*Raffaele
Fragapane
*Sent:* Monday, September 08, 2014 2:55 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: maya uv tool broken?
It does symmetry within each shell AFAIK.
On 9 Sep 2014 04:13, "Matt Lind" mailto:ml...@carbinestudios.com>> wrote:
If Maya is using the same Unfol
PM
To: softimage@listproc.autodesk.com
Subject: RE: maya uv tool broken?
‘perfect’ mirrored symmetry?
The problem we’ve experienced is one half will be slightly larger or ever so
slightly skewed. To reproduce; Take a sphere, torus, or other polygon mesh
primitive and cut it in half with your
e@listproc.autodesk.com>
Subject: Re: maya uv tool broken?
Hello,
Unfold3d is build directly in Maya 2015 and accessible directly from the UV
Editor menu.
Then, there is a Bonus Tools which is a mel script that takes you step-by-step
into setting up things and then call unfold. That's n
respect.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Crouzet
Sent: Monday, September 08, 2014 12:00 PM
To: Softimage Mailing List
Subject: Re: maya uv tool broken?
Look, I don't know shit in UV unfolding
e-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Saturday, September 06, 2014 10:59 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: maya uv tool broken?
>
> Hello,
>
> Unfold3d is build directly in Maya 2015
If Maya generally isn't (at all) the
same as XSI (not that it should or was ever meant to be)
I don't think it's something isolated to the UV editor.
I personally find it astonishing to see how much how things start,
defines the entirety the existence of w
You'll need to try the one in Maya before jumping to conclusion,
because not only is the implementation in XSI years old, I think we
kind of dropped the ball a bit on the workflow. Polygonal Design's
tech was probably best experienced through their standalone app.
On Mon, Sep 8, 2014 at 2:13 PM,
you man!!
cheers
-Manu
IMDB | Portfolio | Vimeo
| Linkedin
From: ml...@carbinestudios.com
To: softimage@listproc.autodesk.com
Date: Mon, 8 Sep 2014 18:30:23 +
Subject: RE: maya uv tool broken?
Something that basic should not require me contacting the dev. It should be a
standard benchmark in testing the
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher
> Crouzet
> *Sent:* Monday, September 08, 2014 11:21 AM
> *To:* Softimage Mailing List
>
> *Subject:* Re: maya uv tool broken?
Behalf Of Christopher
Crouzet
Sent: Monday, September 08, 2014 11:21 AM
To: Softimage Mailing List
Subject: Re: maya uv tool broken?
If you haven't done it yet, you could forward this kind of request directly to
the dev: supp...@unfold3d.com<mailto:supp...@unfold3d.com>
He's rea
e. Unfold3D is very poor with
> that.
>
>
> Matt
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Saturday, September 06, 2014 10:59 AM
&g
image@listproc.autodesk.com
Subject: Re: maya uv tool broken?
Hello,
Unfold3d is build directly in Maya 2015 and accessible directly from the UV
Editor menu.
Then, there is a Bonus Tools which is a mel script that takes you step-by-step
into setting up things and then call unfold. That's not a new
rtfolio
>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| Vimeo
>> <http://vimeo.com/manuelhuertasmarchena> | Linkedin
>> <http://www.linkedin.com/in/manuelhuertas>
>>
>>
>> --
>> Date: Sat, 6 S
g something obvious :)
> IMDB | Portfolio | Vimeo
> | Linkedin
> Date: Sat, 6 Sep 2014 10:44:28 -0400
> Subject: RE: maya uv tool broken?
> From: luceri...@gmail.com
> To: softimage@listproc.autodesk.com
> On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena" wrote:
>
day, 7 September 2014 07:26
> To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
> mailto:softimage@listproc.autodesk.com>>
> Subject: Re: maya uv tool broken?
>
> Honestly, I'd have to see it to figure it out.
> I have had general w
;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: maya uv tool broken?
Honestly, I'd have to see it to figure it out.
I have had general wonkyness here and there, the uncomfortable click and key
combination
Honestly, I'd have to see it to figure it out.
I have had general wonkyness here and there, the uncomfortable click and
key combinations and stuff it uses can make for some odd interaction in my
experience, but usually it's just that uncomfortable, not random.
A couple colleagues around me, who've
my experience with maya. I am not a
>> software fanboy at all and understand this are just tools in the end. But
>> surely its a bit hard to hold back on comparing having used xsi previously :)
>>
>> btw, yeah is good to know about the tension display and shell management, I
>> ll de
, thanks!
>
> cheers
>
>
>
> -Manuel
>
>
>
> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
> <http://envmanu.com> <http://envmanu.carbonmade.com/>| Vimeo
> <http://vimeo.com/manuelhuertasmarchena> | Linkedin
> <http://www.linkedin.
he
> link! thanks for taking the time explaining :)
>
>
> > Date: Sat, 6 Sep 2014 13:59:05 -0400
> > Subject: Re: maya uv tool broken?
> > From: luceri...@gmail.com
> > To: softimage@listproc.autodesk.com
> >
> > Hello,
> >
> > Unfold3d is
400
> Subject: Re: maya uv tool broken?
> From: luceri...@gmail.com
> To: softimage@listproc.autodesk.com
>
> Hello,
>
> Unfold3d is build directly in Maya 2015 and accessible directly from
> the UV Editor menu.
> Then, there is a Bonus Tools which is a mel script that takes you
Hello,
Unfold3d is build directly in Maya 2015 and accessible directly from
the UV Editor menu.
Then, there is a Bonus Tools which is a mel script that takes you
step-by-step into setting up things and then call unfold. That's not
a new tool, but it's been updated to use the new Unfold3d. I figu
unwrapping meshes in maya
2015, I was asking why is not included by default? but again being a bit new, I
am surely missing something obvious :)
IMDB | Portfolio | Vimeo
| Linkedin
Date: Sat, 6 Sep 2014 10:44:28 -0400
Subject: RE: maya uv tool broken?
From: luceri...@gmail.com
To: softimage@l
On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena"
wrote:
> Also about the "uvtool" why does this tool needs to be a downloadable
"bonus tool"? why is not a default method?
Does it? I don't know The bonus tool predates 2015 and the new workflows .
display and shell management,
> I ll definitely will take a look on that, thanks!
>
> cheers
>
>
>
> -Manuel
>
>
>
> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
> <http://envmanu.com> <http://envmanu.carbonmade.com/>| Vimeo
>
look on that, thanks!
cheers
-Manuel
IMDB | Portfolio | Vimeo
| Linkedin
Date: Sat, 6 Sep 2014 12:57:37 +1000
Subject: Re: maya uv tool broken?
From: raffsxsil...@googlemail.com
To: softimage@listproc.autodesk.com
Unwrapping UVs in Maya 2015 is one of the very rare things where I find Maya to
> From: cgc...@gmail.com
> Date: Fri, 5 Sep 2014 22:37:49 +0100
> Subject: Re: maya uv tool broken?
> To: softimage@listproc.autodesk.com
>
>
> Thanks I will look into it, it seems to be a new feature:
>
>
> http://knowledge.autodesk.com/support/maya/getti
sp1 was not installed yet indeed!! thanks for the help
From: cgc...@gmail.com
Date: Fri, 5 Sep 2014 22:37:49 +0100
Subject: Re: maya uv tool broken?
To: softimage@listproc.autodesk.com
Thanks I will look into it, it seems to be a new feature:
http://knowledge.autodesk.com/support/maya/getting
Thanks I will look into it, it seems to be a new feature:
http://knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/GUID-9369F620-55E2-4FF8-906F-88606633B670-htm.html
On 5 September 2014 21:47, Luc-Eric Rousseau wrote:
> On Fri, Sep 5, 2014 at 4:
On Fri, Sep 5, 2014 at 4:26 PM, Cristobal Infante wrote:
> Hi Luc-Eric,
>
> Was having a goodl ook at the Maya UV editor today and it seems pretty good.
> The only thing I didn't manage to do was to tear off polygons.. Is this
> possible? I do this all the time in Soft!
Hello, I'm not a UV editor
plugin as xsi. I am not sure about the
service pack, but I ll check that asap. It was annoying to have the "done"
button not going away after repeated clicking. Thanks again for your help.
IMDB | Portfolio | Vimeo
| Linkedin
Date: Fri, 5 Sep 2014 21:26:10 +0100
Subject: Re: maya uv t
Hi Luc-Eric,
Was having a goodl ook at the Maya UV editor today and it seems pretty
good. The only thing I didn't manage to do was to tear off polygons.. Is
this possible? I do this all the time in Soft!
On Friday, 5 September 2014, Luc-Eric Rousseau wrote:
> Unfold in Maya 2015 is the same Unf
Unfold in Maya 2015 is the same Unfold3d tech as in Softimage and
should give just as good or better result.
Perhaps check if the plugin is loaded, it's called Unfold3d.
Also please install the latest service pack for Maya. I believe the
HUD buttons, which are used by the bonus tools, were not wo
ahaha I was sooo thinking of that! unfortunately I only have maya available
at work, so can't :(I ll seriously consider to invest some time to learn modo I
think..!
IMDB | Portfolio | Vimeo
| Linkedin
Date: Fri, 5 Sep 2014 15:30:53 -0400
Subject: Re: maya uv tool broken?
From
export back to soft for unwrapping?
I still do all my initial unwraps in XSI...regardless of the end software.
On Fri, Sep 5, 2014 at 2:25 PM, Manuel Huertas Marchena wrote:
> hi There,
>
> I am in the mood of writing a huuuge rant on how much maya modeling tools
> are broken to a point
> a wo
hi There,
I am in the mood of writing a huuuge rant on how much maya modeling tools are
broken to a pointa wouldn't though so! but for the sake of my and your mental
sanity I ll ask a simple question :)does someone knows if maya uvtool ( the one
that comes with the "bonus tools") in 2015... for
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