URL:
http://gna.org/bugs/?12833
Summary: Crash after creating design of vehicle with large
caliber gun
Project: Warzone Resurrection Project
Submitted by: r0mk1n
Submitted on: Friday 01/09/2009 at 13:55
Category: None
On Wednesday, May 7, 2008, 5:00:52 PM, Per Inge Mathisen wrote:
On Wed, May 7, 2008 at 4:31 PM, Roman [EMAIL PROTECTED] wrote:
Got rid of indestructible T3 weapons, gave rockets more body points.
Is it really wise to give cannon and rocket the same amount of body
points? Why would anyone
On Wednesday, May 7, 2008, 5:53:12 PM, Roman wrote:
On Wednesday, May 7, 2008, 5:00:52 PM, Per Inge Mathisen wrote:
On Wed, May 7, 2008 at 4:31 PM, Roman [EMAIL PROTECTED] wrote:
Got rid of indestructible T3 weapons, gave rockets more body points.
Is it really wise to give cannon
URL:
http://gna.org/bugs/?11341
Summary: Trucks going in circles
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Friday 21/03/08 at 00:03
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?1013
Summary: More vivid radar colors
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 17/03/08 at 17:48
Category: Fix
Priority: 5 - Normal
On Monday, March 17, 2008, 8:04:26 PM, Per Inge Mathisen wrote:
On Mon, Mar 17, 2008 at 7:48 PM, Roman [EMAIL PROTECTED] wrote:
NOTE: someone more familiar with gettext might want to add those and the
ones from kf_ToggleRadarTerrain() to the .po files.
Done.
All you need to do is to add
On Monday, March 10, 2008, 7:36:30 PM, Per Inge Mathisen wrote:
On Mon, Mar 10, 2008 at 7:00 PM, Roman [EMAIL PROTECTED] wrote:
Port of r4000 to the Branch 2.1, fixes bug #11191: Some weapons are
harmless(Twin assault gun and twin HPVC.
Shouldn't this apply to structures (and features
URL:
http://gna.org/bugs/?11229
Summary: Player colors on radar way too dark
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Sunday 03/09/2008 at 18:53
Category: Engine: Graphics
On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman:
My idea to this would be to let Make generate the redundant files.
Thus the question:
What are the differences between the different player files?
I'll then try
On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman:
On Wednesday, February 20, 2008, 12:58:14 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 01:50:05 schrieb Roman:
My idea to this would be to let Make generate
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman:
On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman:
On Wednesday, February 20, 2008, 12:58:14 PM
On Wednesday, February 20, 2008, 6:41:44 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman:
On Wednesday, February 20, 2008, 5:25:52 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 17:01:21 schrieb Roman:
On Wednesday, February 20, 2008, 12:58:14 PM
On Wednesday, February 20, 2008, 7:32:45 PM, Dennis Schridde wrote:
Am Mittwoch, 20. Februar 2008 19:20:43 schrieb Giel van Schijndel:
Dennis Schridde schreef:
Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman:
I obviously have to use player0.slo and player0.vlo file when testing
My idea to this would be to let Make generate the redundant files.
Thus the question:
What are the differences between the different player files?
I'll then try to find out if and how Make can create that.
--Dennis
Slo file are identical, for now.
Vlo files have 2 differences:
On the
Looks like either QuesoGLC is refusing to work properly with Windows or it is
the combination of MSVC and QuesoGLC that is giving troubles on my end with the
current SVN version.
Does anyone else use Warzone on Windows and can confirm lookups when WZ is
about to render text?
--
On Sunday, October 14, 2007, 12:12:07 AM, Dennis Schridde wrote:
Am Samstag, 13. Oktober 2007 15:18:31 schrieb Roman:
On Friday, October 12, 2007, 5:01:53 PM, Dennis Schridde wrote:
Am Freitag, 12. Oktober 2007 16:33:09 schrieb Roman:
Author: troman
Date: Fri Oct 12 16:33:08 2007
New
On Friday, October 12, 2007, 5:01:53 PM, Dennis Schridde wrote:
Am Freitag, 12. Oktober 2007 16:33:09 schrieb Roman:
Author: troman
Date: Fri Oct 12 16:33:08 2007
New Revision: 2546
URL: http://svn.gna.org/viewcvs/warzone?rev=2546view=rev
Log:
- set LC_NUMERIC in the setlocale() call
URL:
http://gna.org/bugs/?10036
Summary: Units don't fire while returning to patrol position
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Thursday 09/20/2007 at 17:57
Category: None
think it has something to do with player number of the template in templates.txt.
--
Roman
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev
URL:
http://gna.org/bugs/?9598
Summary: Most projectiles miss their targets
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Thursday 07/26/2007 at 12:41
Category: None
Severity: 3
URL:
http://gna.org/bugs/?9563
Summary: bad float in moveGetDirection()
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Sunday 07/22/2007 at 16:02
Category: None
Severity: 3 -
URL:
http://gna.org/bugs/?9535
Summary: Assertion in proj_SendProjectile() after killing a
droid
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Wednesday 07/18/2007 at 19:13
Category: None
There has been some talk about making an official roadmap, but nothing
has come out of it, so let me kick off the debate by making a
suggestion.
2.1 - The multiplayer release (Xmas 2007)
* Fully working multiplayer between all three OSes, two endians and
two bitsizes.
* Disconnected
Roman schreef:
Would you please be so kind as to use private email instead of the
developers mailing lists for this kind of _very_much_ off-topic
conversations.
Sorry everyone, just replied to the ml mail and removed the wrong address in a
hurry.
Giel, as you might have guessed it wasn't
dfvdfvdfv
On 6/3/07, Roman [EMAIL PROTECTED] wrote:
Author: troman
Date: Sun Jun 3 15:09:48 2007
New Revision: 1435
URL: http://svn.gna.org/viewcvs/warzone?rev=1435view=rev
Log:
Balance Changes
LasSat weapon:
-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius
On Sun, 03 Jun 2007 06:55:31 -0400 Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On 6/3/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
For all the asserts, is root cause error in grammar files Or is
code problem?
All .l .y files change from original, so is there a way to
check
these files
On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED] wrote:
vs2k5 wrote:
error : interpRunScript: jump out of range
error : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error : Original event ID: 67 (of 114)
error : Current event ID: 51 (of 114)
error : Call depth : 1
On Sun, 03 Jun 2007 14:54:26 -0400 Roman [EMAIL PROTECTED] wrote:
On Sun, 03 Jun 2007 14:35:36 -0400 Roman [EMAIL PROTECTED]
wrote:
vs2k5 wrote:
error : interpRunScript: jump out of range
error : interpRunScript: *** ERROR EXIT *** (CurEvent=51)
error : Original event ID: 67 (of 114
I'd say we don't need it, bugtracker is much more convenient to use.
But make sure you leave a link to the bugtracker or redirect there
automaticaly, otherwise some forum users might either completely stop
submitting bugreports or will start using other forums instead.
Does anyone still read
Am Freitag, 1. Juni 2007 schrieb Roman:
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 31. Mai 2007 schrieb Roman:
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who
Hello.
The experience points/rank is what I mean. If unit get lot kills
in 1 mission, I never notice if same unit is any better in next
mission.
Yes, currently experience does not make as bigger difference as I
would like it to, but I have some plans to change that (assuming that
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 31. Mai 2007 schrieb Roman:
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate
Author: devurandom
Date: Thu May 31 12:57:39 2007
New Revision: 1422
URL: http://svn.gna.org/viewcvs/warzone?rev=1422view=rev
Log:
Added Troman's balacing changes from r1420 to the ChangeLog. (I.e. Kreuvf
might be interested.)
I.e. Kreuvf might be interested - that's exactly the reason
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate place for
his stories about all the exciting animals he met in his life, rather than a WZ
mailinglist
URL:
http://gna.org/bugs/?9219
Summary: WZ crashes when processing intfac.img
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:17
Category: Engine: Graphics
URL:
http://gna.org/bugs/?9220
Summary: F12 doesn't jump to the last message position
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:42
Category: None
URL:
http://gna.org/bugs/?9221
Summary: Turretless units spawn in map corner
Project: Warzone Resurrection Project
Submitted by: troman
Submitted on: Monday 05/28/2007 at 09:45
Category: Engine: Netplay
Warzone 2100, a free game based on the classic Earth 2150 that has been
developed by a group of enthusiastic fans.
Isn't it bs? AFAIK it was vice versa.
--
Roman___
Warzone-dev mailing list
Warzone-dev@gna.org
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty perhaps?)
Reading the comment just above #define
Am Sonntag, 20. Mai 2007 schrieb Roman:
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty
Follow-up Comment #2, bug #9107 (project warzone):
For reference: this was fixed in r1248.
PS Troman you can refer in you commit log to bugs, typing something like
fixes bug #9107 in your commit message would have automatically appeared
here as well (see recipe #236).
Thanks, I'm aware. My
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: warzone-dev@gna.org
Sent: Sunday, September 24, 2006 3:29 AM
Subject: [Warzone-dev] Mac crash in r391
Something that changed between r390 and r391 causes the game to crash
before showing the splash screen on Macs. As this
- Original Message -
From: Ari Johnson [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Sunday, September 24, 2006 8:49 PM
Subject: Re: Re: [Warzone-dev] Mac crash in r391
On 9/24/06, Roman [EMAIL PROTECTED] wrote:
A reference to frend4.png is added by me, we need
- Original Message -
From: Christian Ohm [EMAIL PROTECTED]
To: warzone-dev@gna.org
Sent: Tuesday, September 19, 2006 11:05 PM
Subject: Re: [Warzone-dev] lib/script/interp.c, g++ unbreakage
Hm, I wouldn't have changed 'ip', as that name is used in other places
as well, but OK.
The
44 matches
Mail list logo