions not evaluating. In some cases the expression was set to one
object but was actually driven by something else.
On Nov 27, 2013 4:18 PM, Stephen Blair stephenrbl...@gmail.com wrote:
This works in 2014 SP2
Usually means the hierarchy under that node has been collapsed under
it. Middle click I believe is the way to collapse / uncollapse.
On Friday, November 22, 2013 3:29:18 PM, Sergio Mucino wrote:
Very quick question. What does it mean when a node has a border around
it? I've noticed even one of
Select the weight map you are trying to copy. Hit the freeze button to
freeze the weights. Then you'll be able to Ctrl+ drag and drop on the
other mesh with weights in tact. You should make sure you freeze those
properties and ops when you're satisfied with the weights.
On Friday, November
This works but more often these days once it starts to not update, it's
most likely not going to continue to update and a restart is needed.
It's impossible to repro otherwise I would have sent something in a
year and a half ago. :\
On Friday, November 22, 2013 4:41:55 PM, Luc-Eric Rousseau
I agree with Cesar on that point. It's best practice to not send live
rigs to render and have caching an essential part of the pipeline.
On Friday, November 15, 2013 8:57:20 PM, Cesar Saez wrote:
Or you can just cache the rigs (en everything else) before send them
to the farm... just saying
That's strange since I used those imports all the time last year when
working on CentOS using Softimage. You'll probably need to post more
info about the errors for more help.
On Friday, November 15, 2013 9:13:48 AM, Jean-Louis Billard wrote:
Hi SI warriors,
We have a rig that was made by
http://darkvertex.com/wp/2012/07/05/xsi-picking-forever-in-python/
On Tuesday, November 12, 2013 10:31:52 AM, Ognjen Vukovic wrote:
Hi guys,
me again :)
One quick question, how would one go about editing the pick element
command in python so that it takes in multiple selections whilst the
After you import an ICE Compound to the ICE Tree, right click on the
node and go to properties. You can see the version number in there. Yes
the highest versioned compound is used as well.
The rig is probably changing bone lengths instead of scaling which is
probably where you're hitting the
You're printing out collections. When you do a print on a collection it
prints None.
Instead if you want to get at the objects it would be better to iterate
over the items in the collection:
for eachItem in chainRoot.Bones:
Application.LogMessage(eachItem)
On Thursday, November 07, 2013
Mucino wrote:
Ah, I see. In other applications, collections come out as an array.
The None made me think something went boom.
Thanks Eric! Something new learned... and before lunch time! Cheers!
On 07/11/2013 11:56 AM, Eric Thivierge wrote:
You're printing out collections. When you do a print
chainRoot = si.Create2DSkeleton(0, 0, 0, 10, 0, 0, -90, 0, 0, 4)
print chainRoot
print list(chainRoot.Children)
print list(chainRoot.Bones)
print chainRoot.Effector
On Thu, Nov 7, 2013 at 11:02 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
It's annoying and I'd
Have you run any tests yourself in this respect?
On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote:
Simple, quick question. When dealing with extracting meshes from
another one that is deforming (using Create - Poly Mesh - Extract
Polygons (keep) ), what is a better approach to
If your nulls have moved since you initially did the bind yes. Select
the mesh Envelope Reset Actor. Watch for a shift of one of the nulls.
One probably has moved for some reason.
If your nulls are in a good place where you want them, you can use the
current positions of the nulls for the
I think he's referring to the Static_KineState transforms.
Out of curiosity, what bad things can happen from neutral poses on
meshes and deformers? Skinning uses the global xfo for calculations so
the neutral pose has no affect on that.
On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman
Best... thread... EVER!!! :P
On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote:
OOOK
I think I got it. How do I unsubscribe from this list?
On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com
mailto:dbaro...@gmail.com wrote:
we can hear you ;)
On Wed, Oct
The only reason that anyone should use the Maya layout is for animation in
my opinion. Keying tools are at your finger tips then. For normal day to
day stuff, the Softimage default layout (with some minor customization) is
the way to go.
Eric Thivierge
Oliver you can bake data like the Ids of the closest points on a different
mesh for use at a later time. Since weight maps can be im / exported easily
it can be very useful
On Oct 25, 2013 1:28 PM, olivier jeannel olivier.jean...@noos.fr wrote:
Protip #2: Do you have an example ?
Le
attr = object.ActivePrimitive.Geometry.ICEAttributes(foo)
Will not return none if it is there.
The ProjectItem object also supports the ICEAttributes collection.
On Friday, October 18, 2013 3:30:18 PM, Jeremie Passerin wrote:
Hey list !
Is there a way to list the ICE Attribute of an object ?
Support was worth it when Stephen Blair was there. :)
To be fair, the support was worth it to get bugs confirmed and have
them provide workarounds if possible or QFEs if available to fix those
issues. At larger studios the AD Consulting is worth it when you can
get it when you're in the
Congrats Ben! Does the FBX import support skinning as well from the
bones? Will your WebGL viewer support animated assets?
Eric T.
On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote:
Hey all,
It has been a couple months since we first announced http://Clara.io,
I figured it was time
11, 2013 at 9:05 AM, Eric Thivierge ethivie...@hybride.com wrote:
Congrats Ben! Does the FBX import support skinning as well from the bones?
Will your WebGL viewer support animated assets?
Eric T.
On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote:
Hey all,
It has been a couple
Thanks for taking a look Stefan and for dropping us a line!
On Thursday, October 10, 2013 9:42:05 AM, Stefan Rueffer wrote:
Hello,
Thanks a lot for creating this website, Greg.
This will make it much easier to see if our current ideas are lining up with
the needs of the whole community and
] On Behalf Of
Eric Thivierge
Sent: Thursday, October 10, 2013 8:44 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: Unofficial Softimage user voice
Thanks for taking a look Stefan and for dropping us a line!
On Thursday, October 10
You have to log in and get a maximum number of votes. If you're a true
turd and want to use all 5 of your email addresses I think it's still
open for that I guess. We have to have some matter of trust no?
On Thursday, October 10, 2013 11:40:18 AM, Christopher Crouzet wrote:
And also,
LK_Loom?
On Wednesday, October 09, 2013 4:46:56 PM, Leonard Koch wrote:
@Eric: Loom is good, but unfortunately LK Lightning already
abbreviates to LKL.
I think you should just say screw those Fabric Engine dorks and just keep
it as LK Fabric.
Eric Thivierge
http://www.ethivierge.com
On Wed, Oct 9, 2013 at 8:02 PM, Eric Turman i.anima...@gmail.com wrote:
Bwahahaha
On Wed, Oct 9, 2013 at 6:57 PM
Even more reason... :P
Eric Thivierge
http://www.ethivierge.com
On Wed, Oct 9, 2013 at 8:24 PM, Paul Doyle technove...@gmail.com wrote:
I'm right here.
On 9 October 2013 20:21, Eric Thivierge ethivie...@gmail.com wrote:
I think you should just
Searched around the docs and it doesn't seem you can create an empty
polygon mesh via the Object Model, only using the
GetPrim(EmptyPolygonMesh) command. Anyone know if it is possible?
Thanks,
Eric T.
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
Wow... it was that easy huh.
Thanks!
On Monday, October 07, 2013 2:55:07 PM, Vladimir Jankijevic wrote:
Application.ActiveProject.ActiveScene.Root.AddPolygonMesh()
On Mon, Oct 7, 2013 at 2:47 PM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Searched
Yeah go the way that Dave is suggesting. No reason to have expressions when
you can pull the params directly. Just make sure you use the tools I'm the
user menu to use this model.
On Oct 7, 2013 6:30 PM, David Barosin dbaro...@gmail.com wrote:
I would bring the parameters in directly into the
But aren't the films they are trying to copy done with Maya as well?
:D
On 01/10/2013 2:44 PM,
pete...@skynet.be wrote:
Ah, the Gallery Abominate! you read my mind Ed.
Perhaps we should forward this
...@listproc.autodesk.com] *On Behalf Of *Eric
Thivierge
*Sent:* Tuesday, October 01, 2013 11:49 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: what my mum thinks we do
But aren't the films they are trying to copy done with Maya as well? :D
On 01/10/2013 2:44 PM, pete...@skynet.be
I like Matt's idea...
On October-01-13 4:42:40 PM, Matt Lind wrote:
Show us what it looks like and we’ll help you find it.
Matt
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg
Punchatz
*Sent:* Tuesday, October 01, 2013
Screen shot or it didn't happen... :P
On September-30-13 10:16:04 AM, Paul Griswold wrote:
I was just on the AD site decided to click on the link for the
Entertainment Creation Suites found myself on this page:
http://www.autodesk.com/suites/entertainment-creation-suite/overview
I'm not
Why on earth are you touting Face Robot for being an amazing feature
that puts Softimage outside the realm of effects? There are so many
other better examples. Production-wise, it's nowhere near able to be
integrated into animation rigs, it's black boxed, and hasn't had much
(if any) dev in
Depends on if you're looking to do a straight 1 to 1 translation of the
custom parameter to the U value of the constraint. If so in the Param
connection editor there is an option to set an equals expression (look
at the drop down at the bottom of the UI).
On 30/09/2013 11:25 AM, Sergio Mucino
Hate to kill any of the good spirit left but Chris Chia is no longer at
Autodesk... FYI.
On September-30-13 3:51:22 PM, Williams, Wayne wrote:
Actually Chris Chia has been active on the list and I can only imagine
the stress he and the rest of his team must feel from the negativity.
Sorry, what is Mollycoddling? :P
On September-30-13 4:20:23 PM, Jon Swindells wrote:
You can't be seriously suggesting that the naysayers and doom
merchants (of which there aren't really any) on this list are
responsible for the steady decline
we've seen SI fall into ?
It's a list for
That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a
nutell fiend!
- Eric T.
On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:
It's the thing you were doing with Edy and the jar of nutella when you
had him wear the blond wig, I believe.
On Tue, Oct 1, 2013 at 6:22 AM, Eric
mailto:raffsxsil...@googlemail.com wrote:
It's the thing you were doing with Edy and the jar of nutella when
you had him wear the blond wig, I believe.
On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Sorry
in a negative manner and most likely
I'm letting myself get caught up in it.
Eric Thivierge
http://www.ethivierge.com
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation
Everyone leave my cat out of this... but do continue to fear the beard.
Happy Friday!
Eric Thivierge
http://www.ethivierge.com
On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind ml...@carbinestudios.com wrote:
Wouldn’t that be evil if he’s allergic
No.
Eric Thivierge
http://www.ethivierge.com
On Fri, Sep 27, 2013 at 7:57 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
You mean happy saturday right ? ;)
---
Ahmidou Lyazidi
Director | TD | CG
Upi, It is you, and more specifically, it's your face!
Good stuff Jeremie! Thanks for taking the time to do the videos.
Eric T.
On 26/09/2013 2:18 AM, Upinder Dhaliwal wrote:
Although I am not sure if its just me...
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To unsubscribe: mail
If you add deformers to the envelope after you have already created the
group which the Dual Quat node is reading in, you'll have to recreate
the group. It depends on the order of the deformers to work correctly.
This may or may not be your issue.
To recreate the group:
1. Select mesh
2.
Yeah, I said it first so I win. Got you this time Fregtman!!! In your
face!
On September-26-13 5:20:17 PM, Sergio Mucino wrote:
Thanks Alan! I did following Eric's instructions, and it worked like a
charm. Thanks again! Day saved... :-)
*Sergio Mucino*
Lead Rigger
Modus FX
On
Also, how is it that people wanting valid, straight forward information
about this opportunity are naysayers?
In my opinion, if you're serious about posting about a job opportunity
you'll be as forthcoming with information to allow people to make the
most educated decision to apply or not and
You'll have to script it. Also you're going to have to rescale the weight
contribution since the number of deformers is different. The percentage
influence is not going to be normalized otherwise.
On Sep 20, 2013 11:29 AM, Matt Morris matt...@gmail.com wrote:
Could export the weights in the
*
Lead Rigger
Modus FX
On 20/09/2013 12:26 PM, Eric Thivierge wrote:
You'll have to script it. Also you're going to have to rescale
the weight contribution since the number of deformers is
different. The percentage influence is not going to be normalized
otherwise
Not that big of a deal for me since we usually haven't had them.
Seems like just another minor reason to try to stir something up. The
rental option was a pretty decent feature that would be beneficial where
the extension really wasn't expected.
On Sep 20, 2013 11:57 AM, Luc-Eric Rousseau
Every time I run a python script in softimage I get the following message:
# INFO : Debugging interfaces not available - debugging is disabled..
Started happening randomly a week or so ago. Anyone know the cause?
Eric T.
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To unsubscribe: mail
Is there a way to disable the pick session when using the ApplyICEOp
command? It seems that some compounds are insisting on entering a pick
session and some aren't. I'd like to not have the pick session but have
the PPG for the main compound to open when clicking on the ICETree operator.
Not sure what the issue was, but exploding the compound and repackaging
fixed it. Also I added pass through nodes to the get data nodes that
may also be fixing it.
Carry on,
Eric T.
On September-19-13 12:59:22 PM, Eric Thivierge wrote:
Is there a way to disable the pick session when using
, Eric Thivierge wrote:
While that is probably so, it wasn't the case as I am applying 3
compounds one after another and the 1st one asked for no pick session,
second asked for it, then third did not.
On September-19-13 1:55:05 PM, Matt Lind wrote:
Pick session is an option the user can assign
at time of
creation for the purpose of forcing the user to pick an input when it's
missing. Somebody must've activated that feature.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Schematic view is probably as close to the Hypergraph workflow you're
going to get honestly. If your rig structure is clean and organized it
shouldn't be too bad to deal with. I will say that even the Hypergraph
can get a bit soupie.
You may need to write yourself some scripts to present the
**WARNING** EXCESSIVE USE OF LIST COMPREHENSION **WARNING**
:P Just kidding
On September-18-13 4:55:39 PM, Alok Gandhi wrote:
Remember to disable logging manually or via script to run faster
On Wed, Sep 18, 2013 at 4:54 PM, Alok Gandhi
alok.gandhi2...@gmail.com
for this). Bad
things happen.
Eric Thivierge
http://www.ethivierge.com
On Wed, Sep 18, 2013 at 11:49 PM, Nick Angus n...@altvfx.com wrote:
I guess the most common use for us would be to reference the rig into
the model, then reference the model
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