Hi,
for the sake of cleanness in my code - is there a way to hide the error
message that shows when trying to parent an object to something that it
is already child of?
Can't get that try catch trick to work.
Thanks!
Eugen
var oObj= CreatePrim(Cube, MeshSurface, null, null);
var oParent =
Hi
After running a script, that makes SI unresponsive until it finishes, the menu
has always the waiting cursor instead of the classic pointer...Anyone has any
idea?
Cheers
Szabolcs
___
This message contains confidential information and is intended only for the
individual named. If you are
Maybe you can do a check before you parent:
var oObj= CreatePrim(Cube, MeshSurface, null, null);
var oParent = ActiveSceneRoot;
if ( oObj.Parent.IsEqualTo( oParent ) == false)
{
ParentObj(oParent, oObj);
}
On Mon, Jan 20, 2014 at 4:25 AM, Eugen Sares sof...@mail.sprit.org wrote:
Hi,
for
code looks clean to me.
if you don't like the error output from commands then don't use them
the time spent finding and coding jiggery-pokery is much better spent
developing an OM parenting function. replete with your own error
messages :)
--
Jon Swindells
I'd hardly call an if statement 'coding jiggery-pokery', seems like best
practice to me.
On 20 January 2014 12:05, Jon Swindells jon_swinde...@fastmail.fm wrote:
code looks clean to me.
if you don't like the error output from commands then don't use them
the time spent finding and coding
it was more in relation to where the use of commands typically lead
you.
disabling logging being a most heinous artifact
--
Jon Swindells
jon_swinde...@fastmail.fm
On Mon, Jan 20, 2014, at 02:11 PM, Peter Agg wrote:
I'd hardly call an if statement 'coding jiggery-pokery', seems like
Is there even an Object Model method for parenting? I thought it was one of
those areas that was command-only.
On 20 January 2014 12:30, Jon Swindells jon_swinde...@fastmail.fm wrote:
it was more in relation to where the use of commands typically lead you.
disabling logging being a most
that of course was the simple and clean solution. The IsEqualTo()
function was something new to learn, though.
Thanks, gentlemen!
-- Originalnachricht --
Von: Stephen Blair stephenrbl...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet: 20.01.2014 13:03:01
Betreff: Re:
X3DObject.AddChild()
On Mon, Jan 20, 2014 at 12:36 PM, Peter Agg peter@googlemail.comwrote:
Is there even an Object Model method for parenting? I thought it was one
of those areas that was command-only.
When I tested the rig I found some bugs. It is corrected and reuploaded. If
you find any problems please contact me.
2014/1/16 Max Evgrafov summ...@gmail.com
I see your likes Morten. Thank a lot for You !
2014/1/16 Morten Bartholdy x...@colorshopvfx.dk
Thanks for sharing Max! I love
To whom I may concern, in terms of the world moving on.
It´s better to make sure subscription is payed annually, as it is the
cheapest way to keep up to date.
You lose your option to re-fill your subscription 12 months after subscription
has ended. You´re left with the upgrade+subscription
Technically incorrect :-) .
The Mayans never predicted the end of the world (which seems to be a
global misconception). They predicted the end of an "era" or a cycle
(which in Mayan is called a Baktun). Sore disappointment for those
who eagerly awaited the final
I stand corrected. The Mayans predicted the end of an era.
But http://www.3dwillneverbethesame.com
shows a Softimage XSI 7.01 startup/splashscreen now.
Nice.
I´m looking forward to trying out the 2014 versions.
Cheers,
tim
On 20.01.2014 16:13, Sergio Mucino wrote:
Technically incorrect
Hey folks,
Does anybody have an idea how can I install Gear without changing the
Environment variable on the computer? Our head of IT was a bit nervous when I
told, I wanted to change that...
Cheers
Szabolcs
___
This message contains confidential information and is intended only for the
It wasn't really a prediction either, it's just the way their calendar was
divided.
I predict that the end of the month will happen at midnight, Jan. 31.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Did you try
C:\Program Files\Autodesk\Softimage 2014\Application\bin\setenv.bat
instead of global?
-m
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, January 20, 2014 11:02 AM
To:
setenv would be my first choice
.pth file works well too
--
Jon Swindells
jon_swinde...@fastmail.fm
On Mon, Jan 20, 2014, at 06:13 PM, Manny Papamanos wrote:
Did you try
C:\Program Files\Autodesk\Softimage 2014\Application\bin\setenv.bat
instead of global?
-m
From:
Not sure if this is still relevant to the current gear version but at an
early version I made a plugin that concatenated the gear location to the
syspath.
Here's the script. In my case I used a folder called modules in the
__sipath__ location. Ideally gear could be on a network drive and this
oops.one more time.
Not sure if this is still relevant to the current gear version but at an
early version I made a plugin that concatenated the gear location to the
syspath.
Here's the script. In my case I used a folder called modules in the
__sipath__ location. Ideally gear could be on a
The Mayan saw random things starting to go wrong in their world, but
they deleted their user pref and everything went back to normal.
On Mon, Jan 20, 2014 at 11:11 AM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
It wasn't really a prediction either, it's just the way their calendar was
What I did was to manually copy the "gear" libs folder into my
Python26/Lib/ folder. It worked like a charm.
On 20/01/2014 11:01 AM, Szabolcs Matefy
wrote:
Hey folks,
Does anybody have an idea how can I
I'm with Mr. Swindells on this one. Copying the Gear into the Softimage
Python or system python Lib folder could get messy and going the
plug-in route, you need to make sure the plug-in loads first before
anything from Gear is called.
Eric T.
On Monday, January 20, 2014 12:39:59 PM, Sergio
LOL
On Monday, January 20, 2014, Luc-Eric Rousseau luceri...@gmail.com wrote:
The Mayan saw random things starting to go wrong in their world, but
they deleted their user pref and everything went back to normal.
On Mon, Jan 20, 2014 at 11:11 AM, Grahame Fuller
grahame.ful...@autodesk.com
Based on how things went for them, it seems more like they went for
a full reboot... :-X
On 20/01/2014 12:05 PM, Luc-Eric
Rousseau wrote:
The Mayan saw random things starting to go wrong in their world, but
they deleted their user pref and everything
Guess not then..
If anyone's listening out there.. I know this isn't an ICE request, so will
probabbly go to the bottom of the list, but it would be a great feature to
have for us animators.
On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com wrote:
Hello all,
Hopefully I'm mssing
So you want it to remember that for rotx on object1 you were around
frame 50 at value 12. Then when you click posy on object58 you want it
to remember you were at frame 5,000 at value 0.25?
Eric T.
On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:
Guess not then..
If anyone's
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos
manny.papama...@autodesk.com wrote:
Perhaps deform by volume?
This doesn't deal with
I think he means an auto-memo-cam kind of thing dependant on selection.
I don't think it's quite possible to make it unambiguous given that it'd
probably be a considerable amount of additional data, and that you can mix
and match curves into conflicting views.
Maya does something like that if I
If I'm editing say an rotx curve of an object / joint, whatever, I want
Soft to remember the framing in the curve editor when I click on a
different channel, say roty. If I then click back on rotx it should return
to the framing I was last at.
A large part of my time is spent flipping between
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