C.E. Forman wrote:
Actually, Jim, this brings up something I wanted to ask you: Would it be
possible for me to get a basic list of gameID, title, and publisher from
Moby? I've considered setting up links from my trade and vault items to
MobyGames, if additional info on the games exists...
Alexander Zoller wrote:
Jim, how many people have subscribed to the list so far? I'm curious if
there are a lot of lurkers :)
Over 30 and under 40. Can't give exact numbers because I'm on the train right
now and can't check it :-)
--
http://www.MobyGames.com/
The world's most comprehensive
Hugh Falk wrote:
Where the conditions are listed, it clearly states that NM is no defects,
no wrap, but you mentioned that NM can have the modifier of (S)? I
certainly understand the need for NM (S), but perhaps you should modify that
page a bit to clear things up?
Good point. Anyone
CcomputerGameCollector wrote:
I figured I'd take a look around the web for a type of clear plastic case
(kind of like an oversized VHS case or something like that) that would fit
most computer games, and buy a bunch bulk, and start putting all of my
collection in them. It seemed like a good
C.E. Forman wrote:
I would request that we not expand the Mobyscale. It was designed to be
flexible so individual collectors can tailor it to their individual needs.
I concur. Verbiage and examples I have no problem modifying, but the main
grades and concepts are very solid. However, as
Origin Museum wrote:
Although your idea is a good one (I would've bought a copy for SURE!), I don't
really think that it would 'fly'. I understand your frustrations--after all,
publishing something like this would not take money out of anyone's purseBUT,
each of these companies paid an
RG is on the Ultima Collection CD. There are also other RG / U9 related
movies that were included with various magazine
cover discs. If anyone's dying to know which I'll flip through them...
Rather than that, I may just ask you for copies of the videos when the time
comes; you could burn them
Pedro Quaresma wrote:
- There's a VHS tape in the game Daemonsgate, no idea if it has any
promotional video or not.
I believe it's just background story, no real making of info.
- I believe there are some Richard Garriott videos in the Ultima 9 Dragon
Edition CDs? At least one of him
Origin Museum wrote:
***Jim Leonard Wrote:
I have not considered the legality of it, no. Since I am selling it at
practically no profit (like, $1 above cost) I figured that it wouldn't be an issue.
Getting permission probably wouldn't be too hard, but it would take a while as I'm
not sure
Here's another quick question: Assuming I create a DVD of all these various
videos, both VHS and (remastered) CDROM, what would you all be willing to pay
for it? Or would it not be worth paying for?
Me personally, I'd pay about $15 if someone did this and sold it.
--
http://www.MobyGames.com/
Edward Franks wrote:
1. Adventure was the first computer game, yes?
Nope. :) Space War was (circa 1960). MIT students meet the PDP-1
and the cathode-ray tube.
I meant PERSONAL computer. Adventure was playable on CPM machines if memory
serves; it was certainly the first game I
Stuart Feldhamer wrote:
Then again, if you want to invent new terminology, that's your business I
suppose.
No, it isn't, which is why this entire discussion was initiated. You (and
everyone else here) will be happy to know that I am fixing the system at
MobyGames (the first and hopefully
Origin Museum wrote:
1. Direct Sale from EA--This was the FULL package, obtainable only via mail-order.
This included the game (in the film canister), the music CD, the VHS video, the
T-Shirt, the 'Behind The Screens' CD, and the 1995 Wing Commander calendar. This
version came in a BROWN
was ever released... I
paid $31. Fair, I thought. Too high, too low? Comments welcome.
I hear that the Wing Commander IV DVD retail version -- A single DVD with the
contents of all 6 CDROMS on it -- is more rare because it had a more limited
production run. Can anyone confirm or deny?
--
Jim
(Battlesphere) and new Lynx carts can go for up to $70 but I
don't think a new Atari cart would fetch $1000.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy
Trust Anyone Who Inexplicably
Uses Mixed Caps Throughout The Entire Sentence.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http
it :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com
and tell him I sent you.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com
as a phone number :)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com
Adam Baratz wrote:
I did something similar but unfortunately I can't tell anyone what it is
because I still use it :-)
Is ZORK your ATM PIN#? ;)
Not Zork, and not PIN, but you understand why I can't answer :)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org
took that to mean that
people want to choose their own representation.
Along those lines, feel free to gawk at my form at www.mindcandydvd.com in the
People section.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project
It doesn't bother me since your age means you have more experience with the
truly old and rare stuff. You seem to have actually owned a VIC20 at some
point, yes? Because I only used one, never owned.
I do have a Timex Sinclair 1000 collection with lots of tapes, but I haven't
had the courage to
Need more info. Is XYZZY literally the only error message, or is there
other messages? What is the message exactly? Also, what kind of machine is
he playing it on? And where does he see the message(s)?
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help
Marco Thorek wrote:
Others want to actually create a new genre specifically for
Sierra-like games. As official taxonomer for MobyGames, they will forever
remain in our system as what they really are: Interactive Fiction with
Graphics. This puts them in the same category as Mask of the
Pedro Quaresma wrote:
Clever and engaging storylines, agreed (up to a certain period), but awful
interface? I admit the first version of the SCUMM system (Zak Mcracken,
Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO,
in the very least pretty decent. And so was
Edward Franks wrote:
From a game developer's viewpoint, when or what things made the IBM PC
the platform of choice over the Apple IIs, C64s, etc.? I know that on
the business side of programming the common wisdom is that 640K RAM was
the key (VisiCalc vs. Lotus 1-2-3). Was it the
Pedro Quaresma wrote:
Jim Leonard wrote:
Trust me, I can classify them. :) Genres haven't blurred; people's minds
have. Go ahead -- hit me with something difficult.
Jagged Alliance, Birthright.
Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of
Dragon Pass
Karl Kuras wrote:
At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi.
Come on... simply calling it Action Adventure ignores the Character
development aspects
Sorry, I may have forgotten to add subgenre Role-Playing, which should be
there.
of the game and simply
Edward Franks wrote:
On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote:
[Snip]
Adventures progress through decision, not action. Since you can't
significantly change Mafia's story or outcomes based on your
decisions, it's
not an adventure game. People confuse this a lot
Karl Kuras wrote:
Adventures progress through decision, not action. Since you can't
significantly change Mafia's story or outcomes based on your decisions,
it's
not an adventure game. People confuse this a lot; they think that great
storytelling equals adventure game, which is
Marco Thorek wrote:
Well, according to Moby it belongs to six genres.
Two main, four sub. Sorry if that's not obvious in our presentation; I should
probably mention to Brian that our main genres should be highlighted
differently.
I thought about a game
belonging to one genre, like in the
innovation to the IF (or any
interactive storytelling) genre. I think you hit the nail on the head when
you wrote more accessible to younger audiences that were quickly bored by
pages and pages of text.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious
Karl Kuras wrote:
I didn't know that the SCI version was rare... the Amiga and ST ports both
used that graphic set... most likely due to the porting happening later.
No, the AGI version was rare. The SCI version was pimped heavily because it
was the first interpreter to allow external music
print out a text description, but you do get text
updates of events/locations/dialogue. So it's a gimmicky variant.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy
on the 160x200 argument, I am having a hard time believing it was ahead
of it's time. :-) And vector graphics were the *only* game in town for IF+G
games until about 1986.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project
version of Night
Driver was the first ever quasi-3D videogame (released in October 1976).
It was the first to approximate a 3D perspective.
Unless someone comes up with a better example, I agree.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious
hard to lock down -- I guess you can argue it was Mystery House, but
the parser in Mystery House is so pathetic that it barely qualifies as
interactive fiction :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project
some light on the subject.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com
in a
3D perspective. To contrast, the Quest games let you move something in
front of or behind another on-screen object, so that qualifies more as 3D
than Mystery House.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project
C.E. Forman wrote:
Actually, just trying to make myself feel a bit better... It's been a rough
week. B-)
yeah, well, uh... that Zany Golf box is pretty beat up! So there, nyah nyah!
Geezus, I feel depressed now... that was amazing.
--
Jim Leonard ([EMAIL PROTECTED
Feldhamer, Stuart wrote:
I was talking about Mystery House, not King's Quest...
Whoops -- my bad. :) It was the first commercially successful one, but I
agree it seems foolish to call it the *first* interactive fiction with
graphics. But until another is found, it wins.
--
Jim Leonard
Chris Newman wrote:
The Bad Street Brawler intro did it for me on the PC, with that
wonderful television static effect. Pretty major for 1987!
You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1
of MindCandy! :-)
--
http://www.MobyGames.com/
The world's most
Skulls of the Toltecs
To name a few...I can think of a whole bunch more.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 07, 2003 4:35 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Current MobyGames poll
The current poll
Chris Newman wrote:
Not only that, you also included what was for me the best early 90s demo
I saw -- Future Crew's Second Reality. The final scene in that demo was
spectacular; the spaceship flying through a city where the camera angle
constantly shifts. Pretty darn good.
And what you saw
Chris Newman wrote:
Misplaced? No way, that sounds intriguing. Why did you do it? Was it the
hacker in you that wanted to improve on a great piece of coding, or did
the output not translate well to TV/DVD in its native form?
I had noticed that it was a rock-solid half-vertical-retrace
The current poll at www.mobygames.com is of interest to software collectors.
Check it out and vote.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
--
This message was sent to you because
would call them valuable.
What makes the above games valuable?
(No, I am not defending the poll -- I didn't write it :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some
titles?
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com
I'd let you know what happened to me. I should start getting back into the
swing of things in January.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy
C.E. Forman wrote:
Putting games in plastic is one thing. Putting
plastic ON games is quite another.
But can the plastic be removed without affecting the condition of the box? If
so, that would solve your grading problem...
--
http://www.MobyGames.com/
The world's most comprehensive gaming
I believe I have two of them; if I can find two, I'll be glad to trade one
with you. LMK if you still need it.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
--
This message was sent to you
-- some baseball fan out there was
a big fan of (some team) in (some year) and wanted to simulate fantasy
baseball using something universally known to do it well. (I knew those
psychology classes would come in handy :)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org
as a graphic of what the original box looked like
Yep, surely pirated. And the above mentioned box graphics are most likely
stolen from MobyGames :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? Drop by http
Berlin 1948 Rainbow Arts
Does this have the included audio cassette?
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http
on multiples is something most people do anyway, this
Most people bid on multiples? I have always been scared to bid on multiples
because I got stuck with two of the same thing once. What happens if you win
three or four of the same item?
--
Jim Leonard ([EMAIL PROTECTED])http
.
Personally, I think this is awesome. It guarantees you the best price for
something without having to fudge out of bids for items you don't want.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? Drop by http://www.mobygames.com
No big deal... I use Netscape to read email, so I got the message, opened it,
nothing happened, deleted it.
Lee K. Seitz wrote:
Due to nothing buy my own stupidity (and perhaps a lack of sleep), I
infected myself with an e-mail worm. Normally such things wouldn't
happen to me since I
in an original SID chip so you can get
true C-64 sounds from your PC. Anyone planning on getting one?
Since I already have a cacophony of oldskool hardware and several Central
Point Option Boards, I'm not planning on getting one in the near future.
--
Jim Leonard ([EMAIL PROTECTED
work of an insane friend: http://www.oldskool.org/disk2fdi/
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
...
..except that all of them really, really suck! They used the box switch as a
ploy, IMO, to think the consumer was getting professional games at half the
cost. The move to smallbox packaging saved companies about a buck, if that.
--
Jim Leonard ([EMAIL PROTECTED])http
the
jewelcase.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
CcomputerGameCollector wrote:
collectors. The end-all site that was the standard for game collecting. If
Yes, I was poised to create one in a year or so ;-D But I'm glad someone else
did it since I'm very tied up right now. You and I have the same mentality
(make something useful that
CcomputerGameCollector wrote:
I don't think my collection is that impressive yet; it is approaching 70
pieces, maybe 55 different titles.
I have to ask, then, why go through the trouble of creating the website?
Still entranced by this new budding hobby, or some other reason? :-0
I say
CcomputerGameCollector wrote:
Starting to think nobody got my last email? Either that or this email list
is awefully quiet!
I think we're still debating what to talk about regarding the website. :-)
If you check the archives (details should be at the bottom of this message),
there is
CcomputerGameCollector wrote:
I think what computer software packaging has become is disguisting. Tiny
boxes, and NEVER shrinkwrapped. It's sad, esp. in a time where some of the
coolest boxes could probably be created. Was there an offical cut off
time where the packaging of games
was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, send mail to
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
--
Jim Leonard ([EMAIL PROTECTED
Yes, I definitely think he's serious. Looks like it's off to a good start --
he adopted the MobyScale so I guess it can't be all bad...
Original Message
Subject: ComputerGameCollector.Com
Date: 24 Sep 2002 02:41:10 -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Hello
I just saw this:
http://www.computergamecollector.com/
It seems to be the beginning of a site for software collecting news. It's in
a pre-alpha state right now.
Best of all, they use the MobyScale! Woohoo! Does anyone know who runs this
site?
--
http://www.MobyGames.com/
The world's most
Edward Franks wrote:
Of course, all of this is still being hashed out or has to be hashed
out in the court system. :sigh:
Good thing we have some lawyers on the list, then. :-) (My father-in-law is
also a lawyer, so I've got Fair Use nailed down in my brain)
--
Lee K. Seitz wrote:
The distribution and sale of this product are intended for
the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are
hereby licensed only to read the program from its medium into
, The Bilestoad (Apple II) programmer
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
Pedro Quaresma wrote:
Please explain a bit further. Are there SysEx messages too on MT32 when
playing U7?
SysEx is used to reprogram/redefine instruments, not just for messages
displayed in the window. :) He's saying that U7 has much better-sounding
music because they reprogram several
didn't even know
existed! Truly impressive.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
marketing name for a
larger plastics company, for which the comic-book bag is just one of many
products. I'm sure you'll find that larger bags already exist, or they would
be willing to make some custom for you.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help
Alexander Zoller wrote:
maintaining a necessary minimum of air exchange. The more you give them
a chance to breath, the more smell they will absorb, and the quicker
the paperwork tends to tan.
Why not make them airtight, then?
--
Jim Leonard ([EMAIL PROTECTED])http
, there is the nagging feeling that there is some Amiga
title that could qualify...
--
Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED]
Like PC games? Help support the MobyGames database: http://www.mobygames.com/
July 19, 2002: I have 412 email messages to be answered--and I *always
Mean Streets, Access, 1989. I think that's the first game that qualifies, as
they attempted to sync speech to facial animations. If true lipsync is
required for the definition of live actors, then Martian Memorandum (Access,
1991) is probably more accurate.
At least, that's my vote. There may
Jim Leonard wrote:
Mean Streets, Access, 1989. I think that's the first game that qualifies, as
they attempted to sync speech to facial animations. If true lipsync is
required for the definition of live actors, then Martian Memorandum (Access,
1991) is probably more accurate.
BTW
Replying to old, old email:
Chris Newman wrote:
What's the worst of all time?
I never contributed at the time, but here's my entry: Sonic Adventure and/or
Sonic Shuffle. Both of those games are perfect examples of what happens when
you hire voice talent and then *don't give them any
to daisy-chain drives.)
Faster CPU?? So it runs at 2MHz just like the IIGS? Cool, I never knew a
IIc+ existed!
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy
A nice summary: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2014906450
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http
feel that distributing my cracked copy to all of
you constitutes offsite backups in case mine go bad :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy
and IIc had the 80-column card built in... Hm.
Well, at some point in the future, on my deathbed most likely, I'll remember.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out
have commercial games specifically written
for or ported to them. There were initially many variations early IBM PC
games made to accomodate non-100% IBM PC compatible variations like the DEC
Rainbow (these were mostly Infocom parser variations) but that's UNinteresting
ancient history ;-)
--
Jim
you can barely see the item).
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
Lee K. Seitz wrote:
It's been a long time and I don't remember much, but could this be a
port of the Questprobe: Spider-Man game by Scott Adams? (The guy
with the camera would be Peter Parker.)
Definitely not, the Questprobe: Spider-man starts you out *as* Spider-Man
inside a building
is probably not original MS.
BTW, in case anyone missed it, the MobyScale has a permanent home (although
you're all quite welcome to reprint it):
http://www.mobygames.com/info/MobyScale
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC
Destiny). Only eleven years later did some dude offer to help me and
wrote up a walkthrough for me.
Tass Times... I think I paid my adventure gaming dues with that one.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop
as opposed to television, my
great-grandmother was prone to reply, Because the pictures in my head are
much better than the pictures on TV.
I feel the same way. I appreciate modern sci-fi and games as much as the next
guy, but I also like to crack out some old radio programs now and then :-)
--
Jim
, as the old shoot only games
Don't forget Fallout.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
C.E. Forman wrote:
expense of really useful features such as completed search, which, if you'll
check, you'll see now only goes against about 10 days of closed auctions.
This, I agree, angers me the most. The fact that they don't retain anything
past 30 days is just abhorrent.
They had to
rare.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org
? If
so, might be rarer.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 28, 2002 10:44 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Leary's Mind Mirror pc game]
Don't say I haven't done anything for you guys :-) Anyone want
For a laugh, check out this ebay auction -- and the price so far!
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
---BeginMessage---
---BeginMessage---
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1692258983
---End Message---
---End Message---
and reputation alone, that's got to be worth some money to the
seller...
I DO have a problem with some of their policies not relating to money -- for
instance, when Tom told me that they don't allow any URL/links on a
description AT ALL, my jaw hit the floor...
--
Jim Leonard ([EMAIL PROTECTED
Lee K. Seitz wrote:
Got this in a recent newsletter from EBGames.com. I was just curious
how many of you were going to buy it.
Stuff that is specifically marketed as a collector's edition without a
sufficiently rabid fanbase behind it usually doesn't have much extra
worth. I don't plan
See this:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1308740043
While this is indeed the original release of Mean Streets (notice the
flipcover instead of the cheap Slash two-piece box), it is fairly beat
up and incomplete -- I give it a G (IM). So the burning question I have
for
C.E. Forman wrote:
While this is indeed the original release of Mean Streets (notice the
flipcover instead of the cheap Slash two-piece box), it is fairly beat
up and incomplete -- I give it a G (IM).
I'd rate it the same way based on the pics; nice to see our interpretations
of the
Chris Newman wrote:
Does anyone know how many disks come with the game? The only copies I've
ever found are sealed and I don't want to open it to do a disk count.
Everyone on this list knows that I am unencumbered by those limitations
:-) Let me find it...
It's still shrinkwrapped, Mint
a disturbance in the force, as if a perfect shrinkwrapped
game was ripped apart and suddenly silenced.
One of my buyers on ebay bought a copy from me and did not want to make
that plunge.
Oh, the pain.
Jim Leonard wrote:
Chris Newman wrote:
Does anyone know how many disks come
301 - 400 of 617 matches
Mail list logo