Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
I posted this on the Softimage User Voice but I really really want to try this Geodesic Voxel Binding: https://vimeo.com/69268846 On Thursday, January 09, 2014 10:34:36 AM, Sergio Mucino wrote: I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its

Re: rigging in xsi vs maya

2014-01-08 Thread Eric Thivierge
Just because I want to fuel the fire, I'll toss in that while the workflow in Maya is quite flawed out of the box, you can get to more internals of the scene graph and manipulate it than we have in Softimage. On Wednesday, January 08, 2014 4:15:04 PM, Alan Fregtman wrote: Bravo! Bravo!! :) I

Re: rigging in xsi vs maya

2014-01-08 Thread Eric Thivierge
! 2014/1/8 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com Just because I want to fuel the fire, I'll toss in that while the workflow in Maya is quite flawed out of the box, you can get to more internals of the scene graph and manipulate it than we have in Softimage

Re: rumor, Soft dead within the next year

2014-01-06 Thread Eric Thivierge
Like!! hahaha Blame the driver not the car for those closures... On 1/6/2014 10:49 AM, Luc-Eric Rousseau wrote: On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek s...@tidbit-images.com wrote: Is it just my biased point of view that all studios that closed or filed for bancruptcy last year were

Nurbs Curves into Soft from Maya

2014-01-06 Thread Eric Thivierge
Hey all, I'm able to export nurbs curves from Softimage to Maya using FBX but am unable to go the other way. Any ideas on how to go about it? Thanks, Eric T.

Re: Nurbs Curves into Soft from Maya

2014-01-06 Thread Eric Thivierge
6, 2014 at 12:00 PM, Eric Thivierge ethivie...@hybride.com wrote: Hey all, I'm able to export nurbs curves from Softimage to Maya using FBX but am unable to go the other way. Any ideas on how to go about it? Thanks, Eric T.

Re: Nurbs Curves into Soft from Maya

2014-01-06 Thread Eric Thivierge
opening the FBX on the other side when you don't have both apps open. It's a known 'issue' Rob \/-\/\/ On 6-1-2014 18:45, Eric Thivierge wrote: Hey Joey, Yeah I tried that but for some reason the Send To it's not working correctly or is misconfigured. Another things

Re: Nurbs Curves into Soft from Maya

2014-01-06 Thread Eric Thivierge
, Jan 6, 2014 at 1:07 PM, Eric Thivierge ethivie...@hybride.com wrote: Thanks. I have both open and then for some reason it launches two new Softimage instances... not sure what the deal is... will continue to tinker.

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
I saw that a long time ago (its from 2011) and was very upset when it was sent around as it is obviously not done by someone who really understands both systems. It's a shame it's even posted for public consumption. I'm a hater on the general workflow clunkiness of Maya but giving it a fair

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Last paragraph needs to be framed and hung on the wall. :P On Monday, January 06, 2014 3:47:41 PM, Meng-Yang Lu wrote: These days, I think rigging has gotten so sophisticated that the stuff he's comparing only accounts for about 40 percent of the rigging process. There's a hefty 70 percent

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Depends how many Animators I have to deal with... :P On Monday, January 06, 2014 4:24:39 PM, Angus Davidson wrote: Rigging has become such a specialized field that its both very scary for new people , and I can only hope also very rewarding for those people who have the dedication and drive

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
better in Softimage than Maya. The weight editor is a really good feature that I think Maya should have (Admitting my ignorance on the topic if there is such editor and I've missed it, unlike some blog posters out there). Eric Thivierge http

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
of the earth or are too busy to support them. Eric Thivierge http://www.ethivierge.com On Mon, Jan 6, 2014 at 6:41 PM, Eric Turman i.anima...@gmail.com wrote: You mean like the one that inspired the Maya tool? ;) http://www.youtube.com/watch?feature

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Even if not an original feature, it is new to the application... typically what I think they mean by new feature. :) Eric Thivierge http://www.ethivierge.com On Mon, Jan 6, 2014 at 7:22 PM, Eric Turman i.anima...@gmail.com wrote: True, too true

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Interested in getting back into Softimage as a small side project there Luc-Eric and getting us a draw bone inside mesh tool? :D Eric Thivierge http://www.ethivierge.com On Mon, Jan 6, 2014 at 7:37 PM, Luc-Eric Rousseau luceri...@gmail.comwrote

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Truer words have never been spoken. I have enough to maintain. Also I know not of the C++ and Custom Tool API. :( Eric Thivierge http://www.ethivierge.com On Mon, Jan 6, 2014 at 7:47 PM, Steven Caron car...@gmail.com wrote: it sounds like you just

Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge
I always like to see these stats. Super happy to see that Raf beat me this year on post count. :) Not surprised Mr. Fregtman still sits atop his throne as well. Good luck in the New Year everyone! Eric T. On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
You have to make sure you're using a consistent object / position for the up vector. When you have the object at 0 in the path slider and have set the tangency axis and the up vector reference you'll see it's default pose at that position. If you need a specific orientation at a certain point

Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge
Matt's as well no? Forget it if they are both debating something in the same thread. :P On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote: As we dwell on counting methods Raff's post should have a multiplier of 2 for length. Em 02/01/2014 16:53, Ed Harriss

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
Objects evaluate keyframes, then constraints so the keyframe should reset the orientation then the constraint will kick in and reevaluate the orientation for you. On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote: Because you didn't keyframe it? Kinematics evaluate per frame and

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
, Jan 2, 2014 at 3:51 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Objects evaluate keyframes, then constraints so the keyframe should reset the orientation then the constraint will kick in and reevaluate the orientation for you. On Thursday

Re: geometry approximation vs subdivide

2013-12-20 Thread Eric Thivierge
What tool are you using to subdivide? On Friday, December 20, 2013 10:15:49 AM, David Gallagher wrote: I'd like to get this geometry to subdivide just as I see it with geometry approximation. Surprisingly, I'm having a hard time finding any tool to do that. What am I missing? Original in

Re: geometry approximation vs subdivide

2013-12-20 Thread Eric Thivierge
Shift + D will not get you good results. Create Poly Mesh Subdivide or Select all polygons right click Local subdiv refinement should. On Friday, December 20, 2013 10:19:11 AM, Eric Thivierge wrote: What tool are you using to subdivide? On Friday, December 20, 2013 10:15:49 AM, David

Re: Basic python to access a parameter

2013-12-20 Thread Eric Thivierge
Using the Object Model will allow you to do this. This code you've written is using Commands. # Python si = Application sel = si.Selection log = si.LogMessage # Set Path Percentage targetObj = sel(0) constraints = targetObj.Kinematics.Constraints pathConstraint = constraints(0) # Zero only

Re: rumor, Soft dead within the next year

2013-12-20 Thread Eric Thivierge
Rumors should stay rumors and not get sent around on channels like this unless 90% verified... my opinion at least. Eric T.

Re: positivity

2013-12-20 Thread Eric Thivierge
Only thing I have beef with myself is the thread hijacking that snowballs into a long slog of boohooism. I'm tired of it. In recent times I have to think twice about posting to the list because I'm afraid my thread will get pulled into the black hole of negativity and what could have been a

Re: connections

2013-12-19 Thread Eric Thivierge
This would be a perfect case for a for loop script. No tools built in that I know of. On Wednesday, December 18, 2013 9:54:43 PM, David Gallagher wrote: I'm looking for some functionality that might already be there in Softimage. I want to connect a list of controls to other items -- in this

emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Ah right, forgot what list I was posting to. I should have known better... On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote: .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway...

Re: Closeup frames super long to render.

2013-12-13 Thread Eric Thivierge
What renderer are you using? On Friday, December 13, 2013 10:59:54 AM, Antonin Messier wrote: I have a shot of a character covered in vegetation, that starts from a closeup of his hand and ends in a full body shot. The last frames, where we see the whole character (including the hand), are very

Re: Problems with weighted constraints

2013-12-13 Thread Eric Thivierge
look at the 2 point constraints for this type of stuff. It gives you control of what axis points down the joint and also to set an object as an up vector to stabilize them. Might get rid of the need for the 2 constraints. If you're sticking with the 2 constraints, you'd set the first

Re: Query Timeline Selected Region

2013-12-11 Thread Eric Thivierge
It's not possible and I've requested it many times before... On Wednesday, December 11, 2013 3:05:19 PM, Tony Barbieri wrote: Hello! Does anyone know if it's possible and if so how to query the start and end frame of a selected region in the timeline? Thanks! -- -tony

Re: Query Timeline Selected Region

2013-12-11 Thread Eric Thivierge
, December 11, 2013 3:18:48 PM, Tony Barbieri wrote: Damn. Thanks Eric and hope all is well! -tony On Wed, Dec 11, 2013 at 3:12 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: It's not possible and I've requested it many times before... On Wednesday

Re: ICE deformation not rendering on the farm

2013-12-10 Thread Eric Thivierge
I've had really consistent results with ICE deformers over the years. Various little issues but nothing that would deter me from using them or thinking they are buggy. Just to double check, you have a non-simulated ICE tree, but do you have a simulated tree as well? What if you copy all the

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Eric Thivierge
Ref models are fine with ICE Deformers. You just need to ensure that the 'Get Data' nodes are using 'this_model' and / or 'self' instead of the full name. Since when you import a ref model it will most likely change the top model name and your ICE deformations will crap out. Can you open the

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Eric Thivierge
Maybe something worth officially requesting... On 12/9/2013 3:55 PM, Paul Griswold wrote: That's my impression, but better safe than sorry. You'd think Autodesk would give the option of removing installation files once completed.

Re: Add operator to menu crippled?

2013-12-06 Thread Eric Thivierge
Yeah looks like they changed it. Or hid it somewhere else. You could create a custom plug-in to register a new menu item on that menu and use the ApplyICEOp() command to do the same thing I believe though. Eric T. On Friday, December 06, 2013 12:25:35 PM, Gustavo Eggert Boehs wrote: Hi I

Re: AnimSchool Picker in Softimage

2013-12-04 Thread Eric Thivierge
. It doesn't use any code from anything else though. On 12/4/2013 1:42 PM, Eric Thivierge wrote: Was that picker not a derivative of another generic Maya picker plugin? - Eric T.

Local Blend Shapes using ICE Attributes through scripting

2013-12-03 Thread Eric Thivierge
Hey all, I'm trying to create local relative blend shapes using Python and I am getting some strange results when applying them back. I'm getting the PointPosition and PointReferenceFrame ICE Attributes for speed / convenience. If I do the same math via ICE I get the correct results so it's

Re: Local Blend Shapes using ICE Attributes through scripting

2013-12-03 Thread Eric Thivierge
Found my own problem (Look I'm pulling a Brad!) :) srcPointRefFrameICEArray = list(srcObj.ActivePrimitive.Geometry.GetICEAttributeFromName(PointReferenceFrame).DataArray) Should be pulling from the target object not the source. At least now we all have some code on the list to refer to in

Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
I had tons of problems with this_model in expressions last year and thus stayed away from them. Just use the model name and it should update fine when used in Ref models and multi-imported instances of the model. In my experience at least. - Eric T. On Wednesday, November 27, 2013 2:55:05

Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
Problems like the references to the objects breaking and corruption of the expressions not evaluating. In some cases the expression was set to one object but was actually driven by something else. On Nov 27, 2013 4:18 PM, Stephen Blair stephenrbl...@gmail.com wrote: This works in 2014 SP2

Re: Question about schematic view

2013-11-22 Thread Eric Thivierge
Usually means the hierarchy under that node has been collapsed under it. Middle click I believe is the way to collapse / uncollapse. On Friday, November 22, 2013 3:29:18 PM, Sergio Mucino wrote: Very quick question. What does it mean when a node has a border around it? I've noticed even one of

Re: Copying/transferring weight maps

2013-11-22 Thread Eric Thivierge
Select the weight map you are trying to copy. Hit the freeze button to freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other mesh with weights in tact. You should make sure you freeze those properties and ops when you're satisfied with the weights. On Friday, November

Re: Question about schematic view

2013-11-22 Thread Eric Thivierge
This works but more often these days once it starts to not update, it's most likely not going to continue to update and a restart is needed. It's impossible to repro otherwise I would have sent something in a year and a half ago. :\ On Friday, November 22, 2013 4:41:55 PM, Luc-Eric Rousseau

Re: Python cross platform problem

2013-11-18 Thread Eric Thivierge
I agree with Cesar on that point. It's best practice to not send live rigs to render and have caching an essential part of the pipeline. On Friday, November 15, 2013 8:57:20 PM, Cesar Saez wrote: Or you can just cache the rigs (en everything else) before send them to the farm... just saying

Re: Python cross platform problem

2013-11-15 Thread Eric Thivierge
That's strange since I used those imports all the time last year when working on CentOS using Softimage. You'll probably need to post more info about the errors for more help. On Friday, November 15, 2013 9:13:48 AM, Jean-Louis Billard wrote: Hi SI warriors, We have a rig that was made by

Re: Pick multiple element with py

2013-11-12 Thread Eric Thivierge
http://darkvertex.com/wp/2012/07/05/xsi-picking-forever-in-python/ On Tuesday, November 12, 2013 10:31:52 AM, Ognjen Vukovic wrote: Hi guys, me again :) One quick question, how would one go about editing the pick element command in python so that it takes in multiple selections whilst the

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Eric Thivierge
After you import an ICE Compound to the ICE Tree, right click on the node and go to properties. You can see the version number in there. Yes the highest versioned compound is used as well. The rig is probably changing bone lengths instead of scaling which is probably where you're hitting the

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Eric Thivierge
You're printing out collections. When you do a print on a collection it prints None. Instead if you want to get at the objects it would be better to iterate over the items in the collection: for eachItem in chainRoot.Bones: Application.LogMessage(eachItem) On Thursday, November 07, 2013

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Eric Thivierge
Mucino wrote: Ah, I see. In other applications, collections come out as an array. The None made me think something went boom. Thanks Eric! Something new learned... and before lunch time! Cheers! On 07/11/2013 11:56 AM, Eric Thivierge wrote: You're printing out collections. When you do a print

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Eric Thivierge
chainRoot = si.Create2DSkeleton(0, 0, 0, 10, 0, 0, -90, 0, 0, 4) print chainRoot print list(chainRoot.Children) print list(chainRoot.Bones) print chainRoot.Effector On Thu, Nov 7, 2013 at 11:02 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: It's annoying and I'd

Re: Extracted meshes and performance

2013-11-01 Thread Eric Thivierge
Have you run any tests yourself in this respect? On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote: Simple, quick question. When dealing with extracting meshes from another one that is deforming (using Create - Poly Mesh - Extract Polygons (keep) ), what is a better approach to

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge
If your nulls have moved since you initially did the bind yes. Select the mesh Envelope Reset Actor. Watch for a shift of one of the nulls. One probably has moved for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the

Re: Envelope Operator funkyness

2013-10-30 Thread Eric Thivierge
I think he's referring to the Static_KineState transforms. Out of curiosity, what bad things can happen from neutral poses on meshes and deformers? Skinning uses the global xfo for calculations so the neutral pose has no affect on that. On Wednesday, October 30, 2013 4:52:27 PM, Eric Turman

Re: what

2013-10-30 Thread Eric Thivierge
Best... thread... EVER!!! :P On Wednesday, October 30, 2013 5:30:26 PM, Mc Nistor wrote: OOOK I think I got it. How do I unsubscribe from this list? On Wed, Oct 30, 2013 at 11:22 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: we can hear you ;) On Wed, Oct

Re: SI selections driving me nuts...

2013-10-30 Thread Eric Thivierge
The only reason that anyone should use the Maya layout is for animation in my opinion. Keying tools are at your finger tips then. For normal day to day stuff, the Softimage default layout (with some minor customization) is the way to go. Eric Thivierge

Re: Painting negative weightmap values

2013-10-25 Thread Eric Thivierge
Oliver you can bake data like the Ids of the closest points on a different mesh for use at a later time. Since weight maps can be im / exported easily it can be very useful On Oct 25, 2013 1:28 PM, olivier jeannel olivier.jean...@noos.fr wrote: Protip #2: Do you have an example ? Le

Re: [ICE] Attributes

2013-10-18 Thread Eric Thivierge
attr = object.ActivePrimitive.Geometry.ICEAttributes(foo) Will not return none if it is there. The ProjectItem object also supports the ICEAttributes collection. On Friday, October 18, 2013 3:30:18 PM, Jeremie Passerin wrote: Hey list ! Is there a way to list the ICE Attribute of an object ?

Re: Autodesk´s Sales model

2013-10-16 Thread Eric Thivierge
Support was worth it when Stephen Blair was there. :) To be fair, the support was worth it to get bugs confirmed and have them provide workarounds if possible or QFEs if available to fix those issues. At larger studios the AD Consulting is worth it when you can get it when you're in the

Re: Clara.io gains fast FBX import and an embedable a web player

2013-10-11 Thread Eric Thivierge
Congrats Ben! Does the FBX import support skinning as well from the bones? Will your WebGL viewer support animated assets? Eric T. On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote: Hey all, It has been a couple months since we first announced http://Clara.io, I figured it was time

Re: Clara.io gains fast FBX import and an embedable a web player

2013-10-11 Thread Eric Thivierge
11, 2013 at 9:05 AM, Eric Thivierge ethivie...@hybride.com wrote: Congrats Ben! Does the FBX import support skinning as well from the bones? Will your WebGL viewer support animated assets? Eric T. On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote: Hey all, It has been a couple

Re: Unofficial Softimage user voice

2013-10-10 Thread Eric Thivierge
Thanks for taking a look Stefan and for dropping us a line! On Thursday, October 10, 2013 9:42:05 AM, Stefan Rueffer wrote: Hello, Thanks a lot for creating this website, Greg. This will make it much easier to see if our current ideas are lining up with the needs of the whole community and

Re: Unofficial Softimage user voice

2013-10-10 Thread Eric Thivierge
] On Behalf Of Eric Thivierge Sent: Thursday, October 10, 2013 8:44 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Unofficial Softimage user voice Thanks for taking a look Stefan and for dropping us a line! On Thursday, October 10

Re: Unofficial Softimage user voice

2013-10-10 Thread Eric Thivierge
You have to log in and get a maximum number of votes. If you're a true turd and want to use all 5 of your email addresses I think it's still open for that I guess. We have to have some matter of trust no? On Thursday, October 10, 2013 11:40:18 AM, Christopher Crouzet wrote: And also,

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Thivierge
LK_Loom? On Wednesday, October 09, 2013 4:46:56 PM, Leonard Koch wrote: @Eric: Loom is good, but unfortunately LK Lightning already abbreviates to LKL.

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Thivierge
I think you should just say screw those Fabric Engine dorks and just keep it as LK Fabric. Eric Thivierge http://www.ethivierge.com On Wed, Oct 9, 2013 at 8:02 PM, Eric Turman i.anima...@gmail.com wrote: Bwahahaha On Wed, Oct 9, 2013 at 6:57 PM

Re: New Plugin: LK Fabric

2013-10-09 Thread Eric Thivierge
Even more reason... :P Eric Thivierge http://www.ethivierge.com On Wed, Oct 9, 2013 at 8:24 PM, Paul Doyle technove...@gmail.com wrote: I'm right here. On 9 October 2013 20:21, Eric Thivierge ethivie...@gmail.com wrote: I think you should just

Create Empty Mesh via Object Model?

2013-10-07 Thread Eric Thivierge
Searched around the docs and it doesn't seem you can create an empty polygon mesh via the Object Model, only using the GetPrim(EmptyPolygonMesh) command. Anyone know if it is possible? Thanks, Eric T. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with

Re: Create Empty Mesh via Object Model?

2013-10-07 Thread Eric Thivierge
Wow... it was that easy huh. Thanks! On Monday, October 07, 2013 2:55:07 PM, Vladimir Jankijevic wrote: Application.ActiveProject.ActiveScene.Root.AddPolygonMesh() On Mon, Oct 7, 2013 at 2:47 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Searched

Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload

2013-10-07 Thread Eric Thivierge
Yeah go the way that Dave is suggesting. No reason to have expressions when you can pull the params directly. Just make sure you use the tools I'm the user menu to use this model. On Oct 7, 2013 6:30 PM, David Barosin dbaro...@gmail.com wrote: I would bring the parameters in directly into the

Re: what my mum thinks we do

2013-10-01 Thread Eric Thivierge
But aren't the films they are trying to copy done with Maya as well? :D On 01/10/2013 2:44 PM, pete...@skynet.be wrote: Ah, the Gallery Abominate! you read my mind Ed. Perhaps we should forward this

Re: what my mum thinks we do

2013-10-01 Thread Eric Thivierge
...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Tuesday, October 01, 2013 11:49 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: what my mum thinks we do But aren't the films they are trying to copy done with Maya as well? :D On 01/10/2013 2:44 PM, pete...@skynet.be

Re: Google knows best

2013-10-01 Thread Eric Thivierge
I like Matt's idea... On October-01-13 4:42:40 PM, Matt Lind wrote: Show us what it looks like and we’ll help you find it. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Tuesday, October 01, 2013

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Screen shot or it didn't happen... :P On September-30-13 10:16:04 AM, Paul Griswold wrote: I was just on the AD site decided to click on the link for the Entertainment Creation Suites found myself on this page: http://www.autodesk.com/suites/entertainment-creation-suite/overview I'm not

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Why on earth are you touting Face Robot for being an amazing feature that puts Softimage outside the realm of effects? There are so many other better examples. Production-wise, it's nowhere near able to be integrated into animation rigs, it's black boxed, and hasn't had much (if any) dev in

Re: Expressions on constraints... huh?

2013-09-30 Thread Eric Thivierge
Depends on if you're looking to do a straight 1 to 1 translation of the custom parameter to the U value of the constraint. If so in the Param connection editor there is an option to set an equals expression (look at the drop down at the bottom of the UI). On 30/09/2013 11:25 AM, Sergio Mucino

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Hate to kill any of the good spirit left but Chris Chia is no longer at Autodesk... FYI. On September-30-13 3:51:22 PM, Williams, Wayne wrote: Actually Chris Chia has been active on the list and I can only imagine the stress he and the rest of his team must feel from the negativity.

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Sorry, what is Mollycoddling? :P On September-30-13 4:20:23 PM, Jon Swindells wrote: You can't be seriously suggesting that the naysayers and doom merchants (of which there aren't really any) on this list are responsible for the steady decline we've seen SI fall into ? It's a list for

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a nutell fiend! - Eric T. On 30/09/2013 4:24 PM, Raffaele Fragapane wrote: It's the thing you were doing with Edy and the jar of nutella when you had him wear the blond wig, I believe. On Tue, Oct 1, 2013 at 6:22 AM, Eric

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
mailto:raffsxsil...@googlemail.com wrote: It's the thing you were doing with Edy and the jar of nutella when you had him wear the blond wig, I believe. On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Sorry

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
in a negative manner and most likely I'm letting myself get caught up in it. Eric Thivierge http://www.ethivierge.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation

Re: Dual Quaternion ICE node woes...

2013-09-27 Thread Eric Thivierge
Everyone leave my cat out of this... but do continue to fear the beard. Happy Friday! Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 1:45 PM, Matt Lind ml...@carbinestudios.com wrote: Wouldn’t that be evil if he’s allergic

Re: Dual Quaternion ICE node woes...

2013-09-27 Thread Eric Thivierge
No. Eric Thivierge http://www.ethivierge.com On Fri, Sep 27, 2013 at 7:57 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: You mean happy saturday right ? ;) --- Ahmidou Lyazidi Director | TD | CG

Re: [ Tutorial ] Modular Rigging With Python in Softimage (Shameless self-promotion)

2013-09-26 Thread Eric Thivierge
Upi, It is you, and more specifically, it's your face! Good stuff Jeremie! Thanks for taking the time to do the videos. Eric T. On 26/09/2013 2:18 AM, Upinder Dhaliwal wrote: Although I am not sure if its just me... -- To unsubscribe: mail

Re: Dual Quaternion ICE node woes...

2013-09-26 Thread Eric Thivierge
If you add deformers to the envelope after you have already created the group which the Dual Quat node is reading in, you'll have to recreate the group. It depends on the order of the deformers to work correctly. This may or may not be your issue. To recreate the group: 1. Select mesh 2.

Re: Dual Quaternion ICE node woes...

2013-09-26 Thread Eric Thivierge
Yeah, I said it first so I win. Got you this time Fregtman!!! In your face! On September-26-13 5:20:17 PM, Sergio Mucino wrote: Thanks Alan! I did following Eric's instructions, and it worked like a charm. Thanks again! Day saved... :-) *Sergio Mucino* Lead Rigger Modus FX On

Re: Looking for artists

2013-09-25 Thread Eric Thivierge
Also, how is it that people wanting valid, straight forward information about this opportunity are naysayers? In my opinion, if you're serious about posting about a job opportunity you'll be as forthcoming with information to allow people to make the most educated decision to apply or not and

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Eric Thivierge
You'll have to script it. Also you're going to have to rescale the weight contribution since the number of deformers is different. The percentage influence is not going to be normalized otherwise. On Sep 20, 2013 11:29 AM, Matt Morris matt...@gmail.com wrote: Could export the weights in the

Re: Copying weights from specific deformers onto new mesh

2013-09-20 Thread Eric Thivierge
* Lead Rigger Modus FX On 20/09/2013 12:26 PM, Eric Thivierge wrote: You'll have to script it. Also you're going to have to rescale the weight contribution since the number of deformers is different. The percentage influence is not going to be normalized otherwise

Re: Autodesk 2014 Extensions Released - Softimage Left Out

2013-09-20 Thread Eric Thivierge
Not that big of a deal for me since we usually haven't had them. Seems like just another minor reason to try to stir something up. The rental option was a pretty decent feature that would be beneficial where the extension really wasn't expected. On Sep 20, 2013 11:57 AM, Luc-Eric Rousseau

Python Debugging Interfaces message

2013-09-19 Thread Eric Thivierge
Every time I run a python script in softimage I get the following message: # INFO : Debugging interfaces not available - debugging is disabled.. Started happening randomly a week or so ago. Anyone know the cause? Eric T. -- To unsubscribe: mail

ApplyICEOp disable pick session?

2013-09-19 Thread Eric Thivierge
Is there a way to disable the pick session when using the ApplyICEOp command? It seems that some compounds are insisting on entering a pick session and some aren't. I'd like to not have the pick session but have the PPG for the main compound to open when clicking on the ICETree operator.

Re: ApplyICEOp disable pick session?

2013-09-19 Thread Eric Thivierge
Not sure what the issue was, but exploding the compound and repackaging fixed it. Also I added pass through nodes to the get data nodes that may also be fixing it. Carry on, Eric T. On September-19-13 12:59:22 PM, Eric Thivierge wrote: Is there a way to disable the pick session when using

Re: ApplyICEOp disable pick session?

2013-09-19 Thread Eric Thivierge
, Eric Thivierge wrote: While that is probably so, it wasn't the case as I am applying 3 compounds one after another and the 1st one asked for no pick session, second asked for it, then third did not. On September-19-13 1:55:05 PM, Matt Lind wrote: Pick session is an option the user can assign

Re: ApplyICEOp disable pick session?

2013-09-19 Thread Eric Thivierge
at time of creation for the purpose of forcing the user to pick an input when it's missing. Somebody must've activated that feature. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread Eric Thivierge
Schematic view is probably as close to the Hypergraph workflow you're going to get honestly. If your rig structure is clean and organized it shouldn't be too bad to deal with. I will say that even the Hypergraph can get a bit soupie. You may need to write yourself some scripts to present the

Re: create cluster nulls on curve script

2013-09-18 Thread Eric Thivierge
**WARNING** EXCESSIVE USE OF LIST COMPREHENSION **WARNING** :P Just kidding On September-18-13 4:55:39 PM, Alok Gandhi wrote: Remember to disable logging manually or via script to run faster On Wed, Sep 18, 2013 at 4:54 PM, Alok Gandhi alok.gandhi2...@gmail.com

Re: 2014

2013-09-18 Thread Eric Thivierge
for this). Bad things happen. Eric Thivierge http://www.ethivierge.com On Wed, Sep 18, 2013 at 11:49 PM, Nick Angus n...@altvfx.com wrote: I guess the most common use for us would be to reference the rig into the model, then reference the model

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