I usually use While or Repeat for this task and loop through the group.
/Jens
On Tue, Apr 22, 2014 at 10:38 PM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
That’s how it works, I’m afraid. If you perform a geo query on a group,
you get a single value for the combined geometry.
It
next step ! http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be
2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com:
I'm just starting to work in Houdini. I know very little about it. I did
this rig two days. But if I knew more about Houdini than now I would have
done it much
Very nice. Coming along nicely. Need more hours in the day to play with both
Modo and Houdini
From: Max Evgrafov summ...@gmail.commailto:summ...@gmail.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Cross-posting from si-community:
http://www.maxon.net/en/news/press-releases/singleview/article/maxon-announces-partnership-with-side-effects-software.html
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2720Itemid=66
Sounds pretty cool! C4D could use more proceduralism, and extra
Dear listers,
i hope someone has a hint
for me here, cause me = lost.
I want to make a layout using siComboBox.
It gives me an error claiming:
python\Lib\site-packages\win32com\client\dynamic.py, line 258, in
_ApplyTypes-
Can i do something about that ?
And then it says i shoud use a 1D Array,
Notice the error message : “UI Items should be specified as a 1D array of
String/Value pairs.”
It should be 1d array of label/value pairs.
So try to modify below codes as :
MatTypes = [“Mat1”, Mat1, Mat2, Mat2, Mat3,Mat3]
Thanks,
Joany
From: softimage-boun...@listproc.autodesk.com
I wrote an script to do something with UVs a while ago. I modified it a
little to make it work with UV scale.
It doesn't do anything fancy. It just scales the current selected UV island
locally just like Transform UVs, but it can be registered as a command
(like dropping it in a shelf) and
How much of that is straight out of the box, and how much of that is using
houdini expressions to create connections, ect.? Is there any vex
involved?
This is coming from someone who is completely unfamiliar with Houdini
rigging?
On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com
Sounds pretty cool! C4D could use more proceduralism, and extra tools.
Is it becoming a real Softimage alternative by this?
I'm willing to be that if you had it, you'd never use Houdini Engine
in Cinema 4D. This doesn't give you any procedural authoring in C4D,
just the ability to run an asset
This is all starting to resemble Game of Thrones.
On 23 April 2014 14:36, Luc-Eric Rousseau luceri...@gmail.com wrote:
Sounds pretty cool! C4D could use more proceduralism, and extra tools.
Is it becoming a real Softimage alternative by this?
I'm willing to be that if you had it, you'd
; }
Luc-Eric has a point, though, in that you would have to learn 2
applications.
But then, isn't ICE in a way an 'application' on it's own also, or at
least a very different department than the rest of the app?
I guess this has been debated on other places already, but how deep is
the HE
Nice insight, Luc-Eric.
See how you downplayed it as doing the particles - AD's standard
description of ICE and Softimage.
Is that company prescribed reply to competitor's initiatives?
What I read here, is an opening for C4D and Maya studios to get (a) Houdini
artist/s to collaborate with the
Houdini engine doesn't offer procedural authoring (it's only the engine,
not the UI), you still need to know and use Houdini to author the asset and
load it in the other app. If you don't own Houdini, perhaps you're running
other people's assets, perhaps purchased on the asset store. Like buying
I am completely unfamiliar with Houdini rigging. But I did a lot of time
rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation
from houdini users.
I used VEX to do intersection ball with box ( VEX similar like ICE and
it's helping me). And of of course I used expressions. How
Getting pre-fabricated shake-and-bake tools is also worth something,
especially since they remain procedural. C4D could surely can need more
of those.
Just like with ICE. I use the thickness op, and it's a blessing to have
it, but I have not much of an idea how it works.
Assuming that geometry
yes mantra can be invoked from a DA.
On Wednesday, 23 April 2014, Eugen Sares sof...@mail.sprit.org wrote:
Getting pre-fabricated shake-and-bake tools is also worth something,
especially since they remain procedural. C4D could surely can need more of
those.
Just like with ICE. I use the
It is not like they are more difficult than XSI ones… am I missing something?
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:
Honestly, I think anyone working with Houdini will find it hard to get around
using expressions. It's just the
I would take Houdini over Bifrost any day of the week. The means to escape
Autodesk is just extra incentive. But yes Ideally you want to stick to
doing things in one package and for me that package would be Softimage/ ICE
not Maya/ Bifrost.
On Wed, Apr 23, 2014 at 11:12 AM, Cristobal Infante
So... who's up for the Softimage integration?
;-)
On 23-Apr-14 10:42, Cristobal Infante wrote:
By the way there is a Houdini Engine API so it can be ported to any
aplication. So expect to see this implemented in other apps and
game engines in the future.
You can do a Copy Parameter / Paste Relative Reference, its the same.
The reason you don't have drag and drop is that you can copy things a various
ways
Paste Copied Values (you just paste the number/string)
Paste Copied Expressions (you paste the expression that you copied)
Paste Copied
Is this to say, there is no way to connect attributes via point and
click/drag ? you have to write them every time ?
On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote:
It is not like they are more difficult than XSI ones… am I missing
something?
Jordi Bares
I guess that's more what I was getting at. I'm well aware Houdini is
expression dependent. However, I find with Houdini you can easily slide
into technical stuff, which is great, but at the same time daunting for
someone like myself who does not do scripting. Therefore, someone like
myself, is
I can see the compounds, I'm on gmail though.
On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote:
Hi,
These do look interesting. But what do you mean by attached in this
context?
All I am getting here is a winmail.dat file, no compounds in sight.
Greetz
Leendert
The real mind bending starts when you import a HE digital asset that in turn
has dependencies on Fabric Emgine :-)
Written with my thumbs...
On Apr 23, 2014, at 17:04, Eugen Sares sof...@mail.sprit.org wrote:
Getting pre-fabricated shake-and-bake tools is also worth something,
especially
oh I see an 80k png and a 24k .zip attached. gmail webmail from inside
firefox on centos :)
On 23 April 2014 16:41, Leendert A. Hartog hirazib...@live.nl wrote:
Hi,
These do look interesting. But what do you mean by attached in this
context?
All I am getting here is a winmail.dat file, no
I have not written a single script in Houdini to this date… you don't need it
due to the procedural nature of the software.
The most you will do is add a few simple expressions here and there to make it
bullet proof so you don't override your names and small things like that.
Jordi Bares
On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote:
if anything it shows that bridges between software can be made and that there
is added value in combining platforms.
as opposed to ditching them.
now imagine one vendor having both the 3d applications and the procedural
Weird, I just looked closer: the attached webmail.dat I reported earlier
has 0 bytes in it.
Thunderbird as a mail client, though.
Maybe an idea to distribute them through a downloadable web address?
If you can get them to me, I'd be more than willing to place them on the
si-community server...
Surely Maya too has limitations which will become increasingly apparent as
time goes on (if they are not already)
On 23 April 2014 17:07, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Wed, Apr 23, 2014 at 5:41 AM, pete...@skynet.be wrote:
if anything it shows that bridges between
And to prevent that, part of the Maya core code is being re-written.
Perhaps the same thing would have been possible with XSI?
On 2014-04-23 20:16, Sebastien Sterling wrote:
Surely Maya too has limitations which will become increasingly
apparent as time goes on (if they are not already)
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
enthusiast thanks to your posts!
I made the leap over to Houdini for one year to do this project
http://vimeo.com/61021558
We considered doing the whole thing in Houdini...rigging as well but in the
end we did a Maya Animation/Houdini fur lighting and rendering it all in
Mantra. We advertised looking for Houdini riggers and
I suppose the smartest thing to do would be to rewrite and a new update
maya in parallel on the side and to offer it as an option alongside legacy
maya. with a small ad campaign like the microsoft one, the industry grew
up, so did we
.
On 23 April 2014 21:30, David Saber davidsa...@sfr.fr wrote:
I hope I am not boring anyone, at the end of the day my intention is to
demystify what so many people have come to learn Houdini is, if I knew more
Modo I would be in a position to comment but unfortunately that is not he case.
In the meantime I am more than happy to help if you have questions.
This is the one thing I am trying to solve, open the eyes to those talented
high profile artists that unfortunately need to transition to another
application, hopefully some will and I will be able to work with them.
:-)
Jordi Bares
jordiba...@gmail.com
On 23 Apr 2014, at 21:55, Chris Johnson
There are some of us that do know Modo, so if there's anything you'd like to
know, just shoot. Will do our best to provide answers.
Sergio Muciño.
Sent from my iPad.
On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:
I hope I am not boring anyone, at the end of the day my
Please! Keep hem comming Jordi! ...
thanks for sharring
sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
VFX Curriculum 03: Compositing Basics
mail to:
I agree. Awesome work man. Really.
Sergio Muciño.
Sent from my iPad.
On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:
Please! Keep hem comming Jordi! ...
thanks for sharring
sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE
A nice post about Sverchok the blender nodal system:
http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my
PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are
loading.
I get the following error for most modules:
Code:
# ERROR : Traceback (most recent call last):
# File , line 34, in
# from
Hello,
Can you try with the latest release?:
https://github.com/miquelcampos/GEAR_mc/releases
Looks like you are using the master version.
Cheers,
Miquel
Miquel Campos
www.miquelTD.com
On Thu, Apr 24, 2014 at 10:46 AM, Andres Stephens
Yes, I tried the latest at some point. But don’t worry, I figured it out.
After a day or two trying to delve into python, reinstalling, installing.. etc…
Eventually I figured it out (after kicking myself for being so stupid), I just
had to re-install python (and delete the old python files).
This seems like an issue with the Alembic plugin in Maya, even an abc file
exported from Maya can’t be re-imported correctly when there are multiple
materials on the mesh.
We’re looking into it.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial?
I´d like to ask some questions regarding all the videos around youtube about
character setup / joints to modo.
So I don´t know if there´s a way to register as a Foundry community user of the
forum without a modo
Other than the situation of needing an arbitrary number of input or output
connections, is there any technical reason to put ports into different port
groups for a custom operator? Is there a performance advantage? If so, what's
the best strategy?
Thanks,
Matt
Hi Leendert,
Here is a link for the zip of both compounds.
https://drive.google.com/file/d/0B2VqOP_ngi1dYmhmQ2JBRGtFTE0/
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Thursday,
I think you can just go to the main forum page and click Create
Account at the upper right. I've used Modo, but not for character
animation.
Ben
On 4/23/2014 8:35 PM, David Rivera wrote:
Hello, Ï´m curious if anyone has had already downloaded the
Modo-15-day trial?
I´d like to ask some
If your interested in modo you can sign up for the 801 announcement stream
tomorrow as well
http://www.thefoundry.co.uk/foundry_login/?request_uri=%2Fmodo801live%2Fconfirm%2Finstant_activation=1
They have a create account link there as well.
From: Ben Rogall
Great work, hopeful to be able to work with a tool equivalent to ICE in
Blender.
2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com:
A nice post about Sverchok the blender nodal system:
http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html
I've been rigging in Modo quite a bit lately. Let me know if I can help you
with anything. And yes, you can just create an account for the forums without a
license.
Sergio Muciño.
Sent from my iPad.
On Apr 23, 2014, at 10:47 PM, Ben Rogall xsi_l...@shaders.moederogall.com
wrote:
I think
i'm trying to reset mine to factory default but there is no
\AppData\Roaming\Luxology\
and no MODO701.CFG (the equivalent of maya presets) to be found, i don't
understand :(
On 24 April 2014 04:35, Sergio Mucino sergio.muc...@gmail.com wrote:
I've been rigging in Modo quite a bit lately. Let
Thank you very much Sergio. I will mail you soon.
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