Re: Very OT: for the love of your career.. try houdini

2016-01-11 Thread Eric Turman
Hi Jordi, Did you ever assemble your Houdini migration notes into a PDF or an ebook? Cheers, -=Eric On Mon, Jan 4, 2016 at 6:52 AM, Gerbrand Nel wrote: > Yeah Mantra has this ability to make the same looking render, take 4 min > or 2 hours, depending on your settings. >

Re: Very OT: for the love of your career.. try houdini

2016-01-11 Thread Jordi Bares
Thanks Oscar, I am about to start rewriting them all for Houdini 15 (many many things have changed for the better and would be silly to do a plain conversion, really the new features need to be put forward) You will have to be patient, will take me a bit as you can imagine. jb > On 11 Jan

Re: Very OT: for the love of your career.. try houdini

2016-01-11 Thread Oscar Juarez
Hey, I'm not Jordi, but the guides can be found on the sidefx site: https://www.sidefx.com/index.php?option=com_content=view=2711=418 Cheers Oscar On Mon, Jan 11, 2016 at 3:26 PM, Eric Turman wrote: > Hi Jordi, > > Did you ever assemble your Houdini migration notes into

Re: Very OT: for the love of your career.. try houdini

2016-01-04 Thread Tim Leydecker
Regarding rendering in Houdini. Currently, in H15 (15.0303) I´m finding UDIM support a bit limited, f.e. for all those cases where one would want to do adjustment stuff to a texture put inside a Cop2net and then pointing to that in a map slot. op:obj/cop2net/OUT The limitiation is that the

Re: Very OT: for the love of your career.. try houdini

2016-01-04 Thread Gerbrand Nel
Yeah Mantra has this ability to make the same looking render, take 4 min or 2 hours, depending on your settings. But for transparent stuff.. stay away!!! its worse than Arnold with internal reflections. Really can't stress enough how important blender has become for rendering in my pipeline.

Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel
Wow.. forgot about this rant :) It's been about 9 months since I wrote that, and I'm still pretty happy with houdini. Only thing I don't like much as a freelancer is Mantra. Like Jordi said, its probably comparable to Arnold. (I did a fur job a few months ago, and it was allot faster than

Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel
Yeah,, not to indie :( On 03/01/2016 20:27, Jordi Bares wrote: Ha ha ha…. It is true, we are all getting spoiled by Redshift… but hey! that is coming to Houdini too!!! ;-) jb On 3 Jan 2016, at 19:22, Gerbrand Nel wrote: Wow.. forgot about this rant :) It's been about 9

Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Tim Leydecker
Now, to keep that thread alive and because Autodesk is about to gently push people more and more into the rental this but don´t own that corner. I´m currently dabbling with the "Apprentice" Houdini 15 version. Mostly at the single click level of things. Doubleclicking on a node still often

Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Sebastien Sterling
Does fabric currently have a stand alone UI for rigging and weight painting ? or do you need to import weight maps from what ever app you are intending to finish in ? On 2 January 2016 at 17:27, Tim Leydecker wrote: > Now, to keep that thread alive and because Autodesk is

Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Jordi Bares
In my experience render times between Arnold and Mantra are very similar, only thing is that Arnold uses memory in a more efficient way (again in my experience) but you can do some really crazy stuff simply using Mantra, plus it is free and so far I have never found Mantra limits in production,

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Simon Reeves
...@gmail.com Date: Thu, 19 Mar 2015 13:44:49 + Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com Network and hardware are fastest I've used. It's just the nature of the work. Volume data in my case is not very large, only a few Mb per frame

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Chris Johnson
-- From: moloney.cia...@gmail.com Date: Thu, 19 Mar 2015 13:44:49 + Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com Network and hardware are fastest I've used. It's just the nature of the work. Volume data in my

RE: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Andi Farhall
. Date: Mon, 23 Mar 2015 10:03:12 -0400 Subject: Re: Very OT: for the love of your career.. try houdini From: luceri...@gmail.com To: softimage@listproc.autodesk.com On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote: I've used

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Mirko Jankovic
it to anyone. Please contact the sender if you believe you have received this email in error. Date: Mon, 23 Mar 2015 10:03:12 -0400 Subject: Re: Very OT: for the love of your career.. try houdini From: luceri...@gmail.com

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Luc-Eric Rousseau
On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves si...@simonreeves.com wrote: I've used it a decent amount as the guys at the foundation of our studio all use it, but I really dislike it (I used it years ago too before xsi) it is so dis-organised and slow, I think it breeds sloppy workflow with

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Gerbrand Nel
From: moloney.cia...@gmail.com Date: Thu, 19 Mar 2015 13:44:49 + Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com Network and hardware are fastest I've used. It's just the nature of the work

Re: Very OT: for the love of your career.. try houdini

2015-03-23 Thread Demian Kurejwowski
considerable impact on productivity, or is it something I can probably live with, like I do with maya xsi...  thanks! -Manu IMDB | Portfolio | Vimeo | Linkedin From: moloney.cia...@gmail.com Date: Thu, 19 Mar 2015 13:44:49 + Subject: Re: Very OT: for the love of your

RE: Very OT: for the love of your career.. try houdini

2015-03-21 Thread Manuel Huertas Marchena
Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com Network and hardware are fastest I've used. It's just the nature of the work. Volume data in my case is not very large, only a few Mb per frame. But, e.g. to make useful collision fields from complex

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Ciaran Moloney
I'm loving working with Houdini, but sometimes it's just frustratingly slow. Even with the new VDB tools, converting and caching everything out as volume fields is a real drag. But then again the caching workflow is super-slick. I shudder at the thought of all the time lost to the mysteries of ICE

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Demian Kurejwowski
before saying slow or fast regarding volumes or vdb we have to talk about the resolution of the volumen, and the amount of fields involve.  same with DOPs , after mentioning ALL the plugings, dops can interact with all the solver at once,  that means will take in consideration, RBD, with liquids

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Jordi Bares Dominguez
Is this processing time or hardware time? (disks, network, etc..) Of course saving gigabytes per frame is slow but may be a clever local SSD sync to the main server could do the job to make the process faster? jb On 19 Mar 2015, at 12:56, Ciaran Moloney moloney.cia...@gmail.com wrote: I'm

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Ciaran Moloney
Network and hardware are fastest I've used. It's just the nature of the work. Volume data in my case is not very large, only a few Mb per frame. But, e.g. to make useful collision fields from complex geometry often requires a good bit of SOPs pre-processing. I get the impression that much of SOPs

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Leendert A. Hartog
Gerbrand Nel schreef op 17-3-2015 om 11:11: I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete against people straight out of collage. This got me a bit down, as

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Ognjen Vukovic
://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedin http://www.linkedin.com/in/manuelhuertas -- From: byronn...@gmail.com Date: Tue, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini To: softimage

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Francois Lord
If you are a Softimage power user, it will take a lot of time to get back to that level in Houdini. However, you don't need to be a Houdini power user to use Houdini. Learn the basics (basic modeling, basic UVs, basinc animation, etc) and then choose an area where you want to dive first. Most

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
Does Redshift have any plans for Houdini? Have you all found there are many opportunities for remote Houdini work? I wonder since it's a smaller market share that the competent artists may be able to negotiate better circumstances like remote or better pay? On Wed, Mar 18, 2015 at 9:54 AM,

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Jordi Bares Dominguez
I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs (dynamics) which is where the meat is. With regards with Redshift, I

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Byron Nash
Like a dream Jordi. :-) On Wed, Mar 18, 2015 at 12:13 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks,

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Demian Kurejwowski
, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf or able

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Byron Nash
How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf or able to turnkey shots for people? I too have found Maya unintuitive and uninspiring. Houdini looks interesting but I'm wary of jumping

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Manuel Huertas Marchena
examples of that for film (not talking about fx of course), I am guessing that the main idea is somehow similar... ?! cheers -Manu IMDB | Portfolio | Vimeo | Linkedin From: byronn...@gmail.com Date: Tue, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Simon Reeves
a SOP for that! a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel Sent: 17 March 2015 10:12 To: softimage@listproc.autodesk.com Subject: Very OT: for the love of your career.. try houdini

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread adrian wyer
@listproc.autodesk.com Subject: Very OT: for the love of your career.. try houdini I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete against people straight out

Very OT: for the love of your career.. try houdini

2015-03-17 Thread Gerbrand Nel
I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete against people straight out of collage. This got me a bit down, as I'm one of the more experienced softimage

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Meng-Yang Lu
What a beautiful post and watching out for your fellow artists. On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote: I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Andi Farhall
: for the love of your career.. try houdini From: ntmon...@gmail.com To: softimage@listproc.autodesk.com What a beautiful post and watching out for your fellow artists. On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote: I'm not getting anything out of posting this, except knowing I

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Dan Yargici
I'm about to throw myself at Houdini so this is great to hear. Thanks Gerbrand! DAN On 17 Mar 2015 12:12, Gerbrand Nel nagv...@gmail.com wrote: I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya,

RE: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Manuel Huertas Marchena
: Very OT: for the love of your career.. try houdini From: ntmon...@gmail.com To: softimage@listproc.autodesk.com What a beautiful post and watching out for your fellow artists. On Tue, Mar 17, 2015 at 3:11 AM, Gerbrand Nel nagv...@gmail.com wrote: I'm not getting anything out of posting

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Jordi Bares Dominguez
That certainly is a great approach but even better is if you go in the other direction, use Houdini as the backbone and render from Mantra/Arnold/Octane/PRMan/3Dlight/whatever as the FX live inside Houdini and therefore it is the natural backbone. Ultimately you will be using a myriad of tools

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Adam Sale
Date: Tue, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com How are you finding your new found Houdini knowledge to be fitting into the needs of the marketplace? Are there many shops adopting it? Or are you a lone wolf

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Raffaele Fragapane
://www.linkedin.com/in/manuelhuertas -- From: byronn...@gmail.com Date: Tue, 17 Mar 2015 16:14:34 -0400 Subject: Re: Very OT: for the love of your career.. try houdini To: softimage@listproc.autodesk.com How are you finding your new found Houdini knowledge

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Simon Reeves
I always worry that Houdini is not such a friendly app to be used as a 'backbone' as you (Jordi) phrase it. But I'm basing that on the logic that most of our 3d artists will HAVE to use it, but that's not really the case... I've started to settle into the idea that maya is OK for being the base,

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Simon Reeves
...@listproc.autodesk.com] On Behalf Of Gerbrand Nel Sent: 17 March 2015 10:12 To: softimage@listproc.autodesk.com Subject: Very OT: for the love of your career.. try houdini I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Gerbrand Nel
mailto:softimage@listproc.autodesk.com Subject: Very OT: for the love of your career.. try houdini I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist. So I spent the last year learning Maya, and got to a point where I can compete