Hi Jordi,
Did you ever assemble your Houdini migration notes into a PDF or an ebook?
Cheers,
-=Eric
On Mon, Jan 4, 2016 at 6:52 AM, Gerbrand Nel wrote:
> Yeah Mantra has this ability to make the same looking render, take 4 min
> or 2 hours, depending on your settings.
>
Thanks Oscar,
I am about to start rewriting them all for Houdini 15 (many many things have
changed for the better and would be silly to do a plain conversion, really the
new features need to be put forward)
You will have to be patient, will take me a bit as you can imagine.
jb
> On 11 Jan
Hey, I'm not Jordi, but the guides can be found on the sidefx site:
https://www.sidefx.com/index.php?option=com_content=view=2711=418
Cheers
Oscar
On Mon, Jan 11, 2016 at 3:26 PM, Eric Turman wrote:
> Hi Jordi,
>
> Did you ever assemble your Houdini migration notes into
Regarding rendering in Houdini.
Currently, in H15 (15.0303) I´m finding UDIM support a bit limited, f.e.
for all those cases where one
would want to do adjustment stuff to a texture put inside a Cop2net and
then pointing to that in a map slot.
op:obj/cop2net/OUT
The limitiation is that the
Yeah Mantra has this ability to make the same looking render, take 4 min
or 2 hours, depending on your settings.
But for transparent stuff.. stay away!!! its worse than Arnold with
internal reflections.
Really can't stress enough how important blender has become for
rendering in my pipeline.
Wow.. forgot about this rant :)
It's been about 9 months since I wrote that, and I'm still pretty happy
with houdini.
Only thing I don't like much as a freelancer is Mantra.
Like Jordi said, its probably comparable to Arnold. (I did a fur job a
few months ago, and it was allot faster than
Yeah,, not to indie :(
On 03/01/2016 20:27, Jordi Bares wrote:
Ha ha ha….
It is true, we are all getting spoiled by Redshift… but hey! that is coming to
Houdini too!!!
;-)
jb
On 3 Jan 2016, at 19:22, Gerbrand Nel wrote:
Wow.. forgot about this rant :)
It's been about 9
Now, to keep that thread alive and because Autodesk is about to gently
push people more
and more into the rental this but don´t own that corner.
I´m currently dabbling with the "Apprentice" Houdini 15 version.
Mostly at the single click level of things. Doubleclicking on a node
still often
Does fabric currently have a stand alone UI for rigging and weight painting
? or do you need to import weight maps from what ever app you are intending
to finish in ?
On 2 January 2016 at 17:27, Tim Leydecker wrote:
> Now, to keep that thread alive and because Autodesk is
In my experience render times between Arnold and Mantra are very similar, only
thing is that Arnold uses memory in a more efficient way (again in my
experience) but you can do some really crazy stuff simply using Mantra, plus it
is free and so far I have never found Mantra limits in production,
...@gmail.com
Date: Thu, 19 Mar 2015 13:44:49 +
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
Network and hardware are fastest I've used. It's just the nature of the
work.
Volume data in my case is not very large, only a few Mb per frame
--
From: moloney.cia...@gmail.com
Date: Thu, 19 Mar 2015 13:44:49 +
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
Network and hardware are fastest I've used. It's just the nature of the
work.
Volume data in my
.
Date: Mon, 23 Mar 2015 10:03:12 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
From: luceri...@gmail.com
To: softimage@listproc.autodesk.com
On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote:
I've used
it to anyone.
Please contact the sender if you believe you have received this email in
error.
Date: Mon, 23 Mar 2015 10:03:12 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
From: luceri...@gmail.com
On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote:
I've used it a decent amount as the guys at the foundation of our studio all
use it, but I really dislike it (I used it years ago too before xsi) it is
so dis-organised and slow, I think it breeds sloppy workflow with
From: moloney.cia...@gmail.com
Date: Thu, 19 Mar 2015 13:44:49 +
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
Network and hardware are fastest I've used. It's just the nature of
the work
considerable impact on productivity, or is it something I can probably live
with, like I do with maya xsi...
thanks!
-Manu
IMDB | Portfolio | Vimeo | Linkedin
From: moloney.cia...@gmail.com
Date: Thu, 19 Mar 2015 13:44:49 +
Subject: Re: Very OT: for the love of your
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
Network and hardware are fastest I've used. It's just the nature of the work.
Volume data in my case is not very large, only a few Mb per frame. But, e.g. to
make useful collision fields from complex
I'm loving working with Houdini, but sometimes it's just frustratingly
slow. Even with the new VDB tools, converting and caching everything out as
volume fields is a real drag.
But then again the caching workflow is super-slick. I shudder at the
thought of all the time lost to the mysteries of ICE
before saying slow or fast regarding volumes or vdb we have to talk about the
resolution of the volumen, and the amount of fields involve.
same with DOPs , after mentioning ALL the plugings, dops can interact with all
the solver at once, that means will take in consideration, RBD, with liquids
Is this processing time or hardware time? (disks, network, etc..)
Of course saving gigabytes per frame is slow but may be a clever local SSD sync
to the main server could do the job to make the process faster?
jb
On 19 Mar 2015, at 12:56, Ciaran Moloney moloney.cia...@gmail.com wrote:
I'm
Network and hardware are fastest I've used. It's just the nature of the
work.
Volume data in my case is not very large, only a few Mb per frame. But,
e.g. to make useful collision fields from complex geometry often requires a
good bit of SOPs pre-processing. I get the impression that much of SOPs
Gerbrand Nel schreef op 17-3-2015 om 11:11:
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent the last year learning Maya, and got to a point where I can
compete against people straight out of collage.
This got me a bit down, as
://envmanu.carbonmade.com/| Vimeo
http://vimeo.com/manuelhuertasmarchena | Linkedin
http://www.linkedin.com/in/manuelhuertas
--
From: byronn...@gmail.com
Date: Tue, 17 Mar 2015 16:14:34 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage
If you are a Softimage power user, it will take a lot of time to get
back to that level in Houdini. However, you don't need to be a Houdini
power user to use Houdini. Learn the basics (basic modeling, basic UVs,
basinc animation, etc) and then choose an area where you want to dive
first. Most
Does Redshift have any plans for Houdini? Have you all found there are many
opportunities for remote Houdini work? I wonder since it's a smaller market
share that the competent artists may be able to negotiate better
circumstances like remote or better pay?
On Wed, Mar 18, 2015 at 9:54 AM,
I agree with Francois, little steps, start with the simple stuff, from
modelling and animation, rigging (SOPs specially) and lighting, then move into
VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs
(dynamics) which is where the meat is.
With regards with Redshift, I
Like a dream Jordi. :-)
On Wed, Mar 18, 2015 at 12:13 PM, Jordi Bares Dominguez
jordiba...@gmail.com wrote:
I agree with Francois, little steps, start with the simple stuff, from
modelling and animation, rigging (SOPs specially) and lighting, then move
into VEX and VFX also in chunks,
, 17 Mar 2015 16:14:34 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
How are you finding your new found Houdini knowledge to be fitting into the
needs of the marketplace? Are there many shops adopting it? Or are you a lone
wolf or able
How are you finding your new found Houdini knowledge to be fitting into the
needs of the marketplace? Are there many shops adopting it? Or are you a
lone wolf or able to turnkey shots for people? I too have found Maya
unintuitive and uninspiring. Houdini looks interesting but I'm wary of
jumping
examples of that for film (not
talking about fx of course), I am guessing that the main idea is somehow
similar... ?!
cheers
-Manu
IMDB | Portfolio | Vimeo
| Linkedin
From: byronn...@gmail.com
Date: Tue, 17 Mar 2015 16:14:34 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
a SOP for that!
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel
Sent: 17 March 2015 10:12
To: softimage@listproc.autodesk.com
Subject: Very OT: for the love of your career.. try houdini
@listproc.autodesk.com
Subject: Very OT: for the love of your career.. try houdini
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent the last year learning Maya, and got to a point where I can
compete against people straight out
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent the last year learning Maya, and got to a point where I can
compete against people straight out of collage.
This got me a bit down, as I'm one of the more experienced softimage
What a beautiful post and watching out for your fellow artists.
On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting this, except knowing I might save
the life of a fellow artist.
So I spent the last year learning Maya, and got to a
: for the love of your career.. try houdini
From: ntmon...@gmail.com
To: softimage@listproc.autodesk.com
What a beautiful post and watching out for your fellow artists.
On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting this, except knowing I
I'm about to throw myself at Houdini so this is great to hear. Thanks
Gerbrand!
DAN
On 17 Mar 2015 12:12, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting this, except knowing I might save
the life of a fellow artist.
So I spent the last year learning Maya,
: Very OT: for the love of your career.. try houdini
From: ntmon...@gmail.com
To: softimage@listproc.autodesk.com
What a beautiful post and watching out for your fellow artists.
On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting
That certainly is a great approach but even better is if you go in the other
direction, use Houdini as the backbone and render from
Mantra/Arnold/Octane/PRMan/3Dlight/whatever as the FX live inside Houdini and
therefore it is the natural backbone.
Ultimately you will be using a myriad of tools
Date: Tue, 17 Mar 2015 16:14:34 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
How are you finding your new found Houdini knowledge to be fitting into
the needs of the marketplace? Are there many shops adopting it? Or are you
a lone wolf
://www.linkedin.com/in/manuelhuertas
--
From: byronn...@gmail.com
Date: Tue, 17 Mar 2015 16:14:34 -0400
Subject: Re: Very OT: for the love of your career.. try houdini
To: softimage@listproc.autodesk.com
How are you finding your new found Houdini knowledge
I always worry that Houdini is not such a friendly app to be used as
a 'backbone' as you (Jordi) phrase it.
But I'm basing that on the logic that most of our 3d artists will HAVE to
use it, but that's not really the case...
I've started to settle into the idea that maya is OK for being the
base,
...@listproc.autodesk.com] On Behalf Of Gerbrand
Nel
Sent: 17 March 2015 10:12
To: softimage@listproc.autodesk.com
Subject: Very OT: for the love of your career.. try houdini
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent
mailto:softimage@listproc.autodesk.com
Subject: Very OT: for the love of your career.. try houdini
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent the last year learning Maya, and got to a point where I can
compete
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