: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] Time to blend topics
Marco Thorek [EMAIL PROTECTED]
15-06-2004 03:40
Solicita-se resposta a swcollect
Pedro Quaresma schrieb:
I still do that now and then to be honest. In Portugal many times we
have to wait months or even years to get
Pedro Quaresma schrieb:
Haha, portuguese people don't earn enough money to be able to buy
soccer game tickets at leisure :) :(
Totally OT, but out of interest: How much are the tickets anyway? Let's
say I'd want a medium priced seat close to the middle of the field.
Which also reminds me of
:
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] Time to blend topics
Edward Franks [EMAIL PROTECTED]
09-06-2004 21:33
Solicita-se resposta a swcollect
On Jun 9, 2004, at 3:20 PM, Stephane Racle wrote:
Following up on this thread - the software industry often mentions
billions
Edward Franks schrieb:
What I find an interesting observation of human nature in action is
the fact so many folks that download stuff illegally turn the whole
business into some noble moral imperative. But that's a whole 'nother
topic.
Humans tend to legitimize their actions, so
Pedro Quaresma schrieb:
I still do that now and then to be honest. In Portugal many times we
have to wait months or even years to get a game on the shelves. Most
recent example is Prince of Qin, one of the best RPGs of 2002, started
being sold in Portugal last month, and at full retail price
Edward Franks wrote:
I have done this for some music -- download music illegally, listen to
it, buy the CD. Nowadays I just listen to streaming radio and/or
download it for later listening.
The golden-goose questions are how many people download
illegally/buy later and just what percentage
On Jun 11, 2004, at 11:02 AM, Jim Leonard wrote:
Edward Franks wrote:
I have done this for some music -- download music illegally, listen
to it, buy the CD. Nowadays I just listen to streaming radio and/or
download it for later listening.
The golden-goose questions are how many people
Of all the people to pick... (FYI Ray Charles RIP 06/10/04)
As an aside, emulation of vintage synthesizers is getting pretty damn
good (Hammond, Clavinet, Fender, etc.) Some are direct samples, some
are emulated. Even the cheaper ones sound respectable. Of course you
did say exactly.
On Jun 9, 2004, at 4:00 PM, Jim Leonard wrote:
[Snip]
I have done this for some music -- download music illegally, listen to
it, buy the CD. Nowadays I just listen to streaming radio and/or
download it for later listening.
The golden-goose questions are how many people download illegally/buy
[EMAIL PROTECTED] wrote:
By the way, with the help of some Australian friends, I was able to actually extract the speech from the FM-Towns Ultima 6--a 3 year quest for me (AND a few others in this forum!)
Geez, you should have asked me. I have been screwing around with PC audio for
two decades
Stephen S. Lee wrote:
Actually, where can I find a collection of such extractions? I was
I wasn't aware of a collection, hence my desire to someday make a radio station
for it :-)
planning to do this myself for a bunch of older games (Might Magic
III-V, Civilization I, Lands of Lore I, etc.)
--- Jim Leonard [EMAIL PROTECTED] wrote:
So yes, I'm
a pirate, but it's not like I'm trafficing Madden
2005 into China or anything
(which *IS* a real concern, third-world countries
are responsible for actual
revenue loss in the software industry).
Ouch! That hurt... :) As a third-world
Tomas Buteler wrote:
Ouch! That hurt... :) As a third-world resident, allow
me to clear a couple of issues:
I should have explicitly mentioned Asia, since that was what I was thinking
about -- sorry!
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:
Following up on this thread - the software industry often mentions
billions in losses due to piracy. But is that based upon an estimate of
how many illegal copies of software packages are in use, or is it based
on an estimate of how many people use copied products but would actually
have paid
They estimate the demand for software, then compare it
to the actual shipment of legal products - the
difference is the percentage of pirated software
(which would be option number 1 in your question, I
believe). From there, they multiply that number by
market size and reach a monetary estimate on
Edward Franks wrote:
On a personal level, I've met few people that would actually copy
something illegally and then pay for a legit copy when it was
available. YMMV
I have done this for some music -- download music illegally, listen to it, buy
the CD. Nowadays I just listen to streaming
didn't deserve the credit (after all, it WAS their file). Nice to see that they
understand the historical value enough to share it with the world. :)
Joe
From: Edward Franks [EMAIL PROTECTED]
Date: 2004/06/09 Wed PM 04:26:37 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Time to blend
On Wed, 9 Jun 2004, Jim Leonard wrote:
Stephen S. Lee wrote:
Actually, where can I find a collection of such extractions? I was
I wasn't aware of a collection, hence my desire to someday make a radio station
for it :-)
There actually is a collection out there on the Web that has a whole
***Stephen wrote:
What I was wondering was if there's a shortcut that would enable me to take a game,
extract all the Roland sound files from it, and convert them directly into *.WAV
files, but from what you say and from what I've read, this isn't possible.
**
[EMAIL PROTECTED] wrote:
Understand that 'Roland Files' are actually plain, old MIDI files, played on a special sound card called the Roland Sound Canvas, or SCC1 or Roland RAP 10. In most cases, the music was composed on this type of card, because it had the best samples of it's day.
Actually,
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