RE: OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Sam Bowling
It’s basically adobe’s fault. I had to work with someone who only used Adobe 
2015 which doesn’t work with Lion, which is what I was on. Apple only allows 
you to upgrade to the latest version of their OS, so I ended up stuck with 
Sierra. On windows 7 I have none of these problems. I can use whichever version 
of adobe products I want without having to change OS versions or jump through 
any other hoops. I can also upgrade things like video cards/CPUs/Motherboards 
without all the issues you have with Apple systems. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, December 08, 2016 10:04 PM
To: softimage@listproc.autodesk.com
Subject: RE: OT dual Xeon 1366 workstation motherboard.

 

Out of curiosity, why move to Sierra ?

 

 

From: Sam Bowling [mailto:sbowl...@cox.net] 
Sent: Friday, 09 December 2016 5:13 AM
To: softimage@listproc.autodesk.com
Subject: OT dual Xeon 1366 workstation motherboard.

 

I’m in the process of replacing my 2010 mac pro with a windows system because 
Sierra is the biggest pile of crap OS I’ve ever used. I’m planning on putting 
together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus. I’m also 
planning on having about 12TB (about 6-8 drives) of storage since I can no 
longer index/reliably search external NAS systems on any of the major operating 
systems (my NAS will only be used for backups in the future). I have a single 
core supermicro motherboard in my FreeNAS system, but it’s extremely slow to 
boot up and I don’t know how well a supermicro or any server motherboard would 
work with or fit a large GeForce video card as a workstation. If anyone has any 
recommendations on a reliable dual lga 1366 motherboard that is not proprietary 
like Dell or HP I would really appreciate it. 



This communication is intended for the addressee only. It is confidential. If 
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and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
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RE: OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Angus Davidson
Out of curiosity, why move to Sierra ?


From: Sam Bowling [mailto:sbowl...@cox.net]
Sent: Friday, 09 December 2016 5:13 AM
To: softimage@listproc.autodesk.com
Subject: OT dual Xeon 1366 workstation motherboard.

I'm in the process of replacing my 2010 mac pro with a windows system because 
Sierra is the biggest pile of crap OS I've ever used. I'm planning on putting 
together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus. I'm also 
planning on having about 12TB (about 6-8 drives) of storage since I can no 
longer index/reliably search external NAS systems on any of the major operating 
systems (my NAS will only be used for backups in the future). I have a single 
core supermicro motherboard in my FreeNAS system, but it's extremely slow to 
boot up and I don't know how well a supermicro or any server motherboard would 
work with or fit a large GeForce video card as a workstation. If anyone has any 
recommendations on a reliable dual lga 1366 motherboard that is not proprietary 
like Dell or HP I would really appreciate it.



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
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RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Angus Davidson
Hi Phil

Have a look at fusion. Closest think to Shake which was my clung to compositor. 
;)

Kind regards

Angus

From: phil harbath [mailto:phil.harb...@jamination.com]
Sent: Thursday, 08 December 2016 1:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

I still use combustion everyday despite the fact I can’t stencil anymore 
(windows 10 issue, haven’t found a workaround),  I try and try to give after 
affects a shot, but each year those tiny tiny dials and buttons get harder to 
read in after effects.  One day I will move on.

From: Graham Bell
Sent: Wednesday, December 7, 2016 6:01 PM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

Hardly that impactful when they’re now 20% up from last year.

At the time of the announcement I always figured in 2+2 equation of usage. 2 
years before end of support, then another 2 years before people finally give it 
up. Though I’m sure it will go longer, I used to still come across people using 
Combustion.

But seriously, it’s gone, get over it. For your own sanity, please let it go.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Saeed Kalhor
Sent: 07 December 2016 22:06
To: softimage@listproc.autodesk.com
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

And they got this for their wrong moves:

http://www.cnbc.com/2016/11/30/autodesk-shares-drop-more-than-3-after-disappointing-guidance.html

On Thu, Dec 8, 2016 at 12:15 AM, Chris Marshall 
> wrote:
I keep looking at the alternatives and still struggle to pick one to really 
dive into. Too busy with paying jobs to spend time learning a new language



On Wednesday, 7 December 2016, Perry Harovas 
> wrote:
Many people are currently being impacted by the EOL and even if they are not,
the bad feelings run high for many. Perhaps something like a documentary needs
the healing power of time before it would be more balanced...

A great idea, for sometime further into the future, I think.

On Wed, Dec 7, 2016 at 12:22 PM, Steven Caron 
> wrote:
Right, and it would struggle to be a proper documentary instead it would be 
more like an anti-Autodesk hit piece. We have plenty of anti-corporate 
documentaries.

On Wed, Dec 7, 2016 at 8:33 AM, Dan Yargici 
> wrote:

My post was mostly a reaction to the feeling that this situation is somehow 
deserving of a documentary or the like...


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Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com

-26 Years Experience
-Member of the Visual Effects Society (VES)

--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com



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This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 

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OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Sam Bowling
I'm in the process of replacing my 2010 mac pro with a windows system
because Sierra is the biggest pile of crap OS I've ever used. I'm planning
on putting together a dual 6 core LGA 1366 system using two Xeon 3.6 cpus.
I'm also planning on having about 12TB (about 6-8 drives) of storage since I
can no longer index/reliably search external NAS systems on any of the major
operating systems (my NAS will only be used for backups in the future). I
have a single core supermicro motherboard in my FreeNAS system, but it's
extremely slow to boot up and I don't know how well a supermicro or any
server motherboard would work with or fit a large GeForce video card as a
workstation. If anyone has any recommendations on a reliable dual lga 1366
motherboard that is not proprietary like Dell or HP I would really
appreciate it. 

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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Andy Chlupka

> On Dec 08, 2016, at 19:44, Mirko Jankovic  wrote:
> 
> Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
> need the new one to only crash once per hour...
> 
> Because you need strong reason to SELL subscription ie.. with subscription 
> you have latest patches fixes and so on bla bla PR crap.
> Otherwise if you don't keep paying subscription non stop it will be 
> impossible for you to work close to normally.
> So imagine an version of Maya that works just fine no problems nothing. You 
> really think anyone would stick to subscriptions and keep paying for new 
> buggy crap that comes out every couple months?
> Simple math AD would be happiest on planet if you can access their software 
> cloud only paying every second you are using it.
> There is such thing as profit, but there is also such thing as pure greed at 
> cost of user experience and needs.

Honestly, while technically and legally different, paying maintenance all those 
years from Softimage | 3D to ‘Sumatra’ to an actually usable XSI doesn't feel 
so different. And there were stretches in development and false promises, but 
you always had to pay annually.

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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Andy Chlupka

> On Dec 08, 2016, at 19:20, Pierre Schiller  
> wrote:
> 
> SI only needed 1 or 2 SP at most, each year. Solid code only needs upgrades, 
> not bug-patching service packs.

Are you serious? You are kidding right? Softimage is not a solid piece of 
software all around. In my field of work assembly, shading, lighting and 
rendering, I’ve lost countless hours of productivity. You know what made my 
work fun and enjoyable again? Using a software that doesn’t crash during those 
tasks.

My comfort zone in Softimage was minimized due to it being crashy for what I 
had to use it for. As for our animators and modelers, they’re just still too 
comfortable with Soft to have an incentive to move to another application.

We’ve checked our crash logs according to this: 
https://xsisupport.com/tag/crashes-2/  
and the number of clean exits we’re crushed by the others.

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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Martin
The old subscription model is now called Maintenance and is only available for 
those who already own a license and were in subscription before the new rental 
model.

The new subscription (rental) is now the only way you can get an Autodesk 
product, you can't buy anything anymore, so selling a bad product to get more 
subscribers is a flawed conspiracy theory.

I don't like Maya either, but don't exaggerate it.

I don't find Maya's UI to take that much space, some menus are huge but nothing 
that critical. You don't have a layout with an automatic slide menu like XSI 
but you have shortcuts to hide/unhide some parts of the GUI and you have a few 
customization options.

1152 x 864? do you really use that resolution? I don't think I've used less 
than 1920x1080 for like 10 years?

BTW, I wish SI GUI were updated to have dpi scaling support for high 
resolutions.

In my experience Maya doesn't crash that much with the latest SPs. I haven't 
used 2017 but 2016 used to crash every 5 minutes if I used Target Weld and Undo 
has never been reliable in Maya.

Choosing your next software should depend on what do you do and how is your 
market moving. We are still using natively Softimage for some games here but it 
is slowly changing too, most of the time moving towards Maya.

Still, I think Softimage should be, technically, very competitive for at least 
5 more years but we all will have to move on someday. For modeling and envelope 
weights and things that you can easily port to another software but work way 
faster in Softimage, it may last a lot more years. 

Martin Yara
Sent from my iPhone

> On 9 Dec 2016, at 4:24,   
> wrote:
> 
> If you stop paying subscription you can not use Maya anyway, isn’t that how 
> this subscription work? Or you can still buy perpetual license? Sorry for 
> stupid question, I am not using AD products anymore.
>  
> -- 
> Micic Srecko
> ---
> Mail:
> srecko.mi...@gmail.com
> Skype:srecko.micic
> ---
>  
> From: Mirko Jankovic
> Sent: Thursday, December 8, 2016 19:45
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
>  
> Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
> need the new one to only crash once per hour...
>  
> Because you need strong reason to SELL subscription ie.. with subscription 
> you have latest patches fixes and so on bla bla PR crap.
> Otherwise if you don't keep paying subscription non stop it will be 
> impossible for you to work close to normally.
> So imagine an version of Maya that works just fine no problems nothing. You 
> really think anyone would stick to subscriptions and keep paying for new 
> buggy crap that comes out every couple months?
> Simple math AD would be happiest on planet if you can access their software 
> cloud only paying every second you are using it.
> There is such thing as profit, but there is also such thing as pure greed at 
> cost of user experience and needs.
> ᐧ
>  
> On Thu, Dec 8, 2016 at 7:20 PM, Pierre Schiller 
>  wrote:
> Thank you all for stating your perspectives on this matter.
> 
> Let me ask couple of questions, just real honest ones:
> 
> Q1: * How much screen space must take for *2016-beyond* software to work 
> well? (Modo/Blender/Maya...) Why keep filling the screen with icons/redundant 
> menus?
> Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
> need the new one to only crash once per hour
> Q3: * How much code does it need to be re-written to (inflate) work for the 
> *current2015-beyond software* on the latest OS?
> Q4: * How many more community/users (counting by the hundreds) would be 
> needed to make a "switch layout" petition on *current2016-beyond* software?
> 
> If all this doesn´t point to bad planning/design UIX (and not just 
> aesthetics, but code, as well)...I don´t know how possible
> is for a *current2016-beyond* app defeat an already good software like we had 
> on Softimage (back 2 years ago until EOL).
>  
> A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible 
> panels.
> A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs 
> upgrades, not bug-patching service packs.
> A3: SI will be limited for some OS but that's architecture and Core 
> processing (not source code related) and will stay running like originally 
> intended.
> A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we know 
> *active users*; I can´t picture why 5,6,8K user community can´t
> make a petition to make a software more stable.
> 
> I don´t want to make this post extensive. I can expand more on each A, if you 
> ask and follow on this thread :)
> 
> Thanks.
>  
> On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic  
> wrote:
> Well as matter of fact I do have my "moving" plan but that is something 

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Sven Constable
I don't get your point, sorry dude. Between the lines I mainly read bashing AD 
or just ventilating your frustration about the EOL and/or Maya.

I think there are only two things to keep in mind:

Is keeping Softimage as their main 3D package, a good choice for big and medium 
sized companies? Of course not.

Is it a valid choice for one man shows and small shops? Yes.

 

For me, I will problably never switch but this is an entirely personal 
decision. Do you feel better now? ;)

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: Thursday, December 08, 2016 7:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

 

Thank you all for stating your perspectives on this matter.

Let me ask couple of questions, just real honest ones:

Q1: * How much screen space must take for *2016-beyond* software to work well? 
(Modo/Blender/Maya...) Why keep filling the screen with icons/redundant menus?

Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
need the new one to only crash once per hour

Q3: * How much code does it need to be re-written to (inflate) work for the 
*current2015-beyond software* on the latest OS?

Q4: * How many more community/users (counting by the hundreds) would be needed 
to make a "switch layout" petition on *current2016-beyond* software?

If all this doesn´t point to bad planning/design UIX (and not just aesthetics, 
but code, as well)...I don´t know how possible

is for a *current2016-beyond* app defeat an already good software like we had 
on Softimage (back 2 years ago until EOL).

 

A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible 
panels.

A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs 
upgrades, not bug-patching service packs.

A3: SI will be limited for some OS but that's architecture and Core processing 
(not source code related) and will stay running like originally intended.

A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we know 
*active users*; I can´t picture why 5,6,8K user community can´t

make a petition to make a software more stable.

I don´t want to make this post extensive. I can expand more on each A, if you 
ask and follow on this thread :)

Thanks.

 

On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic  
wrote:

Well as matter of fact I do have my "moving" plan but that is something that 
works for me alone. 

First of all moving away from generalist and focusing more to specific tasks of 
character animation and also diversifying with some small GPU rendering help 
project as well (www.gpuoven.com)

That said I was actually pushed to generalist role at first place, location 
location location, so this is kinda just moving to what I always wanted and 
with that in mind animation is basically same no mater which program so it is 
rather easy and fast switch to animate in any program, couple days of getting 
into it and that is it.

Problem would be if I tried to transfer ALL generalist things from SI to like 
Houdini. That alone would simply take too much time which I don't have.

So over all it is working for me but that is case from case. 

 

But still for any project that I have to handle here from start to end 
Softimage is and for another couple years will be the best tool to manage it. 
From start to final image. Other option would be that for same project I handle 
animation only and then hire 3-4 more people to do same thing that I do alone 
in SI so.. see the point and financial structure difference? :)

 

At the end yes we are lal evolving or dying out, simply as that. But that 
doesn't change fact that fantastic tool was killed, one that since it was 
bought by AD wasn't developed at all and if it was properly developed it would 
be 10 years ahead of maya instead of 5...

And all others.. really honestly find a single one that can handle 80/5 of 
things that SI handles, with ease and smooth workflow...

Maya starts to getting nice tools from what it cannibalized from bought plugins 
and programs 

Houdini dies give impression of honest progress from version to version but 
that initial learning curve needs to be sorted out, and anyone working around 
the clock can understand isse of fnding enough hours in the day :)

  

 ᐧ

 

On Thu, Dec 8, 2016 at 12:26 PM,  wrote:

Well Mirko whatever you do, eventually, you will have to switch, like it or 
not. Software grows, develops, tech changes, OS too.  Smarter way of doing is 
that you start doing it now, slowly at your own pace. Alternative is that one 
day you will have to switch all of sudden because you just can not finish your 
project because of some kind of 

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread srecko.micic
If you stop paying subscription you can not use Maya anyway, isn’t that how 
this subscription work? Or you can still buy perpetual license? Sorry for 
stupid question, I am not using AD products anymore. 

-- 
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---

From: Mirko Jankovic
Sent: Thursday, December 8, 2016 19:45
To: softimage@listproc.autodesk.com
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
need the new one to only crash once per hour...

Because you need strong reason to SELL subscription ie.. with subscription you 
have latest patches fixes and so on bla bla PR crap.
Otherwise if you don't keep paying subscription non stop it will be impossible 
for you to work close to normally.
So imagine an version of Maya that works just fine no problems nothing. You 
really think anyone would stick to subscriptions and keep paying for new buggy 
crap that comes out every couple months?
Simple math AD would be happiest on planet if you can access their software 
cloud only paying every second you are using it.
There is such thing as profit, but there is also such thing as pure greed at 
cost of user experience and needs.
ᐧ

On Thu, Dec 8, 2016 at 7:20 PM, Pierre Schiller 
 wrote:
Thank you all for stating your perspectives on this matter.
Let me ask couple of questions, just real honest ones:
Q1: * How much screen space must take for *2016-beyond* software to work well? 
(Modo/Blender/Maya...) Why keep filling the screen with icons/redundant menus?
Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
need the new one to only crash once per hour
Q3: * How much code does it need to be re-written to (inflate) work for the 
*current2015-beyond software* on the latest OS?
Q4: * How many more community/users (counting by the hundreds) would be needed 
to make a "switch layout" petition on *current2016-beyond* software?
If all this doesn´t point to bad planning/design UIX (and not just aesthetics, 
but code, as well)...I don´t know how possible
is for a *current2016-beyond* app defeat an already good software like we had 
on Softimage (back 2 years ago until EOL).

A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible 
panels.
A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs 
upgrades, not bug-patching service packs.
A3: SI will be limited for some OS but that's architecture and Core processing 
(not source code related) and will stay running like originally intended.
A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we know 
*active users*; I can´t picture why 5,6,8K user community can´t
make a petition to make a software more stable.
I don´t want to make this post extensive. I can expand more on each A, if you 
ask and follow on this thread :)
Thanks.

On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic  
wrote:
Well as matter of fact I do have my "moving" plan but that is something that 
works for me alone. 
First of all moving away from generalist and focusing more to specific tasks of 
character animation and also diversifying with some small GPU rendering help 
project as well (www.gpuoven.com)
That said I was actually pushed to generalist role at first place, location 
location location, so this is kinda just moving to what I always wanted and 
with that in mind animation is basically same no mater which program so it is 
rather easy and fast switch to animate in any program, couple days of getting 
into it and that is it.
Problem would be if I tried to transfer ALL generalist things from SI to like 
Houdini. That alone would simply take too much time which I don't have.
So over all it is working for me but that is case from case. 

But still for any project that I have to handle here from start to end 
Softimage is and for another couple years will be the best tool to manage it. 
From start to final image. Other option would be that for same project I handle 
animation only and then hire 3-4 more people to do same thing that I do alone 
in SI so.. see the point and financial structure difference? :)

At the end yes we are lal evolving or dying out, simply as that. But that 
doesn't change fact that fantastic tool was killed, one that since it was 
bought by AD wasn't developed at all and if it was properly developed it would 
be 10 years ahead of maya instead of 5...
And all others.. really honestly find a single one that can handle 80/5 of 
things that SI handles, with ease and smooth workflow...
Maya starts to getting nice tools from what it cannibalized from bought plugins 
and programs 
Houdini dies give impression of honest progress from version to version but 
that initial learning curve needs to be sorted out, and anyone working around 
the clock can understand isse of fnding enough hours in 

Re: Alembic sticky memory properties

2016-12-08 Thread Steven Caron
Yes, its useful for animating visibility of an object. But it can confuse
Softimage a bit when switching passes or overrides. Sometimes it just needs
a refresh. ie. toggle the partition visibility. Of course if you don't need
it, delete it.

On Wed, Dec 7, 2016 at 12:59 AM, Morten Bartholdy 
wrote:

> Didn't know there could be alembic visibility ops but that was the culprit
> it seems - thanks!
>
> Cheers
> Morten
>
>
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Mirko Jankovic
Q2: * Why maya crashes around 5 times in 1 hour with an older service pack?
need the new one to only crash once per hour...

Because you need strong reason to SELL subscription ie.. with subscription
you have latest patches fixes and so on bla bla PR crap.
Otherwise if you don't keep paying subscription non stop it will be
impossible for you to work close to normally.
So imagine an version of Maya that works just fine no problems nothing. You
really think anyone would stick to subscriptions and keep paying for new
buggy crap that comes out every couple months?
Simple math AD would be happiest on planet if you can access their software
cloud only paying every second you are using it.
There is such thing as profit, but there is also such thing as pure greed
at cost of user experience and needs.
ᐧ

On Thu, Dec 8, 2016 at 7:20 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thank you all for stating your perspectives on this matter.
>
> Let me ask couple of questions, just real honest ones:
>
> Q1: * How much screen space must take for *2016-beyond* software to work
> well? (Modo/Blender/Maya...) Why keep filling the screen with
> icons/redundant menus?
> Q2: * Why maya crashes around 5 times in 1 hour with an older service
> pack? need the new one to only crash once per hour
> Q3: * How much code does it need to be re-written to (inflate) work for
> the *current2015-beyond software* on the latest OS?
> Q4: * How many more community/users (counting by the hundreds) would be
> needed to make a "switch layout" petition on *current2016-beyond* software?
>
> If all this doesn´t point to bad planning/design UIX (and not just
> aesthetics, but code, as well)...I don´t know how possible
> is for a *current2016-beyond* app defeat an already good software like we
> had on Softimage (back 2 years ago until EOL).
>
> A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible
> panels
> *.*
> A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs
> upgrades, not bug-patching service packs.
> A3: SI will be limited for some OS but that's architecture and Core
> processing (not source code related) and will stay running like
> originally intended.
> A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we
> know *active users*; I can´t picture why 5,6,8K user community can´t
> make a petition to make a software more stable.
>
> I don´t want to make this post extensive. I can expand more on each A, if
> you ask and follow on this thread :)
>
> Thanks.
>
> On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic 
> wrote:
>
>> Well as matter of fact I do have my "moving" plan but that is something
>> that works for me alone.
>> First of all moving away from generalist and focusing more to specific
>> tasks of character animation and also diversifying with some small GPU
>> rendering help project as well (www.gpuoven.com)
>> That said I was actually pushed to generalist role at first place,
>> location location location, so this is kinda just moving to what I always
>> wanted and with that in mind animation is basically same no mater which
>> program so it is rather easy and fast switch to animate in any program,
>> couple days of getting into it and that is it.
>> Problem would be if I tried to transfer ALL generalist things from SI to
>> like Houdini. That alone would simply take too much time which I don't have.
>> So over all it is working for me but that is case from case.
>>
>> But still for any project that I have to handle here from start to end
>> Softimage is and for another couple years will be the best tool to manage
>> it. From start to final image. Other option would be that for same project
>> I handle animation only and then hire 3-4 more people to do same thing that
>> I do alone in SI so.. see the point and financial structure difference? :)
>>
>> At the end yes we are lal evolving or dying out, simply as that. But that
>> doesn't change fact that fantastic tool was killed, one that since it was
>> bought by AD wasn't developed at all and if it was properly developed it
>> would be 10 years ahead of maya instead of 5...
>> And all others.. really honestly find a single one that can handle 80/5
>> of things that SI handles, with ease and smooth workflow...
>> Maya starts to getting nice tools from what it cannibalized from bought
>> plugins and programs
>> Houdini dies give impression of honest progress from version to version
>> but that initial learning curve needs to be sorted out, and anyone working
>> around the clock can understand isse of fnding enough hours in the day :)
>> ᐧ
>>
>> On Thu, Dec 8, 2016 at 12:26 PM,  wrote:
>>
>>> Well Mirko whatever you do, eventually, you will have to switch, like it
>>> or not. Software grows, develops, tech changes, OS too.  Smarter way of
>>> doing is that you start doing it now, slowly at your own pace. Alternative
>>> is that one day you will have 

Re: Spherical harmonics in Softimage 2013

2016-12-08 Thread Pierre Schiller
Hi Andreas, I´m trying to use spherical harmonics via ICE to create a scene
that *somehow* resembles a PBR viewport.
It´s very much slow to represent many elements as current demo scene has
them.
Also, I´m trying to understand why are there elements that stay hidden to
pass on the coordinates (vertex map tinting to light) to illuminate
the scene.

Have you ever created something to use on the viewport on RT using SH?

Best regards.

On Mon, Dec 5, 2016 at 5:01 PM, Andreas Bystrom 
wrote:

> just out of curiosity, what do you hope to use this for? It's a fairly old
> technique that tends to give your renders a "realtime/game" look.
>
> On Tue, Dec 6, 2016 at 8:39 AM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> I fixed it by placing SphericlaHarmonics.dll (typo to:
>> SpheriCALHarmonics.dll) on the /Softimage/Application/Plugins directory.
>> So it works but now I get this error:
>> # WARNING : 3000 - head_geo.polymsh.ICETree1.SH_G
>> I.Cartesian2Spherical.TrigonometryNode node could not be evaluated
>> correctly because of invalid input value (must be in the range of -1 to 1)
>>
>> What else do I need to check? Thanks.
>>
>>
>> On Mon, Dec 5, 2016 at 2:31 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Error: This plugin is not installed: Evaluate SH.
>>> :( please help.
>>>
>>> On Mon, Dec 5, 2016 at 2:28 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 HI, I just remembered this video:
 https://vimeo.com/71990801

 And wanted to take the scn for a spin on Softimage 2014 sp2. But I
 don´t know where
 to place the: SphericlaHarmonicNodes.dll ?

 What folder should this .dll go to?
 Thanks

 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

>>>
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Pierre Schiller
Thank you all for stating your perspectives on this matter.

Let me ask couple of questions, just real honest ones:

Q1: * How much screen space must take for *2016-beyond* software to work
well? (Modo/Blender/Maya...) Why keep filling the screen with
icons/redundant menus?
Q2: * Why maya crashes around 5 times in 1 hour with an older service pack?
need the new one to only crash once per hour
Q3: * How much code does it need to be re-written to (inflate) work for the
*current2015-beyond software* on the latest OS?
Q4: * How many more community/users (counting by the hundreds) would be
needed to make a "switch layout" petition on *current2016-beyond* software?

If all this doesn´t point to bad planning/design UIX (and not just
aesthetics, but code, as well)...I don´t know how possible
is for a *current2016-beyond* app defeat an already good software like we
had on Softimage (back 2 years ago until EOL).

A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible
panels
*.*
A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs
upgrades, not bug-patching service packs.
A3: SI will be limited for some OS but that's architecture and Core
processing (not source code related) and will stay running like originally
intended.
A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we
know *active users*; I can´t picture why 5,6,8K user community can´t
make a petition to make a software more stable.

I don´t want to make this post extensive. I can expand more on each A, if
you ask and follow on this thread :)

Thanks.

On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic 
wrote:

> Well as matter of fact I do have my "moving" plan but that is something
> that works for me alone.
> First of all moving away from generalist and focusing more to specific
> tasks of character animation and also diversifying with some small GPU
> rendering help project as well (www.gpuoven.com)
> That said I was actually pushed to generalist role at first place,
> location location location, so this is kinda just moving to what I always
> wanted and with that in mind animation is basically same no mater which
> program so it is rather easy and fast switch to animate in any program,
> couple days of getting into it and that is it.
> Problem would be if I tried to transfer ALL generalist things from SI to
> like Houdini. That alone would simply take too much time which I don't have.
> So over all it is working for me but that is case from case.
>
> But still for any project that I have to handle here from start to end
> Softimage is and for another couple years will be the best tool to manage
> it. From start to final image. Other option would be that for same project
> I handle animation only and then hire 3-4 more people to do same thing that
> I do alone in SI so.. see the point and financial structure difference? :)
>
> At the end yes we are lal evolving or dying out, simply as that. But that
> doesn't change fact that fantastic tool was killed, one that since it was
> bought by AD wasn't developed at all and if it was properly developed it
> would be 10 years ahead of maya instead of 5...
> And all others.. really honestly find a single one that can handle 80/5 of
> things that SI handles, with ease and smooth workflow...
> Maya starts to getting nice tools from what it cannibalized from bought
> plugins and programs
> Houdini dies give impression of honest progress from version to version
> but that initial learning curve needs to be sorted out, and anyone working
> around the clock can understand isse of fnding enough hours in the day :)
> ᐧ
>
> On Thu, Dec 8, 2016 at 12:26 PM,  wrote:
>
>> Well Mirko whatever you do, eventually, you will have to switch, like it
>> or not. Software grows, develops, tech changes, OS too.  Smarter way of
>> doing is that you start doing it now, slowly at your own pace. Alternative
>> is that one day you will have to switch all of sudden because you just can
>> not finish your project because of some kind of incompatibility …. Too
>> risky IMHO.
>>
>>
>>
>> --
>> Micic Srecko
>> ---
>> Mail:
>> srecko.mi...@gmail.com
>> Skype:srecko.micic
>> ---
>>
>>
>>
>> *From: *Mirko Jankovic 
>> *Sent: *Thursday, December 8, 2016 11:31
>> *To: *softimage@listproc.autodesk.com
>> *Subject: *Re: Softimage EOL 2017 - The chronicles of a giant
>> (documentary)
>>
>>
>>
>> what Morten said!
>>
>>
>>
>> All those future things are just that future maybe things. Looking at
>> maya development pace that sort of future wont be here for a lot more
>> years...Keeping software oin subscription means also as slow as possible
>> development and more bug fixing just to keep people sucked  subscription.
>> They suck compare to things SI is doing in most of cases where people are
>> stuck with SI and makes no sense making shift now for some maybe someday
>> reason. Moving so 

Re: User attributes from Houdini to XSI?

2016-12-08 Thread Sandy Sutherland
Hi Morten,

Sorry not used Crate, or even alembic in Soft , so not much help that
side.

S.

On Thu, Dec 8, 2016 at 2:30 PM, Morten Bartholdy 
wrote:

> Hi Sandy,
>
> I actually got it to not complain in ICE and can visualize values in ICE
> by using Cd, but see nothing in the Vertex_Colors. This is unfamiliar
> territory for me, so most likely simple user error somewhere, but slightly
> clueless atm
>
> I am guessing I need to apply a vertex_color property for ICE to write to,
> but don't really know.
>
> The funny thing is using fbx this just works straight away, but we would
> like to get the alembic exchange working.
>
> Morten
>
>
>
>
>
> > Den 8. december 2016 klokken 14:48 skrev Sandy Sutherland <
> sandy.mailli...@gmail.com>:
> >
> >
> > Morten - Houdini normally stores vertex colour data in Cd, try that
> instead
> > of H_vertex_color.
> >
> > S.
> >
> > On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy 
> > wrote:
> >
> > > I am using Crate to import alembic from Houdini into XSI for rendering,
> > > and we would like to transfer custom data, in this case actually just
> > > simple vertex colors.
> > >
> > > Reading up on Crate documentation there is one page about Custom
> Attribute
> > > Import using ICE to import alembic data, and it is not terribly
> > > explanatory, so this far I don't have things working, but I think I
> can see
> > > there is an attribute named H_vertex_color when I have set up the
> string
> > > stuff, but I get this error:
> > >
> > > # ERROR : ExocortexAlembicSoftimage1.1 - Alembic: float_array node
> error:
> > > Could not find H_vertex_color
> > >
> > > Does anyone here have tips or pointers regarding importing custom data
> > > from Houdini?
> > >
> > >
> > > Cheers
> > > Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: User attributes from Houdini to XSI?

2016-12-08 Thread Morten Bartholdy
Hi Sandy,

I actually got it to not complain in ICE and can visualize values in ICE by 
using Cd, but see nothing in the Vertex_Colors. This is unfamiliar territory 
for me, so most likely simple user error somewhere, but slightly clueless atm

I am guessing I need to apply a vertex_color property for ICE to write to, but 
don't really know.

The funny thing is using fbx this just works straight away, but we would like 
to get the alembic exchange working.

Morten





> Den 8. december 2016 klokken 14:48 skrev Sandy Sutherland 
> :
> 
> 
> Morten - Houdini normally stores vertex colour data in Cd, try that instead
> of H_vertex_color.
> 
> S.
> 
> On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy 
> wrote:
> 
> > I am using Crate to import alembic from Houdini into XSI for rendering,
> > and we would like to transfer custom data, in this case actually just
> > simple vertex colors.
> >
> > Reading up on Crate documentation there is one page about Custom Attribute
> > Import using ICE to import alembic data, and it is not terribly
> > explanatory, so this far I don't have things working, but I think I can see
> > there is an attribute named H_vertex_color when I have set up the string
> > stuff, but I get this error:
> >
> > # ERROR : ExocortexAlembicSoftimage1.1 - Alembic: float_array node error:
> > Could not find H_vertex_color
> >
> > Does anyone here have tips or pointers regarding importing custom data
> > from Houdini?
> >
> >
> > Cheers
> > Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
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Re: User attributes from Houdini to XSI?

2016-12-08 Thread Olivier Jeannel
Never tested before, but for what I read it talks about "arrays" and
"vertex". Maybe check in houdini what you're exporting.
In Houdini you can create Vertex Attributes or Point Attributes, they are
not the same.
When export-binding paramaters you have an option for Float Array, which is
not the same as single Float.

2016-12-08 14:48 GMT+01:00 Sandy Sutherland :

> Morten - Houdini normally stores vertex colour data in Cd, try that
> instead of H_vertex_color.
>
> S.
>
> On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy 
> wrote:
>
>> I am using Crate to import alembic from Houdini into XSI for rendering,
>> and we would like to transfer custom data, in this case actually just
>> simple vertex colors.
>>
>> Reading up on Crate documentation there is one page about Custom
>> Attribute Import using ICE to import alembic data, and it is not terribly
>> explanatory, so this far I don't have things working, but I think I can see
>> there is an attribute named H_vertex_color when I have set up the string
>> stuff, but I get this error:
>>
>> # ERROR : ExocortexAlembicSoftimage1.1 - Alembic: float_array node error:
>> Could not find H_vertex_color
>>
>> Does anyone here have tips or pointers regarding importing custom data
>> from Houdini?
>>
>>
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Houdini voronoi to Soft - disconnected faces?

2016-12-08 Thread Andreas Böinghoff
On 07/12/2016 16:32, Cristobal Infante wrote:
> It must be something to do with "groups" being exported to softimage. 
> When you do a voronoi you also create inside-outside groups. My guess 
> is that xsi thinks is separate geo when exporting obj.
>

Yes it has! You have to do three steps to get it working.

1. In the Groups Tab of the VoronoiFractureSOP create a Piece Group 
Prefix. So you'll get a group for every piece.
2. Before you export your geo, use a clean SOP and remove all Groups 
that are not shatter piece groups (e.g. inside, outside, obj name from 
import)
3. Use a GeoROP to export our pieces.

After that, you will have an obj, that contains every Group as a 
separate object.

Cheers!
Andreas

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Re: User attributes from Houdini to XSI?

2016-12-08 Thread Sandy Sutherland
Morten - Houdini normally stores vertex colour data in Cd, try that instead
of H_vertex_color.

S.

On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy 
wrote:

> I am using Crate to import alembic from Houdini into XSI for rendering,
> and we would like to transfer custom data, in this case actually just
> simple vertex colors.
>
> Reading up on Crate documentation there is one page about Custom Attribute
> Import using ICE to import alembic data, and it is not terribly
> explanatory, so this far I don't have things working, but I think I can see
> there is an attribute named H_vertex_color when I have set up the string
> stuff, but I get this error:
>
> # ERROR : ExocortexAlembicSoftimage1.1 - Alembic: float_array node error:
> Could not find H_vertex_color
>
> Does anyone here have tips or pointers regarding importing custom data
> from Houdini?
>
>
> Cheers
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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User attributes from Houdini to XSI?

2016-12-08 Thread Morten Bartholdy
I am using Crate to import alembic from Houdini into XSI for rendering, and we 
would like to transfer custom data, in this case actually just simple vertex 
colors.

Reading up on Crate documentation there is one page about Custom Attribute 
Import using ICE to import alembic data, and it is not terribly explanatory, so 
this far I don't have things working, but I think I can see there is an 
attribute named H_vertex_color when I have set up the string stuff, but I get 
this error:

# ERROR : ExocortexAlembicSoftimage1.1 - Alembic: float_array node error: Could 
not find H_vertex_color

Does anyone here have tips or pointers regarding importing custom data from 
Houdini?


Cheers
Morten
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Mirko Jankovic
Well as matter of fact I do have my "moving" plan but that is something
that works for me alone.
First of all moving away from generalist and focusing more to specific
tasks of character animation and also diversifying with some small GPU
rendering help project as well (www.gpuoven.com)
That said I was actually pushed to generalist role at first place, location
location location, so this is kinda just moving to what I always wanted and
with that in mind animation is basically same no mater which program so it
is rather easy and fast switch to animate in any program, couple days of
getting into it and that is it.
Problem would be if I tried to transfer ALL generalist things from SI to
like Houdini. That alone would simply take too much time which I don't have.
So over all it is working for me but that is case from case.

But still for any project that I have to handle here from start to end
Softimage is and for another couple years will be the best tool to manage
it. From start to final image. Other option would be that for same project
I handle animation only and then hire 3-4 more people to do same thing that
I do alone in SI so.. see the point and financial structure difference? :)

At the end yes we are lal evolving or dying out, simply as that. But that
doesn't change fact that fantastic tool was killed, one that since it was
bought by AD wasn't developed at all and if it was properly developed it
would be 10 years ahead of maya instead of 5...
And all others.. really honestly find a single one that can handle 80/5 of
things that SI handles, with ease and smooth workflow...
Maya starts to getting nice tools from what it cannibalized from bought
plugins and programs
Houdini dies give impression of honest progress from version to version but
that initial learning curve needs to be sorted out, and anyone working
around the clock can understand isse of fnding enough hours in the day :)
ᐧ

On Thu, Dec 8, 2016 at 12:26 PM,  wrote:

> Well Mirko whatever you do, eventually, you will have to switch, like it
> or not. Software grows, develops, tech changes, OS too.  Smarter way of
> doing is that you start doing it now, slowly at your own pace. Alternative
> is that one day you will have to switch all of sudden because you just can
> not finish your project because of some kind of incompatibility …. Too
> risky IMHO.
>
>
>
> --
> Micic Srecko
> ---
> Mail:
> srecko.mi...@gmail.com
> Skype:srecko.micic
> ---
>
>
>
> *From: *Mirko Jankovic 
> *Sent: *Thursday, December 8, 2016 11:31
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: Softimage EOL 2017 - The chronicles of a giant
> (documentary)
>
>
>
> what Morten said!
>
>
>
> All those future things are just that future maybe things. Looking at maya
> development pace that sort of future wont be here for a lot more
> years...Keeping software oin subscription means also as slow as possible
> development and more bug fixing just to keep people sucked  subscription.
> They suck compare to things SI is doing in most of cases where people are
> stuck with SI and makes no sense making shift now for some maybe someday
> reason. Moving so early wwhnen ther eis nothing that can replace SI
> providing same speed and quality of work would mean ggetting you out of the
> work TODAY instead of maybe some day.
>
> You would be less competitive right away, slower to produce right away and
> probably more to fail right away.
>
> Looking, learning and keeping track on side while using best tool at the
> moment is what work.
>
> Moving right away to something that simply can't give you same result at
> the moment just because you are being forced too is NOT goos idea.
>
>
>
> Finally there is BIG difference in one man studio that is doing generalist
> work in Softimage and now need to delete 10-20 years of work and start
> again in something else.. do you really think that realistically that guy
> will be able to work and learn and achieve same aor even similar level of
> competence in a year or so? It would be more viable  to just focus to one
> thing and transfer that across programs to stay viable but that also means
> good bye generalist role and doing it all work way.
>
>
>
> This came through a bit messy I think but should make a point.
>
> Start replacing tool that work right away andbe not as nearly productive
> as you are right now just that maybe someday sometimes there would be some
> new tech that you don;t have.
>
> Trust me before that tech they still need to sort out a lot more evrey day
> things.
>
> So don;t put your eggs in some future basket. I like to keep my eggs safe
> now and transfer them when I have that better egg basket :)
>
>
>
> Yes definitely need to look plan and be ready but just to throw it away
> for couple maybes.. hehe
>
>
>
> Also big thing is what sort of things are you making at all. Standard
> animations will be done the same way ther are being 

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread srecko.micic
Well Mirko whatever you do, eventually, you will have to switch, like it or 
not. Software grows, develops, tech changes, OS too.  Smarter way of doing is 
that you start doing it now, slowly at your own pace. Alternative is that one 
day you will have to switch all of sudden because you just can not finish your 
project because of some kind of incompatibility …. Too risky IMHO.

-- 
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---

From: Mirko Jankovic
Sent: Thursday, December 8, 2016 11:31
To: softimage@listproc.autodesk.com
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

what Morten said!

All those future things are just that future maybe things. Looking at maya 
development pace that sort of future wont be here for a lot more 
years...Keeping software oin subscription means also as slow as possible 
development and more bug fixing just to keep people sucked  subscription. They 
suck compare to things SI is doing in most of cases where people are stuck with 
SI and makes no sense making shift now for some maybe someday reason. Moving so 
early wwhnen ther eis nothing that can replace SI providing same speed and 
quality of work would mean ggetting you out of the work TODAY instead of maybe 
some day. 
You would be less competitive right away, slower to produce right away and 
probably more to fail right away. 
Looking, learning and keeping track on side while using best tool at the moment 
is what work.
Moving right away to something that simply can't give you same result at the 
moment just because you are being forced too is NOT goos idea. 

Finally there is BIG difference in one man studio that is doing generalist work 
in Softimage and now need to delete 10-20 years of work and start again in 
something else.. do you really think that realistically that guy will be able 
to work and learn and achieve same aor even similar level of competence in a 
year or so? It would be more viable  to just focus to one thing and transfer 
that across programs to stay viable but that also means good bye generalist 
role and doing it all work way.

This came through a bit messy I think but should make a point. 
Start replacing tool that work right away andbe not as nearly productive as you 
are right now just that maybe someday sometimes there would be some new tech 
that you don;t have. 
Trust me before that tech they still need to sort out a lot more evrey day 
things. 
So don;t put your eggs in some future basket. I like to keep my eggs safe now 
and transfer them when I have that better egg basket :)

Yes definitely need to look plan and be ready but just to throw it away for 
couple maybes.. hehe

Also big thing is what sort of things are you making at all. Standard 
animations will be done the same way ther are being done for decades now and 
final frame will look the same depending only if you will get there faster.
IF someone makes real time great rendering engine that could help the move BUT 
if you need 10 timed more time to get to the rendering then whats the point of 
real time render when you are fighting with crashes every single day for tens 
of times.
Yes I'm looking at maya... ;)


ᐧ

On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy  wrote:
Flogging that dead horse is a lost cause I think. Softimage will prevail here 
for quite some time too - Maya just sucks too much still.

Morten


> Den 7. december 2016 klokken 16:56 skrev adrian wyer 
> :
>
>
> isn't 'get over it' what Trump supporters keep saying about election
> discrepancies?
>
>
>
> just sayin'
>
>
>
> and they'll get my softimage from me when they pry it from my cold dead
> fingers!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>  >
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>   _
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
> Sent: 07 December 2016 09:18
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
>
>
>
> Are you insane?
>
>
>
> Come on everyone, get over it. Life's too short...
>
> Sent from my phone...
>
>
>
> On 6 Dec 2016 10:20 pm, "Pierre Schiller" 
> wrote:
>
> Hi. Has anyone started any documentary on how AD hit our jobs (increasing an
> already bad economic year)?
>
> Has anyone documented how bad our calm and helping attitude built out of
> years of trust and confidence, suddenly wrecked nerves to learn another
> clumsy-patched-to-death-with-more-bad code?
>
>
>
> Maybe we should consider those points 

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Jordi Bares
A brutal change from one day to another would be suicidal and it may work for 
some but regardless how you approach it, this is a transition you have to 
manage and control.

My suggestion, and I talk from my experience of having done the move is to use 
“salami tactics”, meaning, little by little, use Houdini (in my case that is 
the tool but you may want to use something else) for what Softimage can not do, 
then little by little dive more and more with the help of a freelance that 
helps you learn faster and brings his experience to you.

A year later you don’t need Softimage any more, you may choose to use it 
because for that one job is more beneficial but that is it, it becomes a 
choice, not a need.

A warning though, with each application new problems will arise, many are 
infrastructure related, others are data management, others are libraries and 
configuration, licensing, etc… so it is more than just changing the software 
and you have to dance no matter what.

Best luck

jb


> On 8 Dec 2016, at 10:30, Mirko Jankovic  wrote:
> 
> what Morten said!
> 
> All those future things are just that future maybe things. Looking at maya 
> development pace that sort of future wont be here for a lot more 
> years...Keeping software oin subscription means also as slow as possible 
> development and more bug fixing just to keep people sucked  subscription. 
> They suck compare to things SI is doing in most of cases where people are 
> stuck with SI and makes no sense making shift now for some maybe someday 
> reason. Moving so early wwhnen ther eis nothing that can replace SI providing 
> same speed and quality of work would mean ggetting you out of the work TODAY 
> instead of maybe some day. 
> You would be less competitive right away, slower to produce right away and 
> probably more to fail right away. 
> Looking, learning and keeping track on side while using best tool at the 
> moment is what work.
> Moving right away to something that simply can't give you same result at the 
> moment just because you are being forced too is NOT goos idea. 
> 
> Finally there is BIG difference in one man studio that is doing generalist 
> work in Softimage and now need to delete 10-20 years of work and start again 
> in something else.. do you really think that realistically that guy will be 
> able to work and learn and achieve same aor even similar level of competence 
> in a year or so? It would be more viable  to just focus to one thing and 
> transfer that across programs to stay viable but that also means good bye 
> generalist role and doing it all work way.
> 
> This came through a bit messy I think but should make a point. 
> Start replacing tool that work right away andbe not as nearly productive as 
> you are right now just that maybe someday sometimes there would be some new 
> tech that you don;t have. 
> Trust me before that tech they still need to sort out a lot more evrey day 
> things. 
> So don;t put your eggs in some future basket. I like to keep my eggs safe now 
> and transfer them when I have that better egg basket :)
> 
> Yes definitely need to look plan and be ready but just to throw it away for 
> couple maybes.. hehe
> 
> Also big thing is what sort of things are you making at all. Standard 
> animations will be done the same way ther are being done for decades now and 
> final frame will look the same depending only if you will get there faster.
> IF someone makes real time great rendering engine that could help the move 
> BUT if you need 10 timed more time to get to the rendering then whats the 
> point of real time render when you are fighting with crashes every single day 
> for tens of times.
> Yes I'm looking at maya... ;)
> 
> 
> ᐧ
> 
> On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy  > wrote:
> Flogging that dead horse is a lost cause I think. Softimage will prevail here 
> for quite some time too - Maya just sucks too much still.
> 
> Morten
> 
> 
> > Den 7. december 2016 klokken 16:56 skrev adrian wyer 
> > >:
> >
> >
> > isn't 'get over it' what Trump supporters keep saying about election
> > discrepancies?
> >
> >
> >
> > just sayin'
> >
> >
> >
> > and they'll get my softimage from me when they pry it from my cold dead
> > fingers!
> >
> >
> >
> > a
> >
> >
> >
> > Adrian Wyer
> > Fluid Pictures
> > 4th Floor
> > 4 Bath Place
> > Rivington Street
> > London
> > EC2A 3DR
> > ++44(0) 207 580 0829 
> >
> >
> > adrian.w...@fluid-pictures.com 
> >
> > www.fluid-pictures.com 
> >  >  
> > >
> >
> >
> >
> > Fluid Pictures Limited is registered in England and Wales.
> > Company number:5657815
> > VAT number: 872 6893 

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Mirko Jankovic
what Morten said!

All those future things are just that future maybe things. Looking at maya
development pace that sort of future wont be here for a lot more
years...Keeping software oin subscription means also as slow as possible
development and more bug fixing just to keep people sucked  subscription.
They suck compare to things SI is doing in most of cases where people are
stuck with SI and makes no sense making shift now for some maybe someday
reason. Moving so early wwhnen ther eis nothing that can replace SI
providing same speed and quality of work would mean ggetting you out of the
work TODAY instead of maybe some day.
You would be less competitive right away, slower to produce right away and
probably more to fail right away.
Looking, learning and keeping track on side while using best tool at the
moment is what work.
Moving right away to something that simply can't give you same result at
the moment just because you are being forced too is NOT goos idea.

Finally there is BIG difference in one man studio that is doing generalist
work in Softimage and now need to delete 10-20 years of work and start
again in something else.. do you really think that realistically that guy
will be able to work and learn and achieve same aor even similar level of
competence in a year or so? It would be more viable  to just focus to one
thing and transfer that across programs to stay viable but that also means
good bye generalist role and doing it all work way.

This came through a bit messy I think but should make a point.
Start replacing tool that work right away andbe not as nearly productive as
you are right now just that maybe someday sometimes there would be some new
tech that you don;t have.
Trust me before that tech they still need to sort out a lot more evrey day
things.
So don;t put your eggs in some future basket. I like to keep my eggs safe
now and transfer them when I have that better egg basket :)

Yes definitely need to look plan and be ready but just to throw it away for
couple maybes.. hehe

Also big thing is what sort of things are you making at all. Standard
animations will be done the same way ther are being done for decades now
and final frame will look the same depending only if you will get there
faster.
IF someone makes real time great rendering engine that could help the move
BUT if you need 10 timed more time to get to the rendering then whats the
point of real time render when you are fighting with crashes every single
day for tens of times.
Yes I'm looking at maya... ;)


ᐧ

On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy 
wrote:

> Flogging that dead horse is a lost cause I think. Softimage will prevail
> here for quite some time too - Maya just sucks too much still.
>
> Morten
>
>
> > Den 7. december 2016 klokken 16:56 skrev adrian wyer <
> adrian.w...@fluid-pictures.com>:
> >
> >
> > isn't 'get over it' what Trump supporters keep saying about election
> > discrepancies?
> >
> >
> >
> > just sayin'
> >
> >
> >
> > and they'll get my softimage from me when they pry it from my cold dead
> > fingers!
> >
> >
> >
> > a
> >
> >
> >
> > Adrian Wyer
> > Fluid Pictures
> > 4th Floor
> > 4 Bath Place
> > Rivington Street
> > London
> > EC2A 3DR
> > ++44(0) 207 580 0829
> >
> >
> > adrian.w...@fluid-pictures.com
> >
> > www.fluid-pictures.com
> >  fluid-pictures.com/
> > >
> >
> >
> >
> > Fluid Pictures Limited is registered in England and Wales.
> > Company number:5657815
> > VAT number: 872 6893 71
> >
> >   _
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
> Yargici
> > Sent: 07 December 2016 09:18
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
> >
> >
> >
> > Are you insane?
> >
> >
> >
> > Come on everyone, get over it. Life's too short...
> >
> > Sent from my phone...
> >
> >
> >
> > On 6 Dec 2016 10:20 pm, "Pierre Schiller"  com>
> > wrote:
> >
> > Hi. Has anyone started any documentary on how AD hit our jobs
> (increasing an
> > already bad economic year)?
> >
> > Has anyone documented how bad our calm and helping attitude built out of
> > years of trust and confidence, suddenly wrecked nerves to learn another
> > clumsy-patched-to-death-with-more-bad code?
> >
> >
> >
> > Maybe we should consider those points ann...what other points, to start
> out
> > the documentary?
> >
> >
> >
> >
> >
> > Thanks
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-request@listproc.
> >  autodesk.com with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage 

Re: Houdini voronoi to Soft - disconnected faces?

2016-12-08 Thread Morten Bartholdy
So why not fracture it in XSI? IFX does a pretty good job at that plus there 
are several other tools that a decent too.

Morten


> Den 7. december 2016 klokken 15:32 skrev Fabricio Chamon :
> 
> 
> Hey, well I'm not simulating in houdini. I'm exporting direclty from the
> voronoi fracture output to a rop alembic.
> 
> So my case is a bit simpler, I just need to send the fractured geo back.
> Alembic is working fine for the purpose, (for some reason it already gives
> me fused vertices).
> 
> 
> 
> 2016-12-06 21:16 GMT-02:00 nikaragua86 :
> 
> > what node are you exporting from houdini? you can try to cache the
> > simulation to bgeo, then import it to houdini, then fuse vertices, export
> > to bgeo again, just to make sure all is correct, then import to houdini and
> > than export to alembic. just like in this tutorial. also make sure that you
> > understand what you are doing and which option to choose with
> >
> > Dop Import Import Style Fetch Packed Geometry
> >
> > [image: Встроенное изображение 1]
> >
> >
> > https://vimeo.com/92866922
> >
> >
> > 2016-12-07 1:41 GMT+03:00 Fabricio Chamon :
> >
> >> yes I tried converting to poly before the fuse node, nothing changed.
> >>
> >> But as I'm now commited to the beforementioned workflow things are sort
> >> of flowing.
> >>
> >> Thanks for the tips anyway! Will surelyl remember that for the next time.
> >>
> >> 2016-12-06 17:59 GMT-02:00 Nono :
> >>
> >>> Maybe you can't fuse because of polysoup or packedgeo, did you try a
> >>> convert node (to poly) or an unpack before fusing ?
> >>>
> >>> Be carefull with fuse thought if you fuse your surely have to do that in
> >>> a loop (just use the piece attribute) to prevent fusing pieces together.
> >>>
> >>> Cheers
> >>>
> >>> On 6 December 2016 at 16:32, Fabricio Chamon  wrote:
> >>>
>  thanks Christopher! I tried using divide + the scale/rescale
>  stuff...even so I'm still not getting 100% reliable results as you noted.
> 
>  On top of that there are many issues with alembic importer in
>  softimage It is buggy and hangs/crashes randomly (with the fractured
>  meshes coming houdini I have to say...didn't have any troubles like that 
>  in
>  other scenarios)
> 
>  Ok. so here is an overview in case anybody else needs to transfer
>  houdini fractures back to softimage:
> 
>  - .obj always import ok (doesn't crash), but internal faces are always
>  disconnected
>  - .abc imported through built-in importer sort of works (a progress bar
>  hangs at viewport, I have to click cancel, but everything is there). 
>  Welded
>  faces, which is nice, BUT messed up (stretched) UVs in some spots. Also, 
>  it
>  introduces all kinds of wierdnessess in the scene, so totally not
>  recomended.
>  - .abc imported through exocortex crate works reliably (doesn't crash,
>  no buggy behaviors). Welded faces, BUT no UVs (well it comes with a 
>  strange
>  UV that is not usable). Retains inside/outside groups from houdini 
>  (stored
>  as clusters) which is a big plus
> 
>  So in the end the "easiest" way I found to transfer these meshes is to
>  export data as alembic through the ROP Alembic Output node (ogawa or
>  whatever, does not really matter), then import into soft with crate and
>  finally transfer the UVs using gator. (yeah terrible for dense meshes).
> 
> 
> 
>  2016-12-06 12:36 GMT-02:00 Christopher Crouzet <
>  christopher.crou...@gmail.com>:
> 
> > For information, I also had issues with the Voronoi SOP creating a
> > suboptimal mesh output (disconnected points here and there) and found 
> > that
> > the scale of the object can greatly influence the quality of the 
> > fracture.
> > So just crank up the scale to reach a bounding box of around 100-1000 
> > units
> > (don't go too high or this might cause floating-point issues), apply the
> > Voronoi SOP, and revert the scale back. Another helpful thing to do, as
> > recommended by SESI, is to avoid an input geometry with non-planar 
> > faces by
> > inserting a Divide SOP before the fracture.
> >
> > Well, even with these 2 tips it still might not work depending on the
> > input geometry.
> >
> >
> > On 6 December 2016 at 21:29, Fabricio Chamon 
> > wrote:
> >
> >> ok solved exporting through a ROP node instead of file node. Now
> >> alembic imports fine and all faces are good. =)
> >>
> >> 2016-12-06 12:15 GMT-02:00 Fabricio Chamon :
> >>
> >>> Well, unfortunatelly soft crashes everytime I try to import this
> >>> alembic mesh from houdini... so I went for objs.
> >>>
> >>> And I'm afraid I can't merge them in Soft because a) it will take
> >>> quite 

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Morten Bartholdy
Flogging that dead horse is a lost cause I think. Softimage will prevail here 
for quite some time too - Maya just sucks too much still.

Morten


> Den 7. december 2016 klokken 16:56 skrev adrian wyer 
> :
> 
> 
> isn't 'get over it' what Trump supporters keep saying about election
> discrepancies?
> 
>  
> 
> just sayin'
> 
>  
> 
> and they'll get my softimage from me when they pry it from my cold dead
> fingers!
> 
>  
> 
> a
> 
>  
> 
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR 
> ++44(0) 207 580 0829 
> 
> 
> adrian.w...@fluid-pictures.com
> 
> www.fluid-pictures.com
>  >  
> 
>  
> 
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> 
>   _  
> 
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
> Sent: 07 December 2016 09:18
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
> 
>  
> 
> Are you insane?
> 
>  
> 
> Come on everyone, get over it. Life's too short...
> 
> Sent from my phone...
> 
>  
> 
> On 6 Dec 2016 10:20 pm, "Pierre Schiller" 
> wrote:
> 
> Hi. Has anyone started any documentary on how AD hit our jobs (increasing an
> already bad economic year)?
> 
> Has anyone documented how bad our calm and helping attitude built out of
> years of trust and confidence, suddenly wrecked nerves to learn another
> clumsy-patched-to-death-with-more-bad code?
> 
>  
> 
> Maybe we should consider those points ann...what other points, to start out
> the documentary?
> 
>  
> 
>  
> 
> Thanks
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.
>  autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Jordi Bares
IMHO it is a bit more complex than that…

1) Your current setup will certainly stop working as soon as a driver that 
never tested Softimage breaks it, therefore your operation if you are a 
post-house may be compromised.

2) Your machines, your operating system will also suffer the same fate and 
potentially you will be (if you are stubborn enough) to have to look at old 
machines to carry on working with Softimage. Again, your operation will be 
compromised.

3) Very soon freelancers will become very hard to find and therefore will 
charge a lot, your operation may be compromised as well.

4) In the case of a future technological breakthrough (think a new render 
engine that does the whole thing real time for example or some clever real time 
fluids) will suddenly be able to do things you can’t. Once again, your 
operation may be compromised.

5) Provided VR or any other CGI field surface as real platforms to deliver 
content, a strategic partnerships like Whatever+Unreal for example will prove 
to be a critical factor, the dynamics of the business will have to change. For 
example, you may be very fast to setup the scene, but ingesting that in Unreal 
may be horrible going via Softimage but a total pleasure using X. No good, your 
operation may be again compromised.


I think I don’t need to carry on but you get the point, if you delay the update 
to a new application your company won’t be competitive any more and will become 
irrelevant in the very competitive marketplace unless you can do something 
no-one else can (which let’s be honest, only a handful of companies fall in 
this category and its mostly due to their own R efforts).

Now let’s think about your personal life as an artist for a minute… If the 
company folds, you are in big trouble, as simple as that.

Ultimately your career and your income will be compromised for a period of time 
because you will become crippled and even with all that hard earned experience, 
you can’t produce those expensive pixels (meaning, your output does not match 
your seniority)



SO…

Just learn something else, yes, the journey can be hard but this is mostly due 
to your own attitude. Yes, you will miss Softimage a lot (specially at the 
beginning) and it will fade out like it has happened to me (took me 6 months 
exactly to stop moaning).

At some point something will click and you will become again proficient with X 
application (and may be even faster than with Softimage), this will lead you to 
a new world (not free from pain and the occasional romantic “I wish I was doing 
this with Soft”) but when you balance the positives and negatives you will 
surely be in a better place.

On balance you will loose a lot of things, and gain even more in the mid term 
so my only suggestion after this post, specially if you have arrived to this 
line is, move forward because otherwise you are moving backwards.


My bet, as you surely know, has been to move to Houdini (which is not perfect, 
like any other application) while keeping an eye on Maya, Modo and C4D, but 
please don’t assume this may be the route you and your company should follow, 
just study your case and your company culture and think seriously about it.

Hope it helps
jb




> On 7 Dec 2016, at 23:07, Mirko Jankovic  wrote:
> 
> So what, people are supposed to let go of perfectly fine tool that gets the 
> job done 4-5 times faster then other tools?
> Where is logic in that?
> ᐧ
> 
> On Thu, Dec 8, 2016 at 12:01 AM, Graham Bell  > wrote:
> Hardly that impactful when they’re now 20% up from last year.
> 
>  
> 
> At the time of the announcement I always figured in 2+2 equation of usage. 2 
> years before end of support, then another 2 years before people finally give 
> it up. Though I’m sure it will go longer, I used to still come across people 
> using Combustion.
> 
>  
> 
> But seriously, it’s gone, get over it. For your own sanity, please let it go.
> 
>  
> 
> From: softimage-boun...@listproc.autodesk.com 
>  
> [mailto:softimage-boun...@listproc.autodesk.com 
> ] On Behalf Of Saeed Kalhor
> Sent: 07 December 2016 22:06
> To: softimage@listproc.autodesk.com 
> Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
> 
>  
> 
> And they got this for their wrong moves:
> 
> 
> http://www.cnbc.com/2016/11/30/autodesk-shares-drop-more-than-3-after-disappointing-guidance.html
>  
> 
>  
> 
> On Thu, Dec 8, 2016 at 12:15 AM, Chris Marshall  > wrote:
> 
> I keep looking at the alternatives and still struggle to pick one to really 
> dive into. Too busy with paying jobs to spend time learning a new language
> 
>  
> 
> 
> 
>