[Warzone-dev] [bug #12833] Crash after creating design of vehicle with large caliber gun

2009-01-09 Thread Roman
URL: http://gna.org/bugs/?12833 Summary: Crash after creating design of vehicle with large caliber gun Project: Warzone Resurrection Project Submitted by: r0mk1n Submitted on: Friday 01/09/2009 at 13:55 Category: None

Re: [Warzone-dev] [Warzone-commits] r4956 - /trunk/data/mp/stats/weapons.txt

2008-05-07 Thread Roman
On Wednesday, May 7, 2008, 5:00:52 PM, Per Inge Mathisen wrote: On Wed, May 7, 2008 at 4:31 PM, Roman [EMAIL PROTECTED] wrote: Got rid of indestructible T3 weapons, gave rockets more body points. Is it really wise to give cannon and rocket the same amount of body points? Why would anyone

Re: [Warzone-dev] [Warzone-commits] r4956 - /trunk/data/mp/stats/weapons.txt

2008-05-07 Thread Roman
On Wednesday, May 7, 2008, 5:53:12 PM, Roman wrote: On Wednesday, May 7, 2008, 5:00:52 PM, Per Inge Mathisen wrote: On Wed, May 7, 2008 at 4:31 PM, Roman [EMAIL PROTECTED] wrote: Got rid of indestructible T3 weapons, gave rockets more body points. Is it really wise to give cannon

[Warzone-dev] [bug #11341] Trucks going in circles

2008-03-20 Thread Roman
URL: http://gna.org/bugs/?11341 Summary: Trucks going in circles Project: Warzone Resurrection Project Submitted by: troman Submitted on: Friday 21/03/08 at 00:03 Category: None Severity: 3 - Normal

[Warzone-dev] [patch #1013] More vivid radar colors

2008-03-17 Thread Roman
URL: http://gna.org/patch/?1013 Summary: More vivid radar colors Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 17/03/08 at 17:48 Category: Fix Priority: 5 - Normal

Re: [Warzone-dev] [Warzone-commits] r4121 - /trunk/src/keybind.c

2008-03-17 Thread Roman
On Monday, March 17, 2008, 8:04:26 PM, Per Inge Mathisen wrote: On Mon, Mar 17, 2008 at 7:48 PM, Roman [EMAIL PROTECTED] wrote: NOTE: someone more familiar with gettext might want to add those and the ones from kf_ToggleRadarTerrain() to the .po files. Done. All you need to do is to add

Re: [Warzone-dev] [Warzone-commits] r4001 - in /branches/2.1/src: droid.c droid.h

2008-03-10 Thread Roman
On Monday, March 10, 2008, 7:36:30 PM, Per Inge Mathisen wrote: On Mon, Mar 10, 2008 at 7:00 PM, Roman [EMAIL PROTECTED] wrote: Port of r4000 to the Branch 2.1, fixes bug #11191: Some weapons are harmless(Twin assault gun and twin HPVC. Shouldn't this apply to structures (and features

[Warzone-dev] [bug #11229] Player colors on radar way too dark

2008-03-09 Thread Roman
URL: http://gna.org/bugs/?11229 Summary: Player colors on radar way too dark Project: Warzone Resurrection Project Submitted by: troman Submitted on: Sunday 03/09/2008 at 18:53 Category: Engine: Graphics

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman: My idea to this would be to let Make generate the redundant files. Thus the question: What are the differences between the different player files? I'll then try

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman: My idea to this would be to let Make generate

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman: On Wednesday, February 20, 2008, 12:58:14 PM

Re: [Warzone-dev] [Warzone-commits] r3840 - in / trunk:data/mods/global/aivolution/multiplay/skirmish/dat a/multiplay/skirmish/ src/

2008-02-20 Thread Roman
On Wednesday, February 20, 2008, 7:32:45 PM, Dennis Schridde wrote: Am Mittwoch, 20. Februar 2008 19:20:43 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman: I obviously have to use player0.slo and player0.vlo file when testing

Re: [Warzone-dev] [Warzone-commits] r3840 - in /trunk:data/mods/global/aivolution/multiplay/skirmish/data/multiplay/skirmish/ src/

2008-02-19 Thread Roman
My idea to this would be to let Make generate the redundant files. Thus the question: What are the differences between the different player files? I'll then try to find out if and how Make can create that. --Dennis Slo file are identical, for now. Vlo files have 2 differences: On the

[Warzone-dev] Problems with QuesoGLC on Windows

2007-10-26 Thread Roman
Looks like either QuesoGLC is refusing to work properly with Windows or it is the combination of MSVC and QuesoGLC that is giving troubles on my end with the current SVN version. Does anyone else use Warzone on Windows and can confirm lookups when WZ is about to render text? --

Re: [Warzone-dev] [Warzone-commits] r2546 - /trunk/src/main.c

2007-10-14 Thread Roman
On Sunday, October 14, 2007, 12:12:07 AM, Dennis Schridde wrote: Am Samstag, 13. Oktober 2007 15:18:31 schrieb Roman: On Friday, October 12, 2007, 5:01:53 PM, Dennis Schridde wrote: Am Freitag, 12. Oktober 2007 16:33:09 schrieb Roman: Author: troman Date: Fri Oct 12 16:33:08 2007 New

Re: [Warzone-dev] [Warzone-commits] r2546 - /trunk/src/main.c

2007-10-13 Thread Roman
On Friday, October 12, 2007, 5:01:53 PM, Dennis Schridde wrote: Am Freitag, 12. Oktober 2007 16:33:09 schrieb Roman: Author: troman Date: Fri Oct 12 16:33:08 2007 New Revision: 2546 URL: http://svn.gna.org/viewcvs/warzone?rev=2546view=rev Log: - set LC_NUMERIC in the setlocale() call

[Warzone-dev] [bug #10036] Units don't fire while returning to patrol position

2007-09-20 Thread Roman
URL: http://gna.org/bugs/?10036 Summary: Units don't fire while returning to patrol position Project: Warzone Resurrection Project Submitted by: troman Submitted on: Thursday 09/20/2007 at 17:57 Category: None

Re: [Warzone-dev] faction patch preview

2007-08-08 Thread Roman
think it has something to do with player number of the template in templates.txt. -- Roman ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] [bug #9598] Most projectiles miss their targets

2007-07-26 Thread Roman
URL: http://gna.org/bugs/?9598 Summary: Most projectiles miss their targets Project: Warzone Resurrection Project Submitted by: troman Submitted on: Thursday 07/26/2007 at 12:41 Category: None Severity: 3

[Warzone-dev] [bug #9563] bad float in moveGetDirection()

2007-07-22 Thread Roman
URL: http://gna.org/bugs/?9563 Summary: bad float in moveGetDirection() Project: Warzone Resurrection Project Submitted by: troman Submitted on: Sunday 07/22/2007 at 16:02 Category: None Severity: 3 -

[Warzone-dev] [bug #9535] Assertion in proj_SendProjectile() after killing a droid

2007-07-18 Thread Roman
URL: http://gna.org/bugs/?9535 Summary: Assertion in proj_SendProjectile() after killing a droid Project: Warzone Resurrection Project Submitted by: troman Submitted on: Wednesday 07/18/2007 at 19:13 Category: None

Re: [Warzone-dev] Roadmap

2007-07-15 Thread Roman
There has been some talk about making an official roadmap, but nothing has come out of it, so let me kick off the debate by making a suggestion. 2.1 - The multiplayer release (Xmas 2007) * Fully working multiplayer between all three OSes, two endians and two bitsizes. * Disconnected

Re: [Warzone-dev] Troman

2007-06-27 Thread Roman
Roman schreef: Would you please be so kind as to use private email instead of the developers mailing lists for this kind of _very_much_ off-topic conversations. Sorry everyone, just replied to the ml mail and removed the wrong address in a hurry. Giel, as you might have guessed it wasn't

Re: [Warzone-dev] [Warzone-commits] r1435 - /trunk/data/mp/stats/weapons.txt

2007-06-03 Thread Roman
dfvdfvdfv On 6/3/07, Roman [EMAIL PROTECTED] wrote: Author: troman Date: Sun Jun 3 15:09:48 2007 New Revision: 1435 URL: http://svn.gna.org/viewcvs/warzone?rev=1435view=rev Log: Balance Changes LasSat weapon: -blast radius: increased from 2 tiles to 4.5 tiles -blast radius

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman
On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 6/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: For all the asserts, is root cause error in grammar files Or is code problem? All .l .y files change from original, so is there a way to check these files

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman
On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED] wrote: vs2k5 wrote: error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114) error : Current event ID: 51 (of 114) error : Call depth : 1

Re: [Warzone-dev] Bison/flex errors in grammar ?

2007-06-03 Thread Roman
On Sun, 03 Jun 2007 14:54:26 -0400 Roman [EMAIL PROTECTED] wrote: On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED] wrote: vs2k5 wrote: error : interpRunScript: jump out of range error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) error : Original event ID: 67 (of 114

Re: [Warzone-dev] Bugreport forum

2007-06-02 Thread Roman
I'd say we don't need it, bugtracker is much more convenient to use. But make sure you leave a link to the bugtracker or redirect there automaticaly, otherwise some forum users might either completely stop submitting bugreports or will start using other forums instead. Does anyone still read

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-02 Thread Roman
Am Freitag, 1. Juni 2007 schrieb Roman: On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: Roman wrote: (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe I once met a camel like that... I once met a human who

Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Roman
Hello. The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. Yes, currently experience does not make as bigger difference as I would like it to, but I have some plans to change that (assuming that

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-01 Thread Roman
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: Roman wrote: (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe I once met a camel like that... I once met a human who eventually decided to use a more appropriate

[Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-05-31 Thread Roman
Author: devurandom Date: Thu May 31 12:57:39 2007 New Revision: 1422 URL: http://svn.gna.org/viewcvs/warzone?rev=1422view=rev Log: Added Troman's balacing changes from r1420 to the ChangeLog. (I.e. Kreuvf might be interested.) I.e. Kreuvf might be interested - that's exactly the reason

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-05-31 Thread Roman
Roman wrote: (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe I once met a camel like that... I once met a human who eventually decided to use a more appropriate place for his stories about all the exciting animals he met in his life, rather than a WZ mailinglist

[Warzone-dev] [bug #9219] WZ crashes when processing intfac.img

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9219 Summary: WZ crashes when processing intfac.img Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:17 Category: Engine: Graphics

[Warzone-dev] [bug #9220] F12 doesn't jump to the last message position

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9220 Summary: F12 doesn't jump to the last message position Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:42 Category: None

[Warzone-dev] [bug #9221] Turretless units spawn in map corner

2007-05-28 Thread Roman
URL: http://gna.org/bugs/?9221 Summary: Turretless units spawn in map corner Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:45 Category: Engine: Netplay

Re: [Warzone-dev] [Fwd: Warzone 2100 selected as P ick of the Day on Softonic]

2007-05-25 Thread Roman
Warzone 2100, a free game based on the classic Earth 2150 that has been developed by a group of enthusiastic fans. Isn't it bs? AFAIK it was vice versa. -- Roman___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] [Warzone-commits] r1310 - in /trunk/src: droid.c structure.c

2007-05-20 Thread Roman
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel: Author: muggenhor Date: Sun May 20 18:37:11 2007 New Revision: 1310 URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev Log: * remove debug macro TEST_EW (EW as in something dirty perhaps?) Reading the comment just above #define

Re: [Warzone-dev] [Warzone-commits] r1310 - in /trunk/src: droid.c structure.c

2007-05-20 Thread Roman
Am Sonntag, 20. Mai 2007 schrieb Roman: Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel: Author: muggenhor Date: Sun May 20 18:37:11 2007 New Revision: 1310 URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev Log: * remove debug macro TEST_EW (EW as in something dirty

Re: [Warzone-dev] [bug #9107] upon start of a skirmish game (with bases) 10 trucks in buildqueue

2007-05-10 Thread Roman
Follow-up Comment #2, bug #9107 (project warzone): For reference: this was fixed in r1248. PS Troman you can refer in you commit log to bugs, typing something like fixes bug #9107 in your commit message would have automatically appeared here as well (see recipe #236). Thanks, I'm aware. My

Re: [Warzone-dev] Mac crash in r391

2006-09-24 Thread Roman
- Original Message - From: Ari Johnson [EMAIL PROTECTED] To: warzone-dev@gna.org Sent: Sunday, September 24, 2006 3:29 AM Subject: [Warzone-dev] Mac crash in r391 Something that changed between r390 and r391 causes the game to crash before showing the splash screen on Macs. As this

Re: Re: [Warzone-dev] Mac crash in r391

2006-09-24 Thread Roman
- Original Message - From: Ari Johnson [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Sunday, September 24, 2006 8:49 PM Subject: Re: Re: [Warzone-dev] Mac crash in r391 On 9/24/06, Roman [EMAIL PROTECTED] wrote: A reference to frend4.png is added by me, we need

Re: [Warzone-dev] lib/script/interp.c, g++ unbreakage

2006-09-19 Thread Roman
- Original Message - From: Christian Ohm [EMAIL PROTECTED] To: warzone-dev@gna.org Sent: Tuesday, September 19, 2006 11:05 PM Subject: Re: [Warzone-dev] lib/script/interp.c, g++ unbreakage Hm, I wouldn't have changed 'ip', as that name is used in other places as well, but OK. The