Re: Enveloping with Polymeshes

2014-04-23 Thread Jens Lindgren
I usually use While or Repeat for this task and loop through the group. /Jens On Tue, Apr 22, 2014 at 10:38 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: That’s how it works, I’m afraid. If you perform a geo query on a group, you get a single value for the combined geometry. It

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
next step ! http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be 2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com: I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Angus Davidson
Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.commailto:summ...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Houdini Engine for Cinema4D

2014-04-23 Thread Eugen Sares
Cross-posting from si-community: http://www.maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66 Sounds pretty cool! C4D could use more proceduralism, and extra

siComboBox

2014-04-23 Thread philipp seis
Dear listers, i hope someone has a hint for me here, cause me = lost. I want to make a layout using siComboBox. It gives me an error claiming: python\Lib\site-packages\win32com\client\dynamic.py, line 258, in _ApplyTypes- Can i do something about that ? And then it says i shoud use a 1D Array,

RE: siComboBox

2014-04-23 Thread Songqiong Yang
Notice the error message : “UI Items should be specified as a 1D array of String/Value pairs.” It should be 1d array of label/value pairs. So try to modify below codes as : MatTypes = [“Mat1”, Mat1, Mat2, Mat2, Mat3,Mat3] Thanks, Joany From: softimage-boun...@listproc.autodesk.com

Re: Scaling UV islands local to each island?

2014-04-23 Thread Martin Yara
I wrote an script to do something with UVs a while ago. I modified it a little to make it work with UV scale. It doesn't do anything fancy. It just scales the current selected UV island locally just like Transform UVs, but it can be registered as a command (like dropping it in a shelf) and

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asset

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Sebastien Sterling
This is all starting to resemble Game of Thrones. On 23 April 2014 14:36, Luc-Eric Rousseau luceri...@gmail.com wrote: Sounds pretty cool! C4D could use more proceduralism, and extra tools. Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd

Re[2]: Houdini Engine for Cinema4D

2014-04-23 Thread Eugen Sares
; } Luc-Eric has a point, though, in that you would have to learn 2 applications. But then, isn't ICE in a way an 'application' on it's own also, or at least a very different department than the rest of the app? I guess this has been debated on other places already, but how deep is the HE

Re: Houdini Engine for Cinema4D

2014-04-23 Thread peter_b
Nice insight, Luc-Eric. See how you downplayed it as doing the particles - AD's standard description of ICE and Softimage. Is that company prescribed reply to competitor's initiatives? What I read here, is an opening for C4D and Maya studios to get (a) Houdini artist/s to collaborate with the

Re: Re[2]: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How

Re[4]: Houdini Engine for Cinema4D

2014-04-23 Thread Eugen Sares
Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the thickness op, and it's a blessing to have it, but I have not much of an idea how it works. Assuming that geometry

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Cristobal Infante
yes mantra can be invoked from a DA. On Wednesday, 23 April 2014, Eugen Sares sof...@mail.sprit.org wrote: Getting pre-fabricated shake-and-bake tools is also worth something, especially since they remain procedural. C4D could surely can need more of those. Just like with ICE. I use the

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the

Re: Houdini Engine for Cinema4D

2014-04-23 Thread John Richard Sanchez
I would take Houdini over Bifrost any day of the week. The means to escape Autodesk is just extra incentive. But yes Ideally you want to stick to doing things in one package and for me that package would be Softimage/ ICE not Maya/ Bifrost. On Wed, Apr 23, 2014 at 11:12 AM, Cristobal Infante

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Francois Lord
So... who's up for the Softimage integration? ;-) On 23-Apr-14 10:42, Cristobal Infante wrote: By the way there is a Houdini Engine API so it can be ported to any aplication. So expect to see this implemented in other apps and game engines in the future.

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sebastien Sterling
Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
I guess that's more what I was getting at. I'm well aware Houdini is expression dependent. However, I find with Houdini you can easily slide into technical stuff, which is great, but at the same time daunting for someone like myself who does not do scripting. Therefore, someone like myself, is

Re: ICE CrowdFX Compound

2014-04-23 Thread Oscar Juarez
I can see the compounds, I'm on gmail though. On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no compounds in sight. Greetz Leendert

Re: Re[4]: Houdini Engine for Cinema4D

2014-04-23 Thread Stefan Kubicek
The real mind bending starts when you import a HE digital asset that in turn has dependencies on Fabric Emgine :-) Written with my thumbs... On Apr 23, 2014, at 17:04, Eugen Sares sof...@mail.sprit.org wrote: Getting pre-fabricated shake-and-bake tools is also worth something, especially

Re: ICE CrowdFX Compound

2014-04-23 Thread Rob Chapman
oh I see an 80k png and a 24k .zip attached. gmail webmail from inside firefox on centos :) On 23 April 2014 16:41, Leendert A. Hartog hirazib...@live.nl wrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
I have not written a single script in Houdini to this date… you don't need it due to the procedural nature of the software. The most you will do is add a few simple expressions here and there to make it bullet proof so you don't override your names and small things like that. Jordi Bares

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote: if anything it shows that bridges between software can be made and that there is added value in combining platforms. as opposed to ditching them. now imagine one vendor having both the 3d applications and the procedural

Re: ICE CrowdFX Compound

2014-04-23 Thread Leendert A. Hartog
Weird, I just looked closer: the attached webmail.dat I reported earlier has 0 bytes in it. Thunderbird as a mail client, though. Maybe an idea to distribute them through a downloadable web address? If you can get them to me, I'd be more than willing to place them on the si-community server...

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Sebastien Sterling
Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already) On 23 April 2014 17:07, Luc-Eric Rousseau luceri...@gmail.com wrote: On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote: if anything it shows that bridges between

Re: Houdini Engine for Cinema4D

2014-04-23 Thread David Saber
And to prevent that, part of the Maya core code is being re-written. Perhaps the same thing would have been possible with XSI? On 2014-04-23 20:16, Sebastien Sterling wrote: Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already)

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread David Saber
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
I made the leap over to Houdini for one year to do this project http://vimeo.com/61021558 We considered doing the whole thing in Houdini...rigging as well but in the end we did a Maya Animation/Houdini fur lighting and rendering it all in Mantra. We advertised looking for Houdini riggers and

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Sebastien Sterling
I suppose the smartest thing to do would be to rewrite and a new update maya in parallel on the side and to offer it as an option alongside legacy maya. with a small ad campaign like the microsoft one, the industry grew up, so did we . On 23 April 2014 21:30, David Saber davidsa...@sfr.fr wrote:

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions.

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
This is the one thing I am trying to solve, open the eyes to those talented high profile artists that unfortunately need to transition to another application, hopefully some will and I will be able to work with them. :-) Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:55, Chris Johnson

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
There are some of us that do know Modo, so if there's anything you'd like to know, just shoot. Will do our best to provide answers. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sylvain Lebeau
Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to:

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE

Re: Another alternative to Softimage

2014-04-23 Thread Ahmidou Lyazidi
A nice post about Sverchok the blender nodal system: http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com

Gear_MC install error, help?

2014-04-23 Thread Andres Stephens
I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading. I get the following error for most modules: Code: # ERROR : Traceback (most recent call last): # File , line 34, in # from

Re: Gear_MC install error, help?

2014-04-23 Thread Miquel Campos
Hello, Can you try with the latest release?: https://github.com/miquelcampos/GEAR_mc/releases Looks like you are using the master version. Cheers, Miquel Miquel Campos www.miquelTD.com On Thu, Apr 24, 2014 at 10:46 AM, Andres Stephens

Re: Gear_MC install error, help?

2014-04-23 Thread Andres Stephens
Yes, I tried the latest at some point. But don’t worry, I figured it out. After a day or two trying to delve into python, reinstalling, installing.. etc… Eventually I figured it out (after kicking myself for being so stupid), I just had to re-install python (and delete the old python files).

RE: SI2015 alembic vs maya

2014-04-23 Thread Ho Chung Nguyen
This seems like an issue with the Alembic plugin in Maya, even an abc file exported from Maya can’t be re-imported correctly when there are multiple materials on the mesh. We’re looking into it. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Softimage to MODO - Forum participation?

2014-04-23 Thread David Rivera
Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo

SDK: port groups in custom operators

2014-04-23 Thread Matt Lind
Other than the situation of needing an arbitrary number of input or output connections, is there any technical reason to put ports into different port groups for a custom operator? Is there a performance advantage? If so, what's the best strategy? Thanks, Matt

RE: ICE CrowdFX Compound

2014-04-23 Thread Hans Adrian (Intern)
Hi Leendert, Here is a link for the zip of both compounds. https://drive.google.com/file/d/0B2VqOP_ngi1dYmhmQ2JBRGtFTE0/ -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Thursday,

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Ben Rogall
I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Angus Davidson
If your interested in modo you can sign up for the 801 announcement stream tomorrow as well http://www.thefoundry.co.uk/foundry_login/?request_uri=%2Fmodo801live%2Fconfirm%2Finstant_activation=1 They have a create account link there as well. From: Ben Rogall

Re: Another alternative to Softimage

2014-04-23 Thread Paulo César Duarte
Great work, hopeful to be able to work with a tool equivalent to ICE in Blender. 2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com: A nice post about Sverchok the blender nodal system: http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Sergio Mucino
I've been rigging in Modo quite a bit lately. Let me know if I can help you with anything. And yes, you can just create an account for the forums without a license. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:47 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: I think

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Sebastien Sterling
i'm trying to reset mine to factory default but there is no \AppData\Roaming\Luxology\ and no MODO701.CFG (the equivalent of maya presets) to be found, i don't understand :( On 24 April 2014 04:35, Sergio Mucino sergio.muc...@gmail.com wrote: I've been rigging in Modo quite a bit lately. Let

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread activemotionpictu...@yahoo.com
Thank you very much Sergio. I will mail you soon. Enviado desde Yahoo Mail en Android