RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
David, Did you modify any of the Convert NURBS to Polygon Options? Use the option box for the command if you have and try different settings. It will take a little experimentation to get the hang of it. But I doubt that’s your problem. So. about Solids to Nurbs to Polys. This has always

RE: photoscan on peaople

2016-01-29 Thread adrian wyer
check out infinite reality's page, they do this at the very highest end, and with excellent results we've messed about with it a few times, but with single camera and getting someone to hold very still (better if they lie down and you move around them) i've had excellent results with

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Hello Joe, Thanks for your very informative answer, much appreciated. I hope you don't mind I've forwarded your post to my co-worker who is operating Solidworks here. To answer some of your questions : - In Maya, I have played with the Convert NURBS to Polygon Options but didn't find any

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Howdy Thanks for the tip about MOI. I ran the trial and the nurbs to poly conversion is even better than Rhino's. I didn't try all the export dialog options yet, but with the default settings, the result is very nice. I never heard about this application before. Its interface is very simple

photoscan on peaople

2016-01-29 Thread Chris Marshall
Hi All, Anyone used Agisoft Photoscan on people? We've not done much of this kind of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are there better solutions? Thinking along the lines of capturing snapshots of moving people with a bunch of synced cameras possibly. Thanks Chris

Re: this is the end......

2016-01-29 Thread Chris Marshall
Still clinging on to the bitter end! Available to work remotely on small jobs, if required! Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Thomas Volkmann
Here you go: https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html cheers, Thomas > Morten Bartholdy hat am 29. Januar 2016 um 11:09 > geschrieben: > > Thanks for the info Tim. > > I

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
Thanks a lot - I just spent almost an hour not finding it on AD"#%&*£@**'s crappy website :/ Now I can get on with actually doing something constuctive :) Morten Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann : > Here you go: >

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
I take it Autodesk_Softimage_2015_R2_SP2_ blabla is the one I need for ECSU2016? MB Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann : > Here you go: >

Re: Converting Nurbs to Polygons

2016-01-29 Thread Leendert A. Hartog
Haven't tried this myself in a long time, only took their demo "for a spin" way back,  but MOI ("Moment of Inspiration" - http://moi3d.com/) advertises with the following: "The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon

Re: Converting Nurbs to Polygons

2016-01-29 Thread toonafish
Yep, the MOI converter is very good, I used it a lot. Just give the 30 day trial a test-ride. -Ronald > On 29 Jan 2016, at 11:52, Leendert A. Hartog wrote: > > Haven't tried this myself in a long time, only took their demo "for a spin" > way back, > but MOI ("Moment

Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Hello list! I need to convert Solidworks IGES nurbs to polygons. In Softimage, the IGES import fails and creates nothing more than a null. So I'm testing Maya to achieve this. In Maya, the function is available in Modify > convert > nurbs to polygon. This works well, but I don't understand

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Morten Bartholdy
Thanks for the info Tim. I didn't see this in the list - as always the Autodesk site is an awful mess and almost impossible to get a clear overview from. It is ridiculous how their efforts to make it userfriendly has done almost the opposite. I will go have a closer look. Morten Den 29.

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Thanks, I will test Rhino as well! On 2016-01-29 10:51, Enter Reality wrote: I strongly suggest you to try Rhino for nurbs conversion and poly optimization/cleaning, since there are some builtin features in order to do that. Then from there you can export in FBX and have a clean mesh rather

Re: Converting Nurbs to Polygons

2016-01-29 Thread Enter Reality
I strongly suggest you to try Rhino for nurbs conversion and poly optimization/cleaning, since there are some builtin features in order to do that. Then from there you can export in FBX and have a clean mesh rather then wasting time in Maya or do the cleanup in Softimage. 2016-01-29 10:45

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
I guessed that might be the case. I suppose I'm thinking realistically double that for a full 360. Though we might only need to do 1 side. Will try a few tests and make contact with fbfx to check out the costs involved. Thanks again On 29 January 2016 at 16:10, wrote: >

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
You got a link for that? On 29 January 2016 at 15:20, adrian wyer wrote: > check out infinite reality's page, they do this at the very highest end, > and with excellent results > > > > we've messed about with it a few times, but with single camera and getting >

RE: photoscan on peaople

2016-01-29 Thread adrian wyer
we did some stuff a couple of years ago with fbfx at shepperton studios, they were very friendly, and we got great results... with people jumping around as if they'd been shot (WWII stuff) a _ From: softimage-boun...@listproc.autodesk.com

RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
David, Every import will behave differently regarding the nurbs to poly conversion options. It's all dependent on the objects size, its general UV makeup, its topology etc. The options make it easier to adapt to the topology but not easier to convert. Back in the day we would be attempting to

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
Thanks Adrian / Paul It's that kind of stuff. A bit of action captured. I was thinking we'd use about a dozen cameras, but I have a feeling it might need to be many more. All synced, fast shutter, no motion blur etc. We'd have a lot to do which is why I'm thinking of setting it up ourselves. Just

Re: photoscan on peaople

2016-01-29 Thread Rob Wuijster
If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use Agisoft for their full body scans. Shooting for 3D models id a bit tedious at some points, but there's a lot of examples to be found on Youtube and Vimeo. To get really good 3D models, you need a LOT of photos from a LOT

Re: photoscan on peaople

2016-01-29 Thread paul
Agisoft works well for people. I’ve done single camera heads to a pretty high quality. but they do need to stay very still. Moving would work, if you have the setup for it. It really would need to be synched or it’d be a mess and a fast shutter speed so no motion blur, which means lots of

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
A single static model of the moment some action happens. I guess a 3d photo that I can animate a camera around. On 29 January 2016 at 15:48, Cristobal Infante wrote: > Hi Chris, > > what do you mean by a "capturing a snapshot of movement", what exactly > are you expecting to

Re: photoscan on peaople

2016-01-29 Thread Stefan Kubicek
It depends on the type of movement you want to capture, and whether the model you are creating from the photos needs to hold up from every angle or not. Most full body scans I've seen were created with a spherical array of cameras, which narrows the volume of movement down quite abit. That

RE: photoscan on peaople

2016-01-29 Thread adrian wyer
worth talking to fbfx guys, we did a deal as we needed to do quite a few scans, weigh that up against buying a lot of cameras, and more importantly a lot of lights, then the custom hardware to mount, align, and sync them. a _ From: softimage-boun...@listproc.autodesk.com

Re: this is the end......

2016-01-29 Thread Olivier Jeannel
Icing always ! Available. On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall wrote: > Still clinging on to the bitter end! > Available to work remotely on small jobs, if required! > > > Chris > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533

Re: photoscan on peaople

2016-01-29 Thread Cristobal Infante
Hi Chris, what do you mean by a "capturing a snapshot of movement", what exactly are you expecting to get from it? Animated mesh? Set of animated nulls? On 29 January 2016 at 15:41, Chris Marshall wrote: > Thanks Adrian / Paul > It's that kind of stuff. A bit of

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
OK Will do Thanks! On 29 January 2016 at 16:03, adrian wyer wrote: > worth talking to fbfx guys, we did a deal as we needed to do quite a few > scans, weigh that up against buying a lot of cameras, and more importantly > a lot of lights, then the custom hardware

Re: photoscan on peaople

2016-01-29 Thread paul
you’d need more than 12 for a good 360 scan.. you could probably just about achieve a 360 with 12 , but it would probably be quite blobby and patchy. We captured one side of a moving horse, with an array of 12, genlocked 4k video cameras, and it wasn’t really enough, just for doing one side. I

Re: photoscan on peaople

2016-01-29 Thread Chris Marshall
OK Yes seen the link. I don't need particularly good models, or even ones that can be animated. We're more interested in capturing a snapshot of movement, even if the quality of the model isn't brilliant. Thanks On 29 January 2016 at 15:26, Rob Wuijster wrote: > If I'm

Re: this is the end......

2016-01-29 Thread javier gonzalez
Very good idea indeed!!! 2016-01-29 15:54 GMT-06:00, Mirko Jankovic : > https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool > this link enables automatic joining and editing for everyone :) > > On Fri, Jan 29, 2016 at 8:13 PM, Mirko

Re: The public SI freelancer Index

2016-01-29 Thread Jason S
Note that after confirming your email, you can ignore or close the confirmation tab, and go to the original page from the 'join' link. cheers, On 01/29/16 17:36, Mirko Jankovic wrote: Well good then, to start we can use trello board

Re: Goodbyes (was this is the end...)

2016-01-29 Thread Jason S
Now now.. the list is highly unlikely to go anywhere. I can also recall such goodbyes from before, and like before I hope it's not really goodbye ;-) On 01/29/16 15:38, Bradley Gabe wrote: In the event the list suddenly disappears with all this EOL talk, I thought I'd offer a well deserved

Re: this is the end......

2016-01-29 Thread Mirko Jankovic
It is not perfect for this but for fast solution works, hopefully can create something more usable, I had planed it for some time now as I always have issues looking for help from time to time but then got covered with work and paused it. On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim

Re: The public SI freelancer Index

2016-01-29 Thread Mirko Jankovic
Well good then, to start we can use trello board until something better is figured out. You should be able to join in using this link and then create your own card. https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool On Fri, Jan 29, 2016 at 11:30 PM, Jason S

Re: this is the end......

2016-01-29 Thread Fabricio Chamon
Although I don't post a lot, just like to thank you all on this list for saving my ass countless times during the hard days I'm currently struggling with 3ds max and its "lovely" state sets...all the mcg hype (did a basic point scatter in 5 hours!!! Wow, talk about speed), and maya with its

Re: this is the end......

2016-01-29 Thread Mirko Jankovic
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool this link enables automatic joining and editing for everyone :) On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic wrote: > Hey guys. > It is really getting hard to get in track of

The public SI freelancer Index

2016-01-29 Thread Jason S
    On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez wrote:     Very good idea indeed!!! Indeed! Enough to justify it's own thread (for it's new beginning)  ¦D

Re: this is the end......

2016-01-29 Thread Daniel Kim
Hey Mirko. I haven't used Trello, but I joined it ;) On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez wrote: > Very good idea indeed!!! > > 2016-01-29 15:54 GMT-06:00, Mirko Jankovic : > > >

Friday Flashback #260

2016-01-29 Thread Stephen Blair
>From 10 years ago: What's New on the #Softimage home page http://wp.me/powV4-3hk

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Tim Leydecker
https://manage.autodesk.com/cep/#products-services/products that´s where you should sign in at with your registered subscription account (autodesk account). It should show you something like Entertainment Creation "Suite Ultimate" and a Download Button. From that a window should pop up

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Luc-Eric Rousseau
The "R2" build of Softimage 2016 is the one you use when you use Softimage with a "2016" product, like the suite or the "maya 2016 with softimage" package. In other words, it's "release 2" because there is no Softimage 2016. You can download softimage service packs here:

Goodbyes (was this is the end...)

2016-01-29 Thread Bradley Gabe
In the event the list suddenly disappears with all this EOL talk, I thought I'd offer a well deserved and long overdue thanks to everyone in the community for everything they've done over the years. It was the original si3d list that provided me the opportunity I needed for my very first break