Re: Softimage and CMYK

2016-02-12 Thread Jason S
, it doesnt need to do any specific curve manipulations to recreate levels in another space    but go figure. nevertheless, hope that can work! J On 02/12/16 10:13, Jason S wrote: You can have CMYK images in 16 or 32

Re: Render Region and Autosave

2016-02-10 Thread Jason S
Event" );         t.Reset( 60, 180 );         return false;     } which resets it for another 30 mins which should be enough time for your region to finish Hope that can work, J On 02/10/16 14:4

Re: Render Region and Autosave

2016-02-10 Thread Jason S
There is a command (as well as default ctrl-alt-s hotkey ) to invoke a backup save (in the backup folder). I'm not a scripter, but I'm sure it would be not too complicated to setup a recycling timer that calls the save backup command ever X minutes,

Re: "Trouble in paradise"

2016-02-07 Thread Jason S
Combustion and ... John Morgan    24/10/2008  Not to fuel any fears, because

Re: Goodbyes (was this is the end...)

2016-02-04 Thread Jason S
I think everyone here can get an impression of the active members, and there is also good portion of readers that only lurk the background. The foremost google groups page itself shows between 10 and 150 thread views, perhaps I'm missing something, but surprisingly just about the same amount

Re: Goodbyes (was this is the end...)

2016-02-03 Thread Jason S
reetz Leendert AKA Hirazi Blue Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de On 03/02/2016 0

Re: this is the end......

2016-02-03 Thread Jason S
On 02/03/16 13:33, Luc-Eric Rousseau wrote: Yeah, ICE modelling nodes expose the operator stack's low-level commands we always had, and we have all the design with clusters and properties to deal with, etc, and that's limiting. I

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
If we want, we could follow their example http://community.avid.com/forums/p/8263/365964.aspx (and avoid the all consuming vortex  ¦P ) Ladies & Gentlemen: Due to

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
If such a case would arise, Hirazi? Given your excellent job (also in terms of fairness) in the rare cases when moderation was required at SI-Community, would you be open to moderate the list as well? On 02/02/16 19:01, Jason S wrote

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S
tutorials ! On Fri, Jan 29, 2016 at

Re: The public SI freelancer Index

2016-01-29 Thread Jason S
, 2016 at 11:30 PM, Jason S <jasonsta...@gmail.com> wrote:     On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez <javi09warr...@gmail.com>

Re: Goodbyes (was this is the end...)

2016-01-29 Thread Jason S
Now now.. the list is highly unlikely to go anywhere. I can also recall such goodbyes from before, and like before I hope it's not really goodbye ;-) On 01/29/16 15:38, Bradley Gabe wrote: In the event the list suddenly disappears with all this EOL talk, I thought I'd offer a well deserved

The public SI freelancer Index

2016-01-29 Thread Jason S
    On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez wrote:     Very good idea indeed!!! Indeed! Enough to justify it's own thread (for it's new beginning)  ¦D

Another eventually potential alternative

2016-01-28 Thread Jason S
Title: HTML clipboard A planned french DCC from the makers of Guerilla renderer Posted on SiCommunity by Nnois, and below is a tweaked (MS)translation. Sounds a bit like  Akeytsu, but hope it is also planned to be a more complete DCC

Re: this is the end......

2016-01-28 Thread Jason S
    On 01/27/16 18:22, Mirko Jankovic wrote:     And honestly support stopped once AD bought SI ;) Arguably along with it's life. Rumors of it being acquired (especially by Autodesk) were almost interpreted as rumors of

Re: Friday Flashback #258

2016-01-15 Thread Jason S
Or not enough said, you could have included the part just prior to that ;) Our founding principles are rooted in the idea that, regardless of its technological underpinnings, 3D content creation is a fundamentally artistic

Re: Happy Christmas List !

2015-12-27 Thread Jason S
HoHo-H-Happy Holidays Everyone!!  On 12/26/15 3:31, Olivier Jeannel wrote: Yep happy Christmas buddies ! Le 25 déc. 2015 16:11, "Javier Vega" a écrit : Merry Christmas for all the community,

Re: Friday Flashback #249

2015-12-04 Thread Jason S
On 11/13/15 15:05, Matt Lind wrote: Of all the rapid change that occurs in this industry over the years, it's amazing how little the Softimage interface changed during it's lifespan. Hi, I just came across this reply,

Re: Friday Flashback #249

2015-12-04 Thread Jason S
boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: 04 December 2015 16:15 To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #249 On 11/13/15 15:05, Matt Lind wrote: Of all the rapid change that occurs in this industry over the y

Re: Friday Flashback #252

2015-12-04 Thread Jason S
Lol! Nice one! brings back alot! Maybe that status line was the first iteration of "future is bright" :P On 12/04/15 15:06, Softimage wrote: Everything is going to be just fine! On 4 Dec 2015, at 19:40, Stephen Blair

Re: POLY | Manipulating polygons

2015-12-04 Thread Jason S
On 12/04/15 18:55, Michael Amasio wrote: Great stuff.  Thanks for your work in putting this together. Indeed! On 12/04/15 18:55, Michael Amasio wrote: Great stuff.  Thanks for your work

Re: Cluster of points driving another cluster of points

2015-10-15 Thread Jason S
Really nice indeed! On 10/15/15 4:11, Morten Bartholdy wrote: Really nice stuff Christian! :)   Morten Den 10. oktober 2015 kl. 00:05 skrev Christian Keller :

Re: [CDH] again

2015-10-15 Thread Jason S
Also really nice! :) On 10/12/15 21:05, Oleg Bliznuk wrote: Seems to work properly with that separated thread approach, although is much more errorprone with all threading synchro stuff, going to test it now for longrun stability. many thanks for the example! -Oleg

Re: Softimage Panoramic OpenGL viewer (does it exist?)

2015-10-10 Thread Jason S
Oh! responded (about Domemaster) before reading the last post :) On 10/10/15 15:10, Jason S wrote:  You might also explore the possibility of creating like a scene wide (ice) bulge deformer constrained to the camera

Re: Softimage Panoramic OpenGL viewer (does it exist?)

2015-10-10 Thread Jason S
 You might also explore the possibility of creating like a scene wide (ice) bulge deformer constrained to the camera. For the shader side, did you use this? https://github.com/zicher3d-org/domemaster-stereo-shader/wiki/Softimage-Domemaster3D-Install If not, it

Re: SP2???

2015-09-25 Thread Jason S
On 09/24/15 19:47, Phil Harbath wrote: There was a problem that broke the roads feature in emtopology in 2015, not sure if Eric conveyed that to them. Could that be another case of an

Re: Deform by strands ?

2015-09-23 Thread Jason S
Would this help? seems to have rotation along different axies/up vectors. https://vimeo.com/7045028 On 09/23/15 11:39, Olivier Jeannel wrote: This is what I'm doing, but I'm supposed to unfold a castle like this...

Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Jason S
Hi, Actually for inkline speed, isn't it roughly as fast as MR?   By the way, even in the viewport your toon shading looks neat, what is it? BTW#2 : So you got 8 cores running? what was preventing it before? cheers,

Re: OT: WebGLStudio.js

2015-09-20 Thread Jason S
Reminds me of Exocortex Clara.io (using WebGL?) On 09/17/15 11:28, Paul Griswold wrote: This has been on my never-ending list of things to check out, but I haven't had the time.  I'm just curious if any of you had an opinion on it:

Re: Soft licenses still available for purchase?

2015-09-16 Thread Jason S
If second-hand is an option, then it might would be a potential avenue or at least something. Otherwise, unless being in the rather particular case of being a Softimage studio, (harder to come by these days) or a freelancer, (not even a freelancer

Re: Soft licenses still available for purchase?

2015-09-15 Thread Jason S
Title: Signature http://www.bhphotovideo.com/c/product/1154830-REG/autodesk_978h1_wwr111_1001_vc_3ds_max_with_softimage.html http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html It's also still available online

Re: Soft licenses still available for purchase?

2015-09-15 Thread Jason S
Now I wonder what could possibly have motivated the manifestation of this EU law...  Guess lobbies have work to do! On 09/15/15 18:15, Sven Constable wrote: Yeah, problematic. Reselling

Re: Soft licenses still available for purchase?

2015-09-15 Thread Jason S
Hi Maurice, Considering that likely quite a few people (very-much including myself) would like to (legally) have access to the software they have been using for many-many years without necessarily wanting or needing a licence of Maya or 3DS Max, (even if

Re: Soft licenses still available for purchase?

2015-09-15 Thread Jason S
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, September 15, 2015 3:25 PM To: softimage@listproc.autodesk.com Subject: Re: Soft licenses still available for purchase? I don't know, but I somehow find 'unfeasable' to be hard to beleive considering it's

Re: Soft licenses still available for purchase?

2015-09-15 Thread Jason S
(Psst! RedShift! : ) I wouldn't count on the possibility of transferring licenses (regardless if 'baught' and paid for, ownership in the traditional sense was already compromized a while ago) On 09/15/15 16:23, Patrick Neese wrote:

1000 words in messages.

2015-09-10 Thread Jason S
Hi, Just to post a little tip, if you want to post images on the list, rather than doing things like erasing ICE views background grids to gain a few K's on your resized 10% quality jpgs, :] (The apparently ever-reducing image weight limit of this list is the

Last Friday's Flashback #238

2015-09-04 Thread Jason S
About last Friday's Flashback,   On 08/28/15 16:40, pete...@skynet.be wrote:  [...]   I guess the industry as a whole didn’t need that

Re: Last Friday's Flashback #238

2015-09-04 Thread Jason S
On 09/04/15 19:53, Jason S wrote: About last Friday's Flashback,   On 08/28/15 16:40, pete...@skynet.be wrote:  [...]  

Re: ICE Bend Deformer

2015-09-02 Thread Jason S
Actually having seen the first version of the clip, I found it not long when sped-up 1.2 or 1.3 times, (withoug pitchshifting) and it seems that he baked the slight speed-up for you viewing pleasure :) On 09/02/15 18:04, Ed Manning wrote:

Re: SoftimageExplosiaFX released

2015-09-02 Thread Jason S
Redshift are working on VDB support, so Fast ExplosiaFX on Fast Redshift should only be a matter of time. ¦-) On 09/02/15 15:37, Stephen Davidson wrote: Very nice. Any plans to include a Redshift render shader? Thanks so

Re: MentalRay .EXR multipass? - Is it available on SI 2015?

2015-09-01 Thread Jason S
age download for the 8 core on softimage, please? http://www.3delight.com/en/index.php?page=3DFS_download On Wed, Aug 26, 2015 at 3:49 PM, Jason S <jasonsta...@gmail.com> wrote: I checked the 'what's

Re: Arnold Volumes Object ID type of AOV?

2015-08-31 Thread Jason S
below the left image is full of errors while the right image contains no errors. On 08/31/15 22:13, Jason S wrote: Are you exclusively using pure Red Green Blue (and Alpha) as your tile colors? (or are you using deep

Re: Arnold Volumes Object ID type of AOV?

2015-08-31 Thread Jason S
Are you exclusively using pure Red Green Blue (and Alpha) as your tile colors? (or are you using deep images?) Because otherwise you cant use object ID colors to isolate elements of variable opacity midpoints (inherent to volumes) to get something like this

Re: Multi-Layered .EXR - The revival...

2015-08-29 Thread Jason S
softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Friday, August 28, 2015 8:04 PM To: softimage@listproc.autodesk.com Subject: Re: Multi-Layered .EXR - The revival...

Re: Multi-Layered .EXR - The revival...

2015-08-28 Thread Jason S
that don't support exr 2. On Thu, Aug 27, 2015 at 7:17 PM, Jason S jasonsta...@gmail.com wrote:       On 08/27/15 8:44, Jens Lindgren wrote:    This slowness

Re: Friday Flashback #238

2015-08-28 Thread Jason S
I too wouldnt be surprised something would come out of the Nk/Modo relationship, (a question of time?) And indeed at least for now, is 3D in nuke not just a little bit clunky. Doesn't need to be like complete DCC tools, but things like

Re: Multi-Layered .EXR - The revival...

2015-08-27 Thread Jason S
      On 08/27/15 8:44, Jens Lindgren wrote:    This slowness is solved with EXR 2.0 but Softimage isn't using that. Correction:   MentalRay in SI may not be using that, but Arnold, Redshift, and 3Delight in SI do  

Re: Momentum setup ?

2015-08-26 Thread Jason S
I dont know, unless things seriously broke, I've done some pretty elaborate simulations (with large chunks and *tons* of tiny peices) using just the first momentum + IFX combo, and since then in subsequent MOM versions if anything suposedly got considerably

Re: MentalRay .EXR multipass? - Is it available on SI 2015?

2015-08-26 Thread Jason S
I checked the 'what's new' PDF and it's not in there, but for the heck of it, you can try giving each channel output the same name that's how Arnold, Redshift (and 3Delight?) go about multichannel outputs in SI.    By the

Re: Exported compound failing nodes when importing back.

2015-08-25 Thread Jason S
That's truely awesome Pedro! Like a super-bend with a twist ;p The video is indeed a bit longish, but can serve at least as a reference to jump to different bits while working with it. Quite impressive work, and nice trick with the shapes to

Re: Pretty OT :)

2015-08-25 Thread Jason S
I never tried a Rift yet, but one of my colleges at MPC showed me a VR device which was actually just a harness that housed his phone together with an app (using the phone's display, audio accelerometer),  and I found it surprisingly immersive and fluid and

Re: Exported compound failing nodes when importing back.

2015-08-25 Thread Jason S
That's truely awesome Pedro! Like a super-bend with a twist ;p The video is indeed a bit longish, but can serve at least as a reference to jump to different bits while working with it. Quite impressive work, and nice trick with the shapes to

Re: Pretty OT :)

2015-08-25 Thread Jason S
I never tried a Rift yet, but one of my colleges at MPC showed me a VR device which was actually just a harness that housed his phone together with an app (using the phone's display, audio accelerometer),  and I found it surprisingly immersive and fluid and

Re: Continued use of Softimage question

2015-08-19 Thread Jason S
Yes Non-Indie price (especially for things like access other renderers) can be quite steep, although as mentionned, dev speed and frequency seems excellent, plus the very recent tweak tools and such should greatly ease thing-up for Softimagers. (reminds me of when NEX came) Yet it's also

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Jason S
On 08/17/15 3:08, Tim Leydecker wrote: The entire modeling process shown, even in this early stage, seemed very fluid, intuitive and desireable. Like clay. I agree and maybe the fact that it's mostly Maya that's getting

Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Jason S
% zoom-in (with maximized views for larger trees) or not taken at all. (to not have most text immediatly become almost like garbled chicken scratch)  Greetz! On 08/13/15 22:25, Jason S wrote: On 08/13/15 19:02, Luc-Eric

Re: ICE Tree UI takes ages to load and locks up.

2015-08-13 Thread Jason S
to just compound some sections. Just do hide out some things, and the tree started to load faster. Thanks. @Jason S Just like I said to Matt, I did that and it helped. Though I'm avoiding do it to everything since

Re: ICE Tree UI takes ages to load and locks up.

2015-08-10 Thread Jason S
I don't know, but isn't massiveness (or massive looking graphs) very dependant on how elaborate processes are, and how low-level nodes are used? In this case the end-result looks like there's no interpenetration however much 'twisted' are meshes (or

Re: LAST CHANCE TO FIX STUFF

2015-07-24 Thread Jason S
I was about to post this scene from RRay.de, from the SI-Community resource dump, from Gustavo Eggert Boehs but only to find out when narrowing down what made it crash, that it was the 'reinterpret' node in a compound. It doesn't necessarily crash

Re: LAST CHANCE TO FIX STUFF

2015-07-24 Thread Jason S
multiphysics Cheers! On 07/25/15 0:33, Jason S wrote: I was about to post this scene from RRay.de, from the SI-Community resource dump, from Gustavo Eggert Boehs but only to find out when narrowing down what made it crash

Re: Get rid of your flip phone and get current on maya!

2015-07-14 Thread Jason S
On 07/14/15 9:46, Chris Marshall wrote: Is it me or is this rather expensive? Comparing rental with upgrading after a few years can be steep, but the difference between rental and traditional subs (also with updates) can also be considerable. Say for 6 years, 4.5k for 3yrs (the longest and

Re: ICE team went to Maya (2011)

2015-06-10 Thread Jason S
un 6, 2015 at 5:40 PM, Andy Goehler lists.andy.goeh...@gmail.com wrote: On Jun 05, 2015, at 22

Re: Selecting Edge Loops in python script

2015-06-06 Thread Jason S
Note: Set cutoff distance to 0 in in slide on surface drip parameters for them to always stick On 06/06/15 18:42, Jason S wrote: If they don't need to follow topology, you can have particles run along the geo with slide on surface, and extract curves from strands (search RRay

Re: Selecting Edge Loops in python script

2015-06-06 Thread Jason S
If they don't need to follow topology, you can have particles run along the geo with slide on surface, and extract curves from strands (search RRay for that) If they do need to folow topology, it wouldn't be hard to have the particles do just that, and let us know if that's what you're after.

Re: ICE team went to Maya (2011)

2015-06-06 Thread Jason S
06/15 3:40, Andy Goehler wrote: On Jun 05, 2015, at 22:02, Jason S jasonsta...@gmail.com wrote: …Houdini says has an ICE team… Do they? I don’t recall, have any sources?

Re: ICE team went to Maya (2011)

2015-06-05 Thread Jason S
Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says has an ICE team, Fabric says has an ICE team (putting it, and Softimage in big in their presentations which also recently featured a familiar well known typically Softimage voice (Mr.Mootz) talking about compounds like he

Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-05-31 Thread Jason S
Also related to the gator thread, he talked about using live Gator operators to tweak normals on simpler arbitrary meshes that are transfered to higher rez, but one of the last questions was, ... my other question is weather  there are some key

Re: Is purchasing a new softimage license impossible?

2015-05-20 Thread Jason S
 For those that don't exactly care about "support" and only look at what can work best for their, or for many situations, Soft for more than just basic things, - on it's own for it's overall general straight forwardness and workflow

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Jason S
On 05/05/15 9:15, Leonard Koch wrote: We're running splice in Softimage to render out a pointcloud using a renderer written in KL. Sounds cool! Would this help?  (see related tip) from here: 

Re: volumetric particle render - with motion blur

2015-04-26 Thread Jason S
I found where I found that out, ActionArt is smarter than all of us :) www.si-community.com • View topic - ICE Particle Volume Shader and Motion Blur ActionArt Post subject: Re: ICE Particle Volume Shader and Motion Blur

Re: volumetric particle render - with motion blur

2015-04-24 Thread Jason S
Actually MR always had issues with MB on particles. You can cache and load them (for MR to know next frame vector values), or generate a motion vector pass (see RRay for that) While with either Arnold, 3Delight, or Vray have no such issues with ICE volume particles(or otherwise), if it moves

Re: Excellent Recent Gems

2015-04-16 Thread Jason S
Kaappari Making-of Mikko Lahti  April 1, 2015 I created semiautomatic landscaping system for this which uses national land survey data. you can get Heightmaps and matching IR/photo data tiles from their

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Jason S
Maya can be fine, (despite being ~3x as memory hungry and still way more cumbersome comparatively ) with these steps indeed maybe indeed in a few years would it be a closer alternative. (if overhauling render layers, it's non-destructive framework?

Re: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Jason S
Shader editor looks good at least at first glance, Dont know about the extra parallelism in rigs, open subdivs also had intro clip showing "great performance increases", Otherwise We've often been highlihting diferences, but Maya can also be a

Re: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Jason S
n Tue, Apr 14, 2015 at 1:13 PM, Jason S jasonsta...@gmail.com wrote: Actually I've seen Soft (or any other non-hi DPI app) on a 4k display and it's like having a dual screen in one.

Re: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Jason S
Actually I've seen Soft (or any other non-hi DPI app) on a 4k display and it's like having a dual screen in one. It's when it's 4k on a 15 inch screen where there are issues. On 04/13/15 23:01, Raffaele Fragapane wrote:

Re: Linux GUI weirdness

2015-04-06 Thread Jason S
On 04/05/15 23:45, Steven Caron wrote: [...] softimage is on its last leg, there will be a time in the future where it won't matter. Maybe but it's it's good leg! And ICE acts as a pretty good prothetic limb :) And I doubt that time in the future, would be anytime soon, But for beyond XSI,

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Jason S
A paragraph of that page from google cache, : Korea received enormous amounts hydrocarbon the greater microsoft windows vista ultimate with sp2 64bit leave but she refuses. TV cabinets will normally starting this

Re: Fwd: very slow skip frame

2015-03-28 Thread Jason S
monitor, or the log might still reveal what hapenning though, and quite a few good suggestions were posted, so hope you solved the bottleneck, cheers, -J On 03/26/15 7:31, Jason S wrote: You say it also does it through the GUI, so

Re: Fwd: very slow skip frame

2015-03-26 Thread Jason S
You say it also does it through the GUI, so what does the verbose (in high detail) say, you could also make all assets local (copy external files), render, and check "Sysintenals Process Monitor" what is being or being-tried to be accessed, and what

Re: New Shiite

2015-03-25 Thread Jason S
eneral Ice / Construction stack awesomeness) I love the weight painting, (3:30) and how he makes it become a SuMo or a gremlin with a slider (4:00) Also showing SI | SubD's at their best. :) On 01/21/15 16:51, Jas

Re: Softimage/Maya workflow_

2015-03-20 Thread Jason S
On 03/13/15 19:24, Sven Constable wrote: Hey list, just stumbled upon this. Its' about basic transformations, keying, parenting and workflow with

Re: OT Some great Maya work

2015-03-12 Thread Jason S
No doubt.. really great/awesome things can be done with any package, I recall hyperealistic face talking done in lightwave that you couldnt beleive was cg, even up to really close. But, there's always this 'but'. In this case, In soft it would take

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-11 Thread Jason S
I recall already being one working in fabric no? On 03/11/15 16:56, Sebastien Sterling wrote: i suppose an interesting one to try would be delta mush, a few pwoplw came up with that by themselves. What

Re: BSuite - BStudio -- BUF Software

2015-03-11 Thread Jason S
On 03/09/15 12:42, Sebastien Sterling wrote: would really nee to lnow what it's like. i seem to remember Maguff having its on propitiatory software, which eventually got phased out for maya and renderman. Me too

Re: OT: Houdini cluster materials

2015-03-10 Thread Jason S
On 03/10/15 12:15, Christopher Crouzet wrote: This is a core concept when you have to deal with such graphs—it is so essential that the `Merge` node is probably one of the most used nodes in Houdini. I can understand why, whether for optimization, manageability purposes. Groups in Houdini

Re: OT: Houdini cluster materials

2015-03-10 Thread Jason S
(see addendums in bold) On 03/10/15 13:32, Jason S wrote: On 03/10/15 12:15, Christopher Crouzet wrote: This is a core concept when you have to deal with such graphs—it is so essential that the `Merge` node is probably one

Re: OT: Houdini cluster materials

2015-03-10 Thread Jason S
Does it internally reinterpret duplicates (or hold in memory and scene description) the entire object as many times as there are local "sub-object" attibutes? (like Maya?) Which defeats the purpose of using merged objects as optimization method

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Jason S
fine so far. Most SDKs give us what we need. Canvas is just a different interface for writing KL - the hooks are largely the same (actually simpler than before due to some design changes).   On 9 March 2015 at 11:36, Jason S jasonsta

BSuite - BStudio -- BUF Software

2015-03-09 Thread Jason S
Pasting from Si-Community -- BSuite - BStudio -- BUF Software MauricioPC Post subject: BSuite - BStudio -- BUF

Re: BUF to release complete in-house set of VFX tools

2015-03-09 Thread Jason S
Lol you sent before I did   xD On 03/09/15 10:51, Paulo Cesar Duarte wrote: Great news, soon we will have a nice suit of tools from VFX house Buf, from 3d to compositing, I was seeing on website Bstudio, which is the 3d creation tool, I found

Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-09 Thread Jason S
This indeed at least at first glance looks like (an early incarnation of) everything ICE is, if not more. Though considering how Maya's API is one of the most open (contrasting with it's general, sometimes almost crippling awkwardness for (the few)

Re: Excellent Recent Gems

2015-03-08 Thread Jason S
DANNY AND THE WILD BUNCH https://vimeo.com/107535313

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S
Here it is with formatting (easier to make-out) This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under

Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread Jason S
On 02/27/15 16:58, Cesar Saez wrote: Shape nodes are not equivalent to operators but the primitive itself (the parent of the operator stack with a P icon on the explorer). In the Softimage SDK we have access the primitive of an object

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
Because that was the target. Target is secondary. Target is last in order. Like dragging and dropping?  Drag the folder to the file to move the file in the folder xD I guess what I meant by "good if consistant"  "however they work"

Re: OT Maya: ncache hell

2015-02-20 Thread Jason S
Perhaps also this lingering/remaining  end-of-sales date (also pointless and forceful) isnt' exactly helping... On 02/20/15 10:38, Jason S wrote: On Thu, Feb 19, 2015 at 3:30 PM, Adrian Graham adrian.gra...@autodesk.com

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
On 02/20/15 13:24, Mirko Jankovic wrote: ... where one flaps is above his head, another flaps is in other side of the room ... Hahaha  xD On 02/20/15 13:24, Mirko Jankovic wrote: It really

Re: Friday Flashback #212

2015-02-20 Thread Jason S
Reminded me of this one done a long time ago because I thought it was the default one was too ugly to be all over the place  :o]     On 02/20/15 12:00, Saeed Kalhor wrote: Anytime i see this noicon.pic, it remembers me

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Jason S
I'd say both are happy(er) when things are consistent and predictable (however they work), with care to eliminate as many steps as possible, because sometimes even microsteps make all the difference. On 02/20/15 14:08, Rob Chapman wrote:

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