?
A Frequently Answered Questions section
could be really useful too.
Al
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View this message in context:
http://runtime-revolution.278305.n4.nabble.com/NativeGeometry-2-0-1-The-Geometry-Manager-replacement-for-Revolution-tp2286591p2288004.html
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Hi,
I have updated NativeGeometry to version 2.0.1, this versions greatly
improve the user experience, if you tried NativeGeometry 2.0 before, try
this one you will see the improvement!
Also, after user feedbacks, I have made more visible the NativeGeometry API,
because NativeGeometry is before
working properly, let me explain:
- In NativeSpeak 1.x, you were designing your application to be localized,
with the geometry manager and the localization manager. NativeSpeak 1.x was
developed for Revolution 2.2 originally, and there was not multi-dimensional
arrays and few other really cool stuff
Dear Runtime Revolution user,
I am proud to announce you the OPEN BETA release of NativeGeometry 2.0!
NativeGeometry is our latest extension for Runtime Revolution, it is an
enhanced Geometry Manager that help you to develop faster cross-platform
applications, multi-languages application
Bonne et mauvaise nouvelle !
Avez-vous des précisions concernant la création d'applications multilingues
avec NativeGeometry 2.0 ?
Vous indiquez que NativeSpeak 1.x ne va plus évoluer et vous mentionnez
NativeSpeak 2.0 ?
Jérôme
Genève
Le 17 mai 2010 à 18:16, Damien Girard a écrit :
, it is an
enhanced Geometry Manager that help you to develop faster cross-platform
applications, multi-languages application or simply your applications, with
the ease of the use of the Revolution Geometry manager but with the power
and the speed like if you were writing your own scripts!
To check-out more
Bill Vlahos wrote:
I do.
I've found it to be a bit touchy in development but no problems at
all in the compiled applications.
One thing I noticed is if you have lots of objects on the screen it
makes a huge difference what layer the object is if you use relative
object positions (i.e. place
On 20/1/10 22:37, Bob Sneidar wrote:
Just to weigh in, the fact that people can write their own scripts to do this
should be some indication that a geometry manager CAN work for most things. Off
the top of my head, it seems you would want to set and track the following
things:
My view, when
I think this is why any serious GM needs to have the ability to adjust an
objects properties relative to another object. So that in a group, the objects
would resize relative to the group as a whole, and the group would adjust
relative to the card etc.
But I agree to do this right would take
Ben Rubinstein wrote:
On 20/1/10 19:51, Richard Gaskin wrote:
PS: a real time-saver for me in writing resizeStack handlers has been
this SetRect command:
My slightly different approach is a couple of ugly commands adjustObjectPosn
and adjustObjectRect (below), which allow the layout of a
in relation with another).
Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life
information with you, accessible, and secure.
On Jan 20, 2010, at 11:27 AM, J. Landman Gay wrote:
Is anyone using the geometry manager in commercial stacks? Do you find
On 23/01/2010 03:24, Mark Wieder wrote:
Jacque-
Friday, January 22, 2010, 5:13:00 PM, you wrote:
I like brussels sprouts...
There's hope for you yet. Try roasting them with sweet potatoes.
Pop sweet potatoes in the microwave oven, crack them open
and fill with butter and
I will never bring up the Geometry topic again.
Brussel Sprouts give me a headache.
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev
On 23 January 2010 00:00, Richmond Mathewson richmondmathew...@gmail.comwrote:
On 23/01/2010 03:24, Mark Wieder
Jacque-
Thursday, January 21, 2010, 5:20:11 PM, you wrote:
Bob Sneidar wrote:
No Jacque, 41 IS the answer to everything. 42 is the answer to
life, the universe and everything. You were just a little short.
Between this and the prime number business, no wonder I can't balance my
checkbook.
Mark Wieder wrote:
Jacque-
Thursday, January 21, 2010, 5:20:11 PM, you wrote:
Bob Sneidar wrote:
No Jacque, 41 IS the answer to everything. 42 is the answer to
life, the universe and everything. You were just a little short.
Between this and the prime number business, no wonder I can't
Jacque-
Friday, January 22, 2010, 5:13:00 PM, you wrote:
I like brussels sprouts...
There's hope for you yet. Try roasting them with sweet potatoes.
--
-Mark Wieder
mwie...@ahsoftware.net
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On 23/01/2010 03:13, J. Landman Gay wrote:
Mark Wieder wrote:
Jacque-
Thursday, January 21, 2010, 5:20:11 PM, you wrote:
Bob Sneidar wrote:
No Jacque, 41 IS the answer to everything. 42 is the answer to
life, the universe and everything. You were just a little short.
Between this and the
On 20.01.10 at 19:15 -0600 J. Landman Gay apparently wrote:
Robert Brenstein wrote:
I would second what Richard wrote. With that many objects, there
must be patterns so only a few central scripts are probably needed.
In some projects, I used naming scheme to handle this. In others, I
used
It is planned, wait and see... ;)
Message du 21/01/10 00:20
De : stephen barncard
A : How to use Revolution
Copie à :
Objet : Re: Geometry manager
Perhaps you can offer it as a separate product?
2010/1/20 Damien Girard
And what I have to say, is that I re-wrote
No Jacque, 41 IS the answer to everything. 42 is the answer to life, the
universe and everything. You were just a little short.
Bob
On Jan 20, 2010, at 5:16 PM, J. Landman Gay wrote:
Mark Wieder wrote:
Jacque-
Wednesday, January 20, 2010, 4:01:43 PM, you wrote:
I just added them up and
Bob Sneidar wrote:
No Jacque, 41 IS the answer to everything. 42 is the answer to life, the universe and everything. You were just a little short.
Between this and the prime number business, no wonder I can't balance my
checkbook. I count funny.
--
Jacqueline Landman Gay |
Is anyone using the geometry manager in commercial stacks? Do you find
it reliable? I confess that I haven't experimented with it much, I've
always written my own resize scripts. But I'm in a position now where I
need to make several large stacks with many objects into resizeable
windows
.
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev
2010/1/20 J. Landman Gay jac...@hyperactivesw.com
Is anyone using the geometry manager in commercial stacks? Do you find it
reliable? I confess that I haven't experimented with it much, I've always
written my own resize scripts
Jacque,
Do not use the geometry manager in commercial projects. It'll cost you
money in the end. Write your own scripts.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
Mark-
Wednesday, January 20, 2010, 11:33:26 AM, you wrote:
Do not use the geometry manager in commercial projects. It'll cost you
money in the end. Write your own scripts.
Word.
--
-Mark Wieder
mwie...@ahsoftware.net
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to not hassle with.
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev
2010/1/20 Mark Wieder mwie...@ahsoftware.net
Mark-
Wednesday, January 20, 2010, 11:33:26 AM, you wrote:
Do not use the geometry manager in commercial projects. It'll cost you
money
resized by script...
Jacques
Le 20 janv. 2010 à 20:27, J. Landman Gay a écrit :
Is anyone using the geometry manager in commercial stacks? Do you find it
reliable? I confess that I haven't experimented with it much, I've always
written my own resize scripts. But I'm in a position now where I
Mark Wieder wrote:
Do not use the geometry manager in commercial projects. It'll cost you
money in the end. Write your own scripts.
Word.
Word ++.
Even if it saves a little time today (and after all those clicks how
much time would that be?), if it ever goes south you'll need to not only
could point out that the Geometry
manager is
almost unused (possibly because it is unusable???) so, frankly, hardly
warrants
the attention of the developers - and, may, like one's appendix, be removed
without doing any real damage.
--
Much easier is to make one's
It's nice to have it for simple stacks. And when it works, don't ever fix it.
cheers
François
Le 20 janv. 2010 à 20:27, J. Landman Gay a écrit :
Is anyone using the geometry manager in commercial stacks? Do you find it
reliable? I confess that I haven't experimented with it much, I've
stephen barncard wrote:
Isn't that kind of lame that it's offered in the IDE, but the unspoken rumor
is that it doesn't work, and we're not supposed to use it, yet no-one has
ever given an exact reason why? What if it has been fixed, yet the
impression persists?
One man's lame is another man's
Hi Jacqueline,
The Revolution geometry manager is horrible, and multiple times it broken
entirely (all my objects disappeared !)
That's why NativeSpeak has a geometry manager (to replace rev geometry
manager and for localization/cross platform geometry).
And what I have to say, is that I re
Well, I guess the votes are in. Thanks for your comments. I'll stick
with my handwritten scripts. Problem is, I have about a thousand objects
to script, scattered over a whole suite of stacks, and I *so* do not
want to do this.
Sigh.
--
Jacqueline Landman Gay |
On Thu, Jan 21, 2010 at 7:37 AM, J. Landman Gay
jac...@hyperactivesw.com wrote:
Well, I guess the votes are in. Thanks for your comments. I'll stick with my
handwritten scripts. Problem is, I have about a thousand objects to script,
scattered over a whole suite of stacks, and I *so* do not want
Just to weigh in, the fact that people can write their own scripts to do this
should be some indication that a geometry manager CAN work for most things. Off
the top of my head, it seems you would want to set and track the following
things:
minimum object size (per object)
maximum object size
J. Landman Gay wrote:
Well, I guess the votes are in. Thanks for your comments. I'll stick
with my handwritten scripts. Problem is, I have about a thousand objects
to script, scattered over a whole suite of stacks, and I *so* do not
want to do this.
Look at the bright side: with that many
Perhaps you can offer it as a separate product?
2010/1/20 Damien Girard dam-pro.gir...@laposte.net
And what I have to say, is that I re-wrote it entirely for NativeSpeak 2.0,
and it is just awesome... (the ease of use + the resizing speed like if you
wrote your own script + cross-platform
Sarah Reichelt wrote:
On Thu, Jan 21, 2010 at 7:37 AM, J. Landman Gay
jac...@hyperactivesw.com wrote:
Well, I guess the votes are in. Thanks for your comments. I'll stick with my
handwritten scripts. Problem is, I have about a thousand objects to script,
scattered over a whole suite of stacks,
Richard Gaskin wrote:
Look at the bright side: with that many objects you'd get RSI from
using a point-and-click solution anyway. ;)
I just added them up and it isn't as bad as I thought. It's only 943.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software
Jacque-
Wednesday, January 20, 2010, 4:01:43 PM, you wrote:
I just added them up and it isn't as bad as I thought. It's only 943.
...so put them in groups of 41 and then you only have to write 23
handlers...
--
-Mark Wieder
mwie...@ahsoftware.net
On 20.01.10 at 18:01 -0600 J. Landman Gay apparently wrote:
Richard Gaskin wrote:
Look at the bright side: with that many objects you'd get RSI from
using a point-and-click solution anyway. ;)
I just added them up and it isn't as bad as I thought. It's only 943.
I would second what
Robert Brenstein wrote:
On 20.01.10 at 18:01 -0600 J. Landman Gay apparently wrote:
Richard Gaskin wrote:
Look at the bright side: with that many objects you'd get RSI from
using a point-and-click solution anyway. ;)
I just added them up and it isn't as bad as I thought. It's only 943.
Mark Wieder wrote:
Jacque-
Wednesday, January 20, 2010, 4:01:43 PM, you wrote:
I just added them up and it isn't as bad as I thought. It's only 943.
...so put them in groups of 41 and then you only have to write 23
handlers...
Can't. 41 is one short of the Answer To Everything. :)
--
Jacque-
Wednesday, January 20, 2010, 5:16:29 PM, you wrote:
...so put them in groups of 41 and then you only have to write 23
handlers...
Can't. 41 is one short of the Answer To Everything. :)
No problem. All you have to do is write another group of 23 new
handlers...
--
-Mark Wieder
On Jan 20, 2010, at 6:54 PM, Mark Wieder wrote:
...so put them in groups of 41 and then you only have to write 23
handlers...
Can't. 41 is one short of the Answer To Everything. :)
No problem. All you have to do is write another group of 23 new
handlers...
But then it wouldn't be the
Where is this? It is not, I assume, the size and position pane of the
property inspector. The docs say it can be pulled from the tools menu, but I
don't see it, and it certainly looks like a pane from the property inspector,
not a separate gadget.
Thanks,
Craig Newman
Never mind, it is right there. Just glazed over it.
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preferences:
Mikey-
As usual, the answer is so simple. I am completely brain-mashed from too
many years of tools that aren't so reasonable.
rotfl. I know that feeling well.
--
Mark Wieder
[EMAIL PROTECTED]
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And you have to check 'View/Revolution UI elements in Lists' menu
item to make the cREVGeometry property set appear in the properties
palette.
Le 25 juin 08 à 07:12, Chipp Walters a écrit :
It's a custom property set which is created and changed. I think it's
cREVGeometry.
Best regards
So much to learn. So little time. So much fun to be had.
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preferences:
I'm trying to create objects (buttons) with scripts and set geometry manager
properties for them at creation time.
However, after creating a button and comparing its property list before and
after making geometry manager adjustments (position only), I fail to see
that anything has changed. I
It's a custom property set which is created and changed. I think it's
cREVGeometry.
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preferences:
I'm trying to limit a stack from being resized smaller beyond a particular
point. I've got all the objects on the stack resizing or moving the way I'd
like them to, but I'd like to keep the user from making the stack too small
to the point where the controls on the right and toward the bottom are
Mikey wrote:
I'm trying to limit a stack from being resized smaller beyond a particular
point.
Mikey,
You can set the minwidth and minheight properties of the stack in the
property inspector - size and position pane.
Martin Baxter
--
I am Not a Number, I am a free NaN
On 6/23/08 2:25 PM, Mikey [EMAIL PROTECTED] wrote:
I'm trying to limit a stack from being resized smaller beyond a particular
point. I've got all the objects on the stack resizing or moving the way I'd
like them to, but I'd like to keep the user from making the stack too small
to the
As usual, the answer is so simple. I am completely brain-mashed from too
many years of tools that aren't so reasonable.
--
Arnold Schwarzenegger - I have a love interest in every one of my films -
a gun.
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You can find altClean at:
http://www.altuit.com/webs/altuit2/altPluginDownload/Downloads.htm
Also from my site:
Sometimes on rare occasion, the GM will stop working. Perhaps a setting
conflicts with another. When this happens, it's most difficult to debug GM.
Here are some hints:
1) Turn off
We all know the Geometry Manager (GM) is finicky but my needs have
been pretty simple so it has worked OK for me.
I have a similar layout on a number of cards in my stack but the items
on each card are different and I didn't pay enough attention as I
placed buttons and fields on each card
Bill Vlahos wrote:
Is there a way to remove GM from multiple objects at once? If I select
more than 1 item in the IDE the Geometry property is no longer available.
The settings are stored in a custom property set called cREVgeometry.
Deleting this set removes the geometry for the object. The
Bonjour ...
I begin to use Geometry Manager. I have made a large part of my
stack, and I save it.
Then when I open it again, and try to add a new geometry setting, or
to change location of a control, the Geometry Manager dont go.
Before I make change, when I send revUpdateGeometry
thought that an inherent weakness in the current
design of the Geometry Manager is that it doesn't take into account the
sequence in which things are resized. That's not to say that it isn't
useful, just that there are inherent limitations. I think your post,
cited above, makes clear what
have only one line per
resized object:
http://lists.runrev.com/pipermail/use-revolution/2004-January/
029978.html
Richard, I've long thought that an inherent weakness in the current
design of the Geometry Manager is that it doesn't take into account the
sequence in which things are resized
: The Geometry Manager
On Nov 23, 2004, at 7:58 AM, Richard Gaskin wrote:
One of the complexities in generalizing layout adjustments is, as
you've identified in your report, getting the firing order
correct:
if you have objects that are placed relative to other objects, you
need
Hi all,
have some problems with the geometry manager...
works fine for few days, but this morning, few objects
where out of the window, and now when i'm changing the size of
the window ( drag bottom-right ), one field systematicaly move
few pixels too much
, November 05, 2004 10:24
To: [EMAIL PROTECTED]
Subject: geometry manager
Hi all,
have some problems with the geometry manager...
works fine for few days, but this morning, few objects
where out of the window, and now when i'm changing the size
though but it's one way to fix it.
xccc Hope that helps ya
xccc Xa
have some problems with the geometry manager...
works fine for few days, but this morning, few objects
where out of the window, and now when i'm changing the size of
the window ( drag bottom
is writing your own geometry code
akin to writing your own sort routines?
=
[EMAIL PROTECTED]http://www.erikhansen.org
__
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Yahoo! Mail - More reliable, more storage, less spam
http://mail.yahoo.com
Erik Hansen wrote:
is writing your own geometry code
akin to writing your own sort routines?
Sort routines are rarely this simple:
on resizeStack x,y
set the rect of fld 1 to 20,20,x-20,y-20
end resizeStack
--
Richard Gaskin
Fourth World Media Corporation
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular card the
geometry manager is not resizing the objects, you can do the following:
try
resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular card the
geometry manager is not resizing the objects, you can do the following:
try
resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch
You might want to check out my notes on debugging the Geometry Manager.
bottom of page at:
http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
Chipp
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular card the
geometry manager is not resizing the objects, you can do the following:
try
resizeStack
catch err
end try
if you don't surround the resizeStack in a try
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular card the
geometry manager is not resizing the objects, you can do the following:
try
resizeStack
catch err
end try
if you don't surround the resizeStack in a try
http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
i know this was discussed, but i think i missed it. i continue to get
the message that i need to install quicktime 6.5 to view these movies.
i have 6.5 installed, and have also installed the os x codec. no dice.
can someone
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:
If you sometimes find that when you go to a particular card the
geometry manager is not resizing the objects, you can do the following:
try
resizeStack
catch err
end try
if you don't surround the resizeStack in a try
Download ensharpen decoder available at URL below. Install it and
reboot. That should do the trick for you.
http://www.techsmith.com/download/ensharpendefault.asp
M
On Mar 15, 2004, at 10:21 PM, j wrote:
http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
i know this was discussed,
From: Sarah Reichelt [EMAIL PROTECTED]
After thinking about it, I decided to create some (non-professional)
videos which go step-by-step through the features.
For those of you looking to make tutorial videos with OS X, I just
noticed this product:
After thinking about it, I decided to create some (non-professional)
videos which go step-by-step through the features.
For those of you looking to make tutorial videos with OS X, I just
noticed this product:
http://www.macxware.com/candypress/Scripts/prodView.asp?idproduct=25
Cheers,
Sarah
Snapz Pro X from Ambrosia ($69) does this kind of thing for OS X:
http://www.ambrosiasw.com/utilities/snapzprox/
Snapz Pro came pre-installed with a free license when I purchased my
laptop 1.5 years ago. Some list members may have the software and not
even know it.
J.
--
David J. Downs
A while back, my good friend Jerry Daniels started extolling the virtues
of the Geometry Manager. Well, I had used it in version 1.1 rather
unsuccessfully, and had since surmised real men doon't use the Geometry
Manager and hand-coded all my resizeStack messages.
So, on Jerry's urging, I
Chipp
The tutorials were extremely helpful. The second did not run all
the way through for me. The picture disappeared although your
voice continued with the commentary.
This method of instruction, i.e. movies, is being used by Apple for
their on-line seminars and they are very effective.
Thanks, Chipp !
Le 8 mars 04, à 09:01, Chipp Walters a écrit :
A while back, my good friend Jerry Daniels started extolling the
virtues of the Geometry Manager. Well, I had used it in version 1.1
rather unsuccessfully, and had since surmised real men doon't use the
Geometry Manager and hand
Thanks for the tutorial! Well done!
Kevin
-==-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-
Disclaimer:
Any resemblance between the above views and those of my
employer, my terminal, or the view out my window are purely
coincidental.
Any resemblance between the above and my own views is
:
A while back, my good friend Jerry Daniels started extolling the
virtues of the Geometry Manager. Well, I had used it in version 1.1
rather unsuccessfully, and had since surmised real men doon't use the
Geometry Manager and hand-coded all my resizeStack messages.
So, on Jerry's urging, I decided
dreamweaver
to open?
I went to the decoder web site and downloaded a package but still no
results???
Tom
On Mar 8, 2004, at 3:01 AM, Chipp Walters wrote:
A while back, my good friend Jerry Daniels started extolling the
virtues of the Geometry Manager. Well, I had used it in version 1.1
rather
On 08 Mar 2004, at 21:01, [EMAIL PROTECTED] wrote:
Message: 8
Date: Mon, 8 Mar 2004 14:55:57 -0500
From: Marian Petrides [EMAIL PROTECTED]
Subject: Re: Video Tutorials on the Geometry Manager
To: How to use Revolution [EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain
Wouter wrote:
After installing the EnSharpen codec, I had to reinstall the other
codecs again,
Divx an 3ivx. I 'am not sure if the installer removed these as I didn't
check
before installing.
Hmm, I installed both on XP (two different machines) and OSX Panther
(i-book) without consequence.
OOPS,
My mistake, I inadvertantly only posted the EnSharpen Codec for
Quicktime on the PC. The TechSmith Codec (which is also the EnSharpen
Codec) for Windows Media player is at:
http://www.getafile.com/cgi-bin/merlot/get/techsmith/TSCC.exe
You don't need to unistall the other codec as it
On Mon, 8 Mar 2004 Marian Petrides [EMAIL PROTECTED] wrote:
I'm having the same problem as Tom, except that when I click on the
download EnSharpen decocder link, what gets downloaded to my desktop is
something called transfer.asp --which appears to be an Apple System
Profiler document.
On Mar 8, 2004, at 2:47 PM, Wilhelm Sanke wrote:
I got no problems here on a Windows XP computer. I could download
ensharpendecoder_winsws.exe
and the videos display fine.
What I am wondering about is that without the Ensharpen decoder the
AVI-files
indeed only can be heard with the player.
Chipp-
Monday, March 8, 2004, 12:01:49 AM, you wrote:
CW I hope some of you find them valuable and begin to use GM in your own
CW projects!
CW http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
Outstanding! Thanks.
--
-Mark Wieder
[EMAIL PROTECTED]
: Suggestions for part 2 and or 3 of the book: detailed
information (with photos) on use of debugging tools, esp. TRACE and
similar info on geometry manager. I know Ch 22 (per text in book 1)
will have info on debugging but I don't know what that will consist
of).
Marian
On Mar 8, 2004, at 3:32 PM
. Thanks,
Chipp. I learned a LOT from the first video alone.
To Dan Shafer: Suggestions for part 2 and or 3 of the book:
detailed information (with photos) on use of debugging tools, esp.
TRACE and similar info on geometry manager. I know Ch 22 (per text in
book 1) will have info on debugging
Now you see!!! I thought that the scale and the position part of the
geometry manager were an either or choice and not that you can use both
at the same time. DUH
Also, I thought that I needed to set the scale for each side of the
object to scale not just the bottom and right. When I played
alone.
To Dan Shafer: Suggestions for part 2 and or 3 of the book:
detailed information (with photos) on use of debugging tools, esp.
TRACE and similar info on geometry manager. I know Ch 22 (per text
in book 1) will have info on debugging but I don't know what that
will consist
AM, Chipp Walters wrote:
A while back, my good friend Jerry Daniels started extolling the
virtues of the Geometry Manager. Well, I had used it in version 1.1
rather unsuccessfully, and had since surmised real men doon't use the
Geometry Manager and hand-coded all my resizeStack messages.
So
Thomas,
Now you see!!! I thought that the scale and the position part of the
geometry manager were an either or choice and not that you can use both
at the same time. DUH
Mee Too, it was only after talking with Kevin that I figured out you can set
these independantly.
Also, I thought
No message here but I'll reboot once I can close the other things I'm
working on. This is exactly the kind of things the Rev community needs
to keep producing to attract people. Forget changing to .syntax, just
showing people how things work, literally, would speak louder than
talking about
Chris - this is a great idea. I was an early adopter of Oracle Media
Objects (you had to be early otherwise you missed out completely
because the application was pulled fro the market!). One of the
things that they did was to produce two videos (VHS) which showed
how one could use the
This may have already come up before, but I'll mention it here in case
is helpful.
When using the geometry manager, sometimes it is necessary to consider
the numbering of objects. Basically, if you are getting unpredicatable
results - e.g. objects disappearing off screen when you resize
1 - 100 of 120 matches
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