Intersting... so it is not readable by humans and the software wont read it
either. Its content sounds pretty useful then...
Interesting thread...
Regarding file dsprojectinfo, no need to bother with it: "Softimage doesn't
use what's in the file."
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13541480&linkID=12544120
François
On Mon, Jan 28, 2013 at 2:29 PM, Stefan Andersson wrote:
Something that
> First, I think we actually already have those APIs anyway
> But more importantly, you'll never write a full replacement for the XSI scene
> format. It's never
> going to happen. You don't have the time, the technical know-how or interest
> to do all of the
> work of saving every bi
WORD AGAIN! Thanks Luc-Eric! Putting even more weight to the subject and
the request to finally just DO IT. Give us a real ASCII alternative. Not
just a .scntoc
On Tue, Jan 29, 2013 at 4:55 PM, Luc-Eric Rousseau wrote:
> > It sounds to me to be always the same arguments at the end (front-end
>
> It sounds to me to be always the same arguments at the end (front-end tools
> vs SDK extensibility).
> We are already capable of writing a custom exporter but suffer from
> inaccessible stuff. Why would I like the team
> to provide me an ascii file format while opening more the SDK would allow m
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: 29 January 2013 12:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and it's binary format
Yeah, let's hear that story
s
Sent: 29 January 2013 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and it's binary format
Am 29.01.2013 08:57, schrieb jo benayoun:
.. and these projects often die often because argument like this,
which IMHO is a false dichotomy around core development vs the very
neb
"In the case of the tool SDK I think you would be surprised to know the
history of that project and how it got developed... ;-)"
Oh please, tell us a story (;
.. I'm all ears.
rised to know the history
of that project and how it got developed... ;-)
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: 29 January 2013 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and
Am 29.01.2013 08:57, schrieb jo benayoun:
/.. and these projects often die often because argument like this,
which IMHO is a false dichotomy around core development vs the very
nebulous "more SDK access". It ignores the fact that core development
is done in a fraction of the time and benefit eve
*.. and these projects often die often because argument like this,
which IMHO is a false dichotomy around core development vs the very
nebulous "more SDK access". It ignores the fact that core development
is done in a fraction of the time and benefit everyone plus the long
term viability of the pr
Thanks Ivan!
I really hope that this option will be available to us soon. And we can see
from the responses there are quite a few people who need it badly, and have
requested it for a long time.
best regards
stefan andersson
On Mon, Jan 28, 2013 at 11:22 PM, ivan t wrote:
> Hi ,
>
> This has
I also blame Pixar for the current status of the Animation Mixer.
/s
On Tue, Jan 29, 2013 at 7:35 AM, Steven Caron wrote:
> technically you could have done that already, brent worked on maya while
> it was alias and alias/wavefront. and i think they got one or two others
>
>
> On Mon, Jan 28,
y 29, 2013 7:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and it's binary format
technically you could have done that already, brent worked on maya while
it was alias and alias/wavefront. and i think they got one or two others
On Mon, Jan 28, 2013 at 10:32 PM, S
technically you could have done that already, brent worked on maya while it
was alias and alias/wavefront. and i think they got one or two others
On Mon, Jan 28, 2013 at 10:32 PM, Stefan Andersson wrote:
> Finally I can say that it's Maya developers fault that its something wrong
> with softimag
Finally I can say that it's Maya developers fault that its something wrong
with softimage :)
/Stefan
On Jan 29, 2013, at 6:34, Steven Caron wrote:
at 'maya developers'?
On Mon, Jan 28, 2013 at 9:30 PM, Gene Crucean
wrote:
>
>
> Excellent... let's point some fingers! :D
>
>
at 'maya developers'?
On Mon, Jan 28, 2013 at 9:30 PM, Gene Crucean
wrote:
>
>
> Excellent... let's point some fingers! :D
>
>
| It's hard to explain why this project has never been scheduled in the
last 15 years without pointing fingers.
Excellent... let's point some fingers! :D
On Mon, Jan 28, 2013 at 9:19 PM, Luc-Eric Rousseau wrote:
> There is really no technical reason why Softimage could not save the
> equivalent
There is really no technical reason why Softimage could not save the
equivalent of the current binary scene as ASCII, and it may not even
be slower. It's hard to explain why this project has never been
scheduled in the last 15 years without pointing fingers.
> priority should go on exposing more f
I thaught it was a revenue thing to promote upgrading.
On 28/01/2013 5:24 PM, Stefan Kubicek wrote:
Very good points Matt, and I didn't meant to say I wouldn't welcome it
either, not just because of the merits of an ASCII file format itself
but also in anticipation of it's positive side effects
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Monday, January 28, 2013 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and it's binary format
I guess implementing an ASCII file format writer/reader is ha
Hi ,
This has been filed as SOFT-854 by Stefan Andersson.
Thanks
Ivan
I think, it has been made clear over the past why there is no ascii file
formats ala Maya "ma".
Maya has the huge advantage to be build from the ground to the top using a
command engine and so
makes easier to have such file formats.
I think it was one of the softimage dev who clearly explain that
| One question -- wasn't .xsi supposed to be this?
I don't think .xsi was ever supposed to be a full ascii scene description.
| How did that happen?
Autodesk happened. Then they killed everything that doesn't end in .fbx.
YAY
On Mon, Jan 28, 2013 at 2:07 PM, Ed Manning wrote:
> +100!
+100!
And yes, that's "plus factorial 100."
One question -- wasn't .xsi supposed to be this? And in what ways is it
not? How did that happen?
Okay, yes, 3 questions.
k the point has been made. Text file format is
> critical to large scale production, but helps all productions.
>
>
> Matt
>
>
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Beh
n...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Monday, January 28, 2013 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: softimage and it's binary format
I guess implementing an ASCII file format writer/reader is hard to do as an
afterthought and difficult to justify for wh
back in the day... hrcConvert ;)
On Mon, Jan 28, 2013 at 11:24 AM, ivan t wrote:
> Thanks Stefan , will do :)
>
> The team is aware of this popular request (and many others). I will log it
> down.
>
> Best Regards
> Ivan
>
>
> On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson wrote:
>
>> You m
Thanks Stefan , will do :)
The team is aware of this popular request (and many others). I will log it
down.
Best Regards
Ivan
On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson wrote:
> You might want to check the backlog for the last 8-10 years of beta list
> discussions :)
>
> If you remember
You might want to check the backlog for the last 8-10 years of beta list
discussions :)
If you remember to log it, please write back which REQ number.
best regards
stefan andersson
On Mon, Jan 28, 2013 at 5:02 PM, ivan t wrote:
> Hi everyone,
>
> Thanks for raising this up. I empathize the f
I guess implementing an ASCII file format writer/reader is hard to do as an
afterthought and difficult to justify for what is probably less than 1% of the
user base that would actually require and benefit from it.
There has once been a push towards a 3dsMax ASCII file format by Borislav
"Bobo"
Hi everyone,
Thanks for raising this up. I empathize the frustration that most of you
have gone through (on the binary files). I will file in a request when I
get in to office tomorrow.
Regards
Ivan
ivan@nospam.autodesk.com (please remove nospam from email address)
Just to clarify, those are some of the terms I heard from the AD end
whenever someone brought this issue up.
Like Ciaran said, this request has been brought up frequently.
Anyone involved with trouble-shooting knows the benefits of having ASCII
files, just need to convince the devs.
On 28 Janua
On 1/28/2013 9:29 AM, Stefan Andersson wrote:
Hello Everyone,
Something that is bothering me, and has been bothering me for a long
while, is the constant use of binary files in Softimage.
3.) scn files
Would be most helpful if this also could have THE OPTION of being ascii.
--
*Stefan And
Some oil for the fire:
The terms 'non-trivial' and 'cost benefit to the customer' come to mind.
* ducks out *
On 28 January 2013 14:55, Ciaran Moloney wrote:
> This has been a commonly requested feature over the years
>
>
> On Mon, Jan 28, 2013 at 2:29 PM, Stefan Andersson wrote:
>
>> Hell
This has been a commonly requested feature over the years
On Mon, Jan 28, 2013 at 2:29 PM, Stefan Andersson wrote:
> Hello Everyone,
>
> Something that is bothering me, and has been bothering me for a long
> while, is the constant use of binary files in Softimage.
>
> 1.) emdl
> Would it be
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