Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
Unless this changed recently this can't be done out if the box in Maya, please correct me is I am wrong. In Houdini you can use attribute transfer. Jb Sent from my iPhone On 25 Mar 2014, at 08:32, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I already asked this question on a Maya

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
I haven't used that much Mayas latest versions, but AFAIK no. You would need to: - Reset to Bind Pose - Duplicate obj A and obj B - Combine duplicated unskinned obj A to obj B (getting obj C) - Select obj C and apply bind Skin. - Select obj A, obj B and obj C and apply Copy Skin Weights (inside

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :) 2014-03-25 9:47 GMT+01:00 Martin Yara furik...@gmail.com: I haven't used that much Mayas latest versions, but AFAIK no. You would need to: - Reset to Bind Pose - Duplicate obj A and obj B -

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
Of Nicolas Esposito Sent: 25 March 2014 08:58 To: softimage@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :) 2014-03-25 9:47 GMT+01:00 Martin Yara

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
, kinda a 'one stop shop' G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: 25 March 2014 08:58 To: softimage@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
[mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: 25 March 2014 08:58 To: softimage@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Good to know, it just requires more clicking... Thanks

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
Hi Nicolas: In this case, unless the meshes need to be unibody for some reason (uv maps etc.) I would keep them seperate in Maya, it is easier to seperate weights this way, back them up and restore them seperately should the need arise. While the Copy Skin Weights tool in Maya works, I use

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Thanks for jumping in Siew. I found a quick and fast solution for this last one. Send to Softimage button. --- Emilio Hernández VFX 3D animation. 2014-03-25 9:41 GMT-06:00 Siew Yi Liang soni...@gmail.com: Hi Nicolas: In this case,

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Szabolcs Matefy
@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Thanks for jumping in Siew. I found a quick and fast solution for this last one. Send to Softimage button. --- Emilio Hernández VFX 3D

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez *Sent:* Tuesday, March 25, 2014 5:08 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Thanks for jumping in Siew. I found a quick and fast

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
, March 25, 2014 5:08 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Thanks for jumping in Siew. I found a quick and fast solution for this last one

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
Yes, pretty much everything requires a lot more clicking in Maya. BTW, you can't change topology without messing up your weights, so you'll need to or save your weights by global position with an script like doraSkinWeights, or duplicate your mesh and keep it as a weight container to copy weights

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Yew Siew for delivering in Maya the Send to Softimage button for me is a lifesaver. I do all the correctives and shapes in Softimage and send them back to Maya. Specially when you merge two geometries with each one has shapes. Softimage handles that amazingly. You will get two sets of shapes

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
So thing is or you're lucky that someone made a script in order to do something you need or you're screwed if you don't know how to scriptcrap... The more I ask questions about Maya the more I feel depressed :'( 2014-03-25 17:53 GMT+01:00 Emilio Hernandez emi...@e-roja.com: Yew Siew for

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
?!? That's pretty awesome, actually! Going to see if I can try that with the school's 2014 maya/xsi package for fun one of these days :D Finally 'send to' has a use, haha! Yours sincerely, Siew Yi Liang On 3/25/2014 9:53 AM, Emilio Hernandez wrote: Yew Siew for delivering in Maya the Send to

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Yes, pretty much everything requires a lot more clicking in Maya. BTW, you can't change topology without messing up your weights, so you'll need to or save your weights by global position