Unless this changed recently this can't be done out if the box in Maya, please
correct me is I am wrong.
In Houdini you can use attribute transfer.
Jb
Sent from my iPhone
On 25 Mar 2014, at 08:32, Nicolas Esposito 3dv...@gmail.com wrote:
Hi all,
I already asked this question on a Maya
I haven't used that much Mayas latest versions, but AFAIK no.
You would need to:
- Reset to Bind Pose
- Duplicate obj A and obj B
- Combine duplicated unskinned obj A to obj B (getting obj C)
- Select obj C and apply bind Skin.
- Select obj A, obj B and obj C and apply Copy Skin Weights (inside
Good to know, it just requires more clicking...
Thanks Martin
I'm so tempted to use Houdini :)
2014-03-25 9:47 GMT+01:00 Martin Yara furik...@gmail.com:
I haven't used that much Mayas latest versions, but AFAIK no.
You would need to:
- Reset to Bind Pose
- Duplicate obj A and obj B
-
Of Nicolas Esposito
Sent: 25 March 2014 08:58
To: softimage@listproc.autodesk.com
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow
in Maya
Good to know, it just requires more clicking...
Thanks Martin
I'm so tempted to use Houdini :)
2014-03-25 9:47 GMT+01:00 Martin Yara
, kinda a 'one stop
shop'
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
Sent: 25 March 2014 08:58
To: softimage@listproc.autodesk.com
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage
[mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
Sent: 25 March 2014 08:58
To: softimage@listproc.autodesk.com
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage
workflow in Maya
Good to know, it just requires more clicking...
Thanks
Hi Nicolas:
In this case, unless the meshes need to be unibody for some reason (uv
maps etc.) I would keep them seperate in Maya, it is easier to seperate
weights this way, back them up and restore them seperately should the
need arise.
While the Copy Skin Weights tool in Maya works, I use
Thanks for jumping in Siew.
I found a quick and fast solution for this last one.
Send to Softimage button.
---
Emilio Hernández VFX 3D animation.
2014-03-25 9:41 GMT-06:00 Siew Yi Liang soni...@gmail.com:
Hi Nicolas:
In this case,
@listproc.autodesk.com
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow
in Maya
Thanks for jumping in Siew.
I found a quick and fast solution for this last one.
Send to Softimage button.
---
Emilio Hernández VFX 3D
:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
*Sent:* Tuesday, March 25, 2014 5:08 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Merge two meshes + transfer weights - Adapting Softimage
workflow in Maya
Thanks for jumping in Siew.
I found a quick and fast
, March 25, 2014 5:08 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Merge two meshes + transfer weights - Adapting
Softimage workflow in Maya
Thanks for jumping in Siew.
I found a quick and fast solution for this last one
Yes, pretty much everything requires a lot more clicking in Maya.
BTW, you can't change topology without messing up your weights, so you'll
need to or save your weights by global position with an script
like doraSkinWeights, or duplicate your mesh and keep it as a weight
container to copy weights
Yew Siew for delivering in Maya the Send to Softimage button for me is a
lifesaver. I do all the correctives and shapes in Softimage and send them
back to Maya. Specially when you merge two geometries with each one has
shapes. Softimage handles that amazingly. You will get two sets of
shapes
So thing is or you're lucky that someone made a script in order to do
something you need or you're screwed if you don't know how to
scriptcrap...
The more I ask questions about Maya the more I feel depressed :'(
2014-03-25 17:53 GMT+01:00 Emilio Hernandez emi...@e-roja.com:
Yew Siew for
?!? That's pretty awesome, actually! Going to see if I can try that with
the school's 2014 maya/xsi package for fun one of these days :D
Finally 'send to' has a use, haha!
Yours sincerely,
Siew Yi Liang
On 3/25/2014 9:53 AM, Emilio Hernandez wrote:
Yew Siew for delivering in Maya the Send to
@listproc.autodesk.com
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow
in Maya
Yes, pretty much everything requires a lot more clicking in Maya.
BTW, you can't change topology without messing up your weights, so you'll need
to or save your weights by global position
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