Re: Does anyone have any work going?

2018-01-25 Thread Tim Bolland
Hi Paul how's it going? Tim from Glassworks Amsterdam here. No work here at the moment but I'll keep you in mind when we are looking for freelancers. Just so you know we are still using Soft for a bunch of work, but more recently we have been doing work in Houdini. Maybe even Maya in the

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
to Houdini devs, because from what I heard they're super helpful. Artur 2017-11-02 13:51 GMT+01:00 Tim Bolland <tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>>: Haha that's literally what I'm trying to. Well I'm trying to send it to another object... If you go into th

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
find a way to send the rx ry rz from the Chop LookAt to the SRT of the Object, I'd be interested. Frankly, I navigate into the doc and various threads , but I'm unable to solve this. And I don't get why it is so convoluted. 2017-11-02 13:03 GMT+01:00 Tim Bolland <tim_boll...@hotmail.co.

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
Your not alone, I'm currently doing some rigging and using constraints such as look-at and I'm stumbling across a whole bunch of update/override issues. CHOPs seem to be very sensitive to what flags you use, for example the look-at doesn't set the export flag, which is why I think you don't

Re: Houdini hierarchical organization

2017-10-20 Thread Tim Bolland
I have campaigned for the tree view to allow control over hierarchies and exhibit other useful features similar to Soft. These would include manipulating parent/child relationships, duplicating objects and deleting objects. I was also asking for an option to see and edit parameters on the

Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Tim Bolland
romote SOP, like summary, min, max and such. Plus a lot of modulo trickery of course. Worked nicely for this case, while perhaps this won't be enough for something more abstract, not relying on alive geometry, for example arrays for custom skin deformer, or who knows what else. good luck

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Tim Bolland
I would agree with that if the final result out of Houdini was on par with what Maya and other DCC's were delivering. The reality is some of the assets you can make with Houdini, with very minimal scripting, can be far more complex and superior than what you can make with other applications. In

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-12 Thread Tim Bolland
Wow that's a lot of vultures... Me included [] . I've downloaded them but I'm knee deep in a job at the moment so I have been unable to actually look at them. I'm all for it and don't consider it spamming at all. Thank you for the upload. Tim From:

Re: Houdini 16 AutoRigging masterclass

2017-04-02 Thread Tim Bolland
I made an RFE in the past about this but it wasn't addressed in the upgrade. I'm all for trying to use Houdini as a "traditional" modeler, but until they resolve the problems with view port subdivision I just can't see how it's possible. Unless I'm missing something or some option in the

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Tim Bolland
Voted! Thank you for putting the effort in. I'll try and help out where I can. It would be nice to get some template HDAs to figure out the 'right' way to make them (polymorphism/naming etc). Cheers, Tim From: softimage-boun...@listproc.autodesk.com

Re: Random Thoughts about H.

2017-03-28 Thread Tim Bolland
I started translating some of the ICE compounds in VOPs, and by 'start', I made 3... But I plan to keep adding more. So far I have "get closest location", "turbulize value by range", and "linear interperlate". For the stuff that's basically maths you can go into the compounds and copy it one

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-10 Thread Tim Bolland
Thank you Olivier! From: softimage-boun...@listproc.autodesk.com on behalf of Olivier Jeannel Sent: 09 March 2017 13:39 To: softimage@listproc.autodesk.com Subject: Houdini tutorial | Building

Re: houdini question (and where to ask)

2017-03-06 Thread Tim Bolland
I would love to know this too, I find the whole per-point/detail workflow kind of restricting. How is this actually working in ICE? Is everything being run per-point, including the so called globals? And in fact we only get shown a single value for feedback purposes? Cheers, Tim

Re: houdini question (and where to ask)

2017-03-06 Thread Tim Bolland
I find the Discord chatroom a great place for information and general Houdini info. You should be able to join with the below link. https://discordapp.com/invite/b8U5Hdy From: softimage-boun...@listproc.autodesk.com on

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
make it easy to expand on. It should be a great way to get familiar with VEX too. Let me know if you have any questions. A On 02/03/2017 13:34, Tim Bolland wrote: Thank you! Really cool :) From: softimage-boun...@listproc.autodesk.com<mailto

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: [Houdini] Working with strands the Softimage way If it can help, here's a basic scene showing one common approach for making strands: https://filebin.net/6ml27y3atb6qd7iq On 2 March 2017 at 20:17, Tim Bolland <tim_boll..

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
10. Next stop after that is to take a look at the Resample SOP. Especially the "Treat Polygons As" parameter, as that'll let you create interpolated shapes to your trails which is kind handy. A On 02/03/2017 12:58, Tim Bolland wrote: That's a good point Andy, and in my mind thi

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
That's a good point Andy, and in my mind this would make the most sense! But like you say maybe not the most supported. Just to confirm how I'm thinking about this, a strand in Houdini is typically made up of point positions, not points with arrays as attributes. You can manually add an

Re: [Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
nderengine you plan to use and the look you are after you don't have to use the polywire at all, but can render the curves directly. Best Tim Am 02/03/17 um 12:05 schrieb Tim Bolland: Hey guys, I'm after a little advice. I'm currently looking at building a some nice fluffy clouds made up of stran

[Houdini] Working with strands the Softimage way

2017-03-02 Thread Tim Bolland
Hey guys, I'm after a little advice. I'm currently looking at building a some nice fluffy clouds made up of strands and from what I can see there a load of different ways to achieve something like this Houdini. Quite of few of the results I've seen demonstrated online are achieved by creating a

Re: SaveSceneAs strange behaviour

2017-03-01 Thread Tim Bolland
gle.com Posted 9/29/11 8:58 AM, 6 messages From: softimage-boun...@listproc.autodesk.com <softimage-boun...@listproc.autodesk.com> on behalf of Tim Bolland <tim_boll...@hotmail.co.uk> Sent: 01 March 2017 11:11:50 To: softimage@listproc.autod

SaveSceneAs strange behaviour

2017-03-01 Thread Tim Bolland
Hi, I had a script that would compile a filepath and run a SaveSceneAs command with that filepath correctly parsed. It used to be that the command in the script would save with the correctly and the PPG used to generate the filepath would close. Now however when I run the

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Tim Bolland
now you have more choice in that you can have your speed gains but still unlock and tweak if you wanted, or just throw it all away. DAN On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland <tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>> wrote: I'm going to echo that sentime

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Tim Bolland
it to be very straightforward. Houdini is very rewarding to learn, hope you enjoy. :-) jb cheers On 3 February 2017 at 15:12, Tim Bolland <tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>> wrote: Hey, I'm currently taking a good look at Houdini as an application moving

Re: Opinion gathering

2017-02-20 Thread Tim Bolland
Hey Felix, I know what you mean and I still have some reservations about it as a pure get-things-done-dirty moddler and scene assembler. Although I'm hoping I just need to learn more to get comfortable with it. However this video might help a bit wth selections and the scene model.

Soft to Houdini custom shelf / scripts.

2017-02-03 Thread Tim Bolland
Hey, I'm currently taking a good look at Houdini as an application moving forward and I'm wondering if anyone has or uses any custom scripts to mimic some of the more used functions of Softimage. I'm thinking of things such as "Match All Transforms" and "Move Center to Vertices". General

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Tim Bolland
eople one there and SideFX employees also. I haven't been massively involved there but it feels like the future for this type of forum/discussion mashup if you ask me. You can chat directly with other users on there also. https://discordapp.com/channels/230123485668573184/231835631058157570 On Tu

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Tim Bolland
Thanks guys :) From: softimage-boun...@listproc.autodesk.com on behalf of Rob Chapman Sent: 10 January 2017 11:06 To: Official Softimage Users Mailing List.

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Tim Bolland
What is the good Houdini mailing list to be on? Our company is part of the service plan but I haven't got around to joining any lists yet. I must say Houdini is looking like a pretty good option moving forward, if only they could sort out the viewport interaction with regards to modelling.

Re: object parenting in maya

2016-09-21 Thread Tim Bolland
A few of us here at Glassworks Amsterdam had a 4 day crash course in Maya to see general workflows and get a sense for how the program works. After these 4 days we are now taking a serious look at Houdini as our main DCC, there is just too much inconsistency in how Maya talks to itself as a

Re: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online!

2016-08-19 Thread Tim Bolland
Thank you! Going to try and make it over for once. Tim From: Oliver Weingarten Sent: Thursday, August 18, 2016 10:36 AM To: softimage@listproc.autodesk.com Subject: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online! Hey there! Visit us at UeberTage|2016 this year!

RE: PLUG: Fabric 2.2 Released!

2016-05-12 Thread Tim Bolland
That's really cool! Thank you for the updates guys. Tim Date: Wed, 11 May 2016 23:29:45 +0200 Subject: Re: PLUG: Fabric 2.2 Released! From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com "Python! Canvas has been converted to a Python app making it straightforward to create

RE: 0 undo levels

2016-03-19 Thread Tim Bolland
This has happened to me before once or twice. By any chance do you have Fabric Engine installed? I don't know if there is any link, but I only remembered this happening when I was playing around with Fabric. I'm running 2015 SP2. Regards, Tim From: adrian.w...@fluid-pictures.com To:

Re: Fabric Engine 2.1

2016-03-01 Thread Tim Bolland
Great work guys! Jumping into this as we speak. From: Eric Thivierge Sent: Monday, February 29, 2016 6:35 PM To: softimage@listproc.autodesk.com Subject: Fabric Engine 2.1 Hey all, There is a new Fabric Engine release 2.1 that is now out. You can check out these 2 videos, one which is the

What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
Hi, I'm little stumped with this behavior in ICE. I'm using a static version of a mesh to pick up and store curve tangencies. I then use the reinterpret location node to grab the stored vectors on an animated copy of the mesh. This works as expected and I see the vectors have translated nicely.

Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, Feb 3, 2016 at 2:10 PM, Tim Bolland <tim_boll...@hotmail.co.uk> wrote: Hi, I'm little stumped with this behavior in ICE. I'm using a static version of a mesh to pick up and store curve tangencies. I then use the reint

RE: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
e multiplying the re-interpreted vectors by the global transformation matrix of the re-interpret target object. Or perhaps just it's rotation matrix... DAN On Wed, Feb 3, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk> wrote: Hi Martin, 2015 SP2. The node no longer crashes

RE: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
ata(self.PointReferenceFrame) ---/ Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ][ https://vimeo.com/chatterjee ] On Wed, Feb 3, 2016 at 5:53 PM, Tim Bolland <tim_boll...@hotmail.co.uk> wrote: Hey Dan, all the animation is point c

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Tim Bolland
Yes, thank you everyone to helped contribute to the education of us less technical artists. ICE in particular has been a real eye opener. On another note, is there a way to download / backup the list? Cheers, Tim From: Bradley Gabe Sent: Tuesday, February 02, 2016 4:23 PM To:

Looking for a Maya Artist, preferably with Soft experience.

2016-01-14 Thread Tim Bolland
Hi everyone, not strictly a Softimage topic but coming from a Softimage companies point of view. I work for Glassworks Amsterdam and we are looking to do a crowd/stadium job in Maya (specifically Maya + Miarmy ) and are looking for an experienced generalist to help us work on it. Ideally they

Re: Happy New Year list

2016-01-05 Thread Tim Bolland
Happy New Year! From: Mirko Jankovic Sent: Tuesday, January 05, 2016 1:46 PM To: softimage@listproc.autodesk.com Subject: Re: Happy New Year list Alive and well! Happy New Year and wish you all many many more hours in Softimage! On Tue, Jan 5, 2016 at 1:30 PM, Morten Bartholdy

2015 Memory leak playback issue

2014-09-22 Thread Tim Bolland
Hi, I think I remember this being logged a few months a go. We seem to get a slow down when playing back scenes in 2015. I'm unsure exactly what's happening but I remember someone mentioning it could have been a memory leak. I am correct in this assumption and has anything been followed up with

Playback Issue [continued]

2014-09-22 Thread Tim Bolland
Hi Sorry for the double post, I have attached a scene which demonstrates the effect. When we loop through the animation we occasionally get a stuttering effect and a noticeable slowdown. It doesn't seem to be memory related, at least the process manager states the ram is constant. Changing

RE: Playback Issue [continued]

2014-09-22 Thread Tim Bolland
noticeable slowdown or increase in memory consumption... What is happening on your machine? Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ][ https://vimeo.com/chatterjee ] On Mon, Sep 22, 2014 at 3:51 PM, Tim Bolland tim_boll...@hotmail.co.uk

RE: Scene constantly stuck with geometry operators disabled.

2014-08-08 Thread Tim Bolland
().Selection:stack = list(item.ActivePrimitive.ConstructionHistory)if stack:# order reversedsi().DeactivateAbove(stack[-1], False) # python end On Thu, Aug 7, 2014 at 12:25 PM, Tim Bolland tim_boll...@hotmail.co.uk wrote: Hi, I checked this box originally, saved

Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Tim Bolland
HI, I opened a scene with geometry operators disabled in order to hide a bunch of ICE trees at start up. I then saved it out and turned off the Disable geometry operators on start up button, expecting the next time I open the scene to have them re-enabled. However they are stuck on disable and

RE: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Tim Bolland
, Aug 7, 2014 at 12:06 PM, Tim Bolland tim_boll...@hotmail.co.uk wrote: HI, I opened a scene with geometry operators disabled in order to hide a bunch of ICE trees at start up. I then saved it out and turned off the Disable geometry operators on start up button, expecting the next time I open

RE: Strand / Array manipulation puzzle

2014-06-30 Thread Tim Bolland
manipulation puzzle From: alok.gandhi2...@gmail.com To: softimage@listproc.autodesk.com Hi Tim, Not sure if this helps your case, but I posted a few complied array nodes on the list in these threads:http://bit.ly/TpZH22 http://bit.ly/1qQe0v4 On Thu, Jun 26, 2014 at 3:36 PM, Tim Bolland tim_boll

2015 Viewport playback issues

2014-06-17 Thread Tim Bolland
Hi, I am making the jump from 2013.5 to 2015 and I noticed that there seems to be a playback issue. Working with a pretty simple scene the frame rates aren't great, and there is a noticeable stutter even when the frame rate is clamped. Just doing a test, a comparison between 2015 and 2014 is

RE: More fantastic ICE based work

2014-04-09 Thread Tim Bolland
Thanks for the kind words guys, Rudiger will be doing a talk at FMX on the job, so I'm sure after that there will be more stuff to show. In the mean time here is a blog post talking briefly about using liquid nitrogen to film footage of cold vapour.

RH Voodo

2014-03-13 Thread Tim Bolland
Probably a long shot but you can't argue with the results. http://rhythm.com/labs/

Re: softimage.tv - Hello World!

2013-09-04 Thread Tim Bolland
Nice looking website, really clean. Also loving the fact my student film was showcased! Was a bit of a shock to see it on there, but I'm not complaining ;p Regards, Tim On 04/09/2013 14:18, Cristobal Infante wrote: Hi All, Would like to announce the launch of softimage.tv

Re: Hard surface modeling question

2013-08-22 Thread Tim Bolland
Just a thought but have you looked at the geometry approximation settings? Maybe there is a difference there? Tim On 22/08/2013 13:55, Andreas Bystrom wrote: looks like your surface has more of a curve to it

Convex Hull in ICE

2013-08-08 Thread Tim Bolland
Here is one for the technical guys out there. I'm currently having a play around with making a convex hull compound in ICE, and have been looking at the great Alok Gandhi blog as a guide ( http://alokgandhi.com/blog/2011/04/17/convex-hull-maths-can-be-fun/ ). How ever due to my lacking

Re: Convex Hull in ICE

2013-08-08 Thread Tim Bolland
and was kind enough to provide its sourcecode as well: http://frenchdog.wordpress.com/2012/01/05/happy-2012/ On Thu, Aug 8, 2013 at 10:57 AM, Tim Bolland tim_boll...@hotmail.co.uk mailto:tim_boll...@hotmail.co.uk wrote: Here is one for the technical guys out there. I'm currently having

Re: Rotate UVW's

2013-03-26 Thread Tim Bolland
Thank you Edy that is exactly what I mean. Regards, Tim On 26/03/2013 02:57, Edy Susanto Lim wrote: something like this Tim? -edy On Tue, Mar 26, 2013 at 2:49 AM, Tim Bolland tim_boll...@hotmail.co.uk mailto:tim_boll...@hotmail.co.uk wrote: Thanks Leonard I'll give it a go

Rotate UVW's

2013-03-25 Thread Tim Bolland
Hi, I'm sure I'm missing something simple here, but I'm looking for a way to rotate the UVW's of an object around a null with a fall off. Using the rotate node in ICE I'm able to rotate the whole set around, but I'm having trouble finding a way to shift the rotation vector to a custom spot.

Re: Rotate UVW's

2013-03-25 Thread Tim Bolland
of custom center. On Mar 25, 2013 10:19 AM, Tim Bolland tim_boll...@hotmail.co.uk mailto:tim_boll...@hotmail.co.uk wrote: Hi, I'm sure I'm missing something simple here, but I'm looking for a way to rotate the UVW's of an object around a null with a fall off. Using the rotate node

Re: Particle clumping technique

2013-01-07 Thread Tim Bolland
I agree with the other comments, thank you very much! This is like gold-dust to us ICE geeks (if you excuse the pun). Also great look dev by Tim Borgmaan too. Great job everyone involved. Regards, Tim On 7 Jan 2013, at 21:37, Andy Moorer wrote: Looking at that scene now, this is nice work,