David,
Did you modify any of the Convert NURBS to Polygon Options? Use the option box
for the command if you have and try different settings. It will take a little
experimentation to get the hang of it. But I doubt that’s your problem.
So. about Solids to Nurbs to Polys. This has always
check out infinite reality's page, they do this at the very highest end, and
with excellent results
we've messed about with it a few times, but with single camera and getting
someone to hold very still (better if they lie down and you move around
them)
i've had excellent results with
Hello Joe,
Thanks for your very informative answer, much appreciated. I hope you
don't mind I've forwarded your post to my co-worker who is operating
Solidworks here.
To answer some of your questions :
- In Maya, I have played with the Convert NURBS to Polygon Options but
didn't find any
Howdy
Thanks for the tip about MOI. I ran the trial and the nurbs to poly
conversion is even better than Rhino's. I didn't try all the export
dialog options yet, but with the default settings, the result is very nice.
I never heard about this application before. Its interface is very
simple
Hi All,
Anyone used Agisoft Photoscan on people? We've not done much of this kind
of stuff, so any thoughts / feedback / pitfalls etc are welcome. Or are
there better solutions?
Thinking along the lines of capturing snapshots of moving people with a
bunch of synced cameras possibly.
Thanks
Chris
Still clinging on to the bitter end!
Available to work remotely on small jobs, if required!
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
Here you go:
https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
cheers,
Thomas
> Morten Bartholdy hat am 29. Januar 2016 um 11:09
> geschrieben:
>
> Thanks for the info Tim.
>
> I
Thanks a lot - I just spent almost an hour not finding it on AD"#%&*£@**'s
crappy website :/
Now I can get on with actually doing something constuctive :)
Morten
Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann
:
> Here you go:
>
I take it Autodesk_Softimage_2015_R2_SP2_ blabla is the one I need for
ECSU2016?
MB
Den 29. januar 2016 kl. 13:28 skrev Thomas Volkmann
:
> Here you go:
>
Haven't tried this myself in a long time, only took their demo "for a spin" way
back,
but MOI ("Moment of Inspiration" - http://moi3d.com/) advertises with the
following:
"The icing on the cake is MoI’s unique polygon mesh export that generates
exceptionally clean and crisp N-Gon polygon
Yep, the MOI converter is very good, I used it a lot. Just give the 30 day
trial a test-ride.
-Ronald
> On 29 Jan 2016, at 11:52, Leendert A. Hartog wrote:
>
> Haven't tried this myself in a long time, only took their demo "for a spin"
> way back,
> but MOI ("Moment
Hello list!
I need to convert Solidworks IGES nurbs to polygons.
In Softimage, the IGES import fails and creates nothing more than a
null. So I'm testing Maya to achieve this. In Maya, the function is
available in Modify > convert > nurbs to polygon. This works well, but I
don't understand
Thanks for the info Tim.
I didn't see this in the list - as always the Autodesk site is an awful
mess and almost impossible to get a clear overview from. It is ridiculous
how their efforts to make it userfriendly has done almost the opposite. I
will go have a closer look.
Morten
Den 29.
Thanks, I will test Rhino as well!
On 2016-01-29 10:51, Enter Reality wrote:
I strongly suggest you to try Rhino for nurbs conversion and poly
optimization/cleaning, since there are some builtin features in order
to do that.
Then from there you can export in FBX and have a clean mesh rather
I strongly suggest you to try Rhino for nurbs conversion and poly
optimization/cleaning, since there are some builtin features in order to do
that.
Then from there you can export in FBX and have a clean mesh rather then
wasting time in Maya or do the cleanup in Softimage.
2016-01-29 10:45
I guessed that might be the case. I suppose I'm thinking realistically
double that for a full 360. Though we might only need to do 1 side. Will
try a few tests and make contact with fbfx to check out the costs involved.
Thanks again
On 29 January 2016 at 16:10, wrote:
>
You got a link for that?
On 29 January 2016 at 15:20, adrian wyer
wrote:
> check out infinite reality's page, they do this at the very highest end,
> and with excellent results
>
>
>
> we've messed about with it a few times, but with single camera and getting
>
we did some stuff a couple of years ago with fbfx at shepperton studios,
they were very friendly, and we got great results... with people jumping
around as if they'd been shot (WWII stuff)
a
_
From: softimage-boun...@listproc.autodesk.com
David,
Every import will behave differently regarding the nurbs to poly conversion
options. It's all dependent on the objects size, its general UV makeup, its
topology etc. The options make it easier to adapt to the topology but not
easier to convert. Back in the day we would be attempting to
Thanks Adrian / Paul
It's that kind of stuff. A bit of action captured. I was thinking we'd use
about a dozen cameras, but I have a feeling it might need to be many more.
All synced, fast shutter, no motion blur etc.
We'd have a lot to do which is why I'm thinking of setting it up ourselves.
Just
If I'm correct, the guys at infinite realities (http://ir-ltd.net/) use
Agisoft for their full body scans.
Shooting for 3D models id a bit tedious at some points, but there's a
lot of examples to be found on Youtube and Vimeo.
To get really good 3D models, you need a LOT of photos from a LOT
Agisoft works well for people. I’ve done single camera heads to a pretty high
quality. but they do need to stay very still.
Moving would work, if you have the setup for it. It really would need to be
synched or it’d be a mess and a fast shutter speed so no motion blur, which
means lots of
A single static model of the moment some action happens. I guess a 3d photo
that I can animate a camera around.
On 29 January 2016 at 15:48, Cristobal Infante wrote:
> Hi Chris,
>
> what do you mean by a "capturing a snapshot of movement", what exactly
> are you expecting to
It depends on the type of movement you want to capture, and whether the model
you are creating from the photos needs to hold up from every angle or not.
Most full body scans I've seen were created with a spherical array of cameras,
which narrows the volume of movement down quite abit.
That
worth talking to fbfx guys, we did a deal as we needed to do quite a few
scans, weigh that up against buying a lot of cameras, and more importantly a
lot of lights, then the custom hardware to mount, align, and sync them.
a
_
From: softimage-boun...@listproc.autodesk.com
Icing always !
Available.
On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall
wrote:
> Still clinging on to the bitter end!
> Available to work remotely on small jobs, if required!
>
>
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533
Hi Chris,
what do you mean by a "capturing a snapshot of movement", what exactly are
you expecting to get from it? Animated mesh? Set of animated nulls?
On 29 January 2016 at 15:41, Chris Marshall
wrote:
> Thanks Adrian / Paul
> It's that kind of stuff. A bit of
OK Will do
Thanks!
On 29 January 2016 at 16:03, adrian wyer
wrote:
> worth talking to fbfx guys, we did a deal as we needed to do quite a few
> scans, weigh that up against buying a lot of cameras, and more importantly
> a lot of lights, then the custom hardware
you’d need more than 12 for a good 360 scan.. you could probably just about
achieve a 360 with 12 , but it would probably be quite blobby and patchy.
We captured one side of a moving horse, with an array of 12, genlocked 4k video
cameras, and it wasn’t really enough, just for doing one side. I
OK Yes seen the link. I don't need particularly good models, or even ones
that can be animated. We're more interested in capturing a snapshot of
movement, even if the quality of the model isn't brilliant.
Thanks
On 29 January 2016 at 15:26, Rob Wuijster wrote:
> If I'm
Very good idea indeed!!!
2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko
Note that after confirming your email,
you can ignore or close the confirmation tab, and go to the
original page from the 'join' link.
cheers,
On 01/29/16 17:36, Mirko Jankovic wrote:
Well good then, to start we can use trello board
Now now.. the list is highly unlikely to go anywhere.
I can also recall such goodbyes from before, and like before I hope it's
not really goodbye ;-)
On 01/29/16 15:38, Bradley Gabe wrote:
In the event the list suddenly disappears with all this EOL talk, I
thought I'd offer a well deserved
It is not perfect for this but for fast solution works, hopefully can
create something more usable, I had planed it for some time now as I
always have issues looking for help from time to time but then got covered
with work and paused it.
On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim
Well good then, to start we can use trello board until something better is
figured out.
You should be able to join in using this link and then create your own
card.
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
On Fri, Jan 29, 2016 at 11:30 PM, Jason S
Although I don't post a lot, just like to thank you all on this list for
saving my ass countless times during the hard days I'm currently
struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
a basic point scatter in 5 hours!!! Wow, talk about speed),
and maya with its
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
this link enables automatic joining and editing for everyone :)
On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic
wrote:
> Hey guys.
> It is really getting hard to get in track of
On Fri, Jan 29, 2016 at
11:10 PM javier gonzalez
wrote:
Very good idea indeed!!!
Indeed!
Enough to justify it's own thread (for it's new beginning) ¦D
Hey Mirko. I haven't used Trello, but I joined it ;)
On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez
wrote:
> Very good idea indeed!!!
>
> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> >
>
>From 10 years ago:
What's New on the #Softimage home page
http://wp.me/powV4-3hk
https://manage.autodesk.com/cep/#products-services/products
that´s where you should sign in at with your registered subscription
account (autodesk account).
It should show you something like Entertainment Creation "Suite
Ultimate" and a Download Button.
From that a window should pop up
The "R2" build of Softimage 2016 is the one you use when you use
Softimage with a "2016" product, like the suite or the "maya 2016 with
softimage" package.
In other words, it's "release 2" because there is no Softimage 2016.
You can download softimage service packs here:
In the event the list suddenly disappears with all this EOL talk, I thought
I'd offer a well deserved and long overdue thanks to everyone in the
community for everything they've done over the years. It was the original
si3d list that provided me the opportunity I needed for my very first break
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