Re: Max question

2015-04-28 Thread Chris Johnson
Not sure there is a way? You can set the original structure path to
anywhere via CustomizeConfigure user paths. However that will set up a
folder structure.

I find from my short time being in Max that users don't tend use that
folder structure and tend to make up their own and save things a little
willy nilly? But that could just be my co-workers.



On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com wrote:

 Hi All

 I was just wondering. Whats the best way to set a project in Max, without
 adding any additional default structure folders.

 like Maya set project.

 This help me navigate to my scene quickly, its a pain going through a big
 drive with loads of other jobs.

 Have I missed something.

 Cheers
 Ben






Re: Max question

2015-04-28 Thread Vladimir Jankijevic
you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch at
your own risk :)


On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote:

 Not sure there is a way? You can set the original structure path to
 anywhere via CustomizeConfigure user paths. However that will set up a
 folder structure.

 I find from my short time being in Max that users don't tend use that
 folder structure and tend to make up their own and save things a little
 willy nilly? But that could just be my co-workers.



 On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com
 wrote:

 Hi All

 I was just wondering. Whats the best way to set a project in Max, without
 adding any additional default structure folders.

 like Maya set project.

 This help me navigate to my scene quickly, its a pain going through a big
 drive with loads of other jobs.

 Have I missed something.

 Cheers
 Ben








Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Tenshi S.
Thanks for the info..

About the paragraph... who wrote that s _ _t ? =/
Is not worth the effort? wtf...
Argh, i just... argh!

On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

  1.) afaik there will be no Softimage 2016.
 2.) The Send to functionality only works across applications of same
 version number, hence from one 2016 app to another,
 not from 2016 to one from 2015.
 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
 version 2015, Send to does not work and has been removed.

 Read: Our programmers would need to invest 5 minutes to adjust the Send
 To code in each application of the ECS (which we sell/sold to you for an
 enormous amount of money) to make it work across different versions of our
 applications (which we bought from all over the world in the first place,
 just because we could) and our fbx format (which our part-time interns have
 been working on for the last 10 years in an attempt to implement hard edge
 support and iron out the bugs from each respective previous intern). We
 hence decided it's not worth the effort, especially for an EOL software
 (for which we also took an inordinate amount of money from you).




The shadow over The Foundry

2015-04-28 Thread Greg Punchatz
Not my experience Perry,

AE was unusable in my opinion until the last couple of versions or so... I
had a hate for that program that ran deep until recent releases, but
improvements recently has made it palatable for me.

The momentum of Adobe since the move to the subscription based model, seems
to me,  to have improved the way they are improving things for the long
term. Premiere has almost completely taken back all of the Final Cut market
by creating a stronger product line..and is eating into avid sales BIG
TIME.

 I am not sure where all this Adobe hate comes from, but they have always
been the lesser evil to me.

My 2cents








On Tue, Apr 28, 2015 at 7:03 AM, Stefan Kubicek s...@tidbit-images.com
javascript:_e(%7B%7D,'cvml','s...@tidbit-images.com'); wrote:

  Well put Perry, exactly my thoughts!

 Speaking of Fusion: I had the pleasure of using the free version last week
 for 7 consecutive days in a a row, 10 hrs a day.  It was blazingly fast
 (compared to AE anyway), did not crash once, and the look of the node tree
 was pleasing enough to not make my eyes bleed (as opposed to Nuke's). Even
 the pro version is a bargain for $1000 for what you get.



 +1 on all

 Totally agree.

 This news sickened me and if true, could mean great things for Fusion
 and nothing but bad news for the rest.

 I've seen the usability and stability of After Effects (AE) decline
 sharply over the timeframe that AE has been a rental product. Updates cause
 problems instead of fixing them and development has slowed (even further).
 Not so with Nuke.

 Adobe wants VFX to be accessible to the consumer, and while I don't
 discount the research they have done, some of which has been quite amazing,
 most of their focus has been on one button type of VFX solutions and not on
 stability and flexibility, which is what we need and what The Foundry
 supplies software that excels in.

 Rotobrush, PuppetTool, CameraTracker all designed to make as close to a
 one button solution as possible. These tools works great in certain
 situations, but when the shot gets tough, you quickly run out of options.

 Nuke is nothing but options, and is  far more ICE-like than AE is.

 Having something as flexible as Nuke owned by a company that has a huge
 competitive market-dominating product like AE, should send chills up your
 spine as to how closely it matches the Autodesk Maya/Soft debacle.


 Sent from my iPhone
 Please excuse typos and
 brief replies.
 Thank you!

 On Apr 28, 2015, at 2:05 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com
 javascript:_e(%7B%7D,'cvml','raffsxsil...@googlemail.com'); wrote:

 AD owned and produced a lot of stuff over the years. The various
 acquisitions you are thinking of in the ME group are a drop in the ocean
 that is their arch, viz, CAM/CAE budgets.
 Alias was bought for studio and the inlet in industrial CAM they missed at
 the time. Maya in and of itself is probably not scratching 3 or 4% of their
 revenue and I doubt Soft even made it to an integer number.

 Adobe is already a bigger company than AD for the record, and has MORE of
 a monopoly on its market segments than AD does. They beat AD in revenue and
 net by a factor of two most years.

 Again, I don't know what Adobe you guys are thinking of, but the one I
 know of is nothing to hope for. They make EA sports and AD ME look
 positively benign in the VFX geography.



 On Tue, Apr 28, 2015 at 3:49 PM, Nicolas Esposito 3dv...@gmail.com
 javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote:

 If I remember correcty Autodesk, before the big buyout in recent yearsm
 had only Autocad and 3ds to carry on and make good money...when they start
 acquiring Alias and all the others they establish themself as the company
 to go, simply because they were the owners.

 For me Adobe could possibly be the next Autodesk, but I really hope I'm
 wrong.

 2015-04-28 7:24 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com
 javascript:_e(%7B%7D,'cvml','raffsxsil...@googlemail.com');:

 There must be another company named Adobe I'm not aware of...

 Adobe has had nothing but contempt for VFX for years, and people would
 actually get on board with this?

 If there is any truth to these incompetently written piece of news
 whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows
 and half arsed Mac ports only, of course.

 On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com
 javascript:_e(%7B%7D,'cvml','tenshu...@gmail.com'); wrote:

 Better Adobe than Autode$k. Is the less bad co. between both.





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 javascript:_e(%7B%7D,'cvml','ste...@keyvis.at');
 -- This 

RE: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Sven Constable
I never used that send to xyz. It was just too autodesk. I always wondered 
why to clutter a menue with somthing that’s basically not more than an export 
function.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
Sent: Wednesday, April 29, 2015 2:48 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Icon Removed from Mudbox?

 

Thanks for the info..


About the paragraph... who wrote that s _ _t ? =/ 

Is not worth the effort? wtf... 

Argh, i just... argh!

 

On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com wrote:

1.) afaik there will be no Softimage 2016.

2.) The Send to functionality only works across applications of same version 
number, hence from one 2016 app to another, 

not from 2016 to one from 2015. 

3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be 
version 2015, Send to does not work and has been removed.

 

Read: Our programmers would need to invest 5 minutes to adjust the Send To 
code in each application of the ECS (which we sell/sold to you for an enormous 
amount of money) to make it work across different versions of our applications 
(which we bought from all over the world in the first place, just because we 
could) and our fbx format (which our part-time interns have been working on for 
the last 10 years in an attempt to implement hard edge support and iron out the 
bugs from each respective previous intern). We hence decided it's not worth the 
effort, especially for an EOL software (for which we also took an inordinate 
amount of money from you).

 

 



Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Luc-Eric Rousseau
right... one thing though, send to is just a wrapper that automates
calling FBX import/export menu command. You just have to do it
manually when the Sent To option is not available.  Same result.

On 28 April 2015 at 03:53, Stefan Kubicek s...@tidbit-images.com wrote:
 1.) afaik there will be no Softimage 2016.
 2.) The Send to functionality only works across applications of same
 version number, hence from one 2016 app to another,
 not from 2016 to one from 2015.
 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
 version 2015, Send to does not work and has been removed.

 Read: Our programmers would need to invest 5 minutes to adjust the Send To
 code in each application of the ECS (which we sell/sold to you for an
 enormous amount of money) to make it work across different versions of our
 applications (which we bought from all over the world in the first place,
 just because we could) and our fbx format (which our part-time interns have
 been working on for the last 10 years in an attempt to implement hard edge
 support and iron out the bugs from each respective previous intern). We
 hence decided it's not worth the effort, especially for an EOL software (for
 which we also took an inordinate amount of money from you).



Re: Scripting making geoapproximation local?

2015-04-28 Thread Toonafish

couldn't you just select all objects and add a geoapproximation property ?

- Ronald


On 4/27/2015 12:02, Morten Bartholdy wrote:


I have load of objects to which I need to make the geoapproximation 
local and set it at various values, so I am trying to script it. 
However if I do one object manually and try running this:


MakeLocal model*.polyblabla*.geomapprox, siDefaultPropagation

- the geoapproximation appears to stay global. Is there something 
particular I need to do to make numerous geoappr properties local?


Morten





RE: Softimage Icon Removed from Mudbox?

2015-04-28 Thread adrian wyer
Same result

--yeah, it doesn't work  ;)

couldn't resist

a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: 28 April 2015 13:06
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Icon Removed from Mudbox?

right... one thing though, send to is just a wrapper that automates
calling FBX import/export menu command. You just have to do it
manually when the Sent To option is not available.  Same result.

On 28 April 2015 at 03:53, Stefan Kubicek s...@tidbit-images.com wrote:
 1.) afaik there will be no Softimage 2016.
 2.) The Send to functionality only works across applications of same
 version number, hence from one 2016 app to another,
 not from 2016 to one from 2015.
 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
 version 2015, Send to does not work and has been removed.

 Read: Our programmers would need to invest 5 minutes to adjust the Send
To
 code in each application of the ECS (which we sell/sold to you for an
 enormous amount of money) to make it work across different versions of our
 applications (which we bought from all over the world in the first place,
 just because we could) and our fbx format (which our part-time interns
have
 been working on for the last 10 years in an attempt to implement hard edge
 support and iron out the bugs from each respective previous intern). We
 hence decided it's not worth the effort, especially for an EOL software
(for
 which we also took an inordinate amount of money from you).




Re: The shadow over The Foundry

2015-04-28 Thread Stefan Kubicek

Well put Perry, exactly my thoughts!

Speaking of Fusion: I had the pleasure of using the free version last week  
for 7 consecutive days in a a row, 10 hrs a day.  It was blazingly fast  
(compared to AE anyway), did not crash once, and the look of the node tree  
was pleasing enough to not make my eyes bleed (as opposed to Nuke's). Even  
the pro version is a bargain for $1000 for what you get.




+1 on all

Totally agree.
This news sickened me and if true, could mean great things for Fusion  
and nothing but bad news for the rest.
I've seen the usability and stability of After Effects (AE) decline  
sharply over the timeframe that AE has been a rental product. Updates  
cause problems instead of fixing them and development has slowed (even  
further). Not so with Nuke.
Adobe wants VFX to be accessible to the consumer, and while I don't  
discount the research they have done, some of which has been quite  
amazing, most of their focus has been on one button type of VFX  
solutions and not on stability and flexibility, which is what we need  
and what The Foundry supplies software that excels in.
Rotobrush, PuppetTool, CameraTracker all designed to make as close to a  
one button solution as possible. These tools works great in certain  
situations, but when the shot gets tough, you quickly run out of  
options.

Nuke is nothing but options, and is  far more ICE-like than AE is.
Having something as flexible as Nuke owned by a company that has a huge  
competitive market-dominating product like AE, should send chills up  
your spine as to how closely it matches the Autodesk Maya/Soft debacle.


Sent from my iPhone
Please excuse typos and
brief replies.Thank you!

On Apr 28, 2015, at 2:05 AM, Raffaele Fragapane  
raffsxsil...@googlemail.com wrote:


AD owned and produced a lot of stuff over the years. The various  
acquisitions you are thinking of in the ME group are a drop in the  
ocean that is their arch, viz, CAM/CAE budgets.
Alias was bought for studio and the inlet in industrial CAM they missed  
at the time. Maya in and of itself is probably not scratching 3 or 4%  
of their revenue and I doubt Soft even made it to an integer number.


Adobe is already a bigger company than AD for the record, and has MORE  
of a monopoly on its market segments than AD does. They beat AD in  
revenue and net by a factor of two most years.


Again, I don't know what Adobe you guys are thinking of, but the one I  
know of is nothing to hope for. They make EA sports and AD ME look  
positively benign in the VFX geography.




On Tue, Apr 28, 2015 at 3:49 PM, Nicolas Esposito 3dv...@gmail.com  
wrote:
If I remember correcty Autodesk, before the big buyout in recent  
yearsm had only Autocad and 3ds to carry on and make good  
money...when they start acquiring Alias and all the others they  
establish themself as the company to go, simply because they were  
the owners.


For me Adobe could possibly be the next Autodesk, but I really hope  
I'm wrong.


2015-04-28 7:24 GMT+02:00 Raffaele Fragapane  
raffsxsil...@googlemail.com:

There must be another company named Adobe I'm not aware of...

Adobe has had nothing but contempt for VFX for years, and people  
would actually get on board with this?


If there is any truth to these incompetently written piece of news  
whatsoever, and that's pretty much 50/50 at best, be ready to  
rent. Windows and half arsed Mac ports only, of course.


On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com  
wrote:

Better Adobe than Autode$k. Is the less bad co. between both.






--Our users will know fear and cower before our software! Ship it! Ship  
it and let them flee like the dogs they are!




--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are --
--confidential and for the recipient only--

AW: The shadow over The Foundry

2015-04-28 Thread Marc
Uh….nope…not here at least.

 

Von: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] Im Auftrag von Perryharovas
Gesendet: Dienstag, 28. April 2015 12:29
An: softimage@listproc.autodesk.com
Betreff: Re: The shadow over The Foundry

…

 

I've seen the usability and stability of After Effects (AE) decline sharply 
over the timeframe that AE has been a rental product. Updates cause problems 
instead of fixing them and development has slowed (even further). Not so with 
Nuke. 

 

 



Max question

2015-04-28 Thread Ben Beckett
Hi All

I was just wondering. Whats the best way to set a project in Max, without
adding any additional default structure folders.

like Maya set project.

This help me navigate to my scene quickly, its a pain going through a big
drive with loads of other jobs.

Have I missed something.

Cheers
Ben


Re: Scripting making geoapproximation local?

2015-04-28 Thread Eric Thivierge

FYI,

You can create groups and put GeoApprox properties on them. As long as 
all meshes don't have local geo approx, they will use the one in the 
group. May help make things easier / quicker?


Eric T.

On 4/28/2015 7:59 AM, Toonafish wrote:

couldn't you just select all objects and add a geoapproximation property ?

- Ronald




RE: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
And if you have to install into a 3 x 30 seater labs behind a double proxy, 
hate turns to anger.

I have heard a lot of what Perry is saying in our Freelance community. South 
Africa is AE heavy as for a long time it was the only comp package you could 
easily buy. A lot of what I am hearing is when some person upgrades and either 
the client or a team member doesnt. It also seems to cause a lot of issues with 
plugins that stop working as you go from version to version. Ive come in with 
Fusion a few times (my limited experience with it notwithstanding) and redone 
comps for folks.  One of which has now drop kicked AE and is using fusion full 
time now.

We will most likely use Fusion for our 3d course as its pretty intuitive and 
easily handles the demands our students have. It also renders a crap load 
faster on our hardware, which is a plus.


From: Andy Goehler [lists.andy.goeh...@gmail.com]
Sent: 29 April 2015 06:32 AM
To: softimage@listproc.autodesk.com
Subject: Re: The shadow over The Foundry


On Apr 29, 2015, at 04:35, Greg Punchatz 
g...@janimation.commailto:g...@janimation.com wrote:

 I am not sure where all this Adobe hate comes from,…

It starts with the installer…

Andy


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: The shadow over The Foundry

2015-04-28 Thread Andy Goehler

 On Apr 29, 2015, at 04:35, Greg Punchatz g...@janimation.com wrote:
 
  I am not sure where all this Adobe hate comes from,…

It starts with the installer…

Andy



Re: multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
I guess the stupid answer is to use instances and have them assigned to
different shaders :-/ But would be cool to know how to do this with
straight particles and no instancing!

On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote:

 Is it possible to carry some kind of point data over to the render tree so
 I can assign different shaders/materials to specific particles? I have a
 bunch of flying cubes...I want some to look like glass, some to look like
 metal, etc. I'm hoping to not have multiple clouds. To further complicate
 it...trying to do this with redshift. Any suggestions?

 Kris



Re: Max question

2015-04-28 Thread Ben Beckett
cheers

On 28 April 2015 at 21:06, Vladimir Jankijevic v.jankije...@gmail.com
wrote:

 you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch
 at your own risk :)


 On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote:

 Not sure there is a way? You can set the original structure path to
 anywhere via CustomizeConfigure user paths. However that will set up a
 folder structure.

 I find from my short time being in Max that users don't tend use that
 folder structure and tend to make up their own and save things a little
 willy nilly? But that could just be my co-workers.



 On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com
 wrote:

 Hi All

 I was just wondering. Whats the best way to set a project in Max,
 without adding any additional default structure folders.

 like Maya set project.

 This help me navigate to my scene quickly, its a pain going through a
 big drive with loads of other jobs.

 Have I missed something.

 Cheers
 Ben









multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
Is it possible to carry some kind of point data over to the render tree so
I can assign different shaders/materials to specific particles? I have a
bunch of flying cubes...I want some to look like glass, some to look like
metal, etc. I'm hoping to not have multiple clouds. To further complicate
it...trying to do this with redshift. Any suggestions?

Kris


Re: Max question

2015-04-28 Thread Max Crow
Max doesn't have a built in folder/project maker like XSI (as far as I
know) , so a pre made folder structure which artists copy and rename per
asset or per scene is one way. Blur dev have shared alot of their tools
over the years, so this might help.

https://www.youtube.com/watch?v=nopB5NnLhqM



On Tue, Apr 28, 2015 at 10:09 PM, Ben Beckett nebbeck...@gmail.com wrote:

 cheers

 On 28 April 2015 at 21:06, Vladimir Jankijevic v.jankije...@gmail.com
 wrote:

 you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch
 at your own risk :)


 On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com
 wrote:

 Not sure there is a way? You can set the original structure path to
 anywhere via CustomizeConfigure user paths. However that will set up a
 folder structure.

 I find from my short time being in Max that users don't tend use that
 folder structure and tend to make up their own and save things a little
 willy nilly? But that could just be my co-workers.



 On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com
 wrote:

 Hi All

 I was just wondering. Whats the best way to set a project in Max,
 without adding any additional default structure folders.

 like Maya set project.

 This help me navigate to my scene quickly, its a pain going through a
 big drive with loads of other jobs.

 Have I missed something.

 Cheers
 Ben










-- 
Max Crow
Creative Supervisor
NSC Creative

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

http://www.NSCcreative.com http://www.nsccreative.com/


Re: Max question

2015-04-28 Thread Joe Laffey

On Tue, 28 Apr 2015, Max Crow wrote:


Max doesn't have a built in folder/project maker like XSI (as far as I
know) , so a pre made folder structure which artists copy and rename per
asset or per scene is one way. Blur dev have shared alot of their tools
over the years, so this might help.

https://www.youtube.com/watch?v=nopB5NnLhqM


Are you possibly looking for Set Project Folder?

http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-D61846F5-1495-4E70-A928-9B6FE978095E-htm.html

Or is your goal really to have all assets loose in one root directory 
(scenes, textures, etc all floating in a single folder)?









On Tue, Apr 28, 2015 at 10:09 PM, Ben Beckett nebbeck...@gmail.com wrote:


cheers

On 28 April 2015 at 21:06, Vladimir Jankijevic v.jankije...@gmail.com
wrote:


you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch
at your own risk :)


On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com
wrote:


Not sure there is a way? You can set the original structure path to
anywhere via CustomizeConfigure user paths. However that will set up a
folder structure.

I find from my short time being in Max that users don't tend use that
folder structure and tend to make up their own and save things a little
willy nilly? But that could just be my co-workers.



On Tue, Apr 28, 2015 at 10:57 AM, Ben Beckett nebbeck...@gmail.com
wrote:


Hi All

I was just wondering. Whats the best way to set a project in Max,
without adding any additional default structure folders.

like Maya set project.

This help me navigate to my scene quickly, its a pain going through a
big drive with loads of other jobs.

Have I missed something.

Cheers
Ben














--
Max Crow
Creative Supervisor
NSC Creative

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

http://www.NSCcreative.com http://www.nsccreative.com/



--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e37864M/


Re: multiple shaders on one cloud

2015-04-28 Thread Ognjen Vukovic
Maybe you could set some custom integer info to different portions of the
point cloud and use that to mix different shaders in the material?

On Tue, Apr 28, 2015 at 10:57 PM, Kris Rivel krisri...@gmail.com wrote:

 I guess the stupid answer is to use instances and have them assigned to
 different shaders :-/ But would be cool to know how to do this with
 straight particles and no instancing!

 On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote:

 Is it possible to carry some kind of point data over to the render tree
 so I can assign different shaders/materials to specific particles? I have a
 bunch of flying cubes...I want some to look like glass, some to look like
 metal, etc. I'm hoping to not have multiple clouds. To further complicate
 it...trying to do this with redshift. Any suggestions?

 Kris





Re: multiple shaders on one cloud

2015-04-28 Thread Rob Chapman
just set a custom attribute per particle and use it in the render tree

http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg



On 28 April 2015 at 21:54, Kris Rivel krisri...@gmail.com wrote:
 Is it possible to carry some kind of point data over to the render tree so I
 can assign different shaders/materials to specific particles? I have a bunch
 of flying cubes...I want some to look like glass, some to look like metal,
 etc. I'm hoping to not have multiple clouds. To further complicate
 it...trying to do this with redshift. Any suggestions?

 Kris


Re: The shadow over The Foundry

2015-04-28 Thread Tim Leydecker
There is a chance good things arise from The Foundry being put to the 
market.



Personally, I´m not a fan of the recent year´s trends to put all sorts 
of flashy sugar coating on
a bundle of applications, force support subscription down the throat 
along with swallowing
the deal or now even trying to re-label everything as just a service 
instead of an ownership

over a specific piece of software.

These business models maximize milking the user, there are chances for a 
bargain but only
for throwing away any type of long-time customer relationship to a 
specific piece of tool supplier
and instead being willing to go for a shopping every time, for every 
project all over again,

if only to be able to get better cards in hands.

The looser is the artist, while a production may decide it´s cheaper to 
switch packages for a 5% gain
and even the added hassle to find new artists may result in cheaper, 
frighened artists willing to
jump at the new tools just to get that job or keep their job. Production 
not needing to commit
means artist left in the cold, on call or not. No need for a booking 
confirmation or generally any
type of manners at all when dealing with artists scratching at the door 
for a job, after being laid

off with a few days notice (if at all).

In the last twenty years, I didn´t see much change in the way production 
will budget jobs
but I´ve seen more than enough of the effect of productions getting a 
job without knowing

blip about the tools or workflows required to accomplish the task.

Now add to that on-demand software services and it´s just a very small 
step to some idiot first
calling out for on-demand artists and bitching about those unflexible 
freelancers not capable to adapt
quickly enough to the professional demands production is setting up for 
them...


You´ll end up getting to sit at a misc machine, some sort of software 
subscription package running
on it, you may have to share the license with someone, producer won´t be 
able to tell you anything
about filestructure except you should know and adhere to it and the 
deadline is tonight. Surprise.


What does that have to do with the Foundry? Or Autodesk or Adobe?

There is room for improvement and it´s going to be the artists that´ll 
jump ship first simply because
they are feed up of that whole business BS and dealing with 
short-sighted, greedy cocker spaniels.


Imho, Nuke is overpriced, Adobe´s Flash is a crashy security risk and 
Autodesk´s software as a service ideas will force me away.


Cheers,

tim









Am 28.04.2015 um 08:43 schrieb pedro santos:
Raffaele, the thing is nothing like Photoshop has risen yet, right? 
Little competition there unlike say, MAX. They certainly cemented 
their position with applications integration and the acquisition of 
Macromedia, which had some overlap with Fireworks and Freehand, even 
being web-oriented, in tune to the why of the whole acquisition. Corel 
vanished. They are also in a good spot in video due to Apple mess up. 
Avid and Final Cut where a reference and now there's... Premiere... My 
point being. Even though they are big, was it through wrong doing? I 
guess we can all point enduring pains in Photoshop, After Effects, 
etc, but the focus of their products is not VFX, but design, so I 
don't understand how you turn that in contempt. Plus of the package 
Nuke is the only VFX venue right? Modo is not quite there yet.


And your point about Maya being 3-4% tells more about the value of 
this division to AD than the value to Adobe.


Anyways, I agree with Cristobal Infante to some degree, strange piece 
of news...


Sent you an email Raffaele.





Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Stefan Kubicek

1.) afaik there will be no Softimage 2016.
2.) The Send to functionality only works across applications of same  
version number, hence from one 2016 app to another,

not from 2016 to one from 2015.
3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be  
version 2015, Send to does not work and has been removed.


Read: Our programmers would need to invest 5 minutes to adjust the Send  
To code in each application of the ECS (which we sell/sold to you for an  
enormous amount of money) to make it work across different versions of our  
applications (which we bought from all over the world in the first place,  
just because we could) and our fbx format (which our part-time interns  
have been working on for the last 10 years in an attempt to implement hard  
edge support and iron out the bugs from each respective previous intern).  
We hence decided it's not worth the effort, especially for an EOL software  
(for which we also took an inordinate amount of money from you).

Re: The shadow over The Foundry

2015-04-28 Thread Rob Wuijster

Affinity Photo is Mac only, so no threat to PS at all.
If they went all platforms, than maybe they might make a little dent.

Krita is starting to get really nice, expecially the 32 bit painting 
features are great. But no real threat either.
And as long as they don't have 100% file compatibility in and out, it 
will be a slow path.


What ever happens to TheFoundry, if they start doing subscriptions after 
the sale there will be a very angry mob of Modo users, that's for sure.

I also think 901 will more or less define the future for Modo.

And I agree on Nuke being too expensive. Especially now that Fusion 
Studio is less than a fourth of the price of  a basic Nuke. And the 
difference in features doesn't really justify the price difference for 
most of us. Oh... and no maintenance fees.


my € 0.02...

Rob
\/-\/\/

On 28-4-2015 9:41, Angus Davidson wrote:
Well Affinity Photo is definitely already there and its still in Beta. 
 Pretty much for a fraction of the cost. Similarly for their Affinity 
Designer product. Krita is also catching up very quickly . Adobes 
issues start at the end of next year when the first of their 3 year 
deals becomes due. Most of their revenue comes from theses negotiated 
deals. However they have locked people into them. The playing field 
will be very different in a years time.


Strategically its makes sense for Adobe to make this purchase. They 
need to expand their offerings and the selling price for the Foundry 
bundles makes for  a very good profit margin. Wether this was just a 
strategic leak from TF to improve the buying price still remains to be 
seen.


I still hope its neither AD or Adobe that does buy them.




On 28 Apr 2015, at 8:43 AM, pedro santos probi...@gmail.com 
mailto:probi...@gmail.com wrote:


Raffaele, the thing is nothing like Photoshop has risen yet, right? 
Little competition there unlike say, MAX. They certainly cemented 
their position with applications integration and the acquisition of 
Macromedia, which had some overlap with Fireworks and Freehand, even 
being web-oriented, in tune to the why of the whole acquisition. 
Corel vanished. They are also in a good spot in video due to Apple 
mess up. Avid and Final Cut where a reference and now there's... 
Premiere... My point being. Even though they are big, was it through 
wrong doing? I guess we can all point enduring pains in Photoshop, 
After Effects, etc, but the focus of their products is not VFX, but 
design, so I don't understand how you turn that in contempt. Plus of 
the package Nuke is the only VFX venue right? Modo is not quite there 
yet.


And your point about Maya being 3-4% tells more about the value of 
this division to AD than the value to Adobe.


Anyways, I agree with Cristobal Infante to some degree, strange piece 
of news...


Sent you an email Raffaele.



No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2015.0.5863 / Virus Database: 4334/9645 - Release Date: 04/28/15

This communication is intended for the addressee only. It is 
confidential. If you have received this communication in error, please 
notify us immediately and destroy the original message. You may not 
copy or disseminate this communication without the permission of the 
University. Only authorised signatories are competent to enter into 
agreements on behalf of the University and recipients are thus advised 
that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the 
author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between 
the University and outsiders are subject to South African Law unless 
the University agrees in writing to the contrary.











Re: The shadow over The Foundry

2015-04-28 Thread Raffaele Fragapane
AD owned and produced a lot of stuff over the years. The various
acquisitions you are thinking of in the ME group are a drop in the ocean
that is their arch, viz, CAM/CAE budgets.
Alias was bought for studio and the inlet in industrial CAM they missed at
the time. Maya in and of itself is probably not scratching 3 or 4% of their
revenue and I doubt Soft even made it to an integer number.

Adobe is already a bigger company than AD for the record, and has MORE of a
monopoly on its market segments than AD does. They beat AD in revenue and
net by a factor of two most years.

Again, I don't know what Adobe you guys are thinking of, but the one I know
of is nothing to hope for. They make EA sports and AD ME look positively
benign in the VFX geography.



On Tue, Apr 28, 2015 at 3:49 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 If I remember correcty Autodesk, before the big buyout in recent yearsm
 had only Autocad and 3ds to carry on and make good money...when they start
 acquiring Alias and all the others they establish themself as the company
 to go, simply because they were the owners.

 For me Adobe could possibly be the next Autodesk, but I really hope I'm
 wrong.

 2015-04-28 7:24 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 There must be another company named Adobe I'm not aware of...

 Adobe has had nothing but contempt for VFX for years, and people would
 actually get on board with this?

 If there is any truth to these incompetently written piece of news
 whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows
 and half arsed Mac ports only, of course.

 On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote:

 Better Adobe than Autode$k. Is the less bad co. between both.





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: The shadow over The Foundry

2015-04-28 Thread Perryharovas
Totally agree. 

This news sickened me and if true, could mean great things for Fusion and 
nothing but bad news for the rest. 

I've seen the usability and stability of After Effects (AE) decline sharply 
over the timeframe that AE has been a rental product. Updates cause problems 
instead of fixing them and development has slowed (even further). Not so with 
Nuke. 

Adobe wants VFX to be accessible to the consumer, and while I don't discount 
the research they have done, some of which has been quite amazing, most of 
their focus has been on one button type of VFX solutions and not on stability 
and flexibility, which is what we need and what The Foundry supplies software 
that excels in. 

Rotobrush, PuppetTool, CameraTracker all designed to make as close to a one 
button solution as possible. These tools works great in certain situations, but 
when the shot gets tough, you quickly run out of options. 

Nuke is nothing but options, and is  far more ICE-like than AE is. 

Having something as flexible as Nuke owned by a company that has a huge 
competitive market-dominating product like AE, should send chills up your spine 
as to how closely it matches the Autodesk Maya/Soft debacle. 


Sent from my iPhone
Please excuse typos and
brief replies. 
Thank you!

 On Apr 28, 2015, at 2:05 AM, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 AD owned and produced a lot of stuff over the years. The various acquisitions 
 you are thinking of in the ME group are a drop in the ocean that is their 
 arch, viz, CAM/CAE budgets.
 Alias was bought for studio and the inlet in industrial CAM they missed at 
 the time. Maya in and of itself is probably not scratching 3 or 4% of their 
 revenue and I doubt Soft even made it to an integer number.
 
 Adobe is already a bigger company than AD for the record, and has MORE of a 
 monopoly on its market segments than AD does. They beat AD in revenue and net 
 by a factor of two most years.
 
 Again, I don't know what Adobe you guys are thinking of, but the one I know 
 of is nothing to hope for. They make EA sports and AD ME look positively 
 benign in the VFX geography.
 
 
 
 On Tue, Apr 28, 2015 at 3:49 PM, Nicolas Esposito 3dv...@gmail.com wrote:
 If I remember correcty Autodesk, before the big buyout in recent yearsm had 
 only Autocad and 3ds to carry on and make good money...when they start 
 acquiring Alias and all the others they establish themself as the company 
 to go, simply because they were the owners.
 
 For me Adobe could possibly be the next Autodesk, but I really hope I'm 
 wrong.
 
 2015-04-28 7:24 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com:
 There must be another company named Adobe I'm not aware of...
 
 Adobe has had nothing but contempt for VFX for years, and people would 
 actually get on board with this?
 
 If there is any truth to these incompetently written piece of news 
 whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows 
 and half arsed Mac ports only, of course.
 
 On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote:
 Better Adobe than Autode$k. Is the less bad co. between both.
 
 
 
 -- 
 Our users will know fear and cower before our software! Ship it! Ship it and 
 let them flee like the dogs they are!


Re: The shadow over The Foundry

2015-04-28 Thread pedro santos
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little
competition there unlike say, MAX. They certainly cemented their position
with applications integration and the acquisition of Macromedia, which had
some overlap with Fireworks and Freehand, even being web-oriented, in tune
to the why of the whole acquisition. Corel vanished. They are also in a
good spot in video due to Apple mess up. Avid and Final Cut where a
reference and now there's... Premiere... My point being. Even though they
are big, was it through wrong doing? I guess we can all point enduring
pains in Photoshop, After Effects, etc, but the focus of their products is
not VFX, but design, so I don't understand how you turn that in contempt.
Plus of the package Nuke is the only VFX venue right? Modo is not quite
there yet.

And your point about Maya being 3-4% tells more about the value of this
division to AD than the value to Adobe.

Anyways, I agree with Cristobal Infante to some degree, strange piece of
news...

Sent you an email Raffaele.


Re: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
Well Affinity Photo is definitely already there and its still in Beta.  Pretty 
much for a fraction of the cost. Similarly for their Affinity Designer product. 
Krita is also catching up very quickly . Adobes issues start at the end of next 
year when the first of their 3 year deals becomes due. Most of their revenue 
comes from theses negotiated deals. However they have locked people into them. 
The playing field will be very different in a years time.

Strategically its makes sense for Adobe to make this purchase. They need to 
expand their offerings and the selling price for the Foundry bundles makes for  
a very good profit margin. Wether this was just a strategic leak from TF to 
improve the buying price still remains to be seen.

I still hope its neither AD or Adobe that does buy them.




On 28 Apr 2015, at 8:43 AM, pedro santos 
probi...@gmail.commailto:probi...@gmail.com wrote:

Raffaele, the thing is nothing like Photoshop has risen yet, right? Little 
competition there unlike say, MAX. They certainly cemented their position with 
applications integration and the acquisition of Macromedia, which had some 
overlap with Fireworks and Freehand, even being web-oriented, in tune to the 
why of the whole acquisition. Corel vanished. They are also in a good spot in 
video due to Apple mess up. Avid and Final Cut where a reference and now 
there's... Premiere... My point being. Even though they are big, was it through 
wrong doing? I guess we can all point enduring pains in Photoshop, After 
Effects, etc, but the focus of their products is not VFX, but design, so I 
don't understand how you turn that in contempt. Plus of the package Nuke is the 
only VFX venue right? Modo is not quite there yet.

And your point about Maya being 3-4% tells more about the value of this 
division to AD than the value to Adobe.

Anyways, I agree with Cristobal Infante to some degree, strange piece of news...

Sent you an email Raffaele.



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table