[SWCollect] Using MobyGames Info

2003-02-06 Thread Jim Leonard
C.E. Forman wrote: Actually, Jim, this brings up something I wanted to ask you: Would it be possible for me to get a basic list of gameID, title, and publisher from Moby? I've considered setting up links from my trade and vault items to MobyGames, if additional info on the games exists...

Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
Alexander Zoller wrote: Jim, how many people have subscribed to the list so far? I'm curious if there are a lot of lurkers :) Over 30 and under 40. Can't give exact numbers because I'm on the train right now and can't check it :-) -- http://www.MobyGames.com/ The world's most comprehensive

Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
Hugh Falk wrote: Where the conditions are listed, it clearly states that NM is no defects, no wrap, but you mentioned that NM can have the modifier of (S)? I certainly understand the need for NM (S), but perhaps you should modify that page a bit to clear things up? Good point. Anyone

Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
CcomputerGameCollector wrote: I figured I'd take a look around the web for a type of clear plastic case (kind of like an oversized VHS case or something like that) that would fit most computer games, and buy a bunch bulk, and start putting all of my collection in them. It seemed like a good

Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
C.E. Forman wrote: I would request that we not expand the Mobyscale. It was designed to be flexible so individual collectors can tailor it to their individual needs. I concur. Verbiage and examples I have no problem modifying, but the main grades and concepts are very solid. However, as

Re: [SWCollect] Software collecting videos

2003-02-05 Thread Jim Leonard
Origin Museum wrote: Although your idea is a good one (I would've bought a copy for SURE!), I don't really think that it would 'fly'. I understand your frustrations--after all, publishing something like this would not take money out of anyone's purseBUT, each of these companies paid an

Re: [SWCollect] Software collecting videos

2003-02-04 Thread Jim Leonard
RG is on the Ultima Collection CD. There are also other RG / U9 related movies that were included with various magazine cover discs. If anyone's dying to know which I'll flip through them... Rather than that, I may just ask you for copies of the videos when the time comes; you could burn them

Re: [SWCollect] Software collecting videos

2003-02-04 Thread Jim Leonard
Pedro Quaresma wrote: - There's a VHS tape in the game Daemonsgate, no idea if it has any promotional video or not. I believe it's just background story, no real making of info. - I believe there are some Richard Garriott videos in the Ultima 9 Dragon Edition CDs? At least one of him

Re: [SWCollect] Software collecting videos

2003-02-04 Thread Jim Leonard
Origin Museum wrote: ***Jim Leonard Wrote: I have not considered the legality of it, no. Since I am selling it at practically no profit (like, $1 above cost) I figured that it wouldn't be an issue. Getting permission probably wouldn't be too hard, but it would take a while as I'm not sure

Re: [SWCollect] Software collecting videos

2003-02-04 Thread Jim Leonard
Here's another quick question: Assuming I create a DVD of all these various videos, both VHS and (remastered) CDROM, what would you all be willing to pay for it? Or would it not be worth paying for? Me personally, I'd pay about $15 if someone did this and sold it. -- http://www.MobyGames.com/

Re: [SWCollect] King's Quest 1

2003-02-03 Thread Jim Leonard
Edward Franks wrote: 1. Adventure was the first computer game, yes? Nope. :) Space War was (circa 1960). MIT students meet the PDP-1 and the cathode-ray tube. I meant PERSONAL computer. Adventure was playable on CPM machines if memory serves; it was certainly the first game I

Re: [SWCollect] King's Quest 1

2003-02-03 Thread Jim Leonard
Stuart Feldhamer wrote: Then again, if you want to invent new terminology, that's your business I suppose. No, it isn't, which is why this entire discussion was initiated. You (and everyone else here) will be happy to know that I am fixing the system at MobyGames (the first and hopefully

[SWCollect] Software collecting videos

2003-02-03 Thread Jim Leonard
Origin Museum wrote: 1. Direct Sale from EA--This was the FULL package, obtainable only via mail-order. This included the game (in the film canister), the music CD, the VHS video, the T-Shirt, the 'Behind The Screens' CD, and the 1995 Wing Commander calendar. This version came in a BROWN

Re: [SWCollect] WC3: Premiere Edition

2003-02-01 Thread Jim Leonard
was ever released... I paid $31. Fair, I thought. Too high, too low? Comments welcome. I hear that the Wing Commander IV DVD retail version -- A single DVD with the contents of all 6 CDROMS on it -- is more rare because it had a more limited production run. Can anyone confirm or deny? -- Jim

Re: [SWCollect] $1000 Game Cartridge

2003-02-01 Thread Jim Leonard
(Battlesphere) and new Lynx carts can go for up to $70 but I don't think a new Atari cart would fetch $1000. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy

Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Jim Leonard
Trust Anyone Who Inexplicably Uses Mixed Caps Throughout The Entire Sentence. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http

Re: [SWCollect] Geekness! (was: Re: [SWCollect] Gosh, you look weird)

2003-01-31 Thread Jim Leonard
it :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com

Re: [SWCollect] Resources, Part II

2003-01-31 Thread Jim Leonard
and tell him I sent you. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com

Re: [SWCollect] Geekness! (was: Re: [SWCollect] Gosh, you look weird)

2003-01-31 Thread Jim Leonard
as a phone number :) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com

Re: [SWCollect] Geekness! (was: Re: [SWCollect] Gosh, you look weird)

2003-01-31 Thread Jim Leonard
Adam Baratz wrote: I did something similar but unfortunately I can't tell anyone what it is because I still use it :-) Is ZORK your ATM PIN#? ;) Not Zork, and not PIN, but you understand why I can't answer :) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org

Re: [SWCollect] Gosh, you look weird

2003-01-30 Thread Jim Leonard
took that to mean that people want to choose their own representation. Along those lines, feel free to gawk at my form at www.mindcandydvd.com in the People section. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project

Re: [SWCollect] Thanks for the help with LotL

2003-01-29 Thread Jim Leonard
It doesn't bother me since your age means you have more experience with the truly old and rare stuff. You seem to have actually owned a VIC20 at some point, yes? Because I only used one, never owned. I do have a Timex Sinclair 1000 collection with lots of tapes, but I haven't had the courage to

Re: [SWCollect] Microleague 2 Baseball problem

2003-01-27 Thread Jim Leonard
Need more info. Is XYZZY literally the only error message, or is there other messages? What is the message exactly? Also, what kind of machine is he playing it on? And where does he see the message(s)? -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Others want to actually create a new genre specifically for Sierra-like games. As official taxonomer for MobyGames, they will forever remain in our system as what they really are: Interactive Fiction with Graphics. This puts them in the same category as Mask of the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first version of the SCUMM system (Zak Mcracken, Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO, in the very least pretty decent. And so was

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: From a game developer's viewpoint, when or what things made the IBM PC the platform of choice over the Apple IIs, C64s, etc.? I know that on the business side of programming the common wisdom is that 640K RAM was the key (VisiCalc vs. Lotus 1-2-3). Was it the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Jagged Alliance, Birthright. Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi. Come on... simply calling it Action Adventure ignores the Character development aspects Sorry, I may have forgotten to add subgenre Role-Playing, which should be there. of the game and simply

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip] Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot; they think that great storytelling equals adventure game, which is

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Well, according to Moby it belongs to six genres. Two main, four sub. Sorry if that's not obvious in our presentation; I should probably mention to Brian that our main genres should be highlighted differently. I thought about a game belonging to one genre, like in the

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Jim Leonard
innovation to the IF (or any interactive storytelling) genre. I think you hit the nail on the head when you wrote more accessible to younger audiences that were quickly bored by pages and pages of text. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Jim Leonard
Karl Kuras wrote: I didn't know that the SCI version was rare... the Amiga and ST ports both used that graphic set... most likely due to the porting happening later. No, the AGI version was rare. The SCI version was pimped heavily because it was the first interpreter to allow external music

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
print out a text description, but you do get text updates of events/locations/dialogue. So it's a gimmicky variant. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
on the 160x200 argument, I am having a hard time believing it was ahead of it's time. :-) And vector graphics were the *only* game in town for IF+G games until about 1986. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
version of Night Driver was the first ever quasi-3D videogame (released in October 1976). It was the first to approximate a 3D perspective. Unless someone comes up with a better example, I agree. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
hard to lock down -- I guess you can argue it was Mystery House, but the parser in Mystery House is so pathetic that it barely qualifies as interactive fiction :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
some light on the subject. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
in a 3D perspective. To contrast, the Quest games let you move something in front of or behind another on-screen object, so that qualifies more as 3D than Mystery House. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project

Re: [SWCollect] You can still get a great score on eBay...

2003-01-17 Thread Jim Leonard
C.E. Forman wrote: Actually, just trying to make myself feel a bit better... It's been a rough week. B-) yeah, well, uh... that Zany Golf box is pretty beat up! So there, nyah nyah! Geezus, I feel depressed now... that was amazing. -- Jim Leonard ([EMAIL PROTECTED

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Feldhamer, Stuart wrote: I was talking about Mystery House, not King's Quest... Whoops -- my bad. :) It was the first commercially successful one, but I agree it seems foolish to call it the *first* interactive fiction with graphics. But until another is found, it wins. -- Jim Leonard

Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote: The Bad Street Brawler intro did it for me on the PC, with that wonderful television static effect. Pretty major for 1987! You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1 of MindCandy! :-) -- http://www.MobyGames.com/ The world's most

Re: [SWCollect] Current MobyGames poll

2003-01-09 Thread Jim Leonard
Skulls of the Toltecs To name a few...I can think of a whole bunch more. Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 07, 2003 4:35 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Current MobyGames poll The current poll

Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote: Not only that, you also included what was for me the best early 90s demo I saw -- Future Crew's Second Reality. The final scene in that demo was spectacular; the spaceship flying through a city where the camera angle constantly shifts. Pretty darn good. And what you saw

Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote: Misplaced? No way, that sounds intriguing. Why did you do it? Was it the hacker in you that wanted to improve on a great piece of coding, or did the output not translate well to TV/DVD in its native form? I had noticed that it was a rock-solid half-vertical-retrace

[SWCollect] Current MobyGames poll

2003-01-07 Thread Jim Leonard
The current poll at www.mobygames.com is of interest to software collectors. Check it out and vote. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because

Re: [SWCollect] Current MobyGames poll

2003-01-07 Thread Jim Leonard
would call them valuable. What makes the above games valuable? (No, I am not defending the poll -- I didn't write it :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some

[SWCollect] Slash versions of Sierra titles?

2003-01-03 Thread Jim Leonard
titles? -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com

[SWCollect] MindCandy

2002-12-17 Thread Jim Leonard
I'd let you know what happened to me. I should start getting back into the swing of things in January. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy

Re: [SWCollect] Grading question

2002-12-03 Thread Jim Leonard
C.E. Forman wrote: Putting games in plastic is one thing. Putting plastic ON games is quite another. But can the plastic be removed without affecting the condition of the box? If so, that would solve your grading problem... -- http://www.MobyGames.com/ The world's most comprehensive gaming

Re: [SWCollect] Covert Action

2002-12-03 Thread Jim Leonard
I believe I have two of them; if I can find two, I'll be glad to trade one with you. LMK if you still need it. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you

Re: [SWCollect] Micro League Baseball

2002-11-30 Thread Jim Leonard
-- some baseball fan out there was a big fan of (some team) in (some year) and wanted to simulate fantasy baseball using something universally known to do it well. (I knew those psychology classes would come in handy :) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org

Re: [SWCollect] Warez version of Masterpieces?

2002-11-28 Thread Jim Leonard
as a graphic of what the original box looked like Yep, surely pirated. And the above mentioned box graphics are most likely stolen from MobyGames :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? Drop by http

Re: [SWCollect] Further Update on Classic IBM stuff for sale

2002-11-28 Thread Jim Leonard
Berlin 1948 Rainbow Arts Does this have the included audio cassette? -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http

Re: [SWCollect] esnipe and bid groups

2002-11-28 Thread Jim Leonard
on multiples is something most people do anyway, this Most people bid on multiples? I have always been scared to bid on multiples because I got stuck with two of the same thing once. What happens if you win three or four of the same item? -- Jim Leonard ([EMAIL PROTECTED])http

[SWCollect] esnipe and bid groups

2002-11-17 Thread Jim Leonard
. Personally, I think this is awesome. It guarantees you the best price for something without having to fudge out of bids for items you don't want. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com

Re: [SWCollect] @!#?@!, I got a virus

2002-11-14 Thread Jim Leonard
No big deal... I use Netscape to read email, so I got the message, opened it, nothing happened, deleted it. Lee K. Seitz wrote: Due to nothing buy my own stupidity (and perhaps a lack of sleep), I infected myself with an e-mail worm. Normally such things wouldn't happen to me since I

Re: [SWCollect] Multi-format floppy drive

2002-11-06 Thread Jim Leonard
in an original SID chip so you can get true C-64 sounds from your PC. Anyone planning on getting one? Since I already have a cacophony of oldskool hardware and several Central Point Option Boards, I'm not planning on getting one in the near future. -- Jim Leonard ([EMAIL PROTECTED

Re: [SWCollect] Multi-format floppy drive

2002-11-06 Thread Jim Leonard
work of an insane friend: http://www.oldskool.org/disk2fdi/ -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] Greetings

2002-10-05 Thread Jim Leonard
... ..except that all of them really, really suck! They used the box switch as a ploy, IMO, to think the consumer was getting professional games at half the cost. The move to smallbox packaging saved companies about a buck, if that. -- Jim Leonard ([EMAIL PROTECTED])http

Re: [SWCollect] Greetings

2002-10-05 Thread Jim Leonard
the jewelcase. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] Greetings

2002-10-04 Thread Jim Leonard
CcomputerGameCollector wrote: collectors. The end-all site that was the standard for game collecting. If Yes, I was poised to create one in a year or so ;-D But I'm glad someone else did it since I'm very tied up right now. You and I have the same mentality (make something useful that

Re: [SWCollect] Greetings

2002-10-03 Thread Jim Leonard
CcomputerGameCollector wrote: I don't think my collection is that impressive yet; it is approaching 70 pieces, maybe 55 different titles. I have to ask, then, why go through the trouble of creating the website? Still entranced by this new budding hobby, or some other reason? :-0 I say

Re: [SWCollect] Greetings

2002-10-02 Thread Jim Leonard
CcomputerGameCollector wrote: Starting to think nobody got my last email? Either that or this email list is awefully quiet! I think we're still debating what to talk about regarding the website. :-) If you check the archives (details should be at the bottom of this message), there is

Re: [SWCollect] Greetings

2002-10-02 Thread Jim Leonard
CcomputerGameCollector wrote: I think what computer software packaging has become is disguisting. Tiny boxes, and NEVER shrinkwrapped. It's sad, esp. in a time where some of the coolest boxes could probably be created. Was there an offical cut off time where the packaging of games

Re: [SWCollect] Personal Computers Games

2002-09-30 Thread Jim Leonard
was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- Jim Leonard ([EMAIL PROTECTED

[SWCollect] [Fwd: ComputerGameCollector.Com]

2002-09-23 Thread Jim Leonard
Yes, I definitely think he's serious. Looks like it's off to a good start -- he adopted the MobyScale so I guess it can't be all bad... Original Message Subject: ComputerGameCollector.Com Date: 24 Sep 2002 02:41:10 - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Hello

[SWCollect] computergamecollector

2002-09-18 Thread Jim Leonard
I just saw this: http://www.computergamecollector.com/ It seems to be the beginning of a site for software collecting news. It's in a pre-alpha state right now. Best of all, they use the MobyScale! Woohoo! Does anyone know who runs this site? -- http://www.MobyGames.com/ The world's most

Re: [SWCollect] Buy 1 get 2

2002-09-17 Thread Jim Leonard
Edward Franks wrote: Of course, all of this is still being hashed out or has to be hashed out in the court system. :sigh: Good thing we have some lawyers on the list, then. :-) (My father-in-law is also a lawyer, so I've got Fair Use nailed down in my brain) --

Re: [SWCollect] Buy 1 get 2

2002-09-17 Thread Jim Leonard
Lee K. Seitz wrote: The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Lawful users of this program are hereby licensed only to read the program from its medium into

Re: [SWCollect] Buy 1 get 2

2002-09-17 Thread Jim Leonard
, The Bilestoad (Apple II) programmer -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] Re: The World of Roland

2002-08-12 Thread Jim Leonard
Pedro Quaresma wrote: Please explain a bit further. Are there SysEx messages too on MT32 when playing U7? SysEx is used to reprogram/redefine instruments, not just for messages displayed in the window. :) He's saying that U7 has much better-sounding music because they reprogram several

Re: [SWCollect] Massive Ultima collection

2002-08-11 Thread Jim Leonard
didn't even know existed! Truly impressive. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] How to preserve them?

2002-07-30 Thread Jim Leonard
marketing name for a larger plastics company, for which the comic-book bag is just one of many products. I'm sure you'll find that larger bags already exist, or they would be willing to make some custom for you. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help

Re: [SWCollect] How to preserve them?

2002-07-26 Thread Jim Leonard
Alexander Zoller wrote: maintaining a necessary minimum of air exchange. The more you give them a chance to breath, the more smell they will absorb, and the quicker the paperwork tends to tan. Why not make them airtight, then? -- Jim Leonard ([EMAIL PROTECTED])http

Re: [SWCollect] Live actors

2002-07-19 Thread Jim Leonard
, there is the nagging feeling that there is some Amiga title that could qualify... -- Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED] Like PC games? Help support the MobyGames database: http://www.mobygames.com/ July 19, 2002: I have 412 email messages to be answered--and I *always

Re: [SWCollect] Live actors

2002-07-18 Thread Jim Leonard
Mean Streets, Access, 1989. I think that's the first game that qualifies, as they attempted to sync speech to facial animations. If true lipsync is required for the definition of live actors, then Martian Memorandum (Access, 1991) is probably more accurate. At least, that's my vote. There may

Re: [SWCollect] Live actors

2002-07-18 Thread Jim Leonard
Jim Leonard wrote: Mean Streets, Access, 1989. I think that's the first game that qualifies, as they attempted to sync speech to facial animations. If true lipsync is required for the definition of live actors, then Martian Memorandum (Access, 1991) is probably more accurate. BTW

Re: [SWCollect] Best voice acting in a game

2002-06-12 Thread Jim Leonard
Replying to old, old email: Chris Newman wrote: What's the worst of all time? I never contributed at the time, but here's my entry: Sonic Adventure and/or Sonic Shuffle. Both of those games are perfect examples of what happens when you hire voice talent and then *don't give them any

Re: [SWCollect] Apple ///

2002-04-06 Thread Jim Leonard
to daisy-chain drives.) Faster CPU?? So it runs at 2MHz just like the IIGS? Cool, I never knew a IIc+ existed! -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy

[SWCollect] IIc+

2002-04-06 Thread Jim Leonard
A nice summary: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2014906450 -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http

Re: [SWCollect] IIc+

2002-04-06 Thread Jim Leonard
feel that distributing my cracked copy to all of you constitutes offsite backups in case mine go bad :-) -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy

Re: [SWCollect] Apple ///

2002-04-05 Thread Jim Leonard
and IIc had the 80-column card built in... Hm. Well, at some point in the future, on my deathbed most likely, I'll remember. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out

Re: [SWCollect] Apple ///

2002-04-04 Thread Jim Leonard
have commercial games specifically written for or ported to them. There were initially many variations early IBM PC games made to accomodate non-100% IBM PC compatible variations like the DEC Rainbow (these were mostly Infocom parser variations) but that's UNinteresting ancient history ;-) -- Jim

Re: [SWCollect] Fw: DP Contest: eBay Insanity... Let's make some!

2002-03-07 Thread Jim Leonard
you can barely see the item). -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] What's the name of this game?

2002-03-01 Thread Jim Leonard
Lee K. Seitz wrote: It's been a long time and I don't remember much, but could this be a port of the Questprobe: Spider-Man game by Scott Adams? (The guy with the camera would be Peter Parker.) Definitely not, the Questprobe: Spider-man starts you out *as* Spider-Man inside a building

Re: [SWCollect] Mobyscale

2002-02-19 Thread Jim Leonard
is probably not original MS. BTW, in case anyone missed it, the MobyScale has a permanent home (although you're all quite welcome to reprint it): http://www.mobygames.com/info/MobyScale -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC

Re: [SWCollect] More ramblings

2002-02-19 Thread Jim Leonard
Destiny). Only eleven years later did some dude offer to help me and wrote up a walkthrough for me. Tass Times... I think I paid my adventure gaming dues with that one. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop

Re: [SWCollect] More ramblings

2002-02-15 Thread Jim Leonard
as opposed to television, my great-grandmother was prone to reply, Because the pictures in my head are much better than the pictures on TV. I feel the same way. I appreciate modern sci-fi and games as much as the next guy, but I also like to crack out some old radio programs now and then :-) -- Jim

Re: [SWCollect] More ramblings

2002-02-15 Thread Jim Leonard
, as the old shoot only games Don't forget Fallout. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] New eBay fees

2002-02-07 Thread Jim Leonard
C.E. Forman wrote: expense of really useful features such as completed search, which, if you'll check, you'll see now only goes against about 10 days of closed auctions. This, I agree, angers me the most. The fact that they don't retain anything past 30 days is just abhorrent. They had to

Re: [SWCollect] [Fwd: Leary's Mind Mirror pc game]

2002-01-28 Thread Jim Leonard
rare. -- Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/ Want to help an ambitious PC games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org

Re: [SWCollect] [Fwd: Leary's Mind Mirror pc game]

2002-01-28 Thread Jim Leonard
? If so, might be rarer. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Monday, January 28, 2002 10:44 PM To: [EMAIL PROTECTED] Subject: [SWCollect] [Fwd: Leary's Mind Mirror pc game] Don't say I haven't done anything for you guys :-) Anyone want

[SWCollect] OT: For a laugh

2002-01-23 Thread Jim Leonard
For a laugh, check out this ebay auction -- and the price so far! -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---BeginMessage--- ---BeginMessage--- http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1692258983 ---End Message--- ---End Message---

Re: [SWCollect] New eBay fees

2002-01-20 Thread Jim Leonard
and reputation alone, that's got to be worth some money to the seller... I DO have a problem with some of their policies not relating to money -- for instance, when Tom told me that they don't allow any URL/links on a description AT ALL, my jaw hit the floor... -- Jim Leonard ([EMAIL PROTECTED

Re: [SWCollect] RtCW tin

2002-01-08 Thread Jim Leonard
Lee K. Seitz wrote: Got this in a recent newsletter from EBGames.com. I was just curious how many of you were going to buy it. Stuff that is specifically marketed as a collector's edition without a sufficiently rabid fanbase behind it usually doesn't have much extra worth. I don't plan

[SWCollect] Who bids on beat-up boxes?

2001-12-13 Thread Jim Leonard
See this: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1308740043 While this is indeed the original release of Mean Streets (notice the flipcover instead of the cheap Slash two-piece box), it is fairly beat up and incomplete -- I give it a G (IM). So the burning question I have for

Re: [SWCollect] Who bids on beat-up boxes?

2001-12-13 Thread Jim Leonard
C.E. Forman wrote: While this is indeed the original release of Mean Streets (notice the flipcover instead of the cheap Slash two-piece box), it is fairly beat up and incomplete -- I give it a G (IM). I'd rate it the same way based on the pics; nice to see our interpretations of the

Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Jim Leonard
Chris Newman wrote: Does anyone know how many disks come with the game? The only copies I've ever found are sealed and I don't want to open it to do a disk count. Everyone on this list knows that I am unencumbered by those limitations :-) Let me find it... It's still shrinkwrapped, Mint

Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Jim Leonard
a disturbance in the force, as if a perfect shrinkwrapped game was ripped apart and suddenly silenced. One of my buyers on ebay bought a copy from me and did not want to make that plunge. Oh, the pain. Jim Leonard wrote: Chris Newman wrote: Does anyone know how many disks come

<    1   2   3   4   5   6   7   >